25 lines
404 B
HLSL
25 lines
404 B
HLSL
|
RWTexture2DArray<int4> arg_0 : register(u0, space1);
|
||
|
|
||
|
void textureNumLayers_22e53b() {
|
||
|
int3 tint_tmp;
|
||
|
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||
|
int res = tint_tmp.z;
|
||
|
}
|
||
|
|
||
|
void vertex_main() {
|
||
|
textureNumLayers_22e53b();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
textureNumLayers_22e53b();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
[numthreads(1, 1, 1)]
|
||
|
void compute_main() {
|
||
|
textureNumLayers_22e53b();
|
||
|
return;
|
||
|
}
|
||
|
|