24 lines
566 B
Plaintext
24 lines
566 B
Plaintext
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#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol_1 {
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int VertexIndex [[vertex_id]];
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};
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struct tint_symbol_2 {
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float4 value [[position]];
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};
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struct tint_symbol_3 {
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float4 value [[color(0)]];
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};
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constant float2 pos[3] = {float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)};
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vertex tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol [[stage_in]]) {
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const int VertexIndex = tint_symbol.VertexIndex;
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return {float4(pos[VertexIndex], 0.0f, 1.0f)};
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}
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fragment tint_symbol_3 frag_main() {
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return {float4(1.0f, 0.0f, 0.0f, 1.0f)};
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}
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