2021-07-26 22:19:48 +00:00
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#include <metal_stdlib>
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using namespace metal;
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2023-03-20 21:46:01 +00:00
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struct tint_private_vars_struct {
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float4 tint_symbol_1;
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};
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2021-08-04 22:15:28 +00:00
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void textureNumSamples_a3c8a0(depth2d_ms<float, access::read> tint_symbol_5) {
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int res = 0;
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int const x_16 = int(tint_symbol_5.get_num_samples());
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2021-07-26 22:19:48 +00:00
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res = x_16;
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return;
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}
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2023-03-20 21:46:01 +00:00
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void tint_symbol_2(float4 tint_symbol, thread tint_private_vars_struct* const tint_private_vars) {
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(*(tint_private_vars)).tint_symbol_1 = tint_symbol;
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2021-07-26 22:19:48 +00:00
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return;
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}
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2023-03-20 21:46:01 +00:00
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void vertex_main_1(thread tint_private_vars_struct* const tint_private_vars, depth2d_ms<float, access::read> tint_symbol_6) {
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textureNumSamples_a3c8a0(tint_symbol_6);
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tint_symbol_2(float4(0.0f), tint_private_vars);
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2021-07-26 22:19:48 +00:00
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return;
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}
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2022-02-09 23:55:51 +00:00
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struct vertex_main_out {
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float4 tint_symbol_1_1;
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};
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struct tint_symbol_3 {
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float4 tint_symbol_1_1 [[position]];
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};
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2023-03-20 21:46:01 +00:00
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vertex_main_out vertex_main_inner(thread tint_private_vars_struct* const tint_private_vars, depth2d_ms<float, access::read> tint_symbol_7) {
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vertex_main_1(tint_private_vars, tint_symbol_7);
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vertex_main_out const tint_symbol_4 = {.tint_symbol_1_1=(*(tint_private_vars)).tint_symbol_1};
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return tint_symbol_4;
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2021-07-26 22:19:48 +00:00
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}
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2023-03-20 21:46:01 +00:00
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vertex tint_symbol_3 vertex_main(depth2d_ms<float, access::read> tint_symbol_8 [[texture(0)]]) {
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thread tint_private_vars_struct tint_private_vars = {};
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tint_private_vars.tint_symbol_1 = float4(0.0f);
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vertex_main_out const inner_result = vertex_main_inner(&(tint_private_vars), tint_symbol_8);
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2021-08-04 22:15:28 +00:00
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tint_symbol_3 wrapper_result = {};
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wrapper_result.tint_symbol_1_1 = inner_result.tint_symbol_1_1;
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return wrapper_result;
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}
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2023-03-20 21:46:01 +00:00
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void fragment_main_1(depth2d_ms<float, access::read> tint_symbol_9) {
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textureNumSamples_a3c8a0(tint_symbol_9);
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return;
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}
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2023-03-20 21:46:01 +00:00
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fragment void fragment_main(depth2d_ms<float, access::read> tint_symbol_10 [[texture(0)]]) {
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fragment_main_1(tint_symbol_10);
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2021-07-26 22:19:48 +00:00
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return;
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}
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2023-03-20 21:46:01 +00:00
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void compute_main_1(depth2d_ms<float, access::read> tint_symbol_11) {
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textureNumSamples_a3c8a0(tint_symbol_11);
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2021-07-26 22:19:48 +00:00
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return;
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}
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2023-03-20 21:46:01 +00:00
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kernel void compute_main(depth2d_ms<float, access::read> tint_symbol_12 [[texture(0)]]) {
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compute_main_1(tint_symbol_12);
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2021-07-26 22:19:48 +00:00
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return;
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}
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