2021-11-16 15:15:36 +00:00
|
|
|
SKIP: FAILED
|
|
|
|
|
|
|
|
#version 310 es
|
|
|
|
precision mediump float;
|
|
|
|
|
|
|
|
struct FragmentOutputs {
|
|
|
|
float frag_depth;
|
|
|
|
uint sample_mask;
|
|
|
|
};
|
2022-01-26 16:48:55 +00:00
|
|
|
|
2022-01-28 22:36:58 +00:00
|
|
|
FragmentOutputs tint_symbol() {
|
|
|
|
FragmentOutputs tint_symbol_1 = FragmentOutputs(1.0f, 1u);
|
|
|
|
return tint_symbol_1;
|
2021-11-16 15:15:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void main() {
|
2022-01-28 22:36:58 +00:00
|
|
|
FragmentOutputs inner_result = tint_symbol();
|
|
|
|
gl_FragDepth = inner_result.frag_depth;
|
|
|
|
gl_SampleMask[0] = inner_result.sample_mask;
|
|
|
|
return;
|
2021-11-16 15:15:36 +00:00
|
|
|
}
|
|
|
|
Error parsing GLSL shader:
|
2022-01-28 22:36:58 +00:00
|
|
|
ERROR: 0:17: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables
|
|
|
|
ERROR: 0:17: '' : compilation terminated
|
2021-11-16 15:15:36 +00:00
|
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|
|
|
|
|
|
|