[[group(1), binding(0)]] var arg_0 : texture_cube_array<f32>;
[[group(1), binding(1)]] var arg_1 : sampler;
fn textureSampleLevel_0bdd9a() {
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 1, 1.0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureSampleLevel_0bdd9a();
return vec4<f32>();
[[stage(fragment)]]
fn fragment_main() {
[[stage(compute), workgroup_size(1)]]
fn compute_main() {