enable f16;
fn sin_66a59f() {
var res : f16 = sin(1.5703125h);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sin_66a59f();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {