10 lines
161 B
WebGPU Shading Language
10 lines
161 B
WebGPU Shading Language
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fn dpdxCoarse_f64d7b() {
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var arg_0 = vec3<f32>();
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var res : vec3<f32> = dpdxCoarse(arg_0);
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}
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@stage(fragment)
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fn fragment_main() {
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dpdxCoarse_f64d7b();
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}
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