cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float a = 0.0f;
const float x_27 = asfloat(x_6[0].x);
a = (2.0f / (1.0f / x_27));
if (((a > 7.900000095f) & (a < 8.100000381f))) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
struct main_out {
float4 x_GLF_color_1;
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;