42 lines
823 B
HLSL
42 lines
823 B
HLSL
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struct modf_result_vec3_f16 {
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vector<float16_t, 3> fract;
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vector<float16_t, 3> whole;
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};
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modf_result_vec3_f16 tint_modf(vector<float16_t, 3> param_0) {
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modf_result_vec3_f16 result;
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result.fract = modf(param_0, result.whole);
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return result;
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}
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void modf_45005f() {
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vector<float16_t, 3> arg_0 = (float16_t(0.0h)).xxx;
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modf_result_vec3_f16 res = tint_modf(arg_0);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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modf_45005f();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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modf_45005f();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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modf_45005f();
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return;
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}
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