12 lines
185 B
WebGPU Shading Language
12 lines
185 B
WebGPU Shading Language
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struct frexp_result_f32 {
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f : f32,
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}
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var<private> a : frexp_result_f32;
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var<private> b = frexp(1);
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@fragment
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fn main() -> @location(0) vec4f {
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return vec4f(a.f, b.fract, 0, 0);
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}
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