21 lines
633 B
WebGPU Shading Language
21 lines
633 B
WebGPU Shading Language
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// Check that for backends that generate intrinsic helpers, repeated use of the
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// same intrinsic overload results in single helper being generated.
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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ignore(isNormal(vec4<f32>()));
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ignore(isNormal(vec4<f32>(1.)));
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ignore(isNormal(vec4<f32>(1., 2., 3., 4.)));
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ignore(isNormal(vec3<f32>()));
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ignore(isNormal(vec3<f32>(1.)));
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ignore(isNormal(vec3<f32>(1., 2., 3.)));
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ignore(isNormal(vec2<f32>()));
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ignore(isNormal(vec2<f32>(1.)));
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ignore(isNormal(vec2<f32>(1., 2.)));
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ignore(isNormal(1.));
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ignore(isNormal(2.));
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ignore(isNormal(3.));
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}
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