31 lines
823 B
HLSL
31 lines
823 B
HLSL
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static float4 position = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 frag_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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gl_Position = position;
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frag_color = (position * 0.5f);
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return;
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}
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struct main_out {
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float4 gl_Position;
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float4 frag_color_1;
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};
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struct tint_symbol_1 {
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float4 position_param : TEXCOORD0;
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};
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struct tint_symbol_2 {
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float4 frag_color_1 : TEXCOORD1;
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float4 gl_Position : SV_Position;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 position_param = tint_symbol.position_param;
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position = position_param;
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main_1();
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const main_out tint_symbol_3 = {gl_Position, frag_color};
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const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.frag_color_1, tint_symbol_3.gl_Position};
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return tint_symbol_4;
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}
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