36 lines
1.1 KiB
Plaintext
36 lines
1.1 KiB
Plaintext
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#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 gl_Position;
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float4 frag_color_1;
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};
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struct tint_symbol_2 {
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float4 position_param [[attribute(0)]];
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};
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struct tint_symbol_3 {
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float4 frag_color_1 [[user(locn1)]];
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float4 gl_Position [[position]];
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};
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void main_1(thread float4* const tint_symbol_6, thread float4* const tint_symbol_7, thread float4* const tint_symbol_8) {
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float4 const x_21 = *(tint_symbol_6);
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*(tint_symbol_7) = x_21;
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float4 const x_23 = *(tint_symbol_6);
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*(tint_symbol_8) = (x_23 * 0.5f);
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return;
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}
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vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
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thread float4 tint_symbol_9 = 0.0f;
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thread float4 tint_symbol_10 = 0.0f;
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thread float4 tint_symbol_11 = 0.0f;
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float4 const position_param = tint_symbol_1.position_param;
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tint_symbol_9 = position_param;
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main_1(&(tint_symbol_9), &(tint_symbol_10), &(tint_symbol_11));
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main_out const tint_symbol_4 = {.gl_Position=tint_symbol_10, .frag_color_1=tint_symbol_11};
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tint_symbol_3 const tint_symbol_5 = {.frag_color_1=tint_symbol_4.frag_color_1, .gl_Position=tint_symbol_4.gl_Position};
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return tint_symbol_5;
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}
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