diff --git a/src/tests/unittests/validation/GetBindGroupLayoutValidationTests.cpp b/src/tests/unittests/validation/GetBindGroupLayoutValidationTests.cpp index 40a63b3b8e..6b2f0daacc 100644 --- a/src/tests/unittests/validation/GetBindGroupLayoutValidationTests.cpp +++ b/src/tests/unittests/validation/GetBindGroupLayoutValidationTests.cpp @@ -258,6 +258,7 @@ TEST_F(GetBindGroupLayoutTests, Multisampled) { // TODO: Support multisampling GTEST_SKIP() << "Multisampling unimplemented"; +#if 0 { binding.multisampled = true; wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( @@ -267,6 +268,7 @@ TEST_F(GetBindGroupLayoutTests, Multisampled) { void main() {})"); EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()); } +#endif } // Test that texture view dimension matches the shader. @@ -497,10 +499,8 @@ TEST_F(GetBindGroupLayoutTests, ConflictingBindingType) { } // Test it is invalid to have conflicting binding texture multisampling in the shaders. -TEST_F(GetBindGroupLayoutTests, ConflictingBindingTextureMultisampling) { - // TODO: Support multisampling - GTEST_SKIP() << "Multisampling unimplemented"; - +// TODO: Support multisampling +TEST_F(GetBindGroupLayoutTests, DISABLED_ConflictingBindingTextureMultisampling) { wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( #version 450