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writer/msl: Only use [[invariant]] on MSL 2.1+
This is not supported on older versions. This behavior was agreed by the WGSL core group: https://github.com/gpuweb/gpuweb/issues/893#issuecomment-745537465 Bug: tint:1327 Change-Id: I1a0459068c438e625ae9d99fe4a044a96f2db57e Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71684 Reviewed-by: David Neto <dneto@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
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Tint LUCI CQ
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@@ -1,8 +1,15 @@
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#include <metal_stdlib>
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using namespace metal;
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#if __METAL_VERSION__ >= 210
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#define TINT_INVARIANT [[invariant]]
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#else
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#define TINT_INVARIANT
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#endif
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struct tint_symbol_1 {
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float4 value [[position]] [[invariant]];
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float4 value [[position]] TINT_INVARIANT;
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};
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float4 tint_symbol_inner() {
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@@ -1,11 +1,18 @@
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#include <metal_stdlib>
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using namespace metal;
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#if __METAL_VERSION__ >= 210
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#define TINT_INVARIANT [[invariant]]
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#else
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#define TINT_INVARIANT
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#endif
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struct Out {
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float4 pos;
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};
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struct tint_symbol_1 {
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float4 pos [[position]] [[invariant]];
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float4 pos [[position]] TINT_INVARIANT;
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};
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Out tint_symbol_inner() {
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