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writer/hlsl: Implement interpolate attributes
Bug: tint:746 Change-Id: I3133a756d1fe830c0baf45a1251acea9511d92b1 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56246 Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
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@@ -1,10 +1,22 @@
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SKIP: FAILED
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../../src/writer/hlsl/generator_impl.cc:2862 internal compiler error: TINT_UNIMPLEMENTED interpolate decoration
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********************************************************************
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* The tint shader compiler has encountered an unexpected error. *
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* *
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* Please help us fix this issue by submitting a bug report at *
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* crbug.com/tint with the source program that triggered the bug. *
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********************************************************************
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struct tint_symbol_1 {
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float none : TEXCOORD0;
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nointerpolation float flat : TEXCOORD1;
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linear float perspective_center : TEXCOORD2;
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linear centroid float perspective_centroid : TEXCOORD3;
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linear sample float perspective_sample : TEXCOORD4;
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noperspective float linear_center : TEXCOORD5;
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noperspective centroid float linear_centroid : TEXCOORD6;
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noperspective sample float linear_sample : TEXCOORD7;
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};
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void main(tint_symbol_1 tint_symbol) {
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const float none = tint_symbol.none;
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const float flat = tint_symbol.flat;
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const float perspective_center = tint_symbol.perspective_center;
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const float perspective_centroid = tint_symbol.perspective_centroid;
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const float perspective_sample = tint_symbol.perspective_sample;
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const float linear_center = tint_symbol.linear_center;
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const float linear_centroid = tint_symbol.linear_centroid;
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const float linear_sample = tint_symbol.linear_sample;
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return;
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}
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@@ -1,10 +1,25 @@
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SKIP: FAILED
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../../src/writer/hlsl/generator_impl.cc:2862 internal compiler error: TINT_UNIMPLEMENTED interpolate decoration
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********************************************************************
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* The tint shader compiler has encountered an unexpected error. *
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* *
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* Please help us fix this issue by submitting a bug report at *
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* crbug.com/tint with the source program that triggered the bug. *
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********************************************************************
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struct In {
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float none;
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float flat;
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float perspective_center;
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float perspective_centroid;
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float perspective_sample;
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float linear_center;
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float linear_centroid;
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float linear_sample;
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};
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struct tint_symbol_2 {
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float none : TEXCOORD0;
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nointerpolation float flat : TEXCOORD1;
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linear float perspective_center : TEXCOORD2;
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linear centroid float perspective_centroid : TEXCOORD3;
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linear sample float perspective_sample : TEXCOORD4;
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noperspective float linear_center : TEXCOORD5;
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noperspective centroid float linear_centroid : TEXCOORD6;
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noperspective sample float linear_sample : TEXCOORD7;
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};
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void main(tint_symbol_2 tint_symbol_1) {
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const In tint_symbol = {tint_symbol_1.none, tint_symbol_1.flat, tint_symbol_1.perspective_center, tint_symbol_1.perspective_centroid, tint_symbol_1.perspective_sample, tint_symbol_1.linear_center, tint_symbol_1.linear_centroid, tint_symbol_1.linear_sample};
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return;
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}
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@@ -1,10 +1,28 @@
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SKIP: FAILED
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../../src/writer/hlsl/generator_impl.cc:2862 internal compiler error: TINT_UNIMPLEMENTED interpolate decoration
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********************************************************************
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* The tint shader compiler has encountered an unexpected error. *
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* *
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* Please help us fix this issue by submitting a bug report at *
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* crbug.com/tint with the source program that triggered the bug. *
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********************************************************************
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struct Out {
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float4 pos;
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float none;
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float flat;
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float perspective_center;
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float perspective_centroid;
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float perspective_sample;
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float linear_center;
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float linear_centroid;
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float linear_sample;
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};
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struct tint_symbol {
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float none : TEXCOORD0;
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nointerpolation float flat : TEXCOORD1;
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linear float perspective_center : TEXCOORD2;
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linear centroid float perspective_centroid : TEXCOORD3;
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linear sample float perspective_sample : TEXCOORD4;
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noperspective float linear_center : TEXCOORD5;
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noperspective centroid float linear_centroid : TEXCOORD6;
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noperspective sample float linear_sample : TEXCOORD7;
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float4 pos : SV_Position;
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};
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tint_symbol main() {
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const Out tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f};
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const tint_symbol tint_symbol_2 = {tint_symbol_1.none, tint_symbol_1.flat, tint_symbol_1.perspective_center, tint_symbol_1.perspective_centroid, tint_symbol_1.perspective_sample, tint_symbol_1.linear_center, tint_symbol_1.linear_centroid, tint_symbol_1.linear_sample, tint_symbol_1.pos};
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return tint_symbol_2;
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}
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