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spirv: Use generic transform to process shader IO
The refactored CanonicalizeEntryPointIO transform makes it much easier to handle SPIR-V style IO as well, and doing this removes a lot of duplicated code. Remove all of the SPIR-V transform code for shader IO and vertex point size. Bug: tint:920 Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
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Tint LUCI CQ
parent
11e172ab64
commit
11c6fcdb51
@@ -1,20 +1,20 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 63
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; Bound: 62
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; Schema: 0
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OpCapability Shader
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OpCapability ImageQuery
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %vertex_main "vertex_main" %tint_pointsize %tint_symbol_4
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OpEntryPoint Vertex %vertex_main "vertex_main" %tint_symbol_1_1_1 %vertex_point_size
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OpEntryPoint Fragment %fragment_main "fragment_main"
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OpEntryPoint GLCompute %compute_main "compute_main"
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OpExecutionMode %fragment_main OriginUpperLeft
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OpExecutionMode %compute_main LocalSize 1 1 1
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OpName %tint_pointsize "tint_pointsize"
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OpName %tint_symbol_1_1_1 "tint_symbol_1_1_1"
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OpName %vertex_point_size "vertex_point_size"
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OpName %arg_0 "arg_0"
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OpName %tint_symbol_1 "tint_symbol_1"
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OpName %tint_symbol_4 "tint_symbol_4"
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OpName %textureDimensions_f60bdb "textureDimensions_f60bdb"
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OpName %res "res"
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OpName %tint_symbol_2 "tint_symbol_2"
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@@ -22,33 +22,32 @@
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OpName %vertex_main_1 "vertex_main_1"
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OpName %vertex_main_out "vertex_main_out"
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OpMemberName %vertex_main_out 0 "tint_symbol_1_1"
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OpName %tint_symbol_5 "tint_symbol_5"
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OpName %tint_symbol_3 "tint_symbol_3"
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OpName %vertex_main_inner "vertex_main_inner"
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OpName %vertex_main "vertex_main"
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OpName %fragment_main_1 "fragment_main_1"
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OpName %fragment_main "fragment_main"
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OpName %compute_main_1 "compute_main_1"
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OpName %compute_main "compute_main"
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OpDecorate %tint_pointsize BuiltIn PointSize
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OpDecorate %tint_symbol_1_1_1 BuiltIn Position
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OpDecorate %vertex_point_size BuiltIn PointSize
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OpDecorate %arg_0 DescriptorSet 1
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OpDecorate %arg_0 Binding 0
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OpDecorate %tint_symbol_4 BuiltIn Position
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OpMemberDecorate %vertex_main_out 0 Offset 0
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%float = OpTypeFloat 32
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%_ptr_Output_float = OpTypePointer Output %float
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%4 = OpConstantNull %float
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%tint_pointsize = OpVariable %_ptr_Output_float Output %4
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%7 = OpTypeImage %float 2D 1 0 1 1 Unknown
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%_ptr_UniformConstant_7 = OpTypePointer UniformConstant %7
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%arg_0 = OpVariable %_ptr_UniformConstant_7 UniformConstant
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%v4float = OpTypeVector %float 4
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%float_0 = OpConstant %float 0
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%10 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
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%_ptr_Private_v4float = OpTypePointer Private %v4float
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%tint_symbol_1 = OpVariable %_ptr_Private_v4float Private %10
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%15 = OpConstantNull %v4float
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%tint_symbol_4 = OpVariable %_ptr_Output_v4float Output %15
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%5 = OpConstantNull %v4float
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%tint_symbol_1_1_1 = OpVariable %_ptr_Output_v4float Output %5
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%_ptr_Output_float = OpTypePointer Output %float
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%8 = OpConstantNull %float
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%vertex_point_size = OpVariable %_ptr_Output_float Output %8
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%11 = OpTypeImage %float 2D 1 0 1 1 Unknown
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%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
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%arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
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%float_0 = OpConstant %float 0
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%13 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
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%_ptr_Private_v4float = OpTypePointer Private %v4float
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%tint_symbol_1 = OpVariable %_ptr_Private_v4float Private %13
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%void = OpTypeVoid
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%16 = OpTypeFunction %void
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%int = OpTypeInt 32 1
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@@ -59,13 +58,13 @@
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%26 = OpConstantNull %v2int
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%30 = OpTypeFunction %void %v4float
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%vertex_main_out = OpTypeStruct %v4float
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%38 = OpTypeFunction %void %vertex_main_out
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%38 = OpTypeFunction %vertex_main_out
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%float_1 = OpConstant %float 1
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%textureDimensions_f60bdb = OpFunction %void None %16
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%19 = OpLabel
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%res = OpVariable %_ptr_Function_v2int Function %26
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OpStore %res %23
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%29 = OpLoad %7 %arg_0
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%29 = OpLoad %11 %arg_0
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%28 = OpImageQuerySize %v2int %29
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OpStore %res %28
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OpReturn
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@@ -79,42 +78,41 @@
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%vertex_main_1 = OpFunction %void None %16
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%35 = OpLabel
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%36 = OpFunctionCall %void %textureDimensions_f60bdb
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%37 = OpFunctionCall %void %tint_symbol_2 %10
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%37 = OpFunctionCall %void %tint_symbol_2 %13
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OpReturn
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OpFunctionEnd
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%tint_symbol_5 = OpFunction %void None %38
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%tint_symbol_3 = OpFunctionParameter %vertex_main_out
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%42 = OpLabel
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%43 = OpCompositeExtract %v4float %tint_symbol_3 0
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OpStore %tint_symbol_4 %43
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OpReturn
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%vertex_main_inner = OpFunction %vertex_main_out None %38
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%41 = OpLabel
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%42 = OpFunctionCall %void %vertex_main_1
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%43 = OpLoad %v4float %tint_symbol_1
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%44 = OpCompositeConstruct %vertex_main_out %43
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OpReturnValue %44
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OpFunctionEnd
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%vertex_main = OpFunction %void None %16
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%45 = OpLabel
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OpStore %tint_pointsize %float_1
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%47 = OpFunctionCall %void %vertex_main_1
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%49 = OpLoad %v4float %tint_symbol_1
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%50 = OpCompositeConstruct %vertex_main_out %49
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%48 = OpFunctionCall %void %tint_symbol_5 %50
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%46 = OpLabel
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%47 = OpFunctionCall %vertex_main_out %vertex_main_inner
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%48 = OpCompositeExtract %v4float %47 0
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OpStore %tint_symbol_1_1_1 %48
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OpStore %vertex_point_size %float_1
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OpReturn
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OpFunctionEnd
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%fragment_main_1 = OpFunction %void None %16
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%52 = OpLabel
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%53 = OpFunctionCall %void %textureDimensions_f60bdb
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%51 = OpLabel
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%52 = OpFunctionCall %void %textureDimensions_f60bdb
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OpReturn
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OpFunctionEnd
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%fragment_main = OpFunction %void None %16
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%55 = OpLabel
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%56 = OpFunctionCall %void %fragment_main_1
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%54 = OpLabel
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%55 = OpFunctionCall %void %fragment_main_1
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OpReturn
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OpFunctionEnd
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%compute_main_1 = OpFunction %void None %16
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%58 = OpLabel
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%59 = OpFunctionCall %void %textureDimensions_f60bdb
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%57 = OpLabel
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%58 = OpFunctionCall %void %textureDimensions_f60bdb
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OpReturn
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OpFunctionEnd
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%compute_main = OpFunction %void None %16
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%61 = OpLabel
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%62 = OpFunctionCall %void %compute_main_1
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%60 = OpLabel
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%61 = OpFunctionCall %void %compute_main_1
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OpReturn
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OpFunctionEnd
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