diff --git a/src/backend/null/NullBackend.cpp b/src/backend/null/NullBackend.cpp index 612cc3e34e..58af6038fa 100644 --- a/src/backend/null/NullBackend.cpp +++ b/src/backend/null/NullBackend.cpp @@ -18,8 +18,7 @@ #include -namespace backend { -namespace null { +namespace backend { namespace null { nxtProcTable GetNonValidatingProcs(); nxtProcTable GetValidatingProcs(); @@ -122,9 +121,9 @@ namespace null { uint32_t serial; }; - Buffer::Buffer(BufferBuilder* builder) - : BufferBase(builder) { - if (GetAllowedUsage() & (nxt::BufferUsageBit::TransferDst | nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::MapWrite)) { + Buffer::Buffer(BufferBuilder* builder) : BufferBase(builder) { + if (GetAllowedUsage() & (nxt::BufferUsageBit::TransferDst | nxt::BufferUsageBit::MapRead | + nxt::BufferUsageBit::MapWrite)) { mBackingData = std::unique_ptr(new char[GetSize()]); } } @@ -174,18 +173,16 @@ namespace null { Command type; while (mCommands.NextCommandId(&type)) { switch (type) { - case Command::TransitionBufferUsage: - { - TransitionBufferUsageCmd* cmd = mCommands.NextCommand(); - cmd->buffer->UpdateUsageInternal(cmd->usage); - } - break; - case Command::TransitionTextureUsage: - { - TransitionTextureUsageCmd* cmd = mCommands.NextCommand(); - cmd->texture->UpdateUsageInternal(cmd->usage); - } - break; + case Command::TransitionBufferUsage: { + TransitionBufferUsageCmd* cmd = + mCommands.NextCommand(); + cmd->buffer->UpdateUsageInternal(cmd->usage); + } break; + case Command::TransitionTextureUsage: { + TransitionTextureUsageCmd* cmd = + mCommands.NextCommand(); + cmd->texture->UpdateUsageInternal(cmd->usage); + } break; default: SkipCommand(&mCommands, type); break; @@ -195,8 +192,7 @@ namespace null { // Queue - Queue::Queue(QueueBuilder* builder) - : QueueBase(builder) { + Queue::Queue(QueueBuilder* builder) : QueueBase(builder) { } Queue::~Queue() { @@ -218,8 +214,7 @@ namespace null { // Texture - Texture::Texture(TextureBuilder* builder) - : TextureBase(builder) { + Texture::Texture(TextureBuilder* builder) : TextureBase(builder) { } Texture::~Texture() { @@ -230,8 +225,7 @@ namespace null { // SwapChain - SwapChain::SwapChain(SwapChainBuilder* builder) - : SwapChainBase(builder) { + SwapChain::SwapChain(SwapChainBuilder* builder) : SwapChainBase(builder) { const auto& im = GetImplementation(); im.Init(im.userData, nullptr); } @@ -242,5 +236,4 @@ namespace null { TextureBase* SwapChain::GetNextTextureImpl(TextureBuilder* builder) { return GetDevice()->CreateTexture(builder); } -} -} +}} // namespace backend::null diff --git a/src/backend/null/NullBackend.h b/src/backend/null/NullBackend.h index f2447b72fd..3a26d4d66e 100644 --- a/src/backend/null/NullBackend.h +++ b/src/backend/null/NullBackend.h @@ -17,14 +17,14 @@ #include "nxt/nxtcpp.h" -#include "backend/Buffer.h" #include "backend/BindGroup.h" #include "backend/BindGroupLayout.h" #include "backend/BlendState.h" -#include "backend/Device.h" +#include "backend/Buffer.h" #include "backend/CommandBuffer.h" #include "backend/ComputePipeline.h" #include "backend/DepthStencilState.h" +#include "backend/Device.h" #include "backend/Framebuffer.h" #include "backend/InputState.h" #include "backend/PipelineLayout.h" @@ -37,8 +37,7 @@ #include "backend/Texture.h" #include "backend/ToBackend.h" -namespace backend { -namespace null { +namespace backend { namespace null { using BindGroup = BindGroupBase; using BindGroupLayout = BindGroupLayoutBase; @@ -84,7 +83,7 @@ namespace null { using TextureViewType = TextureView; }; - template + template auto ToBackend(T&& common) -> decltype(ToBackendBase(common)) { return ToBackendBase(common); } @@ -95,93 +94,94 @@ namespace null { }; class Device : public DeviceBase { - public: - Device(); - ~Device(); + public: + Device(); + ~Device(); - BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override; - BindGroupLayoutBase* CreateBindGroupLayout(BindGroupLayoutBuilder* builder) override; - BlendStateBase* CreateBlendState(BlendStateBuilder* builder) override; - BufferBase* CreateBuffer(BufferBuilder* builder) override; - BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override; - CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override; - ComputePipelineBase* CreateComputePipeline(ComputePipelineBuilder* builder) override; - DepthStencilStateBase* CreateDepthStencilState(DepthStencilStateBuilder* builder) override; - FramebufferBase* CreateFramebuffer(FramebufferBuilder* builder) override; - InputStateBase* CreateInputState(InputStateBuilder* builder) override; - PipelineLayoutBase* CreatePipelineLayout(PipelineLayoutBuilder* builder) override; - QueueBase* CreateQueue(QueueBuilder* builder) override; - RenderPassBase* CreateRenderPass(RenderPassBuilder* builder) override; - RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override; - SamplerBase* CreateSampler(SamplerBuilder* builder) override; - ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) override; - SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) override; - TextureBase* CreateTexture(TextureBuilder* builder) override; - TextureViewBase* CreateTextureView(TextureViewBuilder* builder) override; + BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override; + BindGroupLayoutBase* CreateBindGroupLayout(BindGroupLayoutBuilder* builder) override; + BlendStateBase* CreateBlendState(BlendStateBuilder* builder) override; + BufferBase* CreateBuffer(BufferBuilder* builder) override; + BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override; + CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override; + ComputePipelineBase* CreateComputePipeline(ComputePipelineBuilder* builder) override; + DepthStencilStateBase* CreateDepthStencilState(DepthStencilStateBuilder* builder) override; + FramebufferBase* CreateFramebuffer(FramebufferBuilder* builder) override; + InputStateBase* CreateInputState(InputStateBuilder* builder) override; + PipelineLayoutBase* CreatePipelineLayout(PipelineLayoutBuilder* builder) override; + QueueBase* CreateQueue(QueueBuilder* builder) override; + RenderPassBase* CreateRenderPass(RenderPassBuilder* builder) override; + RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override; + SamplerBase* CreateSampler(SamplerBuilder* builder) override; + ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) override; + SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) override; + TextureBase* CreateTexture(TextureBuilder* builder) override; + TextureViewBase* CreateTextureView(TextureViewBuilder* builder) override; - void TickImpl() override; + void TickImpl() override; - void AddPendingOperation(std::unique_ptr operation); - std::vector> AcquirePendingOperations(); + void AddPendingOperation(std::unique_ptr operation); + std::vector> AcquirePendingOperations(); - private: - std::vector> mPendingOperations; + private: + std::vector> mPendingOperations; }; class Buffer : public BufferBase { - public: - Buffer(BufferBuilder* builder); - ~Buffer(); + public: + Buffer(BufferBuilder* builder); + ~Buffer(); - void MapReadOperationCompleted(uint32_t serial, const void* ptr); + void MapReadOperationCompleted(uint32_t serial, const void* ptr); - private: - void SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) override; - void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override; - void UnmapImpl() override; - void TransitionUsageImpl(nxt::BufferUsageBit currentUsage, nxt::BufferUsageBit targetUsage) override; + private: + void SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) override; + void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override; + void UnmapImpl() override; + void TransitionUsageImpl(nxt::BufferUsageBit currentUsage, + nxt::BufferUsageBit targetUsage) override; - std::unique_ptr mBackingData; + std::unique_ptr mBackingData; }; class CommandBuffer : public CommandBufferBase { - public: - CommandBuffer(CommandBufferBuilder* builder); - ~CommandBuffer(); + public: + CommandBuffer(CommandBufferBuilder* builder); + ~CommandBuffer(); - void Execute(); + void Execute(); - private: - CommandIterator mCommands; + private: + CommandIterator mCommands; }; class Queue : public QueueBase { - public: - Queue(QueueBuilder* builder); - ~Queue(); + public: + Queue(QueueBuilder* builder); + ~Queue(); - // NXT API - void Submit(uint32_t numCommands, CommandBuffer* const * commands); + // NXT API + void Submit(uint32_t numCommands, CommandBuffer* const* commands); }; class Texture : public TextureBase { - public: - Texture(TextureBuilder* builder); - ~Texture(); + public: + Texture(TextureBuilder* builder); + ~Texture(); - void TransitionUsageImpl(nxt::TextureUsageBit currentUsage, nxt::TextureUsageBit targetUsage) override; + void TransitionUsageImpl(nxt::TextureUsageBit currentUsage, + nxt::TextureUsageBit targetUsage) override; }; class SwapChain : public SwapChainBase { - public: - SwapChain(SwapChainBuilder* builder); - ~SwapChain(); + public: + SwapChain(SwapChainBuilder* builder); + ~SwapChain(); - protected: - TextureBase* GetNextTextureImpl(TextureBuilder* builder) override; + protected: + TextureBase* GetNextTextureImpl(TextureBuilder* builder) override; }; -} -} +}} // namespace backend::null -#endif // BACKEND_NULL_NULLBACKEND_H_ +#endif // BACKEND_NULL_NULLBACKEND_H_