spirv-reader: switch to HLSL-style pipeline IO

- When storing to sample_mask output, write to the 0th element
- Only make a return struct if it has members
- Adjust type signedness coercion when loading special builtins.
- Adapt tests

- Update expectations for end-to-end tests

- Handle sample_mask with stride
  Input variables normally don't have layout. But they can have it
  up through SPIR-V 1.4.
  Handle this case in the SPIR-V reader, by seeing through the
  intermediate alias type created for the strided array type.

Bug: tint:508
Change-Id: I0f19dc1305d3f250dbbc0698a602288c34245274
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54743
Auto-Submit: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
David Neto
2021-06-17 09:10:04 +00:00
committed by Tint LUCI CQ
parent c932b5535f
commit 1e19b55d19
102 changed files with 6487 additions and 3194 deletions

View File

@@ -1,5 +1,10 @@
[numthreads(1, 1, 1)]
void main() {
void main_1() {
const float x_24 = float3x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f))[1u].y;
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}

View File

@@ -1,8 +1,13 @@
#include <metal_stdlib>
using namespace metal;
kernel void tint_symbol() {
void main_1() {
float const x_24 = float3x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f))[1u].y;
return;
}
kernel void tint_symbol() {
main_1();
return;
}

View File

@@ -1,12 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 25
; Bound: 28
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpName %main_1 "main_1"
OpName %main "main"
%void = OpTypeVoid
%1 = OpTypeFunction %void
@@ -28,9 +29,14 @@
%20 = OpConstantComposite %mat3v3float %11 %15 %19
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%main = OpFunction %void None %1
%main_1 = OpFunction %void None %1
%4 = OpLabel
%23 = OpCompositeExtract %v3float %20 1
%24 = OpCompositeExtract %float %23 1
OpReturn
OpFunctionEnd
%main = OpFunction %void None %1
%26 = OpLabel
%27 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

View File

@@ -1,5 +1,9 @@
[[stage(compute)]]
fn main() {
fn main_1() {
let x_24 : f32 = mat3x3<f32>(vec3<f32>(1.0, 2.0, 3.0), vec3<f32>(4.0, 5.0, 6.0), vec3<f32>(7.0, 8.0, 9.0))[1u].y;
return;
}
[[stage(compute)]]
fn main() {
main_1();
}

View File

@@ -1,7 +1,12 @@
[numthreads(1, 1, 1)]
void main() {
void main_1() {
const float x_11 = float3(1.0f, 2.0f, 3.0f).y;
const float2 x_13 = float2(float3(1.0f, 2.0f, 3.0f).x, float3(1.0f, 2.0f, 3.0f).z);
const float3 x_14 = float3(float3(1.0f, 2.0f, 3.0f).x, float3(1.0f, 2.0f, 3.0f).z, float3(1.0f, 2.0f, 3.0f).y);
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}

View File

@@ -1,10 +1,15 @@
#include <metal_stdlib>
using namespace metal;
kernel void tint_symbol() {
void main_1() {
float const x_11 = float3(1.0f, 2.0f, 3.0f).y;
float2 const x_13 = float2(float3(1.0f, 2.0f, 3.0f).x, float3(1.0f, 2.0f, 3.0f).z);
float3 const x_14 = float3(float3(1.0f, 2.0f, 3.0f).x, float3(1.0f, 2.0f, 3.0f).z, float3(1.0f, 2.0f, 3.0f).y);
return;
}
kernel void tint_symbol() {
main_1();
return;
}

View File

@@ -1,12 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 20
; Bound: 23
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpName %main_1 "main_1"
OpName %main "main"
%void = OpTypeVoid
%1 = OpTypeFunction %void
@@ -17,7 +18,7 @@
%float_3 = OpConstant %float 3
%10 = OpConstantComposite %v3float %float_1 %float_2 %float_3
%v2float = OpTypeVector %float 2
%main = OpFunction %void None %1
%main_1 = OpFunction %void None %1
%4 = OpLabel
%11 = OpCompositeExtract %float %10 1
%13 = OpCompositeExtract %float %10 0
@@ -29,3 +30,8 @@
%19 = OpCompositeConstruct %v3float %16 %17 %18
OpReturn
OpFunctionEnd
%main = OpFunction %void None %1
%21 = OpLabel
%22 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

View File

@@ -1,7 +1,11 @@
[[stage(compute)]]
fn main() {
fn main_1() {
let x_11 : f32 = vec3<f32>(1.0, 2.0, 3.0).y;
let x_13 : vec2<f32> = vec2<f32>(vec3<f32>(1.0, 2.0, 3.0).x, vec3<f32>(1.0, 2.0, 3.0).z);
let x_14 : vec3<f32> = vec3<f32>(vec3<f32>(1.0, 2.0, 3.0).x, vec3<f32>(1.0, 2.0, 3.0).z, vec3<f32>(1.0, 2.0, 3.0).y);
return;
}
[[stage(compute)]]
fn main() {
main_1();
}

View File

@@ -1,7 +1,12 @@
[numthreads(1, 1, 1)]
void main() {
void main_1() {
float3x3 m = float3x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f));
const float3 x_15 = m[1];
const float x_16 = x_15.y;
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}

View File

@@ -1,10 +1,15 @@
#include <metal_stdlib>
using namespace metal;
kernel void tint_symbol() {
void main_1() {
float3x3 m = float3x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f));
float3 const x_15 = m[1];
float const x_16 = x_15.y;
return;
}
kernel void tint_symbol() {
main_1();
return;
}

View File

@@ -1,14 +1,15 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 20
; Bound: 23
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpName %main "main"
OpName %main_1 "main_1"
OpName %m "m"
OpName %main "main"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
@@ -22,7 +23,7 @@
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%_ptr_Function_v3float = OpTypePointer Function %v3float
%main = OpFunction %void None %1
%main_1 = OpFunction %void None %1
%4 = OpLabel
%m = OpVariable %_ptr_Function_mat3v3float Function %13
OpStore %m %10
@@ -31,3 +32,8 @@
%19 = OpCompositeExtract %float %18 1
OpReturn
OpFunctionEnd
%main = OpFunction %void None %1
%21 = OpLabel
%22 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

View File

@@ -1,7 +1,11 @@
[[stage(compute)]]
fn main() {
fn main_1() {
var m : mat3x3<f32> = mat3x3<f32>(vec3<f32>(0.0, 0.0, 0.0), vec3<f32>(0.0, 0.0, 0.0), vec3<f32>(0.0, 0.0, 0.0));
let x_15 : vec3<f32> = m[1];
let x_16 : f32 = x_15.y;
return;
}
[[stage(compute)]]
fn main() {
main_1();
}

View File

@@ -1,5 +1,4 @@
[numthreads(1, 1, 1)]
void main() {
void main_1() {
float3 v = float3(0.0f, 0.0f, 0.0f);
const float x_14 = v.y;
const float3 x_16 = v;
@@ -8,3 +7,9 @@ void main() {
const float3 x_19 = float3(x_18.x, x_18.z, x_18.y);
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}

View File

@@ -1,7 +1,7 @@
#include <metal_stdlib>
using namespace metal;
kernel void tint_symbol() {
void main_1() {
float3 v = float3(0.0f, 0.0f, 0.0f);
float const x_14 = v.y;
float3 const x_16 = v;
@@ -11,3 +11,8 @@ kernel void tint_symbol() {
return;
}
kernel void tint_symbol() {
main_1();
return;
}

View File

@@ -1,14 +1,15 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 27
; Bound: 30
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpName %main "main"
OpName %main_1 "main_1"
OpName %v "v"
OpName %main "main"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
@@ -21,7 +22,7 @@
%uint_1 = OpConstant %uint 1
%_ptr_Function_float = OpTypePointer Function %float
%v2float = OpTypeVector %float 2
%main = OpFunction %void None %1
%main_1 = OpFunction %void None %1
%4 = OpLabel
%v = OpVariable %_ptr_Function_v3float Function %11
OpStore %v %8
@@ -38,3 +39,8 @@
%26 = OpCompositeConstruct %v3float %23 %24 %25
OpReturn
OpFunctionEnd
%main = OpFunction %void None %1
%28 = OpLabel
%29 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

View File

@@ -1,5 +1,4 @@
[[stage(compute)]]
fn main() {
fn main_1() {
var v : vec3<f32> = vec3<f32>(0.0, 0.0, 0.0);
let x_14 : f32 = v.y;
let x_16 : vec3<f32> = v;
@@ -8,3 +7,8 @@ fn main() {
let x_19 : vec3<f32> = vec3<f32>(x_18.x, x_18.z, x_18.y);
return;
}
[[stage(compute)]]
fn main() {
main_1();
}

View File

@@ -1 +1,53 @@
SKIP: crbug.com/tint/649
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_0[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[4];
};
struct S {
/* 0x0000 */ tint_array_wrapper arr;
};
struct tint_array_wrapper_3 {
int arr[2];
};
struct tint_array_wrapper_2 {
tint_array_wrapper_3 arr[3];
};
struct tint_array_wrapper_1 {
tint_array_wrapper_2 arr[4];
};
tint_array_wrapper ret_arr() {
tint_array_wrapper const tint_symbol = {.arr={}};
return tint_symbol;
}
S ret_struct_arr() {
S const tint_symbol_1 = {};
return tint_symbol_1;
}
void foo(constant S& src_uniform, device S& src_storage, tint_array_wrapper src_param, thread tint_array_wrapper* const tint_symbol_3, threadgroup tint_array_wrapper* const tint_symbol_4) {
tint_array_wrapper src_function = {};
tint_array_wrapper dst = {};
tint_array_wrapper const tint_symbol_2 = {.arr={{.el=1}, {.el=2}, {.el=3}, {.el=3}}};
dst = tint_symbol_2;
dst = src_param;
dst = ret_arr();
tint_array_wrapper const src_let = {.arr={}};
dst = src_let;
dst = src_function;
dst = *(tint_symbol_3);
dst = *(tint_symbol_4);
dst = ret_struct_arr().arr;
dst = src_uniform.arr;
dst = src_storage.arr;
tint_array_wrapper_1 dst_nested = {};
tint_array_wrapper_1 src_nested = {};
dst_nested = src_nested;
}

View File

@@ -1 +1,51 @@
SKIP: crbug.com/tint/649
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_0[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[4];
};
struct S {
/* 0x0000 */ tint_array_wrapper arr;
};
struct tint_array_wrapper_3 {
int arr[2];
};
struct tint_array_wrapper_2 {
tint_array_wrapper_3 arr[3];
};
struct tint_array_wrapper_1 {
tint_array_wrapper_2 arr[4];
};
tint_array_wrapper ret_arr() {
tint_array_wrapper const tint_symbol = {.arr={}};
return tint_symbol;
}
S ret_struct_arr() {
S const tint_symbol_1 = {};
return tint_symbol_1;
}
void foo(constant S& src_uniform, device S& src_storage, tint_array_wrapper src_param, thread tint_array_wrapper* const tint_symbol_3, thread tint_array_wrapper* const tint_symbol_4, threadgroup tint_array_wrapper* const tint_symbol_5, thread tint_array_wrapper_1* const tint_symbol_6) {
tint_array_wrapper src_function = {};
tint_array_wrapper const tint_symbol_2 = {.arr={{.el=1}, {.el=2}, {.el=3}, {.el=3}}};
*(tint_symbol_3) = tint_symbol_2;
*(tint_symbol_3) = src_param;
*(tint_symbol_3) = ret_arr();
tint_array_wrapper const src_let = {.arr={}};
*(tint_symbol_3) = src_let;
*(tint_symbol_3) = src_function;
*(tint_symbol_3) = *(tint_symbol_4);
*(tint_symbol_3) = *(tint_symbol_5);
*(tint_symbol_3) = ret_struct_arr().arr;
*(tint_symbol_3) = src_uniform.arr;
*(tint_symbol_3) = src_storage.arr;
tint_array_wrapper_1 src_nested = {};
*(tint_symbol_6) = src_nested;
}

View File

@@ -1 +1,54 @@
SKIP: crbug.com/tint/649
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_0[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[4];
};
struct S {
/* 0x0000 */ tint_array_wrapper arr;
};
struct tint_array_wrapper_3 {
/* 0x0000 */ int arr[2];
};
struct tint_array_wrapper_2 {
/* 0x0000 */ tint_array_wrapper_3 arr[3];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_array_wrapper_2 arr[4];
};
struct S_nested {
/* 0x0000 */ tint_array_wrapper_1 arr;
};
tint_array_wrapper ret_arr() {
tint_array_wrapper const tint_symbol = {.arr={}};
return tint_symbol;
}
S ret_struct_arr() {
S const tint_symbol_1 = {};
return tint_symbol_1;
}
void foo(constant S& src_uniform, device S& dst, device S& src_storage, device S_nested& dst_nested, tint_array_wrapper src_param, thread tint_array_wrapper* const tint_symbol_3, threadgroup tint_array_wrapper* const tint_symbol_4) {
tint_array_wrapper src_function = {};
tint_array_wrapper const tint_symbol_2 = {.arr={{.el=1}, {.el=2}, {.el=3}, {.el=3}}};
dst.arr = tint_symbol_2;
dst.arr = src_param;
dst.arr = ret_arr();
tint_array_wrapper const src_let = {.arr={}};
dst.arr = src_let;
dst.arr = src_function;
dst.arr = *(tint_symbol_3);
dst.arr = *(tint_symbol_4);
dst.arr = ret_struct_arr().arr;
dst.arr = src_uniform.arr;
dst.arr = src_storage.arr;
tint_array_wrapper_1 src_nested = {};
dst_nested.arr = src_nested;
}

View File

@@ -1 +1,51 @@
SKIP: crbug.com/tint/649
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_0[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[4];
};
struct S {
/* 0x0000 */ tint_array_wrapper arr;
};
struct tint_array_wrapper_3 {
int arr[2];
};
struct tint_array_wrapper_2 {
tint_array_wrapper_3 arr[3];
};
struct tint_array_wrapper_1 {
tint_array_wrapper_2 arr[4];
};
tint_array_wrapper ret_arr() {
tint_array_wrapper const tint_symbol = {.arr={}};
return tint_symbol;
}
S ret_struct_arr() {
S const tint_symbol_1 = {};
return tint_symbol_1;
}
void foo(constant S& src_uniform, device S& src_storage, tint_array_wrapper src_param, threadgroup tint_array_wrapper* const tint_symbol_3, thread tint_array_wrapper* const tint_symbol_4, threadgroup tint_array_wrapper* const tint_symbol_5, threadgroup tint_array_wrapper_1* const tint_symbol_6) {
tint_array_wrapper src_function = {};
tint_array_wrapper const tint_symbol_2 = {.arr={{.el=1}, {.el=2}, {.el=3}, {.el=3}}};
*(tint_symbol_3) = tint_symbol_2;
*(tint_symbol_3) = src_param;
*(tint_symbol_3) = ret_arr();
tint_array_wrapper const src_let = {.arr={}};
*(tint_symbol_3) = src_let;
*(tint_symbol_3) = src_function;
*(tint_symbol_3) = *(tint_symbol_4);
*(tint_symbol_3) = *(tint_symbol_5);
*(tint_symbol_3) = ret_struct_arr().arr;
*(tint_symbol_3) = src_uniform.arr;
*(tint_symbol_3) = src_storage.arr;
tint_array_wrapper_1 src_nested = {};
*(tint_symbol_6) = src_nested;
}

View File

@@ -1,8 +1,7 @@
Texture2D<uint4> Src : register(t0, space0);
RWTexture2D<uint4> Dst : register(u1, space0);
[numthreads(1, 1, 1)]
void main() {
void main_1() {
uint4 srcValue = uint4(0u, 0u, 0u, 0u);
const uint4 x_18 = Src.Load(int3(0, 0, 0));
srcValue = x_18;
@@ -12,3 +11,9 @@ void main() {
Dst[int2(0, 0)] = x_27;
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}

View File

@@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Bound: 35
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
@@ -9,8 +9,9 @@
OpExecutionMode %main LocalSize 1 1 1
OpName %Src "Src"
OpName %Dst "Dst"
OpName %main "main"
OpName %main_1 "main_1"
OpName %srcValue "srcValue"
OpName %main "main"
OpDecorate %Src NonWritable
OpDecorate %Src DescriptorSet 0
OpDecorate %Src Binding 0
@@ -35,7 +36,7 @@
%uint_0 = OpConstant %uint 0
%_ptr_Function_uint = OpTypePointer Function %uint
%int_1 = OpConstant %int 1
%main = OpFunction %void None %7
%main_1 = OpFunction %void None %7
%10 = OpLabel
%srcValue = OpVariable %_ptr_Function_v4uint Function %14
%16 = OpLoad %3 %Src
@@ -52,3 +53,8 @@
OpImageWrite %31 %20 %29
OpReturn
OpFunctionEnd
%main = OpFunction %void None %7
%33 = OpLabel
%34 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

View File

@@ -2,8 +2,7 @@
[[group(0), binding(1)]] var Dst : texture_storage_2d<r32uint, write>;
[[stage(compute)]]
fn main() {
fn main_1() {
var srcValue : vec4<u32>;
let x_18 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
srcValue = x_18;
@@ -14,3 +13,8 @@ fn main() {
textureStore(Dst, vec2<i32>(0, 0), x_27);
return;
}
[[stage(compute)]]
fn main() {
main_1();
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -9,11 +9,11 @@ struct buf0 {
var<private> obj : QuicksortObject;
[[builtin(position)]] var<in> gl_FragCoord : vec4<f32>;
var<private> gl_FragCoord : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_188 : buf0;
[[location(0)]] var<out> x_GLF_color : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn swap_i1_i1_(i : ptr<function, i32>, j : ptr<function, i32>) {
var temp : i32;
@@ -770,8 +770,7 @@ fn quicksort_() {
return;
}
[[stage(fragment)]]
fn main() {
fn main_1() {
var color : vec3<f32>;
var i_2 : i32;
var uv : vec2<f32>;
@@ -1492,3 +1491,15 @@ fn main() {
*(x_208) = x_931;
return;
}
struct main_out {
[[location(0)]]
x_GLF_color : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}

View File

@@ -1,19 +1,34 @@
SKIP: FAILED
#include <metal_stdlib>
bug/tint/757.wgsl:3:5 warning: use of deprecated language feature: [[offset]] has been replaced with [[size]] and [[align]]
[[offset(0)]] level : i32;
^^^^^^
using namespace metal;
struct Constants {
/* 0x0000 */ int level;
};
struct Result {
/* 0x0000 */ float values[1];
};
bug/tint/757.wgsl:10:5 warning: use of deprecated language feature: [[offset]] has been replaced with [[size]] and [[align]]
[[offset(0)]] values : [[stride(4)]] array<f32>;
^^^^^^
kernel void tint_symbol(texture2d_array<float, access::sample> tint_symbol_2 [[texture(1)]], uint3 GlobalInvocationID [[thread_position_in_grid]], device Result& result [[buffer(3)]]) {
uint flatIndex = ((((2u * 2u) * GlobalInvocationID.z) + (2u * GlobalInvocationID.y)) + GlobalInvocationID.x);
flatIndex = (flatIndex * 1u);
float4 texel = tint_symbol_2.read(uint2(int2(GlobalInvocationID.xy)), 0, 0);
{
uint i = 0u;
{
bool tint_msl_is_first_1 = true;
for(;;) {
if (!tint_msl_is_first_1) {
i = (i + 1u);
}
tint_msl_is_first_1 = false;
if (!((i < 1u))) {
break;
}
result.values[(flatIndex + i)] = texel.r;
}
}
}
return;
}
Validation Failure:
Compilation failed:
program_source:14:18: error: use of undeclared identifier 'myTexture'
float4 texel = myTexture.read(int2(GlobalInvocationID.xy), 0, 0);
^

View File

@@ -1,15 +1,13 @@
SKIP: FAILED
#include <metal_stdlib>
bug/tint/827.wgsl:8:26 warning: use of deprecated language feature: declare access with var<storage, read_write> instead of using [[access]] decoration
[[group(0), binding(1)]] var<storage> result : [[access(read_write)]] Result;
^^^
using namespace metal;
struct Result {
/* 0x0000 */ float values[1];
};
constant uint width = 128u;
kernel void tint_symbol(depth2d<float, access::sample> tint_symbol_2 [[texture(0)]], uint3 GlobalInvocationId [[thread_position_in_grid]], device Result& result [[buffer(1)]]) {
result.values[((GlobalInvocationId.y * width) + GlobalInvocationId.x)] = tint_symbol_2.read(uint2(int2(int(GlobalInvocationId.x), int(GlobalInvocationId.y))), 0);
return;
}
Validation Failure:
Compilation failed:
program_source:10:76: error: use of undeclared identifier 'tex'
result.values[((GlobalInvocationId.y * width) + GlobalInvocationId.x)] = tex.read(int2(int(GlobalInvocationId.x), int(GlobalInvocationId.y)), 0);
^

View File

@@ -9,7 +9,7 @@ tint_array_wrapper tint_symbol_1(ByteAddressBuffer buffer, uint offset) {
ByteAddressBuffer sspp962805860buildInformation : register(t2, space0);
void main() {
void main_1() {
tint_array_wrapper orientation = {{0, 0, 0, 0, 0, 0}};
const tint_array_wrapper x_23 = tint_symbol_1(sspp962805860buildInformation, 36u);
orientation.arr[0] = x_23.arr[0u];
@@ -20,3 +20,8 @@ void main() {
orientation.arr[5] = x_23.arr[5u];
return;
}
void main() {
main_1();
return;
}

View File

@@ -14,7 +14,7 @@ struct x_B4_BuildInformation {
/* 0x0000 */ sspp962805860buildInformationS passthru;
};
fragment void tint_symbol(const device x_B4_BuildInformation& sspp962805860buildInformation [[buffer(2)]]) {
void main_1(const device x_B4_BuildInformation& sspp962805860buildInformation) {
tint_array_wrapper orientation = {};
tint_array_wrapper const x_23 = sspp962805860buildInformation.passthru.orientation;
orientation.arr[0] = x_23.arr[0u];
@@ -26,3 +26,8 @@ fragment void tint_symbol(const device x_B4_BuildInformation& sspp962805860build
return;
}
fragment void tint_symbol(const device x_B4_BuildInformation& sspp962805860buildInformation [[buffer(2)]]) {
main_1(sspp962805860buildInformation);
return;
}

View File

@@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 46
; Bound: 49
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
@@ -15,8 +15,9 @@
OpMemberName %sspp962805860buildInformationS 2 "essence"
OpMemberName %sspp962805860buildInformationS 3 "orientation"
OpName %sspp962805860buildInformation "sspp962805860buildInformation"
OpName %main "main"
OpName %main_1 "main_1"
OpName %orientation "orientation"
OpName %main "main"
OpDecorate %x_B4_BuildInformation Block
OpMemberDecorate %x_B4_BuildInformation 0 Offset 0
OpMemberDecorate %sspp962805860buildInformationS 0 Offset 0
@@ -55,7 +56,7 @@
%uint_4 = OpConstant %uint 4
%int_5 = OpConstant %int 5
%uint_5 = OpConstant %uint 5
%main = OpFunction %void None %11
%main_1 = OpFunction %void None %11
%14 = OpLabel
%orientation = OpVariable %_ptr_Function__arr_int_uint_6 Function %17
%21 = OpAccessChain %_ptr_StorageBuffer__arr_int_uint_6 %sspp962805860buildInformation %uint_0 %uint_3
@@ -80,3 +81,8 @@
OpStore %43 %45
OpReturn
OpFunctionEnd
%main = OpFunction %void None %11
%47 = OpLabel
%48 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

View File

@@ -14,8 +14,7 @@ struct x_B4_BuildInformation {
[[group(0), binding(2)]] var<storage, read> sspp962805860buildInformation : x_B4_BuildInformation;
[[stage(fragment)]]
fn main() {
fn main_1() {
var orientation : array<i32, 6>;
let x_23 : Arr = sspp962805860buildInformation.passthru.orientation;
orientation[0] = x_23[0u];
@@ -26,3 +25,8 @@ fn main() {
orientation[5] = x_23[5u];
return;
}
[[stage(fragment)]]
fn main() {
main_1();
}

View File

@@ -1,14 +1,27 @@
SKIP: FAILED
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureSampleCompareLevel_011a8f(depth2d_array<float, access::sample> tint_symbol_2, sampler tint_symbol_3) {
float res = tint_symbol_2.sample_compare(tint_symbol_3, float2(), 1, 1.0f, level(0), int2());
}
Validation Failure:
vertex tint_symbol vertex_main(depth2d_array<float, access::sample> tint_symbol_4 [[texture(0)]], sampler tint_symbol_5 [[sampler(1)]]) {
textureSampleCompareLevel_011a8f(tint_symbol_4, tint_symbol_5);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
Compilation failed:
fragment void fragment_main(depth2d_array<float, access::sample> tint_symbol_6 [[texture(0)]], sampler tint_symbol_7 [[sampler(1)]]) {
textureSampleCompareLevel_011a8f(tint_symbol_6, tint_symbol_7);
return;
}
kernel void compute_main(depth2d_array<float, access::sample> tint_symbol_8 [[texture(0)]], sampler tint_symbol_9 [[sampler(1)]]) {
textureSampleCompareLevel_011a8f(tint_symbol_8, tint_symbol_9);
return;
}
program_source:9:15: error: use of undeclared identifier 'arg_0'
float res = arg_0.sample_compare(arg_1, float2(), 1, 1.0f, level(0), int2());
^
program_source:9:36: error: use of undeclared identifier 'arg_1'
float res = arg_0.sample_compare(arg_1, float2(), 1, 1.0f, level(0), int2());
^

View File

@@ -1,14 +1,27 @@
SKIP: FAILED
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureSampleCompareLevel_1116ed(depth2d_array<float, access::sample> tint_symbol_2, sampler tint_symbol_3) {
float res = tint_symbol_2.sample_compare(tint_symbol_3, float2(), 1, 1.0f, level(0));
}
Validation Failure:
vertex tint_symbol vertex_main(depth2d_array<float, access::sample> tint_symbol_4 [[texture(0)]], sampler tint_symbol_5 [[sampler(1)]]) {
textureSampleCompareLevel_1116ed(tint_symbol_4, tint_symbol_5);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
Compilation failed:
fragment void fragment_main(depth2d_array<float, access::sample> tint_symbol_6 [[texture(0)]], sampler tint_symbol_7 [[sampler(1)]]) {
textureSampleCompareLevel_1116ed(tint_symbol_6, tint_symbol_7);
return;
}
kernel void compute_main(depth2d_array<float, access::sample> tint_symbol_8 [[texture(0)]], sampler tint_symbol_9 [[sampler(1)]]) {
textureSampleCompareLevel_1116ed(tint_symbol_8, tint_symbol_9);
return;
}
program_source:9:15: error: use of undeclared identifier 'arg_0'
float res = arg_0.sample_compare(arg_1, float2(), 1, 1.0f, level(0));
^
program_source:9:36: error: use of undeclared identifier 'arg_1'
float res = arg_0.sample_compare(arg_1, float2(), 1, 1.0f, level(0));
^

View File

@@ -1,14 +1,27 @@
SKIP: FAILED
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureSampleCompareLevel_1568e3(depthcube<float, access::sample> tint_symbol_2, sampler tint_symbol_3) {
float res = tint_symbol_2.sample_compare(tint_symbol_3, float3(), 1.0f, level(0));
}
Validation Failure:
vertex tint_symbol vertex_main(depthcube<float, access::sample> tint_symbol_4 [[texture(0)]], sampler tint_symbol_5 [[sampler(1)]]) {
textureSampleCompareLevel_1568e3(tint_symbol_4, tint_symbol_5);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
Compilation failed:
fragment void fragment_main(depthcube<float, access::sample> tint_symbol_6 [[texture(0)]], sampler tint_symbol_7 [[sampler(1)]]) {
textureSampleCompareLevel_1568e3(tint_symbol_6, tint_symbol_7);
return;
}
kernel void compute_main(depthcube<float, access::sample> tint_symbol_8 [[texture(0)]], sampler tint_symbol_9 [[sampler(1)]]) {
textureSampleCompareLevel_1568e3(tint_symbol_8, tint_symbol_9);
return;
}
program_source:9:15: error: use of undeclared identifier 'arg_0'
float res = arg_0.sample_compare(arg_1, float3(), 1.0f, level(0));
^
program_source:9:36: error: use of undeclared identifier 'arg_1'
float res = arg_0.sample_compare(arg_1, float3(), 1.0f, level(0));
^

View File

@@ -1,14 +1,27 @@
SKIP: FAILED
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureSampleCompareLevel_2ad2b1(depth2d<float, access::sample> tint_symbol_2, sampler tint_symbol_3) {
float res = tint_symbol_2.sample_compare(tint_symbol_3, float2(), 1.0f, level(0));
}
Validation Failure:
vertex tint_symbol vertex_main(depth2d<float, access::sample> tint_symbol_4 [[texture(0)]], sampler tint_symbol_5 [[sampler(1)]]) {
textureSampleCompareLevel_2ad2b1(tint_symbol_4, tint_symbol_5);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
Compilation failed:
fragment void fragment_main(depth2d<float, access::sample> tint_symbol_6 [[texture(0)]], sampler tint_symbol_7 [[sampler(1)]]) {
textureSampleCompareLevel_2ad2b1(tint_symbol_6, tint_symbol_7);
return;
}
kernel void compute_main(depth2d<float, access::sample> tint_symbol_8 [[texture(0)]], sampler tint_symbol_9 [[sampler(1)]]) {
textureSampleCompareLevel_2ad2b1(tint_symbol_8, tint_symbol_9);
return;
}
program_source:9:15: error: use of undeclared identifier 'arg_0'
float res = arg_0.sample_compare(arg_1, float2(), 1.0f, level(0));
^
program_source:9:36: error: use of undeclared identifier 'arg_1'
float res = arg_0.sample_compare(arg_1, float2(), 1.0f, level(0));
^

View File

@@ -1,14 +1,27 @@
SKIP: FAILED
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureSampleCompareLevel_4cf3a2(depthcube_array<float, access::sample> tint_symbol_2, sampler tint_symbol_3) {
float res = tint_symbol_2.sample_compare(tint_symbol_3, float3(), 1, 1.0f, level(0));
}
Validation Failure:
vertex tint_symbol vertex_main(depthcube_array<float, access::sample> tint_symbol_4 [[texture(0)]], sampler tint_symbol_5 [[sampler(1)]]) {
textureSampleCompareLevel_4cf3a2(tint_symbol_4, tint_symbol_5);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
Compilation failed:
fragment void fragment_main(depthcube_array<float, access::sample> tint_symbol_6 [[texture(0)]], sampler tint_symbol_7 [[sampler(1)]]) {
textureSampleCompareLevel_4cf3a2(tint_symbol_6, tint_symbol_7);
return;
}
kernel void compute_main(depthcube_array<float, access::sample> tint_symbol_8 [[texture(0)]], sampler tint_symbol_9 [[sampler(1)]]) {
textureSampleCompareLevel_4cf3a2(tint_symbol_8, tint_symbol_9);
return;
}
program_source:9:15: error: use of undeclared identifier 'arg_0'
float res = arg_0.sample_compare(arg_1, float3(), 1, 1.0f, level(0));
^
program_source:9:36: error: use of undeclared identifier 'arg_1'
float res = arg_0.sample_compare(arg_1, float3(), 1, 1.0f, level(0));
^

View File

@@ -1,14 +1,27 @@
SKIP: FAILED
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureSampleCompareLevel_f8121c(depth2d<float, access::sample> tint_symbol_2, sampler tint_symbol_3) {
float res = tint_symbol_2.sample_compare(tint_symbol_3, float2(), 1.0f, level(0), int2());
}
Validation Failure:
vertex tint_symbol vertex_main(depth2d<float, access::sample> tint_symbol_4 [[texture(0)]], sampler tint_symbol_5 [[sampler(1)]]) {
textureSampleCompareLevel_f8121c(tint_symbol_4, tint_symbol_5);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
Compilation failed:
fragment void fragment_main(depth2d<float, access::sample> tint_symbol_6 [[texture(0)]], sampler tint_symbol_7 [[sampler(1)]]) {
textureSampleCompareLevel_f8121c(tint_symbol_6, tint_symbol_7);
return;
}
kernel void compute_main(depth2d<float, access::sample> tint_symbol_8 [[texture(0)]], sampler tint_symbol_9 [[sampler(1)]]) {
textureSampleCompareLevel_f8121c(tint_symbol_8, tint_symbol_9);
return;
}
program_source:9:15: error: use of undeclared identifier 'arg_0'
float res = arg_0.sample_compare(arg_1, float2(), 1.0f, level(0), int2());
^
program_source:9:36: error: use of undeclared identifier 'arg_1'
float res = arg_0.sample_compare(arg_1, float2(), 1.0f, level(0), int2());
^

View File

@@ -1,7 +1,12 @@
[numthreads(1, 1, 1)]
void main() {
void main_1() {
float3x3 m = float3x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f));
m = float3x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f));
m[1] = float3(5.0f, 5.0f, 5.0f);
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}

View File

@@ -1,10 +1,15 @@
#include <metal_stdlib>
using namespace metal;
kernel void tint_symbol() {
void main_1() {
float3x3 m = float3x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f));
m = float3x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f));
m[1] = float3(5.0f, 5.0f, 5.0f);
return;
}
kernel void tint_symbol() {
main_1();
return;
}

View File

@@ -1,14 +1,15 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Bound: 35
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpName %main "main"
OpName %main_1 "main_1"
OpName %m "m"
OpName %main "main"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
@@ -36,7 +37,7 @@
%int_1 = OpConstant %int 1
%_ptr_Function_v3float = OpTypePointer Function %v3float
%31 = OpConstantComposite %v3float %float_5 %float_5 %float_5
%main = OpFunction %void None %1
%main_1 = OpFunction %void None %1
%4 = OpLabel
%m = OpVariable %_ptr_Function_mat3v3float Function %13
OpStore %m %10
@@ -45,3 +46,8 @@
OpStore %30 %31
OpReturn
OpFunctionEnd
%main = OpFunction %void None %1
%33 = OpLabel
%34 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

View File

@@ -1,7 +1,11 @@
[[stage(compute)]]
fn main() {
fn main_1() {
var m : mat3x3<f32> = mat3x3<f32>(vec3<f32>(0.0, 0.0, 0.0), vec3<f32>(0.0, 0.0, 0.0), vec3<f32>(0.0, 0.0, 0.0));
m = mat3x3<f32>(vec3<f32>(1.0, 2.0, 3.0), vec3<f32>(4.0, 5.0, 6.0), vec3<f32>(7.0, 8.0, 9.0));
m[1] = vec3<f32>(5.0, 5.0, 5.0);
return;
}
[[stage(compute)]]
fn main() {
main_1();
}

View File

@@ -1,7 +1,12 @@
[numthreads(1, 1, 1)]
void main() {
void main_1() {
float3 v = float3(0.0f, 0.0f, 0.0f);
v = float3(1.0f, 2.0f, 3.0f);
v.y = 5.0f;
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}

View File

@@ -1,10 +1,15 @@
#include <metal_stdlib>
using namespace metal;
kernel void tint_symbol() {
void main_1() {
float3 v = float3(0.0f, 0.0f, 0.0f);
v = float3(1.0f, 2.0f, 3.0f);
v.y = 5.0f;
return;
}
kernel void tint_symbol() {
main_1();
return;
}

View File

@@ -1,14 +1,15 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 21
; Bound: 24
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpName %main "main"
OpName %main_1 "main_1"
OpName %v "v"
OpName %main "main"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
@@ -25,7 +26,7 @@
%uint_1 = OpConstant %uint 1
%_ptr_Function_float = OpTypePointer Function %float
%float_5 = OpConstant %float 5
%main = OpFunction %void None %1
%main_1 = OpFunction %void None %1
%4 = OpLabel
%v = OpVariable %_ptr_Function_v3float Function %11
OpStore %v %8
@@ -34,3 +35,8 @@
OpStore %19 %float_5
OpReturn
OpFunctionEnd
%main = OpFunction %void None %1
%22 = OpLabel
%23 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

View File

@@ -1,7 +1,11 @@
[[stage(compute)]]
fn main() {
fn main_1() {
var v : vec3<f32> = vec3<f32>(0.0, 0.0, 0.0);
v = vec3<f32>(1.0, 2.0, 3.0);
v.y = 5.0;
return;
}
[[stage(compute)]]
fn main() {
main_1();
}

View File

@@ -1,5 +1,10 @@
[numthreads(1, 1, 1)]
void main() {
void main_1() {
uint x_10 = 0u;
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}

View File

@@ -1,10 +1,15 @@
#include <metal_stdlib>
using namespace metal;
kernel void tint_symbol() {
void main_1() {
uint x_10 = 0u;
thread uint* const x_1 = &(x_10);
thread uint* const x_2 = x_1;
return;
}
kernel void tint_symbol() {
main_1();
return;
}

View File

@@ -1,21 +1,27 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 9
; Bound: 12
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpName %main "main"
OpName %main_1 "main_1"
OpName %x_10 "x_10"
OpName %main "main"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%_ptr_Function_uint = OpTypePointer Function %uint
%8 = OpConstantNull %uint
%main = OpFunction %void None %1
%main_1 = OpFunction %void None %1
%4 = OpLabel
%x_10 = OpVariable %_ptr_Function_uint Function %8
OpReturn
OpFunctionEnd
%main = OpFunction %void None %1
%10 = OpLabel
%11 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

View File

@@ -1,7 +1,11 @@
[[stage(compute)]]
fn main() {
fn main_1() {
var x_10 : u32;
let x_1 : ptr<function, u32> = &(x_10);
let x_2 : ptr<function, u32> = x_1;
return;
}
[[stage(compute)]]
fn main() {
main_1();
}

View File

@@ -1,8 +1,13 @@
static int I = 0;
[numthreads(1, 1, 1)]
void main() {
void main_1() {
const int x_9 = I;
const int x_11 = (x_9 + 1);
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}

View File

@@ -1,10 +1,15 @@
#include <metal_stdlib>
using namespace metal;
kernel void tint_symbol() {
thread int tint_symbol_1 = 0;
int const x_9 = tint_symbol_1;
void main_1(thread int* const tint_symbol_1) {
int const x_9 = *(tint_symbol_1);
int const x_11 = (x_9 + 1);
return;
}
kernel void tint_symbol() {
thread int tint_symbol_2 = 0;
main_1(&(tint_symbol_2));
return;
}

View File

@@ -1,13 +1,14 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 12
; Bound: 15
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpName %I "I"
OpName %main_1 "main_1"
OpName %main "main"
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
@@ -16,9 +17,14 @@
%void = OpTypeVoid
%5 = OpTypeFunction %void
%int_1 = OpConstant %int 1
%main = OpFunction %void None %5
%main_1 = OpFunction %void None %5
%8 = OpLabel
%9 = OpLoad %int %I
%11 = OpIAdd %int %9 %int_1
OpReturn
OpFunctionEnd
%main = OpFunction %void None %5
%13 = OpLabel
%14 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

View File

@@ -1,8 +1,12 @@
var<private> I : i32 = 0;
[[stage(compute)]]
fn main() {
fn main_1() {
let x_9 : i32 = I;
let x_11 : i32 = (x_9 + 1);
return;
}
[[stage(compute)]]
fn main() {
main_1();
}

View File

@@ -4,10 +4,15 @@ struct S {
static S V;
[numthreads(1, 1, 1)]
void main() {
void main_1() {
int i = 0;
const int x_15 = V.i;
i = x_15;
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}

View File

@@ -5,11 +5,16 @@ struct S {
int i;
};
kernel void tint_symbol() {
thread S tint_symbol_1 = {};
void main_1(thread S* const tint_symbol_1) {
int i = 0;
int const x_15 = tint_symbol_1.i;
int const x_15 = (*(tint_symbol_1)).i;
i = x_15;
return;
}
kernel void tint_symbol() {
thread S tint_symbol_2 = {};
main_1(&(tint_symbol_2));
return;
}

View File

@@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 18
; Bound: 21
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
@@ -10,8 +10,9 @@
OpName %S "S"
OpMemberName %S 0 "i"
OpName %V "V"
OpName %main "main"
OpName %main_1 "main_1"
OpName %i "i"
OpName %main "main"
OpMemberDecorate %S 0 Offset 0
%int = OpTypeInt 32 1
%S = OpTypeStruct %int
@@ -25,7 +26,7 @@
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Private_int = OpTypePointer Private %int
%main = OpFunction %void None %6
%main_1 = OpFunction %void None %6
%9 = OpLabel
%i = OpVariable %_ptr_Function_int Function %12
%16 = OpAccessChain %_ptr_Private_int %V %uint_0
@@ -33,3 +34,8 @@
OpStore %i %17
OpReturn
OpFunctionEnd
%main = OpFunction %void None %6
%19 = OpLabel
%20 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

View File

@@ -4,10 +4,14 @@ struct S {
var<private> V : S;
[[stage(compute)]]
fn main() {
fn main_1() {
var i : i32;
let x_15 : i32 = V.i;
i = x_15;
return;
}
[[stage(compute)]]
fn main() {
main_1();
}

View File

@@ -1,8 +1,13 @@
[numthreads(1, 1, 1)]
void main() {
void main_1() {
int i = 0;
i = 123;
const int x_10 = i;
const int x_12 = (x_10 + 1);
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}

View File

@@ -1,7 +1,7 @@
#include <metal_stdlib>
using namespace metal;
kernel void tint_symbol() {
void main_1() {
int i = 0;
i = 123;
int const x_10 = i;
@@ -9,3 +9,8 @@ kernel void tint_symbol() {
return;
}
kernel void tint_symbol() {
main_1();
return;
}

View File

@@ -1,14 +1,15 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 14
; Bound: 17
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpName %main "main"
OpName %main_1 "main_1"
OpName %i "i"
OpName %main "main"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%int = OpTypeInt 32 1
@@ -17,7 +18,7 @@
%9 = OpConstantNull %int
%int_123 = OpConstant %int 123
%int_1 = OpConstant %int 1
%main = OpFunction %void None %1
%main_1 = OpFunction %void None %1
%4 = OpLabel
%i = OpVariable %_ptr_Function_int Function %9
OpStore %i %int_0
@@ -26,3 +27,8 @@
%13 = OpIAdd %int %11 %int_1
OpReturn
OpFunctionEnd
%main = OpFunction %void None %1
%15 = OpLabel
%16 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

View File

@@ -1,8 +1,12 @@
[[stage(compute)]]
fn main() {
fn main_1() {
var i : i32 = 0;
i = 123;
let x_10 : i32 = i;
let x_12 : i32 = (x_10 + 1);
return;
}
[[stage(compute)]]
fn main() {
main_1();
}

View File

@@ -2,11 +2,16 @@ struct S {
int i;
};
[numthreads(1, 1, 1)]
void main() {
void main_1() {
int i = 0;
S V = {0};
const int x_14 = V.i;
i = x_14;
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}

View File

@@ -5,7 +5,7 @@ struct S {
int i;
};
kernel void tint_symbol() {
void main_1() {
int i = 0;
S V = {};
int const x_14 = V.i;
@@ -13,3 +13,8 @@ kernel void tint_symbol() {
return;
}
kernel void tint_symbol() {
main_1();
return;
}

View File

@@ -1,17 +1,18 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 17
; Bound: 20
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpName %main "main"
OpName %main_1 "main_1"
OpName %i "i"
OpName %S "S"
OpMemberName %S 0 "i"
OpName %V "V"
OpName %main "main"
OpMemberDecorate %S 0 Offset 0
%void = OpTypeVoid
%1 = OpTypeFunction %void
@@ -23,7 +24,7 @@
%12 = OpConstantNull %S
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%main = OpFunction %void None %1
%main_1 = OpFunction %void None %1
%4 = OpLabel
%i = OpVariable %_ptr_Function_int Function %8
%V = OpVariable %_ptr_Function_S Function %12
@@ -32,3 +33,8 @@
OpStore %i %16
OpReturn
OpFunctionEnd
%main = OpFunction %void None %1
%18 = OpLabel
%19 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

View File

@@ -2,11 +2,15 @@ struct S {
i : i32;
};
[[stage(compute)]]
fn main() {
fn main_1() {
var i : i32;
var V : S;
let x_14 : i32 = V.i;
i = x_14;
return;
}
[[stage(compute)]]
fn main() {
main_1();
}

View File

@@ -3,11 +3,16 @@ int func(int value, inout int pointer) {
return (value + x_9);
}
[numthreads(1, 1, 1)]
void main() {
void main_1() {
int i = 0;
i = 123;
const int x_19 = i;
const int x_18 = func(x_19, i);
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}

View File

@@ -6,7 +6,7 @@ int func(int value, thread int* const pointer) {
return (value + x_9);
}
kernel void tint_symbol() {
void main_1() {
int i = 0;
i = 123;
int const x_19 = i;
@@ -14,3 +14,8 @@ kernel void tint_symbol() {
return;
}
kernel void tint_symbol() {
main_1();
return;
}

View File

@@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 22
; Bound: 25
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
@@ -10,8 +10,9 @@
OpName %func "func"
OpName %value "value"
OpName %pointer "pointer"
OpName %main "main"
OpName %main_1 "main_1"
OpName %i "i"
OpName %main "main"
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%1 = OpTypeFunction %int %int %_ptr_Function_int
@@ -28,7 +29,7 @@
%10 = OpIAdd %int %value %9
OpReturnValue %10
OpFunctionEnd
%main = OpFunction %void None %11
%main_1 = OpFunction %void None %11
%14 = OpLabel
%i = OpVariable %_ptr_Function_int Function %17
OpStore %i %int_0
@@ -37,3 +38,8 @@
%20 = OpFunctionCall %int %func %19 %i
OpReturn
OpFunctionEnd
%main = OpFunction %void None %11
%23 = OpLabel
%24 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

View File

@@ -3,11 +3,15 @@ fn func(value : i32, pointer : ptr<function, i32>) -> i32 {
return (value + x_9);
}
[[stage(compute)]]
fn main() {
fn main_1() {
var i : i32 = 0;
i = 123;
let x_19 : i32 = i;
let x_18 : i32 = func(x_19, &(i));
return;
}
[[stage(compute)]]
fn main() {
main_1();
}

View File

@@ -1,8 +1,13 @@
static int I = 0;
[numthreads(1, 1, 1)]
void main() {
void main_1() {
I = 123;
I = ((100 + 20) + 3);
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}

View File

@@ -1,10 +1,15 @@
#include <metal_stdlib>
using namespace metal;
kernel void tint_symbol() {
thread int tint_symbol_1 = 0;
tint_symbol_1 = 123;
tint_symbol_1 = ((100 + 20) + 3);
void main_1(thread int* const tint_symbol_1) {
*(tint_symbol_1) = 123;
*(tint_symbol_1) = ((100 + 20) + 3);
return;
}
kernel void tint_symbol() {
thread int tint_symbol_2 = 0;
main_1(&(tint_symbol_2));
return;
}

View File

@@ -1,13 +1,14 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 15
; Bound: 18
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpName %I "I"
OpName %main_1 "main_1"
OpName %main "main"
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
@@ -19,7 +20,7 @@
%int_100 = OpConstant %int 100
%int_20 = OpConstant %int 20
%int_3 = OpConstant %int 3
%main = OpFunction %void None %5
%main_1 = OpFunction %void None %5
%8 = OpLabel
OpStore %I %int_123
%12 = OpIAdd %int %int_100 %int_20
@@ -27,3 +28,8 @@
OpStore %I %14
OpReturn
OpFunctionEnd
%main = OpFunction %void None %5
%16 = OpLabel
%17 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

View File

@@ -1,8 +1,12 @@
var<private> I : i32 = 0;
[[stage(compute)]]
fn main() {
fn main_1() {
I = 123;
I = ((100 + 20) + 3);
return;
}
[[stage(compute)]]
fn main() {
main_1();
}

View File

@@ -4,8 +4,13 @@ struct S {
static S V;
[numthreads(1, 1, 1)]
void main() {
void main_1() {
V.i = 5;
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}

View File

@@ -5,9 +5,14 @@ struct S {
int i;
};
kernel void tint_symbol() {
thread S tint_symbol_1 = {};
tint_symbol_1.i = 5;
void main_1(thread S* const tint_symbol_1) {
(*(tint_symbol_1)).i = 5;
return;
}
kernel void tint_symbol() {
thread S tint_symbol_2 = {};
main_1(&(tint_symbol_2));
return;
}

View File

@@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 15
; Bound: 18
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
@@ -10,6 +10,7 @@
OpName %S "S"
OpMemberName %S 0 "i"
OpName %V "V"
OpName %main_1 "main_1"
OpName %main "main"
OpMemberDecorate %S 0 Offset 0
%int = OpTypeInt 32 1
@@ -23,9 +24,14 @@
%uint_0 = OpConstant %uint 0
%_ptr_Private_int = OpTypePointer Private %int
%int_5 = OpConstant %int 5
%main = OpFunction %void None %6
%main_1 = OpFunction %void None %6
%9 = OpLabel
%13 = OpAccessChain %_ptr_Private_int %V %uint_0
OpStore %13 %int_5
OpReturn
OpFunctionEnd
%main = OpFunction %void None %6
%16 = OpLabel
%17 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

View File

@@ -4,8 +4,12 @@ struct S {
var<private> V : S;
[[stage(compute)]]
fn main() {
fn main_1() {
V.i = 5;
return;
}
[[stage(compute)]]
fn main() {
main_1();
}

View File

@@ -1,8 +1,13 @@
[numthreads(1, 1, 1)]
void main() {
void main_1() {
int i = 0;
i = 123;
i = 123;
i = ((100 + 20) + 3);
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}

View File

@@ -1,7 +1,7 @@
#include <metal_stdlib>
using namespace metal;
kernel void tint_symbol() {
void main_1() {
int i = 0;
i = 123;
i = 123;
@@ -9,3 +9,8 @@ kernel void tint_symbol() {
return;
}
kernel void tint_symbol() {
main_1();
return;
}

View File

@@ -1,14 +1,15 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 16
; Bound: 19
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpName %main "main"
OpName %main_1 "main_1"
OpName %i "i"
OpName %main "main"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%int = OpTypeInt 32 1
@@ -19,7 +20,7 @@
%int_100 = OpConstant %int 100
%int_20 = OpConstant %int 20
%int_3 = OpConstant %int 3
%main = OpFunction %void None %1
%main_1 = OpFunction %void None %1
%4 = OpLabel
%i = OpVariable %_ptr_Function_int Function %9
OpStore %i %int_0
@@ -30,3 +31,8 @@
OpStore %i %15
OpReturn
OpFunctionEnd
%main = OpFunction %void None %1
%17 = OpLabel
%18 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

View File

@@ -1,8 +1,12 @@
[[stage(compute)]]
fn main() {
fn main_1() {
var i : i32 = 0;
i = 123;
i = 123;
i = ((100 + 20) + 3);
return;
}
[[stage(compute)]]
fn main() {
main_1();
}

View File

@@ -2,9 +2,14 @@ struct S {
int i;
};
[numthreads(1, 1, 1)]
void main() {
void main_1() {
S V = {0};
V.i = 5;
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}

View File

@@ -5,9 +5,14 @@ struct S {
int i;
};
kernel void tint_symbol() {
void main_1() {
S V = {};
V.i = 5;
return;
}
kernel void tint_symbol() {
main_1();
return;
}

View File

@@ -1,16 +1,17 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 15
; Bound: 18
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpName %main "main"
OpName %main_1 "main_1"
OpName %S "S"
OpMemberName %S 0 "i"
OpName %V "V"
OpName %main "main"
OpMemberDecorate %S 0 Offset 0
%void = OpTypeVoid
%1 = OpTypeFunction %void
@@ -22,10 +23,15 @@
%uint_0 = OpConstant %uint 0
%_ptr_Function_int = OpTypePointer Function %int
%int_5 = OpConstant %int 5
%main = OpFunction %void None %1
%main_1 = OpFunction %void None %1
%4 = OpLabel
%V = OpVariable %_ptr_Function_S Function %9
%13 = OpAccessChain %_ptr_Function_int %V %uint_0
OpStore %13 %int_5
OpReturn
OpFunctionEnd
%main = OpFunction %void None %1
%16 = OpLabel
%17 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

View File

@@ -2,9 +2,13 @@ struct S {
i : i32;
};
[[stage(compute)]]
fn main() {
fn main_1() {
var V : S;
V.i = 5;
return;
}
[[stage(compute)]]
fn main() {
main_1();
}

View File

@@ -3,10 +3,15 @@ void func(int value, inout int pointer) {
return;
}
[numthreads(1, 1, 1)]
void main() {
void main_1() {
int i = 0;
i = 123;
func(123, i);
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}

View File

@@ -6,10 +6,15 @@ void func(int value, thread int* const pointer) {
return;
}
kernel void tint_symbol() {
void main_1() {
int i = 0;
i = 123;
func(123, &(i));
return;
}
kernel void tint_symbol() {
main_1();
return;
}

View File

@@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 19
; Bound: 22
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
@@ -10,8 +10,9 @@
OpName %func "func"
OpName %value "value"
OpName %pointer "pointer"
OpName %main "main"
OpName %main_1 "main_1"
OpName %i "i"
OpName %main "main"
%void = OpTypeVoid
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
@@ -27,7 +28,7 @@
OpStore %pointer %value
OpReturn
OpFunctionEnd
%main = OpFunction %void None %10
%main_1 = OpFunction %void None %10
%12 = OpLabel
%i = OpVariable %_ptr_Function_int Function %15
OpStore %i %int_0
@@ -35,3 +36,8 @@
%17 = OpFunctionCall %void %func %int_123 %i
OpReturn
OpFunctionEnd
%main = OpFunction %void None %10
%20 = OpLabel
%21 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

View File

@@ -3,10 +3,14 @@ fn func(value : i32, pointer : ptr<function, i32>) {
return;
}
[[stage(compute)]]
fn main() {
fn main_1() {
var i : i32 = 0;
i = 123;
func(123, &(i));
return;
}
[[stage(compute)]]
fn main() {
main_1();
}

View File

@@ -1,13 +1,23 @@
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_out {
struct main_out {
float4 gl_Position;
};
struct tint_symbol_1 {
float4 gl_Position [[position]];
};
vertex tint_symbol_out tint_symbol() {
tint_symbol_out _tint_out = {};
_tint_out.gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f);
return _tint_out;
void main_1(thread float4* const tint_symbol_4) {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
return;
}
vertex tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.gl_Position=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.gl_Position=tint_symbol_2.gl_Position};
return tint_symbol_3;
}

View File

@@ -1,32 +1,58 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 16
; Bound: 30
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main" %tint_pointsize %gl_Position
OpEntryPoint Vertex %main "main" %tint_pointsize %tint_symbol_1
OpName %tint_pointsize "tint_pointsize"
OpName %gl_Position "gl_Position"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "gl_Position"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpDecorate %tint_pointsize BuiltIn PointSize
OpDecorate %gl_Position BuiltIn Position
OpDecorate %tint_symbol_1 BuiltIn Position
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%_ptr_Output_float = OpTypePointer Output %float
%4 = OpConstantNull %float
%tint_pointsize = OpVariable %_ptr_Output_float Output %4
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_ptr_Private_v4float = OpTypePointer Private %v4float
%8 = OpConstantNull %v4float
%gl_Position = OpVariable %_ptr_Output_v4float Output %8
%gl_Position = OpVariable %_ptr_Private_v4float Private %8
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%11 = OpTypeFunction %void
%float_0 = OpConstant %float 0
%15 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%main = OpFunction %void None %9
%12 = OpLabel
OpStore %tint_pointsize %float_1
OpStore %gl_Position %15
%16 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%main_out = OpTypeStruct %v4float
%17 = OpTypeFunction %void %main_out
%float_1 = OpConstant %float 1
%main_1 = OpFunction %void None %11
%14 = OpLabel
OpStore %gl_Position %16
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %17
%tint_symbol = OpFunctionParameter %main_out
%21 = OpLabel
%22 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %22
OpReturn
OpFunctionEnd
%main = OpFunction %void None %11
%24 = OpLabel
OpStore %tint_pointsize %float_1
%26 = OpFunctionCall %void %main_1
%28 = OpLoad %v4float %gl_Position
%29 = OpCompositeConstruct %main_out %28
%27 = OpFunctionCall %void %tint_symbol_2 %29
OpReturn
OpFunctionEnd

View File

@@ -1,7 +1,17 @@
[[builtin(position)]] var<out> gl_Position : vec4<f32>;
var<private> gl_Position : vec4<f32>;
[[stage(vertex)]]
fn main() {
fn main_1() {
gl_Position = vec4<f32>(0.0, 0.0, 0.0, 0.0);
return;
}
struct main_out {
[[builtin(position)]]
gl_Position : vec4<f32>;
};
[[stage(vertex)]]
fn main() -> main_out {
main_1();
return main_out(gl_Position);
}