mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-09 21:47:47 +00:00
spirv-reader: switch to HLSL-style pipeline IO
- When storing to sample_mask output, write to the 0th element - Only make a return struct if it has members - Adjust type signedness coercion when loading special builtins. - Adapt tests - Update expectations for end-to-end tests - Handle sample_mask with stride Input variables normally don't have layout. But they can have it up through SPIR-V 1.4. Handle this case in the SPIR-V reader, by seeing through the intermediate alias type created for the strided array type. Bug: tint:508 Change-Id: I0f19dc1305d3f250dbbc0698a602288c34245274 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54743 Auto-Submit: David Neto <dneto@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
@@ -1,5 +1,10 @@
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[numthreads(1, 1, 1)]
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void main() {
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void main_1() {
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const float x_24 = float3x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f))[1u].y;
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return;
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}
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[numthreads(1, 1, 1)]
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void main() {
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main_1();
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return;
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}
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@@ -1,8 +1,13 @@
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#include <metal_stdlib>
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using namespace metal;
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kernel void tint_symbol() {
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void main_1() {
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float const x_24 = float3x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f))[1u].y;
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return;
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}
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kernel void tint_symbol() {
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main_1();
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return;
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}
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@@ -1,12 +1,13 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 25
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; Bound: 28
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main"
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OpExecutionMode %main LocalSize 1 1 1
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OpName %main_1 "main_1"
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OpName %main "main"
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%void = OpTypeVoid
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%1 = OpTypeFunction %void
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@@ -28,9 +29,14 @@
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%20 = OpConstantComposite %mat3v3float %11 %15 %19
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%uint = OpTypeInt 32 0
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%uint_1 = OpConstant %uint 1
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%main = OpFunction %void None %1
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%main_1 = OpFunction %void None %1
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%4 = OpLabel
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%23 = OpCompositeExtract %v3float %20 1
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%24 = OpCompositeExtract %float %23 1
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OpReturn
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OpFunctionEnd
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%main = OpFunction %void None %1
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%26 = OpLabel
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%27 = OpFunctionCall %void %main_1
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OpReturn
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OpFunctionEnd
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@@ -1,5 +1,9 @@
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[[stage(compute)]]
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fn main() {
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fn main_1() {
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let x_24 : f32 = mat3x3<f32>(vec3<f32>(1.0, 2.0, 3.0), vec3<f32>(4.0, 5.0, 6.0), vec3<f32>(7.0, 8.0, 9.0))[1u].y;
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return;
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}
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[[stage(compute)]]
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fn main() {
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main_1();
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}
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@@ -1,7 +1,12 @@
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[numthreads(1, 1, 1)]
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void main() {
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void main_1() {
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const float x_11 = float3(1.0f, 2.0f, 3.0f).y;
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const float2 x_13 = float2(float3(1.0f, 2.0f, 3.0f).x, float3(1.0f, 2.0f, 3.0f).z);
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const float3 x_14 = float3(float3(1.0f, 2.0f, 3.0f).x, float3(1.0f, 2.0f, 3.0f).z, float3(1.0f, 2.0f, 3.0f).y);
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return;
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}
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[numthreads(1, 1, 1)]
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void main() {
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main_1();
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return;
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}
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@@ -1,10 +1,15 @@
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#include <metal_stdlib>
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using namespace metal;
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kernel void tint_symbol() {
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void main_1() {
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float const x_11 = float3(1.0f, 2.0f, 3.0f).y;
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float2 const x_13 = float2(float3(1.0f, 2.0f, 3.0f).x, float3(1.0f, 2.0f, 3.0f).z);
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float3 const x_14 = float3(float3(1.0f, 2.0f, 3.0f).x, float3(1.0f, 2.0f, 3.0f).z, float3(1.0f, 2.0f, 3.0f).y);
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return;
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}
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kernel void tint_symbol() {
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main_1();
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return;
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}
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@@ -1,12 +1,13 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 20
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; Bound: 23
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main"
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OpExecutionMode %main LocalSize 1 1 1
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OpName %main_1 "main_1"
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OpName %main "main"
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%void = OpTypeVoid
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%1 = OpTypeFunction %void
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@@ -17,7 +18,7 @@
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%float_3 = OpConstant %float 3
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%10 = OpConstantComposite %v3float %float_1 %float_2 %float_3
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%v2float = OpTypeVector %float 2
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%main = OpFunction %void None %1
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%main_1 = OpFunction %void None %1
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%4 = OpLabel
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%11 = OpCompositeExtract %float %10 1
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%13 = OpCompositeExtract %float %10 0
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@@ -29,3 +30,8 @@
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%19 = OpCompositeConstruct %v3float %16 %17 %18
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OpReturn
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OpFunctionEnd
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%main = OpFunction %void None %1
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%21 = OpLabel
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%22 = OpFunctionCall %void %main_1
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OpReturn
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OpFunctionEnd
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@@ -1,7 +1,11 @@
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[[stage(compute)]]
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fn main() {
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fn main_1() {
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let x_11 : f32 = vec3<f32>(1.0, 2.0, 3.0).y;
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let x_13 : vec2<f32> = vec2<f32>(vec3<f32>(1.0, 2.0, 3.0).x, vec3<f32>(1.0, 2.0, 3.0).z);
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let x_14 : vec3<f32> = vec3<f32>(vec3<f32>(1.0, 2.0, 3.0).x, vec3<f32>(1.0, 2.0, 3.0).z, vec3<f32>(1.0, 2.0, 3.0).y);
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return;
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}
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[[stage(compute)]]
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fn main() {
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main_1();
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}
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@@ -1,7 +1,12 @@
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[numthreads(1, 1, 1)]
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void main() {
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void main_1() {
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float3x3 m = float3x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f));
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const float3 x_15 = m[1];
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const float x_16 = x_15.y;
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return;
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}
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[numthreads(1, 1, 1)]
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void main() {
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main_1();
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return;
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}
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@@ -1,10 +1,15 @@
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#include <metal_stdlib>
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using namespace metal;
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kernel void tint_symbol() {
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void main_1() {
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float3x3 m = float3x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f));
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float3 const x_15 = m[1];
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float const x_16 = x_15.y;
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return;
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}
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kernel void tint_symbol() {
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main_1();
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return;
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}
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@@ -1,14 +1,15 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 20
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; Bound: 23
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main"
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OpExecutionMode %main LocalSize 1 1 1
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OpName %main "main"
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OpName %main_1 "main_1"
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OpName %m "m"
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OpName %main "main"
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%void = OpTypeVoid
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%1 = OpTypeFunction %void
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%float = OpTypeFloat 32
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@@ -22,7 +23,7 @@
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%int = OpTypeInt 32 1
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%int_1 = OpConstant %int 1
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%_ptr_Function_v3float = OpTypePointer Function %v3float
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%main = OpFunction %void None %1
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%main_1 = OpFunction %void None %1
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%4 = OpLabel
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%m = OpVariable %_ptr_Function_mat3v3float Function %13
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OpStore %m %10
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@@ -31,3 +32,8 @@
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%19 = OpCompositeExtract %float %18 1
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OpReturn
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OpFunctionEnd
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%main = OpFunction %void None %1
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%21 = OpLabel
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%22 = OpFunctionCall %void %main_1
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OpReturn
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OpFunctionEnd
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@@ -1,7 +1,11 @@
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[[stage(compute)]]
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fn main() {
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fn main_1() {
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var m : mat3x3<f32> = mat3x3<f32>(vec3<f32>(0.0, 0.0, 0.0), vec3<f32>(0.0, 0.0, 0.0), vec3<f32>(0.0, 0.0, 0.0));
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let x_15 : vec3<f32> = m[1];
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let x_16 : f32 = x_15.y;
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return;
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}
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[[stage(compute)]]
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fn main() {
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main_1();
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}
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@@ -1,5 +1,4 @@
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[numthreads(1, 1, 1)]
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void main() {
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void main_1() {
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float3 v = float3(0.0f, 0.0f, 0.0f);
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const float x_14 = v.y;
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const float3 x_16 = v;
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@@ -8,3 +7,9 @@ void main() {
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const float3 x_19 = float3(x_18.x, x_18.z, x_18.y);
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return;
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}
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[numthreads(1, 1, 1)]
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void main() {
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main_1();
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return;
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}
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@@ -1,7 +1,7 @@
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#include <metal_stdlib>
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using namespace metal;
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kernel void tint_symbol() {
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void main_1() {
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float3 v = float3(0.0f, 0.0f, 0.0f);
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float const x_14 = v.y;
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float3 const x_16 = v;
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@@ -11,3 +11,8 @@ kernel void tint_symbol() {
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return;
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}
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kernel void tint_symbol() {
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main_1();
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return;
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}
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@@ -1,14 +1,15 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 27
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; Bound: 30
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main"
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OpExecutionMode %main LocalSize 1 1 1
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OpName %main "main"
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OpName %main_1 "main_1"
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OpName %v "v"
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OpName %main "main"
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%void = OpTypeVoid
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%1 = OpTypeFunction %void
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%float = OpTypeFloat 32
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@@ -21,7 +22,7 @@
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%uint_1 = OpConstant %uint 1
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%_ptr_Function_float = OpTypePointer Function %float
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%v2float = OpTypeVector %float 2
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%main = OpFunction %void None %1
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%main_1 = OpFunction %void None %1
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%4 = OpLabel
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%v = OpVariable %_ptr_Function_v3float Function %11
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OpStore %v %8
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@@ -38,3 +39,8 @@
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%26 = OpCompositeConstruct %v3float %23 %24 %25
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OpReturn
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OpFunctionEnd
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%main = OpFunction %void None %1
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%28 = OpLabel
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%29 = OpFunctionCall %void %main_1
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OpReturn
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OpFunctionEnd
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@@ -1,5 +1,4 @@
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[[stage(compute)]]
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fn main() {
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fn main_1() {
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var v : vec3<f32> = vec3<f32>(0.0, 0.0, 0.0);
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let x_14 : f32 = v.y;
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let x_16 : vec3<f32> = v;
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@@ -8,3 +7,8 @@ fn main() {
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let x_19 : vec3<f32> = vec3<f32>(x_18.x, x_18.z, x_18.y);
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return;
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}
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[[stage(compute)]]
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fn main() {
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main_1();
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}
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