diff --git a/BUILD.gn b/BUILD.gn index 3606ba7006..ddc42507c1 100644 --- a/BUILD.gn +++ b/BUILD.gn @@ -69,8 +69,8 @@ dawn_json_generator("libdawn_native_utils_gen") { target = "dawn_native_utils" outputs = [ "src/dawn_native/ProcTable.cpp", - "src/dawn_native/dawn_structs_autogen.h", - "src/dawn_native/dawn_structs_autogen.cpp", + "src/dawn_native/wgpu_structs_autogen.h", + "src/dawn_native/wgpu_structs_autogen.cpp", "src/dawn_native/ValidationUtils_autogen.h", "src/dawn_native/ValidationUtils_autogen.cpp", ] diff --git a/generator/dawn_json_generator.py b/generator/dawn_json_generator.py index 3884cedb1f..f789455aba 100644 --- a/generator/dawn_json_generator.py +++ b/generator/dawn_json_generator.py @@ -448,7 +448,7 @@ def as_frontendType(typ): if typ.category == 'object': return typ.name.CamelCase() + 'Base*' elif typ.category in ['bitmask', 'enum']: - return 'dawn::' + typ.name.CamelCase() + return 'wgpu::' + typ.name.CamelCase() elif typ.category == 'structure': return as_cppType(typ.name) else: @@ -559,8 +559,8 @@ class MultiGeneratorFromDawnJSON(Generator): renders.append(FileRender('dawn_native/ValidationUtils.h', 'src/dawn_native/ValidationUtils_autogen.h', frontend_params)) renders.append(FileRender('dawn_native/ValidationUtils.cpp', 'src/dawn_native/ValidationUtils_autogen.cpp', frontend_params)) - renders.append(FileRender('dawn_native/api_structs.h', 'src/dawn_native/dawn_structs_autogen.h', frontend_params)) - renders.append(FileRender('dawn_native/api_structs.cpp', 'src/dawn_native/dawn_structs_autogen.cpp', frontend_params)) + renders.append(FileRender('dawn_native/wgpu_structs.h', 'src/dawn_native/wgpu_structs_autogen.h', frontend_params)) + renders.append(FileRender('dawn_native/wgpu_structs.cpp', 'src/dawn_native/wgpu_structs_autogen.cpp', frontend_params)) renders.append(FileRender('dawn_native/ProcTable.cpp', 'src/dawn_native/ProcTable.cpp', frontend_params)) if 'dawn_wire' in targets: diff --git a/generator/templates/dawn_native/ValidationUtils.cpp b/generator/templates/dawn_native/ValidationUtils.cpp index 2529957997..199371e0e0 100644 --- a/generator/templates/dawn_native/ValidationUtils.cpp +++ b/generator/templates/dawn_native/ValidationUtils.cpp @@ -17,10 +17,10 @@ namespace dawn_native { {% for type in by_category["enum"] %} - MaybeError Validate{{type.name.CamelCase()}}(dawn::{{as_cppType(type.name)}} value) { + MaybeError Validate{{type.name.CamelCase()}}(wgpu::{{as_cppType(type.name)}} value) { switch (value) { {% for value in type.values if value.valid %} - case dawn::{{as_cppType(type.name)}}::{{as_cppEnum(value.name)}}: + case wgpu::{{as_cppType(type.name)}}::{{as_cppEnum(value.name)}}: return {}; {% endfor %} default: @@ -31,8 +31,8 @@ namespace dawn_native { {% endfor %} {% for type in by_category["bitmask"] %} - MaybeError Validate{{type.name.CamelCase()}}(dawn::{{as_cppType(type.name)}} value) { - if ((value & static_cast(~{{type.full_mask}})) == 0) { + MaybeError Validate{{type.name.CamelCase()}}(wgpu::{{as_cppType(type.name)}} value) { + if ((value & static_cast(~{{type.full_mask}})) == 0) { return {}; } return DAWN_VALIDATION_ERROR("Invalid value for {{as_cType(type.name)}}"); diff --git a/generator/templates/dawn_native/ValidationUtils.h b/generator/templates/dawn_native/ValidationUtils.h index 0e0d3854cf..1983249c45 100644 --- a/generator/templates/dawn_native/ValidationUtils.h +++ b/generator/templates/dawn_native/ValidationUtils.h @@ -15,7 +15,7 @@ #ifndef BACKEND_VALIDATIONUTILS_H_ #define BACKEND_VALIDATIONUTILS_H_ -#include "dawn/dawncpp.h" +#include "dawn/webgpu_cpp.h" #include "dawn_native/Error.h" @@ -23,7 +23,7 @@ namespace dawn_native { // Helper functions to check the value of enums and bitmasks {% for type in by_category["enum"] + by_category["bitmask"] %} - MaybeError Validate{{type.name.CamelCase()}}(dawn::{{as_cppType(type.name)}} value); + MaybeError Validate{{type.name.CamelCase()}}(wgpu::{{as_cppType(type.name)}} value); {% endfor %} } // namespace dawn_native diff --git a/generator/templates/dawn_native/api_structs.cpp b/generator/templates/dawn_native/wgpu_structs.cpp similarity index 97% rename from generator/templates/dawn_native/api_structs.cpp rename to generator/templates/dawn_native/wgpu_structs.cpp index 2956830c32..b327f70733 100644 --- a/generator/templates/dawn_native/api_structs.cpp +++ b/generator/templates/dawn_native/wgpu_structs.cpp @@ -12,7 +12,7 @@ //* See the License for the specific language governing permissions and //* limitations under the License. -#include "dawn_native/dawn_structs_autogen.h" +#include "dawn_native/wgpu_structs_autogen.h" namespace dawn_native { diff --git a/generator/templates/dawn_native/api_structs.h b/generator/templates/dawn_native/wgpu_structs.h similarity index 88% rename from generator/templates/dawn_native/api_structs.h rename to generator/templates/dawn_native/wgpu_structs.h index ca96ee3fc5..1241a0085b 100644 --- a/generator/templates/dawn_native/api_structs.h +++ b/generator/templates/dawn_native/wgpu_structs.h @@ -12,10 +12,10 @@ //* See the License for the specific language governing permissions and //* limitations under the License. -#ifndef DAWNNATIVE_DAWN_STRUCTS_H_ -#define DAWNNATIVE_DAWN_STRUCTS_H_ +#ifndef DAWNNATIVE_WGPU_STRUCTS_H_ +#define DAWNNATIVE_WGPU_STRUCTS_H_ -#include "dawn/dawncpp.h" +#include "dawn/webgpu_cpp.h" #include "dawn_native/Forward.h" namespace dawn_native { @@ -24,7 +24,7 @@ namespace dawn_native { {%- if member.annotation in ["*", "const*", "const*const*"] and member.optional -%} {{" "}}= nullptr {%- elif member.type.category in ["enum", "bitmask"] and member.default_value != None -%} - {{" "}}= dawn::{{as_cppType(member.type.name)}}::{{as_cppEnum(Name(member.default_value))}} + {{" "}}= wgpu::{{as_cppType(member.type.name)}}::{{as_cppEnum(Name(member.default_value))}} {%- elif member.type.category == "native" and member.default_value != None -%} {{" "}}= {{member.default_value}} {%- else -%} @@ -46,4 +46,4 @@ namespace dawn_native { } // namespace dawn_native -#endif // DAWNNATIVE_DAWN_STRUCTS_H_ +#endif // DAWNNATIVE_WGPU_STRUCTS_H_ diff --git a/src/dawn_native/AttachmentState.cpp b/src/dawn_native/AttachmentState.cpp index 3cd6621404..79ce913def 100644 --- a/src/dawn_native/AttachmentState.cpp +++ b/src/dawn_native/AttachmentState.cpp @@ -127,16 +127,16 @@ namespace dawn_native { return mColorAttachmentsSet; } - dawn::TextureFormat AttachmentState::GetColorAttachmentFormat(uint32_t index) const { + wgpu::TextureFormat AttachmentState::GetColorAttachmentFormat(uint32_t index) const { ASSERT(mColorAttachmentsSet[index]); return mColorFormats[index]; } bool AttachmentState::HasDepthStencilAttachment() const { - return mDepthStencilFormat != dawn::TextureFormat::Undefined; + return mDepthStencilFormat != wgpu::TextureFormat::Undefined; } - dawn::TextureFormat AttachmentState::GetDepthStencilFormat() const { + wgpu::TextureFormat AttachmentState::GetDepthStencilFormat() const { ASSERT(HasDepthStencilAttachment()); return mDepthStencilFormat; } diff --git a/src/dawn_native/AttachmentState.h b/src/dawn_native/AttachmentState.h index 7a2001a35e..d31ea0696c 100644 --- a/src/dawn_native/AttachmentState.h +++ b/src/dawn_native/AttachmentState.h @@ -50,9 +50,9 @@ namespace dawn_native { protected: std::bitset mColorAttachmentsSet; - std::array mColorFormats; + std::array mColorFormats; // Default (texture format Undefined) indicates there is no depth stencil attachment. - dawn::TextureFormat mDepthStencilFormat = dawn::TextureFormat::Undefined; + wgpu::TextureFormat mDepthStencilFormat = wgpu::TextureFormat::Undefined; uint32_t mSampleCount = 0; }; @@ -62,9 +62,9 @@ namespace dawn_native { ~AttachmentState() override; std::bitset GetColorAttachmentsMask() const; - dawn::TextureFormat GetColorAttachmentFormat(uint32_t index) const; + wgpu::TextureFormat GetColorAttachmentFormat(uint32_t index) const; bool HasDepthStencilAttachment() const; - dawn::TextureFormat GetDepthStencilFormat() const; + wgpu::TextureFormat GetDepthStencilFormat() const; uint32_t GetSampleCount() const; private: diff --git a/src/dawn_native/BindGroup.cpp b/src/dawn_native/BindGroup.cpp index ceaf913b9d..3765fedc2e 100644 --- a/src/dawn_native/BindGroup.cpp +++ b/src/dawn_native/BindGroup.cpp @@ -30,7 +30,7 @@ namespace dawn_native { MaybeError ValidateBufferBinding(const DeviceBase* device, const BindGroupBinding& binding, - dawn::BufferUsage requiredUsage) { + wgpu::BufferUsage requiredUsage) { if (binding.buffer == nullptr || binding.sampler != nullptr || binding.textureView != nullptr) { return DAWN_VALIDATION_ERROR("expected buffer binding"); @@ -38,7 +38,7 @@ namespace dawn_native { DAWN_TRY(device->ValidateObject(binding.buffer)); uint64_t bufferSize = binding.buffer->GetSize(); - uint64_t bindingSize = (binding.size == dawn::kWholeSize) ? bufferSize : binding.size; + uint64_t bindingSize = (binding.size == wgpu::kWholeSize) ? bufferSize : binding.size; if (bindingSize > bufferSize) { return DAWN_VALIDATION_ERROR("Buffer binding size larger than the buffer"); } @@ -63,10 +63,10 @@ namespace dawn_native { MaybeError ValidateTextureBinding(const DeviceBase* device, const BindGroupBinding& binding, - dawn::TextureUsage requiredUsage, + wgpu::TextureUsage requiredUsage, bool multisampledBinding, - dawn::TextureComponentType requiredComponentType, - dawn::TextureViewDimension requiredDimension) { + wgpu::TextureComponentType requiredComponentType, + wgpu::TextureViewDimension requiredDimension) { if (binding.textureView == nullptr || binding.sampler != nullptr || binding.buffer != nullptr) { return DAWN_VALIDATION_ERROR("expected texture binding"); @@ -143,23 +143,23 @@ namespace dawn_native { // Perform binding-type specific validation. switch (layoutInfo.types[bindingIndex]) { - case dawn::BindingType::UniformBuffer: - DAWN_TRY(ValidateBufferBinding(device, binding, dawn::BufferUsage::Uniform)); + case wgpu::BindingType::UniformBuffer: + DAWN_TRY(ValidateBufferBinding(device, binding, wgpu::BufferUsage::Uniform)); break; - case dawn::BindingType::StorageBuffer: - DAWN_TRY(ValidateBufferBinding(device, binding, dawn::BufferUsage::Storage)); + case wgpu::BindingType::StorageBuffer: + DAWN_TRY(ValidateBufferBinding(device, binding, wgpu::BufferUsage::Storage)); break; - case dawn::BindingType::SampledTexture: - DAWN_TRY(ValidateTextureBinding(device, binding, dawn::TextureUsage::Sampled, + case wgpu::BindingType::SampledTexture: + DAWN_TRY(ValidateTextureBinding(device, binding, wgpu::TextureUsage::Sampled, layoutInfo.multisampled[bindingIndex], layoutInfo.textureComponentTypes[bindingIndex], layoutInfo.textureDimensions[bindingIndex])); break; - case dawn::BindingType::Sampler: + case wgpu::BindingType::Sampler: DAWN_TRY(ValidateSamplerBinding(device, binding)); break; - case dawn::BindingType::StorageTexture: - case dawn::BindingType::ReadonlyStorageBuffer: + case wgpu::BindingType::StorageTexture: + case wgpu::BindingType::ReadonlyStorageBuffer: UNREACHABLE(); break; } @@ -193,7 +193,7 @@ namespace dawn_native { mBindings[bindingIndex] = binding.buffer; mOffsets[bindingIndex] = binding.offset; uint64_t bufferSize = - (binding.size == dawn::kWholeSize) ? binding.buffer->GetSize() : binding.size; + (binding.size == wgpu::kWholeSize) ? binding.buffer->GetSize() : binding.size; mSizes[bindingIndex] = bufferSize; continue; } @@ -230,8 +230,8 @@ namespace dawn_native { ASSERT(!IsError()); ASSERT(binding < kMaxBindingsPerGroup); ASSERT(mLayout->GetBindingInfo().mask[binding]); - ASSERT(mLayout->GetBindingInfo().types[binding] == dawn::BindingType::UniformBuffer || - mLayout->GetBindingInfo().types[binding] == dawn::BindingType::StorageBuffer); + ASSERT(mLayout->GetBindingInfo().types[binding] == wgpu::BindingType::UniformBuffer || + mLayout->GetBindingInfo().types[binding] == wgpu::BindingType::StorageBuffer); BufferBase* buffer = static_cast(mBindings[binding].Get()); return {buffer, mOffsets[binding], mSizes[binding]}; } @@ -240,7 +240,7 @@ namespace dawn_native { ASSERT(!IsError()); ASSERT(binding < kMaxBindingsPerGroup); ASSERT(mLayout->GetBindingInfo().mask[binding]); - ASSERT(mLayout->GetBindingInfo().types[binding] == dawn::BindingType::Sampler); + ASSERT(mLayout->GetBindingInfo().types[binding] == wgpu::BindingType::Sampler); return static_cast(mBindings[binding].Get()); } @@ -248,7 +248,7 @@ namespace dawn_native { ASSERT(!IsError()); ASSERT(binding < kMaxBindingsPerGroup); ASSERT(mLayout->GetBindingInfo().mask[binding]); - ASSERT(mLayout->GetBindingInfo().types[binding] == dawn::BindingType::SampledTexture); + ASSERT(mLayout->GetBindingInfo().types[binding] == wgpu::BindingType::SampledTexture); return static_cast(mBindings[binding].Get()); } diff --git a/src/dawn_native/BindGroupAndStorageBarrierTracker.h b/src/dawn_native/BindGroupAndStorageBarrierTracker.h index dedb5eef5d..de63efc23e 100644 --- a/src/dawn_native/BindGroupAndStorageBarrierTracker.h +++ b/src/dawn_native/BindGroupAndStorageBarrierTracker.h @@ -42,26 +42,26 @@ namespace dawn_native { const auto& info = layout->GetBindingInfo(); for (uint32_t binding : IterateBitSet(info.mask)) { - if ((info.visibilities[binding] & dawn::ShaderStage::Compute) == 0) { + if ((info.visibilities[binding] & wgpu::ShaderStage::Compute) == 0) { continue; } mBindingTypes[index][binding] = info.types[binding]; switch (info.types[binding]) { - case dawn::BindingType::UniformBuffer: - case dawn::BindingType::ReadonlyStorageBuffer: - case dawn::BindingType::Sampler: - case dawn::BindingType::SampledTexture: + case wgpu::BindingType::UniformBuffer: + case wgpu::BindingType::ReadonlyStorageBuffer: + case wgpu::BindingType::Sampler: + case wgpu::BindingType::SampledTexture: // Don't require barriers. break; - case dawn::BindingType::StorageBuffer: + case wgpu::BindingType::StorageBuffer: mBuffersNeedingBarrier[index].set(binding); mBuffers[index][binding] = bindGroup->GetBindingAsBufferBinding(binding).buffer; break; - case dawn::BindingType::StorageTexture: + case wgpu::BindingType::StorageTexture: // Not implemented. default: @@ -76,7 +76,7 @@ namespace dawn_native { protected: std::array, kMaxBindGroups> mBuffersNeedingBarrier = {}; - std::array, kMaxBindGroups> + std::array, kMaxBindGroups> mBindingTypes = {}; std::array, kMaxBindGroups> mBuffers = {}; }; diff --git a/src/dawn_native/BindGroupLayout.cpp b/src/dawn_native/BindGroupLayout.cpp index 2001b6be70..ac5308d0ba 100644 --- a/src/dawn_native/BindGroupLayout.cpp +++ b/src/dawn_native/BindGroupLayout.cpp @@ -38,7 +38,7 @@ namespace dawn_native { DAWN_TRY(ValidateBindingType(binding.type)); DAWN_TRY(ValidateTextureComponentType(binding.textureComponentType)); - if (binding.textureDimension != dawn::TextureViewDimension::Undefined) { + if (binding.textureDimension != wgpu::TextureViewDimension::Undefined) { DAWN_TRY(ValidateTextureViewDimension(binding.textureDimension)); } @@ -50,25 +50,25 @@ namespace dawn_native { } switch (binding.type) { - case dawn::BindingType::UniformBuffer: + case wgpu::BindingType::UniformBuffer: if (binding.hasDynamicOffset) { ++dynamicUniformBufferCount; } break; - case dawn::BindingType::StorageBuffer: + case wgpu::BindingType::StorageBuffer: if (binding.hasDynamicOffset) { ++dynamicStorageBufferCount; } break; - case dawn::BindingType::SampledTexture: - case dawn::BindingType::Sampler: + case wgpu::BindingType::SampledTexture: + case wgpu::BindingType::Sampler: if (binding.hasDynamicOffset) { return DAWN_VALIDATION_ERROR("Samplers and textures cannot be dynamic"); } break; - case dawn::BindingType::ReadonlyStorageBuffer: + case wgpu::BindingType::ReadonlyStorageBuffer: return DAWN_VALIDATION_ERROR("readonly storage buffers aren't supported (yet)"); - case dawn::BindingType::StorageTexture: + case wgpu::BindingType::StorageTexture: return DAWN_VALIDATION_ERROR("storage textures aren't supported (yet)"); } @@ -140,24 +140,24 @@ namespace dawn_native { mBindingInfo.types[index] = binding.type; mBindingInfo.textureComponentTypes[index] = binding.textureComponentType; - if (binding.textureDimension == dawn::TextureViewDimension::Undefined) { - mBindingInfo.textureDimensions[index] = dawn::TextureViewDimension::e2D; + if (binding.textureDimension == wgpu::TextureViewDimension::Undefined) { + mBindingInfo.textureDimensions[index] = wgpu::TextureViewDimension::e2D; } else { mBindingInfo.textureDimensions[index] = binding.textureDimension; } if (binding.hasDynamicOffset) { mBindingInfo.hasDynamicOffset.set(index); switch (binding.type) { - case dawn::BindingType::UniformBuffer: + case wgpu::BindingType::UniformBuffer: ++mDynamicUniformBufferCount; break; - case dawn::BindingType::StorageBuffer: + case wgpu::BindingType::StorageBuffer: ++mDynamicStorageBufferCount; break; - case dawn::BindingType::SampledTexture: - case dawn::BindingType::Sampler: - case dawn::BindingType::ReadonlyStorageBuffer: - case dawn::BindingType::StorageTexture: + case wgpu::BindingType::SampledTexture: + case wgpu::BindingType::Sampler: + case wgpu::BindingType::ReadonlyStorageBuffer: + case wgpu::BindingType::StorageTexture: UNREACHABLE(); break; } diff --git a/src/dawn_native/BindGroupLayout.h b/src/dawn_native/BindGroupLayout.h index c241cabb25..8c275f0b5f 100644 --- a/src/dawn_native/BindGroupLayout.h +++ b/src/dawn_native/BindGroupLayout.h @@ -40,10 +40,10 @@ namespace dawn_native { static BindGroupLayoutBase* MakeError(DeviceBase* device); struct LayoutBindingInfo { - std::array visibilities; - std::array types; - std::array textureComponentTypes; - std::array textureDimensions; + std::array visibilities; + std::array types; + std::array textureComponentTypes; + std::array textureDimensions; std::bitset hasDynamicOffset; std::bitset multisampled; std::bitset mask; diff --git a/src/dawn_native/Buffer.cpp b/src/dawn_native/Buffer.cpp index 21bc305fa1..7bfed63d56 100644 --- a/src/dawn_native/Buffer.cpp +++ b/src/dawn_native/Buffer.cpp @@ -91,17 +91,17 @@ namespace dawn_native { DAWN_TRY(ValidateBufferUsage(descriptor->usage)); - dawn::BufferUsage usage = descriptor->usage; + wgpu::BufferUsage usage = descriptor->usage; - const dawn::BufferUsage kMapWriteAllowedUsages = - dawn::BufferUsage::MapWrite | dawn::BufferUsage::CopySrc; - if (usage & dawn::BufferUsage::MapWrite && (usage & kMapWriteAllowedUsages) != usage) { + const wgpu::BufferUsage kMapWriteAllowedUsages = + wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc; + if (usage & wgpu::BufferUsage::MapWrite && (usage & kMapWriteAllowedUsages) != usage) { return DAWN_VALIDATION_ERROR("Only CopySrc is allowed with MapWrite"); } - const dawn::BufferUsage kMapReadAllowedUsages = - dawn::BufferUsage::MapRead | dawn::BufferUsage::CopyDst; - if (usage & dawn::BufferUsage::MapRead && (usage & kMapReadAllowedUsages) != usage) { + const wgpu::BufferUsage kMapReadAllowedUsages = + wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; + if (usage & wgpu::BufferUsage::MapRead && (usage & kMapReadAllowedUsages) != usage) { return DAWN_VALIDATION_ERROR("Only CopyDst is allowed with MapRead"); } @@ -146,7 +146,7 @@ namespace dawn_native { return mSize; } - dawn::BufferUsage BufferBase::GetUsage() const { + wgpu::BufferUsage BufferBase::GetUsage() const { ASSERT(!IsError()); return mUsage; } @@ -189,7 +189,7 @@ namespace dawn_native { } void BufferBase::CallMapReadCallback(uint32_t serial, - DawnBufferMapAsyncStatus status, + WGPUBufferMapAsyncStatus status, const void* pointer, uint32_t dataLength) { ASSERT(!IsError()); @@ -197,14 +197,14 @@ namespace dawn_native { ASSERT(mMapWriteCallback == nullptr); // Tag the callback as fired before firing it, otherwise it could fire a second time if // for example buffer.Unmap() is called inside the application-provided callback. - DawnBufferMapReadCallback callback = mMapReadCallback; + WGPUBufferMapReadCallback callback = mMapReadCallback; mMapReadCallback = nullptr; callback(status, pointer, dataLength, mMapUserdata); } } void BufferBase::CallMapWriteCallback(uint32_t serial, - DawnBufferMapAsyncStatus status, + WGPUBufferMapAsyncStatus status, void* pointer, uint32_t dataLength) { ASSERT(!IsError()); @@ -212,7 +212,7 @@ namespace dawn_native { ASSERT(mMapReadCallback == nullptr); // Tag the callback as fired before firing it, otherwise it could fire a second time if // for example buffer.Unmap() is called inside the application-provided callback. - DawnBufferMapWriteCallback callback = mMapWriteCallback; + WGPUBufferMapWriteCallback callback = mMapWriteCallback; mMapWriteCallback = nullptr; callback(status, pointer, dataLength, mMapUserdata); } @@ -229,8 +229,8 @@ namespace dawn_native { } } - void BufferBase::MapReadAsync(DawnBufferMapReadCallback callback, void* userdata) { - if (GetDevice()->ConsumedError(ValidateMap(dawn::BufferUsage::MapRead))) { + void BufferBase::MapReadAsync(WGPUBufferMapReadCallback callback, void* userdata) { + if (GetDevice()->ConsumedError(ValidateMap(wgpu::BufferUsage::MapRead))) { callback(DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, 0, userdata); return; } @@ -265,8 +265,8 @@ namespace dawn_native { return {}; } - void BufferBase::MapWriteAsync(DawnBufferMapWriteCallback callback, void* userdata) { - if (GetDevice()->ConsumedError(ValidateMap(dawn::BufferUsage::MapWrite))) { + void BufferBase::MapWriteAsync(WGPUBufferMapWriteCallback callback, void* userdata) { + if (GetDevice()->ConsumedError(ValidateMap(wgpu::BufferUsage::MapWrite))) { callback(DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, 0, userdata); return; } @@ -374,14 +374,14 @@ namespace dawn_native { return DAWN_VALIDATION_ERROR("Buffer subdata out of range"); } - if (!(mUsage & dawn::BufferUsage::CopyDst)) { + if (!(mUsage & wgpu::BufferUsage::CopyDst)) { return DAWN_VALIDATION_ERROR("Buffer needs the CopyDst usage bit"); } return {}; } - MaybeError BufferBase::ValidateMap(dawn::BufferUsage requiredUsage) const { + MaybeError BufferBase::ValidateMap(wgpu::BufferUsage requiredUsage) const { DAWN_TRY(GetDevice()->ValidateObject(this)); switch (mState) { @@ -409,7 +409,7 @@ namespace dawn_native { // even if it did not have a mappable usage. return {}; case BufferState::Unmapped: - if ((mUsage & (dawn::BufferUsage::MapRead | dawn::BufferUsage::MapWrite)) == 0) { + if ((mUsage & (wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite)) == 0) { return DAWN_VALIDATION_ERROR("Buffer does not have map usage"); } return {}; diff --git a/src/dawn_native/Buffer.h b/src/dawn_native/Buffer.h index 9549c50e82..3a675aac49 100644 --- a/src/dawn_native/Buffer.h +++ b/src/dawn_native/Buffer.h @@ -27,12 +27,12 @@ namespace dawn_native { MaybeError ValidateBufferDescriptor(DeviceBase* device, const BufferDescriptor* descriptor); - static constexpr dawn::BufferUsage kReadOnlyBufferUsages = - dawn::BufferUsage::MapRead | dawn::BufferUsage::CopySrc | dawn::BufferUsage::Index | - dawn::BufferUsage::Vertex | dawn::BufferUsage::Uniform; + static constexpr wgpu::BufferUsage kReadOnlyBufferUsages = + wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::Index | + wgpu::BufferUsage::Vertex | wgpu::BufferUsage::Uniform; - static constexpr dawn::BufferUsage kWritableBufferUsages = - dawn::BufferUsage::MapWrite | dawn::BufferUsage::CopyDst | dawn::BufferUsage::Storage; + static constexpr wgpu::BufferUsage kWritableBufferUsages = + wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Storage; class BufferBase : public ObjectBase { enum class BufferState { @@ -51,7 +51,7 @@ namespace dawn_native { uint8_t** mappedPointer); uint64_t GetSize() const; - dawn::BufferUsage GetUsage() const; + wgpu::BufferUsage GetUsage() const; MaybeError MapAtCreation(uint8_t** mappedPointer); @@ -59,8 +59,8 @@ namespace dawn_native { // Dawn API void SetSubData(uint32_t start, uint32_t count, const void* data); - void MapReadAsync(DawnBufferMapReadCallback callback, void* userdata); - void MapWriteAsync(DawnBufferMapWriteCallback callback, void* userdata); + void MapReadAsync(WGPUBufferMapReadCallback callback, void* userdata); + void MapWriteAsync(WGPUBufferMapWriteCallback callback, void* userdata); void Unmap(); void Destroy(); @@ -68,11 +68,11 @@ namespace dawn_native { BufferBase(DeviceBase* device, ObjectBase::ErrorTag tag); void CallMapReadCallback(uint32_t serial, - DawnBufferMapAsyncStatus status, + WGPUBufferMapAsyncStatus status, const void* pointer, uint32_t dataLength); void CallMapWriteCallback(uint32_t serial, - DawnBufferMapAsyncStatus status, + WGPUBufferMapAsyncStatus status, void* pointer, uint32_t dataLength); @@ -90,15 +90,15 @@ namespace dawn_native { MaybeError CopyFromStagingBuffer(); MaybeError ValidateSetSubData(uint32_t start, uint32_t count) const; - MaybeError ValidateMap(dawn::BufferUsage requiredUsage) const; + MaybeError ValidateMap(wgpu::BufferUsage requiredUsage) const; MaybeError ValidateUnmap() const; MaybeError ValidateDestroy() const; uint64_t mSize = 0; - dawn::BufferUsage mUsage = dawn::BufferUsage::None; + wgpu::BufferUsage mUsage = wgpu::BufferUsage::None; - DawnBufferMapReadCallback mMapReadCallback = nullptr; - DawnBufferMapWriteCallback mMapWriteCallback = nullptr; + WGPUBufferMapReadCallback mMapReadCallback = nullptr; + WGPUBufferMapWriteCallback mMapWriteCallback = nullptr; void* mMapUserdata = 0; uint32_t mMapSerial = 0; diff --git a/src/dawn_native/CommandEncoder.cpp b/src/dawn_native/CommandEncoder.cpp index c41484d2bc..09a6d7f248 100644 --- a/src/dawn_native/CommandEncoder.cpp +++ b/src/dawn_native/CommandEncoder.cpp @@ -242,8 +242,8 @@ namespace dawn_native { return {}; } - MaybeError ValidateCanUseAs(BufferBase* buffer, dawn::BufferUsage usage) { - ASSERT(dawn::HasZeroOrOneBits(usage)); + MaybeError ValidateCanUseAs(BufferBase* buffer, wgpu::BufferUsage usage) { + ASSERT(wgpu::HasZeroOrOneBits(usage)); if (!(buffer->GetUsage() & usage)) { return DAWN_VALIDATION_ERROR("buffer doesn't have the required usage."); } @@ -251,8 +251,8 @@ namespace dawn_native { return {}; } - MaybeError ValidateCanUseAs(TextureBase* texture, dawn::TextureUsage usage) { - ASSERT(dawn::HasZeroOrOneBits(usage)); + MaybeError ValidateCanUseAs(TextureBase* texture, wgpu::TextureUsage usage) { + ASSERT(wgpu::HasZeroOrOneBits(usage)); if (!(texture->GetUsage() & usage)) { return DAWN_VALIDATION_ERROR("texture doesn't have the required usage."); } @@ -352,7 +352,7 @@ namespace dawn_native { "The size of the resolve target must be the same as the color attachment"); } - dawn::TextureFormat resolveTargetFormat = resolveTarget->GetFormat().format; + wgpu::TextureFormat resolveTargetFormat = resolveTarget->GetFormat().format; if (resolveTargetFormat != attachment->GetFormat().format) { return DAWN_VALIDATION_ERROR( "The format of the resolve target must be the same as the color attachment"); @@ -755,8 +755,8 @@ namespace dawn_native { DAWN_TRY(ValidateB2BCopySizeAlignment(copy->size, copy->sourceOffset, copy->destinationOffset)); - DAWN_TRY(ValidateCanUseAs(copy->source.Get(), dawn::BufferUsage::CopySrc)); - DAWN_TRY(ValidateCanUseAs(copy->destination.Get(), dawn::BufferUsage::CopyDst)); + DAWN_TRY(ValidateCanUseAs(copy->source.Get(), wgpu::BufferUsage::CopySrc)); + DAWN_TRY(ValidateCanUseAs(copy->destination.Get(), wgpu::BufferUsage::CopyDst)); mResourceUsages.topLevelBuffers.insert(copy->source.Get()); mResourceUsages.topLevelBuffers.insert(copy->destination.Get()); @@ -789,9 +789,9 @@ namespace dawn_native { copy->destination.texture->GetFormat())); DAWN_TRY( - ValidateCanUseAs(copy->source.buffer.Get(), dawn::BufferUsage::CopySrc)); + ValidateCanUseAs(copy->source.buffer.Get(), wgpu::BufferUsage::CopySrc)); DAWN_TRY(ValidateCanUseAs(copy->destination.texture.Get(), - dawn::TextureUsage::CopyDst)); + wgpu::TextureUsage::CopyDst)); mResourceUsages.topLevelBuffers.insert(copy->source.buffer.Get()); mResourceUsages.topLevelTextures.insert(copy->destination.texture.Get()); @@ -824,9 +824,9 @@ namespace dawn_native { copy->source.texture->GetFormat())); DAWN_TRY( - ValidateCanUseAs(copy->source.texture.Get(), dawn::TextureUsage::CopySrc)); + ValidateCanUseAs(copy->source.texture.Get(), wgpu::TextureUsage::CopySrc)); DAWN_TRY(ValidateCanUseAs(copy->destination.buffer.Get(), - dawn::BufferUsage::CopyDst)); + wgpu::BufferUsage::CopyDst)); mResourceUsages.topLevelTextures.insert(copy->source.texture.Get()); mResourceUsages.topLevelBuffers.insert(copy->destination.buffer.Get()); @@ -852,9 +852,9 @@ namespace dawn_native { DAWN_TRY(ValidateCopySizeFitsInTexture(copy->destination, copy->copySize)); DAWN_TRY( - ValidateCanUseAs(copy->source.texture.Get(), dawn::TextureUsage::CopySrc)); + ValidateCanUseAs(copy->source.texture.Get(), wgpu::TextureUsage::CopySrc)); DAWN_TRY(ValidateCanUseAs(copy->destination.texture.Get(), - dawn::TextureUsage::CopyDst)); + wgpu::TextureUsage::CopyDst)); mResourceUsages.topLevelTextures.insert(copy->source.texture.Get()); mResourceUsages.topLevelTextures.insert(copy->destination.texture.Get()); diff --git a/src/dawn_native/CommandValidation.cpp b/src/dawn_native/CommandValidation.cpp index c249a33789..e3bb099462 100644 --- a/src/dawn_native/CommandValidation.cpp +++ b/src/dawn_native/CommandValidation.cpp @@ -31,29 +31,29 @@ namespace dawn_native { const auto& layoutInfo = group->GetLayout()->GetBindingInfo(); for (uint32_t i : IterateBitSet(layoutInfo.mask)) { - dawn::BindingType type = layoutInfo.types[i]; + wgpu::BindingType type = layoutInfo.types[i]; switch (type) { - case dawn::BindingType::UniformBuffer: { + case wgpu::BindingType::UniformBuffer: { BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer; - usageTracker->BufferUsedAs(buffer, dawn::BufferUsage::Uniform); + usageTracker->BufferUsedAs(buffer, wgpu::BufferUsage::Uniform); } break; - case dawn::BindingType::StorageBuffer: { + case wgpu::BindingType::StorageBuffer: { BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer; - usageTracker->BufferUsedAs(buffer, dawn::BufferUsage::Storage); + usageTracker->BufferUsedAs(buffer, wgpu::BufferUsage::Storage); } break; - case dawn::BindingType::SampledTexture: { + case wgpu::BindingType::SampledTexture: { TextureBase* texture = group->GetBindingAsTextureView(i)->GetTexture(); - usageTracker->TextureUsedAs(texture, dawn::TextureUsage::Sampled); + usageTracker->TextureUsedAs(texture, wgpu::TextureUsage::Sampled); } break; - case dawn::BindingType::Sampler: + case wgpu::BindingType::Sampler: break; - case dawn::BindingType::StorageTexture: - case dawn::BindingType::ReadonlyStorageBuffer: + case wgpu::BindingType::StorageTexture: + case wgpu::BindingType::ReadonlyStorageBuffer: UNREACHABLE(); break; } @@ -82,14 +82,14 @@ namespace dawn_native { DrawIndirectCmd* cmd = commands->NextCommand(); DAWN_TRY(commandBufferState->ValidateCanDraw()); usageTracker->BufferUsedAs(cmd->indirectBuffer.Get(), - dawn::BufferUsage::Indirect); + wgpu::BufferUsage::Indirect); } break; case Command::DrawIndexedIndirect: { DrawIndexedIndirectCmd* cmd = commands->NextCommand(); DAWN_TRY(commandBufferState->ValidateCanDrawIndexed()); usageTracker->BufferUsedAs(cmd->indirectBuffer.Get(), - dawn::BufferUsage::Indirect); + wgpu::BufferUsage::Indirect); } break; case Command::InsertDebugMarker: { @@ -132,14 +132,14 @@ namespace dawn_native { case Command::SetIndexBuffer: { SetIndexBufferCmd* cmd = commands->NextCommand(); - usageTracker->BufferUsedAs(cmd->buffer.Get(), dawn::BufferUsage::Index); + usageTracker->BufferUsedAs(cmd->buffer.Get(), wgpu::BufferUsage::Index); commandBufferState->SetIndexBuffer(); } break; case Command::SetVertexBuffer: { SetVertexBufferCmd* cmd = commands->NextCommand(); - usageTracker->BufferUsedAs(cmd->buffer.Get(), dawn::BufferUsage::Vertex); + usageTracker->BufferUsedAs(cmd->buffer.Get(), wgpu::BufferUsage::Vertex); commandBufferState->SetVertexBuffer(cmd->slot); } break; @@ -199,18 +199,18 @@ namespace dawn_native { for (uint32_t i : IterateBitSet(renderPass->attachmentState->GetColorAttachmentsMask())) { RenderPassColorAttachmentInfo* colorAttachment = &renderPass->colorAttachments[i]; TextureBase* texture = colorAttachment->view->GetTexture(); - usageTracker.TextureUsedAs(texture, dawn::TextureUsage::OutputAttachment); + usageTracker.TextureUsedAs(texture, wgpu::TextureUsage::OutputAttachment); TextureViewBase* resolveTarget = colorAttachment->resolveTarget.Get(); if (resolveTarget != nullptr) { usageTracker.TextureUsedAs(resolveTarget->GetTexture(), - dawn::TextureUsage::OutputAttachment); + wgpu::TextureUsage::OutputAttachment); } } if (renderPass->attachmentState->HasDepthStencilAttachment()) { TextureBase* texture = renderPass->depthStencilAttachment.view->GetTexture(); - usageTracker.TextureUsedAs(texture, dawn::TextureUsage::OutputAttachment); + usageTracker.TextureUsedAs(texture, wgpu::TextureUsage::OutputAttachment); } Command type; @@ -310,7 +310,7 @@ namespace dawn_native { DispatchIndirectCmd* cmd = commands->NextCommand(); DAWN_TRY(commandBufferState.ValidateCanDispatch()); usageTracker.BufferUsedAs(cmd->indirectBuffer.Get(), - dawn::BufferUsage::Indirect); + wgpu::BufferUsage::Indirect); } break; case Command::InsertDebugMarker: { diff --git a/src/dawn_native/Commands.h b/src/dawn_native/Commands.h index eeaf9dc2df..05632d7952 100644 --- a/src/dawn_native/Commands.h +++ b/src/dawn_native/Commands.h @@ -66,17 +66,17 @@ namespace dawn_native { struct RenderPassColorAttachmentInfo { Ref view; Ref resolveTarget; - dawn::LoadOp loadOp; - dawn::StoreOp storeOp; + wgpu::LoadOp loadOp; + wgpu::StoreOp storeOp; dawn_native::Color clearColor; }; struct RenderPassDepthStencilAttachmentInfo { Ref view; - dawn::LoadOp depthLoadOp; - dawn::StoreOp depthStoreOp; - dawn::LoadOp stencilLoadOp; - dawn::StoreOp stencilStoreOp; + wgpu::LoadOp depthLoadOp; + wgpu::StoreOp depthStoreOp; + wgpu::LoadOp stencilLoadOp; + wgpu::StoreOp stencilStoreOp; float clearDepth; uint32_t clearStencil; }; diff --git a/src/dawn_native/ComputePipeline.cpp b/src/dawn_native/ComputePipeline.cpp index 6b207066a0..a9bfb21a10 100644 --- a/src/dawn_native/ComputePipeline.cpp +++ b/src/dawn_native/ComputePipeline.cpp @@ -36,7 +36,7 @@ namespace dawn_native { ComputePipelineBase::ComputePipelineBase(DeviceBase* device, const ComputePipelineDescriptor* descriptor, bool blueprint) - : PipelineBase(device, descriptor->layout, dawn::ShaderStage::Compute), + : PipelineBase(device, descriptor->layout, wgpu::ShaderStage::Compute), mModule(descriptor->computeStage.module), mEntryPoint(descriptor->computeStage.entryPoint), mIsBlueprint(blueprint) { diff --git a/src/dawn_native/Device.cpp b/src/dawn_native/Device.cpp index bf36778d1c..c16044714d 100644 --- a/src/dawn_native/Device.cpp +++ b/src/dawn_native/Device.cpp @@ -94,16 +94,16 @@ namespace dawn_native { ASSERT(mCaches->shaderModules.empty()); } - void DeviceBase::HandleError(dawn::ErrorType type, const char* message) { + void DeviceBase::HandleError(wgpu::ErrorType type, const char* message) { mCurrentErrorScope->HandleError(type, message); } - void DeviceBase::InjectError(dawn::ErrorType type, const char* message) { + void DeviceBase::InjectError(wgpu::ErrorType type, const char* message) { if (ConsumedError(ValidateErrorType(type))) { return; } - if (DAWN_UNLIKELY(type == dawn::ErrorType::NoError)) { - HandleError(dawn::ErrorType::Validation, "Invalid injected error NoError"); + if (DAWN_UNLIKELY(type == wgpu::ErrorType::NoError)) { + HandleError(wgpu::ErrorType::Validation, "Invalid injected error NoError"); return; } HandleError(type, message); @@ -115,18 +115,18 @@ namespace dawn_native { delete error; } - void DeviceBase::SetUncapturedErrorCallback(dawn::ErrorCallback callback, void* userdata) { + void DeviceBase::SetUncapturedErrorCallback(wgpu::ErrorCallback callback, void* userdata) { mRootErrorScope->SetCallback(callback, userdata); } - void DeviceBase::PushErrorScope(dawn::ErrorFilter filter) { + void DeviceBase::PushErrorScope(wgpu::ErrorFilter filter) { if (ConsumedError(ValidateErrorFilter(filter))) { return; } mCurrentErrorScope = AcquireRef(new ErrorScope(filter, mCurrentErrorScope.Get())); } - bool DeviceBase::PopErrorScope(dawn::ErrorCallback callback, void* userdata) { + bool DeviceBase::PopErrorScope(wgpu::ErrorCallback callback, void* userdata) { if (DAWN_UNLIKELY(mCurrentErrorScope.Get() == mRootErrorScope.Get())) { return false; } @@ -168,7 +168,7 @@ namespace dawn_native { return mFenceSignalTracker.get(); } - ResultOrError DeviceBase::GetInternalFormat(dawn::TextureFormat format) const { + ResultOrError DeviceBase::GetInternalFormat(wgpu::TextureFormat format) const { size_t index = ComputeFormatIndex(format); if (index >= mFormatTable.size()) { return DAWN_VALIDATION_ERROR("Unknown texture format"); @@ -182,7 +182,7 @@ namespace dawn_native { return internalFormat; } - const Format& DeviceBase::GetValidInternalFormat(dawn::TextureFormat format) const { + const Format& DeviceBase::GetValidInternalFormat(wgpu::TextureFormat format) const { size_t index = ComputeFormatIndex(format); ASSERT(index < mFormatTable.size()); ASSERT(mFormatTable[index].isSupported); @@ -413,7 +413,7 @@ namespace dawn_native { return result; } void DeviceBase::CreateBufferMappedAsync(const BufferDescriptor* descriptor, - dawn::BufferCreateMappedCallback callback, + wgpu::BufferCreateMappedCallback callback, void* userdata) { DawnCreateBufferMappedResult result = CreateBufferMapped(descriptor); diff --git a/src/dawn_native/Device.h b/src/dawn_native/Device.h index 85ca254e05..e828195fc5 100644 --- a/src/dawn_native/Device.h +++ b/src/dawn_native/Device.h @@ -46,7 +46,7 @@ namespace dawn_native { DeviceBase(AdapterBase* adapter, const DeviceDescriptor* descriptor); virtual ~DeviceBase(); - void HandleError(dawn::ErrorType type, const char* message); + void HandleError(wgpu::ErrorType type, const char* message); bool ConsumedError(MaybeError maybeError) { if (DAWN_UNLIKELY(maybeError.IsError())) { @@ -74,15 +74,15 @@ namespace dawn_native { ErrorScopeTracker* GetErrorScopeTracker() const; FenceSignalTracker* GetFenceSignalTracker() const; - // Returns the Format corresponding to the dawn::TextureFormat or an error if the format - // isn't a valid dawn::TextureFormat or isn't supported by this device. + // Returns the Format corresponding to the wgpu::TextureFormat or an error if the format + // isn't a valid wgpu::TextureFormat or isn't supported by this device. // The pointer returned has the same lifetime as the device. - ResultOrError GetInternalFormat(dawn::TextureFormat format) const; + ResultOrError GetInternalFormat(wgpu::TextureFormat format) const; - // Returns the Format corresponding to the dawn::TextureFormat and assumes the format is + // Returns the Format corresponding to the wgpu::TextureFormat and assumes the format is // valid and supported. // The reference returned has the same lifetime as the device. - const Format& GetValidInternalFormat(dawn::TextureFormat format) const; + const Format& GetValidInternalFormat(wgpu::TextureFormat format) const; virtual CommandBufferBase* CreateCommandBuffer( CommandEncoderBase* encoder, @@ -143,7 +143,7 @@ namespace dawn_native { BufferBase* CreateBuffer(const BufferDescriptor* descriptor); DawnCreateBufferMappedResult CreateBufferMapped(const BufferDescriptor* descriptor); void CreateBufferMappedAsync(const BufferDescriptor* descriptor, - dawn::BufferCreateMappedCallback callback, + wgpu::BufferCreateMappedCallback callback, void* userdata); CommandEncoderBase* CreateCommandEncoder(const CommandEncoderDescriptor* descriptor); ComputePipelineBase* CreateComputePipeline(const ComputePipelineDescriptor* descriptor); @@ -159,13 +159,13 @@ namespace dawn_native { TextureViewBase* CreateTextureView(TextureBase* texture, const TextureViewDescriptor* descriptor); - void InjectError(dawn::ErrorType type, const char* message); + void InjectError(wgpu::ErrorType type, const char* message); void Tick(); - void SetUncapturedErrorCallback(dawn::ErrorCallback callback, void* userdata); - void PushErrorScope(dawn::ErrorFilter filter); - bool PopErrorScope(dawn::ErrorCallback callback, void* userdata); + void SetUncapturedErrorCallback(wgpu::ErrorCallback callback, void* userdata); + void PushErrorScope(wgpu::ErrorFilter filter); + bool PopErrorScope(wgpu::ErrorCallback callback, void* userdata); ErrorScope* GetCurrentErrorScope(); void Reference(); @@ -261,7 +261,7 @@ namespace dawn_native { std::unique_ptr mCaches; struct DeferredCreateBufferMappedAsync { - dawn::BufferCreateMappedCallback callback; + wgpu::BufferCreateMappedCallback callback; DawnBufferMapAsyncStatus status; DawnCreateBufferMappedResult result; void* userdata; diff --git a/src/dawn_native/EncodingContext.cpp b/src/dawn_native/EncodingContext.cpp index 121a890992..ea156a605b 100644 --- a/src/dawn_native/EncodingContext.cpp +++ b/src/dawn_native/EncodingContext.cpp @@ -45,7 +45,7 @@ namespace dawn_native { return &mIterator; } - void EncodingContext::HandleError(dawn::ErrorType type, const char* message) { + void EncodingContext::HandleError(wgpu::ErrorType type, const char* message) { if (!IsFinished()) { // If the encoding context is not finished, errors are deferred until // Finish() is called. diff --git a/src/dawn_native/EncodingContext.h b/src/dawn_native/EncodingContext.h index 831db7dcc2..ecb0505745 100644 --- a/src/dawn_native/EncodingContext.h +++ b/src/dawn_native/EncodingContext.h @@ -38,7 +38,7 @@ namespace dawn_native { CommandIterator* GetIterator(); // Functions to handle encoder errors - void HandleError(dawn::ErrorType type, const char* message); + void HandleError(wgpu::ErrorType type, const char* message); inline void ConsumeError(ErrorData* error) { HandleError(error->GetType(), error->GetMessage().c_str()); @@ -58,10 +58,10 @@ namespace dawn_native { if (DAWN_UNLIKELY(encoder != mCurrentEncoder)) { if (mCurrentEncoder != mTopLevelEncoder) { // The top level encoder was used when a pass encoder was current. - HandleError(dawn::ErrorType::Validation, + HandleError(wgpu::ErrorType::Validation, "Command cannot be recorded inside a pass"); } else { - HandleError(dawn::ErrorType::Validation, + HandleError(wgpu::ErrorType::Validation, "Recording in an error or already ended pass encoder"); } return false; diff --git a/src/dawn_native/ErrorData.cpp b/src/dawn_native/ErrorData.cpp index 06be01e989..2cd01da277 100644 --- a/src/dawn_native/ErrorData.cpp +++ b/src/dawn_native/ErrorData.cpp @@ -38,16 +38,16 @@ namespace dawn_native { return mType; } - dawn::ErrorType ErrorData::GetType() const { + wgpu::ErrorType ErrorData::GetType() const { switch (mType) { case InternalErrorType::Validation: - return dawn::ErrorType::Validation; + return wgpu::ErrorType::Validation; case InternalErrorType::OutOfMemory: - return dawn::ErrorType::OutOfMemory; + return wgpu::ErrorType::OutOfMemory; case InternalErrorType::DeviceLost: - return dawn::ErrorType::DeviceLost; + return wgpu::ErrorType::DeviceLost; default: - return dawn::ErrorType::Unknown; + return wgpu::ErrorType::Unknown; } } diff --git a/src/dawn_native/ErrorData.h b/src/dawn_native/ErrorData.h index fdc7623069..a73d90dd23 100644 --- a/src/dawn_native/ErrorData.h +++ b/src/dawn_native/ErrorData.h @@ -44,7 +44,7 @@ namespace dawn_native { void AppendBacktrace(const char* file, const char* function, int line); InternalErrorType GetInternalType() const; - dawn::ErrorType GetType() const; + wgpu::ErrorType GetType() const; const std::string& GetMessage() const; const std::vector& GetBacktrace() const; diff --git a/src/dawn_native/ErrorScope.cpp b/src/dawn_native/ErrorScope.cpp index 1758ef71b3..2facb8be5c 100644 --- a/src/dawn_native/ErrorScope.cpp +++ b/src/dawn_native/ErrorScope.cpp @@ -20,7 +20,7 @@ namespace dawn_native { ErrorScope::ErrorScope() = default; - ErrorScope::ErrorScope(dawn::ErrorFilter errorFilter, ErrorScope* parent) + ErrorScope::ErrorScope(wgpu::ErrorFilter errorFilter, ErrorScope* parent) : RefCounted(), mErrorFilter(errorFilter), mParent(parent) { ASSERT(mParent.Get() != nullptr); } @@ -29,10 +29,10 @@ namespace dawn_native { if (mCallback == nullptr || IsRoot()) { return; } - mCallback(static_cast(mErrorType), mErrorMessage.c_str(), mUserdata); + mCallback(static_cast(mErrorType), mErrorMessage.c_str(), mUserdata); } - void ErrorScope::SetCallback(dawn::ErrorCallback callback, void* userdata) { + void ErrorScope::SetCallback(wgpu::ErrorCallback callback, void* userdata) { mCallback = callback; mUserdata = userdata; } @@ -45,28 +45,28 @@ namespace dawn_native { return mParent.Get() == nullptr; } - void ErrorScope::HandleError(dawn::ErrorType type, const char* message) { + void ErrorScope::HandleError(wgpu::ErrorType type, const char* message) { HandleErrorImpl(this, type, message); } // static - void ErrorScope::HandleErrorImpl(ErrorScope* scope, dawn::ErrorType type, const char* message) { + void ErrorScope::HandleErrorImpl(ErrorScope* scope, wgpu::ErrorType type, const char* message) { ErrorScope* currentScope = scope; for (; !currentScope->IsRoot(); currentScope = currentScope->GetParent()) { ASSERT(currentScope != nullptr); bool consumed = false; switch (type) { - case dawn::ErrorType::Validation: - if (currentScope->mErrorFilter != dawn::ErrorFilter::Validation) { + case wgpu::ErrorType::Validation: + if (currentScope->mErrorFilter != wgpu::ErrorFilter::Validation) { // Error filter does not match. Move on to the next scope. continue; } consumed = true; break; - case dawn::ErrorType::OutOfMemory: - if (currentScope->mErrorFilter != dawn::ErrorFilter::OutOfMemory) { + case wgpu::ErrorType::OutOfMemory: + if (currentScope->mErrorFilter != wgpu::ErrorFilter::OutOfMemory) { // Error filter does not match. Move on to the next scope. continue; } @@ -75,19 +75,19 @@ namespace dawn_native { // Unknown and DeviceLost are fatal. All error scopes capture them. // |consumed| is false because these should bubble to all scopes. - case dawn::ErrorType::Unknown: - case dawn::ErrorType::DeviceLost: + case wgpu::ErrorType::Unknown: + case wgpu::ErrorType::DeviceLost: consumed = false; break; - case dawn::ErrorType::NoError: + case wgpu::ErrorType::NoError: default: UNREACHABLE(); return; } // Record the error if the scope doesn't have one yet. - if (currentScope->mErrorType == dawn::ErrorType::NoError) { + if (currentScope->mErrorType == wgpu::ErrorType::NoError) { currentScope->mErrorType = type; currentScope->mErrorMessage = message; } @@ -100,14 +100,14 @@ namespace dawn_native { // The root error scope captures all uncaptured errors. ASSERT(currentScope->IsRoot()); if (currentScope->mCallback) { - currentScope->mCallback(static_cast(type), message, + currentScope->mCallback(static_cast(type), message, currentScope->mUserdata); } } void ErrorScope::Destroy() { if (!IsRoot()) { - mErrorType = dawn::ErrorType::Unknown; + mErrorType = wgpu::ErrorType::Unknown; mErrorMessage = "Error scope destroyed"; } } diff --git a/src/dawn_native/ErrorScope.h b/src/dawn_native/ErrorScope.h index f3218cb41e..fb0bc67e3d 100644 --- a/src/dawn_native/ErrorScope.h +++ b/src/dawn_native/ErrorScope.h @@ -38,27 +38,27 @@ namespace dawn_native { class ErrorScope : public RefCounted { public: ErrorScope(); // Constructor for the root error scope. - ErrorScope(dawn::ErrorFilter errorFilter, ErrorScope* parent); + ErrorScope(wgpu::ErrorFilter errorFilter, ErrorScope* parent); ~ErrorScope(); - void SetCallback(dawn::ErrorCallback callback, void* userdata); + void SetCallback(wgpu::ErrorCallback callback, void* userdata); ErrorScope* GetParent(); - void HandleError(dawn::ErrorType type, const char* message); + void HandleError(wgpu::ErrorType type, const char* message); void Destroy(); private: bool IsRoot() const; - static void HandleErrorImpl(ErrorScope* scope, dawn::ErrorType type, const char* message); + static void HandleErrorImpl(ErrorScope* scope, wgpu::ErrorType type, const char* message); - dawn::ErrorFilter mErrorFilter = dawn::ErrorFilter::None; + wgpu::ErrorFilter mErrorFilter = wgpu::ErrorFilter::None; Ref mParent = nullptr; - dawn::ErrorCallback mCallback = nullptr; + wgpu::ErrorCallback mCallback = nullptr; void* mUserdata = nullptr; - dawn::ErrorType mErrorType = dawn::ErrorType::NoError; + wgpu::ErrorType mErrorType = wgpu::ErrorType::NoError; std::string mErrorMessage = ""; }; diff --git a/src/dawn_native/Fence.cpp b/src/dawn_native/Fence.cpp index 55b6b332c9..c0195c4bed 100644 --- a/src/dawn_native/Fence.cpp +++ b/src/dawn_native/Fence.cpp @@ -64,7 +64,7 @@ namespace dawn_native { } void FenceBase::OnCompletion(uint64_t value, - dawn::FenceOnCompletionCallback callback, + wgpu::FenceOnCompletionCallback callback, void* userdata) { if (GetDevice()->ConsumedError(ValidateOnCompletion(value))) { callback(DAWN_FENCE_COMPLETION_STATUS_ERROR, userdata); diff --git a/src/dawn_native/Fence.h b/src/dawn_native/Fence.h index cd20d26a1b..7408261a47 100644 --- a/src/dawn_native/Fence.h +++ b/src/dawn_native/Fence.h @@ -40,7 +40,7 @@ namespace dawn_native { // Dawn API uint64_t GetCompletedValue() const; - void OnCompletion(uint64_t value, dawn::FenceOnCompletionCallback callback, void* userdata); + void OnCompletion(uint64_t value, wgpu::FenceOnCompletionCallback callback, void* userdata); protected: friend class QueueBase; @@ -54,7 +54,7 @@ namespace dawn_native { MaybeError ValidateOnCompletion(uint64_t value) const; struct OnCompletionData { - dawn::FenceOnCompletionCallback completionCallback = nullptr; + wgpu::FenceOnCompletionCallback completionCallback = nullptr; void* userdata = nullptr; }; diff --git a/src/dawn_native/Format.cpp b/src/dawn_native/Format.cpp index c604a87d9c..47b36ab303 100644 --- a/src/dawn_native/Format.cpp +++ b/src/dawn_native/Format.cpp @@ -38,23 +38,23 @@ namespace dawn_native { return aspect != Color; } - bool Format::HasComponentType(dawn::TextureComponentType componentType) const { + bool Format::HasComponentType(wgpu::TextureComponentType componentType) const { // Depth stencil textures need to be special cased but we don't support sampling them yet. if (aspect != Color) { return false; } // Check that Type is correctly mirrors TextureComponentType except for "Other". - static_assert(static_cast(Type::Float) == - dawn::TextureComponentType::Float, + static_assert(static_cast(Type::Float) == + wgpu::TextureComponentType::Float, ""); static_assert( - static_cast(Type::Sint) == dawn::TextureComponentType::Sint, + static_cast(Type::Sint) == wgpu::TextureComponentType::Sint, ""); static_assert( - static_cast(Type::Uint) == dawn::TextureComponentType::Uint, + static_cast(Type::Uint) == wgpu::TextureComponentType::Uint, ""); - return static_cast(type) == componentType; + return static_cast(type) == componentType; } size_t Format::GetIndex() const { @@ -65,10 +65,10 @@ namespace dawn_native { // For the enum for formats are packed but this might change when we have a broader extension // mechanism for webgpu.h. Formats start at 1 because 0 is the undefined format. - size_t ComputeFormatIndex(dawn::TextureFormat format) { + size_t ComputeFormatIndex(wgpu::TextureFormat format) { // This takes advantage of overflows to make the index of TextureFormat::Undefined outside // of the range of the FormatTable. - static_assert(static_cast(dawn::TextureFormat::Undefined) - 1 > kKnownFormatCount, + static_assert(static_cast(wgpu::TextureFormat::Undefined) - 1 > kKnownFormatCount, ""); return static_cast(static_cast(format) - 1); } @@ -92,7 +92,7 @@ namespace dawn_native { formatsSet.set(index); }; - auto AddColorFormat = [&AddFormat](dawn::TextureFormat format, bool renderable, + auto AddColorFormat = [&AddFormat](wgpu::TextureFormat format, bool renderable, uint32_t byteSize, Type type) { Format internalFormat; internalFormat.format = format; @@ -107,7 +107,7 @@ namespace dawn_native { AddFormat(internalFormat); }; - auto AddDepthStencilFormat = [&AddFormat](dawn::TextureFormat format, Format::Aspect aspect, + auto AddDepthStencilFormat = [&AddFormat](wgpu::TextureFormat format, Format::Aspect aspect, uint32_t byteSize) { Format internalFormat; internalFormat.format = format; @@ -122,7 +122,7 @@ namespace dawn_native { AddFormat(internalFormat); }; - auto AddCompressedFormat = [&AddFormat](dawn::TextureFormat format, uint32_t byteSize, + auto AddCompressedFormat = [&AddFormat](wgpu::TextureFormat format, uint32_t byteSize, uint32_t width, uint32_t height, bool isSupported) { Format internalFormat; internalFormat.format = format; @@ -140,74 +140,74 @@ namespace dawn_native { // clang-format off // 1 byte color formats - AddColorFormat(dawn::TextureFormat::R8Unorm, true, 1, Type::Float); - AddColorFormat(dawn::TextureFormat::R8Snorm, false, 1, Type::Float); - AddColorFormat(dawn::TextureFormat::R8Uint, true, 1, Type::Uint); - AddColorFormat(dawn::TextureFormat::R8Sint, true, 1, Type::Sint); + AddColorFormat(wgpu::TextureFormat::R8Unorm, true, 1, Type::Float); + AddColorFormat(wgpu::TextureFormat::R8Snorm, false, 1, Type::Float); + AddColorFormat(wgpu::TextureFormat::R8Uint, true, 1, Type::Uint); + AddColorFormat(wgpu::TextureFormat::R8Sint, true, 1, Type::Sint); // 2 bytes color formats - AddColorFormat(dawn::TextureFormat::R16Uint, true, 2, Type::Uint); - AddColorFormat(dawn::TextureFormat::R16Sint, true, 2, Type::Sint); - AddColorFormat(dawn::TextureFormat::R16Float, true, 2, Type::Float); - AddColorFormat(dawn::TextureFormat::RG8Unorm, true, 2, Type::Float); - AddColorFormat(dawn::TextureFormat::RG8Snorm, false, 2, Type::Float); - AddColorFormat(dawn::TextureFormat::RG8Uint, true, 2, Type::Uint); - AddColorFormat(dawn::TextureFormat::RG8Sint, true, 2, Type::Sint); + AddColorFormat(wgpu::TextureFormat::R16Uint, true, 2, Type::Uint); + AddColorFormat(wgpu::TextureFormat::R16Sint, true, 2, Type::Sint); + AddColorFormat(wgpu::TextureFormat::R16Float, true, 2, Type::Float); + AddColorFormat(wgpu::TextureFormat::RG8Unorm, true, 2, Type::Float); + AddColorFormat(wgpu::TextureFormat::RG8Snorm, false, 2, Type::Float); + AddColorFormat(wgpu::TextureFormat::RG8Uint, true, 2, Type::Uint); + AddColorFormat(wgpu::TextureFormat::RG8Sint, true, 2, Type::Sint); // 4 bytes color formats - AddColorFormat(dawn::TextureFormat::R32Uint, true, 4, Type::Uint); - AddColorFormat(dawn::TextureFormat::R32Sint, true, 4, Type::Sint); - AddColorFormat(dawn::TextureFormat::R32Float, true, 4, Type::Float); - AddColorFormat(dawn::TextureFormat::RG16Uint, true, 4, Type::Uint); - AddColorFormat(dawn::TextureFormat::RG16Sint, true, 4, Type::Sint); - AddColorFormat(dawn::TextureFormat::RG16Float, true, 4, Type::Float); - AddColorFormat(dawn::TextureFormat::RGBA8Unorm, true, 4, Type::Float); - AddColorFormat(dawn::TextureFormat::RGBA8UnormSrgb, true, 4, Type::Float); - AddColorFormat(dawn::TextureFormat::RGBA8Snorm, false, 4, Type::Float); - AddColorFormat(dawn::TextureFormat::RGBA8Uint, true, 4, Type::Uint); - AddColorFormat(dawn::TextureFormat::RGBA8Sint, true, 4, Type::Sint); - AddColorFormat(dawn::TextureFormat::BGRA8Unorm, true, 4, Type::Float); - AddColorFormat(dawn::TextureFormat::BGRA8UnormSrgb, true, 4, Type::Float); - AddColorFormat(dawn::TextureFormat::RGB10A2Unorm, true, 4, Type::Float); + AddColorFormat(wgpu::TextureFormat::R32Uint, true, 4, Type::Uint); + AddColorFormat(wgpu::TextureFormat::R32Sint, true, 4, Type::Sint); + AddColorFormat(wgpu::TextureFormat::R32Float, true, 4, Type::Float); + AddColorFormat(wgpu::TextureFormat::RG16Uint, true, 4, Type::Uint); + AddColorFormat(wgpu::TextureFormat::RG16Sint, true, 4, Type::Sint); + AddColorFormat(wgpu::TextureFormat::RG16Float, true, 4, Type::Float); + AddColorFormat(wgpu::TextureFormat::RGBA8Unorm, true, 4, Type::Float); + AddColorFormat(wgpu::TextureFormat::RGBA8UnormSrgb, true, 4, Type::Float); + AddColorFormat(wgpu::TextureFormat::RGBA8Snorm, false, 4, Type::Float); + AddColorFormat(wgpu::TextureFormat::RGBA8Uint, true, 4, Type::Uint); + AddColorFormat(wgpu::TextureFormat::RGBA8Sint, true, 4, Type::Sint); + AddColorFormat(wgpu::TextureFormat::BGRA8Unorm, true, 4, Type::Float); + AddColorFormat(wgpu::TextureFormat::BGRA8UnormSrgb, true, 4, Type::Float); + AddColorFormat(wgpu::TextureFormat::RGB10A2Unorm, true, 4, Type::Float); - AddColorFormat(dawn::TextureFormat::RG11B10Float, false, 4, Type::Float); + AddColorFormat(wgpu::TextureFormat::RG11B10Float, false, 4, Type::Float); // 8 bytes color formats - AddColorFormat(dawn::TextureFormat::RG32Uint, true, 8, Type::Uint); - AddColorFormat(dawn::TextureFormat::RG32Sint, true, 8, Type::Sint); - AddColorFormat(dawn::TextureFormat::RG32Float, true, 8, Type::Float); - AddColorFormat(dawn::TextureFormat::RGBA16Uint, true, 8, Type::Uint); - AddColorFormat(dawn::TextureFormat::RGBA16Sint, true, 8, Type::Sint); - AddColorFormat(dawn::TextureFormat::RGBA16Float, true, 8, Type::Float); + AddColorFormat(wgpu::TextureFormat::RG32Uint, true, 8, Type::Uint); + AddColorFormat(wgpu::TextureFormat::RG32Sint, true, 8, Type::Sint); + AddColorFormat(wgpu::TextureFormat::RG32Float, true, 8, Type::Float); + AddColorFormat(wgpu::TextureFormat::RGBA16Uint, true, 8, Type::Uint); + AddColorFormat(wgpu::TextureFormat::RGBA16Sint, true, 8, Type::Sint); + AddColorFormat(wgpu::TextureFormat::RGBA16Float, true, 8, Type::Float); // 16 bytes color formats - AddColorFormat(dawn::TextureFormat::RGBA32Uint, true, 16, Type::Uint); - AddColorFormat(dawn::TextureFormat::RGBA32Sint, true, 16, Type::Sint); - AddColorFormat(dawn::TextureFormat::RGBA32Float, true, 16, Type::Float); + AddColorFormat(wgpu::TextureFormat::RGBA32Uint, true, 16, Type::Uint); + AddColorFormat(wgpu::TextureFormat::RGBA32Sint, true, 16, Type::Sint); + AddColorFormat(wgpu::TextureFormat::RGBA32Float, true, 16, Type::Float); // Depth stencil formats - AddDepthStencilFormat(dawn::TextureFormat::Depth32Float, Aspect::Depth, 4); - AddDepthStencilFormat(dawn::TextureFormat::Depth24Plus, Aspect::Depth, 4); + AddDepthStencilFormat(wgpu::TextureFormat::Depth32Float, Aspect::Depth, 4); + AddDepthStencilFormat(wgpu::TextureFormat::Depth24Plus, Aspect::Depth, 4); // TODO(cwallez@chromium.org): It isn't clear if this format should be copyable // because its size isn't well defined, is it 4, 5 or 8? - AddDepthStencilFormat(dawn::TextureFormat::Depth24PlusStencil8, Aspect::DepthStencil, 4); + AddDepthStencilFormat(wgpu::TextureFormat::Depth24PlusStencil8, Aspect::DepthStencil, 4); // BC compressed formats bool isBCFormatSupported = device->IsExtensionEnabled(Extension::TextureCompressionBC); - AddCompressedFormat(dawn::TextureFormat::BC1RGBAUnorm, 8, 4, 4, isBCFormatSupported); - AddCompressedFormat(dawn::TextureFormat::BC1RGBAUnormSrgb, 8, 4, 4, isBCFormatSupported); - AddCompressedFormat(dawn::TextureFormat::BC4RSnorm, 8, 4, 4, isBCFormatSupported); - AddCompressedFormat(dawn::TextureFormat::BC4RUnorm, 8, 4, 4, isBCFormatSupported); - AddCompressedFormat(dawn::TextureFormat::BC2RGBAUnorm, 16, 4, 4, isBCFormatSupported); - AddCompressedFormat(dawn::TextureFormat::BC2RGBAUnormSrgb, 16, 4, 4, isBCFormatSupported); - AddCompressedFormat(dawn::TextureFormat::BC3RGBAUnorm, 16, 4, 4, isBCFormatSupported); - AddCompressedFormat(dawn::TextureFormat::BC3RGBAUnormSrgb, 16, 4, 4, isBCFormatSupported); - AddCompressedFormat(dawn::TextureFormat::BC5RGSnorm, 16, 4, 4, isBCFormatSupported); - AddCompressedFormat(dawn::TextureFormat::BC5RGUnorm, 16, 4, 4, isBCFormatSupported); - AddCompressedFormat(dawn::TextureFormat::BC6HRGBSfloat, 16, 4, 4, isBCFormatSupported); - AddCompressedFormat(dawn::TextureFormat::BC6HRGBUfloat, 16, 4, 4, isBCFormatSupported); - AddCompressedFormat(dawn::TextureFormat::BC7RGBAUnorm, 16, 4, 4, isBCFormatSupported); - AddCompressedFormat(dawn::TextureFormat::BC7RGBAUnormSrgb, 16, 4, 4, isBCFormatSupported); + AddCompressedFormat(wgpu::TextureFormat::BC1RGBAUnorm, 8, 4, 4, isBCFormatSupported); + AddCompressedFormat(wgpu::TextureFormat::BC1RGBAUnormSrgb, 8, 4, 4, isBCFormatSupported); + AddCompressedFormat(wgpu::TextureFormat::BC4RSnorm, 8, 4, 4, isBCFormatSupported); + AddCompressedFormat(wgpu::TextureFormat::BC4RUnorm, 8, 4, 4, isBCFormatSupported); + AddCompressedFormat(wgpu::TextureFormat::BC2RGBAUnorm, 16, 4, 4, isBCFormatSupported); + AddCompressedFormat(wgpu::TextureFormat::BC2RGBAUnormSrgb, 16, 4, 4, isBCFormatSupported); + AddCompressedFormat(wgpu::TextureFormat::BC3RGBAUnorm, 16, 4, 4, isBCFormatSupported); + AddCompressedFormat(wgpu::TextureFormat::BC3RGBAUnormSrgb, 16, 4, 4, isBCFormatSupported); + AddCompressedFormat(wgpu::TextureFormat::BC5RGSnorm, 16, 4, 4, isBCFormatSupported); + AddCompressedFormat(wgpu::TextureFormat::BC5RGUnorm, 16, 4, 4, isBCFormatSupported); + AddCompressedFormat(wgpu::TextureFormat::BC6HRGBSfloat, 16, 4, 4, isBCFormatSupported); + AddCompressedFormat(wgpu::TextureFormat::BC6HRGBUfloat, 16, 4, 4, isBCFormatSupported); + AddCompressedFormat(wgpu::TextureFormat::BC7RGBAUnorm, 16, 4, 4, isBCFormatSupported); + AddCompressedFormat(wgpu::TextureFormat::BC7RGBAUnormSrgb, 16, 4, 4, isBCFormatSupported); // clang-format on diff --git a/src/dawn_native/Format.h b/src/dawn_native/Format.h index 4ec19b8b91..2c35b1b9a0 100644 --- a/src/dawn_native/Format.h +++ b/src/dawn_native/Format.h @@ -29,7 +29,7 @@ namespace dawn_native { // exact number of known format. static constexpr size_t kKnownFormatCount = 52; - // A dawn::TextureFormat along with all the information about it necessary for validation. + // A wgpu::TextureFormat along with all the information about it necessary for validation. struct Format { enum Aspect { Color, @@ -45,7 +45,7 @@ namespace dawn_native { Other, }; - dawn::TextureFormat format; + wgpu::TextureFormat format; bool isRenderable; bool isCompressed; // A format can be known but not supported because it is part of a disabled extension. @@ -61,7 +61,7 @@ namespace dawn_native { bool HasDepth() const; bool HasStencil() const; bool HasDepthOrStencil() const; - bool HasComponentType(dawn::TextureComponentType componentType) const; + bool HasComponentType(wgpu::TextureComponentType componentType) const; // The index of the format in the list of all known formats: a unique number for each format // in [0, kKnownFormatCount) @@ -73,7 +73,7 @@ namespace dawn_native { using FormatTable = std::array; // Returns the index of a format in the FormatTable. - size_t ComputeFormatIndex(dawn::TextureFormat format); + size_t ComputeFormatIndex(wgpu::TextureFormat format); // Builds the format table with the extensions enabled on the device. FormatTable BuildFormatTable(const DeviceBase* device); diff --git a/src/dawn_native/PassResourceUsage.h b/src/dawn_native/PassResourceUsage.h index eebeda6db1..226ad3167d 100644 --- a/src/dawn_native/PassResourceUsage.h +++ b/src/dawn_native/PassResourceUsage.h @@ -30,10 +30,10 @@ namespace dawn_native { // re-compute it. struct PassResourceUsage { std::vector buffers; - std::vector bufferUsages; + std::vector bufferUsages; std::vector textures; - std::vector textureUsages; + std::vector textureUsages; }; struct CommandBufferResourceUsage { diff --git a/src/dawn_native/PassResourceUsageTracker.cpp b/src/dawn_native/PassResourceUsageTracker.cpp index 5867eb05b2..18980b8460 100644 --- a/src/dawn_native/PassResourceUsageTracker.cpp +++ b/src/dawn_native/PassResourceUsageTracker.cpp @@ -19,13 +19,13 @@ namespace dawn_native { - void PassResourceUsageTracker::BufferUsedAs(BufferBase* buffer, dawn::BufferUsage usage) { + void PassResourceUsageTracker::BufferUsedAs(BufferBase* buffer, wgpu::BufferUsage usage) { // std::map's operator[] will create the key and return 0 if the key didn't exist // before. mBufferUsages[buffer] |= usage; } - void PassResourceUsageTracker::TextureUsedAs(TextureBase* texture, dawn::TextureUsage usage) { + void PassResourceUsageTracker::TextureUsedAs(TextureBase* texture, wgpu::TextureUsage usage) { // std::map's operator[] will create the key and return 0 if the key didn't exist // before. mTextureUsages[texture] |= usage; @@ -44,14 +44,14 @@ namespace dawn_native { // Buffers can only be used as single-write or multiple read. for (auto& it : mBufferUsages) { BufferBase* buffer = it.first; - dawn::BufferUsage usage = it.second; + wgpu::BufferUsage usage = it.second; if (usage & ~buffer->GetUsage()) { return DAWN_VALIDATION_ERROR("Buffer missing usage for the pass"); } bool readOnly = (usage & kReadOnlyBufferUsages) == usage; - bool singleUse = dawn::HasZeroOrOneBits(usage); + bool singleUse = wgpu::HasZeroOrOneBits(usage); if (!readOnly && !singleUse) { return DAWN_VALIDATION_ERROR( @@ -63,7 +63,7 @@ namespace dawn_native { // TODO(cwallez@chromium.org): implement per-subresource tracking for (auto& it : mTextureUsages) { TextureBase* texture = it.first; - dawn::TextureUsage usage = it.second; + wgpu::TextureUsage usage = it.second; if (usage & ~texture->GetUsage()) { return DAWN_VALIDATION_ERROR("Texture missing usage for the pass"); @@ -71,7 +71,7 @@ namespace dawn_native { // For textures the only read-only usage in a pass is Sampled, so checking the // usage constraint simplifies to checking a single usage bit is set. - if (!dawn::HasZeroOrOneBits(it.second)) { + if (!wgpu::HasZeroOrOneBits(it.second)) { return DAWN_VALIDATION_ERROR("Texture used with more than one usage in pass"); } } diff --git a/src/dawn_native/PassResourceUsageTracker.h b/src/dawn_native/PassResourceUsageTracker.h index 48cd01e01d..ff168fb58c 100644 --- a/src/dawn_native/PassResourceUsageTracker.h +++ b/src/dawn_native/PassResourceUsageTracker.h @@ -33,8 +33,8 @@ namespace dawn_native { // information. class PassResourceUsageTracker { public: - void BufferUsedAs(BufferBase* buffer, dawn::BufferUsage usage); - void TextureUsedAs(TextureBase* texture, dawn::TextureUsage usage); + void BufferUsedAs(BufferBase* buffer, wgpu::BufferUsage usage); + void TextureUsedAs(TextureBase* texture, wgpu::TextureUsage usage); MaybeError ValidateComputePassUsages() const; MaybeError ValidateRenderPassUsages() const; @@ -46,8 +46,8 @@ namespace dawn_native { // Performs the per-pass usage validation checks MaybeError ValidateUsages() const; - std::map mBufferUsages; - std::map mTextureUsages; + std::map mBufferUsages; + std::map mTextureUsages; }; } // namespace dawn_native diff --git a/src/dawn_native/PerStage.cpp b/src/dawn_native/PerStage.cpp index c4837c7b5f..198d99dbdc 100644 --- a/src/dawn_native/PerStage.cpp +++ b/src/dawn_native/PerStage.cpp @@ -16,14 +16,14 @@ namespace dawn_native { - BitSetIterator IterateStages(dawn::ShaderStage stages) { + BitSetIterator IterateStages(wgpu::ShaderStage stages) { std::bitset bits(static_cast(stages)); return BitSetIterator(bits); } - dawn::ShaderStage StageBit(SingleShaderStage stage) { + wgpu::ShaderStage StageBit(SingleShaderStage stage) { ASSERT(static_cast(stage) < kNumStages); - return static_cast(1 << static_cast(stage)); + return static_cast(1 << static_cast(stage)); } } // namespace dawn_native diff --git a/src/dawn_native/PerStage.h b/src/dawn_native/PerStage.h index ac92b5b78d..be9f4c459d 100644 --- a/src/dawn_native/PerStage.h +++ b/src/dawn_native/PerStage.h @@ -31,21 +31,21 @@ namespace dawn_native { static_assert(static_cast(SingleShaderStage::Fragment) < kNumStages, ""); static_assert(static_cast(SingleShaderStage::Compute) < kNumStages, ""); - static_assert(static_cast(dawn::ShaderStage::Vertex) == + static_assert(static_cast(wgpu::ShaderStage::Vertex) == (1 << static_cast(SingleShaderStage::Vertex)), ""); - static_assert(static_cast(dawn::ShaderStage::Fragment) == + static_assert(static_cast(wgpu::ShaderStage::Fragment) == (1 << static_cast(SingleShaderStage::Fragment)), ""); - static_assert(static_cast(dawn::ShaderStage::Compute) == + static_assert(static_cast(wgpu::ShaderStage::Compute) == (1 << static_cast(SingleShaderStage::Compute)), ""); - BitSetIterator IterateStages(dawn::ShaderStage stages); - dawn::ShaderStage StageBit(SingleShaderStage stage); + BitSetIterator IterateStages(wgpu::ShaderStage stages); + wgpu::ShaderStage StageBit(SingleShaderStage stage); - static constexpr dawn::ShaderStage kAllStages = - static_cast((1 << kNumStages) - 1); + static constexpr wgpu::ShaderStage kAllStages = + static_cast((1 << kNumStages) - 1); template class PerStage { @@ -64,12 +64,12 @@ namespace dawn_native { return mData[static_cast(stage)]; } - T& operator[](dawn::ShaderStage stageBit) { + T& operator[](wgpu::ShaderStage stageBit) { uint32_t bit = static_cast(stageBit); DAWN_ASSERT(bit != 0 && IsPowerOfTwo(bit) && bit <= (1 << kNumStages)); return mData[Log2(bit)]; } - const T& operator[](dawn::ShaderStage stageBit) const { + const T& operator[](wgpu::ShaderStage stageBit) const { uint32_t bit = static_cast(stageBit); DAWN_ASSERT(bit != 0 && IsPowerOfTwo(bit) && bit <= (1 << kNumStages)); return mData[Log2(bit)]; diff --git a/src/dawn_native/Pipeline.cpp b/src/dawn_native/Pipeline.cpp index a8c6e9b711..246afe9a81 100644 --- a/src/dawn_native/Pipeline.cpp +++ b/src/dawn_native/Pipeline.cpp @@ -42,7 +42,7 @@ namespace dawn_native { PipelineBase::PipelineBase(DeviceBase* device, PipelineLayoutBase* layout, - dawn::ShaderStage stages) + wgpu::ShaderStage stages) : ObjectBase(device), mStageMask(stages), mLayout(layout) { } @@ -50,7 +50,7 @@ namespace dawn_native { : ObjectBase(device, tag) { } - dawn::ShaderStage PipelineBase::GetStageMask() const { + wgpu::ShaderStage PipelineBase::GetStageMask() const { ASSERT(!IsError()); return mStageMask; } diff --git a/src/dawn_native/Pipeline.h b/src/dawn_native/Pipeline.h index 21599548af..5373bd0123 100644 --- a/src/dawn_native/Pipeline.h +++ b/src/dawn_native/Pipeline.h @@ -35,16 +35,16 @@ namespace dawn_native { class PipelineBase : public ObjectBase { public: - dawn::ShaderStage GetStageMask() const; + wgpu::ShaderStage GetStageMask() const; PipelineLayoutBase* GetLayout(); const PipelineLayoutBase* GetLayout() const; protected: - PipelineBase(DeviceBase* device, PipelineLayoutBase* layout, dawn::ShaderStage stages); + PipelineBase(DeviceBase* device, PipelineLayoutBase* layout, wgpu::ShaderStage stages); PipelineBase(DeviceBase* device, ObjectBase::ErrorTag tag); private: - dawn::ShaderStage mStageMask; + wgpu::ShaderStage mStageMask; Ref mLayout; }; diff --git a/src/dawn_native/RenderBundleEncoder.cpp b/src/dawn_native/RenderBundleEncoder.cpp index 8a7e99a58d..60598dd5ef 100644 --- a/src/dawn_native/RenderBundleEncoder.cpp +++ b/src/dawn_native/RenderBundleEncoder.cpp @@ -24,7 +24,7 @@ namespace dawn_native { MaybeError ValidateColorAttachmentFormat(const DeviceBase* device, - dawn::TextureFormat textureFormat) { + wgpu::TextureFormat textureFormat) { DAWN_TRY(ValidateTextureFormat(textureFormat)); const Format* format = nullptr; DAWN_TRY_ASSIGN(format, device->GetInternalFormat(textureFormat)); @@ -36,7 +36,7 @@ namespace dawn_native { } MaybeError ValidateDepthStencilAttachmentFormat(const DeviceBase* device, - dawn::TextureFormat textureFormat) { + wgpu::TextureFormat textureFormat) { DAWN_TRY(ValidateTextureFormat(textureFormat)); const Format* format = nullptr; DAWN_TRY_ASSIGN(format, device->GetInternalFormat(textureFormat)); @@ -60,7 +60,7 @@ namespace dawn_native { } if (descriptor->colorFormatsCount == 0 && - descriptor->depthStencilFormat == dawn::TextureFormat::Undefined) { + descriptor->depthStencilFormat == wgpu::TextureFormat::Undefined) { return DAWN_VALIDATION_ERROR("Should have at least one attachment format"); } @@ -68,7 +68,7 @@ namespace dawn_native { DAWN_TRY(ValidateColorAttachmentFormat(device, descriptor->colorFormats[i])); } - if (descriptor->depthStencilFormat != dawn::TextureFormat::Undefined) { + if (descriptor->depthStencilFormat != wgpu::TextureFormat::Undefined) { DAWN_TRY(ValidateDepthStencilAttachmentFormat(device, descriptor->depthStencilFormat)); } diff --git a/src/dawn_native/RenderPipeline.cpp b/src/dawn_native/RenderPipeline.cpp index daba3a8ff2..69bc2cd096 100644 --- a/src/dawn_native/RenderPipeline.cpp +++ b/src/dawn_native/RenderPipeline.cpp @@ -177,100 +177,100 @@ namespace dawn_native { } // anonymous namespace // Helper functions - size_t IndexFormatSize(dawn::IndexFormat format) { + size_t IndexFormatSize(wgpu::IndexFormat format) { switch (format) { - case dawn::IndexFormat::Uint16: + case wgpu::IndexFormat::Uint16: return sizeof(uint16_t); - case dawn::IndexFormat::Uint32: + case wgpu::IndexFormat::Uint32: return sizeof(uint32_t); default: UNREACHABLE(); } } - uint32_t VertexFormatNumComponents(dawn::VertexFormat format) { + uint32_t VertexFormatNumComponents(wgpu::VertexFormat format) { switch (format) { - case dawn::VertexFormat::UChar4: - case dawn::VertexFormat::Char4: - case dawn::VertexFormat::UChar4Norm: - case dawn::VertexFormat::Char4Norm: - case dawn::VertexFormat::UShort4: - case dawn::VertexFormat::Short4: - case dawn::VertexFormat::UShort4Norm: - case dawn::VertexFormat::Short4Norm: - case dawn::VertexFormat::Half4: - case dawn::VertexFormat::Float4: - case dawn::VertexFormat::UInt4: - case dawn::VertexFormat::Int4: + case wgpu::VertexFormat::UChar4: + case wgpu::VertexFormat::Char4: + case wgpu::VertexFormat::UChar4Norm: + case wgpu::VertexFormat::Char4Norm: + case wgpu::VertexFormat::UShort4: + case wgpu::VertexFormat::Short4: + case wgpu::VertexFormat::UShort4Norm: + case wgpu::VertexFormat::Short4Norm: + case wgpu::VertexFormat::Half4: + case wgpu::VertexFormat::Float4: + case wgpu::VertexFormat::UInt4: + case wgpu::VertexFormat::Int4: return 4; - case dawn::VertexFormat::Float3: - case dawn::VertexFormat::UInt3: - case dawn::VertexFormat::Int3: + case wgpu::VertexFormat::Float3: + case wgpu::VertexFormat::UInt3: + case wgpu::VertexFormat::Int3: return 3; - case dawn::VertexFormat::UChar2: - case dawn::VertexFormat::Char2: - case dawn::VertexFormat::UChar2Norm: - case dawn::VertexFormat::Char2Norm: - case dawn::VertexFormat::UShort2: - case dawn::VertexFormat::Short2: - case dawn::VertexFormat::UShort2Norm: - case dawn::VertexFormat::Short2Norm: - case dawn::VertexFormat::Half2: - case dawn::VertexFormat::Float2: - case dawn::VertexFormat::UInt2: - case dawn::VertexFormat::Int2: + case wgpu::VertexFormat::UChar2: + case wgpu::VertexFormat::Char2: + case wgpu::VertexFormat::UChar2Norm: + case wgpu::VertexFormat::Char2Norm: + case wgpu::VertexFormat::UShort2: + case wgpu::VertexFormat::Short2: + case wgpu::VertexFormat::UShort2Norm: + case wgpu::VertexFormat::Short2Norm: + case wgpu::VertexFormat::Half2: + case wgpu::VertexFormat::Float2: + case wgpu::VertexFormat::UInt2: + case wgpu::VertexFormat::Int2: return 2; - case dawn::VertexFormat::Float: - case dawn::VertexFormat::UInt: - case dawn::VertexFormat::Int: + case wgpu::VertexFormat::Float: + case wgpu::VertexFormat::UInt: + case wgpu::VertexFormat::Int: return 1; default: UNREACHABLE(); } } - size_t VertexFormatComponentSize(dawn::VertexFormat format) { + size_t VertexFormatComponentSize(wgpu::VertexFormat format) { switch (format) { - case dawn::VertexFormat::UChar2: - case dawn::VertexFormat::UChar4: - case dawn::VertexFormat::Char2: - case dawn::VertexFormat::Char4: - case dawn::VertexFormat::UChar2Norm: - case dawn::VertexFormat::UChar4Norm: - case dawn::VertexFormat::Char2Norm: - case dawn::VertexFormat::Char4Norm: + case wgpu::VertexFormat::UChar2: + case wgpu::VertexFormat::UChar4: + case wgpu::VertexFormat::Char2: + case wgpu::VertexFormat::Char4: + case wgpu::VertexFormat::UChar2Norm: + case wgpu::VertexFormat::UChar4Norm: + case wgpu::VertexFormat::Char2Norm: + case wgpu::VertexFormat::Char4Norm: return sizeof(char); - case dawn::VertexFormat::UShort2: - case dawn::VertexFormat::UShort4: - case dawn::VertexFormat::UShort2Norm: - case dawn::VertexFormat::UShort4Norm: - case dawn::VertexFormat::Short2: - case dawn::VertexFormat::Short4: - case dawn::VertexFormat::Short2Norm: - case dawn::VertexFormat::Short4Norm: - case dawn::VertexFormat::Half2: - case dawn::VertexFormat::Half4: + case wgpu::VertexFormat::UShort2: + case wgpu::VertexFormat::UShort4: + case wgpu::VertexFormat::UShort2Norm: + case wgpu::VertexFormat::UShort4Norm: + case wgpu::VertexFormat::Short2: + case wgpu::VertexFormat::Short4: + case wgpu::VertexFormat::Short2Norm: + case wgpu::VertexFormat::Short4Norm: + case wgpu::VertexFormat::Half2: + case wgpu::VertexFormat::Half4: return sizeof(uint16_t); - case dawn::VertexFormat::Float: - case dawn::VertexFormat::Float2: - case dawn::VertexFormat::Float3: - case dawn::VertexFormat::Float4: + case wgpu::VertexFormat::Float: + case wgpu::VertexFormat::Float2: + case wgpu::VertexFormat::Float3: + case wgpu::VertexFormat::Float4: return sizeof(float); - case dawn::VertexFormat::UInt: - case dawn::VertexFormat::UInt2: - case dawn::VertexFormat::UInt3: - case dawn::VertexFormat::UInt4: - case dawn::VertexFormat::Int: - case dawn::VertexFormat::Int2: - case dawn::VertexFormat::Int3: - case dawn::VertexFormat::Int4: + case wgpu::VertexFormat::UInt: + case wgpu::VertexFormat::UInt2: + case wgpu::VertexFormat::UInt3: + case wgpu::VertexFormat::UInt4: + case wgpu::VertexFormat::Int: + case wgpu::VertexFormat::Int2: + case wgpu::VertexFormat::Int3: + case wgpu::VertexFormat::Int4: return sizeof(int32_t); default: UNREACHABLE(); } } - size_t VertexFormatSize(dawn::VertexFormat format) { + size_t VertexFormatSize(wgpu::VertexFormat format) { return VertexFormatNumComponents(format) * VertexFormatComponentSize(format); } @@ -344,23 +344,23 @@ namespace dawn_native { } bool StencilTestEnabled(const DepthStencilStateDescriptor* mDepthStencilState) { - return mDepthStencilState->stencilBack.compare != dawn::CompareFunction::Always || - mDepthStencilState->stencilBack.failOp != dawn::StencilOperation::Keep || - mDepthStencilState->stencilBack.depthFailOp != dawn::StencilOperation::Keep || - mDepthStencilState->stencilBack.passOp != dawn::StencilOperation::Keep || - mDepthStencilState->stencilFront.compare != dawn::CompareFunction::Always || - mDepthStencilState->stencilFront.failOp != dawn::StencilOperation::Keep || - mDepthStencilState->stencilFront.depthFailOp != dawn::StencilOperation::Keep || - mDepthStencilState->stencilFront.passOp != dawn::StencilOperation::Keep; + return mDepthStencilState->stencilBack.compare != wgpu::CompareFunction::Always || + mDepthStencilState->stencilBack.failOp != wgpu::StencilOperation::Keep || + mDepthStencilState->stencilBack.depthFailOp != wgpu::StencilOperation::Keep || + mDepthStencilState->stencilBack.passOp != wgpu::StencilOperation::Keep || + mDepthStencilState->stencilFront.compare != wgpu::CompareFunction::Always || + mDepthStencilState->stencilFront.failOp != wgpu::StencilOperation::Keep || + mDepthStencilState->stencilFront.depthFailOp != wgpu::StencilOperation::Keep || + mDepthStencilState->stencilFront.passOp != wgpu::StencilOperation::Keep; } bool BlendEnabled(const ColorStateDescriptor* mColorState) { - return mColorState->alphaBlend.operation != dawn::BlendOperation::Add || - mColorState->alphaBlend.srcFactor != dawn::BlendFactor::One || - mColorState->alphaBlend.dstFactor != dawn::BlendFactor::Zero || - mColorState->colorBlend.operation != dawn::BlendOperation::Add || - mColorState->colorBlend.srcFactor != dawn::BlendFactor::One || - mColorState->colorBlend.dstFactor != dawn::BlendFactor::Zero; + return mColorState->alphaBlend.operation != wgpu::BlendOperation::Add || + mColorState->alphaBlend.srcFactor != wgpu::BlendFactor::One || + mColorState->alphaBlend.dstFactor != wgpu::BlendFactor::Zero || + mColorState->colorBlend.operation != wgpu::BlendOperation::Add || + mColorState->colorBlend.srcFactor != wgpu::BlendFactor::One || + mColorState->colorBlend.dstFactor != wgpu::BlendFactor::Zero; } // RenderPipelineBase @@ -370,7 +370,7 @@ namespace dawn_native { bool blueprint) : PipelineBase(device, descriptor->layout, - dawn::ShaderStage::Vertex | dawn::ShaderStage::Fragment), + wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment), mAttachmentState(device->GetOrCreateAttachmentState(descriptor)), mPrimitiveTopology(descriptor->primitiveTopology), mSampleMask(descriptor->sampleMask), @@ -419,16 +419,16 @@ namespace dawn_native { // The values indicate that depth and stencil test are disabled when backends // set their own depth stencil states/descriptors according to the values in // mDepthStencilState. - mDepthStencilState.depthCompare = dawn::CompareFunction::Always; + mDepthStencilState.depthCompare = wgpu::CompareFunction::Always; mDepthStencilState.depthWriteEnabled = false; - mDepthStencilState.stencilBack.compare = dawn::CompareFunction::Always; - mDepthStencilState.stencilBack.failOp = dawn::StencilOperation::Keep; - mDepthStencilState.stencilBack.depthFailOp = dawn::StencilOperation::Keep; - mDepthStencilState.stencilBack.passOp = dawn::StencilOperation::Keep; - mDepthStencilState.stencilFront.compare = dawn::CompareFunction::Always; - mDepthStencilState.stencilFront.failOp = dawn::StencilOperation::Keep; - mDepthStencilState.stencilFront.depthFailOp = dawn::StencilOperation::Keep; - mDepthStencilState.stencilFront.passOp = dawn::StencilOperation::Keep; + mDepthStencilState.stencilBack.compare = wgpu::CompareFunction::Always; + mDepthStencilState.stencilBack.failOp = wgpu::StencilOperation::Keep; + mDepthStencilState.stencilBack.depthFailOp = wgpu::StencilOperation::Keep; + mDepthStencilState.stencilBack.passOp = wgpu::StencilOperation::Keep; + mDepthStencilState.stencilFront.compare = wgpu::CompareFunction::Always; + mDepthStencilState.stencilFront.failOp = wgpu::StencilOperation::Keep; + mDepthStencilState.stencilFront.depthFailOp = wgpu::StencilOperation::Keep; + mDepthStencilState.stencilFront.passOp = wgpu::StencilOperation::Keep; mDepthStencilState.stencilReadMask = 0xff; mDepthStencilState.stencilWriteMask = 0xff; } @@ -496,17 +496,17 @@ namespace dawn_native { return &mDepthStencilState; } - dawn::PrimitiveTopology RenderPipelineBase::GetPrimitiveTopology() const { + wgpu::PrimitiveTopology RenderPipelineBase::GetPrimitiveTopology() const { ASSERT(!IsError()); return mPrimitiveTopology; } - dawn::CullMode RenderPipelineBase::GetCullMode() const { + wgpu::CullMode RenderPipelineBase::GetCullMode() const { ASSERT(!IsError()); return mRasterizationState.cullMode; } - dawn::FrontFace RenderPipelineBase::GetFrontFace() const { + wgpu::FrontFace RenderPipelineBase::GetFrontFace() const { ASSERT(!IsError()); return mRasterizationState.frontFace; } @@ -521,12 +521,12 @@ namespace dawn_native { return mAttachmentState->HasDepthStencilAttachment(); } - dawn::TextureFormat RenderPipelineBase::GetColorAttachmentFormat(uint32_t attachment) const { + wgpu::TextureFormat RenderPipelineBase::GetColorAttachmentFormat(uint32_t attachment) const { ASSERT(!IsError()); return mColorStates[attachment].format; } - dawn::TextureFormat RenderPipelineBase::GetDepthStencilFormat() const { + wgpu::TextureFormat RenderPipelineBase::GetDepthStencilFormat() const { ASSERT(!IsError()); ASSERT(mAttachmentState->HasDepthStencilAttachment()); return mDepthStencilState.format; diff --git a/src/dawn_native/RenderPipeline.h b/src/dawn_native/RenderPipeline.h index 490d178563..aa5c49a27e 100644 --- a/src/dawn_native/RenderPipeline.h +++ b/src/dawn_native/RenderPipeline.h @@ -32,10 +32,10 @@ namespace dawn_native { MaybeError ValidateRenderPipelineDescriptor(const DeviceBase* device, const RenderPipelineDescriptor* descriptor); - size_t IndexFormatSize(dawn::IndexFormat format); - uint32_t VertexFormatNumComponents(dawn::VertexFormat format); - size_t VertexFormatComponentSize(dawn::VertexFormat format); - size_t VertexFormatSize(dawn::VertexFormat format); + size_t IndexFormatSize(wgpu::IndexFormat format); + uint32_t VertexFormatNumComponents(wgpu::VertexFormat format); + size_t VertexFormatComponentSize(wgpu::VertexFormat format); + size_t VertexFormatSize(wgpu::VertexFormat format); bool StencilTestEnabled(const DepthStencilStateDescriptor* mDepthStencilState); bool BlendEnabled(const ColorStateDescriptor* mColorState); @@ -44,12 +44,12 @@ namespace dawn_native { uint32_t shaderLocation; uint32_t inputSlot; uint64_t offset; - dawn::VertexFormat format; + wgpu::VertexFormat format; }; struct VertexBufferInfo { uint64_t stride; - dawn::InputStepMode stepMode; + wgpu::InputStepMode stepMode; }; class RenderPipelineBase : public PipelineBase { @@ -69,14 +69,14 @@ namespace dawn_native { const ColorStateDescriptor* GetColorStateDescriptor(uint32_t attachmentSlot) const; const DepthStencilStateDescriptor* GetDepthStencilStateDescriptor() const; - dawn::PrimitiveTopology GetPrimitiveTopology() const; - dawn::CullMode GetCullMode() const; - dawn::FrontFace GetFrontFace() const; + wgpu::PrimitiveTopology GetPrimitiveTopology() const; + wgpu::CullMode GetCullMode() const; + wgpu::FrontFace GetFrontFace() const; std::bitset GetColorAttachmentsMask() const; bool HasDepthStencilAttachment() const; - dawn::TextureFormat GetColorAttachmentFormat(uint32_t attachment) const; - dawn::TextureFormat GetDepthStencilFormat() const; + wgpu::TextureFormat GetColorAttachmentFormat(uint32_t attachment) const; + wgpu::TextureFormat GetDepthStencilFormat() const; uint32_t GetSampleCount() const; const AttachmentState* GetAttachmentState() const; @@ -108,7 +108,7 @@ namespace dawn_native { std::array mColorStates; // Other state - dawn::PrimitiveTopology mPrimitiveTopology; + wgpu::PrimitiveTopology mPrimitiveTopology; RasterizationStateDescriptor mRasterizationState; uint32_t mSampleMask; bool mAlphaToCoverageEnabled; diff --git a/src/dawn_native/Sampler.h b/src/dawn_native/Sampler.h index 202f3cde1f..a64e4f2883 100644 --- a/src/dawn_native/Sampler.h +++ b/src/dawn_native/Sampler.h @@ -47,15 +47,15 @@ namespace dawn_native { SamplerBase(DeviceBase* device, ObjectBase::ErrorTag tag); // TODO(cwallez@chromium.org): Store a crypto hash of the items instead? - dawn::AddressMode mAddressModeU; - dawn::AddressMode mAddressModeV; - dawn::AddressMode mAddressModeW; - dawn::FilterMode mMagFilter; - dawn::FilterMode mMinFilter; - dawn::FilterMode mMipmapFilter; + wgpu::AddressMode mAddressModeU; + wgpu::AddressMode mAddressModeV; + wgpu::AddressMode mAddressModeW; + wgpu::FilterMode mMagFilter; + wgpu::FilterMode mMinFilter; + wgpu::FilterMode mMipmapFilter; float mLodMinClamp; float mLodMaxClamp; - dawn::CompareFunction mCompareFunction; + wgpu::CompareFunction mCompareFunction; bool mIsBlueprint = false; }; diff --git a/src/dawn_native/ShaderModule.cpp b/src/dawn_native/ShaderModule.cpp index f19a123b34..84c8efbf44 100644 --- a/src/dawn_native/ShaderModule.cpp +++ b/src/dawn_native/ShaderModule.cpp @@ -132,7 +132,7 @@ namespace dawn_native { } if (resources.push_constant_buffers.size() > 0) { - GetDevice()->HandleError(dawn::ErrorType::Validation, + GetDevice()->HandleError(wgpu::ErrorType::Validation, "Push constants aren't supported."); } @@ -140,7 +140,7 @@ namespace dawn_native { auto ExtractResourcesBinding = [this](const spirv_cross::SmallVector& resources, const spirv_cross::Compiler& compiler, - dawn::BindingType bindingType) { + wgpu::BindingType bindingType) { for (const auto& resource : resources) { ASSERT(compiler.get_decoration_bitset(resource.id).get(spv::DecorationBinding)); ASSERT( @@ -150,7 +150,7 @@ namespace dawn_native { uint32_t set = compiler.get_decoration(resource.id, spv::DecorationDescriptorSet); if (binding >= kMaxBindingsPerGroup || set >= kMaxBindGroups) { - GetDevice()->HandleError(dawn::ErrorType::Validation, + GetDevice()->HandleError(wgpu::ErrorType::Validation, "Binding over limits in the SPIRV"); continue; } @@ -164,12 +164,12 @@ namespace dawn_native { }; ExtractResourcesBinding(resources.uniform_buffers, compiler, - dawn::BindingType::UniformBuffer); + wgpu::BindingType::UniformBuffer); ExtractResourcesBinding(resources.separate_images, compiler, - dawn::BindingType::SampledTexture); - ExtractResourcesBinding(resources.separate_samplers, compiler, dawn::BindingType::Sampler); + wgpu::BindingType::SampledTexture); + ExtractResourcesBinding(resources.separate_samplers, compiler, wgpu::BindingType::Sampler); ExtractResourcesBinding(resources.storage_buffers, compiler, - dawn::BindingType::StorageBuffer); + wgpu::BindingType::StorageBuffer); // Extract the vertex attributes if (mExecutionModel == SingleShaderStage::Vertex) { @@ -178,7 +178,7 @@ namespace dawn_native { uint32_t location = compiler.get_decoration(attrib.id, spv::DecorationLocation); if (location >= kMaxVertexAttributes) { - device->HandleError(dawn::ErrorType::Validation, + device->HandleError(wgpu::ErrorType::Validation, "Attribute location over limits in the SPIRV"); return; } @@ -190,7 +190,7 @@ namespace dawn_native { // all the location 0, causing a compile error. for (const auto& attrib : resources.stage_outputs) { if (!compiler.get_decoration_bitset(attrib.id).get(spv::DecorationLocation)) { - device->HandleError(dawn::ErrorType::Validation, + device->HandleError(wgpu::ErrorType::Validation, "Need location qualifier on vertex output"); return; } @@ -202,7 +202,7 @@ namespace dawn_native { // all the location 0, causing a compile error. for (const auto& attrib : resources.stage_inputs) { if (!compiler.get_decoration_bitset(attrib.id).get(spv::DecorationLocation)) { - device->HandleError(dawn::ErrorType::Validation, + device->HandleError(wgpu::ErrorType::Validation, "Need location qualifier on fragment input"); return; } @@ -214,7 +214,7 @@ namespace dawn_native { uint32_t location = compiler.get_decoration(fragmentOutput.id, spv::DecorationLocation); if (location >= kMaxColorAttachments) { - device->HandleError(dawn::ErrorType::Validation, + device->HandleError(wgpu::ErrorType::Validation, "Fragment output location over limits in the SPIRV"); return; } diff --git a/src/dawn_native/ShaderModule.h b/src/dawn_native/ShaderModule.h index f2c133c835..a7c41bc677 100644 --- a/src/dawn_native/ShaderModule.h +++ b/src/dawn_native/ShaderModule.h @@ -52,7 +52,7 @@ namespace dawn_native { // The SPIRV ID of the resource. uint32_t id; uint32_t base_type_id; - dawn::BindingType type; + wgpu::BindingType type; bool used = false; }; using ModuleBindingInfo = diff --git a/src/dawn_native/SwapChain.cpp b/src/dawn_native/SwapChain.cpp index 8194fe1546..bb9eb63c4b 100644 --- a/src/dawn_native/SwapChain.cpp +++ b/src/dawn_native/SwapChain.cpp @@ -80,8 +80,8 @@ namespace dawn_native { return new ErrorSwapChain(device); } - void SwapChainBase::Configure(dawn::TextureFormat format, - dawn::TextureUsage allowedUsage, + void SwapChainBase::Configure(wgpu::TextureFormat format, + wgpu::TextureUsage allowedUsage, uint32_t width, uint32_t height) { if (GetDevice()->ConsumedError(ValidateConfigure(format, allowedUsage, width, height))) { @@ -89,7 +89,7 @@ namespace dawn_native { } ASSERT(!IsError()); - allowedUsage |= dawn::TextureUsage::Present; + allowedUsage |= wgpu::TextureUsage::Present; mFormat = format; mAllowedUsage = allowedUsage; @@ -106,7 +106,7 @@ namespace dawn_native { ASSERT(!IsError()); TextureDescriptor descriptor; - descriptor.dimension = dawn::TextureDimension::e2D; + descriptor.dimension = wgpu::TextureDimension::e2D; descriptor.size.width = mWidth; descriptor.size.height = mHeight; descriptor.size.depth = 1; @@ -138,8 +138,8 @@ namespace dawn_native { return mImplementation; } - MaybeError SwapChainBase::ValidateConfigure(dawn::TextureFormat format, - dawn::TextureUsage allowedUsage, + MaybeError SwapChainBase::ValidateConfigure(wgpu::TextureFormat format, + wgpu::TextureUsage allowedUsage, uint32_t width, uint32_t height) const { DAWN_TRY(GetDevice()->ValidateObject(this)); diff --git a/src/dawn_native/SwapChain.h b/src/dawn_native/SwapChain.h index c9b6502879..0ae6a16a34 100644 --- a/src/dawn_native/SwapChain.h +++ b/src/dawn_native/SwapChain.h @@ -35,8 +35,8 @@ namespace dawn_native { static SwapChainBase* MakeError(DeviceBase* device); // Dawn API - void Configure(dawn::TextureFormat format, - dawn::TextureUsage allowedUsage, + void Configure(wgpu::TextureFormat format, + wgpu::TextureUsage allowedUsage, uint32_t width, uint32_t height); TextureBase* GetNextTexture(); @@ -50,16 +50,16 @@ namespace dawn_native { virtual MaybeError OnBeforePresent(TextureBase* texture) = 0; private: - MaybeError ValidateConfigure(dawn::TextureFormat format, - dawn::TextureUsage allowedUsage, + MaybeError ValidateConfigure(wgpu::TextureFormat format, + wgpu::TextureUsage allowedUsage, uint32_t width, uint32_t height) const; MaybeError ValidateGetNextTexture() const; MaybeError ValidatePresent(TextureBase* texture) const; DawnSwapChainImplementation mImplementation = {}; - dawn::TextureFormat mFormat = {}; - dawn::TextureUsage mAllowedUsage; + wgpu::TextureFormat mFormat = {}; + wgpu::TextureUsage mAllowedUsage; uint32_t mWidth = 0; uint32_t mHeight = 0; TextureBase* mLastNextTexture = nullptr; diff --git a/src/dawn_native/Texture.cpp b/src/dawn_native/Texture.cpp index 9485ab6851..b6a50d67c2 100644 --- a/src/dawn_native/Texture.cpp +++ b/src/dawn_native/Texture.cpp @@ -37,14 +37,14 @@ namespace dawn_native { // TODO(jiawei.shao@intel.com): support validation on all texture view dimensions bool IsTextureViewDimensionCompatibleWithTextureDimension( - dawn::TextureViewDimension textureViewDimension, - dawn::TextureDimension textureDimension) { + wgpu::TextureViewDimension textureViewDimension, + wgpu::TextureDimension textureDimension) { switch (textureViewDimension) { - case dawn::TextureViewDimension::e2D: - case dawn::TextureViewDimension::e2DArray: - case dawn::TextureViewDimension::Cube: - case dawn::TextureViewDimension::CubeArray: - return textureDimension == dawn::TextureDimension::e2D; + case wgpu::TextureViewDimension::e2D: + case wgpu::TextureViewDimension::e2DArray: + case wgpu::TextureViewDimension::Cube: + case wgpu::TextureViewDimension::CubeArray: + return textureDimension == wgpu::TextureDimension::e2D; default: UNREACHABLE(); return false; @@ -53,16 +53,16 @@ namespace dawn_native { // TODO(jiawei.shao@intel.com): support validation on all texture view dimensions bool IsArrayLayerValidForTextureViewDimension( - dawn::TextureViewDimension textureViewDimension, + wgpu::TextureViewDimension textureViewDimension, uint32_t textureViewArrayLayer) { switch (textureViewDimension) { - case dawn::TextureViewDimension::e2D: + case wgpu::TextureViewDimension::e2D: return textureViewArrayLayer == 1u; - case dawn::TextureViewDimension::e2DArray: + case wgpu::TextureViewDimension::e2DArray: return true; - case dawn::TextureViewDimension::Cube: + case wgpu::TextureViewDimension::Cube: return textureViewArrayLayer == 6u; - case dawn::TextureViewDimension::CubeArray: + case wgpu::TextureViewDimension::CubeArray: return textureViewArrayLayer % 6 == 0; default: UNREACHABLE(); @@ -71,14 +71,14 @@ namespace dawn_native { } bool IsTextureSizeValidForTextureViewDimension( - dawn::TextureViewDimension textureViewDimension, + wgpu::TextureViewDimension textureViewDimension, const Extent3D& textureSize) { switch (textureViewDimension) { - case dawn::TextureViewDimension::Cube: - case dawn::TextureViewDimension::CubeArray: + case wgpu::TextureViewDimension::Cube: + case wgpu::TextureViewDimension::CubeArray: return textureSize.width == textureSize.height; - case dawn::TextureViewDimension::e2D: - case dawn::TextureViewDimension::e2DArray: + case wgpu::TextureViewDimension::e2D: + case wgpu::TextureViewDimension::e2DArray: return true; default: UNREACHABLE(); @@ -159,21 +159,21 @@ namespace dawn_native { MaybeError ValidateTextureUsage(const TextureDescriptor* descriptor, const Format* format) { DAWN_TRY(dawn_native::ValidateTextureUsage(descriptor->usage)); - constexpr dawn::TextureUsage kValidCompressedUsages = dawn::TextureUsage::Sampled | - dawn::TextureUsage::CopySrc | - dawn::TextureUsage::CopyDst; + constexpr wgpu::TextureUsage kValidCompressedUsages = wgpu::TextureUsage::Sampled | + wgpu::TextureUsage::CopySrc | + wgpu::TextureUsage::CopyDst; if (format->isCompressed && (descriptor->usage & (~kValidCompressedUsages))) { return DAWN_VALIDATION_ERROR( "Compressed texture format is incompatible with the texture usage"); } if (!format->isRenderable && - (descriptor->usage & dawn::TextureUsage::OutputAttachment)) { + (descriptor->usage & wgpu::TextureUsage::OutputAttachment)) { return DAWN_VALIDATION_ERROR( "Non-renderable format used with OutputAttachment usage"); } - if (descriptor->usage & dawn::TextureUsage::Storage) { + if (descriptor->usage & wgpu::TextureUsage::Storage) { return DAWN_VALIDATION_ERROR("storage textures aren't supported (yet)"); } @@ -205,7 +205,7 @@ namespace dawn_native { return DAWN_VALIDATION_ERROR("Cannot create an empty texture"); } - if (descriptor->dimension != dawn::TextureDimension::e2D) { + if (descriptor->dimension != wgpu::TextureDimension::e2D) { return DAWN_VALIDATION_ERROR("Texture dimension must be 2D (for now)"); } @@ -228,15 +228,15 @@ namespace dawn_native { } DAWN_TRY(ValidateTextureViewDimension(descriptor->dimension)); - if (descriptor->dimension == dawn::TextureViewDimension::e1D || - descriptor->dimension == dawn::TextureViewDimension::e3D) { + if (descriptor->dimension == wgpu::TextureViewDimension::e1D || + descriptor->dimension == wgpu::TextureViewDimension::e3D) { return DAWN_VALIDATION_ERROR("Texture view dimension must be 2D compatible."); } DAWN_TRY(ValidateTextureFormat(descriptor->format)); DAWN_TRY(ValidateTextureAspect(descriptor->aspect)); - if (descriptor->aspect != dawn::TextureAspect::All) { + if (descriptor->aspect != wgpu::TextureAspect::All) { return DAWN_VALIDATION_ERROR("Texture aspect must be 'all'"); } @@ -273,22 +273,22 @@ namespace dawn_native { // The default value for the view dimension depends on the texture's dimension with a // special case for 2DArray being chosen automatically if arrayLayerCount is unspecified. - if (desc.dimension == dawn::TextureViewDimension::Undefined) { + if (desc.dimension == wgpu::TextureViewDimension::Undefined) { switch (texture->GetDimension()) { - case dawn::TextureDimension::e1D: - desc.dimension = dawn::TextureViewDimension::e1D; + case wgpu::TextureDimension::e1D: + desc.dimension = wgpu::TextureViewDimension::e1D; break; - case dawn::TextureDimension::e2D: + case wgpu::TextureDimension::e2D: if (texture->GetArrayLayers() > 1u && desc.arrayLayerCount == 0) { - desc.dimension = dawn::TextureViewDimension::e2DArray; + desc.dimension = wgpu::TextureViewDimension::e2DArray; } else { - desc.dimension = dawn::TextureViewDimension::e2D; + desc.dimension = wgpu::TextureViewDimension::e2D; } break; - case dawn::TextureDimension::e3D: - desc.dimension = dawn::TextureViewDimension::e3D; + case wgpu::TextureDimension::e3D: + desc.dimension = wgpu::TextureViewDimension::e3D; break; default: @@ -296,7 +296,7 @@ namespace dawn_native { } } - if (desc.format == dawn::TextureFormat::Undefined) { + if (desc.format == wgpu::TextureFormat::Undefined) { desc.format = texture->GetFormat().format; } if (desc.arrayLayerCount == 0) { @@ -349,7 +349,7 @@ namespace dawn_native { return new TextureBase(device, ObjectBase::kError); } - dawn::TextureDimension TextureBase::GetDimension() const { + wgpu::TextureDimension TextureBase::GetDimension() const { ASSERT(!IsError()); return mDimension; } @@ -375,7 +375,7 @@ namespace dawn_native { ASSERT(!IsError()); return mSampleCount; } - dawn::TextureUsage TextureBase::GetUsage() const { + wgpu::TextureUsage TextureBase::GetUsage() const { ASSERT(!IsError()); return mUsage; } @@ -527,7 +527,7 @@ namespace dawn_native { return mFormat; } - dawn::TextureViewDimension TextureViewBase::GetDimension() const { + wgpu::TextureViewDimension TextureViewBase::GetDimension() const { ASSERT(!IsError()); return mDimension; } diff --git a/src/dawn_native/Texture.h b/src/dawn_native/Texture.h index fafd46edcc..24a894f4cc 100644 --- a/src/dawn_native/Texture.h +++ b/src/dawn_native/Texture.h @@ -34,12 +34,12 @@ namespace dawn_native { bool IsValidSampleCount(uint32_t sampleCount); - static constexpr dawn::TextureUsage kReadOnlyTextureUsages = - dawn::TextureUsage::CopySrc | dawn::TextureUsage::Sampled | dawn::TextureUsage::Present; + static constexpr wgpu::TextureUsage kReadOnlyTextureUsages = + wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::Sampled | wgpu::TextureUsage::Present; - static constexpr dawn::TextureUsage kWritableTextureUsages = - dawn::TextureUsage::CopyDst | dawn::TextureUsage::Storage | - dawn::TextureUsage::OutputAttachment; + static constexpr wgpu::TextureUsage kWritableTextureUsages = + wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Storage | + wgpu::TextureUsage::OutputAttachment; class TextureBase : public ObjectBase { public: @@ -49,13 +49,13 @@ namespace dawn_native { static TextureBase* MakeError(DeviceBase* device); - dawn::TextureDimension GetDimension() const; + wgpu::TextureDimension GetDimension() const; const Format& GetFormat() const; const Extent3D& GetSize() const; uint32_t GetArrayLayers() const; uint32_t GetNumMipLevels() const; uint32_t GetSampleCount() const; - dawn::TextureUsage GetUsage() const; + wgpu::TextureUsage GetUsage() const; TextureState GetTextureState() const; uint32_t GetSubresourceIndex(uint32_t mipLevel, uint32_t arraySlice) const; bool IsSubresourceContentInitialized(uint32_t baseMipLevel, @@ -92,14 +92,14 @@ namespace dawn_native { virtual void DestroyImpl(); MaybeError ValidateDestroy() const; - dawn::TextureDimension mDimension; + wgpu::TextureDimension mDimension; // TODO(cwallez@chromium.org): This should be deduplicated in the Device const Format& mFormat; Extent3D mSize; uint32_t mArrayLayerCount; uint32_t mMipLevelCount; uint32_t mSampleCount; - dawn::TextureUsage mUsage = dawn::TextureUsage::None; + wgpu::TextureUsage mUsage = wgpu::TextureUsage::None; TextureState mState; // TODO(natlee@microsoft.com): Use a more optimized data structure to save space @@ -116,7 +116,7 @@ namespace dawn_native { TextureBase* GetTexture(); const Format& GetFormat() const; - dawn::TextureViewDimension GetDimension() const; + wgpu::TextureViewDimension GetDimension() const; uint32_t GetBaseMipLevel() const; uint32_t GetLevelCount() const; uint32_t GetBaseArrayLayer() const; @@ -129,7 +129,7 @@ namespace dawn_native { // TODO(cwallez@chromium.org): This should be deduplicated in the Device const Format& mFormat; - dawn::TextureViewDimension mDimension; + wgpu::TextureViewDimension mDimension; uint32_t mBaseMipLevel; uint32_t mMipLevelCount; uint32_t mBaseArrayLayer; diff --git a/src/dawn_native/d3d12/BindGroupD3D12.cpp b/src/dawn_native/d3d12/BindGroupD3D12.cpp index 0d9292b3bc..38ca3a4c97 100644 --- a/src/dawn_native/d3d12/BindGroupD3D12.cpp +++ b/src/dawn_native/d3d12/BindGroupD3D12.cpp @@ -49,7 +49,7 @@ namespace dawn_native { namespace d3d12 { } switch (layout.types[bindingIndex]) { - case dawn::BindingType::UniformBuffer: { + case wgpu::BindingType::UniformBuffer: { BufferBinding binding = GetBindingAsBufferBinding(bindingIndex); D3D12_CONSTANT_BUFFER_VIEW_DESC desc; @@ -62,7 +62,7 @@ namespace dawn_native { namespace d3d12 { &desc, cbvUavSrvHeapStart.GetCPUHandle(*cbvUavSrvHeapOffset + bindingOffsets[bindingIndex])); } break; - case dawn::BindingType::StorageBuffer: { + case wgpu::BindingType::StorageBuffer: { BufferBinding binding = GetBindingAsBufferBinding(bindingIndex); // Since SPIRV-Cross outputs HLSL shaders with RWByteAddressBuffer, @@ -86,7 +86,7 @@ namespace dawn_native { namespace d3d12 { cbvUavSrvHeapStart.GetCPUHandle(*cbvUavSrvHeapOffset + bindingOffsets[bindingIndex])); } break; - case dawn::BindingType::SampledTexture: { + case wgpu::BindingType::SampledTexture: { auto* view = ToBackend(GetBindingAsTextureView(bindingIndex)); auto& srv = view->GetSRVDescriptor(); d3d12Device->CreateShaderResourceView( @@ -94,7 +94,7 @@ namespace dawn_native { namespace d3d12 { cbvUavSrvHeapStart.GetCPUHandle(*cbvUavSrvHeapOffset + bindingOffsets[bindingIndex])); } break; - case dawn::BindingType::Sampler: { + case wgpu::BindingType::Sampler: { auto* sampler = ToBackend(GetBindingAsSampler(bindingIndex)); auto& samplerDesc = sampler->GetSamplerDescriptor(); d3d12Device->CreateSampler( @@ -102,8 +102,8 @@ namespace dawn_native { namespace d3d12 { bindingOffsets[bindingIndex])); } break; - case dawn::BindingType::StorageTexture: - case dawn::BindingType::ReadonlyStorageBuffer: + case wgpu::BindingType::StorageTexture: + case wgpu::BindingType::ReadonlyStorageBuffer: UNREACHABLE(); break; diff --git a/src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp b/src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp index e0627b4be3..b810710842 100644 --- a/src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp +++ b/src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp @@ -32,21 +32,21 @@ namespace dawn_native { namespace d3d12 { } switch (groupInfo.types[binding]) { - case dawn::BindingType::UniformBuffer: + case wgpu::BindingType::UniformBuffer: mBindingOffsets[binding] = mDescriptorCounts[CBV]++; break; - case dawn::BindingType::StorageBuffer: + case wgpu::BindingType::StorageBuffer: mBindingOffsets[binding] = mDescriptorCounts[UAV]++; break; - case dawn::BindingType::SampledTexture: + case wgpu::BindingType::SampledTexture: mBindingOffsets[binding] = mDescriptorCounts[SRV]++; break; - case dawn::BindingType::Sampler: + case wgpu::BindingType::Sampler: mBindingOffsets[binding] = mDescriptorCounts[Sampler]++; break; - case dawn::BindingType::StorageTexture: - case dawn::BindingType::ReadonlyStorageBuffer: + case wgpu::BindingType::StorageTexture: + case wgpu::BindingType::ReadonlyStorageBuffer: UNREACHABLE(); break; } @@ -99,14 +99,14 @@ namespace dawn_native { namespace d3d12 { // Root descriptor needs to set this value to set correct register number in // generated HLSL shader. switch (groupInfo.types[binding]) { - case dawn::BindingType::UniformBuffer: - case dawn::BindingType::StorageBuffer: + case wgpu::BindingType::UniformBuffer: + case wgpu::BindingType::StorageBuffer: mBindingOffsets[binding] = baseRegister++; break; - case dawn::BindingType::SampledTexture: - case dawn::BindingType::Sampler: - case dawn::BindingType::StorageTexture: - case dawn::BindingType::ReadonlyStorageBuffer: + case wgpu::BindingType::SampledTexture: + case wgpu::BindingType::Sampler: + case wgpu::BindingType::StorageTexture: + case wgpu::BindingType::ReadonlyStorageBuffer: UNREACHABLE(); break; } @@ -114,21 +114,21 @@ namespace dawn_native { namespace d3d12 { } switch (groupInfo.types[binding]) { - case dawn::BindingType::UniformBuffer: + case wgpu::BindingType::UniformBuffer: mBindingOffsets[binding] += descriptorOffsets[CBV]; break; - case dawn::BindingType::StorageBuffer: + case wgpu::BindingType::StorageBuffer: mBindingOffsets[binding] += descriptorOffsets[UAV]; break; - case dawn::BindingType::SampledTexture: + case wgpu::BindingType::SampledTexture: mBindingOffsets[binding] += descriptorOffsets[SRV]; break; - case dawn::BindingType::Sampler: + case wgpu::BindingType::Sampler: mBindingOffsets[binding] += descriptorOffsets[Sampler]; break; - case dawn::BindingType::StorageTexture: - case dawn::BindingType::ReadonlyStorageBuffer: + case wgpu::BindingType::StorageTexture: + case wgpu::BindingType::ReadonlyStorageBuffer: UNREACHABLE(); break; diff --git a/src/dawn_native/d3d12/BufferD3D12.cpp b/src/dawn_native/d3d12/BufferD3D12.cpp index 12bcc1a581..3c4feefab4 100644 --- a/src/dawn_native/d3d12/BufferD3D12.cpp +++ b/src/dawn_native/d3d12/BufferD3D12.cpp @@ -24,45 +24,45 @@ namespace dawn_native { namespace d3d12 { namespace { - D3D12_RESOURCE_FLAGS D3D12ResourceFlags(dawn::BufferUsage usage) { + D3D12_RESOURCE_FLAGS D3D12ResourceFlags(wgpu::BufferUsage usage) { D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE; - if (usage & dawn::BufferUsage::Storage) { + if (usage & wgpu::BufferUsage::Storage) { flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; } return flags; } - D3D12_RESOURCE_STATES D3D12BufferUsage(dawn::BufferUsage usage) { + D3D12_RESOURCE_STATES D3D12BufferUsage(wgpu::BufferUsage usage) { D3D12_RESOURCE_STATES resourceState = D3D12_RESOURCE_STATE_COMMON; - if (usage & dawn::BufferUsage::CopySrc) { + if (usage & wgpu::BufferUsage::CopySrc) { resourceState |= D3D12_RESOURCE_STATE_COPY_SOURCE; } - if (usage & dawn::BufferUsage::CopyDst) { + if (usage & wgpu::BufferUsage::CopyDst) { resourceState |= D3D12_RESOURCE_STATE_COPY_DEST; } - if (usage & (dawn::BufferUsage::Vertex | dawn::BufferUsage::Uniform)) { + if (usage & (wgpu::BufferUsage::Vertex | wgpu::BufferUsage::Uniform)) { resourceState |= D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER; } - if (usage & dawn::BufferUsage::Index) { + if (usage & wgpu::BufferUsage::Index) { resourceState |= D3D12_RESOURCE_STATE_INDEX_BUFFER; } - if (usage & dawn::BufferUsage::Storage) { + if (usage & wgpu::BufferUsage::Storage) { resourceState |= D3D12_RESOURCE_STATE_UNORDERED_ACCESS; } - if (usage & dawn::BufferUsage::Indirect) { + if (usage & wgpu::BufferUsage::Indirect) { resourceState |= D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT; } return resourceState; } - D3D12_HEAP_TYPE D3D12HeapType(dawn::BufferUsage allowedUsage) { - if (allowedUsage & dawn::BufferUsage::MapRead) { + D3D12_HEAP_TYPE D3D12HeapType(wgpu::BufferUsage allowedUsage) { + if (allowedUsage & wgpu::BufferUsage::MapRead) { return D3D12_HEAP_TYPE_READBACK; - } else if (allowedUsage & dawn::BufferUsage::MapWrite) { + } else if (allowedUsage & wgpu::BufferUsage::MapWrite) { return D3D12_HEAP_TYPE_UPLOAD; } else { return D3D12_HEAP_TYPE_DEFAULT; @@ -88,7 +88,7 @@ namespace dawn_native { namespace d3d12 { resourceDescriptor.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; // Add CopyDst for non-mappable buffer initialization in CreateBufferMapped // and robust resource initialization. - resourceDescriptor.Flags = D3D12ResourceFlags(GetUsage() | dawn::BufferUsage::CopyDst); + resourceDescriptor.Flags = D3D12ResourceFlags(GetUsage() | wgpu::BufferUsage::CopyDst); auto heapType = D3D12HeapType(GetUsage()); auto bufferUsage = D3D12_RESOURCE_STATE_COMMON; @@ -98,7 +98,7 @@ namespace dawn_native { namespace d3d12 { if (heapType == D3D12_HEAP_TYPE_READBACK) { bufferUsage |= D3D12_RESOURCE_STATE_COPY_DEST; mFixedResourceState = true; - mLastUsage = dawn::BufferUsage::CopyDst; + mLastUsage = wgpu::BufferUsage::CopyDst; } // D3D12 requires buffers on the UPLOAD heap to have the D3D12_RESOURCE_STATE_GENERIC_READ @@ -106,7 +106,7 @@ namespace dawn_native { namespace d3d12 { if (heapType == D3D12_HEAP_TYPE_UPLOAD) { bufferUsage |= D3D12_RESOURCE_STATE_GENERIC_READ; mFixedResourceState = true; - mLastUsage = dawn::BufferUsage::CopySrc; + mLastUsage = wgpu::BufferUsage::CopySrc; } DAWN_TRY_ASSIGN( @@ -133,7 +133,7 @@ namespace dawn_native { namespace d3d12 { // cause subsequent errors. bool Buffer::TransitionUsageAndGetResourceBarrier(CommandRecordingContext* commandContext, D3D12_RESOURCE_BARRIER* barrier, - dawn::BufferUsage newUsage) { + wgpu::BufferUsage newUsage) { // Resources in upload and readback heaps must be kept in the COPY_SOURCE/DEST state if (mFixedResourceState) { ASSERT(mLastUsage == newUsage); @@ -204,7 +204,7 @@ namespace dawn_native { namespace d3d12 { } void Buffer::TransitionUsageNow(CommandRecordingContext* commandContext, - dawn::BufferUsage usage) { + wgpu::BufferUsage usage) { D3D12_RESOURCE_BARRIER barrier; if (TransitionUsageAndGetResourceBarrier(commandContext, &barrier, usage)) { @@ -226,7 +226,7 @@ namespace dawn_native { namespace d3d12 { bool Buffer::IsMapWritable() const { // TODO(enga): Handle CPU-visible memory on UMA - return (GetUsage() & (dawn::BufferUsage::MapRead | dawn::BufferUsage::MapWrite)) != 0; + return (GetUsage() & (wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite)) != 0; } MaybeError Buffer::MapAtCreationImpl(uint8_t** mappedPointer) { diff --git a/src/dawn_native/d3d12/BufferD3D12.h b/src/dawn_native/d3d12/BufferD3D12.h index 289c4ecc8f..6a5b9366a4 100644 --- a/src/dawn_native/d3d12/BufferD3D12.h +++ b/src/dawn_native/d3d12/BufferD3D12.h @@ -39,8 +39,8 @@ namespace dawn_native { namespace d3d12 { void OnMapCommandSerialFinished(uint32_t mapSerial, void* data, bool isWrite); bool TransitionUsageAndGetResourceBarrier(CommandRecordingContext* commandContext, D3D12_RESOURCE_BARRIER* barrier, - dawn::BufferUsage newUsage); - void TransitionUsageNow(CommandRecordingContext* commandContext, dawn::BufferUsage usage); + wgpu::BufferUsage newUsage); + void TransitionUsageNow(CommandRecordingContext* commandContext, wgpu::BufferUsage usage); private: // Dawn API @@ -54,7 +54,7 @@ namespace dawn_native { namespace d3d12 { ResourceHeapAllocation mResourceAllocation; bool mFixedResourceState = false; - dawn::BufferUsage mLastUsage = dawn::BufferUsage::None; + wgpu::BufferUsage mLastUsage = wgpu::BufferUsage::None; Serial mLastUsedSerial = UINT64_MAX; D3D12_RANGE mWrittenMappedRange; }; diff --git a/src/dawn_native/d3d12/CommandBufferD3D12.cpp b/src/dawn_native/d3d12/CommandBufferD3D12.cpp index f1431db2d7..a93f9a69d7 100644 --- a/src/dawn_native/d3d12/CommandBufferD3D12.cpp +++ b/src/dawn_native/d3d12/CommandBufferD3D12.cpp @@ -40,11 +40,11 @@ namespace dawn_native { namespace d3d12 { namespace { - DXGI_FORMAT DXGIIndexFormat(dawn::IndexFormat format) { + DXGI_FORMAT DXGIIndexFormat(wgpu::IndexFormat format) { switch (format) { - case dawn::IndexFormat::Uint16: + case wgpu::IndexFormat::Uint16: return DXGI_FORMAT_R16_UINT; - case dawn::IndexFormat::Uint32: + case wgpu::IndexFormat::Uint32: return DXGI_FORMAT_R32_UINT; default: UNREACHABLE(); @@ -149,21 +149,21 @@ namespace dawn_native { namespace d3d12 { if (mInCompute) { for (uint32_t index : IterateBitSet(mBindGroupLayoutsMask)) { for (uint32_t binding : IterateBitSet(mBuffersNeedingBarrier[index])) { - dawn::BindingType bindingType = mBindingTypes[index][binding]; + wgpu::BindingType bindingType = mBindingTypes[index][binding]; switch (bindingType) { - case dawn::BindingType::StorageBuffer: + case wgpu::BindingType::StorageBuffer: ToBackend(mBuffers[index][binding]) ->TransitionUsageNow(commandContext, - dawn::BufferUsage::Storage); + wgpu::BufferUsage::Storage); break; - case dawn::BindingType::StorageTexture: + case wgpu::BindingType::StorageTexture: // Not implemented. - case dawn::BindingType::UniformBuffer: - case dawn::BindingType::ReadonlyStorageBuffer: - case dawn::BindingType::Sampler: - case dawn::BindingType::SampledTexture: + case wgpu::BindingType::UniformBuffer: + case wgpu::BindingType::ReadonlyStorageBuffer: + case wgpu::BindingType::Sampler: + case wgpu::BindingType::SampledTexture: // Don't require barriers. default: @@ -224,7 +224,7 @@ namespace dawn_native { namespace d3d12 { ToBackend(binding.buffer)->GetVA() + offset; switch (layout.types[bindingIndex]) { - case dawn::BindingType::UniformBuffer: + case wgpu::BindingType::UniformBuffer: if (mInCompute) { commandList->SetComputeRootConstantBufferView(parameterIndex, bufferLocation); @@ -233,7 +233,7 @@ namespace dawn_native { namespace d3d12 { bufferLocation); } break; - case dawn::BindingType::StorageBuffer: + case wgpu::BindingType::StorageBuffer: if (mInCompute) { commandList->SetComputeRootUnorderedAccessView(parameterIndex, bufferLocation); @@ -242,10 +242,10 @@ namespace dawn_native { namespace d3d12 { bufferLocation); } break; - case dawn::BindingType::SampledTexture: - case dawn::BindingType::Sampler: - case dawn::BindingType::StorageTexture: - case dawn::BindingType::ReadonlyStorageBuffer: + case wgpu::BindingType::SampledTexture: + case wgpu::BindingType::Sampler: + case wgpu::BindingType::StorageTexture: + case wgpu::BindingType::ReadonlyStorageBuffer: UNREACHABLE(); break; } @@ -619,7 +619,7 @@ namespace dawn_native { namespace d3d12 { // Clear textures that are not output attachments. Output attachments will be // cleared during record render pass if the texture subresource has not been // initialized before the render pass. - if (!(usages.textureUsages[i] & dawn::TextureUsage::OutputAttachment)) { + if (!(usages.textureUsages[i] & wgpu::TextureUsage::OutputAttachment)) { texture->EnsureSubresourceContentInitialized(commandContext, 0, texture->GetNumMipLevels(), 0, texture->GetArrayLayers()); @@ -673,8 +673,8 @@ namespace dawn_native { namespace d3d12 { Buffer* srcBuffer = ToBackend(copy->source.Get()); Buffer* dstBuffer = ToBackend(copy->destination.Get()); - srcBuffer->TransitionUsageNow(commandContext, dawn::BufferUsage::CopySrc); - dstBuffer->TransitionUsageNow(commandContext, dawn::BufferUsage::CopyDst); + srcBuffer->TransitionUsageNow(commandContext, wgpu::BufferUsage::CopySrc); + dstBuffer->TransitionUsageNow(commandContext, wgpu::BufferUsage::CopyDst); commandList->CopyBufferRegion( dstBuffer->GetD3D12Resource().Get(), copy->destinationOffset, @@ -696,8 +696,8 @@ namespace dawn_native { namespace d3d12 { copy->destination.arrayLayer, 1); } - buffer->TransitionUsageNow(commandContext, dawn::BufferUsage::CopySrc); - texture->TransitionUsageNow(commandContext, dawn::TextureUsage::CopyDst); + buffer->TransitionUsageNow(commandContext, wgpu::BufferUsage::CopySrc); + texture->TransitionUsageNow(commandContext, wgpu::TextureUsage::CopyDst); auto copySplit = ComputeTextureCopySplit( copy->destination.origin, copy->copySize, texture->GetFormat(), @@ -731,8 +731,8 @@ namespace dawn_native { namespace d3d12 { texture->EnsureSubresourceContentInitialized( commandContext, copy->source.mipLevel, 1, copy->source.arrayLayer, 1); - texture->TransitionUsageNow(commandContext, dawn::TextureUsage::CopySrc); - buffer->TransitionUsageNow(commandContext, dawn::BufferUsage::CopyDst); + texture->TransitionUsageNow(commandContext, wgpu::TextureUsage::CopySrc); + buffer->TransitionUsageNow(commandContext, wgpu::BufferUsage::CopyDst); TextureCopySplit copySplit = ComputeTextureCopySplit( copy->source.origin, copy->copySize, texture->GetFormat(), @@ -778,8 +778,8 @@ namespace dawn_native { namespace d3d12 { commandContext, copy->destination.mipLevel, 1, copy->destination.arrayLayer, 1); } - source->TransitionUsageNow(commandContext, dawn::TextureUsage::CopySrc); - destination->TransitionUsageNow(commandContext, dawn::TextureUsage::CopyDst); + source->TransitionUsageNow(commandContext, wgpu::TextureUsage::CopySrc); + destination->TransitionUsageNow(commandContext, wgpu::TextureUsage::CopyDst); if (CanUseCopyResource(source->GetNumMipLevels(), source->GetSize(), destination->GetSize(), copy->copySize)) { @@ -928,8 +928,8 @@ namespace dawn_native { namespace d3d12 { // Load op - color ASSERT(view->GetLevelCount() == 1); ASSERT(view->GetLayerCount() == 1); - if (attachmentInfo.loadOp == dawn::LoadOp::Clear || - (attachmentInfo.loadOp == dawn::LoadOp::Load && + if (attachmentInfo.loadOp == wgpu::LoadOp::Clear || + (attachmentInfo.loadOp == wgpu::LoadOp::Load && !view->GetTexture()->IsSubresourceContentInitialized( view->GetBaseMipLevel(), 1, view->GetBaseArrayLayer(), 1))) { D3D12_CPU_DESCRIPTOR_HANDLE handle = args.RTVs[i]; @@ -949,12 +949,12 @@ namespace dawn_native { namespace d3d12 { } switch (attachmentInfo.storeOp) { - case dawn::StoreOp::Store: { + case wgpu::StoreOp::Store: { view->GetTexture()->SetIsSubresourceContentInitialized( true, view->GetBaseMipLevel(), 1, view->GetBaseArrayLayer(), 1); } break; - case dawn::StoreOp::Clear: { + case wgpu::StoreOp::Clear: { view->GetTexture()->SetIsSubresourceContentInitialized( false, view->GetBaseMipLevel(), 1, view->GetBaseArrayLayer(), 1); } break; @@ -974,9 +974,9 @@ namespace dawn_native { namespace d3d12 { // Load op - depth/stencil bool doDepthClear = texture->GetFormat().HasDepth() && - (attachmentInfo.depthLoadOp == dawn::LoadOp::Clear); + (attachmentInfo.depthLoadOp == wgpu::LoadOp::Clear); bool doStencilClear = texture->GetFormat().HasStencil() && - (attachmentInfo.stencilLoadOp == dawn::LoadOp::Clear); + (attachmentInfo.stencilLoadOp == wgpu::LoadOp::Clear); D3D12_CLEAR_FLAGS clearFlags = {}; if (doDepthClear) { @@ -991,12 +991,12 @@ namespace dawn_native { namespace d3d12 { view->GetBaseMipLevel(), view->GetLevelCount(), view->GetBaseArrayLayer(), view->GetLayerCount())) { if (texture->GetFormat().HasDepth() && - attachmentInfo.depthLoadOp == dawn::LoadOp::Load) { + attachmentInfo.depthLoadOp == wgpu::LoadOp::Load) { clearDepth = 0.0f; clearFlags |= D3D12_CLEAR_FLAG_DEPTH; } if (texture->GetFormat().HasStencil() && - attachmentInfo.stencilLoadOp == dawn::LoadOp::Load) { + attachmentInfo.stencilLoadOp == wgpu::LoadOp::Load) { clearStencil = 0u; clearFlags |= D3D12_CLEAR_FLAG_STENCIL; } @@ -1008,13 +1008,13 @@ namespace dawn_native { namespace d3d12 { 0, nullptr); } - if (attachmentInfo.depthStoreOp == dawn::StoreOp::Store && - attachmentInfo.stencilStoreOp == dawn::StoreOp::Store) { + if (attachmentInfo.depthStoreOp == wgpu::StoreOp::Store && + attachmentInfo.stencilStoreOp == wgpu::StoreOp::Store) { texture->SetIsSubresourceContentInitialized( true, view->GetBaseMipLevel(), view->GetLevelCount(), view->GetBaseArrayLayer(), view->GetLayerCount()); - } else if (attachmentInfo.depthStoreOp == dawn::StoreOp::Clear && - attachmentInfo.stencilStoreOp == dawn::StoreOp::Clear) { + } else if (attachmentInfo.depthStoreOp == wgpu::StoreOp::Clear && + attachmentInfo.stencilStoreOp == wgpu::StoreOp::Clear) { texture->SetIsSubresourceContentInitialized( false, view->GetBaseMipLevel(), view->GetLevelCount(), view->GetBaseArrayLayer(), view->GetLayerCount()); diff --git a/src/dawn_native/d3d12/DeviceD3D12.cpp b/src/dawn_native/d3d12/DeviceD3D12.cpp index 40097bf5ea..9976ff5040 100644 --- a/src/dawn_native/d3d12/DeviceD3D12.cpp +++ b/src/dawn_native/d3d12/DeviceD3D12.cpp @@ -304,7 +304,7 @@ namespace dawn_native { namespace d3d12 { DAWN_TRY_ASSIGN(commandRecordingContext, GetPendingCommandContext()); ToBackend(destination) - ->TransitionUsageNow(commandRecordingContext, dawn::BufferUsage::CopyDst); + ->TransitionUsageNow(commandRecordingContext, wgpu::BufferUsage::CopyDst); commandRecordingContext->GetCommandList()->CopyBufferRegion( ToBackend(destination)->GetD3D12Resource().Get(), destinationOffset, diff --git a/src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp b/src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp index 123128377f..9b404977d6 100644 --- a/src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp +++ b/src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp @@ -113,8 +113,8 @@ namespace dawn_native { namespace d3d12 { return DAWN_SWAP_CHAIN_NO_ERROR; } - dawn::TextureFormat NativeSwapChainImpl::GetPreferredFormat() const { - return dawn::TextureFormat::RGBA8Unorm; + wgpu::TextureFormat NativeSwapChainImpl::GetPreferredFormat() const { + return wgpu::TextureFormat::RGBA8Unorm; } }} // namespace dawn_native::d3d12 diff --git a/src/dawn_native/d3d12/NativeSwapChainImplD3D12.h b/src/dawn_native/d3d12/NativeSwapChainImplD3D12.h index 294a8a2476..fa8e4fab4b 100644 --- a/src/dawn_native/d3d12/NativeSwapChainImplD3D12.h +++ b/src/dawn_native/d3d12/NativeSwapChainImplD3D12.h @@ -41,7 +41,7 @@ namespace dawn_native { namespace d3d12 { DawnSwapChainError GetNextTexture(DawnSwapChainNextTexture* nextTexture); DawnSwapChainError Present(); - dawn::TextureFormat GetPreferredFormat() const; + wgpu::TextureFormat GetPreferredFormat() const; private: HWND mWindow = nullptr; diff --git a/src/dawn_native/d3d12/PipelineLayoutD3D12.cpp b/src/dawn_native/d3d12/PipelineLayoutD3D12.cpp index 6c38e68c5d..2cdd6cf1db 100644 --- a/src/dawn_native/d3d12/PipelineLayoutD3D12.cpp +++ b/src/dawn_native/d3d12/PipelineLayoutD3D12.cpp @@ -25,14 +25,14 @@ using Microsoft::WRL::ComPtr; namespace dawn_native { namespace d3d12 { namespace { - D3D12_SHADER_VISIBILITY ShaderVisibilityType(dawn::ShaderStage visibility) { - ASSERT(visibility != dawn::ShaderStage::None); + D3D12_SHADER_VISIBILITY ShaderVisibilityType(wgpu::ShaderStage visibility) { + ASSERT(visibility != wgpu::ShaderStage::None); - if (visibility == dawn::ShaderStage::Vertex) { + if (visibility == wgpu::ShaderStage::Vertex) { return D3D12_SHADER_VISIBILITY_VERTEX; } - if (visibility == dawn::ShaderStage::Fragment) { + if (visibility == wgpu::ShaderStage::Fragment) { return D3D12_SHADER_VISIBILITY_PIXEL; } @@ -40,16 +40,16 @@ namespace dawn_native { namespace d3d12 { return D3D12_SHADER_VISIBILITY_ALL; } - D3D12_ROOT_PARAMETER_TYPE RootParameterType(dawn::BindingType type) { + D3D12_ROOT_PARAMETER_TYPE RootParameterType(wgpu::BindingType type) { switch (type) { - case dawn::BindingType::UniformBuffer: + case wgpu::BindingType::UniformBuffer: return D3D12_ROOT_PARAMETER_TYPE_CBV; - case dawn::BindingType::StorageBuffer: + case wgpu::BindingType::StorageBuffer: return D3D12_ROOT_PARAMETER_TYPE_UAV; - case dawn::BindingType::SampledTexture: - case dawn::BindingType::Sampler: - case dawn::BindingType::StorageTexture: - case dawn::BindingType::ReadonlyStorageBuffer: + case wgpu::BindingType::SampledTexture: + case wgpu::BindingType::Sampler: + case wgpu::BindingType::StorageTexture: + case wgpu::BindingType::ReadonlyStorageBuffer: UNREACHABLE(); } } diff --git a/src/dawn_native/d3d12/RenderPipelineD3D12.cpp b/src/dawn_native/d3d12/RenderPipelineD3D12.cpp index 82fd037d05..f8d90a7951 100644 --- a/src/dawn_native/d3d12/RenderPipelineD3D12.cpp +++ b/src/dawn_native/d3d12/RenderPipelineD3D12.cpp @@ -28,95 +28,95 @@ namespace dawn_native { namespace d3d12 { namespace { - DXGI_FORMAT VertexFormatType(dawn::VertexFormat format) { + DXGI_FORMAT VertexFormatType(wgpu::VertexFormat format) { switch (format) { - case dawn::VertexFormat::UChar2: + case wgpu::VertexFormat::UChar2: return DXGI_FORMAT_R8G8_UINT; - case dawn::VertexFormat::UChar4: + case wgpu::VertexFormat::UChar4: return DXGI_FORMAT_R8G8B8A8_UINT; - case dawn::VertexFormat::Char2: + case wgpu::VertexFormat::Char2: return DXGI_FORMAT_R8G8_SINT; - case dawn::VertexFormat::Char4: + case wgpu::VertexFormat::Char4: return DXGI_FORMAT_R8G8B8A8_SINT; - case dawn::VertexFormat::UChar2Norm: + case wgpu::VertexFormat::UChar2Norm: return DXGI_FORMAT_R8G8_UNORM; - case dawn::VertexFormat::UChar4Norm: + case wgpu::VertexFormat::UChar4Norm: return DXGI_FORMAT_R8G8B8A8_UNORM; - case dawn::VertexFormat::Char2Norm: + case wgpu::VertexFormat::Char2Norm: return DXGI_FORMAT_R8G8_SNORM; - case dawn::VertexFormat::Char4Norm: + case wgpu::VertexFormat::Char4Norm: return DXGI_FORMAT_R8G8B8A8_SNORM; - case dawn::VertexFormat::UShort2: + case wgpu::VertexFormat::UShort2: return DXGI_FORMAT_R16G16_UINT; - case dawn::VertexFormat::UShort4: + case wgpu::VertexFormat::UShort4: return DXGI_FORMAT_R16G16B16A16_UINT; - case dawn::VertexFormat::Short2: + case wgpu::VertexFormat::Short2: return DXGI_FORMAT_R16G16_SINT; - case dawn::VertexFormat::Short4: + case wgpu::VertexFormat::Short4: return DXGI_FORMAT_R16G16B16A16_SINT; - case dawn::VertexFormat::UShort2Norm: + case wgpu::VertexFormat::UShort2Norm: return DXGI_FORMAT_R16G16_UNORM; - case dawn::VertexFormat::UShort4Norm: + case wgpu::VertexFormat::UShort4Norm: return DXGI_FORMAT_R16G16B16A16_UNORM; - case dawn::VertexFormat::Short2Norm: + case wgpu::VertexFormat::Short2Norm: return DXGI_FORMAT_R16G16_SNORM; - case dawn::VertexFormat::Short4Norm: + case wgpu::VertexFormat::Short4Norm: return DXGI_FORMAT_R16G16B16A16_SNORM; - case dawn::VertexFormat::Half2: + case wgpu::VertexFormat::Half2: return DXGI_FORMAT_R16G16_FLOAT; - case dawn::VertexFormat::Half4: + case wgpu::VertexFormat::Half4: return DXGI_FORMAT_R16G16B16A16_FLOAT; - case dawn::VertexFormat::Float: + case wgpu::VertexFormat::Float: return DXGI_FORMAT_R32_FLOAT; - case dawn::VertexFormat::Float2: + case wgpu::VertexFormat::Float2: return DXGI_FORMAT_R32G32_FLOAT; - case dawn::VertexFormat::Float3: + case wgpu::VertexFormat::Float3: return DXGI_FORMAT_R32G32B32_FLOAT; - case dawn::VertexFormat::Float4: + case wgpu::VertexFormat::Float4: return DXGI_FORMAT_R32G32B32A32_FLOAT; - case dawn::VertexFormat::UInt: + case wgpu::VertexFormat::UInt: return DXGI_FORMAT_R32_UINT; - case dawn::VertexFormat::UInt2: + case wgpu::VertexFormat::UInt2: return DXGI_FORMAT_R32G32_UINT; - case dawn::VertexFormat::UInt3: + case wgpu::VertexFormat::UInt3: return DXGI_FORMAT_R32G32B32_UINT; - case dawn::VertexFormat::UInt4: + case wgpu::VertexFormat::UInt4: return DXGI_FORMAT_R32G32B32A32_UINT; - case dawn::VertexFormat::Int: + case wgpu::VertexFormat::Int: return DXGI_FORMAT_R32_SINT; - case dawn::VertexFormat::Int2: + case wgpu::VertexFormat::Int2: return DXGI_FORMAT_R32G32_SINT; - case dawn::VertexFormat::Int3: + case wgpu::VertexFormat::Int3: return DXGI_FORMAT_R32G32B32_SINT; - case dawn::VertexFormat::Int4: + case wgpu::VertexFormat::Int4: return DXGI_FORMAT_R32G32B32A32_SINT; default: UNREACHABLE(); } } - D3D12_INPUT_CLASSIFICATION InputStepModeFunction(dawn::InputStepMode mode) { + D3D12_INPUT_CLASSIFICATION InputStepModeFunction(wgpu::InputStepMode mode) { switch (mode) { - case dawn::InputStepMode::Vertex: + case wgpu::InputStepMode::Vertex: return D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA; - case dawn::InputStepMode::Instance: + case wgpu::InputStepMode::Instance: return D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA; default: UNREACHABLE(); } } - D3D12_PRIMITIVE_TOPOLOGY D3D12PrimitiveTopology(dawn::PrimitiveTopology primitiveTopology) { + D3D12_PRIMITIVE_TOPOLOGY D3D12PrimitiveTopology(wgpu::PrimitiveTopology primitiveTopology) { switch (primitiveTopology) { - case dawn::PrimitiveTopology::PointList: + case wgpu::PrimitiveTopology::PointList: return D3D_PRIMITIVE_TOPOLOGY_POINTLIST; - case dawn::PrimitiveTopology::LineList: + case wgpu::PrimitiveTopology::LineList: return D3D_PRIMITIVE_TOPOLOGY_LINELIST; - case dawn::PrimitiveTopology::LineStrip: + case wgpu::PrimitiveTopology::LineStrip: return D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; - case dawn::PrimitiveTopology::TriangleList: + case wgpu::PrimitiveTopology::TriangleList: return D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; - case dawn::PrimitiveTopology::TriangleStrip: + case wgpu::PrimitiveTopology::TriangleStrip: return D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; default: UNREACHABLE(); @@ -124,95 +124,95 @@ namespace dawn_native { namespace d3d12 { } D3D12_PRIMITIVE_TOPOLOGY_TYPE D3D12PrimitiveTopologyType( - dawn::PrimitiveTopology primitiveTopology) { + wgpu::PrimitiveTopology primitiveTopology) { switch (primitiveTopology) { - case dawn::PrimitiveTopology::PointList: + case wgpu::PrimitiveTopology::PointList: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT; - case dawn::PrimitiveTopology::LineList: - case dawn::PrimitiveTopology::LineStrip: + case wgpu::PrimitiveTopology::LineList: + case wgpu::PrimitiveTopology::LineStrip: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE; - case dawn::PrimitiveTopology::TriangleList: - case dawn::PrimitiveTopology::TriangleStrip: + case wgpu::PrimitiveTopology::TriangleList: + case wgpu::PrimitiveTopology::TriangleStrip: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; default: UNREACHABLE(); } } - D3D12_CULL_MODE D3D12CullMode(dawn::CullMode mode) { + D3D12_CULL_MODE D3D12CullMode(wgpu::CullMode mode) { switch (mode) { - case dawn::CullMode::None: + case wgpu::CullMode::None: return D3D12_CULL_MODE_NONE; - case dawn::CullMode::Front: + case wgpu::CullMode::Front: return D3D12_CULL_MODE_FRONT; - case dawn::CullMode::Back: + case wgpu::CullMode::Back: return D3D12_CULL_MODE_BACK; default: UNREACHABLE(); } } - D3D12_BLEND D3D12Blend(dawn::BlendFactor factor) { + D3D12_BLEND D3D12Blend(wgpu::BlendFactor factor) { switch (factor) { - case dawn::BlendFactor::Zero: + case wgpu::BlendFactor::Zero: return D3D12_BLEND_ZERO; - case dawn::BlendFactor::One: + case wgpu::BlendFactor::One: return D3D12_BLEND_ONE; - case dawn::BlendFactor::SrcColor: + case wgpu::BlendFactor::SrcColor: return D3D12_BLEND_SRC_COLOR; - case dawn::BlendFactor::OneMinusSrcColor: + case wgpu::BlendFactor::OneMinusSrcColor: return D3D12_BLEND_INV_SRC_COLOR; - case dawn::BlendFactor::SrcAlpha: + case wgpu::BlendFactor::SrcAlpha: return D3D12_BLEND_SRC_ALPHA; - case dawn::BlendFactor::OneMinusSrcAlpha: + case wgpu::BlendFactor::OneMinusSrcAlpha: return D3D12_BLEND_INV_SRC_ALPHA; - case dawn::BlendFactor::DstColor: + case wgpu::BlendFactor::DstColor: return D3D12_BLEND_DEST_COLOR; - case dawn::BlendFactor::OneMinusDstColor: + case wgpu::BlendFactor::OneMinusDstColor: return D3D12_BLEND_INV_DEST_COLOR; - case dawn::BlendFactor::DstAlpha: + case wgpu::BlendFactor::DstAlpha: return D3D12_BLEND_DEST_ALPHA; - case dawn::BlendFactor::OneMinusDstAlpha: + case wgpu::BlendFactor::OneMinusDstAlpha: return D3D12_BLEND_INV_DEST_ALPHA; - case dawn::BlendFactor::SrcAlphaSaturated: + case wgpu::BlendFactor::SrcAlphaSaturated: return D3D12_BLEND_SRC_ALPHA_SAT; - case dawn::BlendFactor::BlendColor: + case wgpu::BlendFactor::BlendColor: return D3D12_BLEND_BLEND_FACTOR; - case dawn::BlendFactor::OneMinusBlendColor: + case wgpu::BlendFactor::OneMinusBlendColor: return D3D12_BLEND_INV_BLEND_FACTOR; default: UNREACHABLE(); } } - D3D12_BLEND_OP D3D12BlendOperation(dawn::BlendOperation operation) { + D3D12_BLEND_OP D3D12BlendOperation(wgpu::BlendOperation operation) { switch (operation) { - case dawn::BlendOperation::Add: + case wgpu::BlendOperation::Add: return D3D12_BLEND_OP_ADD; - case dawn::BlendOperation::Subtract: + case wgpu::BlendOperation::Subtract: return D3D12_BLEND_OP_SUBTRACT; - case dawn::BlendOperation::ReverseSubtract: + case wgpu::BlendOperation::ReverseSubtract: return D3D12_BLEND_OP_REV_SUBTRACT; - case dawn::BlendOperation::Min: + case wgpu::BlendOperation::Min: return D3D12_BLEND_OP_MIN; - case dawn::BlendOperation::Max: + case wgpu::BlendOperation::Max: return D3D12_BLEND_OP_MAX; default: UNREACHABLE(); } } - uint8_t D3D12RenderTargetWriteMask(dawn::ColorWriteMask writeMask) { - static_assert(static_cast(dawn::ColorWriteMask::Red) == + uint8_t D3D12RenderTargetWriteMask(wgpu::ColorWriteMask writeMask) { + static_assert(static_cast(wgpu::ColorWriteMask::Red) == D3D12_COLOR_WRITE_ENABLE_RED, "ColorWriteMask values must match"); - static_assert(static_cast(dawn::ColorWriteMask::Green) == + static_assert(static_cast(wgpu::ColorWriteMask::Green) == D3D12_COLOR_WRITE_ENABLE_GREEN, "ColorWriteMask values must match"); - static_assert(static_cast(dawn::ColorWriteMask::Blue) == + static_assert(static_cast(wgpu::ColorWriteMask::Blue) == D3D12_COLOR_WRITE_ENABLE_BLUE, "ColorWriteMask values must match"); - static_assert(static_cast(dawn::ColorWriteMask::Alpha) == + static_assert(static_cast(wgpu::ColorWriteMask::Alpha) == D3D12_COLOR_WRITE_ENABLE_ALPHA, "ColorWriteMask values must match"); return static_cast(writeMask); @@ -233,23 +233,23 @@ namespace dawn_native { namespace d3d12 { return blendDesc; } - D3D12_STENCIL_OP StencilOp(dawn::StencilOperation op) { + D3D12_STENCIL_OP StencilOp(wgpu::StencilOperation op) { switch (op) { - case dawn::StencilOperation::Keep: + case wgpu::StencilOperation::Keep: return D3D12_STENCIL_OP_KEEP; - case dawn::StencilOperation::Zero: + case wgpu::StencilOperation::Zero: return D3D12_STENCIL_OP_ZERO; - case dawn::StencilOperation::Replace: + case wgpu::StencilOperation::Replace: return D3D12_STENCIL_OP_REPLACE; - case dawn::StencilOperation::IncrementClamp: + case wgpu::StencilOperation::IncrementClamp: return D3D12_STENCIL_OP_INCR_SAT; - case dawn::StencilOperation::DecrementClamp: + case wgpu::StencilOperation::DecrementClamp: return D3D12_STENCIL_OP_DECR_SAT; - case dawn::StencilOperation::Invert: + case wgpu::StencilOperation::Invert: return D3D12_STENCIL_OP_INVERT; - case dawn::StencilOperation::IncrementWrap: + case wgpu::StencilOperation::IncrementWrap: return D3D12_STENCIL_OP_INCR; - case dawn::StencilOperation::DecrementWrap: + case wgpu::StencilOperation::DecrementWrap: return D3D12_STENCIL_OP_DECR; default: UNREACHABLE(); @@ -313,7 +313,7 @@ namespace dawn_native { namespace d3d12 { PerStage> compiledShader; ComPtr errors; - dawn::ShaderStage renderStages = dawn::ShaderStage::Vertex | dawn::ShaderStage::Fragment; + wgpu::ShaderStage renderStages = wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment; for (auto stage : IterateStages(renderStages)) { const ShaderModule* module = nullptr; const char* entryPoint = nullptr; @@ -366,7 +366,7 @@ namespace dawn_native { namespace d3d12 { descriptorD3D12.RasterizerState.FillMode = D3D12_FILL_MODE_SOLID; descriptorD3D12.RasterizerState.CullMode = D3D12CullMode(GetCullMode()); descriptorD3D12.RasterizerState.FrontCounterClockwise = - (GetFrontFace() == dawn::FrontFace::CCW) ? TRUE : FALSE; + (GetFrontFace() == wgpu::FrontFace::CCW) ? TRUE : FALSE; descriptorD3D12.RasterizerState.DepthBias = D3D12_DEFAULT_DEPTH_BIAS; descriptorD3D12.RasterizerState.DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP; descriptorD3D12.RasterizerState.SlopeScaledDepthBias = diff --git a/src/dawn_native/d3d12/SamplerD3D12.cpp b/src/dawn_native/d3d12/SamplerD3D12.cpp index a2d5b5f631..ecea147ba9 100644 --- a/src/dawn_native/d3d12/SamplerD3D12.cpp +++ b/src/dawn_native/d3d12/SamplerD3D12.cpp @@ -20,13 +20,13 @@ namespace dawn_native { namespace d3d12 { namespace { - D3D12_TEXTURE_ADDRESS_MODE AddressMode(dawn::AddressMode mode) { + D3D12_TEXTURE_ADDRESS_MODE AddressMode(wgpu::AddressMode mode) { switch (mode) { - case dawn::AddressMode::Repeat: + case wgpu::AddressMode::Repeat: return D3D12_TEXTURE_ADDRESS_MODE_WRAP; - case dawn::AddressMode::MirrorRepeat: + case wgpu::AddressMode::MirrorRepeat: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR; - case dawn::AddressMode::ClampToEdge: + case wgpu::AddressMode::ClampToEdge: return D3D12_TEXTURE_ADDRESS_MODE_CLAMP; default: UNREACHABLE(); @@ -54,25 +54,25 @@ namespace dawn_native { namespace d3d12 { uint8_t mode = 0; switch (descriptor->minFilter) { - case dawn::FilterMode::Nearest: + case wgpu::FilterMode::Nearest: break; - case dawn::FilterMode::Linear: + case wgpu::FilterMode::Linear: mode += 16; break; } switch (descriptor->magFilter) { - case dawn::FilterMode::Nearest: + case wgpu::FilterMode::Nearest: break; - case dawn::FilterMode::Linear: + case wgpu::FilterMode::Linear: mode += 4; break; } switch (descriptor->mipmapFilter) { - case dawn::FilterMode::Nearest: + case wgpu::FilterMode::Nearest: break; - case dawn::FilterMode::Linear: + case wgpu::FilterMode::Linear: mode += 1; break; } diff --git a/src/dawn_native/d3d12/SwapChainD3D12.cpp b/src/dawn_native/d3d12/SwapChainD3D12.cpp index ba38fb4866..29acf57a56 100644 --- a/src/dawn_native/d3d12/SwapChainD3D12.cpp +++ b/src/dawn_native/d3d12/SwapChainD3D12.cpp @@ -29,7 +29,7 @@ namespace dawn_native { namespace d3d12 { im.Init(im.userData, &wsiContext); ASSERT(im.textureUsage != DAWN_TEXTURE_USAGE_NONE); - mTextureUsage = static_cast(im.textureUsage); + mTextureUsage = static_cast(im.textureUsage); } SwapChain::~SwapChain() { @@ -40,7 +40,7 @@ namespace dawn_native { namespace d3d12 { DawnSwapChainNextTexture next = {}; DawnSwapChainError error = im.GetNextTexture(im.userData, &next); if (error) { - GetDevice()->HandleError(dawn::ErrorType::Unknown, error); + GetDevice()->HandleError(wgpu::ErrorType::Unknown, error); return nullptr; } diff --git a/src/dawn_native/d3d12/SwapChainD3D12.h b/src/dawn_native/d3d12/SwapChainD3D12.h index 151994c9b3..4b83ce4d09 100644 --- a/src/dawn_native/d3d12/SwapChainD3D12.h +++ b/src/dawn_native/d3d12/SwapChainD3D12.h @@ -30,7 +30,7 @@ namespace dawn_native { namespace d3d12 { TextureBase* GetNextTextureImpl(const TextureDescriptor* descriptor) override; MaybeError OnBeforePresent(TextureBase* texture) override; - dawn::TextureUsage mTextureUsage; + wgpu::TextureUsage mTextureUsage; }; }} // namespace dawn_native::d3d12 diff --git a/src/dawn_native/d3d12/TextureD3D12.cpp b/src/dawn_native/d3d12/TextureD3D12.cpp index 9caf2f377f..f37dc76731 100644 --- a/src/dawn_native/d3d12/TextureD3D12.cpp +++ b/src/dawn_native/d3d12/TextureD3D12.cpp @@ -30,28 +30,28 @@ namespace dawn_native { namespace d3d12 { namespace { - D3D12_RESOURCE_STATES D3D12TextureUsage(dawn::TextureUsage usage, const Format& format) { + D3D12_RESOURCE_STATES D3D12TextureUsage(wgpu::TextureUsage usage, const Format& format) { D3D12_RESOURCE_STATES resourceState = D3D12_RESOURCE_STATE_COMMON; // Present is an exclusive flag. - if (usage & dawn::TextureUsage::Present) { + if (usage & wgpu::TextureUsage::Present) { return D3D12_RESOURCE_STATE_PRESENT; } - if (usage & dawn::TextureUsage::CopySrc) { + if (usage & wgpu::TextureUsage::CopySrc) { resourceState |= D3D12_RESOURCE_STATE_COPY_SOURCE; } - if (usage & dawn::TextureUsage::CopyDst) { + if (usage & wgpu::TextureUsage::CopyDst) { resourceState |= D3D12_RESOURCE_STATE_COPY_DEST; } - if (usage & dawn::TextureUsage::Sampled) { + if (usage & wgpu::TextureUsage::Sampled) { resourceState |= (D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE); } - if (usage & dawn::TextureUsage::Storage) { + if (usage & wgpu::TextureUsage::Storage) { resourceState |= D3D12_RESOURCE_STATE_UNORDERED_ACCESS; } - if (usage & dawn::TextureUsage::OutputAttachment) { + if (usage & wgpu::TextureUsage::OutputAttachment) { if (format.HasDepthOrStencil()) { resourceState |= D3D12_RESOURCE_STATE_DEPTH_WRITE; } else { @@ -62,12 +62,12 @@ namespace dawn_native { namespace d3d12 { return resourceState; } - D3D12_RESOURCE_FLAGS D3D12ResourceFlags(dawn::TextureUsage usage, + D3D12_RESOURCE_FLAGS D3D12ResourceFlags(wgpu::TextureUsage usage, const Format& format, bool isMultisampledTexture) { D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE; - if (usage & dawn::TextureUsage::Storage) { + if (usage & wgpu::TextureUsage::Storage) { flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; } @@ -79,7 +79,7 @@ namespace dawn_native { namespace d3d12 { // flag is invalid. // TODO(natlee@microsoft.com, jiawei.shao@intel.com): do not require render target for // lazy clearing. - if ((usage & dawn::TextureUsage::OutputAttachment) || isMultisampledTexture || + if ((usage & wgpu::TextureUsage::OutputAttachment) || isMultisampledTexture || !format.isCompressed) { if (format.HasDepthOrStencil()) { flags |= D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL; @@ -93,9 +93,9 @@ namespace dawn_native { namespace d3d12 { return flags; } - D3D12_RESOURCE_DIMENSION D3D12TextureDimension(dawn::TextureDimension dimension) { + D3D12_RESOURCE_DIMENSION D3D12TextureDimension(wgpu::TextureDimension dimension) { switch (dimension) { - case dawn::TextureDimension::e2D: + case wgpu::TextureDimension::e2D: return D3D12_RESOURCE_DIMENSION_TEXTURE2D; default: UNREACHABLE(); @@ -103,117 +103,117 @@ namespace dawn_native { namespace d3d12 { } } // namespace - DXGI_FORMAT D3D12TextureFormat(dawn::TextureFormat format) { + DXGI_FORMAT D3D12TextureFormat(wgpu::TextureFormat format) { switch (format) { - case dawn::TextureFormat::R8Unorm: + case wgpu::TextureFormat::R8Unorm: return DXGI_FORMAT_R8_UNORM; - case dawn::TextureFormat::R8Snorm: + case wgpu::TextureFormat::R8Snorm: return DXGI_FORMAT_R8_SNORM; - case dawn::TextureFormat::R8Uint: + case wgpu::TextureFormat::R8Uint: return DXGI_FORMAT_R8_UINT; - case dawn::TextureFormat::R8Sint: + case wgpu::TextureFormat::R8Sint: return DXGI_FORMAT_R8_SINT; - case dawn::TextureFormat::R16Uint: + case wgpu::TextureFormat::R16Uint: return DXGI_FORMAT_R16_UINT; - case dawn::TextureFormat::R16Sint: + case wgpu::TextureFormat::R16Sint: return DXGI_FORMAT_R16_SINT; - case dawn::TextureFormat::R16Float: + case wgpu::TextureFormat::R16Float: return DXGI_FORMAT_R16_FLOAT; - case dawn::TextureFormat::RG8Unorm: + case wgpu::TextureFormat::RG8Unorm: return DXGI_FORMAT_R8G8_UNORM; - case dawn::TextureFormat::RG8Snorm: + case wgpu::TextureFormat::RG8Snorm: return DXGI_FORMAT_R8G8_SNORM; - case dawn::TextureFormat::RG8Uint: + case wgpu::TextureFormat::RG8Uint: return DXGI_FORMAT_R8G8_UINT; - case dawn::TextureFormat::RG8Sint: + case wgpu::TextureFormat::RG8Sint: return DXGI_FORMAT_R8G8_SINT; - case dawn::TextureFormat::R32Uint: + case wgpu::TextureFormat::R32Uint: return DXGI_FORMAT_R32_UINT; - case dawn::TextureFormat::R32Sint: + case wgpu::TextureFormat::R32Sint: return DXGI_FORMAT_R32_SINT; - case dawn::TextureFormat::R32Float: + case wgpu::TextureFormat::R32Float: return DXGI_FORMAT_R32_FLOAT; - case dawn::TextureFormat::RG16Uint: + case wgpu::TextureFormat::RG16Uint: return DXGI_FORMAT_R16G16_UINT; - case dawn::TextureFormat::RG16Sint: + case wgpu::TextureFormat::RG16Sint: return DXGI_FORMAT_R16G16_SINT; - case dawn::TextureFormat::RG16Float: + case wgpu::TextureFormat::RG16Float: return DXGI_FORMAT_R16G16_FLOAT; - case dawn::TextureFormat::RGBA8Unorm: + case wgpu::TextureFormat::RGBA8Unorm: return DXGI_FORMAT_R8G8B8A8_UNORM; - case dawn::TextureFormat::RGBA8UnormSrgb: + case wgpu::TextureFormat::RGBA8UnormSrgb: return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; - case dawn::TextureFormat::RGBA8Snorm: + case wgpu::TextureFormat::RGBA8Snorm: return DXGI_FORMAT_R8G8B8A8_SNORM; - case dawn::TextureFormat::RGBA8Uint: + case wgpu::TextureFormat::RGBA8Uint: return DXGI_FORMAT_R8G8B8A8_UINT; - case dawn::TextureFormat::RGBA8Sint: + case wgpu::TextureFormat::RGBA8Sint: return DXGI_FORMAT_R8G8B8A8_SINT; - case dawn::TextureFormat::BGRA8Unorm: + case wgpu::TextureFormat::BGRA8Unorm: return DXGI_FORMAT_B8G8R8A8_UNORM; - case dawn::TextureFormat::BGRA8UnormSrgb: + case wgpu::TextureFormat::BGRA8UnormSrgb: return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB; - case dawn::TextureFormat::RGB10A2Unorm: + case wgpu::TextureFormat::RGB10A2Unorm: return DXGI_FORMAT_R10G10B10A2_UNORM; - case dawn::TextureFormat::RG11B10Float: + case wgpu::TextureFormat::RG11B10Float: return DXGI_FORMAT_R11G11B10_FLOAT; - case dawn::TextureFormat::RG32Uint: + case wgpu::TextureFormat::RG32Uint: return DXGI_FORMAT_R32G32_UINT; - case dawn::TextureFormat::RG32Sint: + case wgpu::TextureFormat::RG32Sint: return DXGI_FORMAT_R32G32_SINT; - case dawn::TextureFormat::RG32Float: + case wgpu::TextureFormat::RG32Float: return DXGI_FORMAT_R32G32_FLOAT; - case dawn::TextureFormat::RGBA16Uint: + case wgpu::TextureFormat::RGBA16Uint: return DXGI_FORMAT_R16G16B16A16_UINT; - case dawn::TextureFormat::RGBA16Sint: + case wgpu::TextureFormat::RGBA16Sint: return DXGI_FORMAT_R16G16B16A16_SINT; - case dawn::TextureFormat::RGBA16Float: + case wgpu::TextureFormat::RGBA16Float: return DXGI_FORMAT_R16G16B16A16_FLOAT; - case dawn::TextureFormat::RGBA32Uint: + case wgpu::TextureFormat::RGBA32Uint: return DXGI_FORMAT_R32G32B32A32_UINT; - case dawn::TextureFormat::RGBA32Sint: + case wgpu::TextureFormat::RGBA32Sint: return DXGI_FORMAT_R32G32B32A32_SINT; - case dawn::TextureFormat::RGBA32Float: + case wgpu::TextureFormat::RGBA32Float: return DXGI_FORMAT_R32G32B32A32_FLOAT; - case dawn::TextureFormat::Depth32Float: + case wgpu::TextureFormat::Depth32Float: return DXGI_FORMAT_D32_FLOAT; - case dawn::TextureFormat::Depth24Plus: + case wgpu::TextureFormat::Depth24Plus: return DXGI_FORMAT_D32_FLOAT; - case dawn::TextureFormat::Depth24PlusStencil8: + case wgpu::TextureFormat::Depth24PlusStencil8: return DXGI_FORMAT_D32_FLOAT_S8X24_UINT; - case dawn::TextureFormat::BC1RGBAUnorm: + case wgpu::TextureFormat::BC1RGBAUnorm: return DXGI_FORMAT_BC1_UNORM; - case dawn::TextureFormat::BC1RGBAUnormSrgb: + case wgpu::TextureFormat::BC1RGBAUnormSrgb: return DXGI_FORMAT_BC1_UNORM_SRGB; - case dawn::TextureFormat::BC2RGBAUnorm: + case wgpu::TextureFormat::BC2RGBAUnorm: return DXGI_FORMAT_BC2_UNORM; - case dawn::TextureFormat::BC2RGBAUnormSrgb: + case wgpu::TextureFormat::BC2RGBAUnormSrgb: return DXGI_FORMAT_BC2_UNORM_SRGB; - case dawn::TextureFormat::BC3RGBAUnorm: + case wgpu::TextureFormat::BC3RGBAUnorm: return DXGI_FORMAT_BC3_UNORM; - case dawn::TextureFormat::BC3RGBAUnormSrgb: + case wgpu::TextureFormat::BC3RGBAUnormSrgb: return DXGI_FORMAT_BC3_UNORM_SRGB; - case dawn::TextureFormat::BC4RSnorm: + case wgpu::TextureFormat::BC4RSnorm: return DXGI_FORMAT_BC4_SNORM; - case dawn::TextureFormat::BC4RUnorm: + case wgpu::TextureFormat::BC4RUnorm: return DXGI_FORMAT_BC4_UNORM; - case dawn::TextureFormat::BC5RGSnorm: + case wgpu::TextureFormat::BC5RGSnorm: return DXGI_FORMAT_BC5_SNORM; - case dawn::TextureFormat::BC5RGUnorm: + case wgpu::TextureFormat::BC5RGUnorm: return DXGI_FORMAT_BC5_UNORM; - case dawn::TextureFormat::BC6HRGBSfloat: + case wgpu::TextureFormat::BC6HRGBSfloat: return DXGI_FORMAT_BC6H_SF16; - case dawn::TextureFormat::BC6HRGBUfloat: + case wgpu::TextureFormat::BC6HRGBUfloat: return DXGI_FORMAT_BC6H_UF16; - case dawn::TextureFormat::BC7RGBAUnorm: + case wgpu::TextureFormat::BC7RGBAUnorm: return DXGI_FORMAT_BC7_UNORM; - case dawn::TextureFormat::BC7RGBAUnormSrgb: + case wgpu::TextureFormat::BC7RGBAUnormSrgb: return DXGI_FORMAT_BC7_UNORM_SRGB; default: @@ -222,7 +222,7 @@ namespace dawn_native { namespace d3d12 { } MaybeError ValidateTextureDescriptorCanBeWrapped(const TextureDescriptor* descriptor) { - if (descriptor->dimension != dawn::TextureDimension::e2D) { + if (descriptor->dimension != wgpu::TextureDimension::e2D) { return DAWN_VALIDATION_ERROR("Texture must be 2D"); } @@ -397,7 +397,7 @@ namespace dawn_native { namespace d3d12 { UINT16 Texture::GetDepthOrArraySize() { switch (GetDimension()) { - case dawn::TextureDimension::e2D: + case wgpu::TextureDimension::e2D: return static_cast(GetArrayLayers()); default: UNREACHABLE(); @@ -409,7 +409,7 @@ namespace dawn_native { namespace d3d12 { // cause subsequent errors. bool Texture::TransitionUsageAndGetResourceBarrier(CommandRecordingContext* commandContext, D3D12_RESOURCE_BARRIER* barrier, - dawn::TextureUsage newUsage) { + wgpu::TextureUsage newUsage) { return TransitionUsageAndGetResourceBarrier(commandContext, barrier, D3D12TextureUsage(newUsage, GetFormat())); } @@ -493,7 +493,7 @@ namespace dawn_native { namespace d3d12 { } void Texture::TransitionUsageNow(CommandRecordingContext* commandContext, - dawn::TextureUsage usage) { + wgpu::TextureUsage usage) { TransitionUsageNow(commandContext, D3D12TextureUsage(usage, GetFormat())); } @@ -509,7 +509,7 @@ namespace dawn_native { namespace d3d12 { D3D12_RENDER_TARGET_VIEW_DESC Texture::GetRTVDescriptor(uint32_t baseMipLevel, uint32_t baseArrayLayer, uint32_t layerCount) const { - ASSERT(GetDimension() == dawn::TextureDimension::e2D); + ASSERT(GetDimension() == wgpu::TextureDimension::e2D); D3D12_RENDER_TARGET_VIEW_DESC rtvDesc; rtvDesc.Format = GetD3D12Format(); if (IsMultisampledTexture()) { @@ -696,9 +696,9 @@ namespace dawn_native { namespace d3d12 { // TODO(jiawei.shao@intel.com): support more texture view dimensions. // TODO(jiawei.shao@intel.com): support creating SRV on multisampled textures. switch (descriptor->dimension) { - case dawn::TextureViewDimension::e2D: - case dawn::TextureViewDimension::e2DArray: - ASSERT(texture->GetDimension() == dawn::TextureDimension::e2D); + case wgpu::TextureViewDimension::e2D: + case wgpu::TextureViewDimension::e2DArray: + ASSERT(texture->GetDimension() == wgpu::TextureDimension::e2D); mSrvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY; mSrvDesc.Texture2DArray.ArraySize = descriptor->arrayLayerCount; mSrvDesc.Texture2DArray.FirstArraySlice = descriptor->baseArrayLayer; @@ -707,9 +707,9 @@ namespace dawn_native { namespace d3d12 { mSrvDesc.Texture2DArray.PlaneSlice = 0; mSrvDesc.Texture2DArray.ResourceMinLODClamp = 0; break; - case dawn::TextureViewDimension::Cube: - case dawn::TextureViewDimension::CubeArray: - ASSERT(texture->GetDimension() == dawn::TextureDimension::e2D); + case wgpu::TextureViewDimension::Cube: + case wgpu::TextureViewDimension::CubeArray: + ASSERT(texture->GetDimension() == wgpu::TextureDimension::e2D); ASSERT(descriptor->arrayLayerCount % 6 == 0); mSrvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBEARRAY; mSrvDesc.TextureCubeArray.First2DArrayFace = descriptor->baseArrayLayer; diff --git a/src/dawn_native/d3d12/TextureD3D12.h b/src/dawn_native/d3d12/TextureD3D12.h index 1e10df9efd..332ab5a610 100644 --- a/src/dawn_native/d3d12/TextureD3D12.h +++ b/src/dawn_native/d3d12/TextureD3D12.h @@ -26,7 +26,7 @@ namespace dawn_native { namespace d3d12 { class CommandRecordingContext; class Device; - DXGI_FORMAT D3D12TextureFormat(dawn::TextureFormat format); + DXGI_FORMAT D3D12TextureFormat(wgpu::TextureFormat format); MaybeError ValidateD3D12TextureCanBeWrapped(ID3D12Resource* d3d12Resource, const TextureDescriptor* descriptor); MaybeError ValidateTextureDescriptorCanBeWrapped(const TextureDescriptor* descriptor); @@ -49,8 +49,8 @@ namespace dawn_native { namespace d3d12 { ID3D12Resource* GetD3D12Resource() const; bool TransitionUsageAndGetResourceBarrier(CommandRecordingContext* commandContext, D3D12_RESOURCE_BARRIER* barrier, - dawn::TextureUsage newUsage); - void TransitionUsageNow(CommandRecordingContext* commandContext, dawn::TextureUsage usage); + wgpu::TextureUsage newUsage); + void TransitionUsageNow(CommandRecordingContext* commandContext, wgpu::TextureUsage usage); void TransitionUsageNow(CommandRecordingContext* commandContext, D3D12_RESOURCE_STATES newState); diff --git a/src/dawn_native/d3d12/UtilsD3D12.cpp b/src/dawn_native/d3d12/UtilsD3D12.cpp index 5db5890554..a8acec9708 100644 --- a/src/dawn_native/d3d12/UtilsD3D12.cpp +++ b/src/dawn_native/d3d12/UtilsD3D12.cpp @@ -18,23 +18,23 @@ namespace dawn_native { namespace d3d12 { - D3D12_COMPARISON_FUNC ToD3D12ComparisonFunc(dawn::CompareFunction func) { + D3D12_COMPARISON_FUNC ToD3D12ComparisonFunc(wgpu::CompareFunction func) { switch (func) { - case dawn::CompareFunction::Always: + case wgpu::CompareFunction::Always: return D3D12_COMPARISON_FUNC_ALWAYS; - case dawn::CompareFunction::Equal: + case wgpu::CompareFunction::Equal: return D3D12_COMPARISON_FUNC_EQUAL; - case dawn::CompareFunction::Greater: + case wgpu::CompareFunction::Greater: return D3D12_COMPARISON_FUNC_GREATER; - case dawn::CompareFunction::GreaterEqual: + case wgpu::CompareFunction::GreaterEqual: return D3D12_COMPARISON_FUNC_GREATER_EQUAL; - case dawn::CompareFunction::Less: + case wgpu::CompareFunction::Less: return D3D12_COMPARISON_FUNC_LESS; - case dawn::CompareFunction::LessEqual: + case wgpu::CompareFunction::LessEqual: return D3D12_COMPARISON_FUNC_LESS_EQUAL; - case dawn::CompareFunction::Never: + case wgpu::CompareFunction::Never: return D3D12_COMPARISON_FUNC_NEVER; - case dawn::CompareFunction::NotEqual: + case wgpu::CompareFunction::NotEqual: return D3D12_COMPARISON_FUNC_NOT_EQUAL; default: UNREACHABLE(); diff --git a/src/dawn_native/d3d12/UtilsD3D12.h b/src/dawn_native/d3d12/UtilsD3D12.h index 2566a42d9b..36a5abe4ab 100644 --- a/src/dawn_native/d3d12/UtilsD3D12.h +++ b/src/dawn_native/d3d12/UtilsD3D12.h @@ -23,7 +23,7 @@ namespace dawn_native { namespace d3d12 { - D3D12_COMPARISON_FUNC ToD3D12ComparisonFunc(dawn::CompareFunction func); + D3D12_COMPARISON_FUNC ToD3D12ComparisonFunc(wgpu::CompareFunction func); D3D12_TEXTURE_COPY_LOCATION ComputeTextureCopyLocationForTexture(const Texture* texture, uint32_t level, diff --git a/src/dawn_native/dawn_platform.h b/src/dawn_native/dawn_platform.h index 795c371225..52ca916459 100644 --- a/src/dawn_native/dawn_platform.h +++ b/src/dawn_native/dawn_platform.h @@ -15,11 +15,11 @@ #ifndef DAWNNATIVE_DAWNPLATFORM_H_ #define DAWNNATIVE_DAWNPLATFORM_H_ -// Use dawncpp to have the enum and bitfield definitions -#include +// Use webgpu_cpp to have the enum and bitfield definitions +#include -// Use our autogenerated version of the dawn structures that point to dawn_native object types -// (dawn::Buffer is dawn_native::BufferBase*) -#include +// Use our autogenerated version of the wgpu structures that point to dawn_native object types +// (wgpu::Buffer is dawn_native::BufferBase*) +#include #endif // DAWNNATIVE_DAWNPLATFORM_H_ diff --git a/src/dawn_native/metal/BufferMTL.mm b/src/dawn_native/metal/BufferMTL.mm index 076e2b8d69..a3c2f4cc5b 100644 --- a/src/dawn_native/metal/BufferMTL.mm +++ b/src/dawn_native/metal/BufferMTL.mm @@ -25,7 +25,7 @@ namespace dawn_native { namespace metal { Buffer::Buffer(Device* device, const BufferDescriptor* descriptor) : BufferBase(device, descriptor) { MTLResourceOptions storageMode; - if (GetUsage() & (dawn::BufferUsage::MapRead | dawn::BufferUsage::MapWrite)) { + if (GetUsage() & (wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite)) { storageMode = MTLResourceStorageModeShared; } else { storageMode = MTLResourceStorageModePrivate; @@ -35,7 +35,7 @@ namespace dawn_native { namespace metal { // Metal validation layer requires the size of uniform buffer and storage buffer to be no // less than the size of the buffer block defined in shader, and the overall size of the // buffer must be aligned to the largest alignment of its members. - if (GetUsage() & (dawn::BufferUsage::Uniform | dawn::BufferUsage::Storage)) { + if (GetUsage() & (wgpu::BufferUsage::Uniform | wgpu::BufferUsage::Storage)) { currentSize = Align(currentSize, kMinUniformOrStorageBufferAlignment); } @@ -61,7 +61,7 @@ namespace dawn_native { namespace metal { bool Buffer::IsMapWritable() const { // TODO(enga): Handle CPU-visible memory on UMA - return (GetUsage() & (dawn::BufferUsage::MapRead | dawn::BufferUsage::MapWrite)) != 0; + return (GetUsage() & (wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite)) != 0; } MaybeError Buffer::MapAtCreationImpl(uint8_t** mappedPointer) { diff --git a/src/dawn_native/metal/CommandBufferMTL.mm b/src/dawn_native/metal/CommandBufferMTL.mm index fe46ae6732..db3b4167e8 100644 --- a/src/dawn_native/metal/CommandBufferMTL.mm +++ b/src/dawn_native/metal/CommandBufferMTL.mm @@ -56,7 +56,7 @@ namespace dawn_native { namespace metal { IterateBitSet(renderPass->attachmentState->GetColorAttachmentsMask())) { auto& attachmentInfo = renderPass->colorAttachments[i]; - if (attachmentInfo.loadOp == dawn::LoadOp::Clear) { + if (attachmentInfo.loadOp == wgpu::LoadOp::Clear) { descriptor.colorAttachments[i].loadAction = MTLLoadActionClear; descriptor.colorAttachments[i].clearColor = MTLClearColorMake(attachmentInfo.clearColor.r, attachmentInfo.clearColor.g, @@ -70,7 +70,7 @@ namespace dawn_native { namespace metal { descriptor.colorAttachments[i].level = attachmentInfo.view->GetBaseMipLevel(); descriptor.colorAttachments[i].slice = attachmentInfo.view->GetBaseArrayLayer(); - if (attachmentInfo.storeOp == dawn::StoreOp::Store) { + if (attachmentInfo.storeOp == wgpu::StoreOp::Store) { if (attachmentInfo.resolveTarget.Get() != nullptr) { descriptor.colorAttachments[i].resolveTexture = ToBackend(attachmentInfo.resolveTarget->GetTexture())->GetMTLTexture(); @@ -98,7 +98,7 @@ namespace dawn_native { namespace metal { descriptor.depthAttachment.texture = texture; descriptor.depthAttachment.storeAction = MTLStoreActionStore; - if (attachmentInfo.depthLoadOp == dawn::LoadOp::Clear) { + if (attachmentInfo.depthLoadOp == wgpu::LoadOp::Clear) { descriptor.depthAttachment.loadAction = MTLLoadActionClear; descriptor.depthAttachment.clearDepth = attachmentInfo.clearDepth; } else { @@ -110,7 +110,7 @@ namespace dawn_native { namespace metal { descriptor.stencilAttachment.texture = texture; descriptor.stencilAttachment.storeAction = MTLStoreActionStore; - if (attachmentInfo.stencilLoadOp == dawn::LoadOp::Clear) { + if (attachmentInfo.stencilLoadOp == wgpu::LoadOp::Clear) { descriptor.stencilAttachment.loadAction = MTLLoadActionClear; descriptor.stencilAttachment.clearStencil = attachmentInfo.clearStencil; } else { @@ -201,21 +201,21 @@ namespace dawn_native { namespace metal { // length of storage buffers and can apply them to the reserved "buffer length buffer" when // needed for a draw or a dispatch. struct StorageBufferLengthTracker { - dawn::ShaderStage dirtyStages = dawn::ShaderStage::None; + wgpu::ShaderStage dirtyStages = wgpu::ShaderStage::None; // The lengths of buffers are stored as 32bit integers because that is the width the // MSL code generated by SPIRV-Cross expects. PerStage> data; void Apply(id render, RenderPipeline* pipeline) { - dawn::ShaderStage stagesToApply = + wgpu::ShaderStage stagesToApply = dirtyStages & pipeline->GetStagesRequiringStorageBufferLength(); - if (stagesToApply == dawn::ShaderStage::None) { + if (stagesToApply == wgpu::ShaderStage::None) { return; } - if (stagesToApply & dawn::ShaderStage::Vertex) { + if (stagesToApply & wgpu::ShaderStage::Vertex) { uint32_t bufferCount = ToBackend(pipeline->GetLayout()) ->GetBufferBindingCount(SingleShaderStage::Vertex); [render setVertexBytes:data[SingleShaderStage::Vertex].data() @@ -223,7 +223,7 @@ namespace dawn_native { namespace metal { atIndex:kBufferLengthBufferSlot]; } - if (stagesToApply & dawn::ShaderStage::Fragment) { + if (stagesToApply & wgpu::ShaderStage::Fragment) { uint32_t bufferCount = ToBackend(pipeline->GetLayout()) ->GetBufferBindingCount(SingleShaderStage::Fragment); [render setFragmentBytes:data[SingleShaderStage::Fragment].data() @@ -236,7 +236,7 @@ namespace dawn_native { namespace metal { } void Apply(id compute, ComputePipeline* pipeline) { - if (!(dirtyStages & dawn::ShaderStage::Compute)) { + if (!(dirtyStages & wgpu::ShaderStage::Compute)) { return; } @@ -250,7 +250,7 @@ namespace dawn_native { namespace metal { length:sizeof(uint32_t) * bufferCount atIndex:kBufferLengthBufferSlot]; - dirtyStages ^= dawn::ShaderStage::Compute; + dirtyStages ^= wgpu::ShaderStage::Compute; } }; @@ -430,9 +430,9 @@ namespace dawn_native { namespace metal { // call here. for (uint32_t bindingIndex : IterateBitSet(layout.mask)) { auto stage = layout.visibilities[bindingIndex]; - bool hasVertStage = stage & dawn::ShaderStage::Vertex && render != nil; - bool hasFragStage = stage & dawn::ShaderStage::Fragment && render != nil; - bool hasComputeStage = stage & dawn::ShaderStage::Compute && compute != nil; + bool hasVertStage = stage & wgpu::ShaderStage::Vertex && render != nil; + bool hasFragStage = stage & wgpu::ShaderStage::Fragment && render != nil; + bool hasComputeStage = stage & wgpu::ShaderStage::Compute && compute != nil; uint32_t vertIndex = 0; uint32_t fragIndex = 0; @@ -452,8 +452,8 @@ namespace dawn_native { namespace metal { } switch (layout.types[bindingIndex]) { - case dawn::BindingType::UniformBuffer: - case dawn::BindingType::StorageBuffer: { + case wgpu::BindingType::UniformBuffer: + case wgpu::BindingType::StorageBuffer: { const BufferBinding& binding = group->GetBindingAsBufferBinding(bindingIndex); const id buffer = ToBackend(binding.buffer)->GetMTLBuffer(); @@ -469,7 +469,7 @@ namespace dawn_native { namespace metal { if (hasVertStage) { mLengthTracker->data[SingleShaderStage::Vertex][vertIndex] = binding.size; - mLengthTracker->dirtyStages |= dawn::ShaderStage::Vertex; + mLengthTracker->dirtyStages |= wgpu::ShaderStage::Vertex; [render setVertexBuffers:&buffer offsets:&offset withRange:NSMakeRange(vertIndex, 1)]; @@ -477,7 +477,7 @@ namespace dawn_native { namespace metal { if (hasFragStage) { mLengthTracker->data[SingleShaderStage::Fragment][fragIndex] = binding.size; - mLengthTracker->dirtyStages |= dawn::ShaderStage::Fragment; + mLengthTracker->dirtyStages |= wgpu::ShaderStage::Fragment; [render setFragmentBuffers:&buffer offsets:&offset withRange:NSMakeRange(fragIndex, 1)]; @@ -485,7 +485,7 @@ namespace dawn_native { namespace metal { if (hasComputeStage) { mLengthTracker->data[SingleShaderStage::Compute][computeIndex] = binding.size; - mLengthTracker->dirtyStages |= dawn::ShaderStage::Compute; + mLengthTracker->dirtyStages |= wgpu::ShaderStage::Compute; [compute setBuffers:&buffer offsets:&offset withRange:NSMakeRange(computeIndex, 1)]; @@ -493,7 +493,7 @@ namespace dawn_native { namespace metal { } break; - case dawn::BindingType::Sampler: { + case wgpu::BindingType::Sampler: { auto sampler = ToBackend(group->GetBindingAsSampler(bindingIndex)); if (hasVertStage) { [render setVertexSamplerState:sampler->GetMTLSamplerState() @@ -509,7 +509,7 @@ namespace dawn_native { namespace metal { } } break; - case dawn::BindingType::SampledTexture: { + case wgpu::BindingType::SampledTexture: { auto textureView = ToBackend(group->GetBindingAsTextureView(bindingIndex)); if (hasVertStage) { @@ -526,8 +526,8 @@ namespace dawn_native { namespace metal { } } break; - case dawn::BindingType::StorageTexture: - case dawn::BindingType::ReadonlyStorageBuffer: + case wgpu::BindingType::StorageTexture: + case wgpu::BindingType::ReadonlyStorageBuffer: UNREACHABLE(); break; } diff --git a/src/dawn_native/metal/ComputePipelineMTL.mm b/src/dawn_native/metal/ComputePipelineMTL.mm index f62412a310..fd723643e9 100644 --- a/src/dawn_native/metal/ComputePipelineMTL.mm +++ b/src/dawn_native/metal/ComputePipelineMTL.mm @@ -33,7 +33,7 @@ namespace dawn_native { namespace metal { [mtlDevice newComputePipelineStateWithFunction:computeData.function error:&error]; if (error != nil) { NSLog(@" error => %@", error); - GetDevice()->HandleError(dawn::ErrorType::DeviceLost, "Error creating pipeline state"); + GetDevice()->HandleError(wgpu::ErrorType::DeviceLost, "Error creating pipeline state"); return; } diff --git a/src/dawn_native/metal/PipelineLayoutMTL.mm b/src/dawn_native/metal/PipelineLayoutMTL.mm index 491a70abe7..dc528915c3 100644 --- a/src/dawn_native/metal/PipelineLayoutMTL.mm +++ b/src/dawn_native/metal/PipelineLayoutMTL.mm @@ -39,21 +39,21 @@ namespace dawn_native { namespace metal { } switch (groupInfo.types[binding]) { - case dawn::BindingType::UniformBuffer: - case dawn::BindingType::StorageBuffer: + case wgpu::BindingType::UniformBuffer: + case wgpu::BindingType::StorageBuffer: mIndexInfo[stage][group][binding] = bufferIndex; bufferIndex++; break; - case dawn::BindingType::Sampler: + case wgpu::BindingType::Sampler: mIndexInfo[stage][group][binding] = samplerIndex; samplerIndex++; break; - case dawn::BindingType::SampledTexture: + case wgpu::BindingType::SampledTexture: mIndexInfo[stage][group][binding] = textureIndex; textureIndex++; break; - case dawn::BindingType::StorageTexture: - case dawn::BindingType::ReadonlyStorageBuffer: + case wgpu::BindingType::StorageTexture: + case wgpu::BindingType::ReadonlyStorageBuffer: UNREACHABLE(); break; } diff --git a/src/dawn_native/metal/RenderPipelineMTL.h b/src/dawn_native/metal/RenderPipelineMTL.h index 1b764ddae5..bce358b92c 100644 --- a/src/dawn_native/metal/RenderPipelineMTL.h +++ b/src/dawn_native/metal/RenderPipelineMTL.h @@ -41,7 +41,7 @@ namespace dawn_native { namespace metal { // vertex buffer table. uint32_t GetMtlVertexBufferIndex(uint32_t dawnIndex) const; - dawn::ShaderStage GetStagesRequiringStorageBufferLength() const; + wgpu::ShaderStage GetStagesRequiringStorageBufferLength() const; private: MTLVertexDescriptor* MakeVertexDesc(); @@ -54,7 +54,7 @@ namespace dawn_native { namespace metal { id mMtlDepthStencilState = nil; std::array mMtlVertexBufferIndices; - dawn::ShaderStage mStagesRequiringStorageBufferLength = dawn::ShaderStage::None; + wgpu::ShaderStage mStagesRequiringStorageBufferLength = wgpu::ShaderStage::None; }; }} // namespace dawn_native::metal diff --git a/src/dawn_native/metal/RenderPipelineMTL.mm b/src/dawn_native/metal/RenderPipelineMTL.mm index 6683f1ca9a..de85f4c8dc 100644 --- a/src/dawn_native/metal/RenderPipelineMTL.mm +++ b/src/dawn_native/metal/RenderPipelineMTL.mm @@ -23,166 +23,166 @@ namespace dawn_native { namespace metal { namespace { - MTLVertexFormat VertexFormatType(dawn::VertexFormat format) { + MTLVertexFormat VertexFormatType(wgpu::VertexFormat format) { switch (format) { - case dawn::VertexFormat::UChar2: + case wgpu::VertexFormat::UChar2: return MTLVertexFormatUChar2; - case dawn::VertexFormat::UChar4: + case wgpu::VertexFormat::UChar4: return MTLVertexFormatUChar4; - case dawn::VertexFormat::Char2: + case wgpu::VertexFormat::Char2: return MTLVertexFormatChar2; - case dawn::VertexFormat::Char4: + case wgpu::VertexFormat::Char4: return MTLVertexFormatChar4; - case dawn::VertexFormat::UChar2Norm: + case wgpu::VertexFormat::UChar2Norm: return MTLVertexFormatUChar2Normalized; - case dawn::VertexFormat::UChar4Norm: + case wgpu::VertexFormat::UChar4Norm: return MTLVertexFormatUChar4Normalized; - case dawn::VertexFormat::Char2Norm: + case wgpu::VertexFormat::Char2Norm: return MTLVertexFormatChar2Normalized; - case dawn::VertexFormat::Char4Norm: + case wgpu::VertexFormat::Char4Norm: return MTLVertexFormatChar4Normalized; - case dawn::VertexFormat::UShort2: + case wgpu::VertexFormat::UShort2: return MTLVertexFormatUShort2; - case dawn::VertexFormat::UShort4: + case wgpu::VertexFormat::UShort4: return MTLVertexFormatUShort4; - case dawn::VertexFormat::Short2: + case wgpu::VertexFormat::Short2: return MTLVertexFormatShort2; - case dawn::VertexFormat::Short4: + case wgpu::VertexFormat::Short4: return MTLVertexFormatShort4; - case dawn::VertexFormat::UShort2Norm: + case wgpu::VertexFormat::UShort2Norm: return MTLVertexFormatUShort2Normalized; - case dawn::VertexFormat::UShort4Norm: + case wgpu::VertexFormat::UShort4Norm: return MTLVertexFormatUShort4Normalized; - case dawn::VertexFormat::Short2Norm: + case wgpu::VertexFormat::Short2Norm: return MTLVertexFormatShort2Normalized; - case dawn::VertexFormat::Short4Norm: + case wgpu::VertexFormat::Short4Norm: return MTLVertexFormatShort4Normalized; - case dawn::VertexFormat::Half2: + case wgpu::VertexFormat::Half2: return MTLVertexFormatHalf2; - case dawn::VertexFormat::Half4: + case wgpu::VertexFormat::Half4: return MTLVertexFormatHalf4; - case dawn::VertexFormat::Float: + case wgpu::VertexFormat::Float: return MTLVertexFormatFloat; - case dawn::VertexFormat::Float2: + case wgpu::VertexFormat::Float2: return MTLVertexFormatFloat2; - case dawn::VertexFormat::Float3: + case wgpu::VertexFormat::Float3: return MTLVertexFormatFloat3; - case dawn::VertexFormat::Float4: + case wgpu::VertexFormat::Float4: return MTLVertexFormatFloat4; - case dawn::VertexFormat::UInt: + case wgpu::VertexFormat::UInt: return MTLVertexFormatUInt; - case dawn::VertexFormat::UInt2: + case wgpu::VertexFormat::UInt2: return MTLVertexFormatUInt2; - case dawn::VertexFormat::UInt3: + case wgpu::VertexFormat::UInt3: return MTLVertexFormatUInt3; - case dawn::VertexFormat::UInt4: + case wgpu::VertexFormat::UInt4: return MTLVertexFormatUInt4; - case dawn::VertexFormat::Int: + case wgpu::VertexFormat::Int: return MTLVertexFormatInt; - case dawn::VertexFormat::Int2: + case wgpu::VertexFormat::Int2: return MTLVertexFormatInt2; - case dawn::VertexFormat::Int3: + case wgpu::VertexFormat::Int3: return MTLVertexFormatInt3; - case dawn::VertexFormat::Int4: + case wgpu::VertexFormat::Int4: return MTLVertexFormatInt4; } } - MTLVertexStepFunction InputStepModeFunction(dawn::InputStepMode mode) { + MTLVertexStepFunction InputStepModeFunction(wgpu::InputStepMode mode) { switch (mode) { - case dawn::InputStepMode::Vertex: + case wgpu::InputStepMode::Vertex: return MTLVertexStepFunctionPerVertex; - case dawn::InputStepMode::Instance: + case wgpu::InputStepMode::Instance: return MTLVertexStepFunctionPerInstance; } } - MTLPrimitiveType MTLPrimitiveTopology(dawn::PrimitiveTopology primitiveTopology) { + MTLPrimitiveType MTLPrimitiveTopology(wgpu::PrimitiveTopology primitiveTopology) { switch (primitiveTopology) { - case dawn::PrimitiveTopology::PointList: + case wgpu::PrimitiveTopology::PointList: return MTLPrimitiveTypePoint; - case dawn::PrimitiveTopology::LineList: + case wgpu::PrimitiveTopology::LineList: return MTLPrimitiveTypeLine; - case dawn::PrimitiveTopology::LineStrip: + case wgpu::PrimitiveTopology::LineStrip: return MTLPrimitiveTypeLineStrip; - case dawn::PrimitiveTopology::TriangleList: + case wgpu::PrimitiveTopology::TriangleList: return MTLPrimitiveTypeTriangle; - case dawn::PrimitiveTopology::TriangleStrip: + case wgpu::PrimitiveTopology::TriangleStrip: return MTLPrimitiveTypeTriangleStrip; } } MTLPrimitiveTopologyClass MTLInputPrimitiveTopology( - dawn::PrimitiveTopology primitiveTopology) { + wgpu::PrimitiveTopology primitiveTopology) { switch (primitiveTopology) { - case dawn::PrimitiveTopology::PointList: + case wgpu::PrimitiveTopology::PointList: return MTLPrimitiveTopologyClassPoint; - case dawn::PrimitiveTopology::LineList: - case dawn::PrimitiveTopology::LineStrip: + case wgpu::PrimitiveTopology::LineList: + case wgpu::PrimitiveTopology::LineStrip: return MTLPrimitiveTopologyClassLine; - case dawn::PrimitiveTopology::TriangleList: - case dawn::PrimitiveTopology::TriangleStrip: + case wgpu::PrimitiveTopology::TriangleList: + case wgpu::PrimitiveTopology::TriangleStrip: return MTLPrimitiveTopologyClassTriangle; } } - MTLIndexType MTLIndexFormat(dawn::IndexFormat format) { + MTLIndexType MTLIndexFormat(wgpu::IndexFormat format) { switch (format) { - case dawn::IndexFormat::Uint16: + case wgpu::IndexFormat::Uint16: return MTLIndexTypeUInt16; - case dawn::IndexFormat::Uint32: + case wgpu::IndexFormat::Uint32: return MTLIndexTypeUInt32; } } - MTLBlendFactor MetalBlendFactor(dawn::BlendFactor factor, bool alpha) { + MTLBlendFactor MetalBlendFactor(wgpu::BlendFactor factor, bool alpha) { switch (factor) { - case dawn::BlendFactor::Zero: + case wgpu::BlendFactor::Zero: return MTLBlendFactorZero; - case dawn::BlendFactor::One: + case wgpu::BlendFactor::One: return MTLBlendFactorOne; - case dawn::BlendFactor::SrcColor: + case wgpu::BlendFactor::SrcColor: return MTLBlendFactorSourceColor; - case dawn::BlendFactor::OneMinusSrcColor: + case wgpu::BlendFactor::OneMinusSrcColor: return MTLBlendFactorOneMinusSourceColor; - case dawn::BlendFactor::SrcAlpha: + case wgpu::BlendFactor::SrcAlpha: return MTLBlendFactorSourceAlpha; - case dawn::BlendFactor::OneMinusSrcAlpha: + case wgpu::BlendFactor::OneMinusSrcAlpha: return MTLBlendFactorOneMinusSourceAlpha; - case dawn::BlendFactor::DstColor: + case wgpu::BlendFactor::DstColor: return MTLBlendFactorDestinationColor; - case dawn::BlendFactor::OneMinusDstColor: + case wgpu::BlendFactor::OneMinusDstColor: return MTLBlendFactorOneMinusDestinationColor; - case dawn::BlendFactor::DstAlpha: + case wgpu::BlendFactor::DstAlpha: return MTLBlendFactorDestinationAlpha; - case dawn::BlendFactor::OneMinusDstAlpha: + case wgpu::BlendFactor::OneMinusDstAlpha: return MTLBlendFactorOneMinusDestinationAlpha; - case dawn::BlendFactor::SrcAlphaSaturated: + case wgpu::BlendFactor::SrcAlphaSaturated: return MTLBlendFactorSourceAlphaSaturated; - case dawn::BlendFactor::BlendColor: + case wgpu::BlendFactor::BlendColor: return alpha ? MTLBlendFactorBlendAlpha : MTLBlendFactorBlendColor; - case dawn::BlendFactor::OneMinusBlendColor: + case wgpu::BlendFactor::OneMinusBlendColor: return alpha ? MTLBlendFactorOneMinusBlendAlpha : MTLBlendFactorOneMinusBlendColor; } } - MTLBlendOperation MetalBlendOperation(dawn::BlendOperation operation) { + MTLBlendOperation MetalBlendOperation(wgpu::BlendOperation operation) { switch (operation) { - case dawn::BlendOperation::Add: + case wgpu::BlendOperation::Add: return MTLBlendOperationAdd; - case dawn::BlendOperation::Subtract: + case wgpu::BlendOperation::Subtract: return MTLBlendOperationSubtract; - case dawn::BlendOperation::ReverseSubtract: + case wgpu::BlendOperation::ReverseSubtract: return MTLBlendOperationReverseSubtract; - case dawn::BlendOperation::Min: + case wgpu::BlendOperation::Min: return MTLBlendOperationMin; - case dawn::BlendOperation::Max: + case wgpu::BlendOperation::Max: return MTLBlendOperationMax; } } - MTLColorWriteMask MetalColorWriteMask(dawn::ColorWriteMask writeMask, + MTLColorWriteMask MetalColorWriteMask(wgpu::ColorWriteMask writeMask, bool isDeclaredInFragmentShader) { if (!isDeclaredInFragmentShader) { return MTLColorWriteMaskNone; @@ -190,16 +190,16 @@ namespace dawn_native { namespace metal { MTLColorWriteMask mask = MTLColorWriteMaskNone; - if (writeMask & dawn::ColorWriteMask::Red) { + if (writeMask & wgpu::ColorWriteMask::Red) { mask |= MTLColorWriteMaskRed; } - if (writeMask & dawn::ColorWriteMask::Green) { + if (writeMask & wgpu::ColorWriteMask::Green) { mask |= MTLColorWriteMaskGreen; } - if (writeMask & dawn::ColorWriteMask::Blue) { + if (writeMask & wgpu::ColorWriteMask::Blue) { mask |= MTLColorWriteMaskBlue; } - if (writeMask & dawn::ColorWriteMask::Alpha) { + if (writeMask & wgpu::ColorWriteMask::Alpha) { mask |= MTLColorWriteMaskAlpha; } @@ -224,23 +224,23 @@ namespace dawn_native { namespace metal { MetalColorWriteMask(descriptor->writeMask, isDeclaredInFragmentShader); } - MTLStencilOperation MetalStencilOperation(dawn::StencilOperation stencilOperation) { + MTLStencilOperation MetalStencilOperation(wgpu::StencilOperation stencilOperation) { switch (stencilOperation) { - case dawn::StencilOperation::Keep: + case wgpu::StencilOperation::Keep: return MTLStencilOperationKeep; - case dawn::StencilOperation::Zero: + case wgpu::StencilOperation::Zero: return MTLStencilOperationZero; - case dawn::StencilOperation::Replace: + case wgpu::StencilOperation::Replace: return MTLStencilOperationReplace; - case dawn::StencilOperation::Invert: + case wgpu::StencilOperation::Invert: return MTLStencilOperationInvert; - case dawn::StencilOperation::IncrementClamp: + case wgpu::StencilOperation::IncrementClamp: return MTLStencilOperationIncrementClamp; - case dawn::StencilOperation::DecrementClamp: + case wgpu::StencilOperation::DecrementClamp: return MTLStencilOperationDecrementClamp; - case dawn::StencilOperation::IncrementWrap: + case wgpu::StencilOperation::IncrementWrap: return MTLStencilOperationIncrementWrap; - case dawn::StencilOperation::DecrementWrap: + case wgpu::StencilOperation::DecrementWrap: return MTLStencilOperationDecrementWrap; } } @@ -289,22 +289,22 @@ namespace dawn_native { namespace metal { return mtlDepthStencilDescriptor; } - MTLWinding MTLFrontFace(dawn::FrontFace face) { + MTLWinding MTLFrontFace(wgpu::FrontFace face) { switch (face) { - case dawn::FrontFace::CW: + case wgpu::FrontFace::CW: return MTLWindingClockwise; - case dawn::FrontFace::CCW: + case wgpu::FrontFace::CCW: return MTLWindingCounterClockwise; } } - MTLCullMode ToMTLCullMode(dawn::CullMode mode) { + MTLCullMode ToMTLCullMode(wgpu::CullMode mode) { switch (mode) { - case dawn::CullMode::None: + case wgpu::CullMode::None: return MTLCullModeNone; - case dawn::CullMode::Front: + case wgpu::CullMode::Front: return MTLCullModeFront; - case dawn::CullMode::Back: + case wgpu::CullMode::Back: return MTLCullModeBack; } } @@ -327,7 +327,7 @@ namespace dawn_native { namespace metal { vertexEntryPoint, SingleShaderStage::Vertex, ToBackend(GetLayout())); descriptorMTL.vertexFunction = vertexData.function; if (vertexData.needsStorageBufferLength) { - mStagesRequiringStorageBufferLength |= dawn::ShaderStage::Vertex; + mStagesRequiringStorageBufferLength |= wgpu::ShaderStage::Vertex; } const ShaderModule* fragmentModule = ToBackend(descriptor->fragmentStage->module); @@ -336,12 +336,12 @@ namespace dawn_native { namespace metal { fragmentEntryPoint, SingleShaderStage::Fragment, ToBackend(GetLayout())); descriptorMTL.fragmentFunction = fragmentData.function; if (fragmentData.needsStorageBufferLength) { - mStagesRequiringStorageBufferLength |= dawn::ShaderStage::Fragment; + mStagesRequiringStorageBufferLength |= wgpu::ShaderStage::Fragment; } if (HasDepthStencilAttachment()) { // TODO(kainino@chromium.org): Handle depth-only and stencil-only formats. - dawn::TextureFormat depthStencilFormat = GetDepthStencilFormat(); + wgpu::TextureFormat depthStencilFormat = GetDepthStencilFormat(); descriptorMTL.depthAttachmentPixelFormat = MetalPixelFormat(depthStencilFormat); descriptorMTL.stencilAttachmentPixelFormat = MetalPixelFormat(depthStencilFormat); } @@ -372,7 +372,7 @@ namespace dawn_native { namespace metal { [descriptorMTL release]; if (error != nil) { NSLog(@" error => %@", error); - device->HandleError(dawn::ErrorType::DeviceLost, + device->HandleError(wgpu::ErrorType::DeviceLost, "Error creating rendering pipeline state"); return; } @@ -421,7 +421,7 @@ namespace dawn_native { namespace metal { return mMtlVertexBufferIndices[dawnIndex]; } - dawn::ShaderStage RenderPipeline::GetStagesRequiringStorageBufferLength() const { + wgpu::ShaderStage RenderPipeline::GetStagesRequiringStorageBufferLength() const { return mStagesRequiringStorageBufferLength; } diff --git a/src/dawn_native/metal/SamplerMTL.mm b/src/dawn_native/metal/SamplerMTL.mm index 720f3717a4..c58e5823af 100644 --- a/src/dawn_native/metal/SamplerMTL.mm +++ b/src/dawn_native/metal/SamplerMTL.mm @@ -20,31 +20,31 @@ namespace dawn_native { namespace metal { namespace { - MTLSamplerMinMagFilter FilterModeToMinMagFilter(dawn::FilterMode mode) { + MTLSamplerMinMagFilter FilterModeToMinMagFilter(wgpu::FilterMode mode) { switch (mode) { - case dawn::FilterMode::Nearest: + case wgpu::FilterMode::Nearest: return MTLSamplerMinMagFilterNearest; - case dawn::FilterMode::Linear: + case wgpu::FilterMode::Linear: return MTLSamplerMinMagFilterLinear; } } - MTLSamplerMipFilter FilterModeToMipFilter(dawn::FilterMode mode) { + MTLSamplerMipFilter FilterModeToMipFilter(wgpu::FilterMode mode) { switch (mode) { - case dawn::FilterMode::Nearest: + case wgpu::FilterMode::Nearest: return MTLSamplerMipFilterNearest; - case dawn::FilterMode::Linear: + case wgpu::FilterMode::Linear: return MTLSamplerMipFilterLinear; } } - MTLSamplerAddressMode AddressMode(dawn::AddressMode mode) { + MTLSamplerAddressMode AddressMode(wgpu::AddressMode mode) { switch (mode) { - case dawn::AddressMode::Repeat: + case wgpu::AddressMode::Repeat: return MTLSamplerAddressModeRepeat; - case dawn::AddressMode::MirrorRepeat: + case wgpu::AddressMode::MirrorRepeat: return MTLSamplerAddressModeMirrorRepeat; - case dawn::AddressMode::ClampToEdge: + case wgpu::AddressMode::ClampToEdge: return MTLSamplerAddressModeClampToEdge; } } diff --git a/src/dawn_native/metal/SwapChainMTL.mm b/src/dawn_native/metal/SwapChainMTL.mm index 92458a209f..4a35e41dee 100644 --- a/src/dawn_native/metal/SwapChainMTL.mm +++ b/src/dawn_native/metal/SwapChainMTL.mm @@ -38,7 +38,7 @@ namespace dawn_native { namespace metal { DawnSwapChainNextTexture next = {}; DawnSwapChainError error = im.GetNextTexture(im.userData, &next); if (error) { - GetDevice()->HandleError(dawn::ErrorType::Unknown, error); + GetDevice()->HandleError(wgpu::ErrorType::Unknown, error); return nullptr; } diff --git a/src/dawn_native/metal/TextureMTL.h b/src/dawn_native/metal/TextureMTL.h index 13c30f8761..13ba986759 100644 --- a/src/dawn_native/metal/TextureMTL.h +++ b/src/dawn_native/metal/TextureMTL.h @@ -24,7 +24,7 @@ namespace dawn_native { namespace metal { class Device; - MTLPixelFormat MetalPixelFormat(dawn::TextureFormat format); + MTLPixelFormat MetalPixelFormat(wgpu::TextureFormat format); MaybeError ValidateIOSurfaceCanBeWrapped(const DeviceBase* device, const TextureDescriptor* descriptor, IOSurfaceRef ioSurface, diff --git a/src/dawn_native/metal/TextureMTL.mm b/src/dawn_native/metal/TextureMTL.mm index c0f342820a..9d7701b329 100644 --- a/src/dawn_native/metal/TextureMTL.mm +++ b/src/dawn_native/metal/TextureMTL.mm @@ -20,24 +20,24 @@ namespace dawn_native { namespace metal { namespace { - bool UsageNeedsTextureView(dawn::TextureUsage usage) { - constexpr dawn::TextureUsage kUsageNeedsTextureView = - dawn::TextureUsage::Storage | dawn::TextureUsage::Sampled; + bool UsageNeedsTextureView(wgpu::TextureUsage usage) { + constexpr wgpu::TextureUsage kUsageNeedsTextureView = + wgpu::TextureUsage::Storage | wgpu::TextureUsage::Sampled; return usage & kUsageNeedsTextureView; } - MTLTextureUsage MetalTextureUsage(dawn::TextureUsage usage) { + MTLTextureUsage MetalTextureUsage(wgpu::TextureUsage usage) { MTLTextureUsage result = MTLTextureUsageUnknown; // This is 0 - if (usage & (dawn::TextureUsage::Storage)) { + if (usage & (wgpu::TextureUsage::Storage)) { result |= MTLTextureUsageShaderWrite | MTLTextureUsageShaderRead; } - if (usage & (dawn::TextureUsage::Sampled)) { + if (usage & (wgpu::TextureUsage::Sampled)) { result |= MTLTextureUsageShaderRead; } - if (usage & (dawn::TextureUsage::OutputAttachment)) { + if (usage & (wgpu::TextureUsage::OutputAttachment)) { result |= MTLTextureUsageRenderTarget; } @@ -48,11 +48,11 @@ namespace dawn_native { namespace metal { return result; } - MTLTextureType MetalTextureType(dawn::TextureDimension dimension, + MTLTextureType MetalTextureType(wgpu::TextureDimension dimension, unsigned int arrayLayers, unsigned int sampleCount) { switch (dimension) { - case dawn::TextureDimension::e2D: + case wgpu::TextureDimension::e2D: if (sampleCount > 1) { ASSERT(arrayLayers == 1); return MTLTextureType2DMultisample; @@ -64,16 +64,16 @@ namespace dawn_native { namespace metal { } } - MTLTextureType MetalTextureViewType(dawn::TextureViewDimension dimension, + MTLTextureType MetalTextureViewType(wgpu::TextureViewDimension dimension, unsigned int sampleCount) { switch (dimension) { - case dawn::TextureViewDimension::e2D: + case wgpu::TextureViewDimension::e2D: return (sampleCount > 1) ? MTLTextureType2DMultisample : MTLTextureType2D; - case dawn::TextureViewDimension::e2DArray: + case wgpu::TextureViewDimension::e2DArray: return MTLTextureType2DArray; - case dawn::TextureViewDimension::Cube: + case wgpu::TextureViewDimension::Cube: return MTLTextureTypeCube; - case dawn::TextureViewDimension::CubeArray: + case wgpu::TextureViewDimension::CubeArray: return MTLTextureTypeCubeArray; default: UNREACHABLE(); @@ -96,8 +96,8 @@ namespace dawn_native { namespace metal { } switch (textureViewDescriptor->dimension) { - case dawn::TextureViewDimension::Cube: - case dawn::TextureViewDimension::CubeArray: + case wgpu::TextureViewDimension::Cube: + case wgpu::TextureViewDimension::CubeArray: return true; default: break; @@ -106,16 +106,16 @@ namespace dawn_native { namespace metal { return false; } - ResultOrError GetFormatEquivalentToIOSurfaceFormat(uint32_t format) { + ResultOrError GetFormatEquivalentToIOSurfaceFormat(uint32_t format) { switch (format) { case 'RGBA': - return dawn::TextureFormat::RGBA8Unorm; + return wgpu::TextureFormat::RGBA8Unorm; case 'BGRA': - return dawn::TextureFormat::BGRA8Unorm; + return wgpu::TextureFormat::BGRA8Unorm; case '2C08': - return dawn::TextureFormat::RG8Unorm; + return wgpu::TextureFormat::RG8Unorm; case 'L008': - return dawn::TextureFormat::R8Unorm; + return wgpu::TextureFormat::R8Unorm; default: return DAWN_VALIDATION_ERROR("Unsupported IOSurface format"); } @@ -130,118 +130,118 @@ namespace dawn_native { namespace metal { #endif } - MTLPixelFormat MetalPixelFormat(dawn::TextureFormat format) { + MTLPixelFormat MetalPixelFormat(wgpu::TextureFormat format) { switch (format) { - case dawn::TextureFormat::R8Unorm: + case wgpu::TextureFormat::R8Unorm: return MTLPixelFormatR8Unorm; - case dawn::TextureFormat::R8Snorm: + case wgpu::TextureFormat::R8Snorm: return MTLPixelFormatR8Snorm; - case dawn::TextureFormat::R8Uint: + case wgpu::TextureFormat::R8Uint: return MTLPixelFormatR8Uint; - case dawn::TextureFormat::R8Sint: + case wgpu::TextureFormat::R8Sint: return MTLPixelFormatR8Sint; - case dawn::TextureFormat::R16Uint: + case wgpu::TextureFormat::R16Uint: return MTLPixelFormatR16Uint; - case dawn::TextureFormat::R16Sint: + case wgpu::TextureFormat::R16Sint: return MTLPixelFormatR16Sint; - case dawn::TextureFormat::R16Float: + case wgpu::TextureFormat::R16Float: return MTLPixelFormatR16Float; - case dawn::TextureFormat::RG8Unorm: + case wgpu::TextureFormat::RG8Unorm: return MTLPixelFormatRG8Unorm; - case dawn::TextureFormat::RG8Snorm: + case wgpu::TextureFormat::RG8Snorm: return MTLPixelFormatRG8Snorm; - case dawn::TextureFormat::RG8Uint: + case wgpu::TextureFormat::RG8Uint: return MTLPixelFormatRG8Uint; - case dawn::TextureFormat::RG8Sint: + case wgpu::TextureFormat::RG8Sint: return MTLPixelFormatRG8Sint; - case dawn::TextureFormat::R32Uint: + case wgpu::TextureFormat::R32Uint: return MTLPixelFormatR32Uint; - case dawn::TextureFormat::R32Sint: + case wgpu::TextureFormat::R32Sint: return MTLPixelFormatR32Sint; - case dawn::TextureFormat::R32Float: + case wgpu::TextureFormat::R32Float: return MTLPixelFormatR32Float; - case dawn::TextureFormat::RG16Uint: + case wgpu::TextureFormat::RG16Uint: return MTLPixelFormatRG16Uint; - case dawn::TextureFormat::RG16Sint: + case wgpu::TextureFormat::RG16Sint: return MTLPixelFormatRG16Sint; - case dawn::TextureFormat::RG16Float: + case wgpu::TextureFormat::RG16Float: return MTLPixelFormatRG16Float; - case dawn::TextureFormat::RGBA8Unorm: + case wgpu::TextureFormat::RGBA8Unorm: return MTLPixelFormatRGBA8Unorm; - case dawn::TextureFormat::RGBA8UnormSrgb: + case wgpu::TextureFormat::RGBA8UnormSrgb: return MTLPixelFormatRGBA8Unorm_sRGB; - case dawn::TextureFormat::RGBA8Snorm: + case wgpu::TextureFormat::RGBA8Snorm: return MTLPixelFormatRGBA8Snorm; - case dawn::TextureFormat::RGBA8Uint: + case wgpu::TextureFormat::RGBA8Uint: return MTLPixelFormatRGBA8Uint; - case dawn::TextureFormat::RGBA8Sint: + case wgpu::TextureFormat::RGBA8Sint: return MTLPixelFormatRGBA8Sint; - case dawn::TextureFormat::BGRA8Unorm: + case wgpu::TextureFormat::BGRA8Unorm: return MTLPixelFormatBGRA8Unorm; - case dawn::TextureFormat::BGRA8UnormSrgb: + case wgpu::TextureFormat::BGRA8UnormSrgb: return MTLPixelFormatBGRA8Unorm_sRGB; - case dawn::TextureFormat::RGB10A2Unorm: + case wgpu::TextureFormat::RGB10A2Unorm: return MTLPixelFormatRGB10A2Unorm; - case dawn::TextureFormat::RG11B10Float: + case wgpu::TextureFormat::RG11B10Float: return MTLPixelFormatRG11B10Float; - case dawn::TextureFormat::RG32Uint: + case wgpu::TextureFormat::RG32Uint: return MTLPixelFormatRG32Uint; - case dawn::TextureFormat::RG32Sint: + case wgpu::TextureFormat::RG32Sint: return MTLPixelFormatRG32Sint; - case dawn::TextureFormat::RG32Float: + case wgpu::TextureFormat::RG32Float: return MTLPixelFormatRG32Float; - case dawn::TextureFormat::RGBA16Uint: + case wgpu::TextureFormat::RGBA16Uint: return MTLPixelFormatRGBA16Uint; - case dawn::TextureFormat::RGBA16Sint: + case wgpu::TextureFormat::RGBA16Sint: return MTLPixelFormatRGBA16Sint; - case dawn::TextureFormat::RGBA16Float: + case wgpu::TextureFormat::RGBA16Float: return MTLPixelFormatRGBA16Float; - case dawn::TextureFormat::RGBA32Uint: + case wgpu::TextureFormat::RGBA32Uint: return MTLPixelFormatRGBA32Uint; - case dawn::TextureFormat::RGBA32Sint: + case wgpu::TextureFormat::RGBA32Sint: return MTLPixelFormatRGBA32Sint; - case dawn::TextureFormat::RGBA32Float: + case wgpu::TextureFormat::RGBA32Float: return MTLPixelFormatRGBA32Float; - case dawn::TextureFormat::Depth32Float: + case wgpu::TextureFormat::Depth32Float: return MTLPixelFormatDepth32Float; - case dawn::TextureFormat::Depth24Plus: + case wgpu::TextureFormat::Depth24Plus: return MTLPixelFormatDepth32Float; - case dawn::TextureFormat::Depth24PlusStencil8: + case wgpu::TextureFormat::Depth24PlusStencil8: return MTLPixelFormatDepth32Float_Stencil8; #if defined(DAWN_PLATFORM_MACOS) - case dawn::TextureFormat::BC1RGBAUnorm: + case wgpu::TextureFormat::BC1RGBAUnorm: return MTLPixelFormatBC1_RGBA; - case dawn::TextureFormat::BC1RGBAUnormSrgb: + case wgpu::TextureFormat::BC1RGBAUnormSrgb: return MTLPixelFormatBC1_RGBA_sRGB; - case dawn::TextureFormat::BC2RGBAUnorm: + case wgpu::TextureFormat::BC2RGBAUnorm: return MTLPixelFormatBC2_RGBA; - case dawn::TextureFormat::BC2RGBAUnormSrgb: + case wgpu::TextureFormat::BC2RGBAUnormSrgb: return MTLPixelFormatBC2_RGBA_sRGB; - case dawn::TextureFormat::BC3RGBAUnorm: + case wgpu::TextureFormat::BC3RGBAUnorm: return MTLPixelFormatBC3_RGBA; - case dawn::TextureFormat::BC3RGBAUnormSrgb: + case wgpu::TextureFormat::BC3RGBAUnormSrgb: return MTLPixelFormatBC3_RGBA_sRGB; - case dawn::TextureFormat::BC4RSnorm: + case wgpu::TextureFormat::BC4RSnorm: return MTLPixelFormatBC4_RSnorm; - case dawn::TextureFormat::BC4RUnorm: + case wgpu::TextureFormat::BC4RUnorm: return MTLPixelFormatBC4_RUnorm; - case dawn::TextureFormat::BC5RGSnorm: + case wgpu::TextureFormat::BC5RGSnorm: return MTLPixelFormatBC5_RGSnorm; - case dawn::TextureFormat::BC5RGUnorm: + case wgpu::TextureFormat::BC5RGUnorm: return MTLPixelFormatBC5_RGUnorm; - case dawn::TextureFormat::BC6HRGBSfloat: + case wgpu::TextureFormat::BC6HRGBSfloat: return MTLPixelFormatBC6H_RGBFloat; - case dawn::TextureFormat::BC6HRGBUfloat: + case wgpu::TextureFormat::BC6HRGBUfloat: return MTLPixelFormatBC6H_RGBUfloat; - case dawn::TextureFormat::BC7RGBAUnorm: + case wgpu::TextureFormat::BC7RGBAUnorm: return MTLPixelFormatBC7_RGBAUnorm; - case dawn::TextureFormat::BC7RGBAUnormSrgb: + case wgpu::TextureFormat::BC7RGBAUnormSrgb: return MTLPixelFormatBC7_RGBAUnorm_sRGB; #endif @@ -261,7 +261,7 @@ namespace dawn_native { namespace metal { return DAWN_VALIDATION_ERROR("IOSurface plane doesn't exist"); } - if (descriptor->dimension != dawn::TextureDimension::e2D) { + if (descriptor->dimension != wgpu::TextureDimension::e2D) { return DAWN_VALIDATION_ERROR("IOSurface texture must be 2D"); } @@ -283,7 +283,7 @@ namespace dawn_native { namespace metal { return DAWN_VALIDATION_ERROR("IOSurface size doesn't match descriptor"); } - dawn::TextureFormat ioSurfaceFormat; + wgpu::TextureFormat ioSurfaceFormat; DAWN_TRY_ASSIGN(ioSurfaceFormat, GetFormatEquivalentToIOSurfaceFormat(IOSurfaceGetPixelFormat(ioSurface))); if (descriptor->format != ioSurfaceFormat) { diff --git a/src/dawn_native/metal/UtilsMetal.h b/src/dawn_native/metal/UtilsMetal.h index 574036d643..091d8284f0 100644 --- a/src/dawn_native/metal/UtilsMetal.h +++ b/src/dawn_native/metal/UtilsMetal.h @@ -21,7 +21,7 @@ namespace dawn_native { namespace metal { - MTLCompareFunction ToMetalCompareFunction(dawn::CompareFunction compareFunction); + MTLCompareFunction ToMetalCompareFunction(wgpu::CompareFunction compareFunction); }} // namespace dawn_native::metal diff --git a/src/dawn_native/metal/UtilsMetal.mm b/src/dawn_native/metal/UtilsMetal.mm index 8621037952..190c0e9453 100644 --- a/src/dawn_native/metal/UtilsMetal.mm +++ b/src/dawn_native/metal/UtilsMetal.mm @@ -16,23 +16,23 @@ namespace dawn_native { namespace metal { - MTLCompareFunction ToMetalCompareFunction(dawn::CompareFunction compareFunction) { + MTLCompareFunction ToMetalCompareFunction(wgpu::CompareFunction compareFunction) { switch (compareFunction) { - case dawn::CompareFunction::Never: + case wgpu::CompareFunction::Never: return MTLCompareFunctionNever; - case dawn::CompareFunction::Less: + case wgpu::CompareFunction::Less: return MTLCompareFunctionLess; - case dawn::CompareFunction::LessEqual: + case wgpu::CompareFunction::LessEqual: return MTLCompareFunctionLessEqual; - case dawn::CompareFunction::Greater: + case wgpu::CompareFunction::Greater: return MTLCompareFunctionGreater; - case dawn::CompareFunction::GreaterEqual: + case wgpu::CompareFunction::GreaterEqual: return MTLCompareFunctionGreaterEqual; - case dawn::CompareFunction::NotEqual: + case wgpu::CompareFunction::NotEqual: return MTLCompareFunctionNotEqual; - case dawn::CompareFunction::Equal: + case wgpu::CompareFunction::Equal: return MTLCompareFunctionEqual; - case dawn::CompareFunction::Always: + case wgpu::CompareFunction::Always: return MTLCompareFunctionAlways; } } diff --git a/src/dawn_native/null/DeviceNull.cpp b/src/dawn_native/null/DeviceNull.cpp index 08e39b2e60..35a2cfd65c 100644 --- a/src/dawn_native/null/DeviceNull.cpp +++ b/src/dawn_native/null/DeviceNull.cpp @@ -241,7 +241,7 @@ namespace dawn_native { namespace null { bool Buffer::IsMapWritable() const { // Only return true for mappable buffers so we can test cases that need / don't need a // staging buffer. - return (GetUsage() & (dawn::BufferUsage::MapRead | dawn::BufferUsage::MapWrite)) != 0; + return (GetUsage() & (wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite)) != 0; } MaybeError Buffer::MapAtCreationImpl(uint8_t** mappedPointer) { @@ -363,8 +363,8 @@ namespace dawn_native { namespace null { return DAWN_SWAP_CHAIN_NO_ERROR; } - dawn::TextureFormat NativeSwapChainImpl::GetPreferredFormat() const { - return dawn::TextureFormat::RGBA8Unorm; + wgpu::TextureFormat NativeSwapChainImpl::GetPreferredFormat() const { + return wgpu::TextureFormat::RGBA8Unorm; } // StagingBuffer diff --git a/src/dawn_native/null/DeviceNull.h b/src/dawn_native/null/DeviceNull.h index ef98719223..9a8794251d 100644 --- a/src/dawn_native/null/DeviceNull.h +++ b/src/dawn_native/null/DeviceNull.h @@ -214,7 +214,7 @@ namespace dawn_native { namespace null { uint32_t height); DawnSwapChainError GetNextTexture(DawnSwapChainNextTexture* nextTexture); DawnSwapChainError Present(); - dawn::TextureFormat GetPreferredFormat() const; + wgpu::TextureFormat GetPreferredFormat() const; }; class StagingBuffer : public StagingBufferBase { diff --git a/src/dawn_native/opengl/CommandBufferGL.cpp b/src/dawn_native/opengl/CommandBufferGL.cpp index 5f3c822f75..b50853802f 100644 --- a/src/dawn_native/opengl/CommandBufferGL.cpp +++ b/src/dawn_native/opengl/CommandBufferGL.cpp @@ -36,96 +36,96 @@ namespace dawn_native { namespace opengl { namespace { - GLenum IndexFormatType(dawn::IndexFormat format) { + GLenum IndexFormatType(wgpu::IndexFormat format) { switch (format) { - case dawn::IndexFormat::Uint16: + case wgpu::IndexFormat::Uint16: return GL_UNSIGNED_SHORT; - case dawn::IndexFormat::Uint32: + case wgpu::IndexFormat::Uint32: return GL_UNSIGNED_INT; default: UNREACHABLE(); } } - GLenum VertexFormatType(dawn::VertexFormat format) { + GLenum VertexFormatType(wgpu::VertexFormat format) { switch (format) { - case dawn::VertexFormat::UChar2: - case dawn::VertexFormat::UChar4: - case dawn::VertexFormat::UChar2Norm: - case dawn::VertexFormat::UChar4Norm: + case wgpu::VertexFormat::UChar2: + case wgpu::VertexFormat::UChar4: + case wgpu::VertexFormat::UChar2Norm: + case wgpu::VertexFormat::UChar4Norm: return GL_UNSIGNED_BYTE; - case dawn::VertexFormat::Char2: - case dawn::VertexFormat::Char4: - case dawn::VertexFormat::Char2Norm: - case dawn::VertexFormat::Char4Norm: + case wgpu::VertexFormat::Char2: + case wgpu::VertexFormat::Char4: + case wgpu::VertexFormat::Char2Norm: + case wgpu::VertexFormat::Char4Norm: return GL_BYTE; - case dawn::VertexFormat::UShort2: - case dawn::VertexFormat::UShort4: - case dawn::VertexFormat::UShort2Norm: - case dawn::VertexFormat::UShort4Norm: + case wgpu::VertexFormat::UShort2: + case wgpu::VertexFormat::UShort4: + case wgpu::VertexFormat::UShort2Norm: + case wgpu::VertexFormat::UShort4Norm: return GL_UNSIGNED_SHORT; - case dawn::VertexFormat::Short2: - case dawn::VertexFormat::Short4: - case dawn::VertexFormat::Short2Norm: - case dawn::VertexFormat::Short4Norm: + case wgpu::VertexFormat::Short2: + case wgpu::VertexFormat::Short4: + case wgpu::VertexFormat::Short2Norm: + case wgpu::VertexFormat::Short4Norm: return GL_SHORT; - case dawn::VertexFormat::Half2: - case dawn::VertexFormat::Half4: + case wgpu::VertexFormat::Half2: + case wgpu::VertexFormat::Half4: return GL_HALF_FLOAT; - case dawn::VertexFormat::Float: - case dawn::VertexFormat::Float2: - case dawn::VertexFormat::Float3: - case dawn::VertexFormat::Float4: + case wgpu::VertexFormat::Float: + case wgpu::VertexFormat::Float2: + case wgpu::VertexFormat::Float3: + case wgpu::VertexFormat::Float4: return GL_FLOAT; - case dawn::VertexFormat::UInt: - case dawn::VertexFormat::UInt2: - case dawn::VertexFormat::UInt3: - case dawn::VertexFormat::UInt4: + case wgpu::VertexFormat::UInt: + case wgpu::VertexFormat::UInt2: + case wgpu::VertexFormat::UInt3: + case wgpu::VertexFormat::UInt4: return GL_UNSIGNED_INT; - case dawn::VertexFormat::Int: - case dawn::VertexFormat::Int2: - case dawn::VertexFormat::Int3: - case dawn::VertexFormat::Int4: + case wgpu::VertexFormat::Int: + case wgpu::VertexFormat::Int2: + case wgpu::VertexFormat::Int3: + case wgpu::VertexFormat::Int4: return GL_INT; default: UNREACHABLE(); } } - GLboolean VertexFormatIsNormalized(dawn::VertexFormat format) { + GLboolean VertexFormatIsNormalized(wgpu::VertexFormat format) { switch (format) { - case dawn::VertexFormat::UChar2Norm: - case dawn::VertexFormat::UChar4Norm: - case dawn::VertexFormat::Char2Norm: - case dawn::VertexFormat::Char4Norm: - case dawn::VertexFormat::UShort2Norm: - case dawn::VertexFormat::UShort4Norm: - case dawn::VertexFormat::Short2Norm: - case dawn::VertexFormat::Short4Norm: + case wgpu::VertexFormat::UChar2Norm: + case wgpu::VertexFormat::UChar4Norm: + case wgpu::VertexFormat::Char2Norm: + case wgpu::VertexFormat::Char4Norm: + case wgpu::VertexFormat::UShort2Norm: + case wgpu::VertexFormat::UShort4Norm: + case wgpu::VertexFormat::Short2Norm: + case wgpu::VertexFormat::Short4Norm: return GL_TRUE; default: return GL_FALSE; } } - bool VertexFormatIsInt(dawn::VertexFormat format) { + bool VertexFormatIsInt(wgpu::VertexFormat format) { switch (format) { - case dawn::VertexFormat::UChar2: - case dawn::VertexFormat::UChar4: - case dawn::VertexFormat::Char2: - case dawn::VertexFormat::Char4: - case dawn::VertexFormat::UShort2: - case dawn::VertexFormat::UShort4: - case dawn::VertexFormat::Short2: - case dawn::VertexFormat::Short4: - case dawn::VertexFormat::UInt: - case dawn::VertexFormat::UInt2: - case dawn::VertexFormat::UInt3: - case dawn::VertexFormat::UInt4: - case dawn::VertexFormat::Int: - case dawn::VertexFormat::Int2: - case dawn::VertexFormat::Int3: - case dawn::VertexFormat::Int4: + case wgpu::VertexFormat::UChar2: + case wgpu::VertexFormat::UChar4: + case wgpu::VertexFormat::Char2: + case wgpu::VertexFormat::Char4: + case wgpu::VertexFormat::UShort2: + case wgpu::VertexFormat::UShort4: + case wgpu::VertexFormat::Short2: + case wgpu::VertexFormat::Short4: + case wgpu::VertexFormat::UInt: + case wgpu::VertexFormat::UInt2: + case wgpu::VertexFormat::UInt3: + case wgpu::VertexFormat::UInt4: + case wgpu::VertexFormat::Int: + case wgpu::VertexFormat::Int2: + case wgpu::VertexFormat::Int3: + case wgpu::VertexFormat::Int4: return true; default: return false; @@ -242,7 +242,7 @@ namespace dawn_native { namespace opengl { for (uint32_t bindingIndex : IterateBitSet(layout.mask)) { switch (layout.types[bindingIndex]) { - case dawn::BindingType::UniformBuffer: { + case wgpu::BindingType::UniformBuffer: { BufferBinding binding = group->GetBindingAsBufferBinding(bindingIndex); GLuint buffer = ToBackend(binding.buffer)->GetHandle(); GLuint uboIndex = indices[bindingIndex]; @@ -257,7 +257,7 @@ namespace dawn_native { namespace opengl { binding.size); } break; - case dawn::BindingType::Sampler: { + case wgpu::BindingType::Sampler: { Sampler* sampler = ToBackend(group->GetBindingAsSampler(bindingIndex)); GLuint samplerIndex = indices[bindingIndex]; @@ -273,7 +273,7 @@ namespace dawn_native { namespace opengl { } } break; - case dawn::BindingType::SampledTexture: { + case wgpu::BindingType::SampledTexture: { TextureView* view = ToBackend(group->GetBindingAsTextureView(bindingIndex)); GLuint handle = view->GetHandle(); @@ -286,7 +286,7 @@ namespace dawn_native { namespace opengl { } } break; - case dawn::BindingType::StorageBuffer: { + case wgpu::BindingType::StorageBuffer: { BufferBinding binding = group->GetBindingAsBufferBinding(bindingIndex); GLuint buffer = ToBackend(binding.buffer)->GetHandle(); GLuint ssboIndex = indices[bindingIndex]; @@ -301,8 +301,8 @@ namespace dawn_native { namespace opengl { binding.size); } break; - case dawn::BindingType::StorageTexture: - case dawn::BindingType::ReadonlyStorageBuffer: + case wgpu::BindingType::StorageTexture: + case wgpu::BindingType::ReadonlyStorageBuffer: UNREACHABLE(); break; @@ -410,7 +410,7 @@ namespace dawn_native { namespace opengl { // We count the lazy clears for non output attachment textures in order to match the // backdoor lazy clear counts in Vulkan and D3D12. bool isLazyClear = - !(usages.textureUsages[i] & dawn::TextureUsage::OutputAttachment); + !(usages.textureUsages[i] & wgpu::TextureUsage::OutputAttachment); texture->EnsureSubresourceContentInitialized( 0, texture->GetNumMipLevels(), 0, texture->GetArrayLayers(), isLazyClear); } @@ -483,7 +483,7 @@ namespace dawn_native { namespace opengl { gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, formatInfo.blockHeight); gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_DEPTH, 1); - ASSERT(texture->GetDimension() == dawn::TextureDimension::e2D); + ASSERT(texture->GetDimension() == wgpu::TextureDimension::e2D); uint64_t copyDataSize = (copySize.width / formatInfo.blockWidth) * (copySize.height / formatInfo.blockHeight) * formatInfo.blockByteSize; @@ -503,7 +503,7 @@ namespace dawn_native { namespace opengl { } } else { switch (texture->GetDimension()) { - case dawn::TextureDimension::e2D: + case wgpu::TextureDimension::e2D: if (texture->GetArrayLayers() > 1) { gl.TexSubImage3D(target, dst.mipLevel, dst.origin.x, dst.origin.y, dst.arrayLayer, copySize.width, @@ -556,7 +556,7 @@ namespace dawn_native { namespace opengl { gl.GenFramebuffers(1, &readFBO); gl.BindFramebuffer(GL_READ_FRAMEBUFFER, readFBO); switch (texture->GetDimension()) { - case dawn::TextureDimension::e2D: + case wgpu::TextureDimension::e2D: if (texture->GetArrayLayers() > 1) { gl.FramebufferTextureLayer( GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture->GetHandle(), @@ -785,19 +785,19 @@ namespace dawn_native { namespace opengl { // componentType: things work for now because the clear color is always a float, but // when that's fixed will lose precision on integer formats when converting to // float. - if (attachmentInfo->loadOp == dawn::LoadOp::Clear) { + if (attachmentInfo->loadOp == wgpu::LoadOp::Clear) { gl.ColorMaski(i, true, true, true, true); gl.ClearBufferfv(GL_COLOR, i, &attachmentInfo->clearColor.r); } switch (attachmentInfo->storeOp) { - case dawn::StoreOp::Store: { + case wgpu::StoreOp::Store: { view->GetTexture()->SetIsSubresourceContentInitialized( true, view->GetBaseMipLevel(), view->GetLevelCount(), view->GetBaseArrayLayer(), view->GetLayerCount()); } break; - case dawn::StoreOp::Clear: { + case wgpu::StoreOp::Clear: { // TODO(natlee@microsoft.com): call glDiscard to do optimization view->GetTexture()->SetIsSubresourceContentInitialized( false, view->GetBaseMipLevel(), view->GetLevelCount(), @@ -817,9 +817,9 @@ namespace dawn_native { namespace opengl { // Load op - depth/stencil bool doDepthClear = attachmentFormat.HasDepth() && - (attachmentInfo->depthLoadOp == dawn::LoadOp::Clear); + (attachmentInfo->depthLoadOp == wgpu::LoadOp::Clear); bool doStencilClear = attachmentFormat.HasStencil() && - (attachmentInfo->stencilLoadOp == dawn::LoadOp::Clear); + (attachmentInfo->stencilLoadOp == wgpu::LoadOp::Clear); if (doDepthClear) { gl.DepthMask(GL_TRUE); @@ -838,13 +838,13 @@ namespace dawn_native { namespace opengl { gl.ClearBufferiv(GL_STENCIL, 0, &clearStencil); } - if (attachmentInfo->depthStoreOp == dawn::StoreOp::Store && - attachmentInfo->stencilStoreOp == dawn::StoreOp::Store) { + if (attachmentInfo->depthStoreOp == wgpu::StoreOp::Store && + attachmentInfo->stencilStoreOp == wgpu::StoreOp::Store) { view->GetTexture()->SetIsSubresourceContentInitialized( true, view->GetBaseMipLevel(), view->GetLevelCount(), view->GetBaseArrayLayer(), view->GetLayerCount()); - } else if (attachmentInfo->depthStoreOp == dawn::StoreOp::Clear && - attachmentInfo->stencilStoreOp == dawn::StoreOp::Clear) { + } else if (attachmentInfo->depthStoreOp == wgpu::StoreOp::Clear && + attachmentInfo->stencilStoreOp == wgpu::StoreOp::Clear) { view->GetTexture()->SetIsSubresourceContentInitialized( false, view->GetBaseMipLevel(), view->GetLevelCount(), view->GetBaseArrayLayer(), view->GetLayerCount()); @@ -882,7 +882,7 @@ namespace dawn_native { namespace opengl { inputBuffers.Apply(gl); bindGroupTracker.Apply(gl); - dawn::IndexFormat indexFormat = + wgpu::IndexFormat indexFormat = lastPipeline->GetVertexInputDescriptor()->indexFormat; size_t formatSize = IndexFormatSize(indexFormat); GLenum formatType = IndexFormatType(indexFormat); @@ -922,7 +922,7 @@ namespace dawn_native { namespace opengl { inputBuffers.Apply(gl); bindGroupTracker.Apply(gl); - dawn::IndexFormat indexFormat = + wgpu::IndexFormat indexFormat = lastPipeline->GetVertexInputDescriptor()->indexFormat; GLenum formatType = IndexFormatType(indexFormat); diff --git a/src/dawn_native/opengl/GLFormat.cpp b/src/dawn_native/opengl/GLFormat.cpp index 460690c2b8..35b129f0aa 100644 --- a/src/dawn_native/opengl/GLFormat.cpp +++ b/src/dawn_native/opengl/GLFormat.cpp @@ -21,7 +21,7 @@ namespace dawn_native { namespace opengl { using Type = GLFormat::ComponentType; - auto AddFormat = [&table](dawn::TextureFormat dawnFormat, GLenum internalFormat, + auto AddFormat = [&table](wgpu::TextureFormat dawnFormat, GLenum internalFormat, GLenum format, GLenum type, Type componentType) { size_t index = ComputeFormatIndex(dawnFormat); ASSERT(index < table.size()); @@ -44,71 +44,71 @@ namespace dawn_native { namespace opengl { // clang-format off // 1 byte color formats - AddFormat(dawn::TextureFormat::R8Unorm, GL_R8, GL_RED, GL_UNSIGNED_BYTE, Type::Float); - AddFormat(dawn::TextureFormat::R8Snorm, GL_R8_SNORM, GL_RED, GL_BYTE, Type::Float); - AddFormat(dawn::TextureFormat::R8Uint, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, Type::Uint); - AddFormat(dawn::TextureFormat::R8Sint, GL_R8I, GL_RED_INTEGER, GL_BYTE, Type::Int); + AddFormat(wgpu::TextureFormat::R8Unorm, GL_R8, GL_RED, GL_UNSIGNED_BYTE, Type::Float); + AddFormat(wgpu::TextureFormat::R8Snorm, GL_R8_SNORM, GL_RED, GL_BYTE, Type::Float); + AddFormat(wgpu::TextureFormat::R8Uint, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, Type::Uint); + AddFormat(wgpu::TextureFormat::R8Sint, GL_R8I, GL_RED_INTEGER, GL_BYTE, Type::Int); // 2 bytes color formats - AddFormat(dawn::TextureFormat::R16Uint, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, Type::Uint); - AddFormat(dawn::TextureFormat::R16Sint, GL_R16I, GL_RED_INTEGER, GL_SHORT, Type::Int); - AddFormat(dawn::TextureFormat::R16Float, GL_R16F, GL_RED, GL_HALF_FLOAT, Type::Float); - AddFormat(dawn::TextureFormat::RG8Unorm, GL_RG8, GL_RG, GL_UNSIGNED_BYTE, Type::Float); - AddFormat(dawn::TextureFormat::RG8Snorm, GL_RG8_SNORM, GL_RG, GL_BYTE, Type::Float); - AddFormat(dawn::TextureFormat::RG8Uint, GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE, Type::Uint); - AddFormat(dawn::TextureFormat::RG8Sint, GL_RG8I, GL_RG_INTEGER, GL_BYTE, Type::Int); + AddFormat(wgpu::TextureFormat::R16Uint, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, Type::Uint); + AddFormat(wgpu::TextureFormat::R16Sint, GL_R16I, GL_RED_INTEGER, GL_SHORT, Type::Int); + AddFormat(wgpu::TextureFormat::R16Float, GL_R16F, GL_RED, GL_HALF_FLOAT, Type::Float); + AddFormat(wgpu::TextureFormat::RG8Unorm, GL_RG8, GL_RG, GL_UNSIGNED_BYTE, Type::Float); + AddFormat(wgpu::TextureFormat::RG8Snorm, GL_RG8_SNORM, GL_RG, GL_BYTE, Type::Float); + AddFormat(wgpu::TextureFormat::RG8Uint, GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE, Type::Uint); + AddFormat(wgpu::TextureFormat::RG8Sint, GL_RG8I, GL_RG_INTEGER, GL_BYTE, Type::Int); // 4 bytes color formats - AddFormat(dawn::TextureFormat::R32Uint, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, Type::Uint); - AddFormat(dawn::TextureFormat::R32Sint, GL_R32I, GL_RED_INTEGER, GL_INT, Type::Int); - AddFormat(dawn::TextureFormat::R32Float, GL_R32F, GL_RED, GL_FLOAT, Type::Float); - AddFormat(dawn::TextureFormat::RG16Uint, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, Type::Uint); - AddFormat(dawn::TextureFormat::RG16Sint, GL_RG16I, GL_RG_INTEGER, GL_SHORT, Type::Int); - AddFormat(dawn::TextureFormat::RG16Float, GL_RG16F, GL_RG, GL_HALF_FLOAT, Type::Float); - AddFormat(dawn::TextureFormat::RGBA8Unorm, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float); - AddFormat(dawn::TextureFormat::RGBA8UnormSrgb, GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float); - AddFormat(dawn::TextureFormat::RGBA8Snorm, GL_RGBA8_SNORM, GL_RGBA, GL_BYTE, Type::Float); - AddFormat(dawn::TextureFormat::RGBA8Uint, GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, Type::Uint); - AddFormat(dawn::TextureFormat::RGBA8Sint, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE, Type::Int); + AddFormat(wgpu::TextureFormat::R32Uint, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, Type::Uint); + AddFormat(wgpu::TextureFormat::R32Sint, GL_R32I, GL_RED_INTEGER, GL_INT, Type::Int); + AddFormat(wgpu::TextureFormat::R32Float, GL_R32F, GL_RED, GL_FLOAT, Type::Float); + AddFormat(wgpu::TextureFormat::RG16Uint, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, Type::Uint); + AddFormat(wgpu::TextureFormat::RG16Sint, GL_RG16I, GL_RG_INTEGER, GL_SHORT, Type::Int); + AddFormat(wgpu::TextureFormat::RG16Float, GL_RG16F, GL_RG, GL_HALF_FLOAT, Type::Float); + AddFormat(wgpu::TextureFormat::RGBA8Unorm, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float); + AddFormat(wgpu::TextureFormat::RGBA8UnormSrgb, GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float); + AddFormat(wgpu::TextureFormat::RGBA8Snorm, GL_RGBA8_SNORM, GL_RGBA, GL_BYTE, Type::Float); + AddFormat(wgpu::TextureFormat::RGBA8Uint, GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, Type::Uint); + AddFormat(wgpu::TextureFormat::RGBA8Sint, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE, Type::Int); // This doesn't have an enum for the internal format in OpenGL, so use RGBA8. - AddFormat(dawn::TextureFormat::BGRA8Unorm, GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, Type::Float); - AddFormat(dawn::TextureFormat::RGB10A2Unorm, GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, Type::Float); - AddFormat(dawn::TextureFormat::RG11B10Float, GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, Type::Float); + AddFormat(wgpu::TextureFormat::BGRA8Unorm, GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, Type::Float); + AddFormat(wgpu::TextureFormat::RGB10A2Unorm, GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, Type::Float); + AddFormat(wgpu::TextureFormat::RG11B10Float, GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, Type::Float); // 8 bytes color formats - AddFormat(dawn::TextureFormat::RG32Uint, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, Type::Uint); - AddFormat(dawn::TextureFormat::RG32Sint, GL_RG32I, GL_RG_INTEGER, GL_INT, Type::Int); - AddFormat(dawn::TextureFormat::RG32Float, GL_RG32F, GL_RG, GL_FLOAT, Type::Float); - AddFormat(dawn::TextureFormat::RGBA16Uint, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, Type::Uint); - AddFormat(dawn::TextureFormat::RGBA16Sint, GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT, Type::Int); - AddFormat(dawn::TextureFormat::RGBA16Float, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, Type::Float); + AddFormat(wgpu::TextureFormat::RG32Uint, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, Type::Uint); + AddFormat(wgpu::TextureFormat::RG32Sint, GL_RG32I, GL_RG_INTEGER, GL_INT, Type::Int); + AddFormat(wgpu::TextureFormat::RG32Float, GL_RG32F, GL_RG, GL_FLOAT, Type::Float); + AddFormat(wgpu::TextureFormat::RGBA16Uint, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, Type::Uint); + AddFormat(wgpu::TextureFormat::RGBA16Sint, GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT, Type::Int); + AddFormat(wgpu::TextureFormat::RGBA16Float, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, Type::Float); // 16 bytes color formats - AddFormat(dawn::TextureFormat::RGBA32Uint, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, Type::Uint); - AddFormat(dawn::TextureFormat::RGBA32Sint, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT, Type::Int); - AddFormat(dawn::TextureFormat::RGBA32Float, GL_RGBA32F, GL_RGBA, GL_FLOAT, Type::Float); + AddFormat(wgpu::TextureFormat::RGBA32Uint, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, Type::Uint); + AddFormat(wgpu::TextureFormat::RGBA32Sint, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT, Type::Int); + AddFormat(wgpu::TextureFormat::RGBA32Float, GL_RGBA32F, GL_RGBA, GL_FLOAT, Type::Float); // Depth stencil formats - AddFormat(dawn::TextureFormat::Depth32Float, GL_DEPTH_COMPONENT32F, GL_DEPTH, GL_FLOAT, Type::DepthStencil); - AddFormat(dawn::TextureFormat::Depth24Plus, GL_DEPTH_COMPONENT32F, GL_DEPTH, GL_FLOAT, Type::DepthStencil); - AddFormat(dawn::TextureFormat::Depth24PlusStencil8, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, Type::DepthStencil); + AddFormat(wgpu::TextureFormat::Depth32Float, GL_DEPTH_COMPONENT32F, GL_DEPTH, GL_FLOAT, Type::DepthStencil); + AddFormat(wgpu::TextureFormat::Depth24Plus, GL_DEPTH_COMPONENT32F, GL_DEPTH, GL_FLOAT, Type::DepthStencil); + AddFormat(wgpu::TextureFormat::Depth24PlusStencil8, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, Type::DepthStencil); // Block compressed formats - AddFormat(dawn::TextureFormat::BC1RGBAUnorm, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float); - AddFormat(dawn::TextureFormat::BC1RGBAUnormSrgb, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float); - AddFormat(dawn::TextureFormat::BC2RGBAUnorm, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float); - AddFormat(dawn::TextureFormat::BC2RGBAUnormSrgb, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float); - AddFormat(dawn::TextureFormat::BC3RGBAUnorm, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float); - AddFormat(dawn::TextureFormat::BC3RGBAUnormSrgb, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float); - AddFormat(dawn::TextureFormat::BC4RSnorm, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_RED, GL_BYTE, Type::Float); - AddFormat(dawn::TextureFormat::BC4RUnorm, GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_BYTE, Type::Float); - AddFormat(dawn::TextureFormat::BC5RGSnorm, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_BYTE, Type::Float); - AddFormat(dawn::TextureFormat::BC5RGUnorm, GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_BYTE, Type::Float); - AddFormat(dawn::TextureFormat::BC6HRGBSfloat, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_HALF_FLOAT, Type::Float); - AddFormat(dawn::TextureFormat::BC6HRGBUfloat, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_HALF_FLOAT, Type::Float); - AddFormat(dawn::TextureFormat::BC7RGBAUnorm, GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float); - AddFormat(dawn::TextureFormat::BC7RGBAUnormSrgb, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float); + AddFormat(wgpu::TextureFormat::BC1RGBAUnorm, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float); + AddFormat(wgpu::TextureFormat::BC1RGBAUnormSrgb, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float); + AddFormat(wgpu::TextureFormat::BC2RGBAUnorm, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float); + AddFormat(wgpu::TextureFormat::BC2RGBAUnormSrgb, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float); + AddFormat(wgpu::TextureFormat::BC3RGBAUnorm, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float); + AddFormat(wgpu::TextureFormat::BC3RGBAUnormSrgb, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float); + AddFormat(wgpu::TextureFormat::BC4RSnorm, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_RED, GL_BYTE, Type::Float); + AddFormat(wgpu::TextureFormat::BC4RUnorm, GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_BYTE, Type::Float); + AddFormat(wgpu::TextureFormat::BC5RGSnorm, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_BYTE, Type::Float); + AddFormat(wgpu::TextureFormat::BC5RGUnorm, GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_BYTE, Type::Float); + AddFormat(wgpu::TextureFormat::BC6HRGBSfloat, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_HALF_FLOAT, Type::Float); + AddFormat(wgpu::TextureFormat::BC6HRGBUfloat, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_HALF_FLOAT, Type::Float); + AddFormat(wgpu::TextureFormat::BC7RGBAUnorm, GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float); + AddFormat(wgpu::TextureFormat::BC7RGBAUnormSrgb, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float); // clang-format on diff --git a/src/dawn_native/opengl/NativeSwapChainImplGL.cpp b/src/dawn_native/opengl/NativeSwapChainImplGL.cpp index f107875491..0b5f2940d9 100644 --- a/src/dawn_native/opengl/NativeSwapChainImplGL.cpp +++ b/src/dawn_native/opengl/NativeSwapChainImplGL.cpp @@ -80,8 +80,8 @@ namespace dawn_native { namespace opengl { return DAWN_SWAP_CHAIN_NO_ERROR; } - dawn::TextureFormat NativeSwapChainImpl::GetPreferredFormat() const { - return dawn::TextureFormat::RGBA8Unorm; + wgpu::TextureFormat NativeSwapChainImpl::GetPreferredFormat() const { + return wgpu::TextureFormat::RGBA8Unorm; } }} // namespace dawn_native::opengl diff --git a/src/dawn_native/opengl/NativeSwapChainImplGL.h b/src/dawn_native/opengl/NativeSwapChainImplGL.h index 81a5dc9d86..2729e4cdde 100644 --- a/src/dawn_native/opengl/NativeSwapChainImplGL.h +++ b/src/dawn_native/opengl/NativeSwapChainImplGL.h @@ -39,7 +39,7 @@ namespace dawn_native { namespace opengl { DawnSwapChainError GetNextTexture(DawnSwapChainNextTexture* nextTexture); DawnSwapChainError Present(); - dawn::TextureFormat GetPreferredFormat() const; + wgpu::TextureFormat GetPreferredFormat() const; private: PresentCallback mPresentCallback; diff --git a/src/dawn_native/opengl/PipelineGL.cpp b/src/dawn_native/opengl/PipelineGL.cpp index 57d7264337..d76b091fd6 100644 --- a/src/dawn_native/opengl/PipelineGL.cpp +++ b/src/dawn_native/opengl/PipelineGL.cpp @@ -74,7 +74,7 @@ namespace dawn_native { namespace opengl { mProgram = gl.CreateProgram(); - dawn::ShaderStage activeStages = dawn::ShaderStage::None; + wgpu::ShaderStage activeStages = wgpu::ShaderStage::None; for (SingleShaderStage stage : IterateStages(kAllStages)) { if (modules[stage] != nullptr) { activeStages |= StageBit(stage); @@ -118,14 +118,14 @@ namespace dawn_native { namespace opengl { std::string name = GetBindingName(group, binding); switch (groupInfo.types[binding]) { - case dawn::BindingType::UniformBuffer: { + case wgpu::BindingType::UniformBuffer: { GLint location = gl.GetUniformBlockIndex(mProgram, name.c_str()); if (location != -1) { gl.UniformBlockBinding(mProgram, location, indices[group][binding]); } } break; - case dawn::BindingType::StorageBuffer: { + case wgpu::BindingType::StorageBuffer: { GLuint location = gl.GetProgramResourceIndex( mProgram, GL_SHADER_STORAGE_BLOCK, name.c_str()); if (location != GL_INVALID_INDEX) { @@ -134,14 +134,14 @@ namespace dawn_native { namespace opengl { } } break; - case dawn::BindingType::Sampler: - case dawn::BindingType::SampledTexture: + case wgpu::BindingType::Sampler: + case wgpu::BindingType::SampledTexture: // These binding types are handled in the separate sampler and texture // emulation break; - case dawn::BindingType::StorageTexture: - case dawn::BindingType::ReadonlyStorageBuffer: + case wgpu::BindingType::StorageTexture: + case wgpu::BindingType::ReadonlyStorageBuffer: UNREACHABLE(); break; @@ -177,11 +177,11 @@ namespace dawn_native { namespace opengl { indices[combined.textureLocation.group][combined.textureLocation.binding]; mUnitsForTextures[textureIndex].push_back(textureUnit); - dawn::TextureComponentType componentType = + wgpu::TextureComponentType componentType = layout->GetBindGroupLayout(combined.textureLocation.group) ->GetBindingInfo() .textureComponentTypes[combined.textureLocation.binding]; - bool shouldUseFiltering = componentType == dawn::TextureComponentType::Float; + bool shouldUseFiltering = componentType == wgpu::TextureComponentType::Float; GLuint samplerIndex = indices[combined.samplerLocation.group][combined.samplerLocation.binding]; diff --git a/src/dawn_native/opengl/PipelineLayoutGL.cpp b/src/dawn_native/opengl/PipelineLayoutGL.cpp index 713c2bc1f2..2884dfa557 100644 --- a/src/dawn_native/opengl/PipelineLayoutGL.cpp +++ b/src/dawn_native/opengl/PipelineLayoutGL.cpp @@ -36,26 +36,26 @@ namespace dawn_native { namespace opengl { } switch (groupInfo.types[binding]) { - case dawn::BindingType::UniformBuffer: + case wgpu::BindingType::UniformBuffer: mIndexInfo[group][binding] = uboIndex; uboIndex++; break; - case dawn::BindingType::Sampler: + case wgpu::BindingType::Sampler: mIndexInfo[group][binding] = samplerIndex; samplerIndex++; break; - case dawn::BindingType::SampledTexture: + case wgpu::BindingType::SampledTexture: mIndexInfo[group][binding] = sampledTextureIndex; sampledTextureIndex++; break; - case dawn::BindingType::StorageBuffer: + case wgpu::BindingType::StorageBuffer: mIndexInfo[group][binding] = ssboIndex; ssboIndex++; break; - case dawn::BindingType::StorageTexture: - case dawn::BindingType::ReadonlyStorageBuffer: + case wgpu::BindingType::StorageTexture: + case wgpu::BindingType::ReadonlyStorageBuffer: UNREACHABLE(); break; diff --git a/src/dawn_native/opengl/RenderPipelineGL.cpp b/src/dawn_native/opengl/RenderPipelineGL.cpp index efbe76184b..b7e7448901 100644 --- a/src/dawn_native/opengl/RenderPipelineGL.cpp +++ b/src/dawn_native/opengl/RenderPipelineGL.cpp @@ -23,17 +23,17 @@ namespace dawn_native { namespace opengl { namespace { - GLenum GLPrimitiveTopology(dawn::PrimitiveTopology primitiveTopology) { + GLenum GLPrimitiveTopology(wgpu::PrimitiveTopology primitiveTopology) { switch (primitiveTopology) { - case dawn::PrimitiveTopology::PointList: + case wgpu::PrimitiveTopology::PointList: return GL_POINTS; - case dawn::PrimitiveTopology::LineList: + case wgpu::PrimitiveTopology::LineList: return GL_LINES; - case dawn::PrimitiveTopology::LineStrip: + case wgpu::PrimitiveTopology::LineStrip: return GL_LINE_STRIP; - case dawn::PrimitiveTopology::TriangleList: + case wgpu::PrimitiveTopology::TriangleList: return GL_TRIANGLES; - case dawn::PrimitiveTopology::TriangleStrip: + case wgpu::PrimitiveTopology::TriangleStrip: return GL_TRIANGLE_STRIP; default: UNREACHABLE(); @@ -41,66 +41,66 @@ namespace dawn_native { namespace opengl { } void ApplyFrontFaceAndCulling(const OpenGLFunctions& gl, - dawn::FrontFace face, - dawn::CullMode mode) { - if (mode == dawn::CullMode::None) { + wgpu::FrontFace face, + wgpu::CullMode mode) { + if (mode == wgpu::CullMode::None) { gl.Disable(GL_CULL_FACE); } else { gl.Enable(GL_CULL_FACE); // Note that we invert winding direction in OpenGL. Because Y axis is up in OpenGL, // which is different from WebGPU and other backends (Y axis is down). - GLenum direction = (face == dawn::FrontFace::CCW) ? GL_CW : GL_CCW; + GLenum direction = (face == wgpu::FrontFace::CCW) ? GL_CW : GL_CCW; gl.FrontFace(direction); - GLenum cullMode = (mode == dawn::CullMode::Front) ? GL_FRONT : GL_BACK; + GLenum cullMode = (mode == wgpu::CullMode::Front) ? GL_FRONT : GL_BACK; gl.CullFace(cullMode); } } - GLenum GLBlendFactor(dawn::BlendFactor factor, bool alpha) { + GLenum GLBlendFactor(wgpu::BlendFactor factor, bool alpha) { switch (factor) { - case dawn::BlendFactor::Zero: + case wgpu::BlendFactor::Zero: return GL_ZERO; - case dawn::BlendFactor::One: + case wgpu::BlendFactor::One: return GL_ONE; - case dawn::BlendFactor::SrcColor: + case wgpu::BlendFactor::SrcColor: return GL_SRC_COLOR; - case dawn::BlendFactor::OneMinusSrcColor: + case wgpu::BlendFactor::OneMinusSrcColor: return GL_ONE_MINUS_SRC_COLOR; - case dawn::BlendFactor::SrcAlpha: + case wgpu::BlendFactor::SrcAlpha: return GL_SRC_ALPHA; - case dawn::BlendFactor::OneMinusSrcAlpha: + case wgpu::BlendFactor::OneMinusSrcAlpha: return GL_ONE_MINUS_SRC_ALPHA; - case dawn::BlendFactor::DstColor: + case wgpu::BlendFactor::DstColor: return GL_DST_COLOR; - case dawn::BlendFactor::OneMinusDstColor: + case wgpu::BlendFactor::OneMinusDstColor: return GL_ONE_MINUS_DST_COLOR; - case dawn::BlendFactor::DstAlpha: + case wgpu::BlendFactor::DstAlpha: return GL_DST_ALPHA; - case dawn::BlendFactor::OneMinusDstAlpha: + case wgpu::BlendFactor::OneMinusDstAlpha: return GL_ONE_MINUS_DST_ALPHA; - case dawn::BlendFactor::SrcAlphaSaturated: + case wgpu::BlendFactor::SrcAlphaSaturated: return GL_SRC_ALPHA_SATURATE; - case dawn::BlendFactor::BlendColor: + case wgpu::BlendFactor::BlendColor: return alpha ? GL_CONSTANT_ALPHA : GL_CONSTANT_COLOR; - case dawn::BlendFactor::OneMinusBlendColor: + case wgpu::BlendFactor::OneMinusBlendColor: return alpha ? GL_ONE_MINUS_CONSTANT_ALPHA : GL_ONE_MINUS_CONSTANT_COLOR; default: UNREACHABLE(); } } - GLenum GLBlendMode(dawn::BlendOperation operation) { + GLenum GLBlendMode(wgpu::BlendOperation operation) { switch (operation) { - case dawn::BlendOperation::Add: + case wgpu::BlendOperation::Add: return GL_FUNC_ADD; - case dawn::BlendOperation::Subtract: + case wgpu::BlendOperation::Subtract: return GL_FUNC_SUBTRACT; - case dawn::BlendOperation::ReverseSubtract: + case wgpu::BlendOperation::ReverseSubtract: return GL_FUNC_REVERSE_SUBTRACT; - case dawn::BlendOperation::Min: + case wgpu::BlendOperation::Min: return GL_MIN; - case dawn::BlendOperation::Max: + case wgpu::BlendOperation::Max: return GL_MAX; default: UNREACHABLE(); @@ -122,29 +122,29 @@ namespace dawn_native { namespace opengl { } else { gl.Disablei(GL_BLEND, attachment); } - gl.ColorMaski(attachment, descriptor->writeMask & dawn::ColorWriteMask::Red, - descriptor->writeMask & dawn::ColorWriteMask::Green, - descriptor->writeMask & dawn::ColorWriteMask::Blue, - descriptor->writeMask & dawn::ColorWriteMask::Alpha); + gl.ColorMaski(attachment, descriptor->writeMask & wgpu::ColorWriteMask::Red, + descriptor->writeMask & wgpu::ColorWriteMask::Green, + descriptor->writeMask & wgpu::ColorWriteMask::Blue, + descriptor->writeMask & wgpu::ColorWriteMask::Alpha); } - GLuint OpenGLStencilOperation(dawn::StencilOperation stencilOperation) { + GLuint OpenGLStencilOperation(wgpu::StencilOperation stencilOperation) { switch (stencilOperation) { - case dawn::StencilOperation::Keep: + case wgpu::StencilOperation::Keep: return GL_KEEP; - case dawn::StencilOperation::Zero: + case wgpu::StencilOperation::Zero: return GL_ZERO; - case dawn::StencilOperation::Replace: + case wgpu::StencilOperation::Replace: return GL_REPLACE; - case dawn::StencilOperation::Invert: + case wgpu::StencilOperation::Invert: return GL_INVERT; - case dawn::StencilOperation::IncrementClamp: + case wgpu::StencilOperation::IncrementClamp: return GL_INCR; - case dawn::StencilOperation::DecrementClamp: + case wgpu::StencilOperation::DecrementClamp: return GL_DECR; - case dawn::StencilOperation::IncrementWrap: + case wgpu::StencilOperation::IncrementWrap: return GL_INCR_WRAP; - case dawn::StencilOperation::DecrementWrap: + case wgpu::StencilOperation::DecrementWrap: return GL_DECR_WRAP; default: UNREACHABLE(); @@ -155,7 +155,7 @@ namespace dawn_native { namespace opengl { const DepthStencilStateDescriptor* descriptor, PersistentPipelineState* persistentPipelineState) { // Depth writes only occur if depth is enabled - if (descriptor->depthCompare == dawn::CompareFunction::Always && + if (descriptor->depthCompare == wgpu::CompareFunction::Always && !descriptor->depthWriteEnabled) { gl.Disable(GL_DEPTH_TEST); } else { @@ -234,9 +234,9 @@ namespace dawn_native { namespace opengl { gl.VertexAttribDivisor(location, 0xffffffff); } else { switch (input.stepMode) { - case dawn::InputStepMode::Vertex: + case wgpu::InputStepMode::Vertex: break; - case dawn::InputStepMode::Instance: + case wgpu::InputStepMode::Instance: gl.VertexAttribDivisor(location, 1); break; default: diff --git a/src/dawn_native/opengl/SamplerGL.cpp b/src/dawn_native/opengl/SamplerGL.cpp index 17bf353ed5..aef7abbd00 100644 --- a/src/dawn_native/opengl/SamplerGL.cpp +++ b/src/dawn_native/opengl/SamplerGL.cpp @@ -21,33 +21,33 @@ namespace dawn_native { namespace opengl { namespace { - GLenum MagFilterMode(dawn::FilterMode filter) { + GLenum MagFilterMode(wgpu::FilterMode filter) { switch (filter) { - case dawn::FilterMode::Nearest: + case wgpu::FilterMode::Nearest: return GL_NEAREST; - case dawn::FilterMode::Linear: + case wgpu::FilterMode::Linear: return GL_LINEAR; default: UNREACHABLE(); } } - GLenum MinFilterMode(dawn::FilterMode minFilter, dawn::FilterMode mipMapFilter) { + GLenum MinFilterMode(wgpu::FilterMode minFilter, wgpu::FilterMode mipMapFilter) { switch (minFilter) { - case dawn::FilterMode::Nearest: + case wgpu::FilterMode::Nearest: switch (mipMapFilter) { - case dawn::FilterMode::Nearest: + case wgpu::FilterMode::Nearest: return GL_NEAREST_MIPMAP_NEAREST; - case dawn::FilterMode::Linear: + case wgpu::FilterMode::Linear: return GL_NEAREST_MIPMAP_LINEAR; default: UNREACHABLE(); } - case dawn::FilterMode::Linear: + case wgpu::FilterMode::Linear: switch (mipMapFilter) { - case dawn::FilterMode::Nearest: + case wgpu::FilterMode::Nearest: return GL_LINEAR_MIPMAP_NEAREST; - case dawn::FilterMode::Linear: + case wgpu::FilterMode::Linear: return GL_LINEAR_MIPMAP_LINEAR; default: UNREACHABLE(); @@ -57,13 +57,13 @@ namespace dawn_native { namespace opengl { } } - GLenum WrapMode(dawn::AddressMode mode) { + GLenum WrapMode(wgpu::AddressMode mode) { switch (mode) { - case dawn::AddressMode::Repeat: + case wgpu::AddressMode::Repeat: return GL_REPEAT; - case dawn::AddressMode::MirrorRepeat: + case wgpu::AddressMode::MirrorRepeat: return GL_MIRRORED_REPEAT; - case dawn::AddressMode::ClampToEdge: + case wgpu::AddressMode::ClampToEdge: return GL_CLAMP_TO_EDGE; default: UNREACHABLE(); diff --git a/src/dawn_native/opengl/SwapChainGL.cpp b/src/dawn_native/opengl/SwapChainGL.cpp index bbd707464e..ea72bca1ac 100644 --- a/src/dawn_native/opengl/SwapChainGL.cpp +++ b/src/dawn_native/opengl/SwapChainGL.cpp @@ -36,7 +36,7 @@ namespace dawn_native { namespace opengl { DawnSwapChainNextTexture next = {}; DawnSwapChainError error = im.GetNextTexture(im.userData, &next); if (error) { - GetDevice()->HandleError(dawn::ErrorType::Unknown, error); + GetDevice()->HandleError(wgpu::ErrorType::Unknown, error); return nullptr; } GLuint nativeTexture = next.texture.u32; diff --git a/src/dawn_native/opengl/TextureGL.cpp b/src/dawn_native/opengl/TextureGL.cpp index 1eed793ec8..7647d21c34 100644 --- a/src/dawn_native/opengl/TextureGL.cpp +++ b/src/dawn_native/opengl/TextureGL.cpp @@ -27,7 +27,7 @@ namespace dawn_native { namespace opengl { GLenum TargetForTexture(const TextureDescriptor* descriptor) { switch (descriptor->dimension) { - case dawn::TextureDimension::e2D: + case wgpu::TextureDimension::e2D: if (descriptor->arrayLayerCount > 1) { ASSERT(descriptor->sampleCount == 1); return GL_TEXTURE_2D_ARRAY; @@ -45,17 +45,17 @@ namespace dawn_native { namespace opengl { } } - GLenum TargetForTextureViewDimension(dawn::TextureViewDimension dimension, + GLenum TargetForTextureViewDimension(wgpu::TextureViewDimension dimension, uint32_t sampleCount) { switch (dimension) { - case dawn::TextureViewDimension::e2D: + case wgpu::TextureViewDimension::e2D: return (sampleCount > 1) ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D; - case dawn::TextureViewDimension::e2DArray: + case wgpu::TextureViewDimension::e2DArray: ASSERT(sampleCount == 1); return GL_TEXTURE_2D_ARRAY; - case dawn::TextureViewDimension::Cube: + case wgpu::TextureViewDimension::Cube: return GL_TEXTURE_CUBE_MAP; - case dawn::TextureViewDimension::CubeArray: + case wgpu::TextureViewDimension::CubeArray: return GL_TEXTURE_CUBE_MAP_ARRAY; default: UNREACHABLE(); @@ -69,9 +69,9 @@ namespace dawn_native { namespace opengl { return handle; } - bool UsageNeedsTextureView(dawn::TextureUsage usage) { - constexpr dawn::TextureUsage kUsageNeedingTextureView = - dawn::TextureUsage::Storage | dawn::TextureUsage::Sampled; + bool UsageNeedsTextureView(wgpu::TextureUsage usage) { + constexpr wgpu::TextureUsage kUsageNeedingTextureView = + wgpu::TextureUsage::Storage | wgpu::TextureUsage::Sampled; return usage & kUsageNeedingTextureView; } @@ -90,8 +90,8 @@ namespace dawn_native { namespace opengl { } switch (textureViewDescriptor->dimension) { - case dawn::TextureViewDimension::Cube: - case dawn::TextureViewDimension::CubeArray: + case wgpu::TextureViewDimension::Cube: + case wgpu::TextureViewDimension::CubeArray: return true; default: break; @@ -122,7 +122,7 @@ namespace dawn_native { namespace opengl { // GL_TRUE, so the storage of the texture must be allocated with glTexStorage*D. // https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTextureView.xhtml switch (GetDimension()) { - case dawn::TextureDimension::e2D: + case wgpu::TextureDimension::e2D: if (arrayLayers > 1) { ASSERT(!IsMultisampledTexture()); gl.TexStorage3D(mTarget, levels, glFormat.internalFormat, width, height, @@ -254,7 +254,7 @@ namespace dawn_native { namespace opengl { return DAWN_OUT_OF_MEMORY_ERROR("Unable to allocate buffer."); } descriptor.nextInChain = nullptr; - descriptor.usage = dawn::BufferUsage::CopySrc | dawn::BufferUsage::MapWrite; + descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::MapWrite; // TODO(natlee@microsoft.com): use Dynamic Uplaoder here for temp buffer Ref srcBuffer = ToBackend(device->CreateBuffer(&descriptor)); // Call release here to prevent memory leak since CreateBuffer will up the ref count to @@ -280,7 +280,7 @@ namespace dawn_native { namespace opengl { Extent3D size = GetMipLevelPhysicalSize(level); switch (GetDimension()) { - case dawn::TextureDimension::e2D: + case wgpu::TextureDimension::e2D: // TODO(natlee@microsoft.com): This will break when layerCount is greater // than 1, because the buffer is only sized for one layer. ASSERT(layerCount == 1); diff --git a/src/dawn_native/opengl/UtilsGL.cpp b/src/dawn_native/opengl/UtilsGL.cpp index 00a4fca961..3905b269f7 100644 --- a/src/dawn_native/opengl/UtilsGL.cpp +++ b/src/dawn_native/opengl/UtilsGL.cpp @@ -18,32 +18,32 @@ namespace dawn_native { namespace opengl { - GLuint ToOpenGLCompareFunction(dawn::CompareFunction compareFunction) { + GLuint ToOpenGLCompareFunction(wgpu::CompareFunction compareFunction) { switch (compareFunction) { - case dawn::CompareFunction::Never: + case wgpu::CompareFunction::Never: return GL_NEVER; - case dawn::CompareFunction::Less: + case wgpu::CompareFunction::Less: return GL_LESS; - case dawn::CompareFunction::LessEqual: + case wgpu::CompareFunction::LessEqual: return GL_LEQUAL; - case dawn::CompareFunction::Greater: + case wgpu::CompareFunction::Greater: return GL_GREATER; - case dawn::CompareFunction::GreaterEqual: + case wgpu::CompareFunction::GreaterEqual: return GL_GEQUAL; - case dawn::CompareFunction::NotEqual: + case wgpu::CompareFunction::NotEqual: return GL_NOTEQUAL; - case dawn::CompareFunction::Equal: + case wgpu::CompareFunction::Equal: return GL_EQUAL; - case dawn::CompareFunction::Always: + case wgpu::CompareFunction::Always: return GL_ALWAYS; default: UNREACHABLE(); } } - GLint GetStencilMaskFromStencilFormat(dawn::TextureFormat depthStencilFormat) { + GLint GetStencilMaskFromStencilFormat(wgpu::TextureFormat depthStencilFormat) { switch (depthStencilFormat) { - case dawn::TextureFormat::Depth24PlusStencil8: + case wgpu::TextureFormat::Depth24PlusStencil8: return 0xFF; default: UNREACHABLE(); diff --git a/src/dawn_native/opengl/UtilsGL.h b/src/dawn_native/opengl/UtilsGL.h index 5c8f8ed45e..2f87b37813 100644 --- a/src/dawn_native/opengl/UtilsGL.h +++ b/src/dawn_native/opengl/UtilsGL.h @@ -20,8 +20,8 @@ namespace dawn_native { namespace opengl { - GLuint ToOpenGLCompareFunction(dawn::CompareFunction compareFunction); - GLint GetStencilMaskFromStencilFormat(dawn::TextureFormat depthStencilFormat); + GLuint ToOpenGLCompareFunction(wgpu::CompareFunction compareFunction); + GLint GetStencilMaskFromStencilFormat(wgpu::TextureFormat depthStencilFormat); }} // namespace dawn_native::opengl #endif // DAWNNATIVE_OPENGL_UTILSGL_H_ diff --git a/src/dawn_native/vulkan/BindGroupLayoutVk.cpp b/src/dawn_native/vulkan/BindGroupLayoutVk.cpp index 336d9a646a..48e200ac21 100644 --- a/src/dawn_native/vulkan/BindGroupLayoutVk.cpp +++ b/src/dawn_native/vulkan/BindGroupLayoutVk.cpp @@ -22,16 +22,16 @@ namespace dawn_native { namespace vulkan { namespace { - VkShaderStageFlags VulkanShaderStageFlags(dawn::ShaderStage stages) { + VkShaderStageFlags VulkanShaderStageFlags(wgpu::ShaderStage stages) { VkShaderStageFlags flags = 0; - if (stages & dawn::ShaderStage::Vertex) { + if (stages & wgpu::ShaderStage::Vertex) { flags |= VK_SHADER_STAGE_VERTEX_BIT; } - if (stages & dawn::ShaderStage::Fragment) { + if (stages & wgpu::ShaderStage::Fragment) { flags |= VK_SHADER_STAGE_FRAGMENT_BIT; } - if (stages & dawn::ShaderStage::Compute) { + if (stages & wgpu::ShaderStage::Compute) { flags |= VK_SHADER_STAGE_COMPUTE_BIT; } @@ -40,18 +40,18 @@ namespace dawn_native { namespace vulkan { } // anonymous namespace - VkDescriptorType VulkanDescriptorType(dawn::BindingType type, bool isDynamic) { + VkDescriptorType VulkanDescriptorType(wgpu::BindingType type, bool isDynamic) { switch (type) { - case dawn::BindingType::UniformBuffer: + case wgpu::BindingType::UniformBuffer: if (isDynamic) { return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; } return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; - case dawn::BindingType::Sampler: + case wgpu::BindingType::Sampler: return VK_DESCRIPTOR_TYPE_SAMPLER; - case dawn::BindingType::SampledTexture: + case wgpu::BindingType::SampledTexture: return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; - case dawn::BindingType::StorageBuffer: + case wgpu::BindingType::StorageBuffer: if (isDynamic) { return VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC; } @@ -132,15 +132,15 @@ namespace dawn_native { namespace vulkan { MAX_TYPE, }; static_assert(MAX_TYPE == kMaxPoolSizesNeeded, ""); - auto ToDescriptorType = [](dawn::BindingType type) -> DescriptorType { + auto ToDescriptorType = [](wgpu::BindingType type) -> DescriptorType { switch (type) { - case dawn::BindingType::UniformBuffer: + case wgpu::BindingType::UniformBuffer: return UNIFORM_BUFFER; - case dawn::BindingType::Sampler: + case wgpu::BindingType::Sampler: return SAMPLER; - case dawn::BindingType::SampledTexture: + case wgpu::BindingType::SampledTexture: return SAMPLED_IMAGE; - case dawn::BindingType::StorageBuffer: + case wgpu::BindingType::StorageBuffer: return STORAGE_BUFFER; default: UNREACHABLE(); diff --git a/src/dawn_native/vulkan/BindGroupLayoutVk.h b/src/dawn_native/vulkan/BindGroupLayoutVk.h index 12ba2b61cc..0a71cc2f48 100644 --- a/src/dawn_native/vulkan/BindGroupLayoutVk.h +++ b/src/dawn_native/vulkan/BindGroupLayoutVk.h @@ -23,7 +23,7 @@ namespace dawn_native { namespace vulkan { class Device; - VkDescriptorType VulkanDescriptorType(dawn::BindingType type, bool isDynamic); + VkDescriptorType VulkanDescriptorType(wgpu::BindingType type, bool isDynamic); class BindGroupLayout : public BindGroupLayoutBase { public: diff --git a/src/dawn_native/vulkan/BindGroupVk.cpp b/src/dawn_native/vulkan/BindGroupVk.cpp index aa0f5b5d0d..f4f4709b03 100644 --- a/src/dawn_native/vulkan/BindGroupVk.cpp +++ b/src/dawn_native/vulkan/BindGroupVk.cpp @@ -88,8 +88,8 @@ namespace dawn_native { namespace vulkan { layoutInfo.hasDynamicOffset[bindingIndex]); switch (layoutInfo.types[bindingIndex]) { - case dawn::BindingType::UniformBuffer: - case dawn::BindingType::StorageBuffer: { + case wgpu::BindingType::UniformBuffer: + case wgpu::BindingType::StorageBuffer: { BufferBinding binding = GetBindingAsBufferBinding(bindingIndex); writeBufferInfo[numWrites].buffer = ToBackend(binding.buffer)->GetHandle(); @@ -98,13 +98,13 @@ namespace dawn_native { namespace vulkan { write.pBufferInfo = &writeBufferInfo[numWrites]; } break; - case dawn::BindingType::Sampler: { + case wgpu::BindingType::Sampler: { Sampler* sampler = ToBackend(GetBindingAsSampler(bindingIndex)); writeImageInfo[numWrites].sampler = sampler->GetHandle(); write.pImageInfo = &writeImageInfo[numWrites]; } break; - case dawn::BindingType::SampledTexture: { + case wgpu::BindingType::SampledTexture: { TextureView* view = ToBackend(GetBindingAsTextureView(bindingIndex)); writeImageInfo[numWrites].imageView = view->GetHandle(); diff --git a/src/dawn_native/vulkan/BufferVk.cpp b/src/dawn_native/vulkan/BufferVk.cpp index 2133457026..d4841fddd1 100644 --- a/src/dawn_native/vulkan/BufferVk.cpp +++ b/src/dawn_native/vulkan/BufferVk.cpp @@ -26,86 +26,86 @@ namespace dawn_native { namespace vulkan { namespace { - VkBufferUsageFlags VulkanBufferUsage(dawn::BufferUsage usage) { + VkBufferUsageFlags VulkanBufferUsage(wgpu::BufferUsage usage) { VkBufferUsageFlags flags = 0; - if (usage & dawn::BufferUsage::CopySrc) { + if (usage & wgpu::BufferUsage::CopySrc) { flags |= VK_BUFFER_USAGE_TRANSFER_SRC_BIT; } - if (usage & dawn::BufferUsage::CopyDst) { + if (usage & wgpu::BufferUsage::CopyDst) { flags |= VK_BUFFER_USAGE_TRANSFER_DST_BIT; } - if (usage & dawn::BufferUsage::Index) { + if (usage & wgpu::BufferUsage::Index) { flags |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT; } - if (usage & dawn::BufferUsage::Vertex) { + if (usage & wgpu::BufferUsage::Vertex) { flags |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; } - if (usage & dawn::BufferUsage::Uniform) { + if (usage & wgpu::BufferUsage::Uniform) { flags |= VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT; } - if (usage & dawn::BufferUsage::Storage) { + if (usage & wgpu::BufferUsage::Storage) { flags |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT; } - if (usage & dawn::BufferUsage::Indirect) { + if (usage & wgpu::BufferUsage::Indirect) { flags |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT; } return flags; } - VkPipelineStageFlags VulkanPipelineStage(dawn::BufferUsage usage) { + VkPipelineStageFlags VulkanPipelineStage(wgpu::BufferUsage usage) { VkPipelineStageFlags flags = 0; - if (usage & (dawn::BufferUsage::MapRead | dawn::BufferUsage::MapWrite)) { + if (usage & (wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite)) { flags |= VK_PIPELINE_STAGE_HOST_BIT; } - if (usage & (dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst)) { + if (usage & (wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst)) { flags |= VK_PIPELINE_STAGE_TRANSFER_BIT; } - if (usage & (dawn::BufferUsage::Index | dawn::BufferUsage::Vertex)) { + if (usage & (wgpu::BufferUsage::Index | wgpu::BufferUsage::Vertex)) { flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT; } - if (usage & (dawn::BufferUsage::Uniform | dawn::BufferUsage::Storage)) { + if (usage & (wgpu::BufferUsage::Uniform | wgpu::BufferUsage::Storage)) { flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; } - if (usage & dawn::BufferUsage::Indirect) { + if (usage & wgpu::BufferUsage::Indirect) { flags |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT; } return flags; } - VkAccessFlags VulkanAccessFlags(dawn::BufferUsage usage) { + VkAccessFlags VulkanAccessFlags(wgpu::BufferUsage usage) { VkAccessFlags flags = 0; - if (usage & dawn::BufferUsage::MapRead) { + if (usage & wgpu::BufferUsage::MapRead) { flags |= VK_ACCESS_HOST_READ_BIT; } - if (usage & dawn::BufferUsage::MapWrite) { + if (usage & wgpu::BufferUsage::MapWrite) { flags |= VK_ACCESS_HOST_WRITE_BIT; } - if (usage & dawn::BufferUsage::CopySrc) { + if (usage & wgpu::BufferUsage::CopySrc) { flags |= VK_ACCESS_TRANSFER_READ_BIT; } - if (usage & dawn::BufferUsage::CopyDst) { + if (usage & wgpu::BufferUsage::CopyDst) { flags |= VK_ACCESS_TRANSFER_WRITE_BIT; } - if (usage & dawn::BufferUsage::Index) { + if (usage & wgpu::BufferUsage::Index) { flags |= VK_ACCESS_INDEX_READ_BIT; } - if (usage & dawn::BufferUsage::Vertex) { + if (usage & wgpu::BufferUsage::Vertex) { flags |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT; } - if (usage & dawn::BufferUsage::Uniform) { + if (usage & wgpu::BufferUsage::Uniform) { flags |= VK_ACCESS_UNIFORM_READ_BIT; } - if (usage & dawn::BufferUsage::Storage) { + if (usage & wgpu::BufferUsage::Storage) { flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; } - if (usage & dawn::BufferUsage::Indirect) { + if (usage & wgpu::BufferUsage::Indirect) { flags |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT; } @@ -129,7 +129,7 @@ namespace dawn_native { namespace vulkan { createInfo.size = GetSize(); // Add CopyDst for non-mappable buffer initialization in CreateBufferMapped // and robust resource initialization. - createInfo.usage = VulkanBufferUsage(GetUsage() | dawn::BufferUsage::CopyDst); + createInfo.usage = VulkanBufferUsage(GetUsage() | wgpu::BufferUsage::CopyDst); createInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; createInfo.queueFamilyIndexCount = 0; createInfo.pQueueFamilyIndices = 0; @@ -143,7 +143,7 @@ namespace dawn_native { namespace vulkan { device->fn.GetBufferMemoryRequirements(device->GetVkDevice(), mHandle, &requirements); bool requestMappable = - (GetUsage() & (dawn::BufferUsage::MapRead | dawn::BufferUsage::MapWrite)) != 0; + (GetUsage() & (wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite)) != 0; DAWN_TRY_ASSIGN(mMemoryAllocation, device->AllocateMemory(requirements, requestMappable)); DAWN_TRY(CheckVkSuccess( @@ -172,7 +172,7 @@ namespace dawn_native { namespace vulkan { } void Buffer::TransitionUsageNow(CommandRecordingContext* recordingContext, - dawn::BufferUsage usage) { + wgpu::BufferUsage usage) { bool lastIncludesTarget = (mLastUsage & usage) == usage; bool lastReadOnly = (mLastUsage & kReadOnlyBufferUsages) == mLastUsage; @@ -182,7 +182,7 @@ namespace dawn_native { namespace vulkan { } // Special-case for the initial transition: Vulkan doesn't allow access flags to be 0. - if (mLastUsage == dawn::BufferUsage::None) { + if (mLastUsage == wgpu::BufferUsage::None) { mLastUsage = usage; return; } @@ -222,7 +222,7 @@ namespace dawn_native { namespace vulkan { Device* device = ToBackend(GetDevice()); CommandRecordingContext* recordingContext = device->GetPendingRecordingContext(); - TransitionUsageNow(recordingContext, dawn::BufferUsage::MapRead); + TransitionUsageNow(recordingContext, wgpu::BufferUsage::MapRead); uint8_t* memory = mMemoryAllocation.GetMappedPointer(); ASSERT(memory != nullptr); @@ -236,7 +236,7 @@ namespace dawn_native { namespace vulkan { Device* device = ToBackend(GetDevice()); CommandRecordingContext* recordingContext = device->GetPendingRecordingContext(); - TransitionUsageNow(recordingContext, dawn::BufferUsage::MapWrite); + TransitionUsageNow(recordingContext, wgpu::BufferUsage::MapWrite); uint8_t* memory = mMemoryAllocation.GetMappedPointer(); ASSERT(memory != nullptr); diff --git a/src/dawn_native/vulkan/BufferVk.h b/src/dawn_native/vulkan/BufferVk.h index 210fadccf1..ff8cf626a2 100644 --- a/src/dawn_native/vulkan/BufferVk.h +++ b/src/dawn_native/vulkan/BufferVk.h @@ -40,7 +40,7 @@ namespace dawn_native { namespace vulkan { // Transitions the buffer to be used as `usage`, recording any necessary barrier in // `commands`. // TODO(cwallez@chromium.org): coalesce barriers and do them early when possible. - void TransitionUsageNow(CommandRecordingContext* recordingContext, dawn::BufferUsage usage); + void TransitionUsageNow(CommandRecordingContext* recordingContext, wgpu::BufferUsage usage); private: using BufferBase::BufferBase; @@ -58,7 +58,7 @@ namespace dawn_native { namespace vulkan { VkBuffer mHandle = VK_NULL_HANDLE; ResourceMemoryAllocation mMemoryAllocation; - dawn::BufferUsage mLastUsage = dawn::BufferUsage::None; + wgpu::BufferUsage mLastUsage = wgpu::BufferUsage::None; }; class MapRequestTracker { diff --git a/src/dawn_native/vulkan/CommandBufferVk.cpp b/src/dawn_native/vulkan/CommandBufferVk.cpp index dc3d670cc8..0836b01ae3 100644 --- a/src/dawn_native/vulkan/CommandBufferVk.cpp +++ b/src/dawn_native/vulkan/CommandBufferVk.cpp @@ -35,11 +35,11 @@ namespace dawn_native { namespace vulkan { namespace { - VkIndexType VulkanIndexType(dawn::IndexFormat format) { + VkIndexType VulkanIndexType(wgpu::IndexFormat format) { switch (format) { - case dawn::IndexFormat::Uint16: + case wgpu::IndexFormat::Uint16: return VK_INDEX_TYPE_UINT16; - case dawn::IndexFormat::Uint32: + case wgpu::IndexFormat::Uint32: return VK_INDEX_TYPE_UINT32; default: UNREACHABLE(); @@ -142,19 +142,19 @@ namespace dawn_native { namespace vulkan { for (uint32_t index : IterateBitSet(mBindGroupLayoutsMask)) { for (uint32_t binding : IterateBitSet(mBuffersNeedingBarrier[index])) { switch (mBindingTypes[index][binding]) { - case dawn::BindingType::StorageBuffer: + case wgpu::BindingType::StorageBuffer: ToBackend(mBuffers[index][binding]) ->TransitionUsageNow(recordingContext, - dawn::BufferUsage::Storage); + wgpu::BufferUsage::Storage); break; - case dawn::BindingType::StorageTexture: + case wgpu::BindingType::StorageTexture: // Not implemented. - case dawn::BindingType::UniformBuffer: - case dawn::BindingType::ReadonlyStorageBuffer: - case dawn::BindingType::Sampler: - case dawn::BindingType::SampledTexture: + case wgpu::BindingType::UniformBuffer: + case wgpu::BindingType::ReadonlyStorageBuffer: + case wgpu::BindingType::Sampler: + case wgpu::BindingType::SampledTexture: // Don't require barriers. default: @@ -183,13 +183,13 @@ namespace dawn_native { namespace vulkan { TextureView* view = ToBackend(attachmentInfo.view.Get()); bool hasResolveTarget = attachmentInfo.resolveTarget.Get() != nullptr; - dawn::LoadOp loadOp = attachmentInfo.loadOp; + wgpu::LoadOp loadOp = attachmentInfo.loadOp; ASSERT(view->GetLayerCount() == 1); ASSERT(view->GetLevelCount() == 1); - if (loadOp == dawn::LoadOp::Load && + if (loadOp == wgpu::LoadOp::Load && !view->GetTexture()->IsSubresourceContentInitialized( view->GetBaseMipLevel(), 1, view->GetBaseArrayLayer(), 1)) { - loadOp = dawn::LoadOp::Clear; + loadOp = wgpu::LoadOp::Clear; } if (hasResolveTarget) { @@ -204,12 +204,12 @@ namespace dawn_native { namespace vulkan { } switch (attachmentInfo.storeOp) { - case dawn::StoreOp::Store: { + case wgpu::StoreOp::Store: { view->GetTexture()->SetIsSubresourceContentInitialized( true, view->GetBaseMipLevel(), 1, view->GetBaseArrayLayer(), 1); } break; - case dawn::StoreOp::Clear: { + case wgpu::StoreOp::Clear: { view->GetTexture()->SetIsSubresourceContentInitialized( false, view->GetBaseMipLevel(), 1, view->GetBaseArrayLayer(), 1); } break; @@ -231,26 +231,26 @@ namespace dawn_native { namespace vulkan { view->GetBaseMipLevel(), view->GetLevelCount(), view->GetBaseArrayLayer(), view->GetLayerCount())) { if (view->GetTexture()->GetFormat().HasDepth() && - attachmentInfo.depthLoadOp == dawn::LoadOp::Load) { + attachmentInfo.depthLoadOp == wgpu::LoadOp::Load) { attachmentInfo.clearDepth = 0.0f; - attachmentInfo.depthLoadOp = dawn::LoadOp::Clear; + attachmentInfo.depthLoadOp = wgpu::LoadOp::Clear; } if (view->GetTexture()->GetFormat().HasStencil() && - attachmentInfo.stencilLoadOp == dawn::LoadOp::Load) { + attachmentInfo.stencilLoadOp == wgpu::LoadOp::Load) { attachmentInfo.clearStencil = 0u; - attachmentInfo.stencilLoadOp = dawn::LoadOp::Clear; + attachmentInfo.stencilLoadOp = wgpu::LoadOp::Clear; } } query.SetDepthStencil(view->GetTexture()->GetFormat().format, attachmentInfo.depthLoadOp, attachmentInfo.stencilLoadOp); - if (attachmentInfo.depthStoreOp == dawn::StoreOp::Store && - attachmentInfo.stencilStoreOp == dawn::StoreOp::Store) { + if (attachmentInfo.depthStoreOp == wgpu::StoreOp::Store && + attachmentInfo.stencilStoreOp == wgpu::StoreOp::Store) { view->GetTexture()->SetIsSubresourceContentInitialized( true, view->GetBaseMipLevel(), view->GetLevelCount(), view->GetBaseArrayLayer(), view->GetLayerCount()); - } else if (attachmentInfo.depthStoreOp == dawn::StoreOp::Clear && - attachmentInfo.stencilStoreOp == dawn::StoreOp::Clear) { + } else if (attachmentInfo.depthStoreOp == wgpu::StoreOp::Clear && + attachmentInfo.stencilStoreOp == wgpu::StoreOp::Clear) { view->GetTexture()->SetIsSubresourceContentInitialized( false, view->GetBaseMipLevel(), view->GetLevelCount(), view->GetBaseArrayLayer(), view->GetLayerCount()); @@ -382,7 +382,7 @@ namespace dawn_native { namespace vulkan { format.blockByteSize; BufferDescriptor tempBufferDescriptor; tempBufferDescriptor.size = tempBufferSize; - tempBufferDescriptor.usage = dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst; + tempBufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; Device* device = ToBackend(GetDevice()); Ref tempBuffer = AcquireRef(ToBackend(device->CreateBuffer(&tempBufferDescriptor))); @@ -397,7 +397,7 @@ namespace dawn_native { namespace vulkan { VkImage srcImage = ToBackend(srcCopy.texture)->GetHandle(); VkImage dstImage = ToBackend(dstCopy.texture)->GetHandle(); - tempBuffer->TransitionUsageNow(recordingContext, dawn::BufferUsage::CopyDst); + tempBuffer->TransitionUsageNow(recordingContext, wgpu::BufferUsage::CopyDst); VkBufferImageCopy srcToTempBufferRegion = ComputeBufferImageCopyRegion(tempBufferCopy, srcCopy, copySize); @@ -405,7 +405,7 @@ namespace dawn_native { namespace vulkan { device->fn.CmdCopyImageToBuffer(commands, srcImage, VK_IMAGE_LAYOUT_GENERAL, tempBuffer->GetHandle(), 1, &srcToTempBufferRegion); - tempBuffer->TransitionUsageNow(recordingContext, dawn::BufferUsage::CopySrc); + tempBuffer->TransitionUsageNow(recordingContext, wgpu::BufferUsage::CopySrc); VkBufferImageCopy tempBufferToDstRegion = ComputeBufferImageCopyRegion(tempBufferCopy, dstCopy, copySize); @@ -434,7 +434,7 @@ namespace dawn_native { namespace vulkan { // Clear textures that are not output attachments. Output attachments will be // cleared in RecordBeginRenderPass by setting the loadop to clear when the // texture subresource has not been initialized before the render pass. - if (!(usages.textureUsages[i] & dawn::TextureUsage::OutputAttachment)) { + if (!(usages.textureUsages[i] & wgpu::TextureUsage::OutputAttachment)) { texture->EnsureSubresourceContentInitialized(recordingContext, 0, texture->GetNumMipLevels(), 0, texture->GetArrayLayers()); @@ -453,8 +453,8 @@ namespace dawn_native { namespace vulkan { Buffer* srcBuffer = ToBackend(copy->source.Get()); Buffer* dstBuffer = ToBackend(copy->destination.Get()); - srcBuffer->TransitionUsageNow(recordingContext, dawn::BufferUsage::CopySrc); - dstBuffer->TransitionUsageNow(recordingContext, dawn::BufferUsage::CopyDst); + srcBuffer->TransitionUsageNow(recordingContext, wgpu::BufferUsage::CopySrc); + dstBuffer->TransitionUsageNow(recordingContext, wgpu::BufferUsage::CopyDst); VkBufferCopy region; region.srcOffset = copy->sourceOffset; @@ -487,9 +487,9 @@ namespace dawn_native { namespace vulkan { subresource.baseArrayLayer, 1); } ToBackend(src.buffer) - ->TransitionUsageNow(recordingContext, dawn::BufferUsage::CopySrc); + ->TransitionUsageNow(recordingContext, wgpu::BufferUsage::CopySrc); ToBackend(dst.texture) - ->TransitionUsageNow(recordingContext, dawn::TextureUsage::CopyDst); + ->TransitionUsageNow(recordingContext, wgpu::TextureUsage::CopyDst); VkBuffer srcBuffer = ToBackend(src.buffer)->GetHandle(); VkImage dstImage = ToBackend(dst.texture)->GetHandle(); @@ -515,9 +515,9 @@ namespace dawn_native { namespace vulkan { subresource.baseArrayLayer, 1); ToBackend(src.texture) - ->TransitionUsageNow(recordingContext, dawn::TextureUsage::CopySrc); + ->TransitionUsageNow(recordingContext, wgpu::TextureUsage::CopySrc); ToBackend(dst.buffer) - ->TransitionUsageNow(recordingContext, dawn::BufferUsage::CopyDst); + ->TransitionUsageNow(recordingContext, wgpu::BufferUsage::CopyDst); VkImage srcImage = ToBackend(src.texture)->GetHandle(); VkBuffer dstBuffer = ToBackend(dst.buffer)->GetHandle(); @@ -547,9 +547,9 @@ namespace dawn_native { namespace vulkan { } ToBackend(src.texture) - ->TransitionUsageNow(recordingContext, dawn::TextureUsage::CopySrc); + ->TransitionUsageNow(recordingContext, wgpu::TextureUsage::CopySrc); ToBackend(dst.texture) - ->TransitionUsageNow(recordingContext, dawn::TextureUsage::CopyDst); + ->TransitionUsageNow(recordingContext, wgpu::TextureUsage::CopyDst); // In some situations we cannot do texture-to-texture copies with vkCmdCopyImage // because as Vulkan SPEC always validates image copies with the virtual size of diff --git a/src/dawn_native/vulkan/DeviceVk.cpp b/src/dawn_native/vulkan/DeviceVk.cpp index 15385ab1ba..c57f2e8a08 100644 --- a/src/dawn_native/vulkan/DeviceVk.cpp +++ b/src/dawn_native/vulkan/DeviceVk.cpp @@ -572,7 +572,7 @@ namespace dawn_native { namespace vulkan { // Insert pipeline barrier to ensure correct ordering with previous memory operations on the // buffer. - ToBackend(destination)->TransitionUsageNow(recordingContext, dawn::BufferUsage::CopyDst); + ToBackend(destination)->TransitionUsageNow(recordingContext, wgpu::BufferUsage::CopyDst); VkBufferCopy copy; copy.srcOffset = sourceOffset; diff --git a/src/dawn_native/vulkan/NativeSwapChainImplVk.cpp b/src/dawn_native/vulkan/NativeSwapChainImplVk.cpp index bd7e499da6..76b66ca954 100644 --- a/src/dawn_native/vulkan/NativeSwapChainImplVk.cpp +++ b/src/dawn_native/vulkan/NativeSwapChainImplVk.cpp @@ -52,7 +52,7 @@ namespace dawn_native { namespace vulkan { // driver. Need to generalize config->nativeFormat = VK_FORMAT_B8G8R8A8_UNORM; config->colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR; - config->format = dawn::TextureFormat::BGRA8Unorm; + config->format = wgpu::TextureFormat::BGRA8Unorm; config->minImageCount = 3; // TODO(cwallez@chromium.org): This is upside down compared to what we want, at least // on Linux @@ -121,7 +121,7 @@ namespace dawn_native { namespace vulkan { createInfo.imageExtent.width = width; createInfo.imageExtent.height = height; createInfo.imageArrayLayers = 1; - createInfo.imageUsage = VulkanImageUsage(static_cast(usage), + createInfo.imageUsage = VulkanImageUsage(static_cast(usage), mDevice->GetValidInternalFormat(mConfig.format)); createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; createInfo.queueFamilyIndexCount = 0; @@ -236,7 +236,7 @@ namespace dawn_native { namespace vulkan { return DAWN_SWAP_CHAIN_NO_ERROR; } - dawn::TextureFormat NativeSwapChainImpl::GetPreferredFormat() const { + wgpu::TextureFormat NativeSwapChainImpl::GetPreferredFormat() const { return mConfig.format; } diff --git a/src/dawn_native/vulkan/NativeSwapChainImplVk.h b/src/dawn_native/vulkan/NativeSwapChainImplVk.h index c213cb45c1..e4e2658b85 100644 --- a/src/dawn_native/vulkan/NativeSwapChainImplVk.h +++ b/src/dawn_native/vulkan/NativeSwapChainImplVk.h @@ -39,11 +39,11 @@ namespace dawn_native { namespace vulkan { DawnSwapChainError GetNextTexture(DawnSwapChainNextTexture* nextTexture); DawnSwapChainError Present(); - dawn::TextureFormat GetPreferredFormat() const; + wgpu::TextureFormat GetPreferredFormat() const; struct ChosenConfig { VkFormat nativeFormat; - dawn::TextureFormat format; + wgpu::TextureFormat format; VkColorSpaceKHR colorSpace; VkSurfaceTransformFlagBitsKHR preTransform; uint32_t minImageCount; diff --git a/src/dawn_native/vulkan/RenderPassCache.cpp b/src/dawn_native/vulkan/RenderPassCache.cpp index e6c79f1152..1f3f940379 100644 --- a/src/dawn_native/vulkan/RenderPassCache.cpp +++ b/src/dawn_native/vulkan/RenderPassCache.cpp @@ -23,11 +23,11 @@ namespace dawn_native { namespace vulkan { namespace { - VkAttachmentLoadOp VulkanAttachmentLoadOp(dawn::LoadOp op) { + VkAttachmentLoadOp VulkanAttachmentLoadOp(wgpu::LoadOp op) { switch (op) { - case dawn::LoadOp::Load: + case wgpu::LoadOp::Load: return VK_ATTACHMENT_LOAD_OP_LOAD; - case dawn::LoadOp::Clear: + case wgpu::LoadOp::Clear: return VK_ATTACHMENT_LOAD_OP_CLEAR; default: UNREACHABLE(); @@ -38,8 +38,8 @@ namespace dawn_native { namespace vulkan { // RenderPassCacheQuery void RenderPassCacheQuery::SetColor(uint32_t index, - dawn::TextureFormat format, - dawn::LoadOp loadOp, + wgpu::TextureFormat format, + wgpu::LoadOp loadOp, bool hasResolveTarget) { colorMask.set(index); colorFormats[index] = format; @@ -47,9 +47,9 @@ namespace dawn_native { namespace vulkan { resolveTargetMask[index] = hasResolveTarget; } - void RenderPassCacheQuery::SetDepthStencil(dawn::TextureFormat format, - dawn::LoadOp depthLoadOp, - dawn::LoadOp stencilLoadOp) { + void RenderPassCacheQuery::SetDepthStencil(wgpu::TextureFormat format, + wgpu::LoadOp depthLoadOp, + wgpu::LoadOp stencilLoadOp) { hasDepthStencil = true; depthStencilFormat = format; this->depthLoadOp = depthLoadOp; diff --git a/src/dawn_native/vulkan/RenderPassCache.h b/src/dawn_native/vulkan/RenderPassCache.h index 3a4eeee6e1..6af675ba41 100644 --- a/src/dawn_native/vulkan/RenderPassCache.h +++ b/src/dawn_native/vulkan/RenderPassCache.h @@ -35,23 +35,23 @@ namespace dawn_native { namespace vulkan { // Use these helpers to build the query, they make sure all relevant data is initialized and // masks set. void SetColor(uint32_t index, - dawn::TextureFormat format, - dawn::LoadOp loadOp, + wgpu::TextureFormat format, + wgpu::LoadOp loadOp, bool hasResolveTarget); - void SetDepthStencil(dawn::TextureFormat format, - dawn::LoadOp depthLoadOp, - dawn::LoadOp stencilLoadOp); + void SetDepthStencil(wgpu::TextureFormat format, + wgpu::LoadOp depthLoadOp, + wgpu::LoadOp stencilLoadOp); void SetSampleCount(uint32_t sampleCount); std::bitset colorMask; std::bitset resolveTargetMask; - std::array colorFormats; - std::array colorLoadOp; + std::array colorFormats; + std::array colorLoadOp; bool hasDepthStencil = false; - dawn::TextureFormat depthStencilFormat; - dawn::LoadOp depthLoadOp; - dawn::LoadOp stencilLoadOp; + wgpu::TextureFormat depthStencilFormat; + wgpu::LoadOp depthLoadOp; + wgpu::LoadOp stencilLoadOp; uint32_t sampleCount; }; diff --git a/src/dawn_native/vulkan/RenderPipelineVk.cpp b/src/dawn_native/vulkan/RenderPipelineVk.cpp index 2e84df02de..9a32628eb5 100644 --- a/src/dawn_native/vulkan/RenderPipelineVk.cpp +++ b/src/dawn_native/vulkan/RenderPipelineVk.cpp @@ -27,200 +27,200 @@ namespace dawn_native { namespace vulkan { namespace { - VkVertexInputRate VulkanInputRate(dawn::InputStepMode stepMode) { + VkVertexInputRate VulkanInputRate(wgpu::InputStepMode stepMode) { switch (stepMode) { - case dawn::InputStepMode::Vertex: + case wgpu::InputStepMode::Vertex: return VK_VERTEX_INPUT_RATE_VERTEX; - case dawn::InputStepMode::Instance: + case wgpu::InputStepMode::Instance: return VK_VERTEX_INPUT_RATE_INSTANCE; default: UNREACHABLE(); } } - VkFormat VulkanVertexFormat(dawn::VertexFormat format) { + VkFormat VulkanVertexFormat(wgpu::VertexFormat format) { switch (format) { - case dawn::VertexFormat::UChar2: + case wgpu::VertexFormat::UChar2: return VK_FORMAT_R8G8_UINT; - case dawn::VertexFormat::UChar4: + case wgpu::VertexFormat::UChar4: return VK_FORMAT_R8G8B8A8_UINT; - case dawn::VertexFormat::Char2: + case wgpu::VertexFormat::Char2: return VK_FORMAT_R8G8_SINT; - case dawn::VertexFormat::Char4: + case wgpu::VertexFormat::Char4: return VK_FORMAT_R8G8B8A8_SINT; - case dawn::VertexFormat::UChar2Norm: + case wgpu::VertexFormat::UChar2Norm: return VK_FORMAT_R8G8_UNORM; - case dawn::VertexFormat::UChar4Norm: + case wgpu::VertexFormat::UChar4Norm: return VK_FORMAT_R8G8B8A8_UNORM; - case dawn::VertexFormat::Char2Norm: + case wgpu::VertexFormat::Char2Norm: return VK_FORMAT_R8G8_SNORM; - case dawn::VertexFormat::Char4Norm: + case wgpu::VertexFormat::Char4Norm: return VK_FORMAT_R8G8B8A8_SNORM; - case dawn::VertexFormat::UShort2: + case wgpu::VertexFormat::UShort2: return VK_FORMAT_R16G16_UINT; - case dawn::VertexFormat::UShort4: + case wgpu::VertexFormat::UShort4: return VK_FORMAT_R16G16B16A16_UINT; - case dawn::VertexFormat::Short2: + case wgpu::VertexFormat::Short2: return VK_FORMAT_R16G16_SINT; - case dawn::VertexFormat::Short4: + case wgpu::VertexFormat::Short4: return VK_FORMAT_R16G16B16A16_SINT; - case dawn::VertexFormat::UShort2Norm: + case wgpu::VertexFormat::UShort2Norm: return VK_FORMAT_R16G16_UNORM; - case dawn::VertexFormat::UShort4Norm: + case wgpu::VertexFormat::UShort4Norm: return VK_FORMAT_R16G16B16A16_UNORM; - case dawn::VertexFormat::Short2Norm: + case wgpu::VertexFormat::Short2Norm: return VK_FORMAT_R16G16_SNORM; - case dawn::VertexFormat::Short4Norm: + case wgpu::VertexFormat::Short4Norm: return VK_FORMAT_R16G16B16A16_SNORM; - case dawn::VertexFormat::Half2: + case wgpu::VertexFormat::Half2: return VK_FORMAT_R16G16_SFLOAT; - case dawn::VertexFormat::Half4: + case wgpu::VertexFormat::Half4: return VK_FORMAT_R16G16B16A16_SFLOAT; - case dawn::VertexFormat::Float: + case wgpu::VertexFormat::Float: return VK_FORMAT_R32_SFLOAT; - case dawn::VertexFormat::Float2: + case wgpu::VertexFormat::Float2: return VK_FORMAT_R32G32_SFLOAT; - case dawn::VertexFormat::Float3: + case wgpu::VertexFormat::Float3: return VK_FORMAT_R32G32B32_SFLOAT; - case dawn::VertexFormat::Float4: + case wgpu::VertexFormat::Float4: return VK_FORMAT_R32G32B32A32_SFLOAT; - case dawn::VertexFormat::UInt: + case wgpu::VertexFormat::UInt: return VK_FORMAT_R32_UINT; - case dawn::VertexFormat::UInt2: + case wgpu::VertexFormat::UInt2: return VK_FORMAT_R32G32_UINT; - case dawn::VertexFormat::UInt3: + case wgpu::VertexFormat::UInt3: return VK_FORMAT_R32G32B32_UINT; - case dawn::VertexFormat::UInt4: + case wgpu::VertexFormat::UInt4: return VK_FORMAT_R32G32B32A32_UINT; - case dawn::VertexFormat::Int: + case wgpu::VertexFormat::Int: return VK_FORMAT_R32_SINT; - case dawn::VertexFormat::Int2: + case wgpu::VertexFormat::Int2: return VK_FORMAT_R32G32_SINT; - case dawn::VertexFormat::Int3: + case wgpu::VertexFormat::Int3: return VK_FORMAT_R32G32B32_SINT; - case dawn::VertexFormat::Int4: + case wgpu::VertexFormat::Int4: return VK_FORMAT_R32G32B32A32_SINT; default: UNREACHABLE(); } } - VkPrimitiveTopology VulkanPrimitiveTopology(dawn::PrimitiveTopology topology) { + VkPrimitiveTopology VulkanPrimitiveTopology(wgpu::PrimitiveTopology topology) { switch (topology) { - case dawn::PrimitiveTopology::PointList: + case wgpu::PrimitiveTopology::PointList: return VK_PRIMITIVE_TOPOLOGY_POINT_LIST; - case dawn::PrimitiveTopology::LineList: + case wgpu::PrimitiveTopology::LineList: return VK_PRIMITIVE_TOPOLOGY_LINE_LIST; - case dawn::PrimitiveTopology::LineStrip: + case wgpu::PrimitiveTopology::LineStrip: return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP; - case dawn::PrimitiveTopology::TriangleList: + case wgpu::PrimitiveTopology::TriangleList: return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; - case dawn::PrimitiveTopology::TriangleStrip: + case wgpu::PrimitiveTopology::TriangleStrip: return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; default: UNREACHABLE(); } } - bool ShouldEnablePrimitiveRestart(dawn::PrimitiveTopology topology) { + bool ShouldEnablePrimitiveRestart(wgpu::PrimitiveTopology topology) { // Primitive restart is always enabled in WebGPU but Vulkan validation rules ask that // primitive restart be only enabled on primitive topologies that support restarting. switch (topology) { - case dawn::PrimitiveTopology::PointList: - case dawn::PrimitiveTopology::LineList: - case dawn::PrimitiveTopology::TriangleList: + case wgpu::PrimitiveTopology::PointList: + case wgpu::PrimitiveTopology::LineList: + case wgpu::PrimitiveTopology::TriangleList: return false; - case dawn::PrimitiveTopology::LineStrip: - case dawn::PrimitiveTopology::TriangleStrip: + case wgpu::PrimitiveTopology::LineStrip: + case wgpu::PrimitiveTopology::TriangleStrip: return true; default: UNREACHABLE(); } } - VkFrontFace VulkanFrontFace(dawn::FrontFace face) { + VkFrontFace VulkanFrontFace(wgpu::FrontFace face) { switch (face) { - case dawn::FrontFace::CCW: + case wgpu::FrontFace::CCW: return VK_FRONT_FACE_COUNTER_CLOCKWISE; - case dawn::FrontFace::CW: + case wgpu::FrontFace::CW: return VK_FRONT_FACE_CLOCKWISE; } } - VkCullModeFlagBits VulkanCullMode(dawn::CullMode mode) { + VkCullModeFlagBits VulkanCullMode(wgpu::CullMode mode) { switch (mode) { - case dawn::CullMode::None: + case wgpu::CullMode::None: return VK_CULL_MODE_NONE; - case dawn::CullMode::Front: + case wgpu::CullMode::Front: return VK_CULL_MODE_FRONT_BIT; - case dawn::CullMode::Back: + case wgpu::CullMode::Back: return VK_CULL_MODE_BACK_BIT; } } - VkBlendFactor VulkanBlendFactor(dawn::BlendFactor factor) { + VkBlendFactor VulkanBlendFactor(wgpu::BlendFactor factor) { switch (factor) { - case dawn::BlendFactor::Zero: + case wgpu::BlendFactor::Zero: return VK_BLEND_FACTOR_ZERO; - case dawn::BlendFactor::One: + case wgpu::BlendFactor::One: return VK_BLEND_FACTOR_ONE; - case dawn::BlendFactor::SrcColor: + case wgpu::BlendFactor::SrcColor: return VK_BLEND_FACTOR_SRC_COLOR; - case dawn::BlendFactor::OneMinusSrcColor: + case wgpu::BlendFactor::OneMinusSrcColor: return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR; - case dawn::BlendFactor::SrcAlpha: + case wgpu::BlendFactor::SrcAlpha: return VK_BLEND_FACTOR_SRC_ALPHA; - case dawn::BlendFactor::OneMinusSrcAlpha: + case wgpu::BlendFactor::OneMinusSrcAlpha: return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; - case dawn::BlendFactor::DstColor: + case wgpu::BlendFactor::DstColor: return VK_BLEND_FACTOR_DST_COLOR; - case dawn::BlendFactor::OneMinusDstColor: + case wgpu::BlendFactor::OneMinusDstColor: return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR; - case dawn::BlendFactor::DstAlpha: + case wgpu::BlendFactor::DstAlpha: return VK_BLEND_FACTOR_DST_ALPHA; - case dawn::BlendFactor::OneMinusDstAlpha: + case wgpu::BlendFactor::OneMinusDstAlpha: return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA; - case dawn::BlendFactor::SrcAlphaSaturated: + case wgpu::BlendFactor::SrcAlphaSaturated: return VK_BLEND_FACTOR_SRC_ALPHA_SATURATE; - case dawn::BlendFactor::BlendColor: + case wgpu::BlendFactor::BlendColor: return VK_BLEND_FACTOR_CONSTANT_COLOR; - case dawn::BlendFactor::OneMinusBlendColor: + case wgpu::BlendFactor::OneMinusBlendColor: return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR; default: UNREACHABLE(); } } - VkBlendOp VulkanBlendOperation(dawn::BlendOperation operation) { + VkBlendOp VulkanBlendOperation(wgpu::BlendOperation operation) { switch (operation) { - case dawn::BlendOperation::Add: + case wgpu::BlendOperation::Add: return VK_BLEND_OP_ADD; - case dawn::BlendOperation::Subtract: + case wgpu::BlendOperation::Subtract: return VK_BLEND_OP_SUBTRACT; - case dawn::BlendOperation::ReverseSubtract: + case wgpu::BlendOperation::ReverseSubtract: return VK_BLEND_OP_REVERSE_SUBTRACT; - case dawn::BlendOperation::Min: + case wgpu::BlendOperation::Min: return VK_BLEND_OP_MIN; - case dawn::BlendOperation::Max: + case wgpu::BlendOperation::Max: return VK_BLEND_OP_MAX; default: UNREACHABLE(); } } - VkColorComponentFlags VulkanColorWriteMask(dawn::ColorWriteMask mask, + VkColorComponentFlags VulkanColorWriteMask(wgpu::ColorWriteMask mask, bool isDeclaredInFragmentShader) { // Vulkan and Dawn color write masks match, static assert it and return the mask - static_assert(static_cast(dawn::ColorWriteMask::Red) == + static_assert(static_cast(wgpu::ColorWriteMask::Red) == VK_COLOR_COMPONENT_R_BIT, ""); - static_assert(static_cast(dawn::ColorWriteMask::Green) == + static_assert(static_cast(wgpu::ColorWriteMask::Green) == VK_COLOR_COMPONENT_G_BIT, ""); - static_assert(static_cast(dawn::ColorWriteMask::Blue) == + static_assert(static_cast(wgpu::ColorWriteMask::Blue) == VK_COLOR_COMPONENT_B_BIT, ""); - static_assert(static_cast(dawn::ColorWriteMask::Alpha) == + static_assert(static_cast(wgpu::ColorWriteMask::Alpha) == VK_COLOR_COMPONENT_A_BIT, ""); @@ -247,23 +247,23 @@ namespace dawn_native { namespace vulkan { return attachment; } - VkStencilOp VulkanStencilOp(dawn::StencilOperation op) { + VkStencilOp VulkanStencilOp(wgpu::StencilOperation op) { switch (op) { - case dawn::StencilOperation::Keep: + case wgpu::StencilOperation::Keep: return VK_STENCIL_OP_KEEP; - case dawn::StencilOperation::Zero: + case wgpu::StencilOperation::Zero: return VK_STENCIL_OP_ZERO; - case dawn::StencilOperation::Replace: + case wgpu::StencilOperation::Replace: return VK_STENCIL_OP_REPLACE; - case dawn::StencilOperation::IncrementClamp: + case wgpu::StencilOperation::IncrementClamp: return VK_STENCIL_OP_INCREMENT_AND_CLAMP; - case dawn::StencilOperation::DecrementClamp: + case wgpu::StencilOperation::DecrementClamp: return VK_STENCIL_OP_DECREMENT_AND_CLAMP; - case dawn::StencilOperation::Invert: + case wgpu::StencilOperation::Invert: return VK_STENCIL_OP_INVERT; - case dawn::StencilOperation::IncrementWrap: + case wgpu::StencilOperation::IncrementWrap: return VK_STENCIL_OP_INCREMENT_AND_WRAP; - case dawn::StencilOperation::DecrementWrap: + case wgpu::StencilOperation::DecrementWrap: return VK_STENCIL_OP_DECREMENT_AND_WRAP; default: UNREACHABLE(); @@ -279,7 +279,7 @@ namespace dawn_native { namespace vulkan { // Depth writes only occur if depth is enabled depthStencilState.depthTestEnable = - (descriptor->depthCompare == dawn::CompareFunction::Always && + (descriptor->depthCompare == wgpu::CompareFunction::Always && !descriptor->depthWriteEnabled) ? VK_FALSE : VK_TRUE; @@ -464,12 +464,12 @@ namespace dawn_native { namespace vulkan { RenderPassCacheQuery query; for (uint32_t i : IterateBitSet(GetColorAttachmentsMask())) { - query.SetColor(i, GetColorAttachmentFormat(i), dawn::LoadOp::Load, false); + query.SetColor(i, GetColorAttachmentFormat(i), wgpu::LoadOp::Load, false); } if (HasDepthStencilAttachment()) { - query.SetDepthStencil(GetDepthStencilFormat(), dawn::LoadOp::Load, - dawn::LoadOp::Load); + query.SetDepthStencil(GetDepthStencilFormat(), wgpu::LoadOp::Load, + wgpu::LoadOp::Load); } query.SetSampleCount(GetSampleCount()); diff --git a/src/dawn_native/vulkan/SamplerVk.cpp b/src/dawn_native/vulkan/SamplerVk.cpp index 633fb5dde4..05baf71fc9 100644 --- a/src/dawn_native/vulkan/SamplerVk.cpp +++ b/src/dawn_native/vulkan/SamplerVk.cpp @@ -22,35 +22,35 @@ namespace dawn_native { namespace vulkan { namespace { - VkSamplerAddressMode VulkanSamplerAddressMode(dawn::AddressMode mode) { + VkSamplerAddressMode VulkanSamplerAddressMode(wgpu::AddressMode mode) { switch (mode) { - case dawn::AddressMode::Repeat: + case wgpu::AddressMode::Repeat: return VK_SAMPLER_ADDRESS_MODE_REPEAT; - case dawn::AddressMode::MirrorRepeat: + case wgpu::AddressMode::MirrorRepeat: return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT; - case dawn::AddressMode::ClampToEdge: + case wgpu::AddressMode::ClampToEdge: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; default: UNREACHABLE(); } } - VkFilter VulkanSamplerFilter(dawn::FilterMode filter) { + VkFilter VulkanSamplerFilter(wgpu::FilterMode filter) { switch (filter) { - case dawn::FilterMode::Linear: + case wgpu::FilterMode::Linear: return VK_FILTER_LINEAR; - case dawn::FilterMode::Nearest: + case wgpu::FilterMode::Nearest: return VK_FILTER_NEAREST; default: UNREACHABLE(); } } - VkSamplerMipmapMode VulkanMipMapMode(dawn::FilterMode filter) { + VkSamplerMipmapMode VulkanMipMapMode(wgpu::FilterMode filter) { switch (filter) { - case dawn::FilterMode::Linear: + case wgpu::FilterMode::Linear: return VK_SAMPLER_MIPMAP_MODE_LINEAR; - case dawn::FilterMode::Nearest: + case wgpu::FilterMode::Nearest: return VK_SAMPLER_MIPMAP_MODE_NEAREST; default: UNREACHABLE(); diff --git a/src/dawn_native/vulkan/SwapChainVk.cpp b/src/dawn_native/vulkan/SwapChainVk.cpp index b465bd0a38..eb36627432 100644 --- a/src/dawn_native/vulkan/SwapChainVk.cpp +++ b/src/dawn_native/vulkan/SwapChainVk.cpp @@ -31,7 +31,7 @@ namespace dawn_native { namespace vulkan { im.Init(im.userData, &wsiContext); ASSERT(im.textureUsage != DAWN_TEXTURE_USAGE_NONE); - mTextureUsage = static_cast(im.textureUsage); + mTextureUsage = static_cast(im.textureUsage); } SwapChain::~SwapChain() { @@ -43,7 +43,7 @@ namespace dawn_native { namespace vulkan { DawnSwapChainError error = im.GetNextTexture(im.userData, &next); if (error) { - GetDevice()->HandleError(dawn::ErrorType::Unknown, error); + GetDevice()->HandleError(wgpu::ErrorType::Unknown, error); return nullptr; } diff --git a/src/dawn_native/vulkan/SwapChainVk.h b/src/dawn_native/vulkan/SwapChainVk.h index 339d9da009..1d8ce43ac7 100644 --- a/src/dawn_native/vulkan/SwapChainVk.h +++ b/src/dawn_native/vulkan/SwapChainVk.h @@ -35,7 +35,7 @@ namespace dawn_native { namespace vulkan { MaybeError OnBeforePresent(TextureBase* texture) override; private: - dawn::TextureUsage mTextureUsage; + wgpu::TextureUsage mTextureUsage; }; }} // namespace dawn_native::vulkan diff --git a/src/dawn_native/vulkan/TextureVk.cpp b/src/dawn_native/vulkan/TextureVk.cpp index 40d6ef7ad8..695eceb2da 100644 --- a/src/dawn_native/vulkan/TextureVk.cpp +++ b/src/dawn_native/vulkan/TextureVk.cpp @@ -34,9 +34,9 @@ namespace dawn_native { namespace vulkan { // Converts an Dawn texture dimension to a Vulkan image type. // Note that in Vulkan dimensionality is only 1D, 2D, 3D. Arrays and cube maps are expressed // via the array size and a "cubemap compatible" flag. - VkImageType VulkanImageType(dawn::TextureDimension dimension) { + VkImageType VulkanImageType(wgpu::TextureDimension dimension) { switch (dimension) { - case dawn::TextureDimension::e2D: + case wgpu::TextureDimension::e2D: return VK_IMAGE_TYPE_2D; default: UNREACHABLE(); @@ -45,15 +45,15 @@ namespace dawn_native { namespace vulkan { // Converts an Dawn texture dimension to a Vulkan image view type. // Contrary to image types, image view types include arrayness and cubemapness - VkImageViewType VulkanImageViewType(dawn::TextureViewDimension dimension) { + VkImageViewType VulkanImageViewType(wgpu::TextureViewDimension dimension) { switch (dimension) { - case dawn::TextureViewDimension::e2D: + case wgpu::TextureViewDimension::e2D: return VK_IMAGE_VIEW_TYPE_2D; - case dawn::TextureViewDimension::e2DArray: + case wgpu::TextureViewDimension::e2DArray: return VK_IMAGE_VIEW_TYPE_2D_ARRAY; - case dawn::TextureViewDimension::Cube: + case wgpu::TextureViewDimension::Cube: return VK_IMAGE_VIEW_TYPE_CUBE; - case dawn::TextureViewDimension::CubeArray: + case wgpu::TextureViewDimension::CubeArray: return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY; default: UNREACHABLE(); @@ -61,22 +61,22 @@ namespace dawn_native { namespace vulkan { } // Computes which vulkan access type could be required for the given Dawn usage. - VkAccessFlags VulkanAccessFlags(dawn::TextureUsage usage, const Format& format) { + VkAccessFlags VulkanAccessFlags(wgpu::TextureUsage usage, const Format& format) { VkAccessFlags flags = 0; - if (usage & dawn::TextureUsage::CopySrc) { + if (usage & wgpu::TextureUsage::CopySrc) { flags |= VK_ACCESS_TRANSFER_READ_BIT; } - if (usage & dawn::TextureUsage::CopyDst) { + if (usage & wgpu::TextureUsage::CopyDst) { flags |= VK_ACCESS_TRANSFER_WRITE_BIT; } - if (usage & dawn::TextureUsage::Sampled) { + if (usage & wgpu::TextureUsage::Sampled) { flags |= VK_ACCESS_SHADER_READ_BIT; } - if (usage & dawn::TextureUsage::Storage) { + if (usage & wgpu::TextureUsage::Storage) { flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; } - if (usage & dawn::TextureUsage::OutputAttachment) { + if (usage & wgpu::TextureUsage::OutputAttachment) { if (format.HasDepthOrStencil()) { flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; @@ -85,7 +85,7 @@ namespace dawn_native { namespace vulkan { VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; } } - if (usage & dawn::TextureUsage::Present) { + if (usage & wgpu::TextureUsage::Present) { // There is no access flag for present because the VK_KHR_SWAPCHAIN extension says // that vkQueuePresentKHR makes the memory of the image visible to the presentation // engine. There's also a note explicitly saying dstAccessMask should be 0. On the @@ -98,38 +98,38 @@ namespace dawn_native { namespace vulkan { } // Chooses which Vulkan image layout should be used for the given Dawn usage - VkImageLayout VulkanImageLayout(dawn::TextureUsage usage, const Format& format) { - if (usage == dawn::TextureUsage::None) { + VkImageLayout VulkanImageLayout(wgpu::TextureUsage usage, const Format& format) { + if (usage == wgpu::TextureUsage::None) { return VK_IMAGE_LAYOUT_UNDEFINED; } - if (!dawn::HasZeroOrOneBits(usage)) { + if (!wgpu::HasZeroOrOneBits(usage)) { return VK_IMAGE_LAYOUT_GENERAL; } // Usage has a single bit so we can switch on its value directly. switch (usage) { - case dawn::TextureUsage::CopyDst: + case wgpu::TextureUsage::CopyDst: return VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; - case dawn::TextureUsage::Sampled: + case wgpu::TextureUsage::Sampled: return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; // Vulkan texture copy functions require the image to be in _one_ known layout. // Depending on whether parts of the texture have been transitioned to only // CopySrc or a combination with something else, the texture could be in a // combination of GENERAL and TRANSFER_SRC_OPTIMAL. This would be a problem, so we // make CopySrc use GENERAL. - case dawn::TextureUsage::CopySrc: + case wgpu::TextureUsage::CopySrc: // Writable storage textures must use general. If we could know the texture is read // only we could use SHADER_READ_ONLY_OPTIMAL - case dawn::TextureUsage::Storage: + case wgpu::TextureUsage::Storage: return VK_IMAGE_LAYOUT_GENERAL; - case dawn::TextureUsage::OutputAttachment: + case wgpu::TextureUsage::OutputAttachment: if (format.HasDepthOrStencil()) { return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; } else { return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; } - case dawn::TextureUsage::Present: + case wgpu::TextureUsage::Present: return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; default: UNREACHABLE(); @@ -137,23 +137,23 @@ namespace dawn_native { namespace vulkan { } // Computes which Vulkan pipeline stage can access a texture in the given Dawn usage - VkPipelineStageFlags VulkanPipelineStage(dawn::TextureUsage usage, const Format& format) { + VkPipelineStageFlags VulkanPipelineStage(wgpu::TextureUsage usage, const Format& format) { VkPipelineStageFlags flags = 0; - if (usage == dawn::TextureUsage::None) { + if (usage == wgpu::TextureUsage::None) { // This only happens when a texture is initially created (and for srcAccessMask) in // which case there is no need to wait on anything to stop accessing this texture. return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; } - if (usage & (dawn::TextureUsage::CopySrc | dawn::TextureUsage::CopyDst)) { + if (usage & (wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst)) { flags |= VK_PIPELINE_STAGE_TRANSFER_BIT; } - if (usage & (dawn::TextureUsage::Sampled | dawn::TextureUsage::Storage)) { + if (usage & (wgpu::TextureUsage::Sampled | wgpu::TextureUsage::Storage)) { flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; } - if (usage & dawn::TextureUsage::OutputAttachment) { + if (usage & wgpu::TextureUsage::OutputAttachment) { if (format.HasDepthOrStencil()) { flags |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT; @@ -163,7 +163,7 @@ namespace dawn_native { namespace vulkan { flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; } } - if (usage & dawn::TextureUsage::Present) { + if (usage & wgpu::TextureUsage::Present) { // There is no pipeline stage for present but a pipeline stage is required so we use // "bottom of pipe" to block as little as possible and vkQueuePresentKHR will make // the memory visible to the presentation engine. The spec explicitly mentions that @@ -218,117 +218,117 @@ namespace dawn_native { namespace vulkan { } // namespace // Converts Dawn texture format to Vulkan formats. - VkFormat VulkanImageFormat(dawn::TextureFormat format) { + VkFormat VulkanImageFormat(wgpu::TextureFormat format) { switch (format) { - case dawn::TextureFormat::R8Unorm: + case wgpu::TextureFormat::R8Unorm: return VK_FORMAT_R8_UNORM; - case dawn::TextureFormat::R8Snorm: + case wgpu::TextureFormat::R8Snorm: return VK_FORMAT_R8_SNORM; - case dawn::TextureFormat::R8Uint: + case wgpu::TextureFormat::R8Uint: return VK_FORMAT_R8_UINT; - case dawn::TextureFormat::R8Sint: + case wgpu::TextureFormat::R8Sint: return VK_FORMAT_R8_SINT; - case dawn::TextureFormat::R16Uint: + case wgpu::TextureFormat::R16Uint: return VK_FORMAT_R16_UINT; - case dawn::TextureFormat::R16Sint: + case wgpu::TextureFormat::R16Sint: return VK_FORMAT_R16_SINT; - case dawn::TextureFormat::R16Float: + case wgpu::TextureFormat::R16Float: return VK_FORMAT_R16_SFLOAT; - case dawn::TextureFormat::RG8Unorm: + case wgpu::TextureFormat::RG8Unorm: return VK_FORMAT_R8G8_UNORM; - case dawn::TextureFormat::RG8Snorm: + case wgpu::TextureFormat::RG8Snorm: return VK_FORMAT_R8G8_SNORM; - case dawn::TextureFormat::RG8Uint: + case wgpu::TextureFormat::RG8Uint: return VK_FORMAT_R8G8_UINT; - case dawn::TextureFormat::RG8Sint: + case wgpu::TextureFormat::RG8Sint: return VK_FORMAT_R8G8_SINT; - case dawn::TextureFormat::R32Uint: + case wgpu::TextureFormat::R32Uint: return VK_FORMAT_R32_UINT; - case dawn::TextureFormat::R32Sint: + case wgpu::TextureFormat::R32Sint: return VK_FORMAT_R32_SINT; - case dawn::TextureFormat::R32Float: + case wgpu::TextureFormat::R32Float: return VK_FORMAT_R32_SFLOAT; - case dawn::TextureFormat::RG16Uint: + case wgpu::TextureFormat::RG16Uint: return VK_FORMAT_R16G16_UINT; - case dawn::TextureFormat::RG16Sint: + case wgpu::TextureFormat::RG16Sint: return VK_FORMAT_R16G16_SINT; - case dawn::TextureFormat::RG16Float: + case wgpu::TextureFormat::RG16Float: return VK_FORMAT_R16G16_SFLOAT; - case dawn::TextureFormat::RGBA8Unorm: + case wgpu::TextureFormat::RGBA8Unorm: return VK_FORMAT_R8G8B8A8_UNORM; - case dawn::TextureFormat::RGBA8UnormSrgb: + case wgpu::TextureFormat::RGBA8UnormSrgb: return VK_FORMAT_R8G8B8A8_SRGB; - case dawn::TextureFormat::RGBA8Snorm: + case wgpu::TextureFormat::RGBA8Snorm: return VK_FORMAT_R8G8B8A8_SNORM; - case dawn::TextureFormat::RGBA8Uint: + case wgpu::TextureFormat::RGBA8Uint: return VK_FORMAT_R8G8B8A8_UINT; - case dawn::TextureFormat::RGBA8Sint: + case wgpu::TextureFormat::RGBA8Sint: return VK_FORMAT_R8G8B8A8_SINT; - case dawn::TextureFormat::BGRA8Unorm: + case wgpu::TextureFormat::BGRA8Unorm: return VK_FORMAT_B8G8R8A8_UNORM; - case dawn::TextureFormat::BGRA8UnormSrgb: + case wgpu::TextureFormat::BGRA8UnormSrgb: return VK_FORMAT_B8G8R8A8_SRGB; - case dawn::TextureFormat::RGB10A2Unorm: + case wgpu::TextureFormat::RGB10A2Unorm: return VK_FORMAT_A2B10G10R10_UNORM_PACK32; - case dawn::TextureFormat::RG11B10Float: + case wgpu::TextureFormat::RG11B10Float: return VK_FORMAT_B10G11R11_UFLOAT_PACK32; - case dawn::TextureFormat::RG32Uint: + case wgpu::TextureFormat::RG32Uint: return VK_FORMAT_R32G32_UINT; - case dawn::TextureFormat::RG32Sint: + case wgpu::TextureFormat::RG32Sint: return VK_FORMAT_R32G32_SINT; - case dawn::TextureFormat::RG32Float: + case wgpu::TextureFormat::RG32Float: return VK_FORMAT_R32G32_SFLOAT; - case dawn::TextureFormat::RGBA16Uint: + case wgpu::TextureFormat::RGBA16Uint: return VK_FORMAT_R16G16B16A16_UINT; - case dawn::TextureFormat::RGBA16Sint: + case wgpu::TextureFormat::RGBA16Sint: return VK_FORMAT_R16G16B16A16_SINT; - case dawn::TextureFormat::RGBA16Float: + case wgpu::TextureFormat::RGBA16Float: return VK_FORMAT_R16G16B16A16_SFLOAT; - case dawn::TextureFormat::RGBA32Uint: + case wgpu::TextureFormat::RGBA32Uint: return VK_FORMAT_R32G32B32A32_UINT; - case dawn::TextureFormat::RGBA32Sint: + case wgpu::TextureFormat::RGBA32Sint: return VK_FORMAT_R32G32B32A32_SINT; - case dawn::TextureFormat::RGBA32Float: + case wgpu::TextureFormat::RGBA32Float: return VK_FORMAT_R32G32B32A32_SFLOAT; - case dawn::TextureFormat::Depth32Float: + case wgpu::TextureFormat::Depth32Float: return VK_FORMAT_D32_SFLOAT; - case dawn::TextureFormat::Depth24Plus: + case wgpu::TextureFormat::Depth24Plus: return VK_FORMAT_D32_SFLOAT; - case dawn::TextureFormat::Depth24PlusStencil8: + case wgpu::TextureFormat::Depth24PlusStencil8: return VK_FORMAT_D32_SFLOAT_S8_UINT; - case dawn::TextureFormat::BC1RGBAUnorm: + case wgpu::TextureFormat::BC1RGBAUnorm: return VK_FORMAT_BC1_RGBA_UNORM_BLOCK; - case dawn::TextureFormat::BC1RGBAUnormSrgb: + case wgpu::TextureFormat::BC1RGBAUnormSrgb: return VK_FORMAT_BC1_RGBA_SRGB_BLOCK; - case dawn::TextureFormat::BC2RGBAUnorm: + case wgpu::TextureFormat::BC2RGBAUnorm: return VK_FORMAT_BC2_UNORM_BLOCK; - case dawn::TextureFormat::BC2RGBAUnormSrgb: + case wgpu::TextureFormat::BC2RGBAUnormSrgb: return VK_FORMAT_BC2_SRGB_BLOCK; - case dawn::TextureFormat::BC3RGBAUnorm: + case wgpu::TextureFormat::BC3RGBAUnorm: return VK_FORMAT_BC3_UNORM_BLOCK; - case dawn::TextureFormat::BC3RGBAUnormSrgb: + case wgpu::TextureFormat::BC3RGBAUnormSrgb: return VK_FORMAT_BC3_SRGB_BLOCK; - case dawn::TextureFormat::BC4RSnorm: + case wgpu::TextureFormat::BC4RSnorm: return VK_FORMAT_BC4_SNORM_BLOCK; - case dawn::TextureFormat::BC4RUnorm: + case wgpu::TextureFormat::BC4RUnorm: return VK_FORMAT_BC4_UNORM_BLOCK; - case dawn::TextureFormat::BC5RGSnorm: + case wgpu::TextureFormat::BC5RGSnorm: return VK_FORMAT_BC5_SNORM_BLOCK; - case dawn::TextureFormat::BC5RGUnorm: + case wgpu::TextureFormat::BC5RGUnorm: return VK_FORMAT_BC5_UNORM_BLOCK; - case dawn::TextureFormat::BC6HRGBSfloat: + case wgpu::TextureFormat::BC6HRGBSfloat: return VK_FORMAT_BC6H_SFLOAT_BLOCK; - case dawn::TextureFormat::BC6HRGBUfloat: + case wgpu::TextureFormat::BC6HRGBUfloat: return VK_FORMAT_BC6H_UFLOAT_BLOCK; - case dawn::TextureFormat::BC7RGBAUnorm: + case wgpu::TextureFormat::BC7RGBAUnorm: return VK_FORMAT_BC7_UNORM_BLOCK; - case dawn::TextureFormat::BC7RGBAUnormSrgb: + case wgpu::TextureFormat::BC7RGBAUnormSrgb: return VK_FORMAT_BC7_SRGB_BLOCK; default: @@ -338,22 +338,22 @@ namespace dawn_native { namespace vulkan { // Converts the Dawn usage flags to Vulkan usage flags. Also needs the format to choose // between color and depth attachment usages. - VkImageUsageFlags VulkanImageUsage(dawn::TextureUsage usage, const Format& format) { + VkImageUsageFlags VulkanImageUsage(wgpu::TextureUsage usage, const Format& format) { VkImageUsageFlags flags = 0; - if (usage & dawn::TextureUsage::CopySrc) { + if (usage & wgpu::TextureUsage::CopySrc) { flags |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT; } - if (usage & dawn::TextureUsage::CopyDst) { + if (usage & wgpu::TextureUsage::CopyDst) { flags |= VK_IMAGE_USAGE_TRANSFER_DST_BIT; } - if (usage & dawn::TextureUsage::Sampled) { + if (usage & wgpu::TextureUsage::Sampled) { flags |= VK_IMAGE_USAGE_SAMPLED_BIT; } - if (usage & dawn::TextureUsage::Storage) { + if (usage & wgpu::TextureUsage::Storage) { flags |= VK_IMAGE_USAGE_STORAGE_BIT; } - if (usage & dawn::TextureUsage::OutputAttachment) { + if (usage & wgpu::TextureUsage::OutputAttachment) { if (format.HasDepthOrStencil()) { flags |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; } else { @@ -377,7 +377,7 @@ namespace dawn_native { namespace vulkan { MaybeError ValidateVulkanImageCanBeWrapped(const DeviceBase*, const TextureDescriptor* descriptor) { - if (descriptor->dimension != dawn::TextureDimension::e2D) { + if (descriptor->dimension != wgpu::TextureDimension::e2D) { return DAWN_VALIDATION_ERROR("Texture must be 2D"); } @@ -558,7 +558,7 @@ namespace dawn_native { namespace vulkan { // Release the texture mExternalState = ExternalState::PendingRelease; - TransitionUsageNow(device->GetPendingRecordingContext(), dawn::TextureUsage::None); + TransitionUsageNow(device->GetPendingRecordingContext(), wgpu::TextureUsage::None); // Queue submit to signal we are done with the texture device->GetPendingRecordingContext()->signalSemaphores.push_back(mSignalSemaphore); @@ -613,7 +613,7 @@ namespace dawn_native { namespace vulkan { } void Texture::TransitionUsageNow(CommandRecordingContext* recordingContext, - dawn::TextureUsage usage) { + wgpu::TextureUsage usage) { // Avoid encoding barriers when it isn't needed. bool lastReadOnly = (mLastUsage & kReadOnlyTextureUsages) == mLastUsage; if (lastReadOnly && mLastUsage == usage && mLastExternalState == mExternalState) { @@ -634,7 +634,7 @@ namespace dawn_native { namespace vulkan { barrier.newLayout = VulkanImageLayout(usage, format); barrier.image = mHandle; // This transitions the whole resource but assumes it is a 2D texture - ASSERT(GetDimension() == dawn::TextureDimension::e2D); + ASSERT(GetDimension() == wgpu::TextureDimension::e2D); barrier.subresourceRange.aspectMask = VulkanAspectMask(format); barrier.subresourceRange.baseMipLevel = 0; barrier.subresourceRange.levelCount = GetNumMipLevels(); @@ -688,7 +688,7 @@ namespace dawn_native { namespace vulkan { range.layerCount = layerCount; uint8_t clearColor = (clearValue == TextureBase::ClearValue::Zero) ? 0 : 1; - TransitionUsageNow(recordingContext, dawn::TextureUsage::CopyDst); + TransitionUsageNow(recordingContext, wgpu::TextureUsage::CopyDst); if (GetFormat().isRenderable) { if (GetFormat().HasDepthOrStencil()) { VkClearDepthStencilValue clearDepthStencilValue[1]; diff --git a/src/dawn_native/vulkan/TextureVk.h b/src/dawn_native/vulkan/TextureVk.h index dd1d5f5393..627d96a766 100644 --- a/src/dawn_native/vulkan/TextureVk.h +++ b/src/dawn_native/vulkan/TextureVk.h @@ -26,8 +26,8 @@ namespace dawn_native { namespace vulkan { struct CommandRecordingContext; struct ExternalImageDescriptor; - VkFormat VulkanImageFormat(dawn::TextureFormat format); - VkImageUsageFlags VulkanImageUsage(dawn::TextureUsage usage, const Format& format); + VkFormat VulkanImageFormat(wgpu::TextureFormat format); + VkImageUsageFlags VulkanImageUsage(wgpu::TextureUsage usage, const Format& format); VkSampleCountFlagBits VulkanSampleCount(uint32_t sampleCount); MaybeError ValidateVulkanImageCanBeWrapped(const DeviceBase* device, @@ -59,7 +59,7 @@ namespace dawn_native { namespace vulkan { // `commands`. // TODO(cwallez@chromium.org): coalesce barriers and do them early when possible. void TransitionUsageNow(CommandRecordingContext* recordingContext, - dawn::TextureUsage usage); + wgpu::TextureUsage usage); void EnsureSubresourceContentInitialized(CommandRecordingContext* recordingContext, uint32_t baseMipLevel, uint32_t levelCount, @@ -103,7 +103,7 @@ namespace dawn_native { namespace vulkan { // A usage of none will make sure the texture is transitioned before its first use as // required by the Vulkan spec. - dawn::TextureUsage mLastUsage = dawn::TextureUsage::None; + wgpu::TextureUsage mLastUsage = wgpu::TextureUsage::None; }; class TextureView : public TextureViewBase { diff --git a/src/dawn_native/vulkan/UtilsVulkan.cpp b/src/dawn_native/vulkan/UtilsVulkan.cpp index dd81f3fb5c..790336ba7d 100644 --- a/src/dawn_native/vulkan/UtilsVulkan.cpp +++ b/src/dawn_native/vulkan/UtilsVulkan.cpp @@ -21,23 +21,23 @@ namespace dawn_native { namespace vulkan { - VkCompareOp ToVulkanCompareOp(dawn::CompareFunction op) { + VkCompareOp ToVulkanCompareOp(wgpu::CompareFunction op) { switch (op) { - case dawn::CompareFunction::Always: + case wgpu::CompareFunction::Always: return VK_COMPARE_OP_ALWAYS; - case dawn::CompareFunction::Equal: + case wgpu::CompareFunction::Equal: return VK_COMPARE_OP_EQUAL; - case dawn::CompareFunction::Greater: + case wgpu::CompareFunction::Greater: return VK_COMPARE_OP_GREATER; - case dawn::CompareFunction::GreaterEqual: + case wgpu::CompareFunction::GreaterEqual: return VK_COMPARE_OP_GREATER_OR_EQUAL; - case dawn::CompareFunction::Less: + case wgpu::CompareFunction::Less: return VK_COMPARE_OP_LESS; - case dawn::CompareFunction::LessEqual: + case wgpu::CompareFunction::LessEqual: return VK_COMPARE_OP_LESS_OR_EQUAL; - case dawn::CompareFunction::Never: + case wgpu::CompareFunction::Never: return VK_COMPARE_OP_NEVER; - case dawn::CompareFunction::NotEqual: + case wgpu::CompareFunction::NotEqual: return VK_COMPARE_OP_NOT_EQUAL; default: UNREACHABLE(); diff --git a/src/dawn_native/vulkan/UtilsVulkan.h b/src/dawn_native/vulkan/UtilsVulkan.h index 8f4b5acee9..02ef6d3737 100644 --- a/src/dawn_native/vulkan/UtilsVulkan.h +++ b/src/dawn_native/vulkan/UtilsVulkan.h @@ -21,7 +21,7 @@ namespace dawn_native { namespace vulkan { - VkCompareOp ToVulkanCompareOp(dawn::CompareFunction op); + VkCompareOp ToVulkanCompareOp(wgpu::CompareFunction op); Extent3D ComputeTextureCopyExtent(const TextureCopy& textureCopy, const Extent3D& copySize); VkBufferImageCopy ComputeBufferImageCopyRegion(const BufferCopy& bufferCopy, diff --git a/src/include/dawn/EnumClassBitmasks.h b/src/include/dawn/EnumClassBitmasks.h index 3c6cb3fe28..93d2be4574 100644 --- a/src/include/dawn/EnumClassBitmasks.h +++ b/src/include/dawn/EnumClassBitmasks.h @@ -17,16 +17,6 @@ #include -namespace dawn { - - template - constexpr bool HasZeroOrOneBits(T value) { - using Integral = typename std::underlying_type::type; - return (static_cast(value) & (static_cast(value) - 1)) == 0; - } - -} // namespace dawn - namespace wgpu { template @@ -142,6 +132,13 @@ namespace wgpu { l = l ^ r; return l; } + + template + constexpr bool HasZeroOrOneBits(T value) { + using Integral = typename std::underlying_type::type; + return (static_cast(value) & (static_cast(value) - 1)) == 0; + } + } // namespace wgpu #endif // DAWN_ENUM_CLASS_BITMASKS_H_ diff --git a/src/tests/unittests/EnumClassBitmasksTests.cpp b/src/tests/unittests/EnumClassBitmasksTests.cpp index 11c38012dd..b706e490ae 100644 --- a/src/tests/unittests/EnumClassBitmasksTests.cpp +++ b/src/tests/unittests/EnumClassBitmasksTests.cpp @@ -80,14 +80,14 @@ namespace wgpu { TEST(BitmaskTests, ZeroOrOneBits) { Color zero = static_cast(0); - ASSERT_TRUE(dawn::HasZeroOrOneBits(zero)); - ASSERT_TRUE(dawn::HasZeroOrOneBits(Color::R)); - ASSERT_TRUE(dawn::HasZeroOrOneBits(Color::G)); - ASSERT_TRUE(dawn::HasZeroOrOneBits(Color::B)); - ASSERT_TRUE(dawn::HasZeroOrOneBits(Color::A)); - ASSERT_FALSE(dawn::HasZeroOrOneBits(static_cast(Color::R | Color::G))); - ASSERT_FALSE(dawn::HasZeroOrOneBits(static_cast(Color::G | Color::B))); - ASSERT_FALSE(dawn::HasZeroOrOneBits(static_cast(Color::B | Color::A))); + ASSERT_TRUE(wgpu::HasZeroOrOneBits(zero)); + ASSERT_TRUE(wgpu::HasZeroOrOneBits(Color::R)); + ASSERT_TRUE(wgpu::HasZeroOrOneBits(Color::G)); + ASSERT_TRUE(wgpu::HasZeroOrOneBits(Color::B)); + ASSERT_TRUE(wgpu::HasZeroOrOneBits(Color::A)); + ASSERT_FALSE(wgpu::HasZeroOrOneBits(static_cast(Color::R | Color::G))); + ASSERT_FALSE(wgpu::HasZeroOrOneBits(static_cast(Color::G | Color::B))); + ASSERT_FALSE(wgpu::HasZeroOrOneBits(static_cast(Color::B | Color::A))); } } // namespace wgpu diff --git a/src/tests/unittests/GetProcAddressTests.cpp b/src/tests/unittests/GetProcAddressTests.cpp index 4ecaa78e57..ac9c67dfdf 100644 --- a/src/tests/unittests/GetProcAddressTests.cpp +++ b/src/tests/unittests/GetProcAddressTests.cpp @@ -58,8 +58,8 @@ namespace { void SetUp() override { switch (GetParam()) { case DawnFlavor::Native: { - mDevice = dawn::Device::Acquire( - reinterpret_cast(mNativeAdapter.CreateDevice(nullptr))); + mDevice = wgpu::Device::Acquire( + reinterpret_cast(mNativeAdapter.CreateDevice(nullptr))); mProcs = dawn_native::GetProcs(); break; } @@ -71,7 +71,7 @@ namespace { clientDesc.serializer = mC2sBuf.get(); mWireClient = std::make_unique(clientDesc); - mDevice = dawn::Device::Acquire(mWireClient->GetDevice()); + mDevice = wgpu::Device::Acquire(mWireClient->GetDevice()); mProcs = mWireClient->GetProcs(); break; } @@ -86,7 +86,7 @@ namespace { void TearDown() override { // Destroy the device before freeing the instance or the wire client in the destructor - mDevice = dawn::Device(); + mDevice = wgpu::Device(); } protected: @@ -96,20 +96,20 @@ namespace { std::unique_ptr mC2sBuf; std::unique_ptr mWireClient; - dawn::Device mDevice; + wgpu::Device mDevice; DawnProcTable mProcs; }; // Test GetProcAddress with and without devices on some valid examples TEST_P(GetProcAddressTests, ValidExamples) { ASSERT_EQ(mProcs.getProcAddress(nullptr, "wgpuDeviceCreateBuffer"), - reinterpret_cast(mProcs.deviceCreateBuffer)); + reinterpret_cast(mProcs.deviceCreateBuffer)); ASSERT_EQ(mProcs.getProcAddress(mDevice.Get(), "wgpuDeviceCreateBuffer"), - reinterpret_cast(mProcs.deviceCreateBuffer)); + reinterpret_cast(mProcs.deviceCreateBuffer)); ASSERT_EQ(mProcs.getProcAddress(nullptr, "wgpuQueueSubmit"), - reinterpret_cast(mProcs.queueSubmit)); + reinterpret_cast(mProcs.queueSubmit)); ASSERT_EQ(mProcs.getProcAddress(mDevice.Get(), "wgpuQueueSubmit"), - reinterpret_cast(mProcs.queueSubmit)); + reinterpret_cast(mProcs.queueSubmit)); } // Test GetProcAddress with and without devices on nullptr procName @@ -140,9 +140,9 @@ namespace { // freestanding function and not a method on an object. TEST_P(GetProcAddressTests, GetProcAddressItself) { ASSERT_EQ(mProcs.getProcAddress(nullptr, "wgpuGetProcAddress"), - reinterpret_cast(mProcs.getProcAddress)); + reinterpret_cast(mProcs.getProcAddress)); ASSERT_EQ(mProcs.getProcAddress(mDevice.Get(), "wgpuGetProcAddress"), - reinterpret_cast(mProcs.getProcAddress)); + reinterpret_cast(mProcs.getProcAddress)); } INSTANTIATE_TEST_SUITE_P(, diff --git a/src/tests/unittests/PerStageTests.cpp b/src/tests/unittests/PerStageTests.cpp index af4d445d61..a8c4cf49d1 100644 --- a/src/tests/unittests/PerStageTests.cpp +++ b/src/tests/unittests/PerStageTests.cpp @@ -20,24 +20,24 @@ using namespace dawn_native; // Tests for StageBit TEST(PerStage, StageBit) { - ASSERT_EQ(StageBit(SingleShaderStage::Vertex), dawn::ShaderStage::Vertex); - ASSERT_EQ(StageBit(SingleShaderStage::Fragment), dawn::ShaderStage::Fragment); - ASSERT_EQ(StageBit(SingleShaderStage::Compute), dawn::ShaderStage::Compute); + ASSERT_EQ(StageBit(SingleShaderStage::Vertex), wgpu::ShaderStage::Vertex); + ASSERT_EQ(StageBit(SingleShaderStage::Fragment), wgpu::ShaderStage::Fragment); + ASSERT_EQ(StageBit(SingleShaderStage::Compute), wgpu::ShaderStage::Compute); } // Basic test for the PerStage container TEST(PerStage, PerStage) { PerStage data; - // Store data using dawn::ShaderStage + // Store data using wgpu::ShaderStage data[SingleShaderStage::Vertex] = 42; data[SingleShaderStage::Fragment] = 3; data[SingleShaderStage::Compute] = -1; - // Load it using dawn::ShaderStage - ASSERT_EQ(data[dawn::ShaderStage::Vertex], 42); - ASSERT_EQ(data[dawn::ShaderStage::Fragment], 3); - ASSERT_EQ(data[dawn::ShaderStage::Compute], -1); + // Load it using wgpu::ShaderStage + ASSERT_EQ(data[wgpu::ShaderStage::Vertex], 42); + ASSERT_EQ(data[wgpu::ShaderStage::Fragment], 3); + ASSERT_EQ(data[wgpu::ShaderStage::Compute], -1); } // Test IterateStages with kAllStages @@ -51,9 +51,9 @@ TEST(PerStage, IterateAllStages) { counts[stage] ++; } - ASSERT_EQ(counts[dawn::ShaderStage::Vertex], 1); - ASSERT_EQ(counts[dawn::ShaderStage::Fragment], 1); - ASSERT_EQ(counts[dawn::ShaderStage::Compute], 1); + ASSERT_EQ(counts[wgpu::ShaderStage::Vertex], 1); + ASSERT_EQ(counts[wgpu::ShaderStage::Fragment], 1); + ASSERT_EQ(counts[wgpu::ShaderStage::Compute], 1); } // Test IterateStages with one stage @@ -63,13 +63,13 @@ TEST(PerStage, IterateOneStage) { counts[SingleShaderStage::Fragment] = 0; counts[SingleShaderStage::Compute] = 0; - for (auto stage : IterateStages(dawn::ShaderStage::Fragment)) { + for (auto stage : IterateStages(wgpu::ShaderStage::Fragment)) { counts[stage] ++; } - ASSERT_EQ(counts[dawn::ShaderStage::Vertex], 0); - ASSERT_EQ(counts[dawn::ShaderStage::Fragment], 1); - ASSERT_EQ(counts[dawn::ShaderStage::Compute], 0); + ASSERT_EQ(counts[wgpu::ShaderStage::Vertex], 0); + ASSERT_EQ(counts[wgpu::ShaderStage::Fragment], 1); + ASSERT_EQ(counts[wgpu::ShaderStage::Compute], 0); } // Test IterateStages with no stage @@ -79,11 +79,11 @@ TEST(PerStage, IterateNoStages) { counts[SingleShaderStage::Fragment] = 0; counts[SingleShaderStage::Compute] = 0; - for (auto stage : IterateStages(dawn::ShaderStage::Fragment & dawn::ShaderStage::Vertex)) { + for (auto stage : IterateStages(wgpu::ShaderStage::Fragment & wgpu::ShaderStage::Vertex)) { counts[stage] ++; } - ASSERT_EQ(counts[dawn::ShaderStage::Vertex], 0); - ASSERT_EQ(counts[dawn::ShaderStage::Fragment], 0); - ASSERT_EQ(counts[dawn::ShaderStage::Compute], 0); + ASSERT_EQ(counts[wgpu::ShaderStage::Vertex], 0); + ASSERT_EQ(counts[wgpu::ShaderStage::Fragment], 0); + ASSERT_EQ(counts[wgpu::ShaderStage::Compute], 0); }