diff --git a/src/tests/end2end/MultisampledRenderingTests.cpp b/src/tests/end2end/MultisampledRenderingTests.cpp index cc07188f5d..ee8127b245 100644 --- a/src/tests/end2end/MultisampledRenderingTests.cpp +++ b/src/tests/end2end/MultisampledRenderingTests.cpp @@ -257,9 +257,6 @@ TEST_P(MultisampledRenderingTest, ResolveInto2DTexture) { // Test multisampled rendering with depth test works correctly. TEST_P(MultisampledRenderingTest, MultisampledRenderingWithDepthTest) { - // TODO(jiawei.shao@intel.com): find out why this test fails on Intel Windows Vulkan drivers. - DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows()); - constexpr bool kTestDepth = true; dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder(); dawn::RenderPipeline pipeline = CreateRenderPipelineWithOneOutputForTest(kTestDepth);