Remove ShaderStage that doesn't exist in WebGPU.

Instead it is replaced by one enum in dawn_native and another in utils.

BUG=dawn:22

Change-Id: I094a40c8d4e22b704e59aea60cbefd1f05c5352a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8800
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Corentin Wallez
2019-07-12 17:52:22 +00:00
committed by Commit Bot service account
parent 06ab6e5b13
commit 2a1d8c2b1d
65 changed files with 218 additions and 215 deletions

View File

@@ -55,7 +55,7 @@ void init() {
swapchain.Configure(GetPreferredSwapChainTextureFormat(),
dawn::TextureUsageBit::OutputAttachment, 640, 480);
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
#version 450
layout(std140, set = 0, binding = 0) uniform Constants {
@@ -102,7 +102,8 @@ void init() {
gl_Position = vec4(xpos, ypos, 0.0, 1.0);
})");
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
dawn::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
layout(location = 0) in vec4 v_color;

View File

@@ -44,7 +44,8 @@ void init() {
"void main() {\n"
" gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n"
"}\n";
DawnShaderModule vsModule = utils::CreateShaderModule(dawn::Device(device), dawn::ShaderStage::Vertex, vs).Release();
DawnShaderModule vsModule =
utils::CreateShaderModule(dawn::Device(device), utils::ShaderStage::Vertex, vs).Release();
const char* fs =
"#version 450\n"
@@ -52,7 +53,8 @@ void init() {
"void main() {\n"
" fragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
"}\n";
DawnShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, fs).Release();
DawnShaderModule fsModule =
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, fs).Release();
{
DawnRenderPipelineDescriptor descriptor;

View File

@@ -94,7 +94,7 @@ void initBuffers() {
}
void initRender() {
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
#version 450
layout(location = 0) in vec2 a_particlePos;
layout(location = 1) in vec2 a_particleVel;
@@ -107,7 +107,8 @@ void initRender() {
}
)");
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
dawn::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {
@@ -143,7 +144,7 @@ void initRender() {
}
void initSim() {
dawn::ShaderModule module = utils::CreateShaderModule(device, dawn::ShaderStage::Compute, R"(
dawn::ShaderModule module = utils::CreateShaderModule(device, utils::ShaderStage::Compute, R"(
#version 450
struct Particle {

View File

@@ -94,15 +94,15 @@ void init() {
initBuffers();
initTextures();
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
#version 450
layout(location = 0) in vec4 pos;
void main() {
gl_Position = pos;
})"
);
})");
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
dawn::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
#version 450
layout(set = 0, binding = 0) uniform sampler mySampler;
layout(set = 0, binding = 1) uniform texture2D myTexture;

View File

@@ -121,7 +121,7 @@ void init() {
initBuffers();
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
#version 450
layout(set = 0, binding = 0) uniform cameraData {
mat4 view;
@@ -136,10 +136,10 @@ void init() {
void main() {
f_col = col;
gl_Position = camera.proj * camera.view * modelMatrix * vec4(pos, 1.0);
})"
);
})");
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
dawn::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
#version 450
layout(location = 2) in vec3 f_col;
layout(location = 0) out vec4 fragColor;
@@ -148,7 +148,7 @@ void init() {
})");
dawn::ShaderModule fsReflectionModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
#version 450
layout(location = 2) in vec3 f_col;
layout(location = 0) out vec4 fragColor;