mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-09 13:38:00 +00:00
Remove ShaderStage that doesn't exist in WebGPU.
Instead it is replaced by one enum in dawn_native and another in utils. BUG=dawn:22 Change-Id: I094a40c8d4e22b704e59aea60cbefd1f05c5352a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8800 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
committed by
Commit Bot service account
parent
06ab6e5b13
commit
2a1d8c2b1d
@@ -55,7 +55,7 @@ void init() {
|
||||
swapchain.Configure(GetPreferredSwapChainTextureFormat(),
|
||||
dawn::TextureUsageBit::OutputAttachment, 640, 480);
|
||||
|
||||
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
|
||||
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
|
||||
layout(std140, set = 0, binding = 0) uniform Constants {
|
||||
@@ -102,7 +102,8 @@ void init() {
|
||||
gl_Position = vec4(xpos, ypos, 0.0, 1.0);
|
||||
})");
|
||||
|
||||
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
layout(location = 0) in vec4 v_color;
|
||||
|
||||
@@ -44,7 +44,8 @@ void init() {
|
||||
"void main() {\n"
|
||||
" gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n"
|
||||
"}\n";
|
||||
DawnShaderModule vsModule = utils::CreateShaderModule(dawn::Device(device), dawn::ShaderStage::Vertex, vs).Release();
|
||||
DawnShaderModule vsModule =
|
||||
utils::CreateShaderModule(dawn::Device(device), utils::ShaderStage::Vertex, vs).Release();
|
||||
|
||||
const char* fs =
|
||||
"#version 450\n"
|
||||
@@ -52,7 +53,8 @@ void init() {
|
||||
"void main() {\n"
|
||||
" fragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
|
||||
"}\n";
|
||||
DawnShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, fs).Release();
|
||||
DawnShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, fs).Release();
|
||||
|
||||
{
|
||||
DawnRenderPipelineDescriptor descriptor;
|
||||
|
||||
@@ -94,7 +94,7 @@ void initBuffers() {
|
||||
}
|
||||
|
||||
void initRender() {
|
||||
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
|
||||
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout(location = 0) in vec2 a_particlePos;
|
||||
layout(location = 1) in vec2 a_particleVel;
|
||||
@@ -107,7 +107,8 @@ void initRender() {
|
||||
}
|
||||
)");
|
||||
|
||||
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
@@ -143,7 +144,7 @@ void initRender() {
|
||||
}
|
||||
|
||||
void initSim() {
|
||||
dawn::ShaderModule module = utils::CreateShaderModule(device, dawn::ShaderStage::Compute, R"(
|
||||
dawn::ShaderModule module = utils::CreateShaderModule(device, utils::ShaderStage::Compute, R"(
|
||||
#version 450
|
||||
|
||||
struct Particle {
|
||||
|
||||
@@ -94,15 +94,15 @@ void init() {
|
||||
initBuffers();
|
||||
initTextures();
|
||||
|
||||
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
|
||||
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout(location = 0) in vec4 pos;
|
||||
void main() {
|
||||
gl_Position = pos;
|
||||
})"
|
||||
);
|
||||
})");
|
||||
|
||||
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) uniform sampler mySampler;
|
||||
layout(set = 0, binding = 1) uniform texture2D myTexture;
|
||||
|
||||
@@ -121,7 +121,7 @@ void init() {
|
||||
|
||||
initBuffers();
|
||||
|
||||
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
|
||||
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) uniform cameraData {
|
||||
mat4 view;
|
||||
@@ -136,10 +136,10 @@ void init() {
|
||||
void main() {
|
||||
f_col = col;
|
||||
gl_Position = camera.proj * camera.view * modelMatrix * vec4(pos, 1.0);
|
||||
})"
|
||||
);
|
||||
})");
|
||||
|
||||
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 2) in vec3 f_col;
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
@@ -148,7 +148,7 @@ void init() {
|
||||
})");
|
||||
|
||||
dawn::ShaderModule fsReflectionModule =
|
||||
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 2) in vec3 f_col;
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
|
||||
Reference in New Issue
Block a user