diff --git a/DEPS b/DEPS index 9cec58a649..a2726b5342 100644 --- a/DEPS +++ b/DEPS @@ -158,7 +158,7 @@ deps = { # WebGPU CTS - not used directly by Dawn, only transitively by Chromium. 'third_party/webgpu-cts': { - 'url': '{chromium_git}/external/github.com/gpuweb/cts@99d11d8864eadf5a13f447fb1637c09377882ee7', + 'url': '{chromium_git}/external/github.com/gpuweb/cts@886a83abf382461040f00101bc9d78a17f52c719', 'condition': 'build_with_chromium', }, diff --git a/third_party/gn/webgpu-cts/cache_list.txt b/third_party/gn/webgpu-cts/cache_list.txt index 7d690edf1b..a3703b20dc 100644 --- a/third_party/gn/webgpu-cts/cache_list.txt +++ b/third_party/gn/webgpu-cts/cache_list.txt @@ -2,7 +2,9 @@ data/webgpu/shader/execution/case-cache/binary/f32_arithmetic.json data/webgpu/shader/execution/case-cache/binary/f32_logical.json data/webgpu/shader/execution/case-cache/binary/f32_matrix_arithmetic.json data/webgpu/shader/execution/case-cache/binary/i32_arithmetic.json +data/webgpu/shader/execution/case-cache/binary/i32_comparison.json data/webgpu/shader/execution/case-cache/binary/u32_arithmetic.json +data/webgpu/shader/execution/case-cache/binary/u32_comparison.json data/webgpu/shader/execution/case-cache/abs.json data/webgpu/shader/execution/case-cache/acos.json data/webgpu/shader/execution/case-cache/acosh.json diff --git a/third_party/gn/webgpu-cts/test_list.txt b/third_party/gn/webgpu-cts/test_list.txt index 8e95a46e68..271e32ca99 100644 --- a/third_party/gn/webgpu-cts/test_list.txt +++ b/third_party/gn/webgpu-cts/test_list.txt @@ -2213,6 +2213,217 @@ webgpu:api,operation,command_buffer,programmable,state_tracking:bind_group_multi webgpu:api,operation,command_buffer,programmable,state_tracking:compatible_pipelines:encoderType="compute%20pass" webgpu:api,operation,command_buffer,programmable,state_tracking:compatible_pipelines:encoderType="render%20pass" webgpu:api,operation,command_buffer,programmable,state_tracking:compatible_pipelines:encoderType="render%20bundle" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,initial: +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,empty: +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,stencil:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,stencil:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,stencil:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,stencil:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,stencil:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,stencil:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,stencil:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,stencil:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,stencil:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,stencil:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,stencil:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,stencil:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,stencil:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,stencil:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,stencil:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,stencil:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero" +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="zero";sampleMask=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="zero";sampleMask=2 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="zero";sampleMask=4 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="zero";sampleMask=6 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero";sampleMask=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero";sampleMask=2 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero";sampleMask=4 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero";sampleMask=6 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero";sampleMask=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero";sampleMask=2 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero";sampleMask=4 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero";sampleMask=6 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero";sampleMask=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero";sampleMask=2 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero";sampleMask=4 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero";sampleMask=6 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero";sampleMask=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero";sampleMask=2 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero";sampleMask=4 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero";sampleMask=6 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero";sampleMask=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero";sampleMask=2 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero";sampleMask=4 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero";sampleMask=6 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero";sampleMask=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero";sampleMask=2 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero";sampleMask=4 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero";sampleMask=6 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero";sampleMask=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero";sampleMask=2 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero";sampleMask=4 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero";sampleMask=6 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="zero";sampleMask=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="zero";sampleMask=2 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="zero";sampleMask=4 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="zero";sampleMask=6 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero";sampleMask=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero";sampleMask=2 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero";sampleMask=4 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero";sampleMask=6 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero";sampleMask=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero";sampleMask=2 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero";sampleMask=4 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero";sampleMask=6 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero";sampleMask=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero";sampleMask=2 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero";sampleMask=4 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero";sampleMask=6 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero";sampleMask=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero";sampleMask=2 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero";sampleMask=4 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero";sampleMask=6 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero";sampleMask=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero";sampleMask=2 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero";sampleMask=4 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero";sampleMask=6 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero";sampleMask=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero";sampleMask=2 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero";sampleMask=4 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero";sampleMask=6 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero";sampleMask=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero";sampleMask=2 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero";sampleMask=4 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero";sampleMask=6 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="zero";alpha=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="zero";alpha=0.25 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="zero";alpha=0.5 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="zero";alpha=0.75 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="zero";alpha=1 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero";alpha=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero";alpha=0.25 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero";alpha=0.5 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero";alpha=0.75 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero";alpha=1 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero";alpha=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero";alpha=0.25 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero";alpha=0.5 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero";alpha=0.75 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero";alpha=1 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero";alpha=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero";alpha=0.25 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero";alpha=0.5 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero";alpha=0.75 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero";alpha=1 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero";alpha=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero";alpha=0.25 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero";alpha=0.5 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero";alpha=0.75 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero";alpha=1 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero";alpha=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero";alpha=0.25 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero";alpha=0.5 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero";alpha=0.75 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero";alpha=1 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero";alpha=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero";alpha=0.25 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero";alpha=0.5 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero";alpha=0.75 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero";alpha=1 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero";alpha=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero";alpha=0.25 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero";alpha=0.5 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero";alpha=0.75 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero";alpha=1 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="zero";alpha=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="zero";alpha=0.25 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="zero";alpha=0.5 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="zero";alpha=0.75 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="zero";alpha=1 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero";alpha=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero";alpha=0.25 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero";alpha=0.5 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero";alpha=0.75 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero";alpha=1 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero";alpha=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero";alpha=0.25 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero";alpha=0.5 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero";alpha=0.75 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero";alpha=1 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero";alpha=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero";alpha=0.25 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero";alpha=0.5 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero";alpha=0.75 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero";alpha=1 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero";alpha=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero";alpha=0.25 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero";alpha=0.5 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero";alpha=0.75 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero";alpha=1 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero";alpha=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero";alpha=0.25 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero";alpha=0.5 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero";alpha=0.75 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero";alpha=1 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero";alpha=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero";alpha=0.25 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero";alpha=0.5 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero";alpha=0.75 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero";alpha=1 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero";alpha=0 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero";alpha=0.25 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero";alpha=0.5 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero";alpha=0.75 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero";alpha=1 +webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,multi_resolve: webgpu:api,operation,command_buffer,render,state_tracking:set_index_buffer_without_changing_buffer: webgpu:api,operation,command_buffer,render,state_tracking:set_vertex_buffer_without_changing_buffer: webgpu:api,operation,command_buffer,render,state_tracking:change_pipeline_before_and_after_vertex_buffer: @@ -7251,283 +7462,7473 @@ webgpu:api,validation,capability_checks,features,texture_formats:depth_stencil_s webgpu:api,validation,capability_checks,features,texture_formats:depth_stencil_state:format="depth32float-stencil8";enable_required_feature=false webgpu:api,validation,capability_checks,features,texture_formats:render_bundle_encoder_descriptor_depth_stencil_format:format="depth32float-stencil8";enable_required_feature=true webgpu:api,validation,capability_checks,features,texture_formats:render_bundle_encoder_descriptor_depth_stencil_format:format="depth32float-stencil8";enable_required_feature=false -webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipelineLayout,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipelineLayout,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipelineLayout,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipelineLayout,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createBindGroupLayout,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createBindGroupLayout,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createBindGroupLayout,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createBindGroupLayout,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="overMaximum" +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";createPipelineType="createRenderPipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";createPipelineType="createRenderPipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";createPipelineType="createComputePipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";createPipelineType="createComputePipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";createPipelineType="createRenderPipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";createPipelineType="createRenderPipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";createPipelineType="createComputePipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";createPipelineType="createComputePipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";createPipelineType="createRenderPipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";createPipelineType="createRenderPipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";createPipelineType="createComputePipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";createPipelineType="createComputePipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";createPipelineType="createRenderPipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";createPipelineType="createRenderPipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";createPipelineType="createComputePipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";createPipelineType="createComputePipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";createPipelineType="createRenderPipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";createPipelineType="createRenderPipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";createPipelineType="createComputePipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";createPipelineType="createComputePipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";createPipelineType="createRenderPipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";createPipelineType="createRenderPipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";createPipelineType="createComputePipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";createPipelineType="createComputePipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";createPipelineType="createRenderPipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";createPipelineType="createRenderPipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";createPipelineType="createComputePipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";createPipelineType="createComputePipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";createPipelineType="createRenderPipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";createPipelineType="createRenderPipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";createPipelineType="createComputePipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";createPipelineType="createComputePipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";createPipelineType="createRenderPipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";createPipelineType="createRenderPipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";createPipelineType="createComputePipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";createPipelineType="createComputePipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";createPipelineType="createRenderPipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";createPipelineType="createRenderPipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";createPipelineType="createComputePipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindGroups:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";createPipelineType="createComputePipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="atDefault";testValueName="atLimit";encoderType="compute" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="atDefault";testValueName="atLimit";encoderType="render" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="atDefault";testValueName="atLimit";encoderType="renderBundle" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="atDefault";testValueName="overLimit";encoderType="compute" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="atDefault";testValueName="overLimit";encoderType="render" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="atDefault";testValueName="overLimit";encoderType="renderBundle" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="underDefault";testValueName="atLimit";encoderType="compute" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="underDefault";testValueName="atLimit";encoderType="render" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="underDefault";testValueName="atLimit";encoderType="renderBundle" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="underDefault";testValueName="overLimit";encoderType="compute" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="underDefault";testValueName="overLimit";encoderType="render" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="underDefault";testValueName="overLimit";encoderType="renderBundle" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";encoderType="compute" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";encoderType="render" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";encoderType="renderBundle" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";encoderType="compute" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";encoderType="render" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";encoderType="renderBundle" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="atMaximum";testValueName="atLimit";encoderType="compute" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="atMaximum";testValueName="atLimit";encoderType="render" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="atMaximum";testValueName="atLimit";encoderType="renderBundle" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="atMaximum";testValueName="overLimit";encoderType="compute" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="atMaximum";testValueName="overLimit";encoderType="render" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="atMaximum";testValueName="overLimit";encoderType="renderBundle" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="overMaximum";testValueName="atLimit";encoderType="compute" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="overMaximum";testValueName="atLimit";encoderType="render" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="overMaximum";testValueName="atLimit";encoderType="renderBundle" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="overMaximum";testValueName="overLimit";encoderType="compute" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="overMaximum";testValueName="overLimit";encoderType="render" +webgpu:api,validation,capability_checks,limits,maxBindGroups:setBindGroup,at_over:limitTest="overMaximum";testValueName="overLimit";encoderType="renderBundle" +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";createPipelineType="createRenderPipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";createPipelineType="createRenderPipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";createPipelineType="createComputePipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";createPipelineType="createComputePipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";createPipelineType="createRenderPipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";createPipelineType="createRenderPipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";createPipelineType="createComputePipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";createPipelineType="createComputePipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";createPipelineType="createRenderPipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";createPipelineType="createRenderPipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";createPipelineType="createComputePipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";createPipelineType="createComputePipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";createPipelineType="createRenderPipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";createPipelineType="createRenderPipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";createPipelineType="createComputePipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";createPipelineType="createComputePipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";createPipelineType="createRenderPipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";createPipelineType="createRenderPipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";createPipelineType="createComputePipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";createPipelineType="createComputePipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";createPipelineType="createRenderPipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";createPipelineType="createRenderPipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";createPipelineType="createComputePipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";createPipelineType="createComputePipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";createPipelineType="createRenderPipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";createPipelineType="createRenderPipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";createPipelineType="createComputePipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";createPipelineType="createComputePipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";createPipelineType="createRenderPipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";createPipelineType="createRenderPipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";createPipelineType="createComputePipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";createPipelineType="createComputePipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";createPipelineType="createRenderPipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";createPipelineType="createRenderPipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";createPipelineType="createComputePipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";createPipelineType="createComputePipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";createPipelineType="createRenderPipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";createPipelineType="createRenderPipeline";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";createPipelineType="createRenderPipelineWithFragmentStage";async=true +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";createPipelineType="createComputePipeline";async=false +webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";createPipelineType="createComputePipeline";async=true webgpu:api,validation,capability_checks,limits,maxBindingsPerBindGroup:validate: -webgpu:api,validation,capability_checks,limits,maxBufferSize:createBuffer,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxBufferSize:createBuffer,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxBufferSize:createBuffer,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxBufferSize:createBuffer,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxBufferSize:createBuffer,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxColorAttachments:beginRenderPass,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxColorAttachments:beginRenderPass,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxColorAttachments:beginRenderPass,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxColorAttachments:beginRenderPass,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxColorAttachments:beginRenderPass,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderBundle,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderBundle,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderBundle,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderBundle,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderBundle,at_over:limitTest="overMaximum" +webgpu:api,validation,capability_checks,limits,maxBufferSize:createBuffer,at_over:limitTest="atDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxBufferSize:createBuffer,at_over:limitTest="atDefault";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxBufferSize:createBuffer,at_over:limitTest="underDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxBufferSize:createBuffer,at_over:limitTest="underDefault";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxBufferSize:createBuffer,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxBufferSize:createBuffer,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxBufferSize:createBuffer,at_over:limitTest="atMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxBufferSize:createBuffer,at_over:limitTest="atMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxBufferSize:createBuffer,at_over:limitTest="overMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxBufferSize:createBuffer,at_over:limitTest="overMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atDefault";testValueName="atLimit";sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atDefault";testValueName="atLimit";sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atDefault";testValueName="atLimit";sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atDefault";testValueName="atLimit";sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atDefault";testValueName="atLimit";sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atDefault";testValueName="atLimit";sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atDefault";testValueName="atLimit";sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atDefault";testValueName="atLimit";sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atDefault";testValueName="atLimit";sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atDefault";testValueName="atLimit";sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atDefault";testValueName="overLimit";sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atDefault";testValueName="overLimit";sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atDefault";testValueName="overLimit";sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atDefault";testValueName="overLimit";sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atDefault";testValueName="overLimit";sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atDefault";testValueName="overLimit";sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atDefault";testValueName="overLimit";sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atDefault";testValueName="overLimit";sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atDefault";testValueName="overLimit";sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atDefault";testValueName="overLimit";sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="underDefault";testValueName="atLimit";sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="underDefault";testValueName="atLimit";sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="underDefault";testValueName="atLimit";sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="underDefault";testValueName="atLimit";sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="underDefault";testValueName="atLimit";sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="underDefault";testValueName="atLimit";sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="underDefault";testValueName="atLimit";sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="underDefault";testValueName="atLimit";sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="underDefault";testValueName="atLimit";sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="underDefault";testValueName="atLimit";sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="underDefault";testValueName="overLimit";sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="underDefault";testValueName="overLimit";sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="underDefault";testValueName="overLimit";sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="underDefault";testValueName="overLimit";sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="underDefault";testValueName="overLimit";sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="underDefault";testValueName="overLimit";sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="underDefault";testValueName="overLimit";sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="underDefault";testValueName="overLimit";sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="underDefault";testValueName="overLimit";sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="underDefault";testValueName="overLimit";sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="atMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="overMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="overMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="overMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="overMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="overMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="overMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="overMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="overMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="overMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="overMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="overMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="overMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="overMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="overMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="overMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="overMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="overMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="overMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="overMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,at_over:limitTest="overMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atDefault";testValueName="atLimit";sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atDefault";testValueName="atLimit";sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atDefault";testValueName="atLimit";sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atDefault";testValueName="atLimit";sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atDefault";testValueName="atLimit";sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atDefault";testValueName="atLimit";sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atDefault";testValueName="atLimit";sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atDefault";testValueName="atLimit";sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atDefault";testValueName="atLimit";sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atDefault";testValueName="atLimit";sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atDefault";testValueName="overLimit";sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atDefault";testValueName="overLimit";sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atDefault";testValueName="overLimit";sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atDefault";testValueName="overLimit";sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atDefault";testValueName="overLimit";sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atDefault";testValueName="overLimit";sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atDefault";testValueName="overLimit";sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atDefault";testValueName="overLimit";sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atDefault";testValueName="overLimit";sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atDefault";testValueName="overLimit";sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="underDefault";testValueName="atLimit";sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="underDefault";testValueName="atLimit";sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="underDefault";testValueName="atLimit";sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="underDefault";testValueName="atLimit";sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="underDefault";testValueName="atLimit";sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="underDefault";testValueName="atLimit";sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="underDefault";testValueName="atLimit";sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="underDefault";testValueName="atLimit";sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="underDefault";testValueName="atLimit";sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="underDefault";testValueName="atLimit";sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="underDefault";testValueName="overLimit";sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="underDefault";testValueName="overLimit";sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="underDefault";testValueName="overLimit";sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="underDefault";testValueName="overLimit";sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="underDefault";testValueName="overLimit";sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="underDefault";testValueName="overLimit";sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="underDefault";testValueName="overLimit";sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="underDefault";testValueName="overLimit";sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="underDefault";testValueName="overLimit";sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="underDefault";testValueName="overLimit";sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="atMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="overMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="overMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="overMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="overMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="overMaximum";testValueName="atLimit";sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="overMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="overMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="overMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="overMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="overMaximum";testValueName="atLimit";sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="overMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="overMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="overMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="overMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="overMaximum";testValueName="overLimit";sampleCount=1;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="overMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="rgba16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="overMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="rg16float" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="overMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="rgba8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="overMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="rg8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderBundle,at_over:limitTest="overMaximum";testValueName="overLimit";sampleCount=4;interleaveFormat="r8unorm" +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxColorAttachments:beginRenderPass,at_over:limitTest="atDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxColorAttachments:beginRenderPass,at_over:limitTest="atDefault";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxColorAttachments:beginRenderPass,at_over:limitTest="underDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxColorAttachments:beginRenderPass,at_over:limitTest="underDefault";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxColorAttachments:beginRenderPass,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxColorAttachments:beginRenderPass,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxColorAttachments:beginRenderPass,at_over:limitTest="atMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxColorAttachments:beginRenderPass,at_over:limitTest="atMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxColorAttachments:beginRenderPass,at_over:limitTest="overMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxColorAttachments:beginRenderPass,at_over:limitTest="overMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderBundle,at_over:limitTest="atDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderBundle,at_over:limitTest="atDefault";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderBundle,at_over:limitTest="underDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderBundle,at_over:limitTest="underDefault";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderBundle,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderBundle,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderBundle,at_over:limitTest="atMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderBundle,at_over:limitTest="atMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderBundle,at_over:limitTest="overMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderBundle,at_over:limitTest="overMaximum";testValueName="overLimit" webgpu:api,validation,capability_checks,limits,maxColorAttachments:validate,maxColorAttachmentBytesPerSample: webgpu:api,validation,capability_checks,limits,maxColorAttachments:validate,maxFragmentCombineOutputResources: -webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="overMaximum" +webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeZ:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="f16" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="vec2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="vec3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="vec4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="mat2x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="mat3x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="mat4x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="mat2x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="mat3x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="mat4x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="mat2x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="mat3x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="mat4x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="f32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="i32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="u32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="vec2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="vec2%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="vec2%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="vec3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="vec3%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="vec3%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="vec4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="vec4%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="vec4%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="mat2x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="mat3x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="mat4x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="mat2x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="mat3x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="mat4x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="mat2x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="mat3x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="mat4x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="S1" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="S2" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;wgslType="S3" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="f16" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="vec2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="vec3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="vec4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="mat2x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="mat3x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="mat4x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="mat2x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="mat3x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="mat4x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="mat2x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="mat3x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="mat4x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="f32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="i32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="u32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="vec2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="vec2%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="vec2%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="vec3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="vec3%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="vec3%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="vec4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="vec4%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="vec4%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="mat2x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="mat3x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="mat4x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="mat2x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="mat3x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="mat4x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="mat2x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="mat3x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="mat4x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="S1" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="S2" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;wgslType="S3" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="f16" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="vec2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="vec3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="vec4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="mat2x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="mat3x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="mat4x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="mat2x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="mat3x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="mat4x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="mat2x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="mat3x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="mat4x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="f32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="i32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="u32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="vec2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="vec2%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="vec2%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="vec3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="vec3%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="vec3%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="vec4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="vec4%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="vec4%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="mat2x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="mat3x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="mat4x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="mat2x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="mat3x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="mat4x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="mat2x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="mat3x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="mat4x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="S1" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="S2" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;wgslType="S3" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="f16" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="vec2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="vec3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="vec4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="mat2x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="mat3x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="mat4x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="mat2x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="mat3x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="mat4x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="mat2x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="mat3x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="mat4x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="f32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="i32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="u32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="vec2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="vec2%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="vec2%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="vec3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="vec3%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="vec3%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="vec4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="vec4%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="vec4%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="mat2x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="mat3x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="mat4x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="mat2x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="mat3x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="mat4x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="mat2x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="mat3x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="mat4x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="S1" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="S2" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;wgslType="S3" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="f16" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="vec2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="vec3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="vec4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="mat2x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="mat3x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="mat4x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="mat2x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="mat3x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="mat4x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="mat2x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="mat3x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="mat4x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="f32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="i32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="u32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="vec2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="vec2%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="vec2%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="vec3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="vec3%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="vec3%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="vec4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="vec4%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="vec4%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="mat2x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="mat3x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="mat4x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="mat2x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="mat3x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="mat4x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="mat2x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="mat3x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="mat4x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="S1" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="S2" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;wgslType="S3" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="f16" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="vec2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="vec3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="vec4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="mat2x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="mat3x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="mat4x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="mat2x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="mat3x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="mat4x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="mat2x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="mat3x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="mat4x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="f32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="i32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="u32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="vec2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="vec2%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="vec2%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="vec3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="vec3%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="vec3%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="vec4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="vec4%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="vec4%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="mat2x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="mat3x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="mat4x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="mat2x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="mat3x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="mat4x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="mat2x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="mat3x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="mat4x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="S1" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="S2" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;wgslType="S3" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="f16" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="vec2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="vec3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="vec4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="mat2x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="mat3x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="mat4x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="mat2x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="mat3x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="mat4x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="mat2x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="mat3x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="mat4x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="f32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="i32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="u32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="vec2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="vec2%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="vec2%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="vec3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="vec3%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="vec3%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="vec4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="vec4%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="vec4%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="mat2x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="mat3x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="mat4x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="mat2x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="mat3x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="mat4x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="mat2x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="mat3x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="mat4x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="S1" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="S2" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;wgslType="S3" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="f16" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="vec2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="vec3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="vec4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="mat2x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="mat3x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="mat4x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="mat2x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="mat3x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="mat4x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="mat2x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="mat3x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="mat4x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="f32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="i32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="u32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="vec2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="vec2%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="vec2%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="vec3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="vec3%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="vec3%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="vec4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="vec4%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="vec4%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="mat2x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="mat3x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="mat4x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="mat2x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="mat3x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="mat4x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="mat2x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="mat3x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="mat4x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="S1" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="S2" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;wgslType="S3" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="f16" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="vec2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="vec3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="vec4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="mat2x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="mat3x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="mat4x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="mat2x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="mat3x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="mat4x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="mat2x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="mat3x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="mat4x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="f32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="i32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="u32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="vec2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="vec2%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="vec2%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="vec3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="vec3%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="vec3%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="vec4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="vec4%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="vec4%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="mat2x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="mat3x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="mat4x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="mat2x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="mat3x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="mat4x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="mat2x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="mat3x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="mat4x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="S1" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="S2" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;wgslType="S3" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="f16" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="vec2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="vec3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="vec4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="mat2x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="mat3x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="mat4x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="mat2x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="mat3x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="mat4x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="mat2x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="mat3x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="mat4x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="f32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="i32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="u32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="vec2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="vec2%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="vec2%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="vec3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="vec3%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="vec3%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="vec4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="vec4%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="vec4%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="mat2x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="mat3x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="mat4x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="mat2x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="mat3x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="mat4x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="mat2x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="mat3x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="mat4x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="S1" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="S2" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;wgslType="S3" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="f16" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="vec2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="vec3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="vec4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="mat2x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="mat3x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="mat4x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="mat2x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="mat3x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="mat4x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="mat2x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="mat3x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="mat4x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="f32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="i32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="u32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="vec2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="vec2%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="vec2%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="vec3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="vec3%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="vec3%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="vec4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="vec4%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="vec4%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="mat2x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="mat3x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="mat4x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="mat2x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="mat3x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="mat4x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="mat2x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="mat3x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="mat4x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="S1" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="S2" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;wgslType="S3" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="f16" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="vec2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="vec3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="vec4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="mat2x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="mat3x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="mat4x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="mat2x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="mat3x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="mat4x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="mat2x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="mat3x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="mat4x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="f32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="i32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="u32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="vec2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="vec2%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="vec2%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="vec3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="vec3%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="vec3%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="vec4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="vec4%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="vec4%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="mat2x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="mat3x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="mat4x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="mat2x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="mat3x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="mat4x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="mat2x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="mat3x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="mat4x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="S1" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="S2" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;wgslType="S3" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="f16" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="vec2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="vec3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="vec4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="mat2x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="mat3x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="mat4x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="mat2x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="mat3x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="mat4x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="mat2x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="mat3x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="mat4x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="f32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="i32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="u32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="vec2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="vec2%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="vec2%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="vec3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="vec3%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="vec3%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="vec4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="vec4%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="vec4%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="mat2x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="mat3x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="mat4x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="mat2x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="mat3x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="mat4x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="mat2x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="mat3x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="mat4x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="S1" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="S2" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;wgslType="S3" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="f16" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="vec2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="vec3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="vec4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="mat2x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="mat3x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="mat4x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="mat2x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="mat3x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="mat4x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="mat2x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="mat3x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="mat4x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="f32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="i32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="u32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="vec2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="vec2%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="vec2%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="vec3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="vec3%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="vec3%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="vec4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="vec4%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="vec4%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="mat2x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="mat3x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="mat4x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="mat2x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="mat3x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="mat4x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="mat2x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="mat3x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="mat4x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="S1" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="S2" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;wgslType="S3" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="f16" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="vec2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="vec3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="vec4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="mat2x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="mat3x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="mat4x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="mat2x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="mat3x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="mat4x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="mat2x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="mat3x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="mat4x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="f32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="i32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="u32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="vec2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="vec2%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="vec2%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="vec3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="vec3%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="vec3%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="vec4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="vec4%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="vec4%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="mat2x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="mat3x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="mat4x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="mat2x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="mat3x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="mat4x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="mat2x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="mat3x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="mat4x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="S1" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="S2" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;wgslType="S3" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="f16" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="vec2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="vec3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="vec4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="mat2x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="mat3x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="mat4x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="mat2x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="mat3x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="mat4x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="mat2x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="mat3x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="mat4x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="f32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="i32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="u32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="vec2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="vec2%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="vec2%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="vec3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="vec3%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="vec3%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="vec4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="vec4%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="vec4%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="mat2x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="mat3x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="mat4x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="mat2x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="mat3x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="mat4x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="mat2x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="mat3x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="mat4x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="S1" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="S2" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="S3" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="f16" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="vec2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="vec3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="vec4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="mat2x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="mat3x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="mat4x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="mat2x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="mat3x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="mat4x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="mat2x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="mat3x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="mat4x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="f32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="i32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="u32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="vec2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="vec2%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="vec2%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="vec3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="vec3%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="vec3%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="vec4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="vec4%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="vec4%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="mat2x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="mat3x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="mat4x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="mat2x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="mat3x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="mat4x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="mat2x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="mat3x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="mat4x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="S1" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="S2" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;wgslType="S3" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="f16" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="vec2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="vec3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="vec4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="mat2x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="mat3x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="mat4x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="mat2x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="mat3x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="mat4x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="mat2x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="mat3x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="mat4x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="f32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="i32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="u32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="vec2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="vec2%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="vec2%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="vec3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="vec3%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="vec3%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="vec4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="vec4%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="vec4%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="mat2x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="mat3x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="mat4x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="mat2x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="mat3x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="mat4x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="mat2x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="mat3x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="mat4x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="S1" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="S2" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;wgslType="S3" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="f16" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="vec2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="vec3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="vec4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="mat2x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="mat3x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="mat4x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="mat2x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="mat3x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="mat4x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="mat2x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="mat3x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="mat4x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="f32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="i32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="u32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="vec2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="vec2%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="vec2%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="vec3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="vec3%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="vec3%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="vec4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="vec4%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="vec4%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="mat2x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="mat3x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="mat4x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="mat2x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="mat3x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="mat4x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="mat2x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="mat3x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="mat4x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="S1" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="S2" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;wgslType="S3" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="f16" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="vec2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="vec3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="vec4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="mat2x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="mat3x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="mat4x2%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="mat2x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="mat3x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="mat4x3%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="mat2x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="mat3x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="mat4x4%3Cf16%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="f32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="i32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="u32" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="vec2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="vec2%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="vec2%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="vec3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="vec3%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="vec3%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="vec4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="vec4%3Ci32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="vec4%3Cu32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="mat2x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="mat3x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="mat4x2%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="mat2x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="mat3x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="mat4x3%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="mat2x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="mat3x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="mat4x4%3Cf32%3E" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="S1" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="S2" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;wgslType="S3" +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atDefault";testValueName="atLimit";pipelineType="createComputePipeline";axis=0 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atDefault";testValueName="atLimit";pipelineType="createComputePipeline";axis=1 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atDefault";testValueName="atLimit";pipelineType="createComputePipeline";axis=2 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atDefault";testValueName="atLimit";pipelineType="createComputePipelineAsync";axis=0 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atDefault";testValueName="atLimit";pipelineType="createComputePipelineAsync";axis=1 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atDefault";testValueName="atLimit";pipelineType="createComputePipelineAsync";axis=2 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atDefault";testValueName="overLimit";pipelineType="createComputePipeline";axis=0 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atDefault";testValueName="overLimit";pipelineType="createComputePipeline";axis=1 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atDefault";testValueName="overLimit";pipelineType="createComputePipeline";axis=2 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atDefault";testValueName="overLimit";pipelineType="createComputePipelineAsync";axis=0 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atDefault";testValueName="overLimit";pipelineType="createComputePipelineAsync";axis=1 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atDefault";testValueName="overLimit";pipelineType="createComputePipelineAsync";axis=2 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="underDefault";testValueName="atLimit";pipelineType="createComputePipeline";axis=0 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="underDefault";testValueName="atLimit";pipelineType="createComputePipeline";axis=1 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="underDefault";testValueName="atLimit";pipelineType="createComputePipeline";axis=2 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="underDefault";testValueName="atLimit";pipelineType="createComputePipelineAsync";axis=0 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="underDefault";testValueName="atLimit";pipelineType="createComputePipelineAsync";axis=1 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="underDefault";testValueName="atLimit";pipelineType="createComputePipelineAsync";axis=2 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="underDefault";testValueName="overLimit";pipelineType="createComputePipeline";axis=0 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="underDefault";testValueName="overLimit";pipelineType="createComputePipeline";axis=1 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="underDefault";testValueName="overLimit";pipelineType="createComputePipeline";axis=2 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="underDefault";testValueName="overLimit";pipelineType="createComputePipelineAsync";axis=0 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="underDefault";testValueName="overLimit";pipelineType="createComputePipelineAsync";axis=1 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="underDefault";testValueName="overLimit";pipelineType="createComputePipelineAsync";axis=2 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";pipelineType="createComputePipeline";axis=0 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";pipelineType="createComputePipeline";axis=1 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";pipelineType="createComputePipeline";axis=2 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";pipelineType="createComputePipelineAsync";axis=0 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";pipelineType="createComputePipelineAsync";axis=1 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";pipelineType="createComputePipelineAsync";axis=2 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";pipelineType="createComputePipeline";axis=0 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";pipelineType="createComputePipeline";axis=1 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";pipelineType="createComputePipeline";axis=2 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";pipelineType="createComputePipelineAsync";axis=0 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";pipelineType="createComputePipelineAsync";axis=1 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";pipelineType="createComputePipelineAsync";axis=2 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atMaximum";testValueName="atLimit";pipelineType="createComputePipeline";axis=0 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atMaximum";testValueName="atLimit";pipelineType="createComputePipeline";axis=1 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atMaximum";testValueName="atLimit";pipelineType="createComputePipeline";axis=2 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atMaximum";testValueName="atLimit";pipelineType="createComputePipelineAsync";axis=0 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atMaximum";testValueName="atLimit";pipelineType="createComputePipelineAsync";axis=1 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atMaximum";testValueName="atLimit";pipelineType="createComputePipelineAsync";axis=2 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atMaximum";testValueName="overLimit";pipelineType="createComputePipeline";axis=0 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atMaximum";testValueName="overLimit";pipelineType="createComputePipeline";axis=1 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atMaximum";testValueName="overLimit";pipelineType="createComputePipeline";axis=2 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atMaximum";testValueName="overLimit";pipelineType="createComputePipelineAsync";axis=0 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atMaximum";testValueName="overLimit";pipelineType="createComputePipelineAsync";axis=1 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="atMaximum";testValueName="overLimit";pipelineType="createComputePipelineAsync";axis=2 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="overMaximum";testValueName="atLimit";pipelineType="createComputePipeline";axis=0 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="overMaximum";testValueName="atLimit";pipelineType="createComputePipeline";axis=1 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="overMaximum";testValueName="atLimit";pipelineType="createComputePipeline";axis=2 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="overMaximum";testValueName="atLimit";pipelineType="createComputePipelineAsync";axis=0 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="overMaximum";testValueName="atLimit";pipelineType="createComputePipelineAsync";axis=1 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="overMaximum";testValueName="atLimit";pipelineType="createComputePipelineAsync";axis=2 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="overMaximum";testValueName="overLimit";pipelineType="createComputePipeline";axis=0 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="overMaximum";testValueName="overLimit";pipelineType="createComputePipeline";axis=1 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="overMaximum";testValueName="overLimit";pipelineType="createComputePipeline";axis=2 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="overMaximum";testValueName="overLimit";pipelineType="createComputePipelineAsync";axis=0 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="overMaximum";testValueName="overLimit";pipelineType="createComputePipelineAsync";axis=1 +webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupsPerDimension:dispatchWorkgroups,at_over:limitTest="overMaximum";testValueName="overLimit";pipelineType="createComputePipelineAsync";axis=2 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4 +webgpu:api,validation,capability_checks,limits,maxDynamicStorageBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6 +webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7 +webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="atDefault";testValueName="atLimit";bufferPart="wholeBuffer" +webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="atDefault";testValueName="atLimit";bufferPart="biggerBufferWithOffset" +webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="atDefault";testValueName="overLimit";bufferPart="wholeBuffer" +webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="atDefault";testValueName="overLimit";bufferPart="biggerBufferWithOffset" +webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="underDefault";testValueName="atLimit";bufferPart="wholeBuffer" +webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="underDefault";testValueName="atLimit";bufferPart="biggerBufferWithOffset" +webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="underDefault";testValueName="overLimit";bufferPart="wholeBuffer" +webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="underDefault";testValueName="overLimit";bufferPart="biggerBufferWithOffset" +webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";bufferPart="wholeBuffer" +webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";bufferPart="biggerBufferWithOffset" +webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";bufferPart="wholeBuffer" +webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";bufferPart="biggerBufferWithOffset" +webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="atMaximum";testValueName="atLimit";bufferPart="wholeBuffer" +webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="atMaximum";testValueName="atLimit";bufferPart="biggerBufferWithOffset" +webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="atMaximum";testValueName="overLimit";bufferPart="wholeBuffer" +webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="atMaximum";testValueName="overLimit";bufferPart="biggerBufferWithOffset" +webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="overMaximum";testValueName="atLimit";bufferPart="wholeBuffer" +webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="overMaximum";testValueName="atLimit";bufferPart="biggerBufferWithOffset" +webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="overMaximum";testValueName="overLimit";bufferPart="wholeBuffer" +webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="overMaximum";testValueName="overLimit";bufferPart="biggerBufferWithOffset" webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:validate,maxBufferSize: -webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxTextureArrayLayers:createTexture,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxTextureArrayLayers:createTexture,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxTextureArrayLayers:createTexture,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxTextureArrayLayers:createTexture,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxTextureArrayLayers:createTexture,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxTextureDimension1D:createTexture,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxTextureDimension1D:createTexture,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxTextureDimension1D:createTexture,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxTextureDimension1D:createTexture,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxTextureDimension1D:createTexture,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:createTexture,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:createTexture,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:createTexture,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:createTexture,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:createTexture,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxTextureDimension3D:createTexture,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxTextureDimension3D:createTexture,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxTextureDimension3D:createTexture,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxTextureDimension3D:createTexture,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxTextureDimension3D:createTexture,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="overMaximum" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;type="storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;type="storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;type="storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;type="read-only-storage";order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;type="read-only-storage";order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;type="read-only-storage";order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxTextureArrayLayers:createTexture,at_over:limitTest="atDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxTextureArrayLayers:createTexture,at_over:limitTest="atDefault";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxTextureArrayLayers:createTexture,at_over:limitTest="underDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxTextureArrayLayers:createTexture,at_over:limitTest="underDefault";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxTextureArrayLayers:createTexture,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxTextureArrayLayers:createTexture,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxTextureArrayLayers:createTexture,at_over:limitTest="atMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxTextureArrayLayers:createTexture,at_over:limitTest="atMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxTextureArrayLayers:createTexture,at_over:limitTest="overMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxTextureArrayLayers:createTexture,at_over:limitTest="overMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension1D:createTexture,at_over:limitTest="atDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension1D:createTexture,at_over:limitTest="atDefault";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension1D:createTexture,at_over:limitTest="underDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension1D:createTexture,at_over:limitTest="underDefault";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension1D:createTexture,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension1D:createTexture,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension1D:createTexture,at_over:limitTest="atMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension1D:createTexture,at_over:limitTest="atMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension1D:createTexture,at_over:limitTest="overMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension1D:createTexture,at_over:limitTest="overMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:createTexture,at_over:limitTest="atDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:createTexture,at_over:limitTest="atDefault";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:createTexture,at_over:limitTest="underDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:createTexture,at_over:limitTest="underDefault";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:createTexture,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:createTexture,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:createTexture,at_over:limitTest="atMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:createTexture,at_over:limitTest="atMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:createTexture,at_over:limitTest="overMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:createTexture,at_over:limitTest="overMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="atDefault";testValueName="atLimit";canvasType="onscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="atDefault";testValueName="atLimit";canvasType="offscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="atDefault";testValueName="overLimit";canvasType="onscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="atDefault";testValueName="overLimit";canvasType="offscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="underDefault";testValueName="atLimit";canvasType="onscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="underDefault";testValueName="atLimit";canvasType="offscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="underDefault";testValueName="overLimit";canvasType="onscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="underDefault";testValueName="overLimit";canvasType="offscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";canvasType="onscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";canvasType="offscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";canvasType="onscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";canvasType="offscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="atMaximum";testValueName="atLimit";canvasType="onscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="atMaximum";testValueName="atLimit";canvasType="offscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="atMaximum";testValueName="overLimit";canvasType="onscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="atMaximum";testValueName="overLimit";canvasType="offscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="overMaximum";testValueName="atLimit";canvasType="onscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="overMaximum";testValueName="atLimit";canvasType="offscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="overMaximum";testValueName="overLimit";canvasType="onscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:configure,at_over:limitTest="overMaximum";testValueName="overLimit";canvasType="offscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="atDefault";testValueName="atLimit";canvasType="onscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="atDefault";testValueName="atLimit";canvasType="offscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="atDefault";testValueName="overLimit";canvasType="onscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="atDefault";testValueName="overLimit";canvasType="offscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="underDefault";testValueName="atLimit";canvasType="onscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="underDefault";testValueName="atLimit";canvasType="offscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="underDefault";testValueName="overLimit";canvasType="onscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="underDefault";testValueName="overLimit";canvasType="offscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";canvasType="onscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";canvasType="offscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";canvasType="onscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";canvasType="offscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="atMaximum";testValueName="atLimit";canvasType="onscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="atMaximum";testValueName="atLimit";canvasType="offscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="atMaximum";testValueName="overLimit";canvasType="onscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="atMaximum";testValueName="overLimit";canvasType="offscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="overMaximum";testValueName="atLimit";canvasType="onscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="overMaximum";testValueName="atLimit";canvasType="offscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="overMaximum";testValueName="overLimit";canvasType="onscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension2D:getCurrentTexture,at_over:limitTest="overMaximum";testValueName="overLimit";canvasType="offscreen" +webgpu:api,validation,capability_checks,limits,maxTextureDimension3D:createTexture,at_over:limitTest="atDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension3D:createTexture,at_over:limitTest="atDefault";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension3D:createTexture,at_over:limitTest="underDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension3D:createTexture,at_over:limitTest="underDefault";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension3D:createTexture,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension3D:createTexture,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension3D:createTexture,at_over:limitTest="atMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension3D:createTexture,at_over:limitTest="atMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension3D:createTexture,at_over:limitTest="overMaximum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,maxTextureDimension3D:createTexture,at_over:limitTest="overMaximum";testValueName="overLimit" +webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="atDefault";testValueName="atLimit";bufferPart="wholeBuffer" +webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="atDefault";testValueName="atLimit";bufferPart="biggerBufferWithOffset" +webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="atDefault";testValueName="overLimit";bufferPart="wholeBuffer" +webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="atDefault";testValueName="overLimit";bufferPart="biggerBufferWithOffset" +webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="underDefault";testValueName="atLimit";bufferPart="wholeBuffer" +webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="underDefault";testValueName="atLimit";bufferPart="biggerBufferWithOffset" +webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="underDefault";testValueName="overLimit";bufferPart="wholeBuffer" +webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="underDefault";testValueName="overLimit";bufferPart="biggerBufferWithOffset" +webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";bufferPart="wholeBuffer" +webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";bufferPart="biggerBufferWithOffset" +webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";bufferPart="wholeBuffer" +webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";bufferPart="biggerBufferWithOffset" +webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="atMaximum";testValueName="atLimit";bufferPart="wholeBuffer" +webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="atMaximum";testValueName="atLimit";bufferPart="biggerBufferWithOffset" +webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="atMaximum";testValueName="overLimit";bufferPart="wholeBuffer" +webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="atMaximum";testValueName="overLimit";bufferPart="biggerBufferWithOffset" +webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="overMaximum";testValueName="atLimit";bufferPart="wholeBuffer" +webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="overMaximum";testValueName="atLimit";bufferPart="biggerBufferWithOffset" +webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="overMaximum";testValueName="overLimit";bufferPart="wholeBuffer" +webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:createBindGroup,at_over:limitTest="overMaximum";testValueName="overLimit";bufferPart="biggerBufferWithOffset" webgpu:api,validation,capability_checks,limits,maxUniformBufferBindingSize:validate,maxBufferSize: -webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="underDefault" -webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="betweenDefaultAndMaximum" -webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="atMaximum" -webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="overMaximum" -webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:createBindGroup,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:createBindGroup,at_over:limitTest="overDefault" -webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:createBindGroup,at_over:limitTest="betweenDefaultAndMinimum" -webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:createBindGroup,at_over:limitTest="atMinimum" -webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:createBindGroup,at_over:limitTest="underMinimum" -webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:setBindGroup,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:setBindGroup,at_over:limitTest="overDefault" -webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:setBindGroup,at_over:limitTest="betweenDefaultAndMinimum" -webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:setBindGroup,at_over:limitTest="atMinimum" -webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:setBindGroup,at_over:limitTest="underMinimum" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="atLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=1;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=3;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=4;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;order="forward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;order="backward" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7;order="shiftByHalf" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertex";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleFragmentStageOverflow";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="forward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="backward";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="sameGroup" +webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;bindingCombination="compute";order="shiftByHalf";bindGroupTest="differentGroups" +webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxVertexAttributes:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false +webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true +webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false +webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pipelineType="withoutLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pipelineType="withLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pipelineType="withoutLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pipelineType="withLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pipelineType="withoutLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pipelineType="withLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pipelineType="withoutLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true;pipelineType="withLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pipelineType="withoutLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false;pipelineType="withLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pipelineType="withoutLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true;pipelineType="withLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pipelineType="withoutLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false;pipelineType="withLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pipelineType="withoutLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;pipelineType="withLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pipelineType="withoutLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false;pipelineType="withLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pipelineType="withoutLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;pipelineType="withLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pipelineType="withoutLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;pipelineType="withLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pipelineType="withoutLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true;pipelineType="withLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pipelineType="withoutLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;pipelineType="withLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pipelineType="withoutLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;pipelineType="withLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pipelineType="withoutLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;pipelineType="withLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pipelineType="withoutLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;pipelineType="withLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pipelineType="withoutLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false;pipelineType="withLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pipelineType="withoutLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;pipelineType="withLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pipelineType="withoutLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pipelineType="withLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pipelineType="withoutLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pipelineType="withLocations" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="atDefault";testValueName="atLimit";encoderType="render" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="atDefault";testValueName="atLimit";encoderType="renderBundle" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="atDefault";testValueName="overLimit";encoderType="render" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="atDefault";testValueName="overLimit";encoderType="renderBundle" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="underDefault";testValueName="atLimit";encoderType="render" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="underDefault";testValueName="atLimit";encoderType="renderBundle" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="underDefault";testValueName="overLimit";encoderType="render" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="underDefault";testValueName="overLimit";encoderType="renderBundle" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";encoderType="render" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";encoderType="renderBundle" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";encoderType="render" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";encoderType="renderBundle" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="atMaximum";testValueName="atLimit";encoderType="render" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="atMaximum";testValueName="atLimit";encoderType="renderBundle" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="atMaximum";testValueName="overLimit";encoderType="render" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="atMaximum";testValueName="overLimit";encoderType="renderBundle" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="overMaximum";testValueName="atLimit";encoderType="render" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="overMaximum";testValueName="atLimit";encoderType="renderBundle" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="overMaximum";testValueName="overLimit";encoderType="render" +webgpu:api,validation,capability_checks,limits,maxVertexBuffers:setVertexBuffer,at_over:limitTest="overMaximum";testValueName="overLimit";encoderType="renderBundle" +webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:createBindGroup,at_over:limitTest="atDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:createBindGroup,at_over:limitTest="atDefault";testValueName="underLimit" +webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:createBindGroup,at_over:limitTest="overDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:createBindGroup,at_over:limitTest="overDefault";testValueName="underLimit" +webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:createBindGroup,at_over:limitTest="betweenDefaultAndMinimum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:createBindGroup,at_over:limitTest="betweenDefaultAndMinimum";testValueName="underLimit" +webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:createBindGroup,at_over:limitTest="atMinimum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:createBindGroup,at_over:limitTest="atMinimum";testValueName="underLimit" +webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:createBindGroup,at_over:limitTest="underMinimum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:createBindGroup,at_over:limitTest="underMinimum";testValueName="underLimit" +webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:setBindGroup,at_over:limitTest="atDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:setBindGroup,at_over:limitTest="atDefault";testValueName="underLimit" +webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:setBindGroup,at_over:limitTest="overDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:setBindGroup,at_over:limitTest="overDefault";testValueName="underLimit" +webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:setBindGroup,at_over:limitTest="betweenDefaultAndMinimum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:setBindGroup,at_over:limitTest="betweenDefaultAndMinimum";testValueName="underLimit" +webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:setBindGroup,at_over:limitTest="atMinimum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:setBindGroup,at_over:limitTest="atMinimum";testValueName="underLimit" +webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:setBindGroup,at_over:limitTest="underMinimum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:setBindGroup,at_over:limitTest="underMinimum";testValueName="underLimit" webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:validate,powerOf2: webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:validate,greaterThanOrEqualTo32: -webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:createBindGroup,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:createBindGroup,at_over:limitTest="overDefault" -webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:createBindGroup,at_over:limitTest="betweenDefaultAndMinimum" -webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:createBindGroup,at_over:limitTest="atMinimum" -webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:createBindGroup,at_over:limitTest="underMinimum" -webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:setBindGroup,at_over:limitTest="atDefault" -webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:setBindGroup,at_over:limitTest="overDefault" -webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:setBindGroup,at_over:limitTest="betweenDefaultAndMinimum" -webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:setBindGroup,at_over:limitTest="atMinimum" -webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:setBindGroup,at_over:limitTest="underMinimum" +webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:createBindGroup,at_over:limitTest="atDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:createBindGroup,at_over:limitTest="atDefault";testValueName="underLimit" +webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:createBindGroup,at_over:limitTest="overDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:createBindGroup,at_over:limitTest="overDefault";testValueName="underLimit" +webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:createBindGroup,at_over:limitTest="betweenDefaultAndMinimum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:createBindGroup,at_over:limitTest="betweenDefaultAndMinimum";testValueName="underLimit" +webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:createBindGroup,at_over:limitTest="atMinimum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:createBindGroup,at_over:limitTest="atMinimum";testValueName="underLimit" +webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:createBindGroup,at_over:limitTest="underMinimum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:createBindGroup,at_over:limitTest="underMinimum";testValueName="underLimit" +webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:setBindGroup,at_over:limitTest="atDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:setBindGroup,at_over:limitTest="atDefault";testValueName="underLimit" +webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:setBindGroup,at_over:limitTest="overDefault";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:setBindGroup,at_over:limitTest="overDefault";testValueName="underLimit" +webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:setBindGroup,at_over:limitTest="betweenDefaultAndMinimum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:setBindGroup,at_over:limitTest="betweenDefaultAndMinimum";testValueName="underLimit" +webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:setBindGroup,at_over:limitTest="atMinimum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:setBindGroup,at_over:limitTest="atMinimum";testValueName="underLimit" +webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:setBindGroup,at_over:limitTest="underMinimum";testValueName="atLimit" +webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:setBindGroup,at_over:limitTest="underMinimum";testValueName="underLimit" webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:validate,powerOf2: webgpu:api,validation,capability_checks,limits,minUniformBufferOffsetAlignment:validate,greaterThanOrEqualTo32: webgpu:api,validation,compute_pipeline:basic:isAsync=true @@ -21304,24 +28705,6 @@ webgpu:api,validation,queue,buffer_mapped:copyBufferToBuffer: webgpu:api,validation,queue,buffer_mapped:copyBufferToTexture: webgpu:api,validation,queue,buffer_mapped:copyTextureToBuffer: webgpu:api,validation,queue,buffer_mapped:map_command_recording_order: -webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_canvas,contexts:contextType="2d" -webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_canvas,contexts:contextType="bitmaprenderer" -webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_canvas,contexts:contextType="webgl" -webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_canvas,contexts:contextType="webgl2" -webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_canvas,contexts:contextType="webgpu" -webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_canvas,state:state="nocontext" -webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_canvas,state:state="placeholder-nocontext" -webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_canvas,state:state="placeholder-hascontext" -webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_canvas,state:state="valid" -webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_offscreenCanvas,contexts:contextType="2d" -webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_offscreenCanvas,contexts:contextType="bitmaprenderer" -webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_offscreenCanvas,contexts:contextType="webgl" -webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_offscreenCanvas,contexts:contextType="webgl2" -webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_offscreenCanvas,contexts:contextType="webgpu" -webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_offscreenCanvas,state:state="nocontext" -webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_offscreenCanvas,state:state="detached-nocontext" -webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_offscreenCanvas,state:state="detached-hascontext" -webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_offscreenCanvas,state:state="valid" webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_image,crossOrigin:sourceImage="canvas";isOriginClean=true webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_image,crossOrigin:sourceImage="canvas";isOriginClean=false webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_image,crossOrigin:sourceImage="offscreenCanvas";isOriginClean=true @@ -21330,6 +28713,14 @@ webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_imag webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_image,crossOrigin:sourceImage="imageBitmap";isOriginClean=false webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_imageBitmap,state:closed=false webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_imageBitmap,state:closed=true +webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_canvas,state:state="nocontext" +webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_canvas,state:state="placeholder-nocontext" +webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_canvas,state:state="placeholder-hascontext" +webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_canvas,state:state="valid" +webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_offscreenCanvas,state:state="nocontext" +webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_offscreenCanvas,state:state="detached-nocontext" +webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_offscreenCanvas,state:state="detached-hascontext" +webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_offscreenCanvas,state:state="valid" webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:destination_texture,state:state="valid" webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:destination_texture,state:state="invalid" webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:destination_texture,state:state="destroyed" @@ -21616,22 +29007,25 @@ webgpu:api,validation,render_pass,render_pass_descriptor:resolveTarget,format_su webgpu:api,validation,render_pass,render_pass_descriptor:resolveTarget,format_supports_resolve:format="rgba16sint" webgpu:api,validation,render_pass,render_pass_descriptor:resolveTarget,format_supports_resolve:format="rgba16float" webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment,sample_counts_mismatch: -webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment:format="depth32float" -webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment:format="depth16unorm" -webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment:format="stencil8" -webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment:format="depth24plus" -webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment:format="depth24plus-stencil8" -webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment:format="depth32float-stencil8" +webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment,loadOp_storeOp_match_depthReadOnly_stencilReadOnly:format="depth32float" +webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment,loadOp_storeOp_match_depthReadOnly_stencilReadOnly:format="depth16unorm" +webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment,loadOp_storeOp_match_depthReadOnly_stencilReadOnly:format="stencil8" +webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment,loadOp_storeOp_match_depthReadOnly_stencilReadOnly:format="depth24plus" +webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment,loadOp_storeOp_match_depthReadOnly_stencilReadOnly:format="depth24plus-stencil8" +webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment,loadOp_storeOp_match_depthReadOnly_stencilReadOnly:format="depth32float-stencil8" +webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment,depth_clear_value:depthLoadOp="load";depthClearValue="_undef_" webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment,depth_clear_value:depthLoadOp="load";depthClearValue=-1 webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment,depth_clear_value:depthLoadOp="load";depthClearValue=0 webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment,depth_clear_value:depthLoadOp="load";depthClearValue=0.5 webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment,depth_clear_value:depthLoadOp="load";depthClearValue=1 webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment,depth_clear_value:depthLoadOp="load";depthClearValue=1.5 +webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment,depth_clear_value:depthLoadOp="clear";depthClearValue="_undef_" webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment,depth_clear_value:depthLoadOp="clear";depthClearValue=-1 webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment,depth_clear_value:depthLoadOp="clear";depthClearValue=0 webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment,depth_clear_value:depthLoadOp="clear";depthClearValue=0.5 webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment,depth_clear_value:depthLoadOp="clear";depthClearValue=1 webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment,depth_clear_value:depthLoadOp="clear";depthClearValue=1.5 +webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment,depth_clear_value:depthLoadOp="_undef_";depthClearValue="_undef_" webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment,depth_clear_value:depthLoadOp="_undef_";depthClearValue=-1 webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment,depth_clear_value:depthLoadOp="_undef_";depthClearValue=0 webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment,depth_clear_value:depthLoadOp="_undef_";depthClearValue=0.5 @@ -21675,15 +29069,6 @@ webgpu:api,validation,render_pass,resolve:resolve_attachment:colorAttachmentHeig webgpu:api,validation,render_pass,resolve:resolve_attachment:colorAttachmentWidth=4 webgpu:api,validation,render_pass,resolve:resolve_attachment:resolveTargetHeight=4 webgpu:api,validation,render_pass,resolve:resolve_attachment:resolveTargetWidth=4 -webgpu:api,validation,render_pass,storeOp:store_op_and_read_only:readonly=true -webgpu:api,validation,render_pass,storeOp:store_op_and_read_only:readonly=true;depthStoreOp="discard" -webgpu:api,validation,render_pass,storeOp:store_op_and_read_only:readonly=true;stencilStoreOp="discard" -webgpu:api,validation,render_pass,storeOp:store_op_and_read_only:readonly=false -webgpu:api,validation,render_pass,storeOp:store_op_and_read_only:readonly=false;depthReadOnly=true -webgpu:api,validation,render_pass,storeOp:store_op_and_read_only:readonly=false;stencilReadOnly=true -webgpu:api,validation,render_pass,storeOp:store_op_and_read_only:readonly="_undef_" -webgpu:api,validation,render_pass,storeOp:store_op_and_read_only:readonly="_undef_";depthReadOnly=true -webgpu:api,validation,render_pass,storeOp:store_op_and_read_only:readonly="_undef_";stencilReadOnly=true webgpu:api,validation,render_pipeline,depth_stencil_state:format:isAsync=false;format="r8unorm" webgpu:api,validation,render_pipeline,depth_stencil_state:format:isAsync=false;format="r8snorm" webgpu:api,validation,render_pipeline,depth_stencil_state:format:isAsync=false;format="r8uint" @@ -26550,10 +33935,12 @@ webgpu:api,validation,state,device_lost,destroy:queue,writeTexture,2d,compressed webgpu:api,validation,state,device_lost,destroy:queue,writeTexture,2d,compressed_format:format="astc-12x12-unorm" webgpu:api,validation,state,device_lost,destroy:queue,writeTexture,2d,compressed_format:format="astc-12x12-unorm-srgb" webgpu:api,validation,state,device_lost,destroy:queue,copyExternalImageToTexture,canvas:canvasType="onscreen";contextType="2d" +webgpu:api,validation,state,device_lost,destroy:queue,copyExternalImageToTexture,canvas:canvasType="onscreen";contextType="bitmaprenderer" webgpu:api,validation,state,device_lost,destroy:queue,copyExternalImageToTexture,canvas:canvasType="onscreen";contextType="webgl" webgpu:api,validation,state,device_lost,destroy:queue,copyExternalImageToTexture,canvas:canvasType="onscreen";contextType="webgl2" webgpu:api,validation,state,device_lost,destroy:queue,copyExternalImageToTexture,canvas:canvasType="onscreen";contextType="webgpu" webgpu:api,validation,state,device_lost,destroy:queue,copyExternalImageToTexture,canvas:canvasType="offscreen";contextType="2d" +webgpu:api,validation,state,device_lost,destroy:queue,copyExternalImageToTexture,canvas:canvasType="offscreen";contextType="bitmaprenderer" webgpu:api,validation,state,device_lost,destroy:queue,copyExternalImageToTexture,canvas:canvasType="offscreen";contextType="webgl" webgpu:api,validation,state,device_lost,destroy:queue,copyExternalImageToTexture,canvas:canvasType="offscreen";contextType="webgl2" webgpu:api,validation,state,device_lost,destroy:queue,copyExternalImageToTexture,canvas:canvasType="offscreen";contextType="webgpu" @@ -26686,6 +34073,38 @@ webgpu:shader,execution,expression,binary,bitwise:bitwise_or:type="u32";inputSou webgpu:shader,execution,expression,binary,bitwise:bitwise_or:type="u32";inputSource="storage_rw";vectorize=2 webgpu:shader,execution,expression,binary,bitwise:bitwise_or:type="u32";inputSource="storage_rw";vectorize=3 webgpu:shader,execution,expression,binary,bitwise:bitwise_or:type="u32";inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="i32";inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="i32";inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="i32";inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="i32";inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="i32";inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="i32";inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="i32";inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="i32";inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="i32";inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="i32";inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="i32";inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="i32";inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="i32";inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="i32";inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="i32";inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="i32";inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="u32";inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="u32";inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="u32";inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="u32";inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="u32";inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="u32";inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="u32";inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="u32";inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="u32";inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="u32";inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="u32";inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="u32";inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="u32";inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="u32";inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="u32";inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise:bitwise_or_compound:type="u32";inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,binary,bitwise:bitwise_and:type="i32";inputSource="const";vectorize="_undef_" webgpu:shader,execution,expression,binary,bitwise:bitwise_and:type="i32";inputSource="const";vectorize=2 webgpu:shader,execution,expression,binary,bitwise:bitwise_and:type="i32";inputSource="const";vectorize=3 @@ -26718,6 +34137,38 @@ webgpu:shader,execution,expression,binary,bitwise:bitwise_and:type="u32";inputSo webgpu:shader,execution,expression,binary,bitwise:bitwise_and:type="u32";inputSource="storage_rw";vectorize=2 webgpu:shader,execution,expression,binary,bitwise:bitwise_and:type="u32";inputSource="storage_rw";vectorize=3 webgpu:shader,execution,expression,binary,bitwise:bitwise_and:type="u32";inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="i32";inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="i32";inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="i32";inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="i32";inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="i32";inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="i32";inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="i32";inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="i32";inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="i32";inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="i32";inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="i32";inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="i32";inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="i32";inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="i32";inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="i32";inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="i32";inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="u32";inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="u32";inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="u32";inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="u32";inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="u32";inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="u32";inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="u32";inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="u32";inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="u32";inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="u32";inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="u32";inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="u32";inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="u32";inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="u32";inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="u32";inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise:bitwise_and_compound:type="u32";inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or:type="i32";inputSource="const";vectorize="_undef_" webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or:type="i32";inputSource="const";vectorize=2 webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or:type="i32";inputSource="const";vectorize=3 @@ -26750,6 +34201,38 @@ webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or:type="u32 webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or:type="u32";inputSource="storage_rw";vectorize=2 webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or:type="u32";inputSource="storage_rw";vectorize=3 webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or:type="u32";inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="i32";inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="i32";inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="i32";inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="i32";inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="i32";inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="i32";inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="i32";inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="i32";inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="i32";inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="i32";inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="i32";inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="i32";inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="i32";inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="i32";inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="i32";inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="i32";inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="u32";inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="u32";inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="u32";inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="u32";inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="u32";inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="u32";inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="u32";inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="u32";inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="u32";inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="u32";inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="u32";inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="u32";inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="u32";inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="u32";inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="u32";inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise:bitwise_exclusive_or_compound:type="u32";inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete:type="i32";inputSource="const";vectorize="_undef_" webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete:type="i32";inputSource="const";vectorize=2 webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete:type="i32";inputSource="const";vectorize=3 @@ -26782,6 +34265,38 @@ webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete:type webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete:type="u32";inputSource="storage_rw";vectorize=2 webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete:type="u32";inputSource="storage_rw";vectorize=3 webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete:type="u32";inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="i32";inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="i32";inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="i32";inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="i32";inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="i32";inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="i32";inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="i32";inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="i32";inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="i32";inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="i32";inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="i32";inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="i32";inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="i32";inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="i32";inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="i32";inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="i32";inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="u32";inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="u32";inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="u32";inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="u32";inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="u32";inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="u32";inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="u32";inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="u32";inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="u32";inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="u32";inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="u32";inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="u32";inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="u32";inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="u32";inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="u32";inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_left_concrete_compound:type="u32";inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete:type="i32";inputSource="const";vectorize="_undef_" webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete:type="i32";inputSource="const";vectorize=2 webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete:type="i32";inputSource="const";vectorize=3 @@ -26814,6 +34329,38 @@ webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete:typ webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete:type="u32";inputSource="storage_rw";vectorize=2 webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete:type="u32";inputSource="storage_rw";vectorize=3 webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete:type="u32";inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="i32";inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="i32";inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="i32";inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="i32";inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="i32";inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="i32";inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="i32";inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="i32";inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="i32";inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="i32";inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="i32";inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="i32";inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="i32";inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="i32";inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="i32";inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="i32";inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="u32";inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="u32";inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="u32";inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="u32";inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="u32";inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="u32";inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="u32";inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="u32";inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="u32";inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="u32";inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="u32";inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="u32";inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="u32";inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="u32";inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="u32";inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,bitwise_shift:shift_right_concrete_compound:type="u32";inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,binary,bool_logical:and:inputSource="const";vectorize="_undef_" webgpu:shader,execution,expression,binary,bool_logical:and:inputSource="const";vectorize=2 webgpu:shader,execution,expression,binary,bool_logical:and:inputSource="const";vectorize=3 @@ -26830,6 +34377,22 @@ webgpu:shader,execution,expression,binary,bool_logical:and:inputSource="storage_ webgpu:shader,execution,expression,binary,bool_logical:and:inputSource="storage_rw";vectorize=2 webgpu:shader,execution,expression,binary,bool_logical:and:inputSource="storage_rw";vectorize=3 webgpu:shader,execution,expression,binary,bool_logical:and:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,bool_logical:and_compound:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bool_logical:and_compound:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,bool_logical:and_compound:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,bool_logical:and_compound:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,bool_logical:and_compound:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bool_logical:and_compound:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,bool_logical:and_compound:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,bool_logical:and_compound:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,bool_logical:and_compound:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bool_logical:and_compound:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,bool_logical:and_compound:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,bool_logical:and_compound:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,bool_logical:and_compound:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bool_logical:and_compound:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,bool_logical:and_compound:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,bool_logical:and_compound:inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,binary,bool_logical:and_short_circuit:inputSource="const" webgpu:shader,execution,expression,binary,bool_logical:and_short_circuit:inputSource="uniform" webgpu:shader,execution,expression,binary,bool_logical:and_short_circuit:inputSource="storage_r" @@ -26850,6 +34413,22 @@ webgpu:shader,execution,expression,binary,bool_logical:or:inputSource="storage_r webgpu:shader,execution,expression,binary,bool_logical:or:inputSource="storage_rw";vectorize=2 webgpu:shader,execution,expression,binary,bool_logical:or:inputSource="storage_rw";vectorize=3 webgpu:shader,execution,expression,binary,bool_logical:or:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,bool_logical:or_compound:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bool_logical:or_compound:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,bool_logical:or_compound:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,bool_logical:or_compound:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,bool_logical:or_compound:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bool_logical:or_compound:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,bool_logical:or_compound:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,bool_logical:or_compound:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,bool_logical:or_compound:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bool_logical:or_compound:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,bool_logical:or_compound:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,bool_logical:or_compound:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,bool_logical:or_compound:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,bool_logical:or_compound:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,bool_logical:or_compound:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,bool_logical:or_compound:inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,binary,bool_logical:or_short_circuit:inputSource="const" webgpu:shader,execution,expression,binary,bool_logical:or_short_circuit:inputSource="uniform" webgpu:shader,execution,expression,binary,bool_logical:or_short_circuit:inputSource="storage_r" @@ -26902,6 +34481,22 @@ webgpu:shader,execution,expression,binary,f32_arithmetic:addition:inputSource="s webgpu:shader,execution,expression,binary,f32_arithmetic:addition:inputSource="storage_rw";vectorize=2 webgpu:shader,execution,expression,binary,f32_arithmetic:addition:inputSource="storage_rw";vectorize=3 webgpu:shader,execution,expression,binary,f32_arithmetic:addition:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,f32_arithmetic:addition_compound:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_arithmetic:addition_compound:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,f32_arithmetic:addition_compound:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,f32_arithmetic:addition_compound:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,f32_arithmetic:addition_compound:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_arithmetic:addition_compound:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,f32_arithmetic:addition_compound:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,f32_arithmetic:addition_compound:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,f32_arithmetic:addition_compound:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_arithmetic:addition_compound:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,f32_arithmetic:addition_compound:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,f32_arithmetic:addition_compound:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,f32_arithmetic:addition_compound:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_arithmetic:addition_compound:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,f32_arithmetic:addition_compound:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,f32_arithmetic:addition_compound:inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction:inputSource="const";vectorize="_undef_" webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction:inputSource="const";vectorize=2 webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction:inputSource="const";vectorize=3 @@ -26918,6 +34513,22 @@ webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction:inputSource webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction:inputSource="storage_rw";vectorize=2 webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction:inputSource="storage_rw";vectorize=3 webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction_compound:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction_compound:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction_compound:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction_compound:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction_compound:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction_compound:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction_compound:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction_compound:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction_compound:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction_compound:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction_compound:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction_compound:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction_compound:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction_compound:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction_compound:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction_compound:inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication:inputSource="const";vectorize="_undef_" webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication:inputSource="const";vectorize=2 webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication:inputSource="const";vectorize=3 @@ -26934,6 +34545,22 @@ webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication:inputSou webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication:inputSource="storage_rw";vectorize=2 webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication:inputSource="storage_rw";vectorize=3 webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication_compound:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication_compound:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication_compound:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication_compound:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication_compound:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication_compound:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication_compound:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication_compound:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication_compound:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication_compound:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication_compound:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication_compound:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication_compound:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication_compound:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication_compound:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication_compound:inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,binary,f32_arithmetic:division:inputSource="const";vectorize="_undef_" webgpu:shader,execution,expression,binary,f32_arithmetic:division:inputSource="const";vectorize=2 webgpu:shader,execution,expression,binary,f32_arithmetic:division:inputSource="const";vectorize=3 @@ -26950,6 +34577,22 @@ webgpu:shader,execution,expression,binary,f32_arithmetic:division:inputSource="s webgpu:shader,execution,expression,binary,f32_arithmetic:division:inputSource="storage_rw";vectorize=2 webgpu:shader,execution,expression,binary,f32_arithmetic:division:inputSource="storage_rw";vectorize=3 webgpu:shader,execution,expression,binary,f32_arithmetic:division:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,f32_arithmetic:division_compound:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_arithmetic:division_compound:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,f32_arithmetic:division_compound:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,f32_arithmetic:division_compound:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,f32_arithmetic:division_compound:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_arithmetic:division_compound:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,f32_arithmetic:division_compound:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,f32_arithmetic:division_compound:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,f32_arithmetic:division_compound:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_arithmetic:division_compound:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,f32_arithmetic:division_compound:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,f32_arithmetic:division_compound:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,f32_arithmetic:division_compound:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_arithmetic:division_compound:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,f32_arithmetic:division_compound:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,f32_arithmetic:division_compound:inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,binary,f32_arithmetic:remainder:inputSource="const";vectorize="_undef_" webgpu:shader,execution,expression,binary,f32_arithmetic:remainder:inputSource="const";vectorize=2 webgpu:shader,execution,expression,binary,f32_arithmetic:remainder:inputSource="const";vectorize=3 @@ -26966,102 +34609,118 @@ webgpu:shader,execution,expression,binary,f32_arithmetic:remainder:inputSource=" webgpu:shader,execution,expression,binary,f32_arithmetic:remainder:inputSource="storage_rw";vectorize=2 webgpu:shader,execution,expression,binary,f32_arithmetic:remainder:inputSource="storage_rw";vectorize=3 webgpu:shader,execution,expression,binary,f32_arithmetic:remainder:inputSource="storage_rw";vectorize=4 -webgpu:shader,execution,expression,binary,f32_logical:equals:inputSource="const";vectorize="_undef_" -webgpu:shader,execution,expression,binary,f32_logical:equals:inputSource="const";vectorize=2 -webgpu:shader,execution,expression,binary,f32_logical:equals:inputSource="const";vectorize=3 -webgpu:shader,execution,expression,binary,f32_logical:equals:inputSource="const";vectorize=4 -webgpu:shader,execution,expression,binary,f32_logical:equals:inputSource="uniform";vectorize="_undef_" -webgpu:shader,execution,expression,binary,f32_logical:equals:inputSource="uniform";vectorize=2 -webgpu:shader,execution,expression,binary,f32_logical:equals:inputSource="uniform";vectorize=3 -webgpu:shader,execution,expression,binary,f32_logical:equals:inputSource="uniform";vectorize=4 -webgpu:shader,execution,expression,binary,f32_logical:equals:inputSource="storage_r";vectorize="_undef_" -webgpu:shader,execution,expression,binary,f32_logical:equals:inputSource="storage_r";vectorize=2 -webgpu:shader,execution,expression,binary,f32_logical:equals:inputSource="storage_r";vectorize=3 -webgpu:shader,execution,expression,binary,f32_logical:equals:inputSource="storage_r";vectorize=4 -webgpu:shader,execution,expression,binary,f32_logical:equals:inputSource="storage_rw";vectorize="_undef_" -webgpu:shader,execution,expression,binary,f32_logical:equals:inputSource="storage_rw";vectorize=2 -webgpu:shader,execution,expression,binary,f32_logical:equals:inputSource="storage_rw";vectorize=3 -webgpu:shader,execution,expression,binary,f32_logical:equals:inputSource="storage_rw";vectorize=4 -webgpu:shader,execution,expression,binary,f32_logical:not_equals:inputSource="const";vectorize="_undef_" -webgpu:shader,execution,expression,binary,f32_logical:not_equals:inputSource="const";vectorize=2 -webgpu:shader,execution,expression,binary,f32_logical:not_equals:inputSource="const";vectorize=3 -webgpu:shader,execution,expression,binary,f32_logical:not_equals:inputSource="const";vectorize=4 -webgpu:shader,execution,expression,binary,f32_logical:not_equals:inputSource="uniform";vectorize="_undef_" -webgpu:shader,execution,expression,binary,f32_logical:not_equals:inputSource="uniform";vectorize=2 -webgpu:shader,execution,expression,binary,f32_logical:not_equals:inputSource="uniform";vectorize=3 -webgpu:shader,execution,expression,binary,f32_logical:not_equals:inputSource="uniform";vectorize=4 -webgpu:shader,execution,expression,binary,f32_logical:not_equals:inputSource="storage_r";vectorize="_undef_" -webgpu:shader,execution,expression,binary,f32_logical:not_equals:inputSource="storage_r";vectorize=2 -webgpu:shader,execution,expression,binary,f32_logical:not_equals:inputSource="storage_r";vectorize=3 -webgpu:shader,execution,expression,binary,f32_logical:not_equals:inputSource="storage_r";vectorize=4 -webgpu:shader,execution,expression,binary,f32_logical:not_equals:inputSource="storage_rw";vectorize="_undef_" -webgpu:shader,execution,expression,binary,f32_logical:not_equals:inputSource="storage_rw";vectorize=2 -webgpu:shader,execution,expression,binary,f32_logical:not_equals:inputSource="storage_rw";vectorize=3 -webgpu:shader,execution,expression,binary,f32_logical:not_equals:inputSource="storage_rw";vectorize=4 -webgpu:shader,execution,expression,binary,f32_logical:less_than:inputSource="const";vectorize="_undef_" -webgpu:shader,execution,expression,binary,f32_logical:less_than:inputSource="const";vectorize=2 -webgpu:shader,execution,expression,binary,f32_logical:less_than:inputSource="const";vectorize=3 -webgpu:shader,execution,expression,binary,f32_logical:less_than:inputSource="const";vectorize=4 -webgpu:shader,execution,expression,binary,f32_logical:less_than:inputSource="uniform";vectorize="_undef_" -webgpu:shader,execution,expression,binary,f32_logical:less_than:inputSource="uniform";vectorize=2 -webgpu:shader,execution,expression,binary,f32_logical:less_than:inputSource="uniform";vectorize=3 -webgpu:shader,execution,expression,binary,f32_logical:less_than:inputSource="uniform";vectorize=4 -webgpu:shader,execution,expression,binary,f32_logical:less_than:inputSource="storage_r";vectorize="_undef_" -webgpu:shader,execution,expression,binary,f32_logical:less_than:inputSource="storage_r";vectorize=2 -webgpu:shader,execution,expression,binary,f32_logical:less_than:inputSource="storage_r";vectorize=3 -webgpu:shader,execution,expression,binary,f32_logical:less_than:inputSource="storage_r";vectorize=4 -webgpu:shader,execution,expression,binary,f32_logical:less_than:inputSource="storage_rw";vectorize="_undef_" -webgpu:shader,execution,expression,binary,f32_logical:less_than:inputSource="storage_rw";vectorize=2 -webgpu:shader,execution,expression,binary,f32_logical:less_than:inputSource="storage_rw";vectorize=3 -webgpu:shader,execution,expression,binary,f32_logical:less_than:inputSource="storage_rw";vectorize=4 -webgpu:shader,execution,expression,binary,f32_logical:less_equals:inputSource="const";vectorize="_undef_" -webgpu:shader,execution,expression,binary,f32_logical:less_equals:inputSource="const";vectorize=2 -webgpu:shader,execution,expression,binary,f32_logical:less_equals:inputSource="const";vectorize=3 -webgpu:shader,execution,expression,binary,f32_logical:less_equals:inputSource="const";vectorize=4 -webgpu:shader,execution,expression,binary,f32_logical:less_equals:inputSource="uniform";vectorize="_undef_" -webgpu:shader,execution,expression,binary,f32_logical:less_equals:inputSource="uniform";vectorize=2 -webgpu:shader,execution,expression,binary,f32_logical:less_equals:inputSource="uniform";vectorize=3 -webgpu:shader,execution,expression,binary,f32_logical:less_equals:inputSource="uniform";vectorize=4 -webgpu:shader,execution,expression,binary,f32_logical:less_equals:inputSource="storage_r";vectorize="_undef_" -webgpu:shader,execution,expression,binary,f32_logical:less_equals:inputSource="storage_r";vectorize=2 -webgpu:shader,execution,expression,binary,f32_logical:less_equals:inputSource="storage_r";vectorize=3 -webgpu:shader,execution,expression,binary,f32_logical:less_equals:inputSource="storage_r";vectorize=4 -webgpu:shader,execution,expression,binary,f32_logical:less_equals:inputSource="storage_rw";vectorize="_undef_" -webgpu:shader,execution,expression,binary,f32_logical:less_equals:inputSource="storage_rw";vectorize=2 -webgpu:shader,execution,expression,binary,f32_logical:less_equals:inputSource="storage_rw";vectorize=3 -webgpu:shader,execution,expression,binary,f32_logical:less_equals:inputSource="storage_rw";vectorize=4 -webgpu:shader,execution,expression,binary,f32_logical:greater_than:inputSource="const";vectorize="_undef_" -webgpu:shader,execution,expression,binary,f32_logical:greater_than:inputSource="const";vectorize=2 -webgpu:shader,execution,expression,binary,f32_logical:greater_than:inputSource="const";vectorize=3 -webgpu:shader,execution,expression,binary,f32_logical:greater_than:inputSource="const";vectorize=4 -webgpu:shader,execution,expression,binary,f32_logical:greater_than:inputSource="uniform";vectorize="_undef_" -webgpu:shader,execution,expression,binary,f32_logical:greater_than:inputSource="uniform";vectorize=2 -webgpu:shader,execution,expression,binary,f32_logical:greater_than:inputSource="uniform";vectorize=3 -webgpu:shader,execution,expression,binary,f32_logical:greater_than:inputSource="uniform";vectorize=4 -webgpu:shader,execution,expression,binary,f32_logical:greater_than:inputSource="storage_r";vectorize="_undef_" -webgpu:shader,execution,expression,binary,f32_logical:greater_than:inputSource="storage_r";vectorize=2 -webgpu:shader,execution,expression,binary,f32_logical:greater_than:inputSource="storage_r";vectorize=3 -webgpu:shader,execution,expression,binary,f32_logical:greater_than:inputSource="storage_r";vectorize=4 -webgpu:shader,execution,expression,binary,f32_logical:greater_than:inputSource="storage_rw";vectorize="_undef_" -webgpu:shader,execution,expression,binary,f32_logical:greater_than:inputSource="storage_rw";vectorize=2 -webgpu:shader,execution,expression,binary,f32_logical:greater_than:inputSource="storage_rw";vectorize=3 -webgpu:shader,execution,expression,binary,f32_logical:greater_than:inputSource="storage_rw";vectorize=4 -webgpu:shader,execution,expression,binary,f32_logical:greater_equals:inputSource="const";vectorize="_undef_" -webgpu:shader,execution,expression,binary,f32_logical:greater_equals:inputSource="const";vectorize=2 -webgpu:shader,execution,expression,binary,f32_logical:greater_equals:inputSource="const";vectorize=3 -webgpu:shader,execution,expression,binary,f32_logical:greater_equals:inputSource="const";vectorize=4 -webgpu:shader,execution,expression,binary,f32_logical:greater_equals:inputSource="uniform";vectorize="_undef_" -webgpu:shader,execution,expression,binary,f32_logical:greater_equals:inputSource="uniform";vectorize=2 -webgpu:shader,execution,expression,binary,f32_logical:greater_equals:inputSource="uniform";vectorize=3 -webgpu:shader,execution,expression,binary,f32_logical:greater_equals:inputSource="uniform";vectorize=4 -webgpu:shader,execution,expression,binary,f32_logical:greater_equals:inputSource="storage_r";vectorize="_undef_" -webgpu:shader,execution,expression,binary,f32_logical:greater_equals:inputSource="storage_r";vectorize=2 -webgpu:shader,execution,expression,binary,f32_logical:greater_equals:inputSource="storage_r";vectorize=3 -webgpu:shader,execution,expression,binary,f32_logical:greater_equals:inputSource="storage_r";vectorize=4 -webgpu:shader,execution,expression,binary,f32_logical:greater_equals:inputSource="storage_rw";vectorize="_undef_" -webgpu:shader,execution,expression,binary,f32_logical:greater_equals:inputSource="storage_rw";vectorize=2 -webgpu:shader,execution,expression,binary,f32_logical:greater_equals:inputSource="storage_rw";vectorize=3 -webgpu:shader,execution,expression,binary,f32_logical:greater_equals:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,f32_comparison:equals:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_comparison:equals:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,f32_comparison:equals:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,f32_comparison:equals:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,f32_comparison:equals:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_comparison:equals:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,f32_comparison:equals:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,f32_comparison:equals:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,f32_comparison:equals:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_comparison:equals:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,f32_comparison:equals:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,f32_comparison:equals:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,f32_comparison:equals:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_comparison:equals:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,f32_comparison:equals:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,f32_comparison:equals:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,f32_comparison:not_equals:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_comparison:not_equals:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,f32_comparison:not_equals:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,f32_comparison:not_equals:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,f32_comparison:not_equals:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_comparison:not_equals:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,f32_comparison:not_equals:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,f32_comparison:not_equals:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,f32_comparison:not_equals:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_comparison:not_equals:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,f32_comparison:not_equals:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,f32_comparison:not_equals:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,f32_comparison:not_equals:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_comparison:not_equals:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,f32_comparison:not_equals:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,f32_comparison:not_equals:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,f32_comparison:less_than:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_comparison:less_than:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,f32_comparison:less_than:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,f32_comparison:less_than:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,f32_comparison:less_than:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_comparison:less_than:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,f32_comparison:less_than:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,f32_comparison:less_than:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,f32_comparison:less_than:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_comparison:less_than:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,f32_comparison:less_than:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,f32_comparison:less_than:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,f32_comparison:less_than:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_comparison:less_than:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,f32_comparison:less_than:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,f32_comparison:less_than:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,f32_comparison:less_equals:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_comparison:less_equals:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,f32_comparison:less_equals:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,f32_comparison:less_equals:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,f32_comparison:less_equals:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_comparison:less_equals:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,f32_comparison:less_equals:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,f32_comparison:less_equals:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,f32_comparison:less_equals:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_comparison:less_equals:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,f32_comparison:less_equals:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,f32_comparison:less_equals:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,f32_comparison:less_equals:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_comparison:less_equals:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,f32_comparison:less_equals:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,f32_comparison:less_equals:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,f32_comparison:greater_than:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_comparison:greater_than:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,f32_comparison:greater_than:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,f32_comparison:greater_than:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,f32_comparison:greater_than:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_comparison:greater_than:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,f32_comparison:greater_than:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,f32_comparison:greater_than:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,f32_comparison:greater_than:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_comparison:greater_than:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,f32_comparison:greater_than:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,f32_comparison:greater_than:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,f32_comparison:greater_than:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_comparison:greater_than:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,f32_comparison:greater_than:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,f32_comparison:greater_than:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,f32_comparison:greater_equals:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_comparison:greater_equals:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,f32_comparison:greater_equals:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,f32_comparison:greater_equals:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,f32_comparison:greater_equals:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_comparison:greater_equals:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,f32_comparison:greater_equals:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,f32_comparison:greater_equals:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,f32_comparison:greater_equals:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_comparison:greater_equals:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,f32_comparison:greater_equals:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,f32_comparison:greater_equals:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,f32_comparison:greater_equals:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,f32_comparison:greater_equals:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,f32_comparison:greater_equals:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,f32_comparison:greater_equals:inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition:inputSource="const";cols=2;rows=2 webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition:inputSource="const";cols=2;rows=3 webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition:inputSource="const";cols=2;rows=4 @@ -27098,6 +34757,42 @@ webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition:inputSo webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition:inputSource="storage_rw";cols=4;rows=2 webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition:inputSource="storage_rw";cols=4;rows=3 webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition:inputSource="storage_rw";cols=4;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="const";cols=2;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="const";cols=2;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="const";cols=2;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="const";cols=3;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="const";cols=3;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="const";cols=3;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="const";cols=4;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="const";cols=4;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="const";cols=4;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="uniform";cols=2;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="uniform";cols=2;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="uniform";cols=2;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="uniform";cols=3;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="uniform";cols=3;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="uniform";cols=3;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="uniform";cols=4;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="uniform";cols=4;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="uniform";cols=4;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="storage_r";cols=2;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="storage_r";cols=2;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="storage_r";cols=2;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="storage_r";cols=3;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="storage_r";cols=3;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="storage_r";cols=3;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="storage_r";cols=4;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="storage_r";cols=4;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="storage_r";cols=4;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="storage_rw";cols=2;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="storage_rw";cols=2;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="storage_rw";cols=2;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="storage_rw";cols=3;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="storage_rw";cols=3;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="storage_rw";cols=3;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="storage_rw";cols=4;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="storage_rw";cols=4;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="storage_rw";cols=4;rows=4 webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_matrix:inputSource="const";common_dim=2;x_rows=2;y_cols=2 webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_matrix:inputSource="const";common_dim=2;x_rows=2;y_cols=3 webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_matrix:inputSource="const";common_dim=2;x_rows=2;y_cols=4 @@ -27242,6 +34937,42 @@ webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_m webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar:inputSource="storage_rw";cols=4;rows=2 webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar:inputSource="storage_rw";cols=4;rows=3 webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar:inputSource="storage_rw";cols=4;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="const";cols=2;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="const";cols=2;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="const";cols=2;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="const";cols=3;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="const";cols=3;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="const";cols=3;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="const";cols=4;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="const";cols=4;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="const";cols=4;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="uniform";cols=2;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="uniform";cols=2;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="uniform";cols=2;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="uniform";cols=3;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="uniform";cols=3;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="uniform";cols=3;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="uniform";cols=4;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="uniform";cols=4;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="uniform";cols=4;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="storage_r";cols=2;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="storage_r";cols=2;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="storage_r";cols=2;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="storage_r";cols=3;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="storage_r";cols=3;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="storage_r";cols=3;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="storage_r";cols=4;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="storage_r";cols=4;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="storage_r";cols=4;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="storage_rw";cols=2;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="storage_rw";cols=2;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="storage_rw";cols=2;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="storage_rw";cols=3;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="storage_rw";cols=3;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="storage_rw";cols=3;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="storage_rw";cols=4;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="storage_rw";cols=4;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_scalar_compound:inputSource="storage_rw";cols=4;rows=4 webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_scalar_matrix:inputSource="const";cols=2;rows=2 webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_scalar_matrix:inputSource="const";cols=2;rows=3 webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_scalar_matrix:inputSource="const";cols=2;rows=4 @@ -27386,6 +35117,42 @@ webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction:inpu webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction:inputSource="storage_rw";cols=4;rows=2 webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction:inputSource="storage_rw";cols=4;rows=3 webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction:inputSource="storage_rw";cols=4;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="const";cols=2;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="const";cols=2;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="const";cols=2;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="const";cols=3;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="const";cols=3;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="const";cols=3;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="const";cols=4;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="const";cols=4;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="const";cols=4;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="uniform";cols=2;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="uniform";cols=2;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="uniform";cols=2;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="uniform";cols=3;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="uniform";cols=3;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="uniform";cols=3;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="uniform";cols=4;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="uniform";cols=4;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="uniform";cols=4;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="storage_r";cols=2;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="storage_r";cols=2;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="storage_r";cols=2;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="storage_r";cols=3;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="storage_r";cols=3;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="storage_r";cols=3;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="storage_r";cols=4;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="storage_r";cols=4;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="storage_r";cols=4;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="storage_rw";cols=2;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="storage_rw";cols=2;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="storage_rw";cols=2;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="storage_rw";cols=3;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="storage_rw";cols=3;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="storage_rw";cols=3;rows=4 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="storage_rw";cols=4;rows=2 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="storage_rw";cols=4;rows=3 +webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="storage_rw";cols=4;rows=4 webgpu:shader,execution,expression,binary,i32_arithmetic:addition:inputSource="const";vectorize="_undef_" webgpu:shader,execution,expression,binary,i32_arithmetic:addition:inputSource="const";vectorize=2 webgpu:shader,execution,expression,binary,i32_arithmetic:addition:inputSource="const";vectorize=3 @@ -27402,6 +35169,22 @@ webgpu:shader,execution,expression,binary,i32_arithmetic:addition:inputSource="s webgpu:shader,execution,expression,binary,i32_arithmetic:addition:inputSource="storage_rw";vectorize=2 webgpu:shader,execution,expression,binary,i32_arithmetic:addition:inputSource="storage_rw";vectorize=3 webgpu:shader,execution,expression,binary,i32_arithmetic:addition:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_compound:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_compound:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_compound:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_compound:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_compound:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_compound:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_compound:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_compound:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_compound:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_compound:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_compound:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_compound:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_compound:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_compound:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_compound:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_compound:inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction:inputSource="const";vectorize="_undef_" webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction:inputSource="const";vectorize=2 webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction:inputSource="const";vectorize=3 @@ -27418,6 +35201,22 @@ webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction:inputSource webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction:inputSource="storage_rw";vectorize=2 webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction:inputSource="storage_rw";vectorize=3 webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_compound:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_compound:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_compound:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_compound:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_compound:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_compound:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_compound:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_compound:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_compound:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_compound:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_compound:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_compound:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_compound:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_compound:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_compound:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_compound:inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication:inputSource="const";vectorize="_undef_" webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication:inputSource="const";vectorize=2 webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication:inputSource="const";vectorize=3 @@ -27434,6 +35233,22 @@ webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication:inputSou webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication:inputSource="storage_rw";vectorize=2 webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication:inputSource="storage_rw";vectorize=3 webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_compound:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_compound:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_compound:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_compound:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_compound:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_compound:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_compound:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_compound:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_compound:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_compound:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_compound:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_compound:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_compound:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_compound:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_compound:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_compound:inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,binary,i32_arithmetic:division:inputSource="const";vectorize="_undef_" webgpu:shader,execution,expression,binary,i32_arithmetic:division:inputSource="const";vectorize=2 webgpu:shader,execution,expression,binary,i32_arithmetic:division:inputSource="const";vectorize=3 @@ -27450,6 +35265,22 @@ webgpu:shader,execution,expression,binary,i32_arithmetic:division:inputSource="s webgpu:shader,execution,expression,binary,i32_arithmetic:division:inputSource="storage_rw";vectorize=2 webgpu:shader,execution,expression,binary,i32_arithmetic:division:inputSource="storage_rw";vectorize=3 webgpu:shader,execution,expression,binary,i32_arithmetic:division:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:division_compound:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_arithmetic:division_compound:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:division_compound:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:division_compound:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:division_compound:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_arithmetic:division_compound:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:division_compound:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:division_compound:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:division_compound:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_arithmetic:division_compound:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:division_compound:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:division_compound:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:division_compound:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_arithmetic:division_compound:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:division_compound:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:division_compound:inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,binary,i32_arithmetic:remainder:inputSource="const";vectorize="_undef_" webgpu:shader,execution,expression,binary,i32_arithmetic:remainder:inputSource="const";vectorize=2 webgpu:shader,execution,expression,binary,i32_arithmetic:remainder:inputSource="const";vectorize=3 @@ -27466,6 +35297,22 @@ webgpu:shader,execution,expression,binary,i32_arithmetic:remainder:inputSource=" webgpu:shader,execution,expression,binary,i32_arithmetic:remainder:inputSource="storage_rw";vectorize=2 webgpu:shader,execution,expression,binary,i32_arithmetic:remainder:inputSource="storage_rw";vectorize=3 webgpu:shader,execution,expression,binary,i32_arithmetic:remainder:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_compound:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_compound:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_compound:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_compound:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_compound:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_compound:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_compound:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_compound:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_compound:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_compound:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_compound:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_compound:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_compound:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_compound:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_compound:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_compound:inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,binary,i32_arithmetic:addition_scalar_vector:inputSource="const";vectorize_rhs=2 webgpu:shader,execution,expression,binary,i32_arithmetic:addition_scalar_vector:inputSource="const";vectorize_rhs=3 webgpu:shader,execution,expression,binary,i32_arithmetic:addition_scalar_vector:inputSource="const";vectorize_rhs=4 @@ -27490,6 +35337,18 @@ webgpu:shader,execution,expression,binary,i32_arithmetic:addition_vector_scalar: webgpu:shader,execution,expression,binary,i32_arithmetic:addition_vector_scalar:inputSource="storage_rw";vectorize_lhs=2 webgpu:shader,execution,expression,binary,i32_arithmetic:addition_vector_scalar:inputSource="storage_rw";vectorize_lhs=3 webgpu:shader,execution,expression,binary,i32_arithmetic:addition_vector_scalar:inputSource="storage_rw";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_vector_scalar_compound:inputSource="const";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_vector_scalar_compound:inputSource="const";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_vector_scalar_compound:inputSource="const";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_vector_scalar_compound:inputSource="uniform";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_vector_scalar_compound:inputSource="uniform";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_vector_scalar_compound:inputSource="uniform";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:addition_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=4 webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_scalar_vector:inputSource="const";vectorize_rhs=2 webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_scalar_vector:inputSource="const";vectorize_rhs=3 webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_scalar_vector:inputSource="const";vectorize_rhs=4 @@ -27514,6 +35373,18 @@ webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_vector_scal webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_vector_scalar:inputSource="storage_rw";vectorize_lhs=2 webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_vector_scalar:inputSource="storage_rw";vectorize_lhs=3 webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_vector_scalar:inputSource="storage_rw";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_vector_scalar_compound:inputSource="const";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_vector_scalar_compound:inputSource="const";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_vector_scalar_compound:inputSource="const";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_vector_scalar_compound:inputSource="uniform";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_vector_scalar_compound:inputSource="uniform";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_vector_scalar_compound:inputSource="uniform";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=4 webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_scalar_vector:inputSource="const";vectorize_rhs=2 webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_scalar_vector:inputSource="const";vectorize_rhs=3 webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_scalar_vector:inputSource="const";vectorize_rhs=4 @@ -27538,6 +35409,18 @@ webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_vector_s webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_vector_scalar:inputSource="storage_rw";vectorize_lhs=2 webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_vector_scalar:inputSource="storage_rw";vectorize_lhs=3 webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_vector_scalar:inputSource="storage_rw";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_vector_scalar_compound:inputSource="const";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_vector_scalar_compound:inputSource="const";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_vector_scalar_compound:inputSource="const";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_vector_scalar_compound:inputSource="uniform";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_vector_scalar_compound:inputSource="uniform";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_vector_scalar_compound:inputSource="uniform";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=4 webgpu:shader,execution,expression,binary,i32_arithmetic:division_scalar_vector:inputSource="const";vectorize_rhs=2 webgpu:shader,execution,expression,binary,i32_arithmetic:division_scalar_vector:inputSource="const";vectorize_rhs=3 webgpu:shader,execution,expression,binary,i32_arithmetic:division_scalar_vector:inputSource="const";vectorize_rhs=4 @@ -27562,6 +35445,18 @@ webgpu:shader,execution,expression,binary,i32_arithmetic:division_vector_scalar: webgpu:shader,execution,expression,binary,i32_arithmetic:division_vector_scalar:inputSource="storage_rw";vectorize_lhs=2 webgpu:shader,execution,expression,binary,i32_arithmetic:division_vector_scalar:inputSource="storage_rw";vectorize_lhs=3 webgpu:shader,execution,expression,binary,i32_arithmetic:division_vector_scalar:inputSource="storage_rw";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:division_vector_scalar_compound:inputSource="const";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:division_vector_scalar_compound:inputSource="const";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:division_vector_scalar_compound:inputSource="const";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:division_vector_scalar_compound:inputSource="uniform";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:division_vector_scalar_compound:inputSource="uniform";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:division_vector_scalar_compound:inputSource="uniform";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:division_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:division_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:division_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:division_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:division_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:division_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=4 webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_scalar_vector:inputSource="const";vectorize_rhs=2 webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_scalar_vector:inputSource="const";vectorize_rhs=3 webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_scalar_vector:inputSource="const";vectorize_rhs=4 @@ -27586,6 +35481,114 @@ webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_vector_scalar webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_vector_scalar:inputSource="storage_rw";vectorize_lhs=2 webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_vector_scalar:inputSource="storage_rw";vectorize_lhs=3 webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_vector_scalar:inputSource="storage_rw";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_vector_scalar_compound:inputSource="const";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_vector_scalar_compound:inputSource="const";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_vector_scalar_compound:inputSource="const";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_vector_scalar_compound:inputSource="uniform";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_vector_scalar_compound:inputSource="uniform";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_vector_scalar_compound:inputSource="uniform";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,i32_comparison:equals:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_comparison:equals:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,i32_comparison:equals:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,i32_comparison:equals:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,i32_comparison:equals:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_comparison:equals:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,i32_comparison:equals:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,i32_comparison:equals:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,i32_comparison:equals:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_comparison:equals:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,i32_comparison:equals:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,i32_comparison:equals:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,i32_comparison:equals:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_comparison:equals:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,i32_comparison:equals:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,i32_comparison:equals:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,i32_comparison:not_equals:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_comparison:not_equals:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,i32_comparison:not_equals:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,i32_comparison:not_equals:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,i32_comparison:not_equals:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_comparison:not_equals:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,i32_comparison:not_equals:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,i32_comparison:not_equals:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,i32_comparison:not_equals:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_comparison:not_equals:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,i32_comparison:not_equals:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,i32_comparison:not_equals:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,i32_comparison:not_equals:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_comparison:not_equals:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,i32_comparison:not_equals:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,i32_comparison:not_equals:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,i32_comparison:less_than:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_comparison:less_than:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,i32_comparison:less_than:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,i32_comparison:less_than:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,i32_comparison:less_than:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_comparison:less_than:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,i32_comparison:less_than:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,i32_comparison:less_than:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,i32_comparison:less_than:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_comparison:less_than:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,i32_comparison:less_than:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,i32_comparison:less_than:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,i32_comparison:less_than:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_comparison:less_than:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,i32_comparison:less_than:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,i32_comparison:less_than:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,i32_comparison:less_equals:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_comparison:less_equals:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,i32_comparison:less_equals:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,i32_comparison:less_equals:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,i32_comparison:less_equals:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_comparison:less_equals:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,i32_comparison:less_equals:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,i32_comparison:less_equals:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,i32_comparison:less_equals:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_comparison:less_equals:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,i32_comparison:less_equals:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,i32_comparison:less_equals:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,i32_comparison:less_equals:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_comparison:less_equals:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,i32_comparison:less_equals:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,i32_comparison:less_equals:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,i32_comparison:greater_than:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_comparison:greater_than:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,i32_comparison:greater_than:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,i32_comparison:greater_than:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,i32_comparison:greater_than:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_comparison:greater_than:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,i32_comparison:greater_than:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,i32_comparison:greater_than:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,i32_comparison:greater_than:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_comparison:greater_than:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,i32_comparison:greater_than:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,i32_comparison:greater_than:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,i32_comparison:greater_than:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_comparison:greater_than:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,i32_comparison:greater_than:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,i32_comparison:greater_than:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,i32_comparison:greater_equals:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_comparison:greater_equals:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,i32_comparison:greater_equals:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,i32_comparison:greater_equals:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,i32_comparison:greater_equals:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_comparison:greater_equals:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,i32_comparison:greater_equals:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,i32_comparison:greater_equals:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,i32_comparison:greater_equals:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_comparison:greater_equals:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,i32_comparison:greater_equals:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,i32_comparison:greater_equals:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,i32_comparison:greater_equals:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,i32_comparison:greater_equals:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,i32_comparison:greater_equals:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,i32_comparison:greater_equals:inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,binary,u32_arithmetic:addition:inputSource="const";vectorize="_undef_" webgpu:shader,execution,expression,binary,u32_arithmetic:addition:inputSource="const";vectorize=2 webgpu:shader,execution,expression,binary,u32_arithmetic:addition:inputSource="const";vectorize=3 @@ -27602,6 +35605,22 @@ webgpu:shader,execution,expression,binary,u32_arithmetic:addition:inputSource="s webgpu:shader,execution,expression,binary,u32_arithmetic:addition:inputSource="storage_rw";vectorize=2 webgpu:shader,execution,expression,binary,u32_arithmetic:addition:inputSource="storage_rw";vectorize=3 webgpu:shader,execution,expression,binary,u32_arithmetic:addition:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_compound:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_compound:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_compound:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_compound:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_compound:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_compound:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_compound:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_compound:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_compound:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_compound:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_compound:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_compound:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_compound:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_compound:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_compound:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_compound:inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction:inputSource="const";vectorize="_undef_" webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction:inputSource="const";vectorize=2 webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction:inputSource="const";vectorize=3 @@ -27618,6 +35637,22 @@ webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction:inputSource webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction:inputSource="storage_rw";vectorize=2 webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction:inputSource="storage_rw";vectorize=3 webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_compound:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_compound:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_compound:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_compound:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_compound:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_compound:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_compound:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_compound:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_compound:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_compound:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_compound:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_compound:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_compound:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_compound:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_compound:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_compound:inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication:inputSource="const";vectorize="_undef_" webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication:inputSource="const";vectorize=2 webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication:inputSource="const";vectorize=3 @@ -27634,6 +35669,22 @@ webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication:inputSou webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication:inputSource="storage_rw";vectorize=2 webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication:inputSource="storage_rw";vectorize=3 webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_compound:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_compound:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_compound:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_compound:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_compound:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_compound:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_compound:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_compound:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_compound:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_compound:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_compound:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_compound:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_compound:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_compound:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_compound:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_compound:inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,binary,u32_arithmetic:division:inputSource="const";vectorize="_undef_" webgpu:shader,execution,expression,binary,u32_arithmetic:division:inputSource="const";vectorize=2 webgpu:shader,execution,expression,binary,u32_arithmetic:division:inputSource="const";vectorize=3 @@ -27650,6 +35701,22 @@ webgpu:shader,execution,expression,binary,u32_arithmetic:division:inputSource="s webgpu:shader,execution,expression,binary,u32_arithmetic:division:inputSource="storage_rw";vectorize=2 webgpu:shader,execution,expression,binary,u32_arithmetic:division:inputSource="storage_rw";vectorize=3 webgpu:shader,execution,expression,binary,u32_arithmetic:division:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:division_compound:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_arithmetic:division_compound:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:division_compound:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:division_compound:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:division_compound:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_arithmetic:division_compound:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:division_compound:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:division_compound:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:division_compound:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_arithmetic:division_compound:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:division_compound:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:division_compound:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:division_compound:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_arithmetic:division_compound:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:division_compound:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:division_compound:inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,binary,u32_arithmetic:remainder:inputSource="const";vectorize="_undef_" webgpu:shader,execution,expression,binary,u32_arithmetic:remainder:inputSource="const";vectorize=2 webgpu:shader,execution,expression,binary,u32_arithmetic:remainder:inputSource="const";vectorize=3 @@ -27666,6 +35733,22 @@ webgpu:shader,execution,expression,binary,u32_arithmetic:remainder:inputSource=" webgpu:shader,execution,expression,binary,u32_arithmetic:remainder:inputSource="storage_rw";vectorize=2 webgpu:shader,execution,expression,binary,u32_arithmetic:remainder:inputSource="storage_rw";vectorize=3 webgpu:shader,execution,expression,binary,u32_arithmetic:remainder:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_compound:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_compound:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_compound:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_compound:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_compound:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_compound:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_compound:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_compound:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_compound:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_compound:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_compound:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_compound:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_compound:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_compound:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_compound:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_compound:inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,binary,u32_arithmetic:addition_scalar_vector:inputSource="const";vectorize_rhs=2 webgpu:shader,execution,expression,binary,u32_arithmetic:addition_scalar_vector:inputSource="const";vectorize_rhs=3 webgpu:shader,execution,expression,binary,u32_arithmetic:addition_scalar_vector:inputSource="const";vectorize_rhs=4 @@ -27690,6 +35773,18 @@ webgpu:shader,execution,expression,binary,u32_arithmetic:addition_vector_scalar: webgpu:shader,execution,expression,binary,u32_arithmetic:addition_vector_scalar:inputSource="storage_rw";vectorize_lhs=2 webgpu:shader,execution,expression,binary,u32_arithmetic:addition_vector_scalar:inputSource="storage_rw";vectorize_lhs=3 webgpu:shader,execution,expression,binary,u32_arithmetic:addition_vector_scalar:inputSource="storage_rw";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_vector_scalar_compound:inputSource="const";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_vector_scalar_compound:inputSource="const";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_vector_scalar_compound:inputSource="const";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_vector_scalar_compound:inputSource="uniform";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_vector_scalar_compound:inputSource="uniform";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_vector_scalar_compound:inputSource="uniform";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:addition_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=4 webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_scalar_vector:inputSource="const";vectorize_rhs=2 webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_scalar_vector:inputSource="const";vectorize_rhs=3 webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_scalar_vector:inputSource="const";vectorize_rhs=4 @@ -27714,6 +35809,18 @@ webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_vector_scal webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_vector_scalar:inputSource="storage_rw";vectorize_lhs=2 webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_vector_scalar:inputSource="storage_rw";vectorize_lhs=3 webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_vector_scalar:inputSource="storage_rw";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_vector_scalar_compound:inputSource="const";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_vector_scalar_compound:inputSource="const";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_vector_scalar_compound:inputSource="const";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_vector_scalar_compound:inputSource="uniform";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_vector_scalar_compound:inputSource="uniform";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_vector_scalar_compound:inputSource="uniform";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:subtraction_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=4 webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_scalar_vector:inputSource="const";vectorize_rhs=2 webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_scalar_vector:inputSource="const";vectorize_rhs=3 webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_scalar_vector:inputSource="const";vectorize_rhs=4 @@ -27738,6 +35845,18 @@ webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_vector_s webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_vector_scalar:inputSource="storage_rw";vectorize_lhs=2 webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_vector_scalar:inputSource="storage_rw";vectorize_lhs=3 webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_vector_scalar:inputSource="storage_rw";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_vector_scalar_compound:inputSource="const";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_vector_scalar_compound:inputSource="const";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_vector_scalar_compound:inputSource="const";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_vector_scalar_compound:inputSource="uniform";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_vector_scalar_compound:inputSource="uniform";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_vector_scalar_compound:inputSource="uniform";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:multiplication_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=4 webgpu:shader,execution,expression,binary,u32_arithmetic:division_scalar_vector:inputSource="const";vectorize_rhs=2 webgpu:shader,execution,expression,binary,u32_arithmetic:division_scalar_vector:inputSource="const";vectorize_rhs=3 webgpu:shader,execution,expression,binary,u32_arithmetic:division_scalar_vector:inputSource="const";vectorize_rhs=4 @@ -27762,6 +35881,18 @@ webgpu:shader,execution,expression,binary,u32_arithmetic:division_vector_scalar: webgpu:shader,execution,expression,binary,u32_arithmetic:division_vector_scalar:inputSource="storage_rw";vectorize_lhs=2 webgpu:shader,execution,expression,binary,u32_arithmetic:division_vector_scalar:inputSource="storage_rw";vectorize_lhs=3 webgpu:shader,execution,expression,binary,u32_arithmetic:division_vector_scalar:inputSource="storage_rw";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:division_vector_scalar_compound:inputSource="const";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:division_vector_scalar_compound:inputSource="const";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:division_vector_scalar_compound:inputSource="const";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:division_vector_scalar_compound:inputSource="uniform";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:division_vector_scalar_compound:inputSource="uniform";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:division_vector_scalar_compound:inputSource="uniform";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:division_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:division_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:division_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:division_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:division_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:division_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=4 webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_scalar_vector:inputSource="const";vectorize_rhs=2 webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_scalar_vector:inputSource="const";vectorize_rhs=3 webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_scalar_vector:inputSource="const";vectorize_rhs=4 @@ -27786,6 +35917,114 @@ webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_vector_scalar webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_vector_scalar:inputSource="storage_rw";vectorize_lhs=2 webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_vector_scalar:inputSource="storage_rw";vectorize_lhs=3 webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_vector_scalar:inputSource="storage_rw";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_vector_scalar_compound:inputSource="const";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_vector_scalar_compound:inputSource="const";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_vector_scalar_compound:inputSource="const";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_vector_scalar_compound:inputSource="uniform";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_vector_scalar_compound:inputSource="uniform";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_vector_scalar_compound:inputSource="uniform";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_vector_scalar_compound:inputSource="storage_r";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=2 +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=3 +webgpu:shader,execution,expression,binary,u32_arithmetic:remainder_vector_scalar_compound:inputSource="storage_rw";vectorize_lhs=4 +webgpu:shader,execution,expression,binary,u32_comparison:equals:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_comparison:equals:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,u32_comparison:equals:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,u32_comparison:equals:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,u32_comparison:equals:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_comparison:equals:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,u32_comparison:equals:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,u32_comparison:equals:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,u32_comparison:equals:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_comparison:equals:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,u32_comparison:equals:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,u32_comparison:equals:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,u32_comparison:equals:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_comparison:equals:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,u32_comparison:equals:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,u32_comparison:equals:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,u32_comparison:not_equals:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_comparison:not_equals:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,u32_comparison:not_equals:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,u32_comparison:not_equals:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,u32_comparison:not_equals:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_comparison:not_equals:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,u32_comparison:not_equals:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,u32_comparison:not_equals:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,u32_comparison:not_equals:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_comparison:not_equals:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,u32_comparison:not_equals:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,u32_comparison:not_equals:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,u32_comparison:not_equals:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_comparison:not_equals:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,u32_comparison:not_equals:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,u32_comparison:not_equals:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,u32_comparison:less_than:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_comparison:less_than:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,u32_comparison:less_than:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,u32_comparison:less_than:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,u32_comparison:less_than:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_comparison:less_than:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,u32_comparison:less_than:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,u32_comparison:less_than:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,u32_comparison:less_than:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_comparison:less_than:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,u32_comparison:less_than:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,u32_comparison:less_than:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,u32_comparison:less_than:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_comparison:less_than:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,u32_comparison:less_than:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,u32_comparison:less_than:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,u32_comparison:less_equals:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_comparison:less_equals:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,u32_comparison:less_equals:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,u32_comparison:less_equals:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,u32_comparison:less_equals:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_comparison:less_equals:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,u32_comparison:less_equals:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,u32_comparison:less_equals:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,u32_comparison:less_equals:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_comparison:less_equals:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,u32_comparison:less_equals:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,u32_comparison:less_equals:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,u32_comparison:less_equals:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_comparison:less_equals:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,u32_comparison:less_equals:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,u32_comparison:less_equals:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,u32_comparison:greater_than:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_comparison:greater_than:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,u32_comparison:greater_than:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,u32_comparison:greater_than:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,u32_comparison:greater_than:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_comparison:greater_than:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,u32_comparison:greater_than:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,u32_comparison:greater_than:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,u32_comparison:greater_than:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_comparison:greater_than:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,u32_comparison:greater_than:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,u32_comparison:greater_than:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,u32_comparison:greater_than:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_comparison:greater_than:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,u32_comparison:greater_than:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,u32_comparison:greater_than:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,binary,u32_comparison:greater_equals:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_comparison:greater_equals:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,binary,u32_comparison:greater_equals:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,binary,u32_comparison:greater_equals:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,binary,u32_comparison:greater_equals:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_comparison:greater_equals:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,binary,u32_comparison:greater_equals:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,binary,u32_comparison:greater_equals:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,binary,u32_comparison:greater_equals:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_comparison:greater_equals:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,binary,u32_comparison:greater_equals:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,binary,u32_comparison:greater_equals:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,binary,u32_comparison:greater_equals:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,binary,u32_comparison:greater_equals:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,binary,u32_comparison:greater_equals:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,binary,u32_comparison:greater_equals:inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,call,builtin,abs:abstract_int:inputSource="const";vectorize="_undef_" webgpu:shader,execution,expression,call,builtin,abs:abstract_int:inputSource="const";vectorize=2 webgpu:shader,execution,expression,call,builtin,abs:abstract_int:inputSource="const";vectorize=3 @@ -30536,6 +38775,38 @@ webgpu:shader,execution,expression,call,builtin,sign:abstract_float:inputSource= webgpu:shader,execution,expression,call,builtin,sign:abstract_float:inputSource="storage_rw";vectorize=2 webgpu:shader,execution,expression,call,builtin,sign:abstract_float:inputSource="storage_rw";vectorize=3 webgpu:shader,execution,expression,call,builtin,sign:abstract_float:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,call,builtin,sign:abstract_int:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,call,builtin,sign:abstract_int:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,call,builtin,sign:abstract_int:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,call,builtin,sign:abstract_int:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,call,builtin,sign:abstract_int:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,call,builtin,sign:abstract_int:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,call,builtin,sign:abstract_int:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,call,builtin,sign:abstract_int:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,call,builtin,sign:abstract_int:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,call,builtin,sign:abstract_int:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,call,builtin,sign:abstract_int:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,call,builtin,sign:abstract_int:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,call,builtin,sign:abstract_int:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,call,builtin,sign:abstract_int:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,call,builtin,sign:abstract_int:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,call,builtin,sign:abstract_int:inputSource="storage_rw";vectorize=4 +webgpu:shader,execution,expression,call,builtin,sign:i32:inputSource="const";vectorize="_undef_" +webgpu:shader,execution,expression,call,builtin,sign:i32:inputSource="const";vectorize=2 +webgpu:shader,execution,expression,call,builtin,sign:i32:inputSource="const";vectorize=3 +webgpu:shader,execution,expression,call,builtin,sign:i32:inputSource="const";vectorize=4 +webgpu:shader,execution,expression,call,builtin,sign:i32:inputSource="uniform";vectorize="_undef_" +webgpu:shader,execution,expression,call,builtin,sign:i32:inputSource="uniform";vectorize=2 +webgpu:shader,execution,expression,call,builtin,sign:i32:inputSource="uniform";vectorize=3 +webgpu:shader,execution,expression,call,builtin,sign:i32:inputSource="uniform";vectorize=4 +webgpu:shader,execution,expression,call,builtin,sign:i32:inputSource="storage_r";vectorize="_undef_" +webgpu:shader,execution,expression,call,builtin,sign:i32:inputSource="storage_r";vectorize=2 +webgpu:shader,execution,expression,call,builtin,sign:i32:inputSource="storage_r";vectorize=3 +webgpu:shader,execution,expression,call,builtin,sign:i32:inputSource="storage_r";vectorize=4 +webgpu:shader,execution,expression,call,builtin,sign:i32:inputSource="storage_rw";vectorize="_undef_" +webgpu:shader,execution,expression,call,builtin,sign:i32:inputSource="storage_rw";vectorize=2 +webgpu:shader,execution,expression,call,builtin,sign:i32:inputSource="storage_rw";vectorize=3 +webgpu:shader,execution,expression,call,builtin,sign:i32:inputSource="storage_rw";vectorize=4 webgpu:shader,execution,expression,call,builtin,sign:f32:inputSource="const";vectorize="_undef_" webgpu:shader,execution,expression,call,builtin,sign:f32:inputSource="const";vectorize=2 webgpu:shader,execution,expression,call,builtin,sign:f32:inputSource="const";vectorize=3 @@ -31950,6 +40221,8 @@ webgpu:shader,execution,flow_control,call:call_nested:preventValueOptimizations= webgpu:shader,execution,flow_control,call:call_nested:preventValueOptimizations=false webgpu:shader,execution,flow_control,call:call_repeated:preventValueOptimizations=true webgpu:shader,execution,flow_control,call:call_repeated:preventValueOptimizations=false +webgpu:shader,execution,flow_control,complex:continue_in_switch_in_for_loop:preventValueOptimizations=true +webgpu:shader,execution,flow_control,complex:continue_in_switch_in_for_loop:preventValueOptimizations=false webgpu:shader,execution,flow_control,eval_order:binary_op: webgpu:shader,execution,flow_control,eval_order:binary_op_rhs_const: webgpu:shader,execution,flow_control,eval_order:binary_op_lhs_const: @@ -31960,6 +40233,8 @@ webgpu:shader,execution,flow_control,eval_order:binary_op_chain_C_C_R_C: webgpu:shader,execution,flow_control,eval_order:binary_op_chain_C_C_C_R: webgpu:shader,execution,flow_control,eval_order:binary_op_parenthesized_expr: webgpu:shader,execution,flow_control,eval_order:array_index: +webgpu:shader,execution,flow_control,eval_order:array_index_lhs_assignment: +webgpu:shader,execution,flow_control,eval_order:array_index_lhs_member_assignment: webgpu:shader,execution,flow_control,eval_order:array_index_via_ptrs: webgpu:shader,execution,flow_control,eval_order:array_index_via_struct_members: webgpu:shader,execution,flow_control,eval_order:matrix_index: @@ -32022,6 +40297,16 @@ webgpu:shader,execution,flow_control,loop:loop_continuing_basic:preventValueOpti webgpu:shader,execution,flow_control,loop:loop_continuing_basic:preventValueOptimizations=false webgpu:shader,execution,flow_control,loop:nested_loops:preventValueOptimizations=true webgpu:shader,execution,flow_control,loop:nested_loops:preventValueOptimizations=false +webgpu:shader,execution,flow_control,phony:phony_assign_call_basic:preventValueOptimizations=true +webgpu:shader,execution,flow_control,phony:phony_assign_call_basic:preventValueOptimizations=false +webgpu:shader,execution,flow_control,phony:phony_assign_call_must_use:preventValueOptimizations=true +webgpu:shader,execution,flow_control,phony:phony_assign_call_must_use:preventValueOptimizations=false +webgpu:shader,execution,flow_control,phony:phony_assign_call_nested:preventValueOptimizations=true +webgpu:shader,execution,flow_control,phony:phony_assign_call_nested:preventValueOptimizations=false +webgpu:shader,execution,flow_control,phony:phony_assign_call_nested_must_use:preventValueOptimizations=true +webgpu:shader,execution,flow_control,phony:phony_assign_call_nested_must_use:preventValueOptimizations=false +webgpu:shader,execution,flow_control,phony:phony_assign_call_builtin:preventValueOptimizations=true +webgpu:shader,execution,flow_control,phony:phony_assign_call_builtin:preventValueOptimizations=false webgpu:shader,execution,flow_control,return:return:preventValueOptimizations=true webgpu:shader,execution,flow_control,return:return:preventValueOptimizations=false webgpu:shader,execution,flow_control,return:return_conditional_true:preventValueOptimizations=true @@ -39456,6 +47741,14 @@ webgpu:web_platform,canvas,getCurrentTexture:multiple_frames:canvasType="onscree webgpu:web_platform,canvas,getCurrentTexture:multiple_frames:canvasType="offscreen" webgpu:web_platform,canvas,getCurrentTexture:resize:canvasType="onscreen" webgpu:web_platform,canvas,getCurrentTexture:resize:canvasType="offscreen" +webgpu:web_platform,canvas,getCurrentTexture:expiry:canvasType="onscreen";prevFrameCallsite="runInNewCanvasFrame";getCurrentTextureAgain=true +webgpu:web_platform,canvas,getCurrentTexture:expiry:canvasType="onscreen";prevFrameCallsite="runInNewCanvasFrame";getCurrentTextureAgain=false +webgpu:web_platform,canvas,getCurrentTexture:expiry:canvasType="onscreen";prevFrameCallsite="requestAnimationFrame";getCurrentTextureAgain=true +webgpu:web_platform,canvas,getCurrentTexture:expiry:canvasType="onscreen";prevFrameCallsite="requestAnimationFrame";getCurrentTextureAgain=false +webgpu:web_platform,canvas,getCurrentTexture:expiry:canvasType="offscreen";prevFrameCallsite="runInNewCanvasFrame";getCurrentTextureAgain=true +webgpu:web_platform,canvas,getCurrentTexture:expiry:canvasType="offscreen";prevFrameCallsite="runInNewCanvasFrame";getCurrentTextureAgain=false +webgpu:web_platform,canvas,getCurrentTexture:expiry:canvasType="offscreen";prevFrameCallsite="requestAnimationFrame";getCurrentTextureAgain=true +webgpu:web_platform,canvas,getCurrentTexture:expiry:canvasType="offscreen";prevFrameCallsite="requestAnimationFrame";getCurrentTextureAgain=false webgpu:web_platform,canvas,getPreferredCanvasFormat:value: webgpu:web_platform,canvas,readbackFromWebGPUCanvas:onscreenCanvas,snapshot:format="bgra8unorm";alphaMode="opaque";colorSpace="srgb";snapshotType="toDataURL" webgpu:web_platform,canvas,readbackFromWebGPUCanvas:onscreenCanvas,snapshot:format="bgra8unorm";alphaMode="opaque";colorSpace="srgb";snapshotType="toBlob" @@ -40668,6 +48961,110 @@ webgpu:web_platform,copyToTexture,canvas:copy_contents_from_gpu_context_canvas:c webgpu:web_platform,copyToTexture,canvas:copy_contents_from_gpu_context_canvas:canvasType="offscreen";srcAndDstInSameGPUDevice=false;dstColorFormat="rgba32float";srcAlphaMode="premultiplied";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false webgpu:web_platform,copyToTexture,canvas:copy_contents_from_gpu_context_canvas:canvasType="offscreen";srcAndDstInSameGPUDevice=false;dstColorFormat="rgba32float";srcAlphaMode="premultiplied";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true webgpu:web_platform,copyToTexture,canvas:copy_contents_from_gpu_context_canvas:canvasType="offscreen";srcAndDstInSameGPUDevice=false;dstColorFormat="rgba32float";srcAlphaMode="premultiplied";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="r8unorm";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="r8unorm";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="r8unorm";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="r8unorm";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="r16float";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="r16float";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="r16float";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="r16float";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="r32float";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="r32float";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="r32float";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="r32float";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rg8unorm";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rg8unorm";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rg8unorm";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rg8unorm";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rg16float";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rg16float";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rg16float";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rg16float";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rg32float";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rg32float";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rg32float";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rg32float";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rgba8unorm";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rgba8unorm";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rgba8unorm";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rgba8unorm";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rgba8unorm-srgb";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rgba8unorm-srgb";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rgba8unorm-srgb";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rgba8unorm-srgb";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="bgra8unorm";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="bgra8unorm";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="bgra8unorm";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="bgra8unorm";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="bgra8unorm-srgb";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="bgra8unorm-srgb";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="bgra8unorm-srgb";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="bgra8unorm-srgb";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rgb10a2unorm";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rgb10a2unorm";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rgb10a2unorm";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rgb10a2unorm";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rgba16float";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rgba16float";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rgba16float";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rgba16float";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rgba32float";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rgba32float";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rgba32float";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="onscreen";dstColorFormat="rgba32float";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="r8unorm";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="r8unorm";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="r8unorm";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="r8unorm";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="r16float";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="r16float";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="r16float";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="r16float";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="r32float";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="r32float";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="r32float";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="r32float";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rg8unorm";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rg8unorm";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rg8unorm";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rg8unorm";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rg16float";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rg16float";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rg16float";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rg16float";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rg32float";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rg32float";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rg32float";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rg32float";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rgba8unorm";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rgba8unorm";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rgba8unorm";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rgba8unorm";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rgba8unorm-srgb";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rgba8unorm-srgb";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rgba8unorm-srgb";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rgba8unorm-srgb";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="bgra8unorm";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="bgra8unorm";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="bgra8unorm";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="bgra8unorm";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="bgra8unorm-srgb";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="bgra8unorm-srgb";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="bgra8unorm-srgb";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="bgra8unorm-srgb";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rgb10a2unorm";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rgb10a2unorm";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rgb10a2unorm";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rgb10a2unorm";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rgba16float";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rgba16float";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rgba16float";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rgba16float";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rgba32float";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rgba32float";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rgba32float";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true +webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:canvasType="offscreen";dstColorFormat="rgba32float";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=false webgpu:web_platform,copyToTexture,canvas:color_space_conversion:srcColorSpace="srgb";dstColorSpace="srgb";dstColorFormat="r8unorm";dstPremultiplied=true;srcDoFlipYDuringCopy=true webgpu:web_platform,copyToTexture,canvas:color_space_conversion:srcColorSpace="srgb";dstColorSpace="srgb";dstColorFormat="r8unorm";dstPremultiplied=true;srcDoFlipYDuringCopy=false webgpu:web_platform,copyToTexture,canvas:color_space_conversion:srcColorSpace="srgb";dstColorSpace="srgb";dstColorFormat="r8unorm";dstPremultiplied=false;srcDoFlipYDuringCopy=true @@ -40798,6 +49195,11 @@ webgpu:web_platform,external_texture,video:importExternalTexture,sampleWithRotat webgpu:web_platform,external_texture,video:importExternalTexture,sampleWithRotationMetadata:sourceType="VideoFrame";videoName="four-colors-h264-bt601-rotate-90.mp4" webgpu:web_platform,external_texture,video:importExternalTexture,sampleWithRotationMetadata:sourceType="VideoFrame";videoName="four-colors-h264-bt601-rotate-180.mp4" webgpu:web_platform,external_texture,video:importExternalTexture,sampleWithRotationMetadata:sourceType="VideoFrame";videoName="four-colors-h264-bt601-rotate-270.mp4" +webgpu:web_platform,external_texture,video:importExternalTexture,sampleWithVideoFrameWithVisibleRectParam:videoName="four-colors-vp8-bt601.webm" +webgpu:web_platform,external_texture,video:importExternalTexture,sampleWithVideoFrameWithVisibleRectParam:videoName="four-colors-theora-bt601.ogv" +webgpu:web_platform,external_texture,video:importExternalTexture,sampleWithVideoFrameWithVisibleRectParam:videoName="four-colors-h264-bt601.mp4" +webgpu:web_platform,external_texture,video:importExternalTexture,sampleWithVideoFrameWithVisibleRectParam:videoName="four-colors-vp9-bt601.webm" +webgpu:web_platform,external_texture,video:importExternalTexture,sampleWithVideoFrameWithVisibleRectParam:videoName="four-colors-vp9-bt709.webm" webgpu:web_platform,external_texture,video:importExternalTexture,compute:sourceType="VideoElement";videoName="four-colors-vp8-bt601.webm" webgpu:web_platform,external_texture,video:importExternalTexture,compute:sourceType="VideoElement";videoName="four-colors-theora-bt601.ogv" webgpu:web_platform,external_texture,video:importExternalTexture,compute:sourceType="VideoElement";videoName="four-colors-h264-bt601.mp4" diff --git a/third_party/gn/webgpu-cts/ts_sources.txt b/third_party/gn/webgpu-cts/ts_sources.txt index 28e1892620..370b7086d5 100644 --- a/third_party/gn/webgpu-cts/ts_sources.txt +++ b/third_party/gn/webgpu-cts/ts_sources.txt @@ -153,6 +153,7 @@ src/webgpu/api/operation/command_buffer/copyTextureToTexture.spec.ts src/webgpu/api/operation/command_buffer/image_copy.spec.ts src/webgpu/api/operation/command_buffer/programmable/programmable_state_test.ts src/webgpu/api/operation/command_buffer/programmable/state_tracking.spec.ts +src/webgpu/api/operation/command_buffer/queries/occlusionQuery.spec.ts src/webgpu/api/operation/command_buffer/render/dynamic_state.spec.ts src/webgpu/api/operation/command_buffer/render/state_tracking.spec.ts src/webgpu/api/operation/compute/basic.spec.ts @@ -302,7 +303,6 @@ src/webgpu/api/validation/queue/destroyed/texture.spec.ts src/webgpu/api/validation/render_pass/attachment_compatibility.spec.ts src/webgpu/api/validation/render_pass/render_pass_descriptor.spec.ts src/webgpu/api/validation/render_pass/resolve.spec.ts -src/webgpu/api/validation/render_pass/storeOp.spec.ts src/webgpu/api/validation/render_pipeline/common.ts src/webgpu/api/validation/render_pipeline/depth_stencil_state.spec.ts src/webgpu/api/validation/render_pipeline/fragment_state.spec.ts @@ -338,10 +338,12 @@ src/webgpu/shader/execution/expression/binary/bitwise.spec.ts src/webgpu/shader/execution/expression/binary/bitwise_shift.spec.ts src/webgpu/shader/execution/expression/binary/bool_logical.spec.ts src/webgpu/shader/execution/expression/binary/f32_arithmetic.spec.ts -src/webgpu/shader/execution/expression/binary/f32_logical.spec.ts +src/webgpu/shader/execution/expression/binary/f32_comparison.spec.ts src/webgpu/shader/execution/expression/binary/f32_matrix_arithmetic.spec.ts src/webgpu/shader/execution/expression/binary/i32_arithmetic.spec.ts +src/webgpu/shader/execution/expression/binary/i32_comparison.spec.ts src/webgpu/shader/execution/expression/binary/u32_arithmetic.spec.ts +src/webgpu/shader/execution/expression/binary/u32_comparison.spec.ts src/webgpu/shader/execution/expression/call/builtin/builtin.ts src/webgpu/shader/execution/expression/call/builtin/abs.spec.ts src/webgpu/shader/execution/expression/call/builtin/acos.spec.ts @@ -465,10 +467,12 @@ src/webgpu/shader/execution/expression/unary/u32_complement.spec.ts src/webgpu/shader/execution/expression/unary/u32_conversion.spec.ts src/webgpu/shader/execution/flow_control/harness.ts src/webgpu/shader/execution/flow_control/call.spec.ts +src/webgpu/shader/execution/flow_control/complex.spec.ts src/webgpu/shader/execution/flow_control/eval_order.spec.ts src/webgpu/shader/execution/flow_control/for.spec.ts src/webgpu/shader/execution/flow_control/if.spec.ts src/webgpu/shader/execution/flow_control/loop.spec.ts +src/webgpu/shader/execution/flow_control/phony.spec.ts src/webgpu/shader/execution/flow_control/return.spec.ts src/webgpu/shader/execution/flow_control/switch.spec.ts src/webgpu/shader/execution/flow_control/while.spec.ts diff --git a/webgpu-cts/expectations.txt b/webgpu-cts/expectations.txt index 61e919036a..10f0594812 100644 --- a/webgpu-cts/expectations.txt +++ b/webgpu-cts/expectations.txt @@ -66,7 +66,7 @@ # results: [ Failure RetryOnFailure Skip Slow ] # END TAG HEADER -# Last rolled: 2023-03-14 02:53:47PM +# Last rolled: 2023-03-20 12:27:43PM ################################################################################ # copyToTexture failures on Linux @@ -128,26 +128,70 @@ crbug.com/dawn/0000 webgpu:util,texture,texel_data:unorm_texel_data_in_shader:fo ################################################################################ # depth_clip_clamp failures ################################################################################ -crbug.com/dawn/1125 [ mac ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth16unorm";unclippedDepth="_undef_";writeDepth=true;multisampled=false [ Failure ] -crbug.com/dawn/1125 [ mac ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth16unorm";unclippedDepth="_undef_";writeDepth=true;multisampled=true [ Failure ] -crbug.com/dawn/1125 [ mac ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth16unorm";unclippedDepth=false;writeDepth=true;multisampled=false [ Failure ] -crbug.com/dawn/1125 [ mac ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth16unorm";unclippedDepth=false;writeDepth=true;multisampled=true [ Failure ] -crbug.com/dawn/1125 [ mac ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus";unclippedDepth="_undef_";writeDepth=true;multisampled=false [ Failure ] -crbug.com/dawn/1125 [ mac ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus";unclippedDepth="_undef_";writeDepth=true;multisampled=true [ Failure ] -crbug.com/dawn/1125 [ mac ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus";unclippedDepth=false;writeDepth=true;multisampled=false [ Failure ] -crbug.com/dawn/1125 [ mac ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus";unclippedDepth=false;writeDepth=true;multisampled=true [ Failure ] -crbug.com/dawn/1125 [ mac ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth="_undef_";writeDepth=true;multisampled=false [ Failure ] -crbug.com/dawn/1125 [ mac ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth="_undef_";writeDepth=true;multisampled=true [ Failure ] -crbug.com/dawn/1125 [ mac ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth=false;writeDepth=true;multisampled=false [ Failure ] -crbug.com/dawn/1125 [ mac ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth=false;writeDepth=true;multisampled=true [ Failure ] -crbug.com/dawn/1125 [ mac ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float";unclippedDepth="_undef_";writeDepth=true;multisampled=false [ Failure ] -crbug.com/dawn/1125 [ mac ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float";unclippedDepth="_undef_";writeDepth=true;multisampled=true [ Failure ] -crbug.com/dawn/1125 [ mac ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float";unclippedDepth=false;writeDepth=true;multisampled=false [ Failure ] -crbug.com/dawn/1125 [ mac ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float";unclippedDepth=false;writeDepth=true;multisampled=true [ Failure ] -crbug.com/dawn/1125 [ mac ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth="_undef_";writeDepth=true;multisampled=false [ Failure ] -crbug.com/dawn/1125 [ mac ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth="_undef_";writeDepth=true;multisampled=true [ Failure ] -crbug.com/dawn/1125 [ mac ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth=false;writeDepth=true;multisampled=false [ Failure ] -crbug.com/dawn/1125 [ mac ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth=false;writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ monterey ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth16unorm";unclippedDepth="_undef_";writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ ventura ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth16unorm";unclippedDepth="_undef_";writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ monterey ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth16unorm";unclippedDepth="_undef_";writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ ventura ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth16unorm";unclippedDepth="_undef_";writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ monterey ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth16unorm";unclippedDepth=false;writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ ventura ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth16unorm";unclippedDepth=false;writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ monterey ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth16unorm";unclippedDepth=false;writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ ventura ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth16unorm";unclippedDepth=false;writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ monterey ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus";unclippedDepth="_undef_";writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ ventura ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus";unclippedDepth="_undef_";writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ monterey ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus";unclippedDepth="_undef_";writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ ventura ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus";unclippedDepth="_undef_";writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ monterey ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus";unclippedDepth=false;writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ ventura ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus";unclippedDepth=false;writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ monterey ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus";unclippedDepth=false;writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ ventura ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus";unclippedDepth=false;writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ amd-0x67ef dawn-backend-validation ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth="_undef_";writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ amd-0x67ef dawn-no-backend-validation ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth="_undef_";writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ dawn-backend-validation intel-0x3e9b ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth="_undef_";writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth="_undef_";writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ dawn-no-backend-validation intel-0x3e9b ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth="_undef_";writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ amd-0x67ef dawn-backend-validation ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth="_undef_";writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ amd-0x67ef dawn-no-backend-validation ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth="_undef_";writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ dawn-backend-validation intel-0x3e9b ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth="_undef_";writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth="_undef_";writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ dawn-no-backend-validation intel-0x3e9b ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth="_undef_";writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ amd-0x67ef dawn-backend-validation ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth=false;writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ amd-0x67ef dawn-no-backend-validation ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth=false;writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ dawn-backend-validation intel-0x3e9b ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth=false;writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth=false;writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ dawn-no-backend-validation intel-0x3e9b ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth=false;writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ amd-0x67ef dawn-backend-validation ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth=false;writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ amd-0x67ef dawn-no-backend-validation ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth=false;writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ dawn-backend-validation intel-0x3e9b ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth=false;writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth=false;writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ dawn-no-backend-validation intel-0x3e9b ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth=false;writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ monterey ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float";unclippedDepth="_undef_";writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ ventura ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float";unclippedDepth="_undef_";writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ monterey ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float";unclippedDepth="_undef_";writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ ventura ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float";unclippedDepth="_undef_";writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ monterey ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float";unclippedDepth=false;writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ ventura ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float";unclippedDepth=false;writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ monterey ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float";unclippedDepth=false;writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ ventura ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float";unclippedDepth=false;writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ amd-0x67ef dawn-backend-validation ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth="_undef_";writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ amd-0x67ef dawn-no-backend-validation ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth="_undef_";writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ dawn-backend-validation intel-0x3e9b ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth="_undef_";writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth="_undef_";writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ dawn-no-backend-validation intel-0x3e9b ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth="_undef_";writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ amd-0x67ef dawn-backend-validation ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth="_undef_";writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ amd-0x67ef dawn-no-backend-validation ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth="_undef_";writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ dawn-backend-validation intel-0x3e9b ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth="_undef_";writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth="_undef_";writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ dawn-no-backend-validation intel-0x3e9b ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth="_undef_";writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ amd-0x67ef dawn-backend-validation ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth=false;writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ amd-0x67ef dawn-no-backend-validation ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth=false;writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ dawn-backend-validation intel-0x3e9b ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth=false;writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth=false;writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ dawn-no-backend-validation intel-0x3e9b ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth=false;writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/1125 [ amd-0x67ef dawn-backend-validation ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth=false;writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ amd-0x67ef dawn-no-backend-validation ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth=false;writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ dawn-backend-validation intel-0x3e9b ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth=false;writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth=false;writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/1125 [ dawn-no-backend-validation intel-0x3e9b ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth=false;writeDepth=true;multisampled=true [ Failure ] ################################################################################ # shader execution failures @@ -460,8 +504,6 @@ crbug.com/1410936 [ monterey ] webgpu:web_platform,canvas,configure:viewFormats: crbug.com/1410936 [ ventura ] webgpu:web_platform,canvas,configure:viewFormats:canvasType="offscreen";format="rgba8unorm";viewFormatFeature="_undef_" [ Failure ] crbug.com/1410936 [ monterey ] webgpu:web_platform,canvas,configure:viewFormats:canvasType="onscreen";format="rgba8unorm";viewFormatFeature="_undef_" [ Failure ] crbug.com/1410936 [ ventura ] webgpu:web_platform,canvas,configure:viewFormats:canvasType="onscreen";format="rgba8unorm";viewFormatFeature="_undef_" [ Failure ] -crbug.com/1410936 [ monterey ] webgpu:web_platform,canvas,getCurrentTexture:* [ Failure ] -crbug.com/1410936 [ ventura ] webgpu:web_platform,canvas,getCurrentTexture:* [ Failure ] ################################################################################ # Skipped due to device creation failures @@ -478,8 +520,6 @@ crbug.com/1424883 webgpu:api,operation,adapter,requestDevice:invalid: [ Failure ################################################################################ # Failures due to deprecated API usage in the CTS ################################################################################ -crbug.com/dawn/1677 webgpu:api,validation,render_pass,storeOp:store_op_and_read_only:readonly=true [ Failure ] -crbug.com/dawn/1677 webgpu:api,validation,render_pipeline,fragment_state:limits,maxColorAttachmentBytesPerSample,unaligned:formats=["r32float","rgba8unorm","rgba32float","r8unorm","r8unorm"] [ Failure ] crbug.com/dawn/1677 webgpu:api,validation,resource_usages,texture,in_pass_encoder:bindings_in_bundle:type0="multisampled-texture";type1="multisampled-texture" [ Failure ] crbug.com/dawn/1677 webgpu:api,validation,resource_usages,texture,in_pass_encoder:bindings_in_bundle:type0="multisampled-texture";type1="render-target" [ Failure ] crbug.com/dawn/1677 webgpu:api,validation,resource_usages,texture,in_pass_encoder:bindings_in_bundle:type0="render-target";type1="multisampled-texture" [ Failure ] @@ -488,153 +528,85 @@ crbug.com/dawn/1677 webgpu:api,validation,resource_usages,texture,in_render_comm ################################################################################ # frexp failures on Linux Intel ################################################################################ -crbug.com/tint/1877 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_fract:inputSource="storage_r" [ Failure ] -crbug.com/tint/1877 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_fract:inputSource="storage_r" [ Failure ] -crbug.com/tint/1877 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_fract:inputSource="storage_rw" [ Failure ] -crbug.com/tint/1877 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_fract:inputSource="storage_rw" [ Failure ] -crbug.com/tint/1877 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_fract:inputSource="uniform" [ Failure ] -crbug.com/tint/1877 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_fract:inputSource="uniform" [ Failure ] -crbug.com/tint/1877 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec2_fract:inputSource="storage_r" [ Failure ] -crbug.com/tint/1877 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec2_fract:inputSource="storage_r" [ Failure ] -crbug.com/tint/1877 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec2_fract:inputSource="storage_rw" [ Failure ] -crbug.com/tint/1877 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec2_fract:inputSource="storage_rw" [ Failure ] -crbug.com/tint/1877 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec2_fract:inputSource="uniform" [ Failure ] -crbug.com/tint/1877 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec2_fract:inputSource="uniform" [ Failure ] -crbug.com/tint/1877 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec3_fract:inputSource="storage_r" [ Failure ] -crbug.com/tint/1877 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec3_fract:inputSource="storage_r" [ Failure ] -crbug.com/tint/1877 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec3_fract:inputSource="storage_rw" [ Failure ] -crbug.com/tint/1877 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec3_fract:inputSource="storage_rw" [ Failure ] -crbug.com/tint/1877 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec3_fract:inputSource="uniform" [ Failure ] -crbug.com/tint/1877 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec3_fract:inputSource="uniform" [ Failure ] -crbug.com/tint/1877 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec4_fract:inputSource="storage_r" [ Failure ] -crbug.com/tint/1877 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec4_fract:inputSource="storage_r" [ Failure ] -crbug.com/tint/1877 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec4_fract:inputSource="storage_rw" [ Failure ] -crbug.com/tint/1877 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec4_fract:inputSource="storage_rw" [ Failure ] -crbug.com/tint/1877 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec4_fract:inputSource="uniform" [ Failure ] -crbug.com/tint/1877 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec4_fract:inputSource="uniform" [ Failure ] +crbug.com/tint/1877 [ intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_fract:inputSource="storage_r" [ Failure ] +crbug.com/tint/1877 [ intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_fract:inputSource="storage_rw" [ Failure ] +crbug.com/tint/1877 [ intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_fract:inputSource="uniform" [ Failure ] +crbug.com/tint/1877 [ intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec2_fract:inputSource="storage_r" [ Failure ] +crbug.com/tint/1877 [ intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec2_fract:inputSource="storage_rw" [ Failure ] +crbug.com/tint/1877 [ intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec2_fract:inputSource="uniform" [ Failure ] +crbug.com/tint/1877 [ intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec3_fract:inputSource="storage_r" [ Failure ] +crbug.com/tint/1877 [ intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec3_fract:inputSource="storage_rw" [ Failure ] +crbug.com/tint/1877 [ intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec3_fract:inputSource="uniform" [ Failure ] +crbug.com/tint/1877 [ intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec4_fract:inputSource="storage_r" [ Failure ] +crbug.com/tint/1877 [ intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec4_fract:inputSource="storage_rw" [ Failure ] +crbug.com/tint/1877 [ intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,frexp:f32_vec4_fract:inputSource="uniform" [ Failure ] ################################################################################ # min,max,clamp failures on denorm inputs ################################################################################ -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="storage_r";vectorize="_undef_" [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="storage_r";vectorize="_undef_" [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="storage_r";vectorize=2 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="storage_r";vectorize=2 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="storage_r";vectorize=3 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="storage_r";vectorize=3 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="storage_r";vectorize=4 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="storage_r";vectorize=4 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="storage_rw";vectorize="_undef_" [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="storage_rw";vectorize="_undef_" [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="storage_rw";vectorize=2 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="storage_rw";vectorize=2 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="storage_rw";vectorize=3 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="storage_rw";vectorize=3 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="storage_rw";vectorize=4 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="storage_rw";vectorize=4 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="uniform";vectorize="_undef_" [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="uniform";vectorize="_undef_" [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="uniform";vectorize=2 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="uniform";vectorize=2 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="uniform";vectorize=3 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="uniform";vectorize=3 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="uniform";vectorize=4 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="uniform";vectorize=4 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="storage_r";vectorize="_undef_" [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="storage_r";vectorize="_undef_" [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="storage_r";vectorize=2 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="storage_r";vectorize=2 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="storage_r";vectorize=3 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="storage_r";vectorize=3 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="storage_r";vectorize=4 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="storage_r";vectorize=4 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="storage_rw";vectorize="_undef_" [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="storage_rw";vectorize="_undef_" [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="storage_rw";vectorize=2 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="storage_rw";vectorize=2 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="storage_rw";vectorize=3 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="storage_rw";vectorize=3 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="storage_rw";vectorize=4 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="storage_rw";vectorize=4 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="uniform";vectorize="_undef_" [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="uniform";vectorize="_undef_" [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="uniform";vectorize=2 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="uniform";vectorize=2 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="uniform";vectorize=3 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="uniform";vectorize=3 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="uniform";vectorize=4 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="uniform";vectorize=4 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="storage_r";vectorize="_undef_" [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="storage_r";vectorize="_undef_" [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="storage_r";vectorize=2 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="storage_r";vectorize=2 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="storage_r";vectorize=3 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="storage_r";vectorize=3 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="storage_r";vectorize=4 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="storage_r";vectorize=4 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="storage_rw";vectorize="_undef_" [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="storage_rw";vectorize="_undef_" [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="storage_rw";vectorize=2 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="storage_rw";vectorize=2 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="storage_rw";vectorize=3 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="storage_rw";vectorize=3 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="storage_rw";vectorize=4 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="storage_rw";vectorize=4 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="uniform";vectorize="_undef_" [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="uniform";vectorize="_undef_" [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="uniform";vectorize=2 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="uniform";vectorize=2 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="uniform";vectorize=3 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="uniform";vectorize=3 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="uniform";vectorize=4 [ Failure ] -crbug.com/tint/1878 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="uniform";vectorize=4 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="storage_r";vectorize="_undef_" [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="storage_r";vectorize=2 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="storage_r";vectorize=3 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="storage_r";vectorize=4 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="storage_rw";vectorize="_undef_" [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="storage_rw";vectorize=2 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="storage_rw";vectorize=3 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="storage_rw";vectorize=4 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="uniform";vectorize="_undef_" [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="uniform";vectorize=2 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="uniform";vectorize=3 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,clamp:f32:inputSource="uniform";vectorize=4 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="storage_r";vectorize="_undef_" [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="storage_r";vectorize=2 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="storage_r";vectorize=3 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="storage_r";vectorize=4 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="storage_rw";vectorize="_undef_" [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="storage_rw";vectorize=2 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="storage_rw";vectorize=3 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="storage_rw";vectorize=4 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="uniform";vectorize="_undef_" [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="uniform";vectorize=2 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="uniform";vectorize=3 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="uniform";vectorize=4 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="storage_r";vectorize="_undef_" [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="storage_r";vectorize=2 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="storage_r";vectorize=3 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="storage_r";vectorize=4 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="storage_rw";vectorize="_undef_" [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="storage_rw";vectorize=2 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="storage_rw";vectorize=3 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="storage_rw";vectorize=4 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="uniform";vectorize="_undef_" [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="uniform";vectorize=2 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="uniform";vectorize=3 [ Failure ] +crbug.com/tint/1878 [ ventura ] webgpu:shader,execution,expression,call,builtin,min:f32:inputSource="uniform";vectorize=4 [ Failure ] ################################################################################ # Device lost on AMD/MacOS with const eval ################################################################################ -crbug.com/tint/1879 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,step:f32:inputSource="const";vectorize="_undef_" [ Failure ] -crbug.com/tint/1879 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,step:f32:inputSource="const";vectorize="_undef_" [ Failure ] -crbug.com/tint/1879 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,step:f32:inputSource="const";vectorize=2 [ Failure ] -crbug.com/tint/1879 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,step:f32:inputSource="const";vectorize=2 [ Failure ] -crbug.com/tint/1879 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,binary,f32_arithmetic:division:inputSource="const";vectorize="_undef_" [ Failure ] -crbug.com/tint/1879 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,binary,f32_arithmetic:division:inputSource="const";vectorize="_undef_" [ Failure ] -crbug.com/tint/1879 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication:inputSource="const";vectorize="_undef_" [ Failure ] -crbug.com/tint/1879 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication:inputSource="const";vectorize="_undef_" [ Failure ] -crbug.com/tint/1879 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,binary,f32_arithmetic:remainder:inputSource="const";vectorize="_undef_" [ Failure ] -crbug.com/tint/1879 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,binary,f32_arithmetic:remainder:inputSource="const";vectorize="_undef_" [ Failure ] -crbug.com/tint/1879 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,binary,i32_arithmetic:division:inputSource="const";vectorize="_undef_" [ Failure ] -crbug.com/tint/1879 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,binary,i32_arithmetic:division:inputSource="const";vectorize="_undef_" [ Failure ] -crbug.com/tint/1879 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,binary,i32_arithmetic:division:inputSource="const";vectorize=2 [ Failure ] -crbug.com/tint/1879 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,binary,i32_arithmetic:division:inputSource="const";vectorize=2 [ Failure ] -crbug.com/tint/1879 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,pack2x16float:pack:inputSource="const" [ Failure ] -crbug.com/tint/1879 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,pack2x16float:pack:inputSource="const" [ Failure ] +crbug.com/tint/1879 [ ventura ] webgpu:shader,execution,expression,binary,f32_arithmetic:division:inputSource="const";vectorize="_undef_" [ Failure ] +crbug.com/tint/1879 [ ventura ] webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication:inputSource="const";vectorize="_undef_" [ Failure ] +crbug.com/tint/1879 [ ventura ] webgpu:shader,execution,expression,binary,f32_arithmetic:remainder:inputSource="const";vectorize="_undef_" [ Failure ] +crbug.com/tint/1879 [ ventura ] webgpu:shader,execution,expression,binary,i32_arithmetic:division:inputSource="const";vectorize="_undef_" [ Failure ] +crbug.com/tint/1879 [ ventura ] webgpu:shader,execution,expression,binary,i32_arithmetic:division:inputSource="const";vectorize=2 [ Failure ] +crbug.com/tint/1879 [ ventura ] webgpu:shader,execution,expression,call,builtin,pack2x16float:pack:inputSource="const" [ Failure ] +crbug.com/tint/1879 [ ventura ] webgpu:shader,execution,expression,call,builtin,step:f32:inputSource="const";vectorize="_undef_" [ Failure ] +crbug.com/tint/1879 [ ventura ] webgpu:shader,execution,expression,call,builtin,step:f32:inputSource="const";vectorize=2 [ Failure ] ################################################################################ # const eval f32 -> f32 conversion on Windows ################################################################################ -crbug.com/tint/1880 [ dawn-backend-validation nvidia-0x2184 win10 ] webgpu:shader,execution,expression,unary,f32_conversion:f32:inputSource="const";vectorize="_undef_" [ Failure ] -crbug.com/tint/1880 [ dawn-no-backend-validation intel-0x9bc5 win10 ] webgpu:shader,execution,expression,unary,f32_conversion:f32:inputSource="const";vectorize="_undef_" [ Failure ] -crbug.com/tint/1880 [ dawn-no-backend-validation nvidia-0x2184 win10 ] webgpu:shader,execution,expression,unary,f32_conversion:f32:inputSource="const";vectorize="_undef_" [ Failure ] -crbug.com/tint/1880 [ dawn-backend-validation nvidia-0x2184 win10 ] webgpu:shader,execution,expression,unary,f32_conversion:f32:inputSource="const";vectorize=2 [ Failure ] -crbug.com/tint/1880 [ dawn-no-backend-validation intel-0x9bc5 win10 ] webgpu:shader,execution,expression,unary,f32_conversion:f32:inputSource="const";vectorize=2 [ Failure ] -crbug.com/tint/1880 [ dawn-no-backend-validation nvidia-0x2184 win10 ] webgpu:shader,execution,expression,unary,f32_conversion:f32:inputSource="const";vectorize=2 [ Failure ] -crbug.com/tint/1880 [ dawn-backend-validation nvidia-0x2184 win10 ] webgpu:shader,execution,expression,unary,f32_conversion:f32:inputSource="const";vectorize=3 [ Failure ] -crbug.com/tint/1880 [ dawn-no-backend-validation intel-0x9bc5 win10 ] webgpu:shader,execution,expression,unary,f32_conversion:f32:inputSource="const";vectorize=3 [ Failure ] -crbug.com/tint/1880 [ dawn-no-backend-validation nvidia-0x2184 win10 ] webgpu:shader,execution,expression,unary,f32_conversion:f32:inputSource="const";vectorize=3 [ Failure ] -crbug.com/tint/1880 [ dawn-backend-validation nvidia-0x2184 win10 ] webgpu:shader,execution,expression,unary,f32_conversion:f32:inputSource="const";vectorize=4 [ Failure ] -crbug.com/tint/1880 [ dawn-no-backend-validation intel-0x9bc5 win10 ] webgpu:shader,execution,expression,unary,f32_conversion:f32:inputSource="const";vectorize=4 [ Failure ] -crbug.com/tint/1880 [ dawn-no-backend-validation nvidia-0x2184 win10 ] webgpu:shader,execution,expression,unary,f32_conversion:f32:inputSource="const";vectorize=4 [ Failure ] +crbug.com/tint/1880 [ win10 ] webgpu:shader,execution,expression,unary,f32_conversion:f32:inputSource="const";vectorize="_undef_" [ Failure ] +crbug.com/tint/1880 [ win10 ] webgpu:shader,execution,expression,unary,f32_conversion:f32:inputSource="const";vectorize=2 [ Failure ] +crbug.com/tint/1880 [ win10 ] webgpu:shader,execution,expression,unary,f32_conversion:f32:inputSource="const";vectorize=3 [ Failure ] +crbug.com/tint/1880 [ win10 ] webgpu:shader,execution,expression,unary,f32_conversion:f32:inputSource="const";vectorize=4 [ Failure ] ################################################################################ # unpack2x16snorm on AMD/MacOS ################################################################################ -crbug.com/tint/1881 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,unpack2x16snorm:unpack:inputSource="storage_r" [ Failure ] -crbug.com/tint/1881 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,unpack2x16snorm:unpack:inputSource="storage_r" [ Failure ] -crbug.com/tint/1881 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,unpack2x16snorm:unpack:inputSource="storage_rw" [ Failure ] -crbug.com/tint/1881 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,unpack2x16snorm:unpack:inputSource="storage_rw" [ Failure ] -crbug.com/tint/1881 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,unpack2x16snorm:unpack:inputSource="uniform" [ Failure ] -crbug.com/tint/1881 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,call,builtin,unpack2x16snorm:unpack:inputSource="uniform" [ Failure ] - +crbug.com/tint/1881 [ ventura ] webgpu:shader,execution,expression,call,builtin,unpack2x16snorm:unpack:inputSource="storage_r" [ Failure ] +crbug.com/tint/1881 [ ventura ] webgpu:shader,execution,expression,call,builtin,unpack2x16snorm:unpack:inputSource="storage_rw" [ Failure ] +crbug.com/tint/1881 [ ventura ] webgpu:shader,execution,expression,call,builtin,unpack2x16snorm:unpack:inputSource="uniform" [ Failure ] ################################################################################ # untriaged failures @@ -642,29 +614,109 @@ crbug.com/tint/1881 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:sha crbug.com/dawn/0000 [ dawn-backend-validation win10 ] webgpu:api,operation,render_pass,resolve:* [ Failure ] # New flakes. Please triage: -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,command_buffer,image_copy:origins_and_extents:initMethod="CopyB2T";checkMethod="FullCopyT2B";format="rgba8unorm-srgb";dimension="2d" [ RetryOnFailure ] -crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 target-cpu-64 win10 ] webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="underDefault" [ RetryOnFailure ] -crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 target-cpu-64 win10 ] webgpu:api,validation,capability_checks,limits,maxVertexBuffers:createRenderPipeline,at_over:limitTest="overMaximum" [ RetryOnFailure ] -crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 target-cpu-64 win10 ] webgpu:api,validation,capability_checks,limits,minStorageBufferOffsetAlignment:setBindGroup,at_over:limitTest="betweenDefaultAndMinimum" [ RetryOnFailure ] -crbug.com/dawn/0000 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,binary,f32_arithmetic:addition:inputSource="storage_rw";vectorize=2 [ RetryOnFailure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x3e9b monterey ] webgpu:shader,execution,expression,binary,f32_arithmetic:addition:inputSource="uniform";vectorize=2 [ RetryOnFailure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x3e9b monterey ] webgpu:shader,execution,expression,binary,f32_arithmetic:division:inputSource="storage_rw";vectorize=4 [ RetryOnFailure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x3e9b monterey ] webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication:inputSource="storage_rw";vectorize=2 [ RetryOnFailure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x3e9b monterey ] webgpu:shader,execution,expression,binary,f32_arithmetic:remainder:inputSource="const";vectorize="_undef_" [ RetryOnFailure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x3e9b monterey ] webgpu:shader,execution,expression,binary,f32_arithmetic:remainder:inputSource="storage_r";vectorize=4 [ RetryOnFailure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x3e9b monterey ] webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition:inputSource="const";cols=3;rows=4 [ RetryOnFailure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x3e9b monterey ] webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:multiplication_matrix_matrix:inputSource="const";common_dim=3;x_rows=2;y_cols=4 [ RetryOnFailure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x3e9b monterey ] webgpu:shader,execution,expression,binary,i32_arithmetic:addition:inputSource="const";vectorize=4 [ RetryOnFailure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x3e9b monterey ] webgpu:shader,execution,expression,call,builtin,max:f32:inputSource="const";vectorize=2 [ RetryOnFailure ] -crbug.com/dawn/0000 [ dawn-backend-validation target-cpu-64 webgpu-adapter-default win10 ] webgpu:web_platform,copyToTexture,ImageBitmap:copy_subrect_from_ImageData:alpha="none";orientation="flipY";srcDoFlipYDuringCopy=false;dstPremultiplied=false [ RetryOnFailure ] -crbug.com/dawn/0000 [ dawn-backend-validation target-cpu-64 webgpu-adapter-default win10 ] webgpu:web_platform,copyToTexture,ImageBitmap:copy_subrect_from_ImageData:alpha="premultiply";orientation="none";srcDoFlipYDuringCopy=true;dstPremultiplied=false [ RetryOnFailure ] -crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 ubuntu webgpu-adapter-default ] webgpu:web_platform,copyToTexture,canvas:copy_contents_from_gpu_context_canvas:canvasType="onscreen";srcAndDstInSameGPUDevice=true;dstColorFormat="rgba32float";srcAlphaMode="premultiplied";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 target-cpu-64 win10 ] webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false;sampleCount=1;interleaveFormat="rgba8unorm" [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 target-cpu-64 win10 ] webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="rg8unorm" [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 target-cpu-64 win10 ] webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false;sampleCount=4;interleaveFormat="rg16float" [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 target-cpu-64 win10 ] webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true;sampleCount=1;interleaveFormat="rgba8unorm" [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 target-cpu-32 win10 ] webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true;sampleCount=4;interleaveFormat="rgba16float" [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 target-cpu-32 win10 ] webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderBundle,at_over:limitTest="atMaximum";testValueName="atLimit" [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 target-cpu-32 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum";testValueName="overLimit";visibility=7;type="read-only-storage";order="forward" [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 target-cpu-32 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=2;type="storage";order="backward" [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 target-cpu-32 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";visibility=7;type="read-only-storage";order="forward" [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 target-cpu-32 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipelineLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=7;type="read-only-storage";order="forward" [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 target-cpu-64 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";visibility=2;order="shiftByHalf" [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 target-cpu-64 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault";testValueName="atLimit";visibility=4;order="backward" [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 target-cpu-64 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;bindingCombination="compute";order="forward";bindGroupTest="sameGroup" [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,f32_arithmetic:addition_compound:inputSource="const";vectorize=3 [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,f32_arithmetic:addition_compound:inputSource="const";vectorize=4 [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,f32_arithmetic:division_compound:inputSource="const";vectorize=4 [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication_compound:inputSource="const";vectorize=4 [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction_compound:inputSource="const";vectorize=3 [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction_compound:inputSource="const";vectorize=3 [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction_compound:inputSource="const";vectorize=4 [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="const";cols=4;rows=3 [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="const";cols=3;rows=4 [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,i32_arithmetic:addition_compound:inputSource="const";vectorize=4 [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,i32_arithmetic:division_compound:inputSource="const";vectorize=4 [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_compound:inputSource="const";vectorize=4 [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-backend-validation webgpu-adapter-default win10 ] webgpu:web_platform,copyToTexture,ImageBitmap:copy_subrect_from_2D_Canvas:orientation="none";srcDoFlipYDuringCopy=false;dstPremultiplied=false [ RetryOnFailure ] +crbug.com/dawn/0000 [ dawn-backend-validation target-cpu-32 webgpu-adapter-default win10 ] webgpu:web_platform,copyToTexture,ImageBitmap:copy_subrect_from_ImageData:alpha="none";orientation="flipY";srcDoFlipYDuringCopy=true;dstPremultiplied=false [ RetryOnFailure ] # New failures. Please triage: crbug.com/dawn/0000 webgpu:api,operation,adapter,requestDevice:stale: [ Failure ] +crbug.com/dawn/0000 [ amd-0x67ef ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:* [ Failure ] +crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:* [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:* [ Failure ] +crbug.com/dawn/0000 [ nvidia-0x2184 ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:* [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,basic:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,depth:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 [ amd-0x67ef ventura ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:* [ Failure ] +crbug.com/dawn/0000 [ intel-0x3e9b monterey ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:* [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:* [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:* [ Failure ] +crbug.com/dawn/0000 [ nvidia-0x2184 ubuntu ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:* [ Failure ] +crbug.com/dawn/0000 [ nvidia-0x2184 win10 ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,sample_mask:* [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,scissor:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,stencil:writeMask=0;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,stencil:writeMask=0;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,stencil:writeMask=0;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,stencil:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,stencil:writeMask=15;renderMode="direct";bufferOffset="non-zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,stencil:writeMask=15;renderMode="direct";bufferOffset="zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,stencil:writeMask=15;renderMode="render-bundle";bufferOffset="non-zero";querySetOffset="non-zero" [ Failure ] +crbug.com/dawn/0000 webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,stencil:writeMask=15;renderMode="render-bundle";bufferOffset="zero";querySetOffset="non-zero" [ Failure ] crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,operation,render_pipeline,sample_mask:fragment_output_mask:sampleCount=1;rasterizationMask=1 [ Failure ] crbug.com/dawn/0000 [ nvidia-0x2184 ubuntu ] webgpu:api,operation,rendering,depth_bias:depth_bias:quadAngle=0;bias=-8388608;biasSlopeScale=0;biasClamp=0.125 [ Failure ] crbug.com/dawn/0000 [ nvidia-0x2184 ubuntu ] webgpu:api,operation,rendering,depth_bias:depth_bias:quadAngle=0;bias=8388608;biasSlopeScale=0;biasClamp=0 [ Failure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth="_undef_";writeDepth=false;multisampled=false [ Failure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth="_undef_";writeDepth=false;multisampled=true [ Failure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth=false;writeDepth=false;multisampled=false [ Failure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth=false;writeDepth=false;multisampled=true [ Failure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth=true;writeDepth=false;multisampled=false [ Failure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth=true;writeDepth=false;multisampled=true [ Failure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth=true;writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth24plus-stencil8";unclippedDepth=true;writeDepth=true;multisampled=true [ Failure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth="_undef_";writeDepth=false;multisampled=false [ Failure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth="_undef_";writeDepth=false;multisampled=true [ Failure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth=false;writeDepth=false;multisampled=false [ Failure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth=false;writeDepth=false;multisampled=true [ Failure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth=true;writeDepth=false;multisampled=false [ Failure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth=true;writeDepth=false;multisampled=true [ Failure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth=true;writeDepth=true;multisampled=false [ Failure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:format="depth32float-stencil8";unclippedDepth=true;writeDepth=true;multisampled=true [ Failure ] crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_test_input_clamped:format="depth24plus-stencil8";unclippedDepth=false;multisampled=false [ Failure ] crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_test_input_clamped:format="depth24plus-stencil8";unclippedDepth=false;multisampled=true [ Failure ] crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ] webgpu:api,operation,rendering,depth_clip_clamp:depth_test_input_clamped:format="depth24plus-stencil8";unclippedDepth=true;multisampled=false [ Failure ] @@ -677,42 +729,122 @@ crbug.com/dawn/0000 webgpu:api,operation,rendering,stencil:stencil_reference_ini crbug.com/dawn/0000 webgpu:api,validation,buffer,mapping:getMappedRange,state,mappingPending: [ Failure ] crbug.com/dawn/0000 webgpu:api,validation,buffer,mapping:mapAsync,earlyRejection: [ Failure ] crbug.com/dawn/0000 webgpu:api,validation,buffer,mapping:mapAsync,state,mappingPending: [ Failure ] -crbug.com/dawn/0000 [ amd-0x67ef ventura ] webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,* [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b monterey ] webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,* [ Failure ] -crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,* [ Failure ] -crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,* [ Failure ] -crbug.com/dawn/0000 [ nvidia-0x2184 win10 ] webgpu:api,validation,capability_checks,limits,maxColorAttachmentBytesPerSample:beginRenderPass,* [ Failure ] -crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="atMaximum" [ Failure ] -crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="atMaximum" [ Failure ] -crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="atMaximum" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeX:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupSizeY:createComputePipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true [ Failure ] crbug.com/dawn/0000 [ amd-0x67ef ventura ] webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:* [ Failure ] crbug.com/dawn/0000 [ intel-0x3e9b monterey ] webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:* [ Failure ] crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:* [ Failure ] crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:* [ Failure ] crbug.com/dawn/0000 [ nvidia-0x2184 win10 ] webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:* [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 target-cpu-32 win10 ] webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="atMaximum" [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 target-cpu-32 win10 ] webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:limitTest="betweenDefaultAndMaximum" [ Failure ] -crbug.com/dawn/0000 [ amd-0x67ef ventura ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum" [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b monterey ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum" [ Failure ] -crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum" [ Failure ] -crbug.com/dawn/0000 [ nvidia-0x2184 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum" [ Failure ] -crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,validation,error_scope:current_scope:errorFilter="out-of-memory";stackDepth=1 [ Failure ] -crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,validation,error_scope:current_scope:errorFilter="out-of-memory";stackDepth=10 [ Failure ] -crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,validation,error_scope:current_scope:errorFilter="out-of-memory";stackDepth=100 [ Failure ] -crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,validation,error_scope:current_scope:errorFilter="out-of-memory";stackDepth=1000 [ Failure ] -crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,validation,error_scope:current_scope:errorFilter="out-of-memory";stackDepth=100000 [ Failure ] -crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,validation,error_scope:parent_scope:errorFilter="out-of-memory";stackDepth=1 [ Failure ] -crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,validation,error_scope:parent_scope:errorFilter="out-of-memory";stackDepth=10 [ Failure ] -crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,validation,error_scope:parent_scope:errorFilter="out-of-memory";stackDepth=100 [ Failure ] -crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,validation,error_scope:parent_scope:errorFilter="out-of-memory";stackDepth=1000 [ Failure ] -crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,validation,error_scope:simple:errorType="out-of-memory";errorFilter="internal" [ Failure ] -crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,validation,error_scope:simple:errorType="out-of-memory";errorFilter="out-of-memory" [ Failure ] -crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu ] webgpu:api,validation,error_scope:simple:errorType="out-of-memory";errorFilter="validation" [ Failure ] +crbug.com/dawn/0000 [ amd-0x67ef ventura ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" [ Failure ] +crbug.com/dawn/0000 [ intel-0x3e9b monterey ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" [ Failure ] +crbug.com/dawn/0000 [ nvidia-0x2184 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" [ Failure ] +crbug.com/dawn/0000 [ amd-0x67ef ventura ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" [ Failure ] +crbug.com/dawn/0000 [ intel-0x3e9b monterey ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" [ Failure ] +crbug.com/dawn/0000 [ nvidia-0x2184 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" [ Failure ] +crbug.com/dawn/0000 [ amd-0x67ef ventura ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" [ Failure ] +crbug.com/dawn/0000 [ intel-0x3e9b monterey ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" [ Failure ] +crbug.com/dawn/0000 [ nvidia-0x2184 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" [ Failure ] +crbug.com/dawn/0000 [ amd-0x67ef ventura ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" [ Failure ] +crbug.com/dawn/0000 [ intel-0x3e9b monterey ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" [ Failure ] +crbug.com/dawn/0000 [ nvidia-0x2184 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" [ Failure ] +crbug.com/dawn/0000 [ amd-0x67ef ventura ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" [ Failure ] +crbug.com/dawn/0000 [ intel-0x3e9b monterey ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" [ Failure ] +crbug.com/dawn/0000 [ nvidia-0x2184 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" [ Failure ] +crbug.com/dawn/0000 [ amd-0x67ef ventura ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" [ Failure ] +crbug.com/dawn/0000 [ intel-0x3e9b monterey ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" [ Failure ] +crbug.com/dawn/0000 [ nvidia-0x2184 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" [ Failure ] +crbug.com/dawn/0000 [ amd-0x67ef ventura ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" [ Failure ] +crbug.com/dawn/0000 [ intel-0x3e9b monterey ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" [ Failure ] +crbug.com/dawn/0000 [ nvidia-0x2184 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="differentGroups" [ Failure ] +crbug.com/dawn/0000 [ amd-0x67ef ventura ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" [ Failure ] +crbug.com/dawn/0000 [ intel-0x3e9b monterey ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" [ Failure ] +crbug.com/dawn/0000 [ nvidia-0x2184 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="backward";bindGroupTest="sameGroup" [ Failure ] +crbug.com/dawn/0000 [ amd-0x67ef ventura ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" [ Failure ] +crbug.com/dawn/0000 [ intel-0x3e9b monterey ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" [ Failure ] +crbug.com/dawn/0000 [ nvidia-0x2184 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="differentGroups" [ Failure ] +crbug.com/dawn/0000 [ amd-0x67ef ventura ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" [ Failure ] +crbug.com/dawn/0000 [ intel-0x3e9b monterey ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" [ Failure ] +crbug.com/dawn/0000 [ nvidia-0x2184 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="forward";bindGroupTest="sameGroup" [ Failure ] +crbug.com/dawn/0000 [ amd-0x67ef ventura ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" [ Failure ] +crbug.com/dawn/0000 [ intel-0x3e9b monterey ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" [ Failure ] +crbug.com/dawn/0000 [ nvidia-0x2184 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="differentGroups" [ Failure ] +crbug.com/dawn/0000 [ amd-0x67ef ventura ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" [ Failure ] +crbug.com/dawn/0000 [ intel-0x3e9b monterey ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" [ Failure ] +crbug.com/dawn/0000 [ nvidia-0x2184 win10 ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="fragment";order="shiftByHalf";bindGroupTest="sameGroup" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 target-cpu-64 ubuntu ] webgpu:api,validation,error_scope:current_scope:errorFilter="out-of-memory";stackDepth=1 [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 target-cpu-64 ubuntu ] webgpu:api,validation,error_scope:current_scope:errorFilter="out-of-memory";stackDepth=10 [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 target-cpu-64 ubuntu ] webgpu:api,validation,error_scope:current_scope:errorFilter="out-of-memory";stackDepth=100 [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 target-cpu-64 ubuntu ] webgpu:api,validation,error_scope:current_scope:errorFilter="out-of-memory";stackDepth=1000 [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 target-cpu-64 ubuntu ] webgpu:api,validation,error_scope:current_scope:errorFilter="out-of-memory";stackDepth=100000 [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 target-cpu-64 win10 ] webgpu:api,validation,error_scope:current_scope:errorFilter="out-of-memory";stackDepth=100000 [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 target-cpu-64 ubuntu ] webgpu:api,validation,error_scope:parent_scope:errorFilter="out-of-memory";stackDepth=1 [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 target-cpu-64 ubuntu ] webgpu:api,validation,error_scope:parent_scope:errorFilter="out-of-memory";stackDepth=10 [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 target-cpu-64 ubuntu ] webgpu:api,validation,error_scope:parent_scope:errorFilter="out-of-memory";stackDepth=100 [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 target-cpu-64 ubuntu ] webgpu:api,validation,error_scope:parent_scope:errorFilter="out-of-memory";stackDepth=1000 [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 target-cpu-64 ubuntu ] webgpu:api,validation,error_scope:simple:errorType="out-of-memory";errorFilter="internal" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 target-cpu-64 ubuntu ] webgpu:api,validation,error_scope:simple:errorType="out-of-memory";errorFilter="out-of-memory" [ Failure ] +crbug.com/dawn/0000 [ intel-0x9bc5 target-cpu-64 ubuntu ] webgpu:api,validation,error_scope:simple:errorType="out-of-memory";errorFilter="validation" [ Failure ] crbug.com/dawn/0000 webgpu:api,validation,gpu_external_texture_expiration:device_destroyed_before_importing_video_frame:* [ Failure ] -crbug.com/dawn/0000 webgpu:api,validation,render_pipeline,fragment_state:limits,maxColorAttachmentBytesPerSample,unaligned:formats=["r8unorm","r32float","rgba8unorm","rgba32float","r8unorm"] [ Failure ] +crbug.com/dawn/0000 webgpu:api,validation,queue,copyToTexture,CopyExternalImageToTexture:source_image,* [ Failure ] +crbug.com/dawn/0000 webgpu:api,validation,render_pass,render_pass_descriptor:depth_stencil_attachment,loadOp_storeOp_match_depthReadOnly_stencilReadOnly:* [ Failure ] +crbug.com/dawn/0000 webgpu:api,validation,state,device_lost,destroy:queue,copyExternalImageToTexture,canvas:canvasType="offscreen";contextType="bitmaprenderer" [ Failure ] +crbug.com/dawn/0000 webgpu:api,validation,state,device_lost,destroy:queue,copyExternalImageToTexture,canvas:canvasType="onscreen";contextType="bitmaprenderer" [ Failure ] crbug.com/dawn/0000 [ nvidia-0x2184 ubuntu ] webgpu:api,validation,texture,bgra8unorm_storage:configure_storage_usage_on_canvas_context_with_bgra8unorm_storage:* [ Failure ] +crbug.com/dawn/0000 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,binary,bool_logical:and_compound:inputSource="const";vectorize="_undef_" [ Failure ] +crbug.com/dawn/0000 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,binary,bool_logical:and_compound:inputSource="const";vectorize="_undef_" [ Failure ] +crbug.com/dawn/0000 [ amd-0x67ef dawn-backend-validation ventura ] webgpu:shader,execution,expression,binary,bool_logical:or_compound:inputSource="const";vectorize="_undef_" [ Failure ] +crbug.com/dawn/0000 [ amd-0x67ef dawn-no-backend-validation ventura ] webgpu:shader,execution,expression,binary,bool_logical:or_compound:inputSource="const";vectorize="_undef_" [ Failure ] +crbug.com/dawn/0000 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,f32_arithmetic:addition_compound:inputSource="const";vectorize=3 [ Slow ] +crbug.com/dawn/0000 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,f32_arithmetic:addition_compound:inputSource="const";vectorize=4 [ Failure ] +crbug.com/dawn/0000 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,f32_arithmetic:division_compound:inputSource="const";vectorize=4 [ Slow ] +crbug.com/dawn/0000 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication_compound:inputSource="const";vectorize=4 [ Slow ] +crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 win10 ] webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="const";vectorize="_undef_" [ Failure ] +crbug.com/dawn/0000 [ dawn-no-backend-validation intel-0x9bc5 win10 ] webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="const";vectorize="_undef_" [ Failure ] +crbug.com/dawn/0000 [ dawn-no-backend-validation nvidia-0x2184 win10 ] webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="const";vectorize="_undef_" [ Failure ] +crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 win10 ] webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="const";vectorize=2 [ Failure ] +crbug.com/dawn/0000 [ dawn-no-backend-validation intel-0x9bc5 win10 ] webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="const";vectorize=2 [ Failure ] +crbug.com/dawn/0000 [ dawn-no-backend-validation nvidia-0x2184 win10 ] webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="const";vectorize=2 [ Failure ] +crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 win10 ] webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="const";vectorize=3 [ Failure ] +crbug.com/dawn/0000 [ dawn-no-backend-validation intel-0x9bc5 win10 ] webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="const";vectorize=3 [ Failure ] +crbug.com/dawn/0000 [ dawn-no-backend-validation nvidia-0x2184 win10 ] webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="const";vectorize=3 [ Failure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="const";vectorize=4 [ Slow ] +crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 win10 ] webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="const";vectorize=4 [ Failure ] +crbug.com/dawn/0000 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="const";vectorize=4 [ Slow ] +crbug.com/dawn/0000 [ dawn-no-backend-validation intel-0x9bc5 win10 ] webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="const";vectorize=4 [ Failure ] +crbug.com/dawn/0000 [ dawn-no-backend-validation nvidia-0x2184 win10 ] webgpu:shader,execution,expression,binary,f32_arithmetic:remainder_compound:inputSource="const";vectorize=4 [ Failure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,f32_arithmetic:subtraction_compound:inputSource="const";vectorize=4 [ Slow ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="const";cols=3;rows=4 [ Slow ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="const";cols=4;rows=4 [ Failure ] +crbug.com/dawn/0000 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:addition_compound:inputSource="const";cols=4;rows=4 [ Failure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="const";cols=4;rows=3 [ Slow ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="const";cols=4;rows=4 [ Failure ] +crbug.com/dawn/0000 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,f32_matrix_arithmetic:subtraction_compound:inputSource="const";cols=4;rows=4 [ Failure ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,i32_arithmetic:addition_compound:inputSource="const";vectorize=4 [ Slow ] +crbug.com/dawn/0000 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,i32_arithmetic:division_compound:inputSource="const";vectorize=4 [ Slow ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_compound:inputSource="const";vectorize=4 [ Slow ] +crbug.com/dawn/0000 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,i32_arithmetic:multiplication_compound:inputSource="const";vectorize=4 [ Slow ] +crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_compound:inputSource="const";vectorize=4 [ Slow ] +crbug.com/dawn/0000 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,i32_arithmetic:remainder_compound:inputSource="const";vectorize=4 [ Slow ] +crbug.com/dawn/0000 [ dawn-no-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,binary,i32_arithmetic:subtraction_compound:inputSource="const";vectorize=4 [ Slow ] crbug.com/dawn/0000 webgpu:shader,validation,parse,identifiers:identifiers:ident="bitcast" [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation webgpu-adapter-default win10 ] webgpu:web_platform,copyToTexture,ImageBitmap:copy_subrect_from_2D_Canvas:orientation="none";srcDoFlipYDuringCopy=false;dstPremultiplied=false [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation target-cpu-32 webgpu-adapter-default win10 ] webgpu:web_platform,copyToTexture,ImageBitmap:copy_subrect_from_ImageData:alpha="none";orientation="flipY";srcDoFlipYDuringCopy=false;dstPremultiplied=false [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation target-cpu-32 webgpu-adapter-default win10 ] webgpu:web_platform,copyToTexture,ImageBitmap:copy_subrect_from_ImageData:alpha="premultiply";orientation="none";srcDoFlipYDuringCopy=true;dstPremultiplied=false [ Failure ] +crbug.com/dawn/0000 [ dawn-backend-validation webgpu-adapter-default win10 ] webgpu:web_platform,copyToTexture,ImageBitmap:copy_subrect_from_2D_Canvas:orientation="flipY";srcDoFlipYDuringCopy=true;dstPremultiplied=true [ Failure ] +crbug.com/dawn/0000 [ dawn-backend-validation target-cpu-64 webgpu-adapter-default win10 ] webgpu:web_platform,copyToTexture,ImageBitmap:copy_subrect_from_ImageData:alpha="none";orientation="flipY";srcDoFlipYDuringCopy=true;dstPremultiplied=false [ Failure ] +crbug.com/dawn/0000 webgpu:web_platform,copyToTexture,canvas:copy_contents_from_bitmaprenderer_context_canvas:* [ Failure ] crbug.com/dawn/0000 [ intel-0x9bc5 ubuntu webgpu-adapter-default ] webgpu:web_platform,copyToTexture,video:* [ Failure ]