Add const-eval for sqrt

This CL adds const-eval for `sqrt`.

Bug: tint:1581
Change-Id: I0d109e6439feaf07edb7db4d6a50274c1c4efcae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110174
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This commit is contained in:
dan sinclair
2022-11-16 21:15:49 +00:00
committed by Dawn LUCI CQ
parent 92af2b5693
commit 2d90dedea4
97 changed files with 2381 additions and 190 deletions

View File

@@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sqrt(vec<3, fa>) -> vec<3, fa>
fn sqrt_072192() {
var res = sqrt(vec3(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sqrt_072192();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sqrt_072192();
}
@compute @workgroup_size(1)
fn compute_main() {
sqrt_072192();
}

View File

@@ -0,0 +1,30 @@
void sqrt_072192() {
float3 res = (1.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sqrt_072192();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sqrt_072192();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sqrt_072192();
return;
}

View File

@@ -0,0 +1,30 @@
void sqrt_072192() {
float3 res = (1.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sqrt_072192();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sqrt_072192();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sqrt_072192();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void sqrt_072192() {
vec3 res = vec3(1.0f);
}
vec4 vertex_main() {
sqrt_072192();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sqrt_072192() {
vec3 res = vec3(1.0f);
}
void fragment_main() {
sqrt_072192();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sqrt_072192() {
vec3 res = vec3(1.0f);
}
void compute_main() {
sqrt_072192();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sqrt_072192() {
float3 res = float3(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sqrt_072192();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sqrt_072192();
return;
}
kernel void compute_main() {
sqrt_072192();
return;
}

View File

@@ -0,0 +1,66 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sqrt_072192 "sqrt_072192"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%15 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%sqrt_072192 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %sqrt_072192
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %sqrt_072192
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %sqrt_072192
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,19 @@
fn sqrt_072192() {
var res = sqrt(vec3(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sqrt_072192();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sqrt_072192();
}
@compute @workgroup_size(1)
fn compute_main() {
sqrt_072192();
}

View File

@@ -1,5 +1,5 @@
void sqrt_20c74e() {
float res = sqrt(1.0f);
float res = 1.0f;
}
struct tint_symbol {

View File

@@ -1,5 +1,5 @@
void sqrt_20c74e() {
float res = sqrt(1.0f);
float res = 1.0f;
}
struct tint_symbol {

View File

@@ -1,7 +1,7 @@
#version 310 es
void sqrt_20c74e() {
float res = sqrt(1.0f);
float res = 1.0f;
}
vec4 vertex_main() {
@@ -21,7 +21,7 @@ void main() {
precision mediump float;
void sqrt_20c74e() {
float res = sqrt(1.0f);
float res = 1.0f;
}
void fragment_main() {
@@ -35,7 +35,7 @@ void main() {
#version 310 es
void sqrt_20c74e() {
float res = sqrt(1.0f);
float res = 1.0f;
}
void compute_main() {

View File

@@ -2,7 +2,7 @@
using namespace metal;
void sqrt_20c74e() {
float res = sqrt(1.0f);
float res = 1.0f;
}
struct tint_symbol {

View File

@@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Bound: 29
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@@ -33,33 +32,32 @@
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%_ptr_Function_float = OpTypePointer Function %float
%18 = OpTypeFunction %v4float
%16 = OpTypeFunction %v4float
%sqrt_20c74e = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
%13 = OpExtInst %float %14 Sqrt %float_1
OpStore %res %13
OpStore %res %float_1
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %sqrt_20c74e
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %sqrt_20c74e
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %sqrt_20c74e
%24 = OpLabel
%25 = OpFunctionCall %void %sqrt_20c74e
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sqrt_20c74e
%27 = OpLabel
%28 = OpFunctionCall %void %sqrt_20c74e
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sqrt(vec<4, fa>) -> vec<4, fa>
fn sqrt_4ac2c5() {
var res = sqrt(vec4(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sqrt_4ac2c5();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sqrt_4ac2c5();
}
@compute @workgroup_size(1)
fn compute_main() {
sqrt_4ac2c5();
}

View File

@@ -0,0 +1,30 @@
void sqrt_4ac2c5() {
float4 res = (1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sqrt_4ac2c5();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sqrt_4ac2c5();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sqrt_4ac2c5();
return;
}

View File

@@ -0,0 +1,30 @@
void sqrt_4ac2c5() {
float4 res = (1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sqrt_4ac2c5();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sqrt_4ac2c5();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sqrt_4ac2c5();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void sqrt_4ac2c5() {
vec4 res = vec4(1.0f);
}
vec4 vertex_main() {
sqrt_4ac2c5();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sqrt_4ac2c5() {
vec4 res = vec4(1.0f);
}
void fragment_main() {
sqrt_4ac2c5();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sqrt_4ac2c5() {
vec4 res = vec4(1.0f);
}
void compute_main() {
sqrt_4ac2c5();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sqrt_4ac2c5() {
float4 res = float4(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sqrt_4ac2c5();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sqrt_4ac2c5();
return;
}
kernel void compute_main() {
sqrt_4ac2c5();
return;
}

View File

@@ -0,0 +1,64 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 30
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sqrt_4ac2c5 "sqrt_4ac2c5"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%14 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%sqrt_4ac2c5 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %sqrt_4ac2c5
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %void %sqrt_4ac2c5
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %sqrt_4ac2c5
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,19 @@
fn sqrt_4ac2c5() {
var res = sqrt(vec4(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sqrt_4ac2c5();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sqrt_4ac2c5();
}
@compute @workgroup_size(1)
fn compute_main() {
sqrt_4ac2c5();
}

View File

@@ -1,5 +1,5 @@
void sqrt_803d1c() {
vector<float16_t, 4> res = sqrt((float16_t(1.0h)).xxxx);
vector<float16_t, 4> res = (float16_t(1.0h)).xxxx;
}
struct tint_symbol {

View File

@@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void sqrt_803d1c() {
f16vec4 res = sqrt(f16vec4(1.0hf));
f16vec4 res = f16vec4(1.0hf);
}
vec4 vertex_main() {
@@ -23,7 +23,7 @@ void main() {
precision mediump float;
void sqrt_803d1c() {
f16vec4 res = sqrt(f16vec4(1.0hf));
f16vec4 res = f16vec4(1.0hf);
}
void fragment_main() {
@@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void sqrt_803d1c() {
f16vec4 res = sqrt(f16vec4(1.0hf));
f16vec4 res = f16vec4(1.0hf);
}
void compute_main() {

View File

@@ -2,7 +2,7 @@
using namespace metal;
void sqrt_803d1c() {
half4 res = sqrt(half4(1.0h));
half4 res = half4(1.0h);
}
struct tint_symbol {

View File

@@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@@ -38,37 +37,36 @@
%half = OpTypeFloat 16
%v4half = OpTypeVector %half 4
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v4half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%16 = OpConstantComposite %v4half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%_ptr_Function_v4half = OpTypePointer Function %v4half
%21 = OpConstantNull %v4half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v4half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sqrt_803d1c = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4half Function %21
%13 = OpExtInst %v4half %16 Sqrt %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v4half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %sqrt_803d1c
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %sqrt_803d1c
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %sqrt_803d1c
%29 = OpLabel
%30 = OpFunctionCall %void %sqrt_803d1c
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %sqrt_803d1c
%32 = OpLabel
%33 = OpFunctionCall %void %sqrt_803d1c
OpReturn
OpFunctionEnd

View File

@@ -1,5 +1,5 @@
void sqrt_895a0c() {
vector<float16_t, 3> res = sqrt((float16_t(1.0h)).xxx);
vector<float16_t, 3> res = (float16_t(1.0h)).xxx;
}
struct tint_symbol {

View File

@@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void sqrt_895a0c() {
f16vec3 res = sqrt(f16vec3(1.0hf));
f16vec3 res = f16vec3(1.0hf);
}
vec4 vertex_main() {
@@ -23,7 +23,7 @@ void main() {
precision mediump float;
void sqrt_895a0c() {
f16vec3 res = sqrt(f16vec3(1.0hf));
f16vec3 res = f16vec3(1.0hf);
}
void fragment_main() {
@@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void sqrt_895a0c() {
f16vec3 res = sqrt(f16vec3(1.0hf));
f16vec3 res = f16vec3(1.0hf);
}
void compute_main() {

View File

@@ -2,7 +2,7 @@
using namespace metal;
void sqrt_895a0c() {
half3 res = sqrt(half3(1.0h));
half3 res = half3(1.0h);
}
struct tint_symbol {

View File

@@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@@ -38,37 +37,36 @@
%half = OpTypeFloat 16
%v3half = OpTypeVector %half 3
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%16 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%_ptr_Function_v3half = OpTypePointer Function %v3half
%21 = OpConstantNull %v3half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v3half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sqrt_895a0c = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3half Function %21
%13 = OpExtInst %v3half %16 Sqrt %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v3half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %sqrt_895a0c
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %sqrt_895a0c
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %sqrt_895a0c
%29 = OpLabel
%30 = OpFunctionCall %void %sqrt_895a0c
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %sqrt_895a0c
%32 = OpLabel
%33 = OpFunctionCall %void %sqrt_895a0c
OpReturn
OpFunctionEnd

View File

@@ -1,5 +1,5 @@
void sqrt_8c7024() {
float2 res = sqrt((1.0f).xx);
float2 res = (1.0f).xx;
}
struct tint_symbol {

View File

@@ -1,5 +1,5 @@
void sqrt_8c7024() {
float2 res = sqrt((1.0f).xx);
float2 res = (1.0f).xx;
}
struct tint_symbol {

View File

@@ -1,7 +1,7 @@
#version 310 es
void sqrt_8c7024() {
vec2 res = sqrt(vec2(1.0f));
vec2 res = vec2(1.0f);
}
vec4 vertex_main() {
@@ -21,7 +21,7 @@ void main() {
precision mediump float;
void sqrt_8c7024() {
vec2 res = sqrt(vec2(1.0f));
vec2 res = vec2(1.0f);
}
void fragment_main() {
@@ -35,7 +35,7 @@ void main() {
#version 310 es
void sqrt_8c7024() {
vec2 res = sqrt(vec2(1.0f));
vec2 res = vec2(1.0f);
}
void compute_main() {

View File

@@ -2,7 +2,7 @@
using namespace metal;
void sqrt_8c7024() {
float2 res = sqrt(float2(1.0f));
float2 res = float2(1.0f);
}
struct tint_symbol {

View File

@@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 32
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@@ -33,36 +32,35 @@
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v2float %float_1 %float_1
%15 = OpConstantComposite %v2float %float_1 %float_1
%_ptr_Function_v2float = OpTypePointer Function %v2float
%20 = OpConstantNull %v2float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%sqrt_8c7024 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %20
%13 = OpExtInst %v2float %15 Sqrt %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %sqrt_8c7024
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %sqrt_8c7024
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sqrt_8c7024
%27 = OpLabel
%28 = OpFunctionCall %void %sqrt_8c7024
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %sqrt_8c7024
%30 = OpLabel
%31 = OpFunctionCall %void %sqrt_8c7024
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sqrt(fa) -> fa
fn sqrt_8da177() {
var res = sqrt(1.);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sqrt_8da177();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sqrt_8da177();
}
@compute @workgroup_size(1)
fn compute_main() {
sqrt_8da177();
}

View File

@@ -0,0 +1,30 @@
void sqrt_8da177() {
float res = 1.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sqrt_8da177();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sqrt_8da177();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sqrt_8da177();
return;
}

View File

@@ -0,0 +1,30 @@
void sqrt_8da177() {
float res = 1.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sqrt_8da177();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sqrt_8da177();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sqrt_8da177();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void sqrt_8da177() {
float res = 1.0f;
}
vec4 vertex_main() {
sqrt_8da177();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sqrt_8da177() {
float res = 1.0f;
}
void fragment_main() {
sqrt_8da177();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sqrt_8da177() {
float res = 1.0f;
}
void compute_main() {
sqrt_8da177();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sqrt_8da177() {
float res = 1.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sqrt_8da177();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sqrt_8da177();
return;
}
kernel void compute_main() {
sqrt_8da177();
return;
}

View File

@@ -0,0 +1,63 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 29
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sqrt_8da177 "sqrt_8da177"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%_ptr_Function_float = OpTypePointer Function %float
%16 = OpTypeFunction %v4float
%sqrt_8da177 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %float_1
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %sqrt_8da177
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %sqrt_8da177
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %sqrt_8da177
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,19 @@
fn sqrt_8da177() {
var res = sqrt(1.0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sqrt_8da177();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sqrt_8da177();
}
@compute @workgroup_size(1)
fn compute_main() {
sqrt_8da177();
}

View File

@@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sqrt(vec<2, fa>) -> vec<2, fa>
fn sqrt_9c5cbe() {
var res = sqrt(vec2(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sqrt_9c5cbe();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sqrt_9c5cbe();
}
@compute @workgroup_size(1)
fn compute_main() {
sqrt_9c5cbe();
}

View File

@@ -0,0 +1,30 @@
void sqrt_9c5cbe() {
float2 res = (1.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sqrt_9c5cbe();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sqrt_9c5cbe();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sqrt_9c5cbe();
return;
}

View File

@@ -0,0 +1,30 @@
void sqrt_9c5cbe() {
float2 res = (1.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sqrt_9c5cbe();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sqrt_9c5cbe();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sqrt_9c5cbe();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void sqrt_9c5cbe() {
vec2 res = vec2(1.0f);
}
vec4 vertex_main() {
sqrt_9c5cbe();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sqrt_9c5cbe() {
vec2 res = vec2(1.0f);
}
void fragment_main() {
sqrt_9c5cbe();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sqrt_9c5cbe() {
vec2 res = vec2(1.0f);
}
void compute_main() {
sqrt_9c5cbe();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sqrt_9c5cbe() {
float2 res = float2(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sqrt_9c5cbe();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sqrt_9c5cbe();
return;
}
kernel void compute_main() {
sqrt_9c5cbe();
return;
}

View File

@@ -0,0 +1,66 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sqrt_9c5cbe "sqrt_9c5cbe"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1
%15 = OpConstantComposite %v2float %float_1 %float_1
%_ptr_Function_v2float = OpTypePointer Function %v2float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%sqrt_9c5cbe = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %sqrt_9c5cbe
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %sqrt_9c5cbe
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %sqrt_9c5cbe
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,19 @@
fn sqrt_9c5cbe() {
var res = sqrt(vec2(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sqrt_9c5cbe();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sqrt_9c5cbe();
}
@compute @workgroup_size(1)
fn compute_main() {
sqrt_9c5cbe();
}

View File

@@ -1,5 +1,5 @@
void sqrt_aa0d7a() {
float4 res = sqrt((1.0f).xxxx);
float4 res = (1.0f).xxxx;
}
struct tint_symbol {

View File

@@ -1,5 +1,5 @@
void sqrt_aa0d7a() {
float4 res = sqrt((1.0f).xxxx);
float4 res = (1.0f).xxxx;
}
struct tint_symbol {

View File

@@ -1,7 +1,7 @@
#version 310 es
void sqrt_aa0d7a() {
vec4 res = sqrt(vec4(1.0f));
vec4 res = vec4(1.0f);
}
vec4 vertex_main() {
@@ -21,7 +21,7 @@ void main() {
precision mediump float;
void sqrt_aa0d7a() {
vec4 res = sqrt(vec4(1.0f));
vec4 res = vec4(1.0f);
}
void fragment_main() {
@@ -35,7 +35,7 @@ void main() {
#version 310 es
void sqrt_aa0d7a() {
vec4 res = sqrt(vec4(1.0f));
vec4 res = vec4(1.0f);
}
void compute_main() {

View File

@@ -2,7 +2,7 @@
using namespace metal;
void sqrt_aa0d7a() {
float4 res = sqrt(float4(1.0f));
float4 res = float4(1.0f);
}
struct tint_symbol {

View File

@@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Bound: 30
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@@ -32,35 +31,34 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%14 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%_ptr_Function_v4float = OpTypePointer Function %v4float
%19 = OpTypeFunction %v4float
%17 = OpTypeFunction %v4float
%sqrt_aa0d7a = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%13 = OpExtInst %v4float %14 Sqrt %16
OpStore %res %13
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %sqrt_aa0d7a
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %sqrt_aa0d7a
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %sqrt_aa0d7a
%25 = OpLabel
%26 = OpFunctionCall %void %sqrt_aa0d7a
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %sqrt_aa0d7a
%28 = OpLabel
%29 = OpFunctionCall %void %sqrt_aa0d7a
OpReturn
OpFunctionEnd

View File

@@ -1,5 +1,5 @@
void sqrt_d9ab4d() {
vector<float16_t, 2> res = sqrt((float16_t(1.0h)).xx);
vector<float16_t, 2> res = (float16_t(1.0h)).xx;
}
struct tint_symbol {

View File

@@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void sqrt_d9ab4d() {
f16vec2 res = sqrt(f16vec2(1.0hf));
f16vec2 res = f16vec2(1.0hf);
}
vec4 vertex_main() {
@@ -23,7 +23,7 @@ void main() {
precision mediump float;
void sqrt_d9ab4d() {
f16vec2 res = sqrt(f16vec2(1.0hf));
f16vec2 res = f16vec2(1.0hf);
}
void fragment_main() {
@@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void sqrt_d9ab4d() {
f16vec2 res = sqrt(f16vec2(1.0hf));
f16vec2 res = f16vec2(1.0hf);
}
void compute_main() {

View File

@@ -2,7 +2,7 @@
using namespace metal;
void sqrt_d9ab4d() {
half2 res = sqrt(half2(1.0h));
half2 res = half2(1.0h);
}
struct tint_symbol {

View File

@@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@@ -38,37 +37,36 @@
%half = OpTypeFloat 16
%v2half = OpTypeVector %half 2
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
%16 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
%_ptr_Function_v2half = OpTypePointer Function %v2half
%21 = OpConstantNull %v2half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v2half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sqrt_d9ab4d = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2half Function %21
%13 = OpExtInst %v2half %16 Sqrt %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v2half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %sqrt_d9ab4d
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %sqrt_d9ab4d
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %sqrt_d9ab4d
%29 = OpLabel
%30 = OpFunctionCall %void %sqrt_d9ab4d
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %sqrt_d9ab4d
%32 = OpLabel
%33 = OpFunctionCall %void %sqrt_d9ab4d
OpReturn
OpFunctionEnd

View File

@@ -1,5 +1,5 @@
void sqrt_ec33e9() {
float16_t res = sqrt(float16_t(1.0h));
float16_t res = float16_t(1.0h);
}
struct tint_symbol {

View File

@@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void sqrt_ec33e9() {
float16_t res = sqrt(1.0hf);
float16_t res = 1.0hf;
}
vec4 vertex_main() {
@@ -23,7 +23,7 @@ void main() {
precision mediump float;
void sqrt_ec33e9() {
float16_t res = sqrt(1.0hf);
float16_t res = 1.0hf;
}
void fragment_main() {
@@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void sqrt_ec33e9() {
float16_t res = sqrt(1.0hf);
float16_t res = 1.0hf;
}
void compute_main() {

View File

@@ -2,7 +2,7 @@
using namespace metal;
void sqrt_ec33e9() {
half res = sqrt(1.0h);
half res = 1.0h;
}
struct tint_symbol {

View File

@@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 32
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@@ -38,35 +37,34 @@
%half = OpTypeFloat 16
%half_0x1p_0 = OpConstant %half 0x1p+0
%_ptr_Function_half = OpTypePointer Function %half
%19 = OpConstantNull %half
%20 = OpTypeFunction %v4float
%17 = OpConstantNull %half
%18 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sqrt_ec33e9 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_half Function %19
%13 = OpExtInst %half %15 Sqrt %half_0x1p_0
OpStore %res %13
%res = OpVariable %_ptr_Function_half Function %17
OpStore %res %half_0x1p_0
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %sqrt_ec33e9
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %sqrt_ec33e9
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sqrt_ec33e9
%27 = OpLabel
%28 = OpFunctionCall %void %sqrt_ec33e9
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %sqrt_ec33e9
%30 = OpLabel
%31 = OpFunctionCall %void %sqrt_ec33e9
OpReturn
OpFunctionEnd

View File

@@ -1,5 +1,5 @@
void sqrt_f8c59a() {
float3 res = sqrt((1.0f).xxx);
float3 res = (1.0f).xxx;
}
struct tint_symbol {

View File

@@ -1,5 +1,5 @@
void sqrt_f8c59a() {
float3 res = sqrt((1.0f).xxx);
float3 res = (1.0f).xxx;
}
struct tint_symbol {

View File

@@ -1,7 +1,7 @@
#version 310 es
void sqrt_f8c59a() {
vec3 res = sqrt(vec3(1.0f));
vec3 res = vec3(1.0f);
}
vec4 vertex_main() {
@@ -21,7 +21,7 @@ void main() {
precision mediump float;
void sqrt_f8c59a() {
vec3 res = sqrt(vec3(1.0f));
vec3 res = vec3(1.0f);
}
void fragment_main() {
@@ -35,7 +35,7 @@ void main() {
#version 310 es
void sqrt_f8c59a() {
vec3 res = sqrt(vec3(1.0f));
vec3 res = vec3(1.0f);
}
void compute_main() {

View File

@@ -2,7 +2,7 @@
using namespace metal;
void sqrt_f8c59a() {
float3 res = sqrt(float3(1.0f));
float3 res = float3(1.0f);
}
struct tint_symbol {

View File

@@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 32
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@@ -33,36 +32,35 @@
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%15 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%_ptr_Function_v3float = OpTypePointer Function %v3float
%20 = OpConstantNull %v3float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%sqrt_f8c59a = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %20
%13 = OpExtInst %v3float %15 Sqrt %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %sqrt_f8c59a
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %sqrt_f8c59a
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sqrt_f8c59a
%27 = OpLabel
%28 = OpFunctionCall %void %sqrt_f8c59a
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %sqrt_f8c59a
%30 = OpLabel
%31 = OpFunctionCall %void %sqrt_f8c59a
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,44 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sqrt(vec<3, fa>) -> vec<3, fa>
fn sqrt_072192() {
const arg_0 = vec3(1.);
var res = sqrt(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sqrt_072192();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sqrt_072192();
}
@compute @workgroup_size(1)
fn compute_main() {
sqrt_072192();
}

View File

@@ -0,0 +1,30 @@
void sqrt_072192() {
float3 res = (1.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sqrt_072192();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sqrt_072192();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sqrt_072192();
return;
}

View File

@@ -0,0 +1,30 @@
void sqrt_072192() {
float3 res = (1.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sqrt_072192();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sqrt_072192();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sqrt_072192();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void sqrt_072192() {
vec3 res = vec3(1.0f);
}
vec4 vertex_main() {
sqrt_072192();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sqrt_072192() {
vec3 res = vec3(1.0f);
}
void fragment_main() {
sqrt_072192();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sqrt_072192() {
vec3 res = vec3(1.0f);
}
void compute_main() {
sqrt_072192();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sqrt_072192() {
float3 res = float3(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sqrt_072192();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sqrt_072192();
return;
}
kernel void compute_main() {
sqrt_072192();
return;
}

View File

@@ -0,0 +1,66 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sqrt_072192 "sqrt_072192"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%15 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%sqrt_072192 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %sqrt_072192
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %sqrt_072192
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %sqrt_072192
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,20 @@
fn sqrt_072192() {
const arg_0 = vec3(1.0);
var res = sqrt(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sqrt_072192();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sqrt_072192();
}
@compute @workgroup_size(1)
fn compute_main() {
sqrt_072192();
}

View File

@@ -0,0 +1,44 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sqrt(vec<4, fa>) -> vec<4, fa>
fn sqrt_4ac2c5() {
const arg_0 = vec4(1.);
var res = sqrt(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sqrt_4ac2c5();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sqrt_4ac2c5();
}
@compute @workgroup_size(1)
fn compute_main() {
sqrt_4ac2c5();
}

View File

@@ -0,0 +1,30 @@
void sqrt_4ac2c5() {
float4 res = (1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sqrt_4ac2c5();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sqrt_4ac2c5();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sqrt_4ac2c5();
return;
}

View File

@@ -0,0 +1,30 @@
void sqrt_4ac2c5() {
float4 res = (1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sqrt_4ac2c5();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sqrt_4ac2c5();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sqrt_4ac2c5();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void sqrt_4ac2c5() {
vec4 res = vec4(1.0f);
}
vec4 vertex_main() {
sqrt_4ac2c5();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sqrt_4ac2c5() {
vec4 res = vec4(1.0f);
}
void fragment_main() {
sqrt_4ac2c5();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sqrt_4ac2c5() {
vec4 res = vec4(1.0f);
}
void compute_main() {
sqrt_4ac2c5();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sqrt_4ac2c5() {
float4 res = float4(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sqrt_4ac2c5();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sqrt_4ac2c5();
return;
}
kernel void compute_main() {
sqrt_4ac2c5();
return;
}

View File

@@ -0,0 +1,64 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 30
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sqrt_4ac2c5 "sqrt_4ac2c5"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%14 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%sqrt_4ac2c5 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %sqrt_4ac2c5
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %void %sqrt_4ac2c5
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %sqrt_4ac2c5
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,20 @@
fn sqrt_4ac2c5() {
const arg_0 = vec4(1.0);
var res = sqrt(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sqrt_4ac2c5();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sqrt_4ac2c5();
}
@compute @workgroup_size(1)
fn compute_main() {
sqrt_4ac2c5();
}

View File

@@ -0,0 +1,44 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sqrt(fa) -> fa
fn sqrt_8da177() {
const arg_0 = 1.;
var res = sqrt(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sqrt_8da177();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sqrt_8da177();
}
@compute @workgroup_size(1)
fn compute_main() {
sqrt_8da177();
}

View File

@@ -0,0 +1,30 @@
void sqrt_8da177() {
float res = 1.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sqrt_8da177();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sqrt_8da177();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sqrt_8da177();
return;
}

View File

@@ -0,0 +1,30 @@
void sqrt_8da177() {
float res = 1.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sqrt_8da177();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sqrt_8da177();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sqrt_8da177();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void sqrt_8da177() {
float res = 1.0f;
}
vec4 vertex_main() {
sqrt_8da177();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sqrt_8da177() {
float res = 1.0f;
}
void fragment_main() {
sqrt_8da177();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sqrt_8da177() {
float res = 1.0f;
}
void compute_main() {
sqrt_8da177();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sqrt_8da177() {
float res = 1.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sqrt_8da177();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sqrt_8da177();
return;
}
kernel void compute_main() {
sqrt_8da177();
return;
}

View File

@@ -0,0 +1,63 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 29
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sqrt_8da177 "sqrt_8da177"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%_ptr_Function_float = OpTypePointer Function %float
%16 = OpTypeFunction %v4float
%sqrt_8da177 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %float_1
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %sqrt_8da177
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %sqrt_8da177
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %sqrt_8da177
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,20 @@
fn sqrt_8da177() {
const arg_0 = 1.0;
var res = sqrt(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sqrt_8da177();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sqrt_8da177();
}
@compute @workgroup_size(1)
fn compute_main() {
sqrt_8da177();
}

View File

@@ -0,0 +1,44 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sqrt(vec<2, fa>) -> vec<2, fa>
fn sqrt_9c5cbe() {
const arg_0 = vec2(1.);
var res = sqrt(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sqrt_9c5cbe();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sqrt_9c5cbe();
}
@compute @workgroup_size(1)
fn compute_main() {
sqrt_9c5cbe();
}

View File

@@ -0,0 +1,30 @@
void sqrt_9c5cbe() {
float2 res = (1.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sqrt_9c5cbe();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sqrt_9c5cbe();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sqrt_9c5cbe();
return;
}

View File

@@ -0,0 +1,30 @@
void sqrt_9c5cbe() {
float2 res = (1.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sqrt_9c5cbe();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sqrt_9c5cbe();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sqrt_9c5cbe();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void sqrt_9c5cbe() {
vec2 res = vec2(1.0f);
}
vec4 vertex_main() {
sqrt_9c5cbe();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sqrt_9c5cbe() {
vec2 res = vec2(1.0f);
}
void fragment_main() {
sqrt_9c5cbe();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sqrt_9c5cbe() {
vec2 res = vec2(1.0f);
}
void compute_main() {
sqrt_9c5cbe();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sqrt_9c5cbe() {
float2 res = float2(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sqrt_9c5cbe();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sqrt_9c5cbe();
return;
}
kernel void compute_main() {
sqrt_9c5cbe();
return;
}

View File

@@ -0,0 +1,66 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sqrt_9c5cbe "sqrt_9c5cbe"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1
%15 = OpConstantComposite %v2float %float_1 %float_1
%_ptr_Function_v2float = OpTypePointer Function %v2float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%sqrt_9c5cbe = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %sqrt_9c5cbe
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %sqrt_9c5cbe
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %sqrt_9c5cbe
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,20 @@
fn sqrt_9c5cbe() {
const arg_0 = vec2(1.0);
var res = sqrt(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sqrt_9c5cbe();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sqrt_9c5cbe();
}
@compute @workgroup_size(1)
fn compute_main() {
sqrt_9c5cbe();
}