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Make binding expose the preferred format
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committed by
Corentin Wallez
parent
405dcd636a
commit
2e31e8f0bf
@@ -465,7 +465,8 @@ namespace {
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queue = device.CreateQueueBuilder().GetResult();
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swapchain = GetSwapChain(device);
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 640, 480);
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swapchain.Configure(GetPreferredSwapChainTextureFormat(),
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nxt::TextureUsageBit::OutputAttachment, 640, 480);
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renderpass = CreateDefaultRenderPass(device);
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depthStencilView = CreateDefaultDepthStencilView(device);
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