From 2fe0f4b42b32ee0c0fac559414885b29c54860e4 Mon Sep 17 00:00:00 2001 From: Stephen White Date: Tue, 16 Nov 2021 15:15:36 +0000 Subject: [PATCH] GLSL: add .expected.glsl files for all tests. Bug: tint:1301 Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480 Reviewed-by: Ben Clayton Kokoro: Kokoro Commit-Queue: Stephen White --- test/access/let/matrix.spvasm.expected.glsl | 18 + test/access/let/matrix.wgsl.expected.glsl | 15 + test/access/let/vector.spvasm.expected.glsl | 20 + test/access/let/vector.wgsl.expected.glsl | 16 + test/access/var/matrix.spvasm.expected.glsl | 20 + test/access/var/matrix.wgsl.expected.glsl | 15 + test/access/var/vector.spvasm.expected.glsl | 23 + test/access/var/vector.wgsl.expected.glsl | 16 + .../assign_to_function_var.wgsl.expected.glsl | 0 .../assign_to_private_var.wgsl.expected.glsl | 0 .../assign_to_storage_var.wgsl.expected.glsl | 0 .../assign_to_subexpr.wgsl.expected.glsl | 0 ...assign_to_workgroup_var.wgsl.expected.glsl | 0 .../function_parameter.wgsl.expected.glsl | 30 + .../function_return_type.wgsl.expected.glsl | 30 + test/array/size.wgsl.expected.glsl | 20 + .../array/type_constructor.wgsl.expected.glsl | 45 + .../dynamic_index/read.wgsl.expected.glsl | 47 + .../dynamic_index/write.wgsl.expected.glsl | 48 + .../static_index/read.wgsl.expected.glsl | 42 + .../static_index/write.wgsl.expected.glsl | 44 + .../dynamic_index/read.wgsl.expected.glsl | 49 + .../static_index/read.wgsl.expected.glsl | 46 + test/bug/chromium/1221120.wgsl.expected.glsl | 0 test/bug/chromium/1236161.wgsl.expected.glsl | 0 test/bug/chromium/1251009.wgsl.expected.glsl | 55 + test/bug/dawn/947.wgsl.expected.glsl | 120 ++ .../read/function.wgsl.expected.glsl | 27 + .../read/private.wgsl.expected.glsl | 27 + .../read/storage.wgsl.expected.glsl | 26 + .../read/uniform.wgsl.expected.glsl | 26 + .../read/workgroup.wgsl.expected.glsl | 52 + .../write/function.wgsl.expected.glsl | 28 + .../function_via_param.wgsl.expected.glsl | 32 + .../write/private.wgsl.expected.glsl | 28 + .../private_via_param.wgsl.expected.glsl | 32 + .../write/storage.wgsl.expected.glsl | 27 + .../write/workgroup.wgsl.expected.glsl | 53 + .../loop_call_with_loop.wgsl.expected.glsl | 33 + .../loop_call_with_no_loop.wgsl.expected.glsl | 30 + .../loop_types_all.wgsl.expected.glsl | 40 + .../loop_types_repeated.wgsl.expected.glsl | 32 + .../loop_types_some.wgsl.expected.glsl | 41 + .../no_loop.wgsl.expected.glsl | 37 + test/bug/tint/1046.wgsl.expected.glsl | 80 + test/bug/tint/1064.wgsl.expected.glsl | 23 + test/bug/tint/1076.wgsl.expected.glsl | 56 + test/bug/tint/1081.wgsl.expected.glsl | 58 + test/bug/tint/1083.wgsl.expected.glsl | 13 + test/bug/tint/1086.wgsl.expected.glsl | 22 + test/bug/tint/1088.spvasm.expected.glsl | 90 + test/bug/tint/1113.wgsl.expected.glsl | 357 ++++ test/bug/tint/1121.wgsl.expected.glsl | 146 ++ test/bug/tint/1136.wgsl.expected.glsl | 0 test/bug/tint/219.spvasm.expected.glsl | 24 + test/bug/tint/221.wgsl.expected.glsl | 37 + test/bug/tint/292.wgsl.expected.glsl | 27 + test/bug/tint/294.wgsl.expected.glsl | 0 test/bug/tint/369.wgsl.expected.glsl | 0 test/bug/tint/403.wgsl.expected.glsl | 55 + test/bug/tint/413.spvasm.expected.glsl | 36 + test/bug/tint/453.wgsl.expected.glsl | 31 + test/bug/tint/492.wgsl.expected.glsl | 18 + test/bug/tint/534.wgsl.expected.glsl | 76 + test/bug/tint/744.wgsl.expected.glsl | 51 + test/bug/tint/749.spvasm.expected.glsl | 1584 +++++++++++++++++ test/bug/tint/757.wgsl.expected.glsl | 47 + test/bug/tint/764.wgsl.expected.glsl | 0 test/bug/tint/782.wgsl.expected.glsl | 0 test/bug/tint/804.spv.expected.glsl | 3 + test/bug/tint/807.spv.expected.glsl | 3 + test/bug/tint/824.wgsl.expected.glsl | 46 + test/bug/tint/825.wgsl.expected.glsl | 0 test/bug/tint/827.wgsl.expected.glsl | 39 + test/bug/tint/870.spvasm.expected.glsl | 35 + test/bug/tint/913.wgsl.expected.glsl | 116 ++ test/bug/tint/914.wgsl.expected.glsl | 177 ++ test/bug/tint/922.wgsl.expected.glsl | 182 ++ test/bug/tint/926.wgsl.expected.glsl | 40 + test/bug/tint/942.wgsl.expected.glsl | 104 ++ test/bug/tint/943.spvasm.expected.glsl | 402 +++++ test/bug/tint/948.wgsl.expected.glsl | 227 +++ test/bug/tint/949.wgsl.expected.glsl | 386 ++++ test/bug/tint/951.spvasm.expected.glsl | 93 + test/bug/tint/959.wgsl.expected.glsl | 93 + test/bug/tint/977.spvasm.expected.glsl | 75 + test/bug/tint/978.wgsl.expected.glsl | 46 + test/bug/tint/980.wgsl.expected.glsl | 43 + test/bug/tint/990.wgsl.expected.glsl | 0 test/bug/tint/992.wgsl.expected.glsl | 36 + test/bug/tint/993.wgsl.expected.glsl | 41 + test/bug/tint/998.wgsl.expected.glsl | 24 + .../add/mat3x3-mat3x3/f32.wgsl.expected.glsl | 15 + .../add/scalar-scalar/f32.wgsl.expected.glsl | 13 + .../add/scalar-scalar/i32.wgsl.expected.glsl | 13 + .../add/scalar-scalar/u32.wgsl.expected.glsl | 13 + .../add/scalar-vec3/f32.wgsl.expected.glsl | 15 + .../add/scalar-vec3/i32.wgsl.expected.glsl | 15 + .../add/scalar-vec3/u32.wgsl.expected.glsl | 15 + .../add/vec3-scalar/f32.wgsl.expected.glsl | 14 + .../add/vec3-scalar/i32.wgsl.expected.glsl | 14 + .../add/vec3-scalar/u32.wgsl.expected.glsl | 14 + .../add/vec3-vec3/f32.wgsl.expected.glsl | 15 + .../add/vec3-vec3/i32.wgsl.expected.glsl | 15 + .../add/vec3-vec3/u32.wgsl.expected.glsl | 15 + .../scalar-scalar/i32.wgsl.expected.glsl | 13 + .../scalar-scalar/u32.wgsl.expected.glsl | 13 + .../bit-and/vec3-vec3/i32.wgsl.expected.glsl | 15 + .../bit-and/vec3-vec3/u32.wgsl.expected.glsl | 15 + .../scalar-scalar/i32.wgsl.expected.glsl | 13 + .../scalar-scalar/u32.wgsl.expected.glsl | 13 + .../bit-or/vec3-vec3/i32.wgsl.expected.glsl | 15 + .../bit-or/vec3-vec3/u32.wgsl.expected.glsl | 15 + .../scalar-scalar/i32.wgsl.expected.glsl | 13 + .../scalar-scalar/u32.wgsl.expected.glsl | 13 + .../bit-xor/vec3-vec3/i32.wgsl.expected.glsl | 15 + .../bit-xor/vec3-vec3/u32.wgsl.expected.glsl | 15 + .../div/scalar-scalar/f32.wgsl.expected.glsl | 13 + .../div/scalar-scalar/i32.wgsl.expected.glsl | 13 + .../div/scalar-scalar/u32.wgsl.expected.glsl | 13 + .../div/scalar-vec3/f32.wgsl.expected.glsl | 15 + .../div/scalar-vec3/i32.wgsl.expected.glsl | 15 + .../div/scalar-vec3/u32.wgsl.expected.glsl | 15 + .../div/vec3-scalar/f32.wgsl.expected.glsl | 14 + .../div/vec3-scalar/i32.wgsl.expected.glsl | 14 + .../div/vec3-scalar/u32.wgsl.expected.glsl | 14 + .../div/vec3-vec3/f32.wgsl.expected.glsl | 15 + .../div/vec3-vec3/i32.wgsl.expected.glsl | 15 + .../div/vec3-vec3/u32.wgsl.expected.glsl | 15 + .../scalar-scalar/i32.wgsl.expected.glsl | 13 + .../scalar-scalar/u32.wgsl.expected.glsl | 13 + .../vector-vector/i32.wgsl.expected.glsl | 15 + .../vector-vector/u32.wgsl.expected.glsl | 15 + .../mod/scalar-scalar/f32.wgsl.expected.glsl | 22 + .../mod/scalar-scalar/i32.wgsl.expected.glsl | 13 + .../mod/scalar-scalar/u32.wgsl.expected.glsl | 13 + .../mod/vec3-vec3/f32.wgsl.expected.glsl | 24 + .../mod/vec3-vec3/i32.wgsl.expected.glsl | 15 + .../mod/vec3-vec3/u32.wgsl.expected.glsl | 15 + .../mul/mat2x4-mat4x2/f32.wgsl.expected.glsl | 15 + .../mul/mat3x2-vec3/f32.wgsl.expected.glsl | 18 + .../mul/mat3x3-mat3x3/f32.wgsl.expected.glsl | 15 + .../mul/mat3x3-vec3/f32.wgsl.expected.glsl | 18 + .../mul/mat4x2-mat2x4/f32.wgsl.expected.glsl | 15 + .../mul/scalar-scalar/f32.wgsl.expected.glsl | 13 + .../mul/scalar-scalar/i32.wgsl.expected.glsl | 13 + .../mul/scalar-scalar/u32.wgsl.expected.glsl | 13 + .../mul/scalar-vec3/f32.wgsl.expected.glsl | 15 + .../mul/scalar-vec3/i32.wgsl.expected.glsl | 15 + .../mul/scalar-vec3/u32.wgsl.expected.glsl | 15 + .../mul/vec3-mat3x3/f32.wgsl.expected.glsl | 18 + .../mul/vec3-mat4x3/f32.wgsl.expected.glsl | 18 + .../mul/vec3-scalar/f32.wgsl.expected.glsl | 14 + .../mul/vec3-scalar/i32.wgsl.expected.glsl | 14 + .../mul/vec3-scalar/u32.wgsl.expected.glsl | 14 + .../mul/vec3-vec3/f32.wgsl.expected.glsl | 15 + .../mul/vec3-vec3/i32.wgsl.expected.glsl | 15 + .../mul/vec3-vec3/u32.wgsl.expected.glsl | 15 + .../scalar-scalar/i32.wgsl.expected.glsl | 13 + .../scalar-scalar/u32.wgsl.expected.glsl | 13 + .../vector-vector/i32.wgsl.expected.glsl | 15 + .../vector-vector/u32.wgsl.expected.glsl | 15 + .../sub/mat3x3-mat3x3/f32.wgsl.expected.glsl | 15 + .../sub/scalar-scalar/f32.wgsl.expected.glsl | 13 + .../sub/scalar-scalar/i32.wgsl.expected.glsl | 13 + .../sub/scalar-scalar/u32.wgsl.expected.glsl | 13 + .../sub/scalar-vec3/f32.wgsl.expected.glsl | 15 + .../sub/scalar-vec3/i32.wgsl.expected.glsl | 15 + .../sub/scalar-vec3/u32.wgsl.expected.glsl | 15 + .../sub/vec3-scalar/f32.wgsl.expected.glsl | 14 + .../sub/vec3-scalar/i32.wgsl.expected.glsl | 14 + .../sub/vec3-scalar/u32.wgsl.expected.glsl | 14 + .../sub/vec3-vec3/f32.wgsl.expected.glsl | 15 + .../sub/vec3-vec3/i32.wgsl.expected.glsl | 15 + .../sub/vec3-vec3/u32.wgsl.expected.glsl | 15 + .../bitcast/scalar/f32-f32.wgsl.expected.glsl | 13 + .../bitcast/scalar/f32-i32.wgsl.expected.glsl | 13 + .../bitcast/scalar/f32-u32.wgsl.expected.glsl | 13 + .../bitcast/scalar/i32-f32.wgsl.expected.glsl | 13 + .../bitcast/scalar/i32-i32.wgsl.expected.glsl | 13 + .../bitcast/scalar/i32-u32.wgsl.expected.glsl | 13 + .../scalar/i32min-u32.wgsl.expected.glsl | 13 + .../bitcast/scalar/u32-f32.wgsl.expected.glsl | 13 + .../bitcast/scalar/u32-i32.wgsl.expected.glsl | 13 + .../bitcast/scalar/u32-u32.wgsl.expected.glsl | 13 + .../bitcast/vector/f32-f32.wgsl.expected.glsl | 14 + .../bitcast/vector/f32-i32.wgsl.expected.glsl | 14 + .../bitcast/vector/f32-u32.wgsl.expected.glsl | 14 + .../bitcast/vector/i32-f32.wgsl.expected.glsl | 14 + .../bitcast/vector/i32-i32.wgsl.expected.glsl | 14 + .../bitcast/vector/i32-u32.wgsl.expected.glsl | 14 + .../bitcast/vector/u32-f32.wgsl.expected.glsl | 14 + .../bitcast/vector/u32-i32.wgsl.expected.glsl | 14 + .../bitcast/vector/u32-u32.wgsl.expected.glsl | 14 + .../literals/-inf.spvasm.expected.glsl | 46 + .../literals/inf.spvasm.expected.glsl | 46 + .../literals/intmin.wgsl.expected.glsl | 0 .../literals/nan.spvasm.expected.glsl | 46 + .../splat/call/bool.wgsl.expected.glsl | 0 .../splat/call/f32.wgsl.expected.glsl | 0 .../splat/call/i32.wgsl.expected.glsl | 0 .../splat/call/u32.wgsl.expected.glsl | 0 .../splat/expression/bool.wgsl.expected.glsl | 0 .../splat/expression/f32.wgsl.expected.glsl | 0 .../splat/expression/i32.wgsl.expected.glsl | 0 .../splat/expression/u32.wgsl.expected.glsl | 0 .../splat/immediate/bool.wgsl.expected.glsl | 0 .../splat/immediate/f32.wgsl.expected.glsl | 0 .../splat/immediate/i32.wgsl.expected.glsl | 0 .../splat/immediate/u32.wgsl.expected.glsl | 0 .../splat/var/bool.wgsl.expected.glsl | 0 .../splat/var/f32.wgsl.expected.glsl | 0 .../splat/var/i32.wgsl.expected.glsl | 0 .../splat/var/u32.wgsl.expected.glsl | 0 .../splat/with_swizzle/f32.wgsl.expected.glsl | 0 .../read/packed_vec3/f32.wgsl.expected.glsl | 0 .../read/packed_vec3/i32.wgsl.expected.glsl | 0 .../read/packed_vec3/u32.wgsl.expected.glsl | 0 .../swizzle/read/vec3/f32.wgsl.expected.glsl | 0 .../swizzle/read/vec3/i32.wgsl.expected.glsl | 0 .../swizzle/read/vec3/u32.wgsl.expected.glsl | 0 .../write/packed_vec3/f32.wgsl.expected.glsl | 0 .../write/packed_vec3/i32.wgsl.expected.glsl | 0 .../write/packed_vec3/u32.wgsl.expected.glsl | 0 .../swizzle/write/vec3/f32.wgsl.expected.glsl | 0 .../swizzle/write/vec3/i32.wgsl.expected.glsl | 0 .../swizzle/write/vec3/u32.wgsl.expected.glsl | 0 .../complement/complement.wgsl.expected.glsl | 0 .../unary/negate/negate.wgsl.expected.glsl | 0 .../zero_init/array/bool.wgsl.expected.glsl | 0 .../zero_init/array/f32.wgsl.expected.glsl | 0 .../zero_init/array/i32.wgsl.expected.glsl | 0 .../zero_init/array/struct.wgsl.expected.glsl | 0 .../zero_init/array/u32.wgsl.expected.glsl | 0 .../zero_init/mat2x2/f32.wgsl.expected.glsl | 0 .../zero_init/mat2x3/f32.wgsl.expected.glsl | 0 .../zero_init/mat2x4/f32.wgsl.expected.glsl | 0 .../zero_init/mat3x2/f32.wgsl.expected.glsl | 0 .../zero_init/mat3x3/f32.wgsl.expected.glsl | 0 .../zero_init/mat3x4/f32.wgsl.expected.glsl | 0 .../zero_init/mat4x2/f32.wgsl.expected.glsl | 0 .../zero_init/mat4x3/f32.wgsl.expected.glsl | 0 .../zero_init/mat4x4/f32.wgsl.expected.glsl | 0 .../zero_init/scalar/bool.wgsl.expected.glsl | 0 .../zero_init/scalar/f32.wgsl.expected.glsl | 0 .../zero_init/scalar/i32.wgsl.expected.glsl | 0 .../zero_init/scalar/u32.wgsl.expected.glsl | 0 .../zero_init/struct/array.wgsl.expected.glsl | 0 .../struct/scalar.wgsl.expected.glsl | 0 .../zero_init/vec2/bool.wgsl.expected.glsl | 0 .../zero_init/vec2/f32.wgsl.expected.glsl | 0 .../zero_init/vec2/i32.wgsl.expected.glsl | 0 .../zero_init/vec2/u32.wgsl.expected.glsl | 0 .../zero_init/vec3/bool.wgsl.expected.glsl | 0 .../zero_init/vec3/f32.wgsl.expected.glsl | 0 .../zero_init/vec3/i32.wgsl.expected.glsl | 0 .../zero_init/vec3/u32.wgsl.expected.glsl | 0 .../zero_init/vec4/bool.wgsl.expected.glsl | 0 .../zero_init/vec4/f32.wgsl.expected.glsl | 0 .../zero_init/vec4/i32.wgsl.expected.glsl | 0 .../zero_init/vec4/u32.wgsl.expected.glsl | 0 .../complex_via_let.wgsl.expected.glsl | 30 + .../arrayLength/deprecated.wgsl.expected.glsl | 31 + .../arrayLength/simple.wgsl.expected.glsl | 30 + .../arrayLength/via_let.wgsl.expected.glsl | 30 + .../via_let_complex.wgsl.expected.glsl | 30 + test/intrinsics/degrees.spvasm.expected.glsl | 21 + test/intrinsics/frexp.wgsl.expected.glsl | 36 + .../gen/abs/002533.wgsl.expected.glsl | 71 + .../gen/abs/005174.wgsl.expected.glsl | 71 + .../gen/abs/1ce782.wgsl.expected.glsl | 97 + .../gen/abs/1e9d53.wgsl.expected.glsl | 71 + .../gen/abs/467cd1.wgsl.expected.glsl | 97 + .../gen/abs/4ad288.wgsl.expected.glsl | 71 + .../gen/abs/5ad50a.wgsl.expected.glsl | 71 + .../gen/abs/7326de.wgsl.expected.glsl | 97 + .../gen/abs/7f28e6.wgsl.expected.glsl | 97 + .../gen/abs/7faa9e.wgsl.expected.glsl | 71 + .../gen/abs/9c80a6.wgsl.expected.glsl | 71 + .../gen/abs/b96037.wgsl.expected.glsl | 71 + .../gen/acos/489247.wgsl.expected.glsl | 71 + .../gen/acos/8e2acf.wgsl.expected.glsl | 71 + .../gen/acos/a610c4.wgsl.expected.glsl | 71 + .../gen/acos/dfc915.wgsl.expected.glsl | 71 + .../gen/all/353d6a.wgsl.expected.glsl | 97 + .../gen/all/986c7b.wgsl.expected.glsl | 71 + .../gen/all/bd2dba.wgsl.expected.glsl | 71 + .../gen/all/f46790.wgsl.expected.glsl | 71 + .../gen/any/083428.wgsl.expected.glsl | 71 + .../gen/any/0e3e58.wgsl.expected.glsl | 71 + .../gen/any/2ab91a.wgsl.expected.glsl | 97 + .../gen/any/e755c1.wgsl.expected.glsl | 71 + .../gen/arrayLength/1588cd.wgsl.expected.glsl | 118 ++ .../gen/arrayLength/61b1c7.wgsl.expected.glsl | 118 ++ .../gen/arrayLength/a0f5ca.wgsl.expected.glsl | 118 ++ .../gen/arrayLength/cdd123.wgsl.expected.glsl | 118 ++ .../gen/arrayLength/cfca0a.wgsl.expected.glsl | 118 ++ .../gen/arrayLength/eb510f.wgsl.expected.glsl | 118 ++ .../gen/asin/064953.wgsl.expected.glsl | 71 + .../gen/asin/7b6a44.wgsl.expected.glsl | 71 + .../gen/asin/8cd9c9.wgsl.expected.glsl | 71 + .../gen/asin/c0c272.wgsl.expected.glsl | 71 + .../gen/atan/02979a.wgsl.expected.glsl | 71 + .../gen/atan/331e6d.wgsl.expected.glsl | 71 + .../gen/atan/a8b696.wgsl.expected.glsl | 71 + .../gen/atan/ad96e4.wgsl.expected.glsl | 71 + .../gen/atan2/57fb13.wgsl.expected.glsl | 71 + .../gen/atan2/96057c.wgsl.expected.glsl | 71 + .../gen/atan2/a70d0d.wgsl.expected.glsl | 71 + .../gen/atan2/ae713e.wgsl.expected.glsl | 71 + .../gen/atomicAdd/794055.wgsl.expected.glsl | 44 + .../gen/atomicAdd/8a199a.wgsl.expected.glsl | 63 + .../gen/atomicAdd/d32fe4.wgsl.expected.glsl | 63 + .../gen/atomicAdd/d5db1d.wgsl.expected.glsl | 44 + .../gen/atomicAnd/152966.wgsl.expected.glsl | 63 + .../gen/atomicAnd/34edd3.wgsl.expected.glsl | 44 + .../gen/atomicAnd/45a819.wgsl.expected.glsl | 44 + .../gen/atomicAnd/85a8d9.wgsl.expected.glsl | 63 + .../12871c.wgsl.expected.glsl | 67 + .../6673da.wgsl.expected.glsl | 67 + .../89ea3b.wgsl.expected.glsl | 46 + .../b2ab2c.wgsl.expected.glsl | 46 + .../atomicExchange/0a5dca.wgsl.expected.glsl | 44 + .../atomicExchange/d59712.wgsl.expected.glsl | 63 + .../atomicExchange/e114ba.wgsl.expected.glsl | 44 + .../atomicExchange/f2e22f.wgsl.expected.glsl | 63 + .../gen/atomicLoad/0806ad.wgsl.expected.glsl | 63 + .../gen/atomicLoad/361bf1.wgsl.expected.glsl | 44 + .../gen/atomicLoad/afcc03.wgsl.expected.glsl | 44 + .../gen/atomicLoad/fe6cc3.wgsl.expected.glsl | 63 + .../gen/atomicMax/51b9be.wgsl.expected.glsl | 63 + .../gen/atomicMax/92aa72.wgsl.expected.glsl | 63 + .../gen/atomicMax/a89cc3.wgsl.expected.glsl | 44 + .../gen/atomicMax/beccfc.wgsl.expected.glsl | 44 + .../gen/atomicMin/278235.wgsl.expected.glsl | 44 + .../gen/atomicMin/69d383.wgsl.expected.glsl | 44 + .../gen/atomicMin/8e38dc.wgsl.expected.glsl | 63 + .../gen/atomicMin/c67a74.wgsl.expected.glsl | 63 + .../gen/atomicOr/5e3d61.wgsl.expected.glsl | 44 + .../gen/atomicOr/5e95d4.wgsl.expected.glsl | 63 + .../gen/atomicOr/8d96a0.wgsl.expected.glsl | 63 + .../gen/atomicOr/d09248.wgsl.expected.glsl | 44 + .../gen/atomicStore/726882.wgsl.expected.glsl | 43 + .../gen/atomicStore/8bea94.wgsl.expected.glsl | 43 + .../gen/atomicStore/cdc29e.wgsl.expected.glsl | 61 + .../gen/atomicStore/d1e9a6.wgsl.expected.glsl | 61 + .../gen/atomicSub/051100.wgsl.expected.glsl | 63 + .../gen/atomicSub/0d26c2.wgsl.expected.glsl | 44 + .../gen/atomicSub/15bfc9.wgsl.expected.glsl | 63 + .../gen/atomicSub/77883a.wgsl.expected.glsl | 44 + .../gen/atomicXor/54510e.wgsl.expected.glsl | 63 + .../gen/atomicXor/75dc95.wgsl.expected.glsl | 44 + .../gen/atomicXor/c1b78c.wgsl.expected.glsl | 63 + .../gen/atomicXor/c8e6be.wgsl.expected.glsl | 44 + .../gen/ceil/34064b.wgsl.expected.glsl | 71 + .../gen/ceil/678655.wgsl.expected.glsl | 71 + .../gen/ceil/96f597.wgsl.expected.glsl | 71 + .../gen/ceil/b74c16.wgsl.expected.glsl | 71 + .../gen/clamp/0acf8f.wgsl.expected.glsl | 71 + .../gen/clamp/1a32e3.wgsl.expected.glsl | 71 + .../gen/clamp/2bd567.wgsl.expected.glsl | 71 + .../gen/clamp/2bde41.wgsl.expected.glsl | 71 + .../gen/clamp/548fc7.wgsl.expected.glsl | 71 + .../gen/clamp/5f0819.wgsl.expected.glsl | 71 + .../gen/clamp/6c1749.wgsl.expected.glsl | 71 + .../gen/clamp/7706d7.wgsl.expected.glsl | 71 + .../gen/clamp/867397.wgsl.expected.glsl | 71 + .../gen/clamp/a2de25.wgsl.expected.glsl | 71 + .../gen/clamp/b07c65.wgsl.expected.glsl | 71 + .../gen/clamp/bd43ce.wgsl.expected.glsl | 71 + .../gen/cos/16dc15.wgsl.expected.glsl | 71 + .../gen/cos/29d66d.wgsl.expected.glsl | 71 + .../gen/cos/c3b486.wgsl.expected.glsl | 71 + .../gen/cos/c5c28e.wgsl.expected.glsl | 71 + .../gen/cosh/377652.wgsl.expected.glsl | 71 + .../gen/cosh/c13756.wgsl.expected.glsl | 71 + .../gen/cosh/da92dd.wgsl.expected.glsl | 71 + .../gen/cosh/e0c1de.wgsl.expected.glsl | 71 + .../countOneBits/0d0e46.wgsl.expected.glsl | 97 + .../countOneBits/0f7980.wgsl.expected.glsl | 97 + .../countOneBits/65d2ae.wgsl.expected.glsl | 97 + .../countOneBits/690cfc.wgsl.expected.glsl | 97 + .../countOneBits/94fd81.wgsl.expected.glsl | 97 + .../countOneBits/ae44f9.wgsl.expected.glsl | 97 + .../countOneBits/af90e2.wgsl.expected.glsl | 97 + .../countOneBits/fd88b2.wgsl.expected.glsl | 97 + .../gen/cross/041cb0.wgsl.expected.glsl | 71 + .../gen/determinant/2b62ba.wgsl.expected.glsl | 71 + .../gen/determinant/a0a87c.wgsl.expected.glsl | 71 + .../gen/determinant/e19305.wgsl.expected.glsl | 71 + .../gen/distance/0657d4.wgsl.expected.glsl | 71 + .../gen/distance/9646ea.wgsl.expected.glsl | 71 + .../gen/distance/aa4055.wgsl.expected.glsl | 71 + .../gen/distance/cfed73.wgsl.expected.glsl | 71 + .../gen/dot/0c577b.wgsl.expected.glsl | 71 + .../gen/dot/7548a0.wgsl.expected.glsl | 83 + .../gen/dot/883f0e.wgsl.expected.glsl | 71 + .../gen/dot/97c7ee.wgsl.expected.glsl | 83 + .../gen/dot/ba4246.wgsl.expected.glsl | 71 + .../gen/dot/e994c7.wgsl.expected.glsl | 83 + .../gen/dot/ef6b1d.wgsl.expected.glsl | 83 + .../gen/dot/f1312c.wgsl.expected.glsl | 83 + .../gen/dot/fc5f7c.wgsl.expected.glsl | 83 + .../gen/dpdx/0763f7.wgsl.expected.glsl | 26 + .../gen/dpdx/99edb1.wgsl.expected.glsl | 26 + .../gen/dpdx/c487fa.wgsl.expected.glsl | 26 + .../gen/dpdx/e263de.wgsl.expected.glsl | 25 + .../gen/dpdxCoarse/029152.wgsl.expected.glsl | 25 + .../gen/dpdxCoarse/9581cf.wgsl.expected.glsl | 26 + .../gen/dpdxCoarse/c28641.wgsl.expected.glsl | 26 + .../gen/dpdxCoarse/f64d7b.wgsl.expected.glsl | 26 + .../gen/dpdxFine/8c5069.wgsl.expected.glsl | 26 + .../gen/dpdxFine/9631de.wgsl.expected.glsl | 26 + .../gen/dpdxFine/f401a2.wgsl.expected.glsl | 25 + .../gen/dpdxFine/f92fb6.wgsl.expected.glsl | 26 + .../gen/dpdy/699a05.wgsl.expected.glsl | 26 + .../gen/dpdy/7f8d84.wgsl.expected.glsl | 25 + .../gen/dpdy/a8b56e.wgsl.expected.glsl | 26 + .../gen/dpdy/feb40f.wgsl.expected.glsl | 26 + .../gen/dpdyCoarse/3e1ab4.wgsl.expected.glsl | 26 + .../gen/dpdyCoarse/445d24.wgsl.expected.glsl | 26 + .../gen/dpdyCoarse/870a7e.wgsl.expected.glsl | 25 + .../gen/dpdyCoarse/ae1873.wgsl.expected.glsl | 26 + .../gen/dpdyFine/1fb7ab.wgsl.expected.glsl | 26 + .../gen/dpdyFine/6eb673.wgsl.expected.glsl | 25 + .../gen/dpdyFine/d0a648.wgsl.expected.glsl | 26 + .../gen/dpdyFine/df33aa.wgsl.expected.glsl | 26 + .../gen/exp/0f70eb.wgsl.expected.glsl | 71 + .../gen/exp/1951e7.wgsl.expected.glsl | 71 + .../gen/exp/771fd2.wgsl.expected.glsl | 71 + .../gen/exp/d98450.wgsl.expected.glsl | 71 + .../gen/exp2/1f8680.wgsl.expected.glsl | 71 + .../gen/exp2/a9d0a7.wgsl.expected.glsl | 71 + .../gen/exp2/d6777c.wgsl.expected.glsl | 71 + .../gen/exp2/dea523.wgsl.expected.glsl | 71 + .../gen/faceForward/5afbd5.wgsl.expected.glsl | 71 + .../gen/faceForward/b316e5.wgsl.expected.glsl | 71 + .../gen/faceForward/e6908b.wgsl.expected.glsl | 71 + .../gen/floor/3bccc4.wgsl.expected.glsl | 71 + .../gen/floor/5fc9ac.wgsl.expected.glsl | 71 + .../gen/floor/60d7ea.wgsl.expected.glsl | 71 + .../gen/floor/66f154.wgsl.expected.glsl | 71 + .../gen/fma/26a7a9.wgsl.expected.glsl | 97 + .../gen/fma/6a3283.wgsl.expected.glsl | 97 + .../gen/fma/c10ba3.wgsl.expected.glsl | 94 + .../gen/fma/e17c5c.wgsl.expected.glsl | 97 + .../gen/fract/8bc1e9.wgsl.expected.glsl | 97 + .../gen/fract/943cb1.wgsl.expected.glsl | 97 + .../gen/fract/a49758.wgsl.expected.glsl | 97 + .../gen/fract/fa5c71.wgsl.expected.glsl | 94 + .../gen/frexp/12f1da.wgsl.expected.glsl | 130 ++ .../gen/frexp/a0eb3b.wgsl.expected.glsl | 130 ++ .../gen/frexp/d80367.wgsl.expected.glsl | 130 ++ .../gen/frexp/db0637.wgsl.expected.glsl | 130 ++ .../gen/fwidth/5d1b39.wgsl.expected.glsl | 16 + .../gen/fwidth/b83ebb.wgsl.expected.glsl | 16 + .../gen/fwidth/d2ab9a.wgsl.expected.glsl | 16 + .../gen/fwidth/df38ef.wgsl.expected.glsl | 16 + .../fwidthCoarse/159c8a.wgsl.expected.glsl | 16 + .../fwidthCoarse/1e59d9.wgsl.expected.glsl | 16 + .../fwidthCoarse/4e4fc4.wgsl.expected.glsl | 16 + .../fwidthCoarse/e653f7.wgsl.expected.glsl | 16 + .../gen/fwidthFine/523fdc.wgsl.expected.glsl | 16 + .../gen/fwidthFine/68f4ef.wgsl.expected.glsl | 16 + .../gen/fwidthFine/f1742d.wgsl.expected.glsl | 16 + .../gen/fwidthFine/ff6aa0.wgsl.expected.glsl | 16 + .../gen/ignore/2a6ac2.wgsl.expected.glsl | 81 + .../gen/ignore/5016e5.wgsl.expected.glsl | 104 ++ .../gen/ignore/509355.wgsl.expected.glsl | 81 + .../gen/ignore/51aeb7.wgsl.expected.glsl | 75 + .../gen/ignore/5c9edf.wgsl.expected.glsl | 81 + .../gen/ignore/6698df.wgsl.expected.glsl | 75 + .../gen/ignore/ad88be.wgsl.expected.glsl | 104 ++ .../gen/ignore/b469af.wgsl.expected.glsl | 104 ++ .../gen/ignore/c8a0ee.wgsl.expected.glsl | 81 + .../gen/ignore/d91a2f.wgsl.expected.glsl | 75 + .../gen/ignore/e0187b.wgsl.expected.glsl | 81 + .../gen/ignore/f414a6.wgsl.expected.glsl | 75 + .../gen/inverseSqrt/84407e.wgsl.expected.glsl | 94 + .../gen/inverseSqrt/8f2bd2.wgsl.expected.glsl | 97 + .../gen/inverseSqrt/b197b1.wgsl.expected.glsl | 97 + .../gen/inverseSqrt/c22347.wgsl.expected.glsl | 97 + .../gen/isFinite/34d32b.wgsl.expected.glsl | 97 + .../gen/isFinite/426f9f.wgsl.expected.glsl | 97 + .../gen/isFinite/8a23ad.wgsl.expected.glsl | 97 + .../gen/isFinite/f31987.wgsl.expected.glsl | 97 + .../gen/isInf/666f2a.wgsl.expected.glsl | 71 + .../gen/isInf/7bd98f.wgsl.expected.glsl | 71 + .../gen/isInf/7e81b5.wgsl.expected.glsl | 71 + .../gen/isInf/a46d6f.wgsl.expected.glsl | 71 + .../gen/isNan/1280ab.wgsl.expected.glsl | 71 + .../gen/isNan/4d280d.wgsl.expected.glsl | 71 + .../gen/isNan/67ecd3.wgsl.expected.glsl | 71 + .../gen/isNan/e4978e.wgsl.expected.glsl | 71 + .../gen/isNormal/863dcd.wgsl.expected.glsl | 115 ++ .../gen/isNormal/b00ab1.wgsl.expected.glsl | 115 ++ .../gen/isNormal/c286b7.wgsl.expected.glsl | 115 ++ .../gen/isNormal/c6e880.wgsl.expected.glsl | 118 ++ .../gen/ldexp/a31cdc.wgsl.expected.glsl | 71 + .../gen/ldexp/abd718.wgsl.expected.glsl | 71 + .../gen/ldexp/cc9cde.wgsl.expected.glsl | 71 + .../gen/ldexp/db8b49.wgsl.expected.glsl | 71 + .../gen/length/056071.wgsl.expected.glsl | 71 + .../gen/length/602a17.wgsl.expected.glsl | 71 + .../gen/length/afde8b.wgsl.expected.glsl | 71 + .../gen/length/becebf.wgsl.expected.glsl | 71 + .../gen/log/3da25a.wgsl.expected.glsl | 71 + .../gen/log/7114a6.wgsl.expected.glsl | 71 + .../gen/log/b2ce28.wgsl.expected.glsl | 71 + .../gen/log/f4c570.wgsl.expected.glsl | 71 + .../gen/log2/4036ed.wgsl.expected.glsl | 71 + .../gen/log2/902988.wgsl.expected.glsl | 71 + .../gen/log2/adb233.wgsl.expected.glsl | 71 + .../gen/log2/aea659.wgsl.expected.glsl | 71 + .../gen/max/0c0aae.wgsl.expected.glsl | 71 + .../gen/max/25eafe.wgsl.expected.glsl | 71 + .../gen/max/320815.wgsl.expected.glsl | 71 + .../gen/max/44a39d.wgsl.expected.glsl | 71 + .../gen/max/453e04.wgsl.expected.glsl | 71 + .../gen/max/462050.wgsl.expected.glsl | 71 + .../gen/max/4883ac.wgsl.expected.glsl | 71 + .../gen/max/85e6bc.wgsl.expected.glsl | 71 + .../gen/max/a93419.wgsl.expected.glsl | 71 + .../gen/max/b1b73a.wgsl.expected.glsl | 71 + .../gen/max/ce7c30.wgsl.expected.glsl | 71 + .../gen/max/e8192f.wgsl.expected.glsl | 71 + .../gen/min/03c7e3.wgsl.expected.glsl | 71 + .../gen/min/0dc614.wgsl.expected.glsl | 71 + .../gen/min/3941e1.wgsl.expected.glsl | 71 + .../gen/min/46c5d3.wgsl.expected.glsl | 71 + .../gen/min/82b28f.wgsl.expected.glsl | 71 + .../gen/min/93cfc4.wgsl.expected.glsl | 71 + .../gen/min/a45171.wgsl.expected.glsl | 71 + .../gen/min/aa28ad.wgsl.expected.glsl | 71 + .../gen/min/af326d.wgsl.expected.glsl | 71 + .../gen/min/c70bb7.wgsl.expected.glsl | 71 + .../gen/min/c73147.wgsl.expected.glsl | 71 + .../gen/min/c76fa6.wgsl.expected.glsl | 71 + .../gen/mix/0c8c33.wgsl.expected.glsl | 71 + .../gen/mix/1faeb1.wgsl.expected.glsl | 71 + .../gen/mix/2fadab.wgsl.expected.glsl | 71 + .../gen/mix/315264.wgsl.expected.glsl | 71 + .../gen/mix/4f0b5e.wgsl.expected.glsl | 71 + .../gen/mix/6f8adc.wgsl.expected.glsl | 71 + .../gen/mix/c37ede.wgsl.expected.glsl | 71 + .../gen/modf/2199f1.wgsl.expected.glsl | 130 ++ .../gen/modf/684d46.wgsl.expected.glsl | 130 ++ .../gen/modf/9b44a9.wgsl.expected.glsl | 130 ++ .../gen/modf/c87851.wgsl.expected.glsl | 130 ++ .../gen/normalize/64d8c0.wgsl.expected.glsl | 71 + .../gen/normalize/9a0aab.wgsl.expected.glsl | 71 + .../gen/normalize/fc2ef1.wgsl.expected.glsl | 71 + .../pack2x16float/0e97b3.wgsl.expected.glsl | 112 ++ .../pack2x16snorm/6c169b.wgsl.expected.glsl | 112 ++ .../pack2x16unorm/0f08e4.wgsl.expected.glsl | 112 ++ .../pack4x8snorm/4d22e7.wgsl.expected.glsl | 112 ++ .../pack4x8unorm/95c456.wgsl.expected.glsl | 112 ++ .../gen/pow/04a908.wgsl.expected.glsl | 71 + .../gen/pow/46e029.wgsl.expected.glsl | 71 + .../gen/pow/4a46c9.wgsl.expected.glsl | 71 + .../gen/pow/e60ea5.wgsl.expected.glsl | 71 + .../gen/reflect/05357e.wgsl.expected.glsl | 71 + .../gen/reflect/b61e10.wgsl.expected.glsl | 71 + .../gen/reflect/f47fdb.wgsl.expected.glsl | 71 + .../gen/refract/7e02e6.wgsl.expected.glsl | 71 + .../gen/refract/cbc1d2.wgsl.expected.glsl | 71 + .../gen/refract/cd905f.wgsl.expected.glsl | 71 + .../gen/reverseBits/222177.wgsl.expected.glsl | 97 + .../gen/reverseBits/35fea9.wgsl.expected.glsl | 97 + .../gen/reverseBits/4dbd6f.wgsl.expected.glsl | 97 + .../gen/reverseBits/7c4269.wgsl.expected.glsl | 97 + .../gen/reverseBits/a6ccd4.wgsl.expected.glsl | 97 + .../gen/reverseBits/c21bc1.wgsl.expected.glsl | 97 + .../gen/reverseBits/e1f4c1.wgsl.expected.glsl | 97 + .../gen/reverseBits/e31adf.wgsl.expected.glsl | 97 + .../gen/round/106c0b.wgsl.expected.glsl | 71 + .../gen/round/1c7897.wgsl.expected.glsl | 71 + .../gen/round/52c84d.wgsl.expected.glsl | 71 + .../gen/round/9edc38.wgsl.expected.glsl | 71 + .../gen/select/00b848.wgsl.expected.glsl | 94 + .../gen/select/01e2cd.wgsl.expected.glsl | 94 + .../gen/select/087ea4.wgsl.expected.glsl | 71 + .../gen/select/1e960b.wgsl.expected.glsl | 94 + .../gen/select/266aff.wgsl.expected.glsl | 94 + .../gen/select/28a27e.wgsl.expected.glsl | 94 + .../gen/select/3c25ce.wgsl.expected.glsl | 71 + .../gen/select/416e14.wgsl.expected.glsl | 71 + .../gen/select/51b047.wgsl.expected.glsl | 71 + .../gen/select/713567.wgsl.expected.glsl | 71 + .../gen/select/78be5f.wgsl.expected.glsl | 71 + .../gen/select/80a9a9.wgsl.expected.glsl | 94 + .../gen/select/8fa62c.wgsl.expected.glsl | 71 + .../gen/select/99f883.wgsl.expected.glsl | 71 + .../gen/select/a2860e.wgsl.expected.glsl | 94 + .../gen/select/ab069f.wgsl.expected.glsl | 71 + .../gen/select/b04721.wgsl.expected.glsl | 71 + .../gen/select/bb447f.wgsl.expected.glsl | 71 + .../gen/select/bb8aae.wgsl.expected.glsl | 94 + .../gen/select/bf3d29.wgsl.expected.glsl | 71 + .../gen/select/c31f9e.wgsl.expected.glsl | 71 + .../gen/select/c41bd1.wgsl.expected.glsl | 71 + .../gen/select/c4a4ef.wgsl.expected.glsl | 94 + .../gen/select/cb9301.wgsl.expected.glsl | 94 + .../gen/select/e3e028.wgsl.expected.glsl | 94 + .../gen/select/ebfea2.wgsl.expected.glsl | 94 + .../gen/select/ed8a15.wgsl.expected.glsl | 71 + .../gen/select/fb7e53.wgsl.expected.glsl | 71 + .../gen/sign/159665.wgsl.expected.glsl | 71 + .../gen/sign/b8f634.wgsl.expected.glsl | 71 + .../gen/sign/d065d8.wgsl.expected.glsl | 71 + .../gen/sign/dd790e.wgsl.expected.glsl | 71 + .../gen/sin/01f241.wgsl.expected.glsl | 71 + .../gen/sin/4e3979.wgsl.expected.glsl | 71 + .../gen/sin/b78c91.wgsl.expected.glsl | 71 + .../gen/sin/fc8bc4.wgsl.expected.glsl | 71 + .../gen/sinh/445e33.wgsl.expected.glsl | 71 + .../gen/sinh/7bb598.wgsl.expected.glsl | 71 + .../gen/sinh/b9860e.wgsl.expected.glsl | 71 + .../gen/sinh/c9a5eb.wgsl.expected.glsl | 71 + .../gen/smoothStep/5f615b.wgsl.expected.glsl | 71 + .../gen/smoothStep/658be3.wgsl.expected.glsl | 71 + .../gen/smoothStep/c11eef.wgsl.expected.glsl | 71 + .../gen/smoothStep/cb0bfb.wgsl.expected.glsl | 71 + .../gen/sqrt/20c74e.wgsl.expected.glsl | 71 + .../gen/sqrt/8c7024.wgsl.expected.glsl | 71 + .../gen/sqrt/aa0d7a.wgsl.expected.glsl | 71 + .../gen/sqrt/f8c59a.wgsl.expected.glsl | 71 + .../gen/step/0b073b.wgsl.expected.glsl | 71 + .../gen/step/19accd.wgsl.expected.glsl | 71 + .../gen/step/334303.wgsl.expected.glsl | 71 + .../gen/step/e2b337.wgsl.expected.glsl | 71 + .../storageBarrier/d87211.wgsl.expected.glsl | 26 + .../gen/tan/244e2a.wgsl.expected.glsl | 71 + .../gen/tan/2f030e.wgsl.expected.glsl | 71 + .../gen/tan/7ea104.wgsl.expected.glsl | 71 + .../gen/tan/8ce3e9.wgsl.expected.glsl | 71 + .../gen/tanh/5663c5.wgsl.expected.glsl | 71 + .../gen/tanh/5724b3.wgsl.expected.glsl | 71 + .../gen/tanh/9f9fb9.wgsl.expected.glsl | 71 + .../gen/tanh/c15fdb.wgsl.expected.glsl | 71 + .../002b2a.wgsl.expected.glsl | 100 ++ .../012b82.wgsl.expected.glsl | 103 ++ .../08753d.wgsl.expected.glsl | 100 ++ .../0c4772.wgsl.expected.glsl | 103 ++ .../0cce40.wgsl.expected.glsl | 100 ++ .../0cf2ff.wgsl.expected.glsl | 103 ++ .../0d8b7e.wgsl.expected.glsl | 103 ++ .../0e32ee.wgsl.expected.glsl | 103 ++ .../0f3c50.wgsl.expected.glsl | 103 ++ .../1191a5.wgsl.expected.glsl | 103 ++ .../12c9bb.wgsl.expected.glsl | 106 ++ .../147998.wgsl.expected.glsl | 103 ++ .../16036c.wgsl.expected.glsl | 103 ++ .../1b71f0.wgsl.expected.glsl | 103 ++ .../1d6c26.wgsl.expected.glsl | 103 ++ .../1e9e39.wgsl.expected.glsl | 100 ++ .../1f20c5.wgsl.expected.glsl | 103 ++ .../214dd4.wgsl.expected.glsl | 103 ++ .../221f22.wgsl.expected.glsl | 100 ++ .../267788.wgsl.expected.glsl | 106 ++ .../26bdfa.wgsl.expected.glsl | 106 ++ .../26ef6c.wgsl.expected.glsl | 103 ++ .../2ad087.wgsl.expected.glsl | 103 ++ .../2efa05.wgsl.expected.glsl | 106 ++ .../2f289f.wgsl.expected.glsl | 103 ++ .../2fe1cc.wgsl.expected.glsl | 106 ++ .../318ecc.wgsl.expected.glsl | 100 ++ .../340d06.wgsl.expected.glsl | 103 ++ .../398e30.wgsl.expected.glsl | 103 ++ .../3a94ea.wgsl.expected.glsl | 103 ++ .../3aca08.wgsl.expected.glsl | 100 ++ .../3c5ad8.wgsl.expected.glsl | 103 ++ .../4152a6.wgsl.expected.glsl | 100 ++ .../423f99.wgsl.expected.glsl | 100 ++ .../4267ee.wgsl.expected.glsl | 103 ++ .../42d4e6.wgsl.expected.glsl | 100 ++ .../48cb89.wgsl.expected.glsl | 103 ++ .../49d274.wgsl.expected.glsl | 103 ++ .../4df9a8.wgsl.expected.glsl | 100 ++ .../50a9ee.wgsl.expected.glsl | 100 ++ .../52045c.wgsl.expected.glsl | 100 ++ .../55b23e.wgsl.expected.glsl | 100 ++ .../579629.wgsl.expected.glsl | 77 + .../57da0b.wgsl.expected.glsl | 100 ++ .../57e28f.wgsl.expected.glsl | 103 ++ .../58a515.wgsl.expected.glsl | 103 ++ .../5985f3.wgsl.expected.glsl | 103 ++ .../5caa5e.wgsl.expected.glsl | 100 ++ .../5e295d.wgsl.expected.glsl | 103 ++ .../60bf54.wgsl.expected.glsl | 103 ++ .../63f3cf.wgsl.expected.glsl | 103 ++ .../68105c.wgsl.expected.glsl | 103 ++ .../686ef2.wgsl.expected.glsl | 106 ++ .../6adac6.wgsl.expected.glsl | 100 ++ .../6ec1b4.wgsl.expected.glsl | 103 ++ .../6f0d79.wgsl.expected.glsl | 103 ++ .../702c53.wgsl.expected.glsl | 103 ++ .../72e5d6.wgsl.expected.glsl | 106 ++ .../79df87.wgsl.expected.glsl | 100 ++ .../7bf826.wgsl.expected.glsl | 103 ++ .../7f5c2e.wgsl.expected.glsl | 103 ++ .../8028f3.wgsl.expected.glsl | 103 ++ .../811679.wgsl.expected.glsl | 103 ++ .../820596.wgsl.expected.glsl | 103 ++ .../83ee5a.wgsl.expected.glsl | 103 ++ .../85d556.wgsl.expected.glsl | 106 ++ .../88ad17.wgsl.expected.glsl | 106 ++ .../8aa4c4.wgsl.expected.glsl | 103 ++ .../8deb5e.wgsl.expected.glsl | 103 ++ .../8f20bf.wgsl.expected.glsl | 100 ++ .../8fca0f.wgsl.expected.glsl | 103 ++ .../90340b.wgsl.expected.glsl | 100 ++ .../9042ab.wgsl.expected.glsl | 103 ++ .../9393b0.wgsl.expected.glsl | 106 ++ .../939fdb.wgsl.expected.glsl | 103 ++ .../962dcd.wgsl.expected.glsl | 103 ++ .../9abfe5.wgsl.expected.glsl | 103 ++ .../9c9c57.wgsl.expected.glsl | 106 ++ .../9da9e2.wgsl.expected.glsl | 100 ++ .../9eb8d8.wgsl.expected.glsl | 103 ++ .../9f8e46.wgsl.expected.glsl | 103 ++ .../a01845.wgsl.expected.glsl | 100 ++ .../a7d565.wgsl.expected.glsl | 100 ++ .../a863f2.wgsl.expected.glsl | 100 ++ .../a9c9c1.wgsl.expected.glsl | 106 ++ .../b0e16d.wgsl.expected.glsl | 106 ++ .../b3c954.wgsl.expected.glsl | 103 ++ .../b3e407.wgsl.expected.glsl | 100 ++ .../b91240.wgsl.expected.glsl | 103 ++ .../ba1481.wgsl.expected.glsl | 103 ++ .../bb3dde.wgsl.expected.glsl | 103 ++ .../c30e75.wgsl.expected.glsl | 103 ++ .../c7943d.wgsl.expected.glsl | 103 ++ .../cc968c.wgsl.expected.glsl | 100 ++ .../cccc8f.wgsl.expected.glsl | 100 ++ .../cd76a7.wgsl.expected.glsl | 103 ++ .../cdf473.wgsl.expected.glsl | 103 ++ .../cec841.wgsl.expected.glsl | 103 ++ .../cf7e43.wgsl.expected.glsl | 103 ++ .../d125bc.wgsl.expected.glsl | 103 ++ .../d83c45.wgsl.expected.glsl | 100 ++ .../daf7c0.wgsl.expected.glsl | 77 + .../dc2dd0.wgsl.expected.glsl | 100 ++ .../e927be.wgsl.expected.glsl | 100 ++ .../e9e96c.wgsl.expected.glsl | 103 ++ .../ef5b89.wgsl.expected.glsl | 77 + .../efc8a4.wgsl.expected.glsl | 106 ++ .../f60bdb.wgsl.expected.glsl | 77 + .../f7145b.wgsl.expected.glsl | 106 ++ .../f931c7.wgsl.expected.glsl | 103 ++ .../fa9859.wgsl.expected.glsl | 103 ++ .../fb5670.wgsl.expected.glsl | 103 ++ .../fcac78.wgsl.expected.glsl | 103 ++ .../gen/textureLoad/19cf87.wgsl.expected.glsl | 100 ++ .../gen/textureLoad/1b8588.wgsl.expected.glsl | 100 ++ .../gen/textureLoad/1f2016.wgsl.expected.glsl | 103 ++ .../gen/textureLoad/484344.wgsl.expected.glsl | 103 ++ .../gen/textureLoad/4fd803.wgsl.expected.glsl | 103 ++ .../gen/textureLoad/5a2f9d.wgsl.expected.glsl | 100 ++ .../gen/textureLoad/6154d4.wgsl.expected.glsl | 103 ++ .../gen/textureLoad/6273b1.wgsl.expected.glsl | 100 ++ .../gen/textureLoad/79e697.wgsl.expected.glsl | 103 ++ .../gen/textureLoad/7c90e5.wgsl.expected.glsl | 103 ++ .../gen/textureLoad/81c381.wgsl.expected.glsl | 100 ++ .../gen/textureLoad/87be85.wgsl.expected.glsl | 103 ++ .../gen/textureLoad/8acf41.wgsl.expected.glsl | 103 ++ .../gen/textureLoad/9b2667.wgsl.expected.glsl | 100 ++ .../gen/textureLoad/a583c9.wgsl.expected.glsl | 77 + .../gen/textureLoad/a9a9f5.wgsl.expected.glsl | 103 ++ .../gen/textureLoad/c2a480.wgsl.expected.glsl | 103 ++ .../gen/textureLoad/c378ee.wgsl.expected.glsl | 77 + .../gen/textureLoad/e3d2cc.wgsl.expected.glsl | 77 + .../024820.wgsl.expected.glsl | 103 ++ .../053df7.wgsl.expected.glsl | 100 ++ .../058cc3.wgsl.expected.glsl | 103 ++ .../09d05d.wgsl.expected.glsl | 103 ++ .../13b4ce.wgsl.expected.glsl | 103 ++ .../22e53b.wgsl.expected.glsl | 103 ++ .../562013.wgsl.expected.glsl | 103 ++ .../5d59cd.wgsl.expected.glsl | 100 ++ .../68a65b.wgsl.expected.glsl | 103 ++ .../778bd1.wgsl.expected.glsl | 100 ++ .../7f1937.wgsl.expected.glsl | 103 ++ .../85f980.wgsl.expected.glsl | 100 ++ .../87953e.wgsl.expected.glsl | 103 ++ .../893e7c.wgsl.expected.glsl | 103 ++ .../9700fb.wgsl.expected.glsl | 103 ++ .../a216d2.wgsl.expected.glsl | 103 ++ .../cd5dc8.wgsl.expected.glsl | 103 ++ .../d5b228.wgsl.expected.glsl | 103 ++ .../e31be1.wgsl.expected.glsl | 103 ++ .../e653c0.wgsl.expected.glsl | 103 ++ .../ee942f.wgsl.expected.glsl | 103 ++ .../f33005.wgsl.expected.glsl | 103 ++ .../fcec98.wgsl.expected.glsl | 103 ++ .../ff5e89.wgsl.expected.glsl | 103 ++ .../076cb5.wgsl.expected.glsl | 103 ++ .../080d95.wgsl.expected.glsl | 103 ++ .../09ddd0.wgsl.expected.glsl | 103 ++ .../105988.wgsl.expected.glsl | 103 ++ .../1e6f3b.wgsl.expected.glsl | 100 ++ .../23f750.wgsl.expected.glsl | 103 ++ .../2c3575.wgsl.expected.glsl | 100 ++ .../32a0ae.wgsl.expected.glsl | 100 ++ .../5101cf.wgsl.expected.glsl | 103 ++ .../51b5bb.wgsl.expected.glsl | 100 ++ .../897aaf.wgsl.expected.glsl | 103 ++ .../9da7a5.wgsl.expected.glsl | 103 ++ .../a91c03.wgsl.expected.glsl | 100 ++ .../aee7c8.wgsl.expected.glsl | 100 ++ .../b1b12b.wgsl.expected.glsl | 103 ++ .../b4f5ea.wgsl.expected.glsl | 103 ++ .../d004a9.wgsl.expected.glsl | 103 ++ .../dca09e.wgsl.expected.glsl | 103 ++ .../e67231.wgsl.expected.glsl | 103 ++ .../ed078b.wgsl.expected.glsl | 103 ++ .../f46ec6.wgsl.expected.glsl | 100 ++ .../f5828d.wgsl.expected.glsl | 103 ++ .../2c6f14.wgsl.expected.glsl | 103 ++ .../42f8bb.wgsl.expected.glsl | 103 ++ .../449d23.wgsl.expected.glsl | 103 ++ .../a3c8a0.wgsl.expected.glsl | 103 ++ .../textureSample/02aa9b.wgsl.expected.glsl | 29 + .../textureSample/100dc0.wgsl.expected.glsl | 29 + .../textureSample/38bbb9.wgsl.expected.glsl | 19 + .../textureSample/3b50bd.wgsl.expected.glsl | 19 + .../textureSample/4dd1bf.wgsl.expected.glsl | 28 + .../textureSample/51b514.wgsl.expected.glsl | 19 + .../textureSample/667d76.wgsl.expected.glsl | 28 + .../textureSample/6717ca.wgsl.expected.glsl | 19 + .../textureSample/6e64fb.wgsl.expected.glsl | 28 + .../textureSample/7c3baa.wgsl.expected.glsl | 29 + .../textureSample/7e9ffd.wgsl.expected.glsl | 19 + .../textureSample/8522e7.wgsl.expected.glsl | 28 + .../textureSample/c2f4e8.wgsl.expected.glsl | 28 + .../textureSample/e53267.wgsl.expected.glsl | 19 + .../textureSample/ea7030.wgsl.expected.glsl | 19 + .../53b9f7.wgsl.expected.glsl | 19 + .../65ac50.wgsl.expected.glsl | 29 + .../6a9113.wgsl.expected.glsl | 19 + .../80e579.wgsl.expected.glsl | 19 + .../81c19a.wgsl.expected.glsl | 29 + .../d3fa1b.wgsl.expected.glsl | 19 + .../df91bb.wgsl.expected.glsl | 29 + .../eed7c4.wgsl.expected.glsl | 28 + .../25fcd1.wgsl.expected.glsl | 28 + .../3a5923.wgsl.expected.glsl | 28 + .../63fb83.wgsl.expected.glsl | 28 + .../98b85c.wgsl.expected.glsl | 28 + .../a3ca7e.wgsl.expected.glsl | 28 + .../dd431d.wgsl.expected.glsl | 28 + .../011a8f.wgsl.expected.glsl | 103 ++ .../1116ed.wgsl.expected.glsl | 103 ++ .../1568e3.wgsl.expected.glsl | 103 ++ .../2ad2b1.wgsl.expected.glsl | 103 ++ .../4cf3a2.wgsl.expected.glsl | 103 ++ .../f8121c.wgsl.expected.glsl | 103 ++ .../21402b.wgsl.expected.glsl | 80 + .../2ecd8f.wgsl.expected.glsl | 80 + .../468f88.wgsl.expected.glsl | 106 ++ .../521263.wgsl.expected.glsl | 80 + .../5312f4.wgsl.expected.glsl | 80 + .../872f00.wgsl.expected.glsl | 106 ++ .../e383db.wgsl.expected.glsl | 103 ++ .../e9a2f7.wgsl.expected.glsl | 106 ++ .../02be59.wgsl.expected.glsl | 103 ++ .../0bdd9a.wgsl.expected.glsl | 103 ++ .../1b0291.wgsl.expected.glsl | 103 ++ .../1bf73e.wgsl.expected.glsl | 103 ++ .../302be4.wgsl.expected.glsl | 80 + .../47daa4.wgsl.expected.glsl | 103 ++ .../690d95.wgsl.expected.glsl | 106 ++ .../979816.wgsl.expected.glsl | 80 + .../9bd37b.wgsl.expected.glsl | 106 ++ .../a4af26.wgsl.expected.glsl | 106 ++ .../abfcc0.wgsl.expected.glsl | 80 + .../ae5e39.wgsl.expected.glsl | 103 ++ .../ba93b3.wgsl.expected.glsl | 103 ++ .../c32df7.wgsl.expected.glsl | 80 + .../c6aca6.wgsl.expected.glsl | 80 + .../textureStore/05ce15.wgsl.expected.glsl | 100 ++ .../textureStore/064c7f.wgsl.expected.glsl | 100 ++ .../textureStore/068641.wgsl.expected.glsl | 100 ++ .../textureStore/0af6b5.wgsl.expected.glsl | 100 ++ .../textureStore/0c3dff.wgsl.expected.glsl | 100 ++ .../textureStore/102722.wgsl.expected.glsl | 100 ++ .../textureStore/1bbd08.wgsl.expected.glsl | 100 ++ .../textureStore/1c02e7.wgsl.expected.glsl | 100 ++ .../textureStore/22d955.wgsl.expected.glsl | 100 ++ .../textureStore/26bf70.wgsl.expected.glsl | 100 ++ .../textureStore/2796b4.wgsl.expected.glsl | 100 ++ .../textureStore/2ac6c7.wgsl.expected.glsl | 100 ++ .../textureStore/2eb2a4.wgsl.expected.glsl | 100 ++ .../textureStore/2ed2a3.wgsl.expected.glsl | 100 ++ .../textureStore/31745b.wgsl.expected.glsl | 100 ++ .../textureStore/32f368.wgsl.expected.glsl | 100 ++ .../textureStore/331aee.wgsl.expected.glsl | 100 ++ .../textureStore/38e8d7.wgsl.expected.glsl | 100 ++ .../textureStore/3a52ac.wgsl.expected.glsl | 100 ++ .../textureStore/3bb7a1.wgsl.expected.glsl | 100 ++ .../textureStore/3bec15.wgsl.expected.glsl | 100 ++ .../textureStore/441ba8.wgsl.expected.glsl | 100 ++ .../textureStore/4fc057.wgsl.expected.glsl | 100 ++ .../textureStore/5a2f8f.wgsl.expected.glsl | 100 ++ .../textureStore/60975f.wgsl.expected.glsl | 100 ++ .../textureStore/682fd6.wgsl.expected.glsl | 100 ++ .../textureStore/6b75c3.wgsl.expected.glsl | 100 ++ .../textureStore/6b80d2.wgsl.expected.glsl | 100 ++ .../textureStore/6cff2e.wgsl.expected.glsl | 100 ++ .../textureStore/6da692.wgsl.expected.glsl | 100 ++ .../textureStore/731349.wgsl.expected.glsl | 100 ++ .../textureStore/752da6.wgsl.expected.glsl | 100 ++ .../textureStore/77c0ae.wgsl.expected.glsl | 100 ++ .../textureStore/7cec8d.wgsl.expected.glsl | 100 ++ .../textureStore/7f7fae.wgsl.expected.glsl | 100 ++ .../textureStore/804942.wgsl.expected.glsl | 100 ++ .../textureStore/805dae.wgsl.expected.glsl | 100 ++ .../textureStore/83bcc1.wgsl.expected.glsl | 100 ++ .../textureStore/872747.wgsl.expected.glsl | 100 ++ .../textureStore/8e0479.wgsl.expected.glsl | 100 ++ .../textureStore/8f71a1.wgsl.expected.glsl | 100 ++ .../textureStore/969534.wgsl.expected.glsl | 100 ++ .../textureStore/9a3ecc.wgsl.expected.glsl | 100 ++ .../textureStore/9d9cd5.wgsl.expected.glsl | 100 ++ .../textureStore/9e3ec5.wgsl.expected.glsl | 100 ++ .../textureStore/ac67aa.wgsl.expected.glsl | 100 ++ .../textureStore/b706b1.wgsl.expected.glsl | 100 ++ .../textureStore/bbcb7f.wgsl.expected.glsl | 100 ++ .../textureStore/be6e30.wgsl.expected.glsl | 100 ++ .../textureStore/bf775c.wgsl.expected.glsl | 100 ++ .../textureStore/c5af1e.wgsl.expected.glsl | 100 ++ .../textureStore/c863be.wgsl.expected.glsl | 100 ++ .../textureStore/d73b5c.wgsl.expected.glsl | 100 ++ .../textureStore/dd7d81.wgsl.expected.glsl | 100 ++ .../textureStore/dde364.wgsl.expected.glsl | 100 ++ .../textureStore/e885e8.wgsl.expected.glsl | 100 ++ .../textureStore/eb702f.wgsl.expected.glsl | 100 ++ .../textureStore/eb78b9.wgsl.expected.glsl | 100 ++ .../textureStore/ee6acc.wgsl.expected.glsl | 100 ++ .../textureStore/ef9f2f.wgsl.expected.glsl | 100 ++ .../textureStore/f8dead.wgsl.expected.glsl | 100 ++ .../textureStore/f9be83.wgsl.expected.glsl | 100 ++ .../textureStore/fb9a8f.wgsl.expected.glsl | 100 ++ .../textureStore/fbf53f.wgsl.expected.glsl | 100 ++ .../gen/transpose/2585cd.wgsl.expected.glsl | 71 + .../gen/transpose/31d679.wgsl.expected.glsl | 71 + .../gen/transpose/31e37e.wgsl.expected.glsl | 71 + .../gen/transpose/4ce359.wgsl.expected.glsl | 71 + .../gen/transpose/4dc9a1.wgsl.expected.glsl | 71 + .../gen/transpose/854336.wgsl.expected.glsl | 71 + .../gen/transpose/c1b600.wgsl.expected.glsl | 71 + .../gen/transpose/d8f8ba.wgsl.expected.glsl | 71 + .../gen/transpose/ed4bdc.wgsl.expected.glsl | 71 + .../gen/trunc/562d05.wgsl.expected.glsl | 71 + .../gen/trunc/e183aa.wgsl.expected.glsl | 71 + .../gen/trunc/eb83df.wgsl.expected.glsl | 71 + .../gen/trunc/f370d3.wgsl.expected.glsl | 71 + .../unpack2x16float/32a5cf.wgsl.expected.glsl | 112 ++ .../unpack2x16snorm/b4aea6.wgsl.expected.glsl | 115 ++ .../unpack2x16unorm/7699c0.wgsl.expected.glsl | 115 ++ .../unpack4x8snorm/523fb3.wgsl.expected.glsl | 115 ++ .../unpack4x8unorm/750c74.wgsl.expected.glsl | 115 ++ .../a17f7f.wgsl.expected.glsl | 26 + .../intrinsics/ignore/call.wgsl.expected.glsl | 21 + .../ignore/runtime_array.wgsl.expected.glsl | 22 + .../ignore/storage_buffer.wgsl.expected.glsl | 27 + .../ignore/uniform_buffer.wgsl.expected.glsl | 27 + test/intrinsics/modf.wgsl.expected.glsl | 36 + test/intrinsics/radians.spvasm.expected.glsl | 21 + .../repeated_use.wgsl.expected.glsl | 58 + .../depth_ms.spvasm.expected.glsl | 118 ++ .../textureLoad/depth_ms.spvasm.expected.glsl | 141 ++ .../depth_ms.spvasm.expected.glsl | 144 ++ .../storage/mat2x2/f32.wgsl.expected.glsl | 19 + .../mat2x2/stride/16.spvasm.expected.glsl | 36 + test/let/global/global.wgsl.expected.glsl | 39 + test/let/inferred/function.wgsl.expected.glsl | 28 + .../continue_in_switch.wgsl.expected.glsl | 25 + test/loops/loop.wgsl.expected.glsl | 0 .../loop_with_continuing.wgsl.expected.glsl | 0 test/loops/nested_loops.wgsl.expected.glsl | 0 ...d_loops_with_continuing.wgsl.expected.glsl | 0 .../elements/mat2x2.wgsl.expected.glsl | 0 .../elements/mat2x3.wgsl.expected.glsl | 0 .../elements/mat2x4.wgsl.expected.glsl | 0 .../elements/mat3x2.wgsl.expected.glsl | 0 .../elements/mat3x3.wgsl.expected.glsl | 0 .../elements/mat3x4.wgsl.expected.glsl | 0 .../elements/mat4x2.wgsl.expected.glsl | 0 .../elements/mat4x3.wgsl.expected.glsl | 0 .../elements/mat4x4.wgsl.expected.glsl | 0 .../access/matrix.spvasm.expected.glsl | 20 + test/ptr_ref/access/matrix.wgsl.expected.glsl | 14 + .../copy/ptr_copy.spvasm.expected.glsl | 18 + .../load/global/i32.spvasm.expected.glsl | 20 + .../load/global/i32.wgsl.expected.glsl | 15 + .../global/struct_field.spvasm.expected.glsl | 26 + .../global/struct_field.wgsl.expected.glsl | 19 + .../load/local/i32.spvasm.expected.glsl | 20 + .../ptr_ref/load/local/i32.wgsl.expected.glsl | 14 + .../local/ptr_function.wgsl.expected.glsl | 14 + .../load/local/ptr_private.wgsl.expected.glsl | 15 + .../load/local/ptr_storage.wgsl.expected.glsl | 18 + .../load/local/ptr_uniform.wgsl.expected.glsl | 18 + .../local/ptr_workgroup.wgsl.expected.glsl | 38 + .../local/struct_field.spvasm.expected.glsl | 25 + .../local/struct_field.wgsl.expected.glsl | 18 + .../load/param/ptr.spvasm.expected.glsl | 25 + .../ptr_ref/load/param/ptr.wgsl.expected.glsl | 18 + .../store/global/i32.spvasm.expected.glsl | 21 + .../store/global/i32.wgsl.expected.glsl | 16 + .../global/struct_field.spvasm.expected.glsl | 24 + .../store/local/i32.spvasm.expected.glsl | 21 + .../store/local/i32.wgsl.expected.glsl | 15 + .../local/struct_field.spvasm.expected.glsl | 23 + .../store/param/ptr.spvasm.expected.glsl | 25 + .../store/param/ptr.wgsl.expected.glsl | 18 + test/samples/compute_boids.wgsl.expected.glsl | 201 +++ test/samples/cube.wgsl.expected.glsl | 109 ++ test/samples/function.wgsl.expected.glsl | 12 + test/samples/simple.wgsl.expected.glsl | 30 + .../simple_vertex.spvasm.expected.glsl | 37 + test/samples/triangle.wgsl.expected.glsl | 66 + .../compute_input_builtins.wgsl.expected.glsl | 41 + ...e_input_builtins_struct.wgsl.expected.glsl | 49 + .../compute_input_mixed.wgsl.expected.glsl | 37 + ...fragment_input_builtins.wgsl.expected.glsl | 40 + ...t_input_builtins_struct.wgsl.expected.glsl | 47 + ...ragment_input_locations.wgsl.expected.glsl | 44 + ..._input_locations_struct.wgsl.expected.glsl | 51 + .../fragment_input_mixed.wgsl.expected.glsl | 66 + ...ragment_output_builtins.wgsl.expected.glsl | 64 + ..._output_builtins_struct.wgsl.expected.glsl | 41 + ...agment_output_locations.wgsl.expected.glsl | 139 ++ ...output_locations_struct.wgsl.expected.glsl | 44 + .../fragment_output_mixed.wgsl.expected.glsl | 61 + ...polate_input_parameters.wgsl.expected.glsl | 43 + ...nterpolate_input_struct.wgsl.expected.glsl | 54 + .../interpolate_integers.wgsl.expected.glsl | 126 ++ ...terpolate_return_struct.wgsl.expected.glsl | 69 + test/shader_io/invariant.wgsl.expected.glsl | 25 + ...invariant_struct_member.wgsl.expected.glsl | 29 + ...struct_different_stages.wgsl.expected.glsl | 85 + ..._struct_helper_function.wgsl.expected.glsl | 87 + ...d_struct_storage_buffer.wgsl.expected.glsl | 47 + .../vertex_input_builtins.wgsl.expected.glsl | 33 + ...x_input_builtins_struct.wgsl.expected.glsl | 38 + .../vertex_input_locations.wgsl.expected.glsl | 44 + ..._input_locations_struct.wgsl.expected.glsl | 51 + .../vertex_input_mixed.wgsl.expected.glsl | 59 + .../vertex_output_builtins.wgsl.expected.glsl | 25 + ..._output_builtins_struct.wgsl.expected.glsl | 29 + ...output_locations_struct.wgsl.expected.glsl | 49 + ...dr_of_non_constructable.wgsl.expected.glsl | 17 + .../addr_of_runtime_array.wgsl.expected.glsl | 17 + .../assign/phony/call.wgsl.expected.glsl | 17 + .../multiple_side_effects.wgsl.expected.glsl | 20 + .../phony/storage_buffer.wgsl.expected.glsl | 17 + .../phony/uniform_buffer.wgsl.expected.glsl | 17 + test/statements/for/basic.wgsl.expected.glsl | 0 .../statements/for/complex.wgsl.expected.glsl | 0 .../for/condition.wgsl.expected.glsl | 0 .../for/continuing.wgsl.expected.glsl | 0 test/statements/for/empty.wgsl.expected.glsl | 0 .../for/initializer.wgsl.expected.glsl | 0 .../statements/for/scoping.wgsl.expected.glsl | 0 .../switch/common.wgsl.expected.glsl | 32 + .../switch/fallthrough.wgsl.expected.glsl | 21 + .../only_default_case.wgsl.expected.glsl | 20 + .../type_constructor.wgsl.expected.glsl | 66 + ...tion_scope_declarations.wgsl.expected.glsl | 36 + ...n_scope_var_conversions.wgsl.expected.glsl | 42 + .../types/module_scope_let.wgsl.expected.glsl | 27 + .../types/module_scope_var.wgsl.expected.glsl | 39 + ...e_scope_var_conversions.wgsl.expected.glsl | 62 + ..._scope_var_initializers.wgsl.expected.glsl | 39 + test/types/parameters.wgsl.expected.glsl | 16 + test/types/return_types.wgsl.expected.glsl | 16 + test/types/sampler.wgsl.expected.glsl | 15 + test/types/struct_members.wgsl.expected.glsl | 29 + .../types/texture/depth/2d.wgsl.expected.glsl | 14 + .../texture/depth/2d_array.wgsl.expected.glsl | 14 + .../texture/depth/cube.wgsl.expected.glsl | 14 + .../depth/cube_array.wgsl.expected.glsl | 23 + .../multisampled/2d.wgsl.expected.glsl | 16 + .../texture/sampled/1d.wgsl.expected.glsl | 25 + .../texture/sampled/2d.wgsl.expected.glsl | 16 + .../sampled/2d_array.wgsl.expected.glsl | 16 + .../texture/sampled/3d.wgsl.expected.glsl | 16 + .../texture/sampled/cube.wgsl.expected.glsl | 16 + .../sampled/cube_array.wgsl.expected.glsl | 25 + .../texture/storage/1d.wgsl.expected.glsl | 38 + .../texture/storage/2d.wgsl.expected.glsl | 29 + .../storage/2d_array.wgsl.expected.glsl | 29 + .../texture/storage/3d.wgsl.expected.glsl | 29 + test/var/inferred/function.wgsl.expected.glsl | 28 + .../function/array.wgsl.expected.glsl | 13 + .../function/matrix.wgsl.expected.glsl | 13 + .../function/scalar.wgsl.expected.glsl | 13 + .../function/struct.wgsl.expected.glsl | 18 + .../function/vector.wgsl.expected.glsl | 13 + .../private/array.wgsl.expected.glsl | 14 + .../private/matrix.wgsl.expected.glsl | 14 + .../private/scalar.wgsl.expected.glsl | 14 + .../private/struct.wgsl.expected.glsl | 19 + .../private/vector.wgsl.expected.glsl | 14 + .../workgroup/array.wgsl.expected.glsl | 39 + .../workgroup/matrix.wgsl.expected.glsl | 36 + .../workgroup/scalar.wgsl.expected.glsl | 36 + .../workgroup/struct.wgsl.expected.glsl | 42 + .../workgroup/vector.wgsl.expected.glsl | 36 + .../named/no_init/bool.wgsl.expected.glsl | 26 + .../named/no_init/f32.wgsl.expected.glsl | 26 + .../named/no_init/i32.wgsl.expected.glsl | 26 + .../named/no_init/u32.wgsl.expected.glsl | 26 + .../named/val_init/bool.wgsl.expected.glsl | 17 + .../named/val_init/f32.wgsl.expected.glsl | 17 + .../named/val_init/i32.wgsl.expected.glsl | 17 + .../named/val_init/u32.wgsl.expected.glsl | 17 + .../named/zero_init/bool.wgsl.expected.glsl | 17 + .../named/zero_init/f32.wgsl.expected.glsl | 17 + .../named/zero_init/i32.wgsl.expected.glsl | 17 + .../named/zero_init/u32.wgsl.expected.glsl | 17 + .../numbered/no_init/bool.wgsl.expected.glsl | 26 + .../numbered/no_init/f32.wgsl.expected.glsl | 26 + .../numbered/no_init/i32.wgsl.expected.glsl | 26 + .../numbered/no_init/u32.wgsl.expected.glsl | 26 + .../numbered/val_init/bool.wgsl.expected.glsl | 17 + .../numbered/val_init/f32.wgsl.expected.glsl | 17 + .../numbered/val_init/i32.wgsl.expected.glsl | 17 + .../numbered/val_init/u32.wgsl.expected.glsl | 17 + .../zero_init/bool.wgsl.expected.glsl | 17 + .../numbered/zero_init/f32.wgsl.expected.glsl | 17 + .../numbered/zero_init/i32.wgsl.expected.glsl | 17 + .../numbered/zero_init/u32.wgsl.expected.glsl | 17 + .../many_workgroup_vars.wgsl.expected.glsl | 334 ++++ test/var/uses/private.wgsl.expected.glsl | 96 + test/var/uses/workgroup.wgsl.expected.glsl | 189 ++ 1138 files changed, 70238 insertions(+) create mode 100644 test/access/let/matrix.spvasm.expected.glsl create mode 100644 test/access/let/matrix.wgsl.expected.glsl create mode 100644 test/access/let/vector.spvasm.expected.glsl create mode 100644 test/access/let/vector.wgsl.expected.glsl create mode 100644 test/access/var/matrix.spvasm.expected.glsl create mode 100644 test/access/var/matrix.wgsl.expected.glsl create mode 100644 test/access/var/vector.spvasm.expected.glsl create mode 100644 test/access/var/vector.wgsl.expected.glsl create mode 100644 test/array/assign_to_function_var.wgsl.expected.glsl create mode 100644 test/array/assign_to_private_var.wgsl.expected.glsl create mode 100644 test/array/assign_to_storage_var.wgsl.expected.glsl create mode 100644 test/array/assign_to_subexpr.wgsl.expected.glsl create mode 100644 test/array/assign_to_workgroup_var.wgsl.expected.glsl create mode 100644 test/array/function_parameter.wgsl.expected.glsl create mode 100644 test/array/function_return_type.wgsl.expected.glsl create mode 100644 test/array/size.wgsl.expected.glsl create mode 100644 test/array/type_constructor.wgsl.expected.glsl create mode 100644 test/buffer/storage/dynamic_index/read.wgsl.expected.glsl create mode 100644 test/buffer/storage/dynamic_index/write.wgsl.expected.glsl create mode 100644 test/buffer/storage/static_index/read.wgsl.expected.glsl create mode 100644 test/buffer/storage/static_index/write.wgsl.expected.glsl create mode 100644 test/buffer/uniform/dynamic_index/read.wgsl.expected.glsl create mode 100644 test/buffer/uniform/static_index/read.wgsl.expected.glsl create mode 100644 test/bug/chromium/1221120.wgsl.expected.glsl create mode 100644 test/bug/chromium/1236161.wgsl.expected.glsl create mode 100644 test/bug/chromium/1251009.wgsl.expected.glsl create mode 100644 test/bug/dawn/947.wgsl.expected.glsl create mode 100644 test/bug/fxc/dyn_array_idx/read/function.wgsl.expected.glsl create mode 100644 test/bug/fxc/dyn_array_idx/read/private.wgsl.expected.glsl create mode 100644 test/bug/fxc/dyn_array_idx/read/storage.wgsl.expected.glsl create mode 100644 test/bug/fxc/dyn_array_idx/read/uniform.wgsl.expected.glsl create mode 100644 test/bug/fxc/dyn_array_idx/read/workgroup.wgsl.expected.glsl create mode 100644 test/bug/fxc/dyn_array_idx/write/function.wgsl.expected.glsl create mode 100644 test/bug/fxc/dyn_array_idx/write/function_via_param.wgsl.expected.glsl create mode 100644 test/bug/fxc/dyn_array_idx/write/private.wgsl.expected.glsl create mode 100644 test/bug/fxc/dyn_array_idx/write/private_via_param.wgsl.expected.glsl create mode 100644 test/bug/fxc/dyn_array_idx/write/storage.wgsl.expected.glsl create mode 100644 test/bug/fxc/dyn_array_idx/write/workgroup.wgsl.expected.glsl create mode 100644 test/bug/fxc/vector_assignment_in_loop/loop_call_with_loop.wgsl.expected.glsl create mode 100644 test/bug/fxc/vector_assignment_in_loop/loop_call_with_no_loop.wgsl.expected.glsl create mode 100644 test/bug/fxc/vector_assignment_in_loop/loop_types_all.wgsl.expected.glsl create mode 100644 test/bug/fxc/vector_assignment_in_loop/loop_types_repeated.wgsl.expected.glsl create mode 100644 test/bug/fxc/vector_assignment_in_loop/loop_types_some.wgsl.expected.glsl create mode 100644 test/bug/fxc/vector_assignment_in_loop/no_loop.wgsl.expected.glsl create mode 100644 test/bug/tint/1046.wgsl.expected.glsl create mode 100644 test/bug/tint/1064.wgsl.expected.glsl create mode 100644 test/bug/tint/1076.wgsl.expected.glsl create mode 100644 test/bug/tint/1081.wgsl.expected.glsl create mode 100644 test/bug/tint/1083.wgsl.expected.glsl create mode 100644 test/bug/tint/1086.wgsl.expected.glsl create mode 100644 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test/bug/tint/977.spvasm.expected.glsl create mode 100644 test/bug/tint/978.wgsl.expected.glsl create mode 100644 test/bug/tint/980.wgsl.expected.glsl create mode 100644 test/bug/tint/990.wgsl.expected.glsl create mode 100644 test/bug/tint/992.wgsl.expected.glsl create mode 100644 test/bug/tint/993.wgsl.expected.glsl create mode 100644 test/bug/tint/998.wgsl.expected.glsl create mode 100644 test/expressions/binary/add/mat3x3-mat3x3/f32.wgsl.expected.glsl create mode 100644 test/expressions/binary/add/scalar-scalar/f32.wgsl.expected.glsl create mode 100644 test/expressions/binary/add/scalar-scalar/i32.wgsl.expected.glsl create mode 100644 test/expressions/binary/add/scalar-scalar/u32.wgsl.expected.glsl create mode 100644 test/expressions/binary/add/scalar-vec3/f32.wgsl.expected.glsl create mode 100644 test/expressions/binary/add/scalar-vec3/i32.wgsl.expected.glsl create mode 100644 test/expressions/binary/add/scalar-vec3/u32.wgsl.expected.glsl create mode 100644 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100644 test/expressions/binary/bit-or/vec3-vec3/i32.wgsl.expected.glsl create mode 100644 test/expressions/binary/bit-or/vec3-vec3/u32.wgsl.expected.glsl create mode 100644 test/expressions/binary/bit-xor/scalar-scalar/i32.wgsl.expected.glsl create mode 100644 test/expressions/binary/bit-xor/scalar-scalar/u32.wgsl.expected.glsl create mode 100644 test/expressions/binary/bit-xor/vec3-vec3/i32.wgsl.expected.glsl create mode 100644 test/expressions/binary/bit-xor/vec3-vec3/u32.wgsl.expected.glsl create mode 100644 test/expressions/binary/div/scalar-scalar/f32.wgsl.expected.glsl create mode 100644 test/expressions/binary/div/scalar-scalar/i32.wgsl.expected.glsl create mode 100644 test/expressions/binary/div/scalar-scalar/u32.wgsl.expected.glsl create mode 100644 test/expressions/binary/div/scalar-vec3/f32.wgsl.expected.glsl create mode 100644 test/expressions/binary/div/scalar-vec3/i32.wgsl.expected.glsl create mode 100644 test/expressions/binary/div/scalar-vec3/u32.wgsl.expected.glsl create mode 100644 test/expressions/binary/div/vec3-scalar/f32.wgsl.expected.glsl create mode 100644 test/expressions/binary/div/vec3-scalar/i32.wgsl.expected.glsl create mode 100644 test/expressions/binary/div/vec3-scalar/u32.wgsl.expected.glsl create mode 100644 test/expressions/binary/div/vec3-vec3/f32.wgsl.expected.glsl create mode 100644 test/expressions/binary/div/vec3-vec3/i32.wgsl.expected.glsl create mode 100644 test/expressions/binary/div/vec3-vec3/u32.wgsl.expected.glsl create mode 100644 test/expressions/binary/left-shift/scalar-scalar/i32.wgsl.expected.glsl create mode 100644 test/expressions/binary/left-shift/scalar-scalar/u32.wgsl.expected.glsl create mode 100644 test/expressions/binary/left-shift/vector-vector/i32.wgsl.expected.glsl create mode 100644 test/expressions/binary/left-shift/vector-vector/u32.wgsl.expected.glsl create mode 100644 test/expressions/binary/mod/scalar-scalar/f32.wgsl.expected.glsl create mode 100644 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test/shader_io/shared_struct_storage_buffer.wgsl.expected.glsl create mode 100644 test/shader_io/vertex_input_builtins.wgsl.expected.glsl create mode 100644 test/shader_io/vertex_input_builtins_struct.wgsl.expected.glsl create mode 100644 test/shader_io/vertex_input_locations.wgsl.expected.glsl create mode 100644 test/shader_io/vertex_input_locations_struct.wgsl.expected.glsl create mode 100644 test/shader_io/vertex_input_mixed.wgsl.expected.glsl create mode 100644 test/shader_io/vertex_output_builtins.wgsl.expected.glsl create mode 100644 test/shader_io/vertex_output_builtins_struct.wgsl.expected.glsl create mode 100644 test/shader_io/vertex_output_locations_struct.wgsl.expected.glsl create mode 100644 test/statements/assign/phony/addr_of_non_constructable.wgsl.expected.glsl create mode 100644 test/statements/assign/phony/addr_of_runtime_array.wgsl.expected.glsl create mode 100644 test/statements/assign/phony/call.wgsl.expected.glsl create mode 100644 test/statements/assign/phony/multiple_side_effects.wgsl.expected.glsl create mode 100644 test/statements/assign/phony/storage_buffer.wgsl.expected.glsl create mode 100644 test/statements/assign/phony/uniform_buffer.wgsl.expected.glsl create mode 100644 test/statements/for/basic.wgsl.expected.glsl create mode 100644 test/statements/for/complex.wgsl.expected.glsl create mode 100644 test/statements/for/condition.wgsl.expected.glsl create mode 100644 test/statements/for/continuing.wgsl.expected.glsl create mode 100644 test/statements/for/empty.wgsl.expected.glsl create mode 100644 test/statements/for/initializer.wgsl.expected.glsl create mode 100644 test/statements/for/scoping.wgsl.expected.glsl create mode 100644 test/statements/switch/common.wgsl.expected.glsl create mode 100644 test/statements/switch/fallthrough.wgsl.expected.glsl create mode 100644 test/statements/switch/only_default_case.wgsl.expected.glsl create mode 100644 test/struct/type_constructor.wgsl.expected.glsl create mode 100644 test/types/function_scope_declarations.wgsl.expected.glsl create mode 100644 test/types/function_scope_var_conversions.wgsl.expected.glsl create mode 100644 test/types/module_scope_let.wgsl.expected.glsl create mode 100644 test/types/module_scope_var.wgsl.expected.glsl create mode 100644 test/types/module_scope_var_conversions.wgsl.expected.glsl create mode 100644 test/types/module_scope_var_initializers.wgsl.expected.glsl create mode 100644 test/types/parameters.wgsl.expected.glsl create mode 100644 test/types/return_types.wgsl.expected.glsl create mode 100644 test/types/sampler.wgsl.expected.glsl create mode 100644 test/types/struct_members.wgsl.expected.glsl create mode 100644 test/types/texture/depth/2d.wgsl.expected.glsl create mode 100644 test/types/texture/depth/2d_array.wgsl.expected.glsl create mode 100644 test/types/texture/depth/cube.wgsl.expected.glsl create mode 100644 test/types/texture/depth/cube_array.wgsl.expected.glsl create mode 100644 test/types/texture/multisampled/2d.wgsl.expected.glsl create mode 100644 test/types/texture/sampled/1d.wgsl.expected.glsl create mode 100644 test/types/texture/sampled/2d.wgsl.expected.glsl create mode 100644 test/types/texture/sampled/2d_array.wgsl.expected.glsl create mode 100644 test/types/texture/sampled/3d.wgsl.expected.glsl create mode 100644 test/types/texture/sampled/cube.wgsl.expected.glsl create mode 100644 test/types/texture/sampled/cube_array.wgsl.expected.glsl create mode 100644 test/types/texture/storage/1d.wgsl.expected.glsl create mode 100644 test/types/texture/storage/2d.wgsl.expected.glsl create mode 100644 test/types/texture/storage/2d_array.wgsl.expected.glsl create mode 100644 test/types/texture/storage/3d.wgsl.expected.glsl create mode 100644 test/var/inferred/function.wgsl.expected.glsl create mode 100644 test/var/initialization/function/array.wgsl.expected.glsl create mode 100644 test/var/initialization/function/matrix.wgsl.expected.glsl create mode 100644 test/var/initialization/function/scalar.wgsl.expected.glsl create mode 100644 test/var/initialization/function/struct.wgsl.expected.glsl create mode 100644 test/var/initialization/function/vector.wgsl.expected.glsl create mode 100644 test/var/initialization/private/array.wgsl.expected.glsl create mode 100644 test/var/initialization/private/matrix.wgsl.expected.glsl create mode 100644 test/var/initialization/private/scalar.wgsl.expected.glsl create mode 100644 test/var/initialization/private/struct.wgsl.expected.glsl create mode 100644 test/var/initialization/private/vector.wgsl.expected.glsl create mode 100644 test/var/initialization/workgroup/array.wgsl.expected.glsl create mode 100644 test/var/initialization/workgroup/matrix.wgsl.expected.glsl create mode 100644 test/var/initialization/workgroup/scalar.wgsl.expected.glsl create mode 100644 test/var/initialization/workgroup/struct.wgsl.expected.glsl create mode 100644 test/var/initialization/workgroup/vector.wgsl.expected.glsl create mode 100644 test/var/override/named/no_init/bool.wgsl.expected.glsl create mode 100644 test/var/override/named/no_init/f32.wgsl.expected.glsl create mode 100644 test/var/override/named/no_init/i32.wgsl.expected.glsl create mode 100644 test/var/override/named/no_init/u32.wgsl.expected.glsl create mode 100644 test/var/override/named/val_init/bool.wgsl.expected.glsl create mode 100644 test/var/override/named/val_init/f32.wgsl.expected.glsl create mode 100644 test/var/override/named/val_init/i32.wgsl.expected.glsl create mode 100644 test/var/override/named/val_init/u32.wgsl.expected.glsl create mode 100644 test/var/override/named/zero_init/bool.wgsl.expected.glsl create mode 100644 test/var/override/named/zero_init/f32.wgsl.expected.glsl create mode 100644 test/var/override/named/zero_init/i32.wgsl.expected.glsl create mode 100644 test/var/override/named/zero_init/u32.wgsl.expected.glsl create mode 100644 test/var/override/numbered/no_init/bool.wgsl.expected.glsl create mode 100644 test/var/override/numbered/no_init/f32.wgsl.expected.glsl create mode 100644 test/var/override/numbered/no_init/i32.wgsl.expected.glsl create mode 100644 test/var/override/numbered/no_init/u32.wgsl.expected.glsl create mode 100644 test/var/override/numbered/val_init/bool.wgsl.expected.glsl create mode 100644 test/var/override/numbered/val_init/f32.wgsl.expected.glsl create mode 100644 test/var/override/numbered/val_init/i32.wgsl.expected.glsl create mode 100644 test/var/override/numbered/val_init/u32.wgsl.expected.glsl create mode 100644 test/var/override/numbered/zero_init/bool.wgsl.expected.glsl create mode 100644 test/var/override/numbered/zero_init/f32.wgsl.expected.glsl create mode 100644 test/var/override/numbered/zero_init/i32.wgsl.expected.glsl create mode 100644 test/var/override/numbered/zero_init/u32.wgsl.expected.glsl create mode 100644 test/var/uses/many_workgroup_vars.wgsl.expected.glsl create mode 100644 test/var/uses/private.wgsl.expected.glsl create mode 100644 test/var/uses/workgroup.wgsl.expected.glsl diff --git a/test/access/let/matrix.spvasm.expected.glsl b/test/access/let/matrix.spvasm.expected.glsl new file mode 100644 index 0000000000..cde810ea76 --- /dev/null +++ b/test/access/let/matrix.spvasm.expected.glsl @@ -0,0 +1,18 @@ +#version 310 es +precision mediump float; + +void main_1() { + float x_24 = mat3(vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f))[1u].y; + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + main_1(); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/access/let/matrix.wgsl.expected.glsl b/test/access/let/matrix.wgsl.expected.glsl new file mode 100644 index 0000000000..69e59d1d76 --- /dev/null +++ b/test/access/let/matrix.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + mat3 m = mat3(vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f)); + vec3 v = m[1]; + float f = v[1]; + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/access/let/vector.spvasm.expected.glsl b/test/access/let/vector.spvasm.expected.glsl new file mode 100644 index 0000000000..9f6a0840ad --- /dev/null +++ b/test/access/let/vector.spvasm.expected.glsl @@ -0,0 +1,20 @@ +#version 310 es +precision mediump float; + +void main_1() { + float x_11 = vec3(1.0f, 2.0f, 3.0f).y; + vec2 x_13 = vec2(vec3(1.0f, 2.0f, 3.0f).x, vec3(1.0f, 2.0f, 3.0f).z); + vec3 x_14 = vec3(vec3(1.0f, 2.0f, 3.0f).x, vec3(1.0f, 2.0f, 3.0f).z, vec3(1.0f, 2.0f, 3.0f).y); + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + main_1(); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/access/let/vector.wgsl.expected.glsl b/test/access/let/vector.wgsl.expected.glsl new file mode 100644 index 0000000000..fe1e88c63f --- /dev/null +++ b/test/access/let/vector.wgsl.expected.glsl @@ -0,0 +1,16 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + vec3 v = vec3(1.0f, 2.0f, 3.0f); + float scalar = v.y; + vec2 swizzle2 = v.xz; + vec3 swizzle3 = v.xzy; + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/access/var/matrix.spvasm.expected.glsl b/test/access/var/matrix.spvasm.expected.glsl new file mode 100644 index 0000000000..453e9f2d5a --- /dev/null +++ b/test/access/var/matrix.spvasm.expected.glsl @@ -0,0 +1,20 @@ +#version 310 es +precision mediump float; + +void main_1() { + mat3 m = mat3(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); + vec3 x_15 = m[1]; + float x_16 = x_15.y; + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + main_1(); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/access/var/matrix.wgsl.expected.glsl b/test/access/var/matrix.wgsl.expected.glsl new file mode 100644 index 0000000000..8416591d25 --- /dev/null +++ b/test/access/var/matrix.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + mat3 m = mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); + vec3 v = m[1]; + float f = v[1]; + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/access/var/vector.spvasm.expected.glsl b/test/access/var/vector.spvasm.expected.glsl new file mode 100644 index 0000000000..076fbefa69 --- /dev/null +++ b/test/access/var/vector.spvasm.expected.glsl @@ -0,0 +1,23 @@ +#version 310 es +precision mediump float; + +void main_1() { + vec3 v = vec3(0.0f, 0.0f, 0.0f); + float x_14 = v.y; + vec3 x_16 = v; + vec2 x_17 = vec2(x_16.x, x_16.z); + vec3 x_18 = v; + vec3 x_19 = vec3(x_18.x, x_18.z, x_18.y); + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + main_1(); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/access/var/vector.wgsl.expected.glsl b/test/access/var/vector.wgsl.expected.glsl new file mode 100644 index 0000000000..545f67362f --- /dev/null +++ b/test/access/var/vector.wgsl.expected.glsl @@ -0,0 +1,16 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + vec3 v = vec3(0.0f, 0.0f, 0.0f); + float scalar = v.y; + vec2 swizzle2 = v.xz; + vec3 swizzle3 = v.xzy; + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/array/assign_to_function_var.wgsl.expected.glsl b/test/array/assign_to_function_var.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/array/assign_to_private_var.wgsl.expected.glsl b/test/array/assign_to_private_var.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/array/assign_to_storage_var.wgsl.expected.glsl b/test/array/assign_to_storage_var.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/array/assign_to_subexpr.wgsl.expected.glsl b/test/array/assign_to_subexpr.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/array/assign_to_workgroup_var.wgsl.expected.glsl b/test/array/assign_to_workgroup_var.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/array/function_parameter.wgsl.expected.glsl b/test/array/function_parameter.wgsl.expected.glsl new file mode 100644 index 0000000000..9164984c86 --- /dev/null +++ b/test/array/function_parameter.wgsl.expected.glsl @@ -0,0 +1,30 @@ +#version 310 es +precision mediump float; + +float f1(float a[4]) { + return a[3]; +} + +float f2(float a[3][4]) { + return a[2][3]; +} + +float f3(float a[2][3][4]) { + return a[1][2][3]; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + float a1[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); + float a2[3][4] = float[3][4](float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f)); + float a3[2][3][4] = float[2][3][4](float[3][4](float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f)), float[3][4](float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f))); + float v1 = f1(a1); + float v2 = f2(a2); + float v3 = f3(a3); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/array/function_return_type.wgsl.expected.glsl b/test/array/function_return_type.wgsl.expected.glsl new file mode 100644 index 0000000000..1a9b8b138b --- /dev/null +++ b/test/array/function_return_type.wgsl.expected.glsl @@ -0,0 +1,30 @@ +#version 310 es +precision mediump float; + +float[4] f1() { + float tint_symbol_1[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); + return tint_symbol_1; +} + +float[3][4] f2() { + float tint_symbol_2[3][4] = float[3][4](f1(), f1(), f1()); + return tint_symbol_2; +} + +float[2][3][4] f3() { + float tint_symbol_3[2][3][4] = float[2][3][4](f2(), f2()); + return tint_symbol_3; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + float a1[4] = f1(); + float a2[3][4] = f2(); + float a3[2][3][4] = f3(); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/array/size.wgsl.expected.glsl b/test/array/size.wgsl.expected.glsl new file mode 100644 index 0000000000..3f284484c2 --- /dev/null +++ b/test/array/size.wgsl.expected.glsl @@ -0,0 +1,20 @@ +#version 310 es +precision mediump float; + +const int slen = 4; +const uint ulen = 4u; + +void tint_symbol() { + float signed_literal[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); + float unsigned_literal[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); + float signed_constant[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); + float unsigned_constant[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); + signed_literal = unsigned_constant; + signed_constant = unsigned_literal; + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/array/type_constructor.wgsl.expected.glsl b/test/array/type_constructor.wgsl.expected.glsl new file mode 100644 index 0000000000..25c35d3370 --- /dev/null +++ b/test/array/type_constructor.wgsl.expected.glsl @@ -0,0 +1,45 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + int x = 42; + int empty[4] = int[4](0, 0, 0, 0); + int nonempty[4] = int[4](1, 2, 3, 4); + int nonempty_with_expr[4] = int[4](1, x, (x + 1), nonempty[3]); + int nested_empty[2][3][4] = int[2][3][4](int[3][4](int[4](0, 0, 0, 0), int[4](0, 0, 0, 0), int[4](0, 0, 0, 0)), int[3][4](int[4](0, 0, 0, 0), int[4](0, 0, 0, 0), int[4](0, 0, 0, 0))); + int tint_symbol_1[4] = int[4](1, 2, 3, 4); + int tint_symbol_2[4] = int[4](5, 6, 7, 8); + int tint_symbol_3[4] = int[4](9, 10, 11, 12); + int tint_symbol_4[3][4] = int[3][4](tint_symbol_1, tint_symbol_2, tint_symbol_3); + int tint_symbol_5[4] = int[4](13, 14, 15, 16); + int tint_symbol_6[4] = int[4](17, 18, 19, 20); + int tint_symbol_7[4] = int[4](21, 22, 23, 24); + int tint_symbol_8[3][4] = int[3][4](tint_symbol_5, tint_symbol_6, tint_symbol_7); + int nested_nonempty[2][3][4] = int[2][3][4](tint_symbol_4, tint_symbol_8); + int tint_symbol_9[4] = int[4](1, 2, x, (x + 1)); + int tint_symbol_10[4] = int[4](5, 6, nonempty[2], (nonempty[3] + 1)); + int tint_symbol_11[3][4] = int[3][4](tint_symbol_9, tint_symbol_10, nonempty); + int nested_nonempty_with_expr[2][3][4] = int[2][3][4](tint_symbol_11, nested_nonempty[1]); + int tint_symbol_12[4] = int[4](0, 0, 0, 0); + int subexpr_empty = tint_symbol_12[1]; + int tint_symbol_13[4] = int[4](1, 2, 3, 4); + int subexpr_nonempty = tint_symbol_13[2]; + int tint_symbol_14[4] = int[4](1, x, (x + 1), nonempty[3]); + int subexpr_nonempty_with_expr = tint_symbol_14[2]; + int tint_symbol_15[2][4] = int[2][4](int[4](0, 0, 0, 0), int[4](0, 0, 0, 0)); + int subexpr_nested_empty[4] = tint_symbol_15[1]; + int tint_symbol_16[4] = int[4](1, 2, 3, 4); + int tint_symbol_17[4] = int[4](5, 6, 7, 8); + int tint_symbol_18[2][4] = int[2][4](tint_symbol_16, tint_symbol_17); + int subexpr_nested_nonempty[4] = tint_symbol_18[1]; + int tint_symbol_19[4] = int[4](1, x, (x + 1), nonempty[3]); + int tint_symbol_20[2][4] = int[2][4](tint_symbol_19, nested_nonempty[1][2]); + int subexpr_nested_nonempty_with_expr[4] = tint_symbol_20[1]; + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/buffer/storage/dynamic_index/read.wgsl.expected.glsl b/test/buffer/storage/dynamic_index/read.wgsl.expected.glsl new file mode 100644 index 0000000000..4272981c35 --- /dev/null +++ b/test/buffer/storage/dynamic_index/read.wgsl.expected.glsl @@ -0,0 +1,47 @@ +#version 310 es +precision mediump float; + +struct Inner { + ivec3 a; + int b; + uvec3 c; + uint d; + vec3 e; + float f; + mat2x3 g; + mat3x2 h; + ivec4 i[4]; +}; + +layout (binding = 0) buffer S_1 { + Inner arr[]; +} s; + +struct tint_symbol_2 { + uint idx; +}; + +void tint_symbol_inner(uint idx) { + ivec3 a = s.arr[idx].a; + int b = s.arr[idx].b; + uvec3 c = s.arr[idx].c; + uint d = s.arr[idx].d; + vec3 e = s.arr[idx].e; + float f = s.arr[idx].f; + mat2x3 g = s.arr[idx].g; + mat3x2 h = s.arr[idx].h; + ivec4 i[4] = s.arr[idx].i; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol(tint_symbol_2 tint_symbol_1) { + tint_symbol_inner(tint_symbol_1.idx); + return; +} +void main() { + tint_symbol_2 inputs; + inputs.idx = uint(gl_LocalInvocationIndex); + tint_symbol(inputs); +} + + diff --git a/test/buffer/storage/dynamic_index/write.wgsl.expected.glsl b/test/buffer/storage/dynamic_index/write.wgsl.expected.glsl new file mode 100644 index 0000000000..8babfbdd00 --- /dev/null +++ b/test/buffer/storage/dynamic_index/write.wgsl.expected.glsl @@ -0,0 +1,48 @@ +#version 310 es +precision mediump float; + +struct Inner { + ivec3 a; + int b; + uvec3 c; + uint d; + vec3 e; + float f; + mat2x3 g; + mat3x2 h; + ivec4 i[4]; +}; + +layout (binding = 0) buffer S_1 { + Inner arr[]; +} s; + +struct tint_symbol_2 { + uint idx; +}; + +void tint_symbol_inner(uint idx) { + s.arr[idx].a = ivec3(0, 0, 0); + s.arr[idx].b = 0; + s.arr[idx].c = uvec3(0u, 0u, 0u); + s.arr[idx].d = 0u; + s.arr[idx].e = vec3(0.0f, 0.0f, 0.0f); + s.arr[idx].f = 0.0f; + s.arr[idx].g = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); + s.arr[idx].h = mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); + ivec4 tint_symbol_3[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0)); + s.arr[idx].i = tint_symbol_3; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol(tint_symbol_2 tint_symbol_1) { + tint_symbol_inner(tint_symbol_1.idx); + return; +} +void main() { + tint_symbol_2 inputs; + inputs.idx = uint(gl_LocalInvocationIndex); + tint_symbol(inputs); +} + + diff --git a/test/buffer/storage/static_index/read.wgsl.expected.glsl b/test/buffer/storage/static_index/read.wgsl.expected.glsl new file mode 100644 index 0000000000..4e36bd395b --- /dev/null +++ b/test/buffer/storage/static_index/read.wgsl.expected.glsl @@ -0,0 +1,42 @@ +#version 310 es +precision mediump float; + +struct Inner { + int x; +}; +struct tint_padded_array_element { + Inner el; +}; + +layout (binding = 0) buffer S_1 { + ivec3 a; + int b; + uvec3 c; + uint d; + vec3 e; + float f; + mat2x3 g; + mat3x2 h; + Inner i; + tint_padded_array_element j[4]; +} s; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + ivec3 a = s.a; + int b = s.b; + uvec3 c = s.c; + uint d = s.d; + vec3 e = s.e; + float f = s.f; + mat2x3 g = s.g; + mat3x2 h = s.h; + Inner i = s.i; + tint_padded_array_element j[4] = s.j; + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/buffer/storage/static_index/write.wgsl.expected.glsl b/test/buffer/storage/static_index/write.wgsl.expected.glsl new file mode 100644 index 0000000000..ab273ea61b --- /dev/null +++ b/test/buffer/storage/static_index/write.wgsl.expected.glsl @@ -0,0 +1,44 @@ +#version 310 es +precision mediump float; + +struct Inner { + int x; +}; +struct tint_padded_array_element { + Inner el; +}; + +layout (binding = 0) buffer S_1 { + ivec3 a; + int b; + uvec3 c; + uint d; + vec3 e; + float f; + mat2x3 g; + mat3x2 h; + Inner i; + tint_padded_array_element j[4]; +} s; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + s.a = ivec3(0, 0, 0); + s.b = 0; + s.c = uvec3(0u, 0u, 0u); + s.d = 0u; + s.e = vec3(0.0f, 0.0f, 0.0f); + s.f = 0.0f; + s.g = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); + s.h = mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); + Inner tint_symbol_1 = Inner(0); + s.i = tint_symbol_1; + tint_padded_array_element tint_symbol_2[4] = tint_padded_array_element[4](tint_padded_array_element(Inner(0)), tint_padded_array_element(Inner(0)), tint_padded_array_element(Inner(0)), tint_padded_array_element(Inner(0))); + s.j = tint_symbol_2; + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/buffer/uniform/dynamic_index/read.wgsl.expected.glsl b/test/buffer/uniform/dynamic_index/read.wgsl.expected.glsl new file mode 100644 index 0000000000..a21368d327 --- /dev/null +++ b/test/buffer/uniform/dynamic_index/read.wgsl.expected.glsl @@ -0,0 +1,49 @@ +#version 310 es +precision mediump float; + +struct Inner { + ivec3 a; + int b; + uvec3 c; + uint d; + vec3 e; + float f; + ivec2 g; + ivec2 h; + mat2x3 i; + mat3x2 j; + ivec4 k[4]; +}; + +layout (binding = 0) uniform S_1 { + Inner arr[8]; +} s; + +struct tint_symbol_2 { + uint idx; +}; + +void tint_symbol_inner(uint idx) { + ivec3 a = s.arr[idx].a; + int b = s.arr[idx].b; + uvec3 c = s.arr[idx].c; + uint d = s.arr[idx].d; + vec3 e = s.arr[idx].e; + float f = s.arr[idx].f; + ivec2 g = s.arr[idx].g; + ivec2 h = s.arr[idx].h; + mat2x3 i = s.arr[idx].i; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol(tint_symbol_2 tint_symbol_1) { + tint_symbol_inner(tint_symbol_1.idx); + return; +} +void main() { + tint_symbol_2 inputs; + inputs.idx = uint(gl_LocalInvocationIndex); + tint_symbol(inputs); +} + + diff --git a/test/buffer/uniform/static_index/read.wgsl.expected.glsl b/test/buffer/uniform/static_index/read.wgsl.expected.glsl new file mode 100644 index 0000000000..27169f05cc --- /dev/null +++ b/test/buffer/uniform/static_index/read.wgsl.expected.glsl @@ -0,0 +1,46 @@ +#version 310 es +precision mediump float; + +struct Inner { + int x; +}; +struct tint_padded_array_element { + Inner el; +}; + +layout (binding = 0) uniform S_1 { + ivec3 a; + int b; + uvec3 c; + uint d; + vec3 e; + float f; + ivec2 g; + ivec2 h; + mat2x3 i; + mat3x2 j; + Inner k; + tint_padded_array_element l[4]; +} s; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + ivec3 a = s.a; + int b = s.b; + uvec3 c = s.c; + uint d = s.d; + vec3 e = s.e; + float f = s.f; + ivec2 g = s.g; + ivec2 h = s.h; + mat2x3 i = s.i; + mat3x2 j = s.j; + Inner k = s.k; + tint_padded_array_element l[4] = s.l; + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/bug/chromium/1221120.wgsl.expected.glsl b/test/bug/chromium/1221120.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/bug/chromium/1236161.wgsl.expected.glsl b/test/bug/chromium/1236161.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/bug/chromium/1251009.wgsl.expected.glsl b/test/bug/chromium/1251009.wgsl.expected.glsl new file mode 100644 index 0000000000..eac1d6f7a9 --- /dev/null +++ b/test/bug/chromium/1251009.wgsl.expected.glsl @@ -0,0 +1,55 @@ +#version 310 es +precision mediump float; + +struct VertexInputs0 { + uint vertex_index; + int loc0; +}; +struct VertexInputs1 { + uint loc1; + vec4 loc3; +}; +struct tint_symbol_2 { + int loc0; + uint loc1; + uint loc1_1; + vec4 loc3; + uint vertex_index; + uint instance_index; +}; +struct tint_symbol_3 { + vec4 value; +}; + +vec4 tint_symbol_inner(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 inputs1) { + uint foo = (inputs0.vertex_index + instance_index); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1) { + VertexInputs0 tint_symbol_4 = VertexInputs0(tint_symbol_1.vertex_index, tint_symbol_1.loc0); + VertexInputs1 tint_symbol_5 = VertexInputs1(tint_symbol_1.loc1_1, tint_symbol_1.loc3); + vec4 inner_result = tint_symbol_inner(tint_symbol_4, tint_symbol_1.loc1, tint_symbol_1.instance_index, tint_symbol_5); + tint_symbol_3 wrapper_result = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +in int loc0; +in uint loc1; +in uint loc1_1; +in vec4 loc3; +void main() { + tint_symbol_2 inputs; + inputs.loc0 = loc0; + inputs.loc1 = loc1; + inputs.loc1_1 = loc1_1; + inputs.loc3 = loc3; + inputs.vertex_index = uint(gl_VertexID); + inputs.instance_index = uint(gl_InstanceID); + tint_symbol_3 outputs; + outputs = tint_symbol(inputs); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + diff --git a/test/bug/dawn/947.wgsl.expected.glsl b/test/bug/dawn/947.wgsl.expected.glsl new file mode 100644 index 0000000000..d9d9455717 --- /dev/null +++ b/test/bug/dawn/947.wgsl.expected.glsl @@ -0,0 +1,120 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform Uniforms_1 { + vec2 u_scale; + vec2 u_offset; +} uniforms; + +struct VertexOutputs { + vec2 texcoords; + vec4 position; +}; +struct tint_symbol_2 { + uint VertexIndex; +}; +struct tint_symbol_3 { + vec2 texcoords; + vec4 position; +}; + +VertexOutputs vs_main_inner(uint VertexIndex) { + vec2 texcoord[3] = vec2[3](vec2(-0.5f, 0.0f), vec2(1.5f, 0.0f), vec2(0.5f, 2.0f)); + VertexOutputs tint_symbol = VertexOutputs(vec2(0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); + tint_symbol.position = vec4(((texcoord[VertexIndex] * 2.0f) - vec2(1.0f, 1.0f)), 0.0f, 1.0f); + bool flipY = (uniforms.u_scale.y < 0.0f); + if (flipY) { + tint_symbol.texcoords = ((((texcoord[VertexIndex] * uniforms.u_scale) + uniforms.u_offset) * vec2(1.0f, -1.0f)) + vec2(0.0f, 1.0f)); + } else { + tint_symbol.texcoords = ((((texcoord[VertexIndex] * vec2(1.0f, -1.0f)) + vec2(0.0f, 1.0f)) * uniforms.u_scale) + uniforms.u_offset); + } + return tint_symbol; +} + +struct tint_symbol_5 { + vec2 texcoord; +}; +struct tint_symbol_6 { + vec4 value; +}; + +tint_symbol_3 vs_main(tint_symbol_2 tint_symbol_1) { + VertexOutputs inner_result = vs_main_inner(tint_symbol_1.VertexIndex); + tint_symbol_3 wrapper_result = tint_symbol_3(vec2(0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.texcoords = inner_result.texcoords; + wrapper_result.position = inner_result.position; + return wrapper_result; +} +out vec2 texcoords; +void main() { + tint_symbol_2 inputs; + inputs.VertexIndex = uint(gl_VertexID); + tint_symbol_3 outputs; + outputs = vs_main(inputs); + texcoords = outputs.texcoords; + gl_Position = outputs.position; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +struct VertexOutputs { + vec2 texcoords; + vec4 position; +}; +struct tint_symbol_2 { + uint VertexIndex; +}; +struct tint_symbol_3 { + vec2 texcoords; + vec4 position; +}; + + +uniform highp sampler2D myTexture; + +struct tint_symbol_5 { + vec2 texcoord; +}; +struct tint_symbol_6 { + vec4 value; +}; + +vec4 fs_main_inner(vec2 texcoord) { + vec2 clampedTexcoord = clamp(texcoord, vec2(0.0f, 0.0f), vec2(1.0f, 1.0f)); + if (!(all((clampedTexcoord == texcoord)))) { + discard; + } + vec4 srcColor = texture(myTexture, texcoord); + return srcColor; +} + +tint_symbol_6 fs_main(tint_symbol_5 tint_symbol_4) { + vec4 inner_result_1 = fs_main_inner(tint_symbol_4.texcoord); + tint_symbol_6 wrapper_result_1 = tint_symbol_6(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result_1.value = inner_result_1; + return wrapper_result_1; +} +in vec2 texcoord; +out vec4 value; +void main() { + tint_symbol_5 inputs; + inputs.texcoord = texcoord; + tint_symbol_6 outputs; + outputs = fs_main(inputs); + value = outputs.value; +} + + +Error parsing GLSL shader: +ERROR: 0:28: 'all' : no matching overloaded function found +ERROR: 0:28: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/bug/fxc/dyn_array_idx/read/function.wgsl.expected.glsl b/test/bug/fxc/dyn_array_idx/read/function.wgsl.expected.glsl new file mode 100644 index 0000000000..8920c6e669 --- /dev/null +++ b/test/bug/fxc/dyn_array_idx/read/function.wgsl.expected.glsl @@ -0,0 +1,27 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform UBO_1 { + int dynamic_idx; +} ubo; + +struct S { + int data[64]; +}; + +layout (binding = 1) buffer Result_1 { + int tint_symbol; +} result; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); + result.tint_symbol = s.data[ubo.dynamic_idx]; + return; +} +void main() { + f(); +} + + diff --git a/test/bug/fxc/dyn_array_idx/read/private.wgsl.expected.glsl b/test/bug/fxc/dyn_array_idx/read/private.wgsl.expected.glsl new file mode 100644 index 0000000000..22345a88fb --- /dev/null +++ b/test/bug/fxc/dyn_array_idx/read/private.wgsl.expected.glsl @@ -0,0 +1,27 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform UBO_1 { + int dynamic_idx; +} ubo; + +struct S { + int data[64]; +}; + +layout (binding = 1) buffer Result_1 { + int tint_symbol; +} result; +S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + result.tint_symbol = s.data[ubo.dynamic_idx]; + return; +} +void main() { + f(); +} + + diff --git a/test/bug/fxc/dyn_array_idx/read/storage.wgsl.expected.glsl b/test/bug/fxc/dyn_array_idx/read/storage.wgsl.expected.glsl new file mode 100644 index 0000000000..e314c42e3d --- /dev/null +++ b/test/bug/fxc/dyn_array_idx/read/storage.wgsl.expected.glsl @@ -0,0 +1,26 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform UBO_1 { + int dynamic_idx; +} ubo; + +layout (binding = 2) buffer Result_1 { + int tint_symbol; +} result; + +layout (binding = 1) buffer SSBO_1 { + int data[4]; +} ssbo; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + result.tint_symbol = ssbo.data[ubo.dynamic_idx]; + return; +} +void main() { + f(); +} + + diff --git a/test/bug/fxc/dyn_array_idx/read/uniform.wgsl.expected.glsl b/test/bug/fxc/dyn_array_idx/read/uniform.wgsl.expected.glsl new file mode 100644 index 0000000000..f0eb7e8bc0 --- /dev/null +++ b/test/bug/fxc/dyn_array_idx/read/uniform.wgsl.expected.glsl @@ -0,0 +1,26 @@ +#version 310 es +precision mediump float; + +struct tint_padded_array_element { + int el; +}; + +layout (binding = 0) uniform UBO_1 { + tint_padded_array_element data[4]; + int dynamic_idx; +} ubo; + +layout (binding = 2) buffer Result_1 { + int tint_symbol; +} result; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + result.tint_symbol = ubo.data[ubo.dynamic_idx].el; + return; +} +void main() { + f(); +} + + diff --git a/test/bug/fxc/dyn_array_idx/read/workgroup.wgsl.expected.glsl b/test/bug/fxc/dyn_array_idx/read/workgroup.wgsl.expected.glsl new file mode 100644 index 0000000000..c1acee0839 --- /dev/null +++ b/test/bug/fxc/dyn_array_idx/read/workgroup.wgsl.expected.glsl @@ -0,0 +1,52 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform UBO_1 { + int dynamic_idx; +} ubo; + +struct S { + int data[64]; +}; + +layout (binding = 1) buffer Result_1 { + int tint_symbol; +} result; +groupshared S s; + +struct tint_symbol_2 { + uint local_invocation_index; +}; + +void f_inner(uint local_invocation_index) { + { + for(uint idx = local_invocation_index; (idx < 64u); idx = (idx + 1u)) { + uint i = idx; + s.data[i] = 0; + } + } + GroupMemoryBarrierWithGroupSync(); + result.tint_symbol = s.data[ubo.dynamic_idx]; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f(tint_symbol_2 tint_symbol_1) { + f_inner(tint_symbol_1.local_invocation_index); + return; +} +void main() { + tint_symbol_2 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + f(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:16: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/bug/fxc/dyn_array_idx/write/function.wgsl.expected.glsl b/test/bug/fxc/dyn_array_idx/write/function.wgsl.expected.glsl new file mode 100644 index 0000000000..3a085d7697 --- /dev/null +++ b/test/bug/fxc/dyn_array_idx/write/function.wgsl.expected.glsl @@ -0,0 +1,28 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform UBO_1 { + int dynamic_idx; +} ubo; + +struct S { + int data[64]; +}; + +layout (binding = 1) buffer Result_1 { + int tint_symbol; +} result; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); + s.data[ubo.dynamic_idx] = 1; + result.tint_symbol = s.data[3]; + return; +} +void main() { + f(); +} + + diff --git a/test/bug/fxc/dyn_array_idx/write/function_via_param.wgsl.expected.glsl b/test/bug/fxc/dyn_array_idx/write/function_via_param.wgsl.expected.glsl new file mode 100644 index 0000000000..5009af2ac3 --- /dev/null +++ b/test/bug/fxc/dyn_array_idx/write/function_via_param.wgsl.expected.glsl @@ -0,0 +1,32 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform UBO_1 { + int dynamic_idx; +} ubo; + +struct S { + int data[64]; +}; + +layout (binding = 1) buffer Result_1 { + int tint_symbol; +} result; + +void x(inout S p) { + p.data[ubo.dynamic_idx] = 1; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); + x(s); + result.tint_symbol = s.data[3]; + return; +} +void main() { + f(); +} + + diff --git a/test/bug/fxc/dyn_array_idx/write/private.wgsl.expected.glsl b/test/bug/fxc/dyn_array_idx/write/private.wgsl.expected.glsl new file mode 100644 index 0000000000..ef743de01c --- /dev/null +++ b/test/bug/fxc/dyn_array_idx/write/private.wgsl.expected.glsl @@ -0,0 +1,28 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform UBO_1 { + int dynamic_idx; +} ubo; + +struct S { + int data[64]; +}; + +layout (binding = 1) buffer Result_1 { + int tint_symbol; +} result; +S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + s.data[ubo.dynamic_idx] = 1; + result.tint_symbol = s.data[3]; + return; +} +void main() { + f(); +} + + diff --git a/test/bug/fxc/dyn_array_idx/write/private_via_param.wgsl.expected.glsl b/test/bug/fxc/dyn_array_idx/write/private_via_param.wgsl.expected.glsl new file mode 100644 index 0000000000..ee89365d13 --- /dev/null +++ b/test/bug/fxc/dyn_array_idx/write/private_via_param.wgsl.expected.glsl @@ -0,0 +1,32 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform UBO_1 { + int dynamic_idx; +} ubo; + +struct S { + int data[64]; +}; + +layout (binding = 1) buffer Result_1 { + int tint_symbol; +} result; +S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); + +void x(inout S p) { + p.data[ubo.dynamic_idx] = 1; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + x(s); + result.tint_symbol = s.data[3]; + return; +} +void main() { + f(); +} + + diff --git a/test/bug/fxc/dyn_array_idx/write/storage.wgsl.expected.glsl b/test/bug/fxc/dyn_array_idx/write/storage.wgsl.expected.glsl new file mode 100644 index 0000000000..4374a4fa80 --- /dev/null +++ b/test/bug/fxc/dyn_array_idx/write/storage.wgsl.expected.glsl @@ -0,0 +1,27 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform UBO_1 { + int dynamic_idx; +} ubo; + +layout (binding = 2) buffer Result_1 { + int tint_symbol; +} result; + +layout (binding = 1) buffer SSBO_1 { + int data[4]; +} ssbo; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + ssbo.data[ubo.dynamic_idx] = 1; + result.tint_symbol = ssbo.data[3]; + return; +} +void main() { + f(); +} + + diff --git a/test/bug/fxc/dyn_array_idx/write/workgroup.wgsl.expected.glsl b/test/bug/fxc/dyn_array_idx/write/workgroup.wgsl.expected.glsl new file mode 100644 index 0000000000..c56168834d --- /dev/null +++ b/test/bug/fxc/dyn_array_idx/write/workgroup.wgsl.expected.glsl @@ -0,0 +1,53 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform UBO_1 { + int dynamic_idx; +} ubo; + +struct S { + int data[64]; +}; + +layout (binding = 1) buffer Result_1 { + int tint_symbol; +} result; +groupshared S s; + +struct tint_symbol_2 { + uint local_invocation_index; +}; + +void f_inner(uint local_invocation_index) { + { + for(uint idx = local_invocation_index; (idx < 64u); idx = (idx + 1u)) { + uint i = idx; + s.data[i] = 0; + } + } + GroupMemoryBarrierWithGroupSync(); + s.data[ubo.dynamic_idx] = 1; + result.tint_symbol = s.data[3]; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f(tint_symbol_2 tint_symbol_1) { + f_inner(tint_symbol_1.local_invocation_index); + return; +} +void main() { + tint_symbol_2 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + f(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:16: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/bug/fxc/vector_assignment_in_loop/loop_call_with_loop.wgsl.expected.glsl b/test/bug/fxc/vector_assignment_in_loop/loop_call_with_loop.wgsl.expected.glsl new file mode 100644 index 0000000000..dcde12e6c4 --- /dev/null +++ b/test/bug/fxc/vector_assignment_in_loop/loop_call_with_loop.wgsl.expected.glsl @@ -0,0 +1,33 @@ +#version 310 es +precision mediump float; + +vec2 v2f = vec2(0.0f, 0.0f); +ivec3 v3i = ivec3(0, 0, 0); +uvec4 v4u = uvec4(0u, 0u, 0u, 0u); +bvec2 v2b = bvec2(false, false); + +void foo() { + { + for(int i = 0; (i < 2); i = (i + 1)) { + v2f[i] = 1.0f; + v3i[i] = 1; + v4u[i] = 1u; + v2b[i] = true; + } + } +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + { + for(int i = 0; (i < 2); i = (i + 1)) { + foo(); + } + } + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/bug/fxc/vector_assignment_in_loop/loop_call_with_no_loop.wgsl.expected.glsl b/test/bug/fxc/vector_assignment_in_loop/loop_call_with_no_loop.wgsl.expected.glsl new file mode 100644 index 0000000000..680bcaa3d0 --- /dev/null +++ b/test/bug/fxc/vector_assignment_in_loop/loop_call_with_no_loop.wgsl.expected.glsl @@ -0,0 +1,30 @@ +#version 310 es +precision mediump float; + +vec2 v2f = vec2(0.0f, 0.0f); +ivec3 v3i = ivec3(0, 0, 0); +uvec4 v4u = uvec4(0u, 0u, 0u, 0u); +bvec2 v2b = bvec2(false, false); + +void foo() { + int i = 0; + v2f[i] = 1.0f; + v3i[i] = 1; + v4u[i] = 1u; + v2b[i] = true; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + { + for(int i = 0; (i < 2); i = (i + 1)) { + foo(); + } + } + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/bug/fxc/vector_assignment_in_loop/loop_types_all.wgsl.expected.glsl b/test/bug/fxc/vector_assignment_in_loop/loop_types_all.wgsl.expected.glsl new file mode 100644 index 0000000000..ad1e7e7513 --- /dev/null +++ b/test/bug/fxc/vector_assignment_in_loop/loop_types_all.wgsl.expected.glsl @@ -0,0 +1,40 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + vec2 v2f = vec2(0.0f, 0.0f); + vec3 v3f = vec3(0.0f, 0.0f, 0.0f); + vec4 v4f = vec4(0.0f, 0.0f, 0.0f, 0.0f); + ivec2 v2i = ivec2(0, 0); + ivec3 v3i = ivec3(0, 0, 0); + ivec4 v4i = ivec4(0, 0, 0, 0); + uvec2 v2u = uvec2(0u, 0u); + uvec3 v3u = uvec3(0u, 0u, 0u); + uvec4 v4u = uvec4(0u, 0u, 0u, 0u); + bvec2 v2b = bvec2(false, false); + bvec3 v3b = bvec3(false, false, false); + bvec4 v4b = bvec4(false, false, false, false); + { + for(int i = 0; (i < 2); i = (i + 1)) { + v2f[i] = 1.0f; + v3f[i] = 1.0f; + v4f[i] = 1.0f; + v2i[i] = 1; + v3i[i] = 1; + v4i[i] = 1; + v2u[i] = 1u; + v3u[i] = 1u; + v4u[i] = 1u; + v2b[i] = true; + v3b[i] = true; + v4b[i] = true; + } + } + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/bug/fxc/vector_assignment_in_loop/loop_types_repeated.wgsl.expected.glsl b/test/bug/fxc/vector_assignment_in_loop/loop_types_repeated.wgsl.expected.glsl new file mode 100644 index 0000000000..81542321e1 --- /dev/null +++ b/test/bug/fxc/vector_assignment_in_loop/loop_types_repeated.wgsl.expected.glsl @@ -0,0 +1,32 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + vec2 v2f = vec2(0.0f, 0.0f); + vec2 v2f_2 = vec2(0.0f, 0.0f); + ivec3 v3i = ivec3(0, 0, 0); + ivec3 v3i_2 = ivec3(0, 0, 0); + uvec4 v4u = uvec4(0u, 0u, 0u, 0u); + uvec4 v4u_2 = uvec4(0u, 0u, 0u, 0u); + bvec2 v2b = bvec2(false, false); + bvec2 v2b_2 = bvec2(false, false); + { + for(int i = 0; (i < 2); i = (i + 1)) { + v2f[i] = 1.0f; + v3i[i] = 1; + v4u[i] = 1u; + v2b[i] = true; + v2f_2[i] = 1.0f; + v3i_2[i] = 1; + v4u_2[i] = 1u; + v2b_2[i] = true; + } + } + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/bug/fxc/vector_assignment_in_loop/loop_types_some.wgsl.expected.glsl b/test/bug/fxc/vector_assignment_in_loop/loop_types_some.wgsl.expected.glsl new file mode 100644 index 0000000000..7211d43497 --- /dev/null +++ b/test/bug/fxc/vector_assignment_in_loop/loop_types_some.wgsl.expected.glsl @@ -0,0 +1,41 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + vec2 v2f = vec2(0.0f, 0.0f); + vec3 v3f = vec3(0.0f, 0.0f, 0.0f); + vec4 v4f = vec4(0.0f, 0.0f, 0.0f, 0.0f); + ivec2 v2i = ivec2(0, 0); + ivec3 v3i = ivec3(0, 0, 0); + ivec4 v4i = ivec4(0, 0, 0, 0); + uvec2 v2u = uvec2(0u, 0u); + uvec3 v3u = uvec3(0u, 0u, 0u); + uvec4 v4u = uvec4(0u, 0u, 0u, 0u); + bvec2 v2b = bvec2(false, false); + bvec3 v3b = bvec3(false, false, false); + bvec4 v4b = bvec4(false, false, false, false); + { + for(int i = 0; (i < 2); i = (i + 1)) { + v2f[i] = 1.0f; + v2i[i] = 1; + v2u[i] = 1u; + v2b[i] = true; + } + } + int i = 0; + v3f[i] = 1.0f; + v4f[i] = 1.0f; + v3i[i] = 1; + v4i[i] = 1; + v3u[i] = 1u; + v4u[i] = 1u; + v3b[i] = true; + v4b[i] = true; + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/bug/fxc/vector_assignment_in_loop/no_loop.wgsl.expected.glsl b/test/bug/fxc/vector_assignment_in_loop/no_loop.wgsl.expected.glsl new file mode 100644 index 0000000000..b81b3b6c87 --- /dev/null +++ b/test/bug/fxc/vector_assignment_in_loop/no_loop.wgsl.expected.glsl @@ -0,0 +1,37 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + vec2 v2f = vec2(0.0f, 0.0f); + vec3 v3f = vec3(0.0f, 0.0f, 0.0f); + vec4 v4f = vec4(0.0f, 0.0f, 0.0f, 0.0f); + ivec2 v2i = ivec2(0, 0); + ivec3 v3i = ivec3(0, 0, 0); + ivec4 v4i = ivec4(0, 0, 0, 0); + uvec2 v2u = uvec2(0u, 0u); + uvec3 v3u = uvec3(0u, 0u, 0u); + uvec4 v4u = uvec4(0u, 0u, 0u, 0u); + bvec2 v2b = bvec2(false, false); + bvec3 v3b = bvec3(false, false, false); + bvec4 v4b = bvec4(false, false, false, false); + int i = 0; + v2f[i] = 1.0f; + v3f[i] = 1.0f; + v4f[i] = 1.0f; + v2i[i] = 1; + v3i[i] = 1; + v4i[i] = 1; + v2u[i] = 1u; + v3u[i] = 1u; + v4u[i] = 1u; + v2b[i] = true; + v3b[i] = true; + v4b[i] = true; + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/bug/tint/1046.wgsl.expected.glsl b/test/bug/tint/1046.wgsl.expected.glsl new file mode 100644 index 0000000000..c82363c24b --- /dev/null +++ b/test/bug/tint/1046.wgsl.expected.glsl @@ -0,0 +1,80 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct PointLight { + vec4 position; +}; + +layout (binding = 0) uniform Uniforms_1 { + mat4 worldView; + mat4 proj; + uint numPointLights; + uint color_source; + vec4 color; +} uniforms; +layout (binding = 1) buffer PointLights_1 { + PointLight values[]; +} pointLights; + +uniform highp sampler2D myTexture; + +struct FragmentInput { + vec4 position; + vec4 view_position; + vec4 normal; + vec2 uv; + vec4 color; +}; +struct FragmentOutput { + vec4 color; +}; +struct tint_symbol_3 { + vec4 view_position; + vec4 normal; + vec2 uv; + vec4 color; + vec4 position; +}; +struct tint_symbol_4 { + vec4 color; +}; + +FragmentOutput tint_symbol_inner(FragmentInput fragment) { + FragmentOutput tint_symbol_1 = FragmentOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + tint_symbol_1.color = vec4(1.0f, 0.0f, 0.0f, 1.0f); + return tint_symbol_1; +} + +tint_symbol_4 tint_symbol(tint_symbol_3 tint_symbol_2) { + FragmentInput tint_symbol_5 = FragmentInput(tint_symbol_2.position, tint_symbol_2.view_position, tint_symbol_2.normal, tint_symbol_2.uv, tint_symbol_2.color); + FragmentOutput inner_result = tint_symbol_inner(tint_symbol_5); + tint_symbol_4 wrapper_result = tint_symbol_4(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.color = inner_result.color; + return wrapper_result; +} +in vec4 view_position; +in vec4 normal; +in vec2 uv; +in vec4 color; +out vec4 color; +void main() { + tint_symbol_3 inputs; + inputs.view_position = view_position; + inputs.normal = normal; + inputs.uv = uv; + inputs.color = color; + inputs.position = gl_FragCoord; + tint_symbol_4 outputs; + outputs = tint_symbol(inputs); + color = outputs.color; +} + + +Error parsing GLSL shader: +ERROR: 0:59: 'color' : redefinition +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/bug/tint/1064.wgsl.expected.glsl b/test/bug/tint/1064.wgsl.expected.glsl new file mode 100644 index 0000000000..c93c63949f --- /dev/null +++ b/test/bug/tint/1064.wgsl.expected.glsl @@ -0,0 +1,23 @@ +#version 310 es +precision mediump float; + +void tint_symbol() { + while (true) { + if (false) { + } else { + break; + } + { + if (true) { + } else { + break; + } + } + } + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/bug/tint/1076.wgsl.expected.glsl b/test/bug/tint/1076.wgsl.expected.glsl new file mode 100644 index 0000000000..706f82fcc5 --- /dev/null +++ b/test/bug/tint/1076.wgsl.expected.glsl @@ -0,0 +1,56 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct FragIn { + float a; + uint mask; +}; +struct tint_symbol_3 { + float a; + float b; + uint mask; +}; +struct tint_symbol_4 { + float a; + uint mask; +}; + +FragIn tint_symbol_inner(FragIn tint_symbol_1, float b) { + if ((tint_symbol_1.mask == 0u)) { + return tint_symbol_1; + } + FragIn tint_symbol_5 = FragIn(b, 1u); + return tint_symbol_5; +} + +tint_symbol_4 tint_symbol(tint_symbol_3 tint_symbol_2) { + FragIn tint_symbol_6 = FragIn(tint_symbol_2.a, tint_symbol_2.mask); + FragIn inner_result = tint_symbol_inner(tint_symbol_6, tint_symbol_2.b); + tint_symbol_4 wrapper_result = tint_symbol_4(0.0f, 0u); + wrapper_result.a = inner_result.a; + wrapper_result.mask = inner_result.mask; + return wrapper_result; +} +in float a; +in float b; +out float a; +void main() { + tint_symbol_3 inputs; + inputs.a = a; + inputs.b = b; + inputs.mask = uint(gl_SampleMask); + tint_symbol_4 outputs; + outputs = tint_symbol(inputs); + a = outputs.a; + gl_SampleMask = outputs.mask; +} + + +Error parsing GLSL shader: +ERROR: 0:36: 'a' : redefinition +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/bug/tint/1081.wgsl.expected.glsl b/test/bug/tint/1081.wgsl.expected.glsl new file mode 100644 index 0000000000..f86361ac91 --- /dev/null +++ b/test/bug/tint/1081.wgsl.expected.glsl @@ -0,0 +1,58 @@ +SKIP: FAILED + +bug/tint/1081.wgsl:9:25 warning: integral user-defined fragment inputs must have a flat interpolation attribute +fn main([[location(1)]] x: vec3) -> [[location(2)]] i32 { + ^ + +#version 310 es +precision mediump float; + +int f(int x) { + if ((x == 10)) { + discard; + } + return x; +} + +struct tint_symbol_2 { + ivec3 x; +}; +struct tint_symbol_3 { + int value; +}; + +int tint_symbol_inner(ivec3 x) { + int y = x.x; + while (true) { + int r = f(y); + if ((r == 0)) { + break; + } + } + return y; +} + +tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1) { + int inner_result = tint_symbol_inner(tint_symbol_1.x); + tint_symbol_3 wrapper_result = tint_symbol_3(0); + wrapper_result.value = inner_result; + return wrapper_result; +} +in ivec3 x; +out int value; +void main() { + tint_symbol_2 inputs; + inputs.x = x; + tint_symbol_3 outputs; + outputs = tint_symbol(inputs); + value = outputs.value; +} + + +Error parsing GLSL shader: +ERROR: 0:35: 'int' : must be qualified as flat in +ERROR: 0:35: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/bug/tint/1083.wgsl.expected.glsl b/test/bug/tint/1083.wgsl.expected.glsl new file mode 100644 index 0000000000..96a62a084b --- /dev/null +++ b/test/bug/tint/1083.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + int c = (1 / 0); + return; +} +void main() { + f(); +} + + diff --git a/test/bug/tint/1086.wgsl.expected.glsl b/test/bug/tint/1086.wgsl.expected.glsl new file mode 100644 index 0000000000..23d35994dd --- /dev/null +++ b/test/bug/tint/1086.wgsl.expected.glsl @@ -0,0 +1,22 @@ +#version 310 es +precision mediump float; + +float v = 0.0f; + +void x(inout float p) { + p = 0.0f; +} + +void g() { + x(v); +} + +void f() { + g(); + return; +} +void main() { + f(); +} + + diff --git a/test/bug/tint/1088.spvasm.expected.glsl b/test/bug/tint/1088.spvasm.expected.glsl new file mode 100644 index 0000000000..d1e91218e7 --- /dev/null +++ b/test/bug/tint/1088.spvasm.expected.glsl @@ -0,0 +1,90 @@ +#version 310 es +precision mediump float; + +struct tint_padded_array_element { + float el; +}; + +vec3 position = vec3(0.0f, 0.0f, 0.0f); +layout (binding = 2) uniform LeftOver_1 { + mat4 worldViewProjection; + float time; + mat4 test2[2]; + tint_padded_array_element test[4]; +} x_14; +vec2 vUV = vec2(0.0f, 0.0f); +vec2 uv = vec2(0.0f, 0.0f); +vec3 normal = vec3(0.0f, 0.0f, 0.0f); +vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); + +void main_1() { + vec4 q = vec4(0.0f, 0.0f, 0.0f, 0.0f); + vec3 p = vec3(0.0f, 0.0f, 0.0f); + vec3 x_13 = position; + q = vec4(x_13.x, x_13.y, x_13.z, 1.0f); + vec4 x_21 = q; + p = vec3(x_21.x, x_21.y, x_21.z); + float x_27 = p.x; + float x_41 = x_14.test[0].el; + float x_45 = position.y; + float x_49 = x_14.time; + p.x = (x_27 + sin(((x_41 * x_45) + x_49))); + float x_55 = p.y; + float x_57 = x_14.time; + p.y = (x_55 + sin((x_57 + 4.0f))); + mat4 x_69 = x_14.worldViewProjection; + vec3 x_70 = p; + tint_symbol = (x_69 * vec4(x_70.x, x_70.y, x_70.z, 1.0f)); + vUV = uv; + float x_87 = tint_symbol.y; + tint_symbol.y = (x_87 * -1.0f); + return; +} + +struct main_out { + vec4 tint_symbol; + vec2 vUV_1; +}; +struct tint_symbol_3 { + vec3 position_param; + vec3 normal_param; + vec2 uv_param; +}; +struct tint_symbol_4 { + vec2 vUV_1; + vec4 tint_symbol; +}; + +main_out tint_symbol_1_inner(vec3 position_param, vec2 uv_param, vec3 normal_param) { + position = position_param; + uv = uv_param; + normal = normal_param; + main_1(); + main_out tint_symbol_5 = main_out(tint_symbol, vUV); + return tint_symbol_5; +} + +tint_symbol_4 tint_symbol_1(tint_symbol_3 tint_symbol_2) { + main_out inner_result = tint_symbol_1_inner(tint_symbol_2.position_param, tint_symbol_2.uv_param, tint_symbol_2.normal_param); + tint_symbol_4 wrapper_result = tint_symbol_4(vec2(0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.tint_symbol = inner_result.tint_symbol; + wrapper_result.vUV_1 = inner_result.vUV_1; + return wrapper_result; +} +in vec3 position_param; +in vec3 normal_param; +in vec2 uv_param; +out vec2 vUV_1; +void main() { + tint_symbol_3 inputs; + inputs.position_param = position_param; + inputs.normal_param = normal_param; + inputs.uv_param = uv_param; + tint_symbol_4 outputs; + outputs = tint_symbol_1(inputs); + vUV_1 = outputs.vUV_1; + gl_Position = outputs.tint_symbol; + gl_Position.y = -gl_Position.y; +} + + diff --git a/test/bug/tint/1113.wgsl.expected.glsl b/test/bug/tint/1113.wgsl.expected.glsl new file mode 100644 index 0000000000..0aeef4e9ac --- /dev/null +++ b/test/bug/tint/1113.wgsl.expected.glsl @@ -0,0 +1,357 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform Uniforms_1 { + uint numTriangles; + uint gridSize; + uint pad1; + uint pad2; + vec3 bbMin; + vec3 bbMax; +} uniforms; +layout (binding = 10) buffer U32s_1 { + uint values[]; +} indices; +layout (binding = 11) buffer F32s_1 { + float values[]; +} positions; +layout (binding = 20) buffer AU32s_1 { + uint values[]; +} counters; +layout (binding = 21) buffer AI32s_1 { + int values[]; +} LUT; +layout (binding = 50) buffer Dbg_1 { + uint offsetCounter; + uint pad0; + uint pad1; + uint pad2; + uint value0; + uint value1; + uint value2; + uint value3; + float value_f32_0; + float value_f32_1; + float value_f32_2; + float value_f32_3; +} dbg; + +vec3 toVoxelPos(vec3 position) { + vec3 bbMin = vec3(uniforms.bbMin.x, uniforms.bbMin.y, uniforms.bbMin.z); + vec3 bbMax = vec3(uniforms.bbMax.x, uniforms.bbMax.y, uniforms.bbMax.z); + vec3 bbSize = (bbMax - bbMin); + float cubeSize = max(max(bbSize.x, bbSize.y), bbSize.z); + float gridSize = float(uniforms.gridSize); + float gx = ((gridSize * (position.x - uniforms.bbMin.x)) / cubeSize); + float gy = ((gridSize * (position.y - uniforms.bbMin.y)) / cubeSize); + float gz = ((gridSize * (position.z - uniforms.bbMin.z)) / cubeSize); + return vec3(gx, gy, gz); +} + +uint toIndex1D(uint gridSize, vec3 voxelPos) { + uvec3 icoord = uvec3(voxelPos); + return ((icoord.x + (gridSize * icoord.y)) + ((gridSize * gridSize) * icoord.z)); +} + +vec3 loadPosition(uint vertexIndex) { + vec3 position = vec3(positions.values[((3u * vertexIndex) + 0u)], positions.values[((3u * vertexIndex) + 1u)], positions.values[((3u * vertexIndex) + 2u)]); + return position; +} + +void doIgnore() { + uint g42 = uniforms.numTriangles; + uint kj6 = dbg.value1; + uint atomic_result = 0u; + InterlockedOr(counters.values[0], 0, atomic_result); + uint b53 = atomic_result; + uint rwg = indices.values[0]; + float rb5 = positions.values[0]; + int atomic_result_1 = 0; + InterlockedOr(LUT.values[0], 0, atomic_result_1); + int g55 = atomic_result_1; +} + +struct tint_symbol_1 { + uvec3 GlobalInvocationID; +}; + +void main_count_inner(uvec3 GlobalInvocationID) { + uint triangleIndex = GlobalInvocationID.x; + if ((triangleIndex >= uniforms.numTriangles)) { + return; + } + doIgnore(); + uint i0 = indices.values[((3u * triangleIndex) + 0u)]; + uint i1 = indices.values[((3u * triangleIndex) + 1u)]; + uint i2 = indices.values[((3u * triangleIndex) + 2u)]; + vec3 p0 = loadPosition(i0); + vec3 p1 = loadPosition(i1); + vec3 p2 = loadPosition(i2); + vec3 center = (((p0 + p1) + p2) / 3.0f); + vec3 voxelPos = toVoxelPos(center); + uint voxelIndex = toIndex1D(uniforms.gridSize, voxelPos); + uint atomic_result_2 = 0u; + InterlockedAdd(counters.values[voxelIndex], 1u, atomic_result_2); + uint acefg = atomic_result_2; + if ((triangleIndex == 0u)) { + dbg.value0 = uniforms.gridSize; + dbg.value_f32_0 = center.x; + dbg.value_f32_1 = center.y; + dbg.value_f32_2 = center.z; + } +} + +struct tint_symbol_3 { + uvec3 GlobalInvocationID; +}; +struct tint_symbol_5 { + uvec3 GlobalInvocationID; +}; + +layout(local_size_x = 128, local_size_y = 1, local_size_z = 1) in; +void main_count(tint_symbol_1 tint_symbol) { + main_count_inner(tint_symbol.GlobalInvocationID); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.GlobalInvocationID = gl_GlobalInvocationID; + main_count(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:66: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:66: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform Uniforms_1 { + uint numTriangles; + uint gridSize; + uint pad1; + uint pad2; + vec3 bbMin; + vec3 bbMax; +} uniforms; +layout (binding = 10) buffer U32s_1 { + uint values[]; +} indices; +layout (binding = 11) buffer F32s_1 { + float values[]; +} positions; +layout (binding = 20) buffer AU32s_1 { + uint values[]; +} counters; +layout (binding = 21) buffer AI32s_1 { + int values[]; +} LUT; +layout (binding = 50) buffer Dbg_1 { + uint offsetCounter; + uint pad0; + uint pad1; + uint pad2; + uint value0; + uint value1; + uint value2; + uint value3; + float value_f32_0; + float value_f32_1; + float value_f32_2; + float value_f32_3; +} dbg; + +void doIgnore() { + uint g42 = uniforms.numTriangles; + uint kj6 = dbg.value1; + uint atomic_result = 0u; + InterlockedOr(counters.values[0], 0, atomic_result); + uint b53 = atomic_result; + uint rwg = indices.values[0]; + float rb5 = positions.values[0]; + int atomic_result_1 = 0; + InterlockedOr(LUT.values[0], 0, atomic_result_1); + int g55 = atomic_result_1; +} + +struct tint_symbol_1 { + uvec3 GlobalInvocationID; +}; +struct tint_symbol_3 { + uvec3 GlobalInvocationID; +}; + +void main_create_lut_inner(uvec3 GlobalInvocationID) { + uint voxelIndex = GlobalInvocationID.x; + doIgnore(); + uint maxVoxels = ((uniforms.gridSize * uniforms.gridSize) * uniforms.gridSize); + if ((voxelIndex >= maxVoxels)) { + return; + } + uint atomic_result_2 = 0u; + InterlockedOr(counters.values[voxelIndex], 0, atomic_result_2); + uint numTriangles = atomic_result_2; + int offset = -1; + if ((numTriangles > 0u)) { + uint atomic_result_3 = 0u; + InterlockedAdd(dbg.offsetCounter, numTriangles, atomic_result_3); + offset = int(atomic_result_3); + } + int atomic_result_4 = 0; + InterlockedExchange(LUT.values[voxelIndex], offset, atomic_result_4); +} + +struct tint_symbol_5 { + uvec3 GlobalInvocationID; +}; + +layout(local_size_x = 128, local_size_y = 1, local_size_z = 1) in; +void main_create_lut(tint_symbol_3 tint_symbol_2) { + main_create_lut_inner(tint_symbol_2.GlobalInvocationID); + return; +} +void main() { + tint_symbol_3 inputs; + inputs.GlobalInvocationID = gl_GlobalInvocationID; + main_create_lut(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:44: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:44: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform Uniforms_1 { + uint numTriangles; + uint gridSize; + uint pad1; + uint pad2; + vec3 bbMin; + vec3 bbMax; +} uniforms; +layout (binding = 10) buffer U32s_1 { + uint values[]; +} indices; +layout (binding = 11) buffer F32s_1 { + float values[]; +} positions; +layout (binding = 20) buffer AU32s_1 { + uint values[]; +} counters; +layout (binding = 21) buffer AI32s_1 { + int values[]; +} LUT; +layout (binding = 50) buffer Dbg_1 { + uint offsetCounter; + uint pad0; + uint pad1; + uint pad2; + uint value0; + uint value1; + uint value2; + uint value3; + float value_f32_0; + float value_f32_1; + float value_f32_2; + float value_f32_3; +} dbg; + +vec3 toVoxelPos(vec3 position) { + vec3 bbMin = vec3(uniforms.bbMin.x, uniforms.bbMin.y, uniforms.bbMin.z); + vec3 bbMax = vec3(uniforms.bbMax.x, uniforms.bbMax.y, uniforms.bbMax.z); + vec3 bbSize = (bbMax - bbMin); + float cubeSize = max(max(bbSize.x, bbSize.y), bbSize.z); + float gridSize = float(uniforms.gridSize); + float gx = ((gridSize * (position.x - uniforms.bbMin.x)) / cubeSize); + float gy = ((gridSize * (position.y - uniforms.bbMin.y)) / cubeSize); + float gz = ((gridSize * (position.z - uniforms.bbMin.z)) / cubeSize); + return vec3(gx, gy, gz); +} + +uint toIndex1D(uint gridSize, vec3 voxelPos) { + uvec3 icoord = uvec3(voxelPos); + return ((icoord.x + (gridSize * icoord.y)) + ((gridSize * gridSize) * icoord.z)); +} + +vec3 loadPosition(uint vertexIndex) { + vec3 position = vec3(positions.values[((3u * vertexIndex) + 0u)], positions.values[((3u * vertexIndex) + 1u)], positions.values[((3u * vertexIndex) + 2u)]); + return position; +} + +void doIgnore() { + uint g42 = uniforms.numTriangles; + uint kj6 = dbg.value1; + uint atomic_result = 0u; + InterlockedOr(counters.values[0], 0, atomic_result); + uint b53 = atomic_result; + uint rwg = indices.values[0]; + float rb5 = positions.values[0]; + int atomic_result_1 = 0; + InterlockedOr(LUT.values[0], 0, atomic_result_1); + int g55 = atomic_result_1; +} + +struct tint_symbol_1 { + uvec3 GlobalInvocationID; +}; +struct tint_symbol_3 { + uvec3 GlobalInvocationID; +}; +struct tint_symbol_5 { + uvec3 GlobalInvocationID; +}; + +void main_sort_triangles_inner(uvec3 GlobalInvocationID) { + uint triangleIndex = GlobalInvocationID.x; + doIgnore(); + if ((triangleIndex >= uniforms.numTriangles)) { + return; + } + uint i0 = indices.values[((3u * triangleIndex) + 0u)]; + uint i1 = indices.values[((3u * triangleIndex) + 1u)]; + uint i2 = indices.values[((3u * triangleIndex) + 2u)]; + vec3 p0 = loadPosition(i0); + vec3 p1 = loadPosition(i1); + vec3 p2 = loadPosition(i2); + vec3 center = (((p0 + p1) + p2) / 3.0f); + vec3 voxelPos = toVoxelPos(center); + uint voxelIndex = toIndex1D(uniforms.gridSize, voxelPos); + int atomic_result_2 = 0; + InterlockedAdd(LUT.values[voxelIndex], 1, atomic_result_2); + int triangleOffset = atomic_result_2; +} + +layout(local_size_x = 128, local_size_y = 1, local_size_z = 1) in; +void main_sort_triangles(tint_symbol_5 tint_symbol_4) { + main_sort_triangles_inner(tint_symbol_4.GlobalInvocationID); + return; +} +void main() { + tint_symbol_5 inputs; + inputs.GlobalInvocationID = gl_GlobalInvocationID; + main_sort_triangles(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:66: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:66: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/bug/tint/1121.wgsl.expected.glsl b/test/bug/tint/1121.wgsl.expected.glsl new file mode 100644 index 0000000000..5dd520f165 --- /dev/null +++ b/test/bug/tint/1121.wgsl.expected.glsl @@ -0,0 +1,146 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct LightData { + vec4 position; + vec3 color; + float radius; +}; + +layout (binding = 0) buffer LightsBuffer_1 { + LightData lights[]; +} lightsBuffer; + +struct TileLightIdData { + uint count; + uint lightId[64]; +}; + +layout (binding = 0) buffer Tiles_1 { + TileLightIdData data[4]; +} tileLightId; + +layout (binding = 0) uniform Config_1 { + uint numLights; + uint numTiles; + uint tileCountX; + uint tileCountY; + uint numTileLightSlot; + uint tileSize; +} config; + +layout (binding = 0) uniform Uniforms_1 { + vec4 tint_symbol; + vec4 tint_symbol_1; + mat4 viewMatrix; + mat4 projectionMatrix; + vec4 fullScreenSize; +} uniforms; + +struct tint_symbol_4 { + uvec3 GlobalInvocationID; +}; + +void tint_symbol_2_inner(uvec3 GlobalInvocationID) { + uint index = GlobalInvocationID.x; + if ((index >= config.numLights)) { + return; + } + lightsBuffer.lights[index].position.y = ((lightsBuffer.lights[index].position.y - 0.100000001f) + (0.001f * (float(index) - (64.0f * floor((float(index) / 64.0f)))))); + if ((lightsBuffer.lights[index].position.y < uniforms.tint_symbol.y)) { + lightsBuffer.lights[index].position.y = uniforms.tint_symbol_1.y; + } + mat4 M = uniforms.projectionMatrix; + float viewNear = (-(M[3][2]) / (-1.0f + M[2][2])); + float viewFar = (-(M[3][2]) / (1.0f + M[2][2])); + vec4 lightPos = lightsBuffer.lights[index].position; + lightPos = (uniforms.viewMatrix * lightPos); + lightPos = (lightPos / lightPos.w); + float lightRadius = lightsBuffer.lights[index].radius; + vec4 boxMin = (lightPos - vec4(vec3((lightRadius).xxx), 0.0f)); + vec4 boxMax = (lightPos + vec4(vec3((lightRadius).xxx), 0.0f)); + vec4 frustumPlanes[6] = vec4[6](vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); + frustumPlanes[4] = vec4(0.0f, 0.0f, -1.0f, viewNear); + frustumPlanes[5] = vec4(0.0f, 0.0f, 1.0f, -(viewFar)); + int TILE_SIZE = 16; + int TILE_COUNT_X = 2; + { + for(int y_1 = 0; (y_1 < 2); y_1 = (y_1 + 1)) { + { + for(int x_1 = 0; (x_1 < TILE_COUNT_X); x_1 = (x_1 + 1)) { + ivec2 tilePixel0Idx = ivec2((x_1 * TILE_SIZE), (y_1 * TILE_SIZE)); + vec2 floorCoord = (((2.0f * vec2(tilePixel0Idx)) / uniforms.fullScreenSize.xy) - vec2((1.0f).xx)); + vec2 ceilCoord = (((2.0f * vec2((tilePixel0Idx + ivec2((TILE_SIZE).xx)))) / uniforms.fullScreenSize.xy) - vec2((1.0f).xx)); + vec2 viewFloorCoord = vec2((((-(viewNear) * floorCoord.x) - (M[2][0] * viewNear)) / M[0][0]), (((-(viewNear) * floorCoord.y) - (M[2][1] * viewNear)) / M[1][1])); + vec2 viewCeilCoord = vec2((((-(viewNear) * ceilCoord.x) - (M[2][0] * viewNear)) / M[0][0]), (((-(viewNear) * ceilCoord.y) - (M[2][1] * viewNear)) / M[1][1])); + frustumPlanes[0] = vec4(1.0f, 0.0f, (-(viewFloorCoord.x) / viewNear), 0.0f); + frustumPlanes[1] = vec4(-1.0f, 0.0f, (viewCeilCoord.x / viewNear), 0.0f); + frustumPlanes[2] = vec4(0.0f, 1.0f, (-(viewFloorCoord.y) / viewNear), 0.0f); + frustumPlanes[3] = vec4(0.0f, -1.0f, (viewCeilCoord.y / viewNear), 0.0f); + float dp = 0.0f; + { + for(uint i = 0u; (i < 6u); i = (i + 1u)) { + vec4 p = vec4(0.0f, 0.0f, 0.0f, 0.0f); + if ((frustumPlanes[i].x > 0.0f)) { + p.x = boxMax.x; + } else { + p.x = boxMin.x; + } + if ((frustumPlanes[i].y > 0.0f)) { + p.y = boxMax.y; + } else { + p.y = boxMin.y; + } + if ((frustumPlanes[i].z > 0.0f)) { + p.z = boxMax.z; + } else { + p.z = boxMin.z; + } + p.w = 1.0f; + dp = (dp + min(0.0f, dot(p, frustumPlanes[i]))); + } + } + if ((dp >= 0.0f)) { + uint tileId = uint((x_1 + (y_1 * TILE_COUNT_X))); + bool tint_tmp = (tileId < 0u); + if (!tint_tmp) { + tint_tmp = (tileId >= config.numTiles); + } + if ((tint_tmp)) { + continue; + } + uint atomic_result = 0u; + InterlockedAdd(tileLightId.data[tileId].count, 1u, atomic_result); + uint offset = atomic_result; + if ((offset >= config.numTileLightSlot)) { + continue; + } + tileLightId.data[tileId].lightId[offset] = GlobalInvocationID.x; + } + } + } + } + } +} + +layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; +void tint_symbol_2(tint_symbol_4 tint_symbol_3) { + tint_symbol_2_inner(tint_symbol_3.GlobalInvocationID); + return; +} +void main() { + tint_symbol_4 inputs; + inputs.GlobalInvocationID = gl_GlobalInvocationID; + tint_symbol_2(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:60: 'scalar swizzle' : not supported with this profile: es +ERROR: 0:60: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/bug/tint/1136.wgsl.expected.glsl b/test/bug/tint/1136.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/bug/tint/219.spvasm.expected.glsl b/test/bug/tint/219.spvasm.expected.glsl new file mode 100644 index 0000000000..2eeb7d1885 --- /dev/null +++ b/test/bug/tint/219.spvasm.expected.glsl @@ -0,0 +1,24 @@ +#version 310 es +precision mediump float; + +float x_200(inout vec2 x_201) { + float x_212 = x_201.x; + return x_212; +} + +void main_1() { + vec2 x_11 = vec2(0.0f, 0.0f); + float x_12 = x_200(x_11); + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + main_1(); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/bug/tint/221.wgsl.expected.glsl b/test/bug/tint/221.wgsl.expected.glsl new file mode 100644 index 0000000000..a6e8124e3d --- /dev/null +++ b/test/bug/tint/221.wgsl.expected.glsl @@ -0,0 +1,37 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer Buf_1 { + uint count; + uint data[50]; +} b; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + uint i = 0u; + while (true) { + if ((i >= b.count)) { + break; + } + uint p_save = i; + if (((i % 2u) == 0u)) { + { + b.data[p_save] = (b.data[p_save] * 2u); + i = (i + 1u); + } + continue; + } + b.data[p_save] = 0u; + { + b.data[p_save] = (b.data[p_save] * 2u); + i = (i + 1u); + } + } + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/bug/tint/292.wgsl.expected.glsl b/test/bug/tint/292.wgsl.expected.glsl new file mode 100644 index 0000000000..475e74183b --- /dev/null +++ b/test/bug/tint/292.wgsl.expected.glsl @@ -0,0 +1,27 @@ +#version 310 es +precision mediump float; + +struct tint_symbol_1 { + vec4 value; +}; + +vec4 tint_symbol_inner() { + vec3 light = vec3(1.200000048f, 1.0f, 2.0f); + vec3 negative_light = -(light); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol_1 tint_symbol() { + vec4 inner_result = tint_symbol_inner(); + tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol_1 outputs; + outputs = tint_symbol(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + diff --git a/test/bug/tint/294.wgsl.expected.glsl b/test/bug/tint/294.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/bug/tint/369.wgsl.expected.glsl b/test/bug/tint/369.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/bug/tint/403.wgsl.expected.glsl b/test/bug/tint/403.wgsl.expected.glsl new file mode 100644 index 0000000000..15c7fd4459 --- /dev/null +++ b/test/bug/tint/403.wgsl.expected.glsl @@ -0,0 +1,55 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform vertexUniformBuffer1_1 { + mat2 transform1; +} x_20; +layout (binding = 0) uniform vertexUniformBuffer2_1 { + mat2 transform2; +} x_26; + +struct tint_symbol_2 { + uint gl_VertexIndex; +}; +struct tint_symbol_3 { + vec4 value; +}; + +vec4 tint_symbol_inner(uint gl_VertexIndex) { + vec2 indexable[3] = vec2[3](vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); + mat2 x_23 = x_20.transform1; + mat2 x_28 = x_26.transform2; + uint x_46 = gl_VertexIndex; + vec2 tint_symbol_4[3] = vec2[3](vec2(-1.0f, 1.0f), vec2(1.0f, 1.0f), vec2(-1.0f, -1.0f)); + indexable = tint_symbol_4; + vec2 x_51 = indexable[x_46]; + vec2 x_52 = (mat2((x_23[0u] + x_28[0u]), (x_23[1u] + x_28[1u])) * x_51); + return vec4(x_52.x, x_52.y, 0.0f, 1.0f); +} + +tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1) { + vec4 inner_result = tint_symbol_inner(tint_symbol_1.gl_VertexIndex); + tint_symbol_3 wrapper_result = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol_2 inputs; + inputs.gl_VertexIndex = uint(gl_VertexID); + tint_symbol_3 outputs; + outputs = tint_symbol(inputs); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:19: 'gl_VertexIndex' : identifiers starting with "gl_" are reserved +ERROR: 0:19: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/bug/tint/413.spvasm.expected.glsl b/test/bug/tint/413.spvasm.expected.glsl new file mode 100644 index 0000000000..c3dc7bc964 --- /dev/null +++ b/test/bug/tint/413.spvasm.expected.glsl @@ -0,0 +1,36 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usampler2D Src; +uniform highp writeonly image2D Dst; + +void main_1() { + uvec4 srcValue = uvec4(0u, 0u, 0u, 0u); + uvec4 x_18 = texelFetch(Src, ivec3(0, 0, 0)); + srcValue = x_18; + uint x_22 = srcValue.x; + srcValue.x = (x_22 + uint(1)); + imageStore(Dst, ivec2(0, 0), srcValue).x; + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + main_1(); + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:9: 'texelFetch' : no matching overloaded function found +ERROR: 0:9: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint' +ERROR: 0:9: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/bug/tint/453.wgsl.expected.glsl b/test/bug/tint/453.wgsl.expected.glsl new file mode 100644 index 0000000000..5eec44fe79 --- /dev/null +++ b/test/bug/tint/453.wgsl.expected.glsl @@ -0,0 +1,31 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usampler2D Src; +uniform highp writeonly image2D Dst; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + uvec4 srcValue = uvec4(0u, 0u, 0u, 0u); + uvec4 x_22 = texelFetch(Src, ivec3(0, 0, 0)); + srcValue = x_22; + uint x_24 = srcValue.x; + uint x_25 = (x_24 + 1u); + imageStore(Dst, ivec2(0, 0), srcValue.xxxx).x; + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:10: 'texelFetch' : no matching overloaded function found +ERROR: 0:10: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint' +ERROR: 0:10: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/bug/tint/492.wgsl.expected.glsl b/test/bug/tint/492.wgsl.expected.glsl new file mode 100644 index 0000000000..69f306354a --- /dev/null +++ b/test/bug/tint/492.wgsl.expected.glsl @@ -0,0 +1,18 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer S_1 { + int a; +} buf; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + buf.a = 12; + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/bug/tint/534.wgsl.expected.glsl b/test/bug/tint/534.wgsl.expected.glsl new file mode 100644 index 0000000000..8a8429e546 --- /dev/null +++ b/test/bug/tint/534.wgsl.expected.glsl @@ -0,0 +1,76 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +uniform highp sampler2D src; +uniform highp sampler2D dst; +layout (binding = 2) buffer OutputBuf_1 { + uint result[]; +} tint_symbol; +layout (binding = 3) uniform Uniforms_1 { + uint dstTextureFlipY; + uint isFloat16; + uint isRGB10A2Unorm; + uint channelCount; +} uniforms; + +uint ConvertToFp16FloatValue(float fp32) { + return 1u; +} + +struct tint_symbol_3 { + uvec3 GlobalInvocationID; +}; + +void tint_symbol_1_inner(uvec3 GlobalInvocationID) { + ivec2 size = textureSize(src); + ivec2 dstTexCoord = ivec2(GlobalInvocationID.xy); + ivec2 srcTexCoord = dstTexCoord; + if ((uniforms.dstTextureFlipY == 1u)) { + srcTexCoord.y = ((size.y - dstTexCoord.y) - 1); + } + vec4 srcColor = texelFetch(src, ivec3(srcTexCoord, 0)); + vec4 dstColor = texelFetch(dst, ivec3(dstTexCoord, 0)); + bool success = true; + uvec4 srcColorBits = uvec4(0u, 0u, 0u, 0u); + uvec4 dstColorBits = uvec4(dstColor); + { + for(uint i = 0u; (i < uniforms.channelCount); i = (i + 1u)) { + srcColorBits[i] = ConvertToFp16FloatValue(srcColor[i]); + bool tint_tmp = success; + if (tint_tmp) { + tint_tmp = (srcColorBits[i] == dstColorBits[i]); + } + success = (tint_tmp); + } + } + uint outputIndex = ((GlobalInvocationID.y * uint(size.x)) + GlobalInvocationID.x); + if (success) { + tint_symbol.result[outputIndex] = uint(1); + } else { + tint_symbol.result[outputIndex] = uint(0); + } +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol_1(tint_symbol_3 tint_symbol_2) { + tint_symbol_1_inner(tint_symbol_2.GlobalInvocationID); + return; +} +void main() { + tint_symbol_3 inputs; + inputs.GlobalInvocationID = gl_GlobalInvocationID; + tint_symbol_1(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:26: 'textureSize' : no matching overloaded function found +ERROR: 0:26: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:26: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/bug/tint/744.wgsl.expected.glsl b/test/bug/tint/744.wgsl.expected.glsl new file mode 100644 index 0000000000..e8890c4ccb --- /dev/null +++ b/test/bug/tint/744.wgsl.expected.glsl @@ -0,0 +1,51 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer Matrix_1 { + uint numbers[]; +} firstMatrix; +layout (binding = 1) buffer Matrix_2 { + uint numbers[]; +} secondMatrix; +layout (binding = 2) buffer Matrix_3 { + uint numbers[]; +} resultMatrix; +layout (binding = 3) uniform Uniforms_1 { + uvec2 aShape; + uvec2 bShape; + uvec2 outShape; +} uniforms; + +struct tint_symbol_2 { + uvec3 global_id; +}; + +void tint_symbol_inner(uvec3 global_id) { + uvec2 resultCell = uvec2(global_id.y, global_id.x); + uint dimInner = uniforms.aShape.y; + uint dimOutter = uniforms.outShape.y; + uint result = 0u; + { + for(uint i = 0u; (i < dimInner); i = (i + 1u)) { + uint a = (i + (resultCell.x * dimInner)); + uint b = (resultCell.y + (i * dimOutter)); + result = (result + (firstMatrix.numbers[a] * secondMatrix.numbers[b])); + } + } + uint index = (resultCell.y + (resultCell.x * dimOutter)); + resultMatrix.numbers[index] = result; +} + +layout(local_size_x = 2, local_size_y = 2, local_size_z = 1) in; +void tint_symbol(tint_symbol_2 tint_symbol_1) { + tint_symbol_inner(tint_symbol_1.global_id); + return; +} +void main() { + tint_symbol_2 inputs; + inputs.global_id = gl_GlobalInvocationID; + tint_symbol(inputs); +} + + diff --git a/test/bug/tint/749.spvasm.expected.glsl b/test/bug/tint/749.spvasm.expected.glsl new file mode 100644 index 0000000000..f58102f181 --- /dev/null +++ b/test/bug/tint/749.spvasm.expected.glsl @@ -0,0 +1,1584 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct QuicksortObject { + int numbers[10]; +}; + +QuicksortObject obj = QuicksortObject(int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); +vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); +layout (binding = 0) uniform buf0_1 { + vec2 resolution; +} x_188; +vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); + +void swap_i1_i1_(inout int i, inout int j) { + int temp = 0; + int x_932 = temp; + temp = 0; + temp = x_932; + vec3 x_523 = vec3(vec3(1.0f, 2.0f, 3.0f).z, vec3(1.0f, 2.0f, 3.0f).y, vec3(1.0f, 2.0f, 3.0f).z); + int x_933 = i; + i = 0; + i = x_933; + int x_28 = i; + int x_934 = j; + j = 0; + j = x_934; + vec3 x_524 = vec3(x_523.y, x_523.x, x_523.y); + int x_935 = temp; + temp = 0; + temp = x_935; + int x_30_save = x_28; + int x_936 = obj.numbers[x_30_save]; + obj.numbers[x_30_save] = 0; + obj.numbers[x_30_save] = x_936; + int x_31 = obj.numbers[x_30_save]; + int x_937 = temp; + temp = 0; + temp = x_937; + temp = x_31; + int x_938 = j; + j = 0; + j = x_938; + vec3 x_525 = vec3(x_523.z, vec3(1.0f, 2.0f, 3.0f).x, x_523.y); + int x_939 = i; + i = 0; + i = x_939; + int x_32 = i; + int x_940 = obj.numbers[x_30_save]; + obj.numbers[x_30_save] = 0; + obj.numbers[x_30_save] = x_940; + int x_33 = j; + int x_941 = i; + i = 0; + i = x_941; + vec3 x_526 = vec3(x_525.x, x_525.z, x_525.z); + int x_942 = obj.numbers[x_30_save]; + obj.numbers[x_30_save] = 0; + obj.numbers[x_30_save] = x_942; + int x_34_save = x_33; + int x_35 = obj.numbers[x_34_save]; + QuicksortObject x_943 = obj; + int tint_symbol_5[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_6 = QuicksortObject(tint_symbol_5); + obj = tint_symbol_6; + obj = x_943; + vec2 x_527 = vec2(x_526.x, x_526.x); + int x_36_save = x_32; + vec3 x_528 = vec3(x_524.x, x_524.z, x_524.x); + obj.numbers[x_36_save] = x_35; + QuicksortObject x_944 = obj; + int tint_symbol_7[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_8 = QuicksortObject(tint_symbol_7); + obj = tint_symbol_8; + obj = x_944; + vec3 x_529 = vec3(x_526.y, x_526.z, x_526.x); + int x_945 = i; + i = 0; + i = x_945; + int x_37 = j; + int x_946 = temp; + temp = 0; + temp = x_946; + vec2 x_530 = vec2(x_529.z, x_529.y); + int x_947 = obj.numbers[x_34_save]; + obj.numbers[x_34_save] = 0; + obj.numbers[x_34_save] = x_947; + int x_38 = temp; + int x_948 = j; + j = 0; + j = x_948; + vec3 x_531 = vec3(x_527.x, x_526.y, x_526.x); + int x_949 = obj.numbers[x_36_save]; + obj.numbers[x_36_save] = 0; + obj.numbers[x_36_save] = x_949; + QuicksortObject x_950 = obj; + int tint_symbol_9[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_10 = QuicksortObject(tint_symbol_9); + obj = tint_symbol_10; + obj = x_950; + vec3 x_532 = vec3(x_528.x, x_528.y, x_528.x); + int x_951 = obj.numbers[x_34_save]; + obj.numbers[x_34_save] = 0; + obj.numbers[x_34_save] = x_951; + obj.numbers[x_37] = x_38; + return; +} + +int performPartition_i1_i1_(inout int l, inout int h) { + int param_3 = 0; + int i_1 = 0; + int j_1 = 0; + int param_2 = 0; + int param_1 = 0; + int param = 0; + int pivot = 0; + vec2 x_537 = vec2(0.0f, 0.0f); + vec3 x_538 = vec3(0.0f, 0.0f, 0.0f); + int x_952 = h; + h = 0; + h = x_952; + int x_41 = h; + int x_953 = l; + l = 0; + l = x_953; + int x_42_save = x_41; + int x_954 = obj.numbers[x_42_save]; + obj.numbers[x_42_save] = 0; + obj.numbers[x_42_save] = x_954; + int x_43 = obj.numbers[x_42_save]; + int x_955 = param_3; + param_3 = 0; + param_3 = x_955; + vec3 x_534 = vec3(vec3(1.0f, 2.0f, 3.0f).z, vec3(1.0f, 2.0f, 3.0f).x, vec3(1.0f, 2.0f, 3.0f).z); + int x_956 = param_1; + param_1 = 0; + param_1 = x_956; + pivot = x_43; + int x_45 = l; + int x_957 = h; + h = 0; + h = x_957; + int x_958 = j_1; + j_1 = 0; + j_1 = x_958; + vec3 x_535 = vec3(x_534.y, x_534.z, x_534.y); + int x_959 = l; + l = 0; + l = x_959; + i_1 = (x_45 - int(1u)); + int x_49 = l; + vec3 x_536 = vec3(x_534.x, x_534.z, x_535.x); + j_1 = 10; + QuicksortObject x_960 = obj; + int tint_symbol_11[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_12 = QuicksortObject(tint_symbol_11); + obj = tint_symbol_12; + obj = x_960; + while (true) { + int x_961 = pivot; + pivot = 0; + pivot = x_961; + int x_962 = param_1; + param_1 = 0; + param_1 = x_962; + int x_55 = j_1; + int x_963 = pivot; + pivot = 0; + pivot = x_963; + x_537 = vec2(vec3(1.0f, 2.0f, 3.0f).y, vec3(1.0f, 2.0f, 3.0f).z); + QuicksortObject x_964 = obj; + int tint_symbol_13[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_14 = QuicksortObject(tint_symbol_13); + obj = tint_symbol_14; + obj = x_964; + int x_56 = h; + int x_965 = h; + h = 0; + h = x_965; + int x_966 = param; + param = 0; + param = x_966; + int x_967 = j_1; + j_1 = 0; + j_1 = x_967; + x_538 = vec3(x_534.x, x_537.y, x_534.z); + int x_968 = param; + param = 0; + param = x_968; + if ((x_55 <= (x_56 - int(1u)))) { + } else { + break; + } + int x_60 = j_1; + int x_969 = obj.numbers[x_42_save]; + obj.numbers[x_42_save] = 0; + obj.numbers[x_42_save] = x_969; + int x_61_save = x_60; + int x_970 = h; + h = 0; + h = x_970; + vec3 x_539 = vec3(x_537.x, x_535.z, x_537.x); + int x_971 = param_1; + param_1 = 0; + param_1 = x_971; + int x_62 = obj.numbers[x_61_save]; + QuicksortObject x_972 = obj; + int tint_symbol_15[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_16 = QuicksortObject(tint_symbol_15); + obj = tint_symbol_16; + obj = x_972; + int x_63 = pivot; + vec2 x_540 = vec2(vec3(1.0f, 2.0f, 3.0f).y, x_534.z); + int x_973 = i_1; + i_1 = 0; + i_1 = x_973; + int x_974 = l; + l = 0; + l = x_974; + vec3 x_541 = vec3(x_534.y, x_534.x, x_534.y); + int x_975 = pivot; + pivot = 0; + pivot = x_975; + if ((x_62 <= x_63)) { + vec3 x_542 = vec3(x_541.z, x_541.x, x_541.x); + int x_976 = param_3; + param_3 = 0; + param_3 = x_976; + int x_67 = i_1; + int x_977 = pivot; + pivot = 0; + pivot = x_977; + vec2 x_543 = vec2(x_539.x, x_541.y); + int x_978 = i_1; + i_1 = 0; + i_1 = x_978; + int x_979 = param; + param = 0; + param = x_979; + i_1 = (x_67 + int(1u)); + int x_980 = l; + l = 0; + l = x_980; + vec3 x_544 = vec3(vec3(1.0f, 2.0f, 3.0f).z, vec3(1.0f, 2.0f, 3.0f).y, x_540.x); + int x_70 = i_1; + vec2 x_545 = vec2(x_537.y, x_538.x); + int x_981 = param; + param = 0; + param = x_981; + param = x_70; + int x_982 = param; + param = 0; + param = x_982; + vec2 x_546 = vec2(x_545.x, x_545.x); + int x_983 = i_1; + i_1 = 0; + i_1 = x_983; + param_1 = j_1; + int x_984 = param_3; + param_3 = 0; + param_3 = x_984; + swap_i1_i1_(param, param_1); + int x_985 = param_1; + param_1 = 0; + param_1 = x_985; + } + QuicksortObject x_986 = obj; + int tint_symbol_17[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_18 = QuicksortObject(tint_symbol_17); + obj = tint_symbol_18; + obj = x_986; + { + int x_987 = h; + h = 0; + h = x_987; + int x_74 = j_1; + int x_988 = h; + h = 0; + h = x_988; + vec3 x_547 = vec3(x_539.x, x_541.z, x_541.z); + int x_989 = obj.numbers[x_61_save]; + obj.numbers[x_61_save] = 0; + obj.numbers[x_61_save] = x_989; + int x_990 = param; + param = 0; + param = x_990; + j_1 = (1 + x_74); + int x_991 = param_1; + param_1 = 0; + param_1 = x_991; + vec3 x_548 = vec3(x_541.y, x_541.z, x_541.x); + int x_992 = obj.numbers[x_61_save]; + obj.numbers[x_61_save] = 0; + obj.numbers[x_61_save] = x_992; + } + } + int x_76 = i_1; + int x_993 = obj.numbers[x_42_save]; + obj.numbers[x_42_save] = 0; + obj.numbers[x_42_save] = x_993; + vec2 x_549 = vec2(x_534.x, x_534.y); + QuicksortObject x_994 = obj; + int tint_symbol_19[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_20 = QuicksortObject(tint_symbol_19); + obj = tint_symbol_20; + obj = x_994; + int x_995 = h; + h = 0; + h = x_995; + i_1 = (1 + x_76); + int x_996 = param_1; + param_1 = 0; + param_1 = x_996; + int x_79 = i_1; + int x_997 = j_1; + j_1 = 0; + j_1 = x_997; + vec2 x_550 = vec2(x_534.x, x_534.x); + int x_998 = param_1; + param_1 = 0; + param_1 = x_998; + param_2 = x_79; + vec2 x_551 = vec2(x_534.y, x_536.x); + int x_999 = pivot; + pivot = 0; + pivot = x_999; + int x_81 = h; + vec2 x_552 = vec2(x_550.x, x_549.y); + int x_1000 = h; + h = 0; + h = x_1000; + param_3 = x_81; + int x_1001 = i_1; + i_1 = 0; + i_1 = x_1001; + vec2 x_553 = vec2(x_549.y, x_552.x); + int x_1002 = h; + h = 0; + h = x_1002; + swap_i1_i1_(param_2, param_3); + int x_1003 = l; + l = 0; + l = x_1003; + vec2 x_554 = vec2(x_536.z, vec3(1.0f, 2.0f, 3.0f).y); + int x_1004 = param_1; + param_1 = 0; + param_1 = x_1004; + int x_83 = i_1; + int x_1005 = param; + param = 0; + param = x_1005; + vec2 x_555 = vec2(x_534.y, x_534.x); + int x_1006 = j_1; + j_1 = 0; + j_1 = x_1006; + return x_83; +} + +void quicksort_() { + int param_4 = 0; + int h_1 = 0; + int p = 0; + int l_1 = 0; + int top = 0; + int stack[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + int param_5 = 0; + l_1 = 0; + int x_1007 = param_5; + param_5 = 0; + param_5 = x_1007; + h_1 = 9; + int x_1008[10] = stack; + int tint_symbol_21[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + stack = tint_symbol_21; + stack = x_1008; + vec2 x_556 = vec2(vec3(1.0f, 2.0f, 3.0f).y, vec3(1.0f, 2.0f, 3.0f).y); + int x_1009 = param_5; + param_5 = 0; + param_5 = x_1009; + top = -1; + int x_1010 = p; + p = 0; + p = x_1010; + int x_93 = top; + vec2 x_557 = vec2(vec3(1.0f, 2.0f, 3.0f).x, vec3(1.0f, 2.0f, 3.0f).x); + int x_1011 = p; + p = 0; + p = x_1011; + int x_94 = (x_93 + int(1u)); + int x_1012 = top; + top = 0; + top = x_1012; + vec2 x_558 = vec2(x_556.y, x_557.y); + int x_1013 = param_4; + param_4 = 0; + param_4 = x_1013; + top = x_94; + int x_1014 = h_1; + h_1 = 0; + h_1 = x_1014; + vec3 x_559 = vec3(x_557.y, x_557.x, x_557.x); + int x_1015 = param_4; + param_4 = 0; + param_4 = x_1015; + int x_95 = l_1; + QuicksortObject x_1016 = obj; + int tint_symbol_22[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_23 = QuicksortObject(tint_symbol_22); + obj = tint_symbol_23; + obj = x_1016; + vec3 x_560 = vec3(x_559.y, x_559.x, x_557.x); + int x_96_save = x_94; + int x_1017[10] = stack; + int tint_symbol_24[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + stack = tint_symbol_24; + stack = x_1017; + vec3 x_561 = vec3(x_556.y, x_556.y, x_556.y); + int x_1018 = l_1; + l_1 = 0; + l_1 = 0; + stack[x_96_save] = x_95; + int x_1019 = param_5; + param_5 = 0; + param_5 = x_1019; + int x_97 = top; + int x_1020 = param_4; + param_4 = 0; + param_4 = x_1020; + vec3 x_562 = vec3(vec3(1.0f, 2.0f, 3.0f).z, x_558.y, vec3(1.0f, 2.0f, 3.0f).y); + int x_1021 = stack[x_96_save]; + stack[x_96_save] = 0; + stack[x_96_save] = x_1021; + int x_98 = (x_97 + 1); + int x_1022 = stack[x_96_save]; + stack[x_96_save] = 0; + stack[x_96_save] = x_1022; + vec3 x_563 = vec3(x_559.x, x_559.z, x_556.y); + top = x_98; + int x_1023 = param_4; + param_4 = 0; + param_4 = x_1023; + int x_99 = h_1; + int x_1024 = param_4; + param_4 = 0; + param_4 = x_1024; + vec3 x_564 = vec3(x_558.x, x_561.x, x_558.y); + int x_1025 = l_1; + l_1 = 0; + l_1 = x_1025; + int x_100_save = x_98; + int x_1026 = param_5; + param_5 = 0; + param_5 = x_1026; + vec2 x_565 = vec2(x_564.z, x_564.z); + int x_1027 = p; + p = 0; + p = x_1027; + stack[x_100_save] = x_99; + while (true) { + vec3 x_566 = vec3(x_563.x, x_563.x, x_563.x); + int x_1028 = h_1; + h_1 = 0; + h_1 = x_1028; + int x_1029[10] = stack; + int tint_symbol_25[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + stack = tint_symbol_25; + stack = x_1029; + int x_106 = top; + int x_1030[10] = stack; + int tint_symbol_26[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + stack = tint_symbol_26; + stack = x_1030; + vec2 x_567 = vec2(x_558.x, x_564.z); + int x_1031 = param_4; + param_4 = 0; + param_4 = x_1031; + if ((x_106 >= int(0u))) { + } else { + break; + } + QuicksortObject x_1032 = obj; + int tint_symbol_27[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_28 = QuicksortObject(tint_symbol_27); + obj = tint_symbol_28; + obj = x_1032; + vec3 x_568 = vec3(x_559.y, x_559.x, x_563.y); + int x_1033 = param_4; + param_4 = 0; + param_4 = x_1033; + int x_108 = top; + vec3 x_569 = vec3(x_565.x, x_567.y, x_565.x); + int x_1034 = h_1; + h_1 = 0; + h_1 = x_1034; + vec2 x_570 = vec2(x_556.x, x_556.x); + int x_1035 = p; + p = 0; + p = x_1035; + top = (x_108 - int(1u)); + int x_1036 = p; + p = 0; + p = x_1036; + int x_110_save = x_108; + int x_1037 = stack[x_96_save]; + stack[x_96_save] = 0; + stack[x_96_save] = x_1037; + int x_111 = stack[x_110_save]; + int x_1038[10] = stack; + int tint_symbol_29[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + stack = tint_symbol_29; + stack = x_1038; + vec3 x_571 = vec3(x_559.y, x_559.x, x_564.y); + int x_1039 = l_1; + l_1 = 0; + l_1 = x_1039; + h_1 = x_111; + int x_1040[10] = stack; + int tint_symbol_30[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + stack = tint_symbol_30; + stack = x_1040; + vec2 x_572 = vec2(x_562.y, x_561.y); + int x_1041 = p; + p = 0; + p = x_1041; + int x_112 = top; + int x_1042 = param_4; + param_4 = 0; + param_4 = x_1042; + int x_1043 = stack[x_100_save]; + stack[x_100_save] = 0; + stack[x_100_save] = x_1043; + vec2 x_573 = vec2(vec3(1.0f, 2.0f, 3.0f).y, vec3(1.0f, 2.0f, 3.0f).z); + top = (x_112 - 1); + int x_1044 = param_5; + param_5 = 0; + param_5 = x_1044; + vec3 x_574 = vec3(x_570.y, x_565.x, x_570.y); + int x_1045 = h_1; + h_1 = 0; + h_1 = x_1045; + int x_114_save = x_112; + vec2 x_575 = vec2(x_564.y, x_564.z); + int x_1046 = stack[x_100_save]; + stack[x_100_save] = 0; + stack[x_100_save] = x_1046; + int x_115 = stack[x_114_save]; + int x_1047 = p; + p = 0; + p = x_1047; + vec3 x_576 = vec3(x_573.y, x_573.y, x_565.x); + int x_1048 = param_5; + param_5 = 0; + param_5 = x_1048; + l_1 = x_115; + int x_1049 = top; + top = 0; + top = x_1049; + param_4 = l_1; + int x_1050 = stack[x_110_save]; + stack[x_110_save] = 0; + stack[x_110_save] = x_1050; + vec2 x_577 = vec2(x_569.y, x_569.z); + int x_120 = h_1; + vec2 x_578 = vec2(x_558.x, vec3(1.0f, 2.0f, 3.0f).y); + param_5 = x_120; + int x_1051 = stack[x_100_save]; + stack[x_100_save] = 0; + stack[x_100_save] = x_1051; + int x_121 = performPartition_i1_i1_(param_4, param_5); + vec2 x_579 = vec2(x_567.x, x_568.x); + int x_1052 = param_5; + param_5 = 0; + param_5 = x_1052; + p = x_121; + int x_1053 = param_4; + param_4 = 0; + param_4 = x_1053; + int x_122 = p; + int x_1054 = h_1; + h_1 = 0; + h_1 = x_1054; + vec2 x_580 = vec2(x_568.y, x_568.y); + int x_1055 = l_1; + l_1 = 0; + l_1 = x_1055; + int x_1056 = h_1; + h_1 = 0; + h_1 = x_1056; + int x_124 = l_1; + int x_1057 = stack[x_110_save]; + stack[x_110_save] = 0; + stack[x_110_save] = x_1057; + int x_1058 = h_1; + h_1 = 0; + h_1 = x_1058; + vec2 x_582 = vec2(x_567.y, x_573.x); + int x_1059 = stack[x_100_save]; + stack[x_100_save] = 0; + stack[x_100_save] = x_1059; + if (((x_122 - int(1u)) > x_124)) { + int x_1060 = param_4; + param_4 = 0; + param_4 = x_1060; + int x_128 = top; + vec2 x_583 = vec2(x_571.y, x_556.y); + int x_1061 = stack[x_100_save]; + stack[x_100_save] = 0; + stack[x_100_save] = x_1061; + int x_1062[10] = stack; + int tint_symbol_31[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + stack = tint_symbol_31; + stack = x_1062; + vec2 x_584 = vec2(x_569.z, x_569.y); + vec3 x_585 = vec3(x_580.y, x_577.x, x_577.x); + int x_130 = l_1; + int x_1063 = stack[x_114_save]; + stack[x_114_save] = 0; + stack[x_114_save] = x_1063; + vec2 x_586 = vec2(x_564.x, x_585.x); + int x_1064 = param_5; + param_5 = 0; + param_5 = x_1064; + int x_131_save = (1 + x_128); + int x_1065 = stack[x_110_save]; + stack[x_110_save] = 0; + stack[x_110_save] = x_1065; + vec3 x_587 = vec3(x_566.y, x_566.y, x_563.x); + int x_1066 = param_5; + param_5 = 0; + param_5 = x_1066; + stack[x_131_save] = x_130; + int x_132 = top; + int x_1067 = stack[x_100_save]; + stack[x_100_save] = 0; + stack[x_100_save] = x_1067; + vec2 x_588 = vec2(x_575.y, x_575.x); + int x_1068 = stack[x_131_save]; + stack[x_131_save] = 0; + stack[x_131_save] = x_1068; + int x_133 = int((1u + uint(x_132))); + int x_1069 = stack[x_100_save]; + stack[x_100_save] = 0; + stack[x_100_save] = x_1069; + vec3 x_589 = vec3(x_576.z, x_588.y, x_576.z); + int x_1070 = h_1; + h_1 = 0; + h_1 = x_1070; + top = x_133; + int x_1071[10] = stack; + int tint_symbol_32[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + stack = tint_symbol_32; + stack = x_1071; + int x_134 = p; + vec2 x_590 = vec2(x_576.x, x_573.y); + int x_1072 = stack[x_114_save]; + stack[x_114_save] = 0; + stack[x_114_save] = x_1072; + int x_136_save = x_133; + int x_1073 = stack[x_114_save]; + stack[x_114_save] = 0; + stack[x_114_save] = x_1073; + stack[x_136_save] = (x_134 - int(1u)); + int x_1074 = stack[x_96_save]; + stack[x_96_save] = 0; + stack[x_96_save] = x_1074; + vec2 x_591 = vec2(x_569.z, x_569.y); + int x_1075 = stack[x_136_save]; + stack[x_136_save] = 0; + stack[x_136_save] = x_1075; + } + int x_1076 = stack[x_96_save]; + stack[x_96_save] = 0; + stack[x_96_save] = x_1076; + vec2 x_592 = vec2(vec3(1.0f, 2.0f, 3.0f).x, vec3(1.0f, 2.0f, 3.0f).y); + QuicksortObject x_1077 = obj; + int tint_symbol_33[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_34 = QuicksortObject(tint_symbol_33); + obj = tint_symbol_34; + obj = x_1077; + int x_137 = p; + int x_1078 = stack[x_114_save]; + stack[x_114_save] = 0; + stack[x_114_save] = x_1078; + vec3 x_593 = vec3(x_571.z, x_556.x, x_556.y); + int x_1079 = p; + p = 0; + p = x_1079; + vec3 x_594 = vec3(x_563.z, x_563.x, x_575.x); + int x_1080 = stack[x_114_save]; + stack[x_114_save] = 0; + stack[x_114_save] = x_1080; + int x_139 = h_1; + int x_1081 = top; + top = 0; + top = x_1081; + vec3 x_595 = vec3(x_560.z, x_568.x, x_560.x); + int x_1082 = stack[x_100_save]; + stack[x_100_save] = 0; + stack[x_100_save] = x_1082; + int x_1083 = p; + p = 0; + p = x_1083; + if ((int((1u + uint(x_137))) < x_139)) { + int x_1084 = stack[x_114_save]; + stack[x_114_save] = 0; + stack[x_114_save] = x_1084; + vec2 x_596 = vec2(x_592.y, x_582.x); + int x_1085 = l_1; + l_1 = 0; + l_1 = x_1085; + int x_143 = top; + int x_1086 = stack[x_114_save]; + stack[x_114_save] = 0; + stack[x_114_save] = x_1086; + vec3 x_597 = vec3(x_562.y, x_560.y, x_560.y); + int x_144 = (x_143 + 1); + int x_1087 = param_5; + param_5 = 0; + param_5 = x_1087; + top = x_144; + int x_1088 = stack[x_114_save]; + stack[x_114_save] = 0; + stack[x_114_save] = x_1088; + int x_145 = p; + int x_1089 = param_5; + param_5 = 0; + param_5 = x_1089; + vec3 x_599 = vec3(x_560.z, x_560.x, x_568.x); + int x_1090 = p; + p = 0; + p = x_1090; + vec3 x_600 = vec3(x_556.x, x_580.x, x_580.x); + int x_1091 = stack[x_100_save]; + stack[x_100_save] = 0; + stack[x_100_save] = x_1091; + int x_147_save = x_144; + int x_1092 = stack[x_110_save]; + stack[x_110_save] = 0; + stack[x_110_save] = x_1092; + vec2 x_601 = vec2(x_563.x, x_563.y); + stack[x_147_save] = int((1u + uint(x_145))); + int x_1093[10] = stack; + int tint_symbol_35[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + stack = tint_symbol_35; + stack = x_1093; + int x_148 = top; + int x_1094 = stack[x_114_save]; + stack[x_114_save] = 0; + stack[x_114_save] = x_1094; + vec2 x_602 = vec2(x_565.y, x_599.y); + int x_1095[10] = stack; + int tint_symbol_36[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + stack = tint_symbol_36; + stack = x_1095; + int x_149 = (x_148 + int(1u)); + int x_1096 = stack[x_147_save]; + stack[x_147_save] = 0; + stack[x_147_save] = x_1096; + top = x_149; + int x_1097 = param_4; + param_4 = 0; + param_4 = x_1097; + int x_150 = h_1; + int x_1098 = stack[x_100_save]; + stack[x_100_save] = 0; + stack[x_100_save] = x_1098; + int x_1099 = stack[x_96_save]; + stack[x_96_save] = 0; + stack[x_96_save] = x_1099; + stack[x_149] = x_150; + int x_1100 = stack[x_114_save]; + stack[x_114_save] = 0; + stack[x_114_save] = x_1100; + vec3 x_603 = vec3(x_568.y, x_564.x, x_564.x); + int x_1101 = l_1; + l_1 = 0; + l_1 = x_1101; + } + int x_1102 = stack[x_100_save]; + stack[x_100_save] = 0; + stack[x_100_save] = x_1102; + { + int x_1103 = l_1; + l_1 = 0; + l_1 = x_1103; + vec2 x_604 = vec2(x_563.z, x_564.x); + QuicksortObject x_1104 = obj; + int tint_symbol_37[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_38 = QuicksortObject(tint_symbol_37); + obj = tint_symbol_38; + obj = x_1104; + } + } + int x_1105 = h_1; + h_1 = 0; + h_1 = x_1105; + return; +} + +void main_1() { + vec3 color = vec3(0.0f, 0.0f, 0.0f); + int i_2 = 0; + vec2 uv = vec2(0.0f, 0.0f); + vec2 x_717 = uv; + uv = vec2(0.0f, 0.0f); + uv = x_717; + i_2 = 0; + QuicksortObject x_721 = obj; + int tint_symbol_39[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_40 = QuicksortObject(tint_symbol_39); + obj = tint_symbol_40; + obj = x_721; + if (true) { + QuicksortObject x_722 = obj; + int tint_symbol_41[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_42 = QuicksortObject(tint_symbol_41); + obj = tint_symbol_42; + obj = x_722; + vec2 x_431 = vec2(vec3(1.0f, 2.0f, 3.0f).x, vec3(1.0f, 2.0f, 3.0f).x); + int x_158 = i_2; + vec2 x_723 = uv; + uv = vec2(0.0f, 0.0f); + uv = x_723; + vec3 x_725 = color; + color = vec3(0.0f, 0.0f, 0.0f); + color = x_725; + vec2 x_432 = vec2(x_431.y, x_431.y); + QuicksortObject x_726 = obj; + int tint_symbol_43[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_44 = QuicksortObject(tint_symbol_43); + obj = tint_symbol_44; + obj = x_726; + } + QuicksortObject x_756 = obj; + int tint_symbol_45[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_46 = QuicksortObject(tint_symbol_45); + obj = tint_symbol_46; + obj = x_756; + vec2 x_446 = vec2(vec2(0.0f, 0.0f).x, vec2(0.0f, 0.0f).x); + int x_757 = i_2; + i_2 = 0; + i_2 = x_757; + quicksort_(); + QuicksortObject x_758 = obj; + int tint_symbol_47[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_48 = QuicksortObject(tint_symbol_47); + obj = tint_symbol_48; + obj = x_758; + vec4 x_184 = tint_symbol; + vec2 x_759 = uv; + uv = vec2(0.0f, 0.0f); + uv = x_759; + vec2 x_447 = vec2(vec2(0.0f, 0.0f).y, vec2(0.0f, 0.0f).y); + vec2 x_760 = uv; + uv = vec2(0.0f, 0.0f); + uv = x_760; + vec2 x_185 = vec2(x_184.x, x_184.y); + vec3 x_448 = vec3(x_185.y, x_446.y, x_446.y); + QuicksortObject x_761 = obj; + int tint_symbol_49[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_50 = QuicksortObject(tint_symbol_49); + obj = tint_symbol_50; + obj = x_761; + vec2 x_762 = uv; + uv = vec2(0.0f, 0.0f); + uv = x_762; + vec2 x_191 = x_188.resolution; + QuicksortObject x_763 = obj; + int tint_symbol_51[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_52 = QuicksortObject(tint_symbol_51); + obj = tint_symbol_52; + obj = x_763; + vec3 x_449 = vec3(x_184.y, vec3(1.0f, 2.0f, 3.0f).z, x_184.w); + vec3 x_764 = color; + color = vec3(0.0f, 0.0f, 0.0f); + color = x_764; + vec2 x_192 = (x_185 / x_191); + QuicksortObject x_765 = obj; + int tint_symbol_53[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_54 = QuicksortObject(tint_symbol_53); + obj = tint_symbol_54; + obj = x_765; + vec2 x_450 = vec2(x_447.x, x_185.y); + vec3 x_766 = color; + color = vec3(0.0f, 0.0f, 0.0f); + vec3 x_767 = color; + color = vec3(0.0f, 0.0f, 0.0f); + color = x_767; + color = x_766; + uv = x_192; + color = vec3(1.0f, 2.0f, 3.0f); + vec3 x_768 = color; + color = vec3(0.0f, 0.0f, 0.0f); + color = x_768; + vec3 x_451 = vec3(x_185.x, x_185.y, x_446.y); + QuicksortObject x_769 = obj; + int tint_symbol_55[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_56 = QuicksortObject(tint_symbol_55); + obj = tint_symbol_56; + obj = x_769; + int x_770 = obj.numbers[0u]; + obj.numbers[0u] = 0; + obj.numbers[0u] = x_770; + int x_201 = obj.numbers[0u]; + QuicksortObject x_771 = obj; + int tint_symbol_57[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_58 = QuicksortObject(tint_symbol_57); + obj = tint_symbol_58; + obj = x_771; + int x_772 = obj.numbers[0u]; + obj.numbers[0u] = 0; + obj.numbers[0u] = x_772; + float x_206 = color.x; + float x_773 = color.x; + color.x = 0.0f; + color.x = x_773; + vec2 x_452 = vec2(vec3(1.0f, 2.0f, 3.0f).z, vec3(1.0f, 2.0f, 3.0f).y); + int x_774 = i_2; + i_2 = 0; + i_2 = x_774; + QuicksortObject x_775 = obj; + int tint_symbol_59[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_60 = QuicksortObject(tint_symbol_59); + obj = tint_symbol_60; + obj = x_775; + vec3 x_453 = vec3(x_451.x, x_450.x, x_450.y); + color.x = (x_206 + float(x_201)); + vec2 x_776 = uv; + uv = vec2(0.0f, 0.0f); + uv = x_776; + vec2 x_777 = uv; + uv = vec2(0.0f, 0.0f); + uv = x_777; + vec2 x_454 = vec2(x_184.y, x_184.y); + float x_210 = uv.x; + vec2 x_455 = vec2(x_192.y, x_192.x); + float x_778 = uv.x; + uv.x = 0.0f; + uv.x = x_778; + QuicksortObject x_779 = obj; + int tint_symbol_61[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_62 = QuicksortObject(tint_symbol_61); + obj = tint_symbol_62; + obj = x_779; + if ((x_210 > 0.25f)) { + int x_780 = i_2; + i_2 = 0; + i_2 = x_780; + int x_781 = obj.numbers[0u]; + obj.numbers[0u] = 0; + obj.numbers[0u] = x_781; + vec3 x_456 = vec3(vec2(0.0f, 0.0f).y, x_448.y, x_448.y); + float x_782 = uv.x; + uv.x = 0.0f; + uv.x = x_782; + int x_216 = obj.numbers[1]; + QuicksortObject x_783 = obj; + int tint_symbol_63[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_64 = QuicksortObject(tint_symbol_63); + obj = tint_symbol_64; + obj = x_783; + vec2 x_457 = vec2(x_454.x, x_454.x); + vec2 x_784 = uv; + uv = vec2(0.0f, 0.0f); + uv = x_784; + QuicksortObject x_785 = obj; + int tint_symbol_65[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_66 = QuicksortObject(tint_symbol_65); + obj = tint_symbol_66; + obj = x_785; + vec2 x_458 = vec2(vec3(1.0f, 2.0f, 3.0f).z, vec2(0.0f, 0.0f).y); + int x_786 = i_2; + i_2 = 0; + i_2 = x_786; + float x_219 = color[0]; + float x_787 = color[0]; + color[0] = 0.0f; + color[0] = x_787; + vec3 x_788 = color; + color = vec3(0.0f, 0.0f, 0.0f); + color = x_788; + vec3 x_789 = color; + color = vec3(0.0f, 0.0f, 0.0f); + color = x_789; + vec3 x_459 = vec3(x_454.y, x_454.y, x_447.y); + float x_790 = color[0]; + color[0] = 0.0f; + color[0] = x_790; + color.x = (float(x_216) + x_219); + int x_791 = obj.numbers[0u]; + obj.numbers[0u] = 0; + obj.numbers[0u] = x_791; + } + float x_792 = uv.x; + uv.x = 0.0f; + uv.x = x_792; + float x_793 = uv.x; + uv.x = 0.0f; + uv.x = x_793; + float x_223 = uv.x; + float x_794 = uv.x; + uv.x = 0.0f; + uv.x = x_794; + vec3 x_460 = vec3(x_453.z, x_453.y, x_453.y); + vec2 x_795 = uv; + uv = vec2(0.0f, 0.0f); + uv = x_795; + float x_796 = uv.x; + uv.x = 0.0f; + uv.x = x_796; + vec2 x_461 = vec2(vec2(0.0f, 0.0f).y, vec2(0.0f, 0.0f).y); + float x_797 = uv.x; + uv.x = 0.0f; + uv.x = x_797; + if ((x_223 > 0.5f)) { + float x_798 = uv.x; + uv.x = 0.0f; + uv.x = x_798; + vec2 x_462 = vec2(x_446.x, x_446.x); + float x_799 = color.x; + color.x = 0.0f; + color.x = x_799; + float x_800 = color.x; + color.x = 0.0f; + color.x = x_800; + vec3 x_463 = vec3(x_453.x, x_453.z, x_461.y); + float x_801 = color.x; + color.x = 0.0f; + color.x = x_801; + int x_230 = obj.numbers[2u]; + float x_802 = uv.x; + uv.x = 0.0f; + uv.x = x_802; + float x_803 = color.x; + color.x = 0.0f; + color.x = x_803; + int x_804 = obj.numbers[2u]; + obj.numbers[2u] = 0; + obj.numbers[2u] = x_804; + vec2 x_464 = vec2(x_450.y, x_191.x); + float x_805 = color.y; + color.y = 0.0f; + color.y = x_805; + float x_234 = color.y; + int x_806 = obj.numbers[2u]; + obj.numbers[2u] = 0; + obj.numbers[2u] = x_806; + vec2 x_465 = vec2(x_463.x, x_185.x); + float x_807 = color.x; + color.x = 0.0f; + color.x = x_807; + int x_808 = i_2; + i_2 = 0; + i_2 = x_808; + vec2 x_466 = vec2(x_455.y, vec2(0.0f, 0.0f).y); + int x_809 = i_2; + i_2 = 0; + i_2 = x_809; + color.y = (float(x_230) + x_234); + float x_810 = uv.x; + uv.x = 0.0f; + uv.x = x_810; + } + int x_811 = i_2; + i_2 = 0; + i_2 = x_811; + vec2 x_467 = vec2(x_191.x, x_191.x); + float x_812 = uv.x; + uv.x = 0.0f; + uv.x = x_812; + float x_238 = uv[0]; + vec3 x_813 = color; + color = vec3(0.0f, 0.0f, 0.0f); + color = x_813; + float x_814 = color.x; + color.x = 0.0f; + color.x = x_814; + if ((x_238 > 0.75f)) { + float x_815 = color.x; + color.x = 0.0f; + color.x = x_815; + int x_245 = obj.numbers[3]; + float x_816 = color.x; + color.x = 0.0f; + color.x = x_816; + QuicksortObject x_817 = obj; + int tint_symbol_67[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_68 = QuicksortObject(tint_symbol_67); + obj = tint_symbol_68; + obj = x_817; + vec3 x_468 = vec3(x_467.x, x_467.x, x_467.x); + float x_818 = uv[0]; + uv[0] = 0.0f; + uv[0] = x_818; + float x_819 = uv.x; + uv.x = 0.0f; + uv.x = x_819; + float x_249 = color.z; + vec3 x_820 = color; + color = vec3(0.0f, 0.0f, 0.0f); + color = x_820; + vec3 x_469 = vec3(x_467.x, x_191.y, x_467.y); + float x_821 = color.z; + color.z = 0.0f; + color.z = x_821; + int x_822 = obj.numbers[0u]; + obj.numbers[0u] = 0; + obj.numbers[0u] = x_822; + vec2 x_470 = vec2(vec2(0.0f, 0.0f).x, vec2(0.0f, 0.0f).y); + float x_823 = color.z; + color.z = 0.0f; + color.z = x_823; + color.z = (x_249 + float(x_245)); + vec2 x_824 = uv; + uv = vec2(0.0f, 0.0f); + uv = x_824; + vec2 x_471 = vec2(x_470.y, x_470.y); + } + float x_825 = uv[0]; + uv[0] = 0.0f; + uv[0] = x_825; + vec3 x_472 = vec3(x_454.x, x_454.y, x_454.y); + int x_254 = obj.numbers[4]; + float x_826 = uv[0]; + uv[0] = 0.0f; + uv[0] = x_826; + vec3 x_827 = color; + color = vec3(0.0f, 0.0f, 0.0f); + color = x_827; + vec3 x_473 = vec3(x_446.y, x_453.x, x_453.x); + int x_828 = obj.numbers[4]; + obj.numbers[4] = 0; + obj.numbers[4] = x_828; + vec2 x_474 = vec2(x_191.x, x_184.z); + float x_829 = uv.x; + uv.x = 0.0f; + uv.x = x_829; + float x_257 = color.y; + float x_830 = color.y; + color.y = 0.0f; + color.y = x_830; + vec2 x_475 = vec2(x_467.x, x_450.x); + float x_831 = uv.x; + uv.x = 0.0f; + uv.x = x_831; + float x_832 = color.x; + color.x = 0.0f; + color.x = x_832; + vec2 x_476 = vec2(x_451.z, x_460.y); + color.y = (x_257 + float(x_254)); + vec3 x_477 = vec3(vec2(0.0f, 0.0f).x, x_472.x, vec2(0.0f, 0.0f).y); + float x_833 = uv.x; + uv.x = 0.0f; + uv.x = x_833; + float x_834 = color.x; + color.x = 0.0f; + color.x = x_834; + vec2 x_478 = vec2(x_472.x, x_472.y); + float x_835 = uv.y; + uv.y = 0.0f; + uv.y = x_835; + float x_261 = uv.y; + int x_836 = i_2; + i_2 = 0; + i_2 = x_836; + vec3 x_479 = vec3(vec2(0.0f, 0.0f).y, x_454.y, vec2(0.0f, 0.0f).x); + int x_837 = obj.numbers[0u]; + obj.numbers[0u] = 0; + obj.numbers[0u] = x_837; + float x_838 = color.y; + color.y = 0.0f; + color.y = x_838; + vec3 x_480 = vec3(x_446.x, x_446.x, vec2(0.0f, 0.0f).y); + float x_839 = uv.x; + uv.x = 0.0f; + uv.x = x_839; + if ((x_261 > 0.25f)) { + vec2 x_481 = vec2(x_447.x, x_480.z); + vec3 x_840 = color; + color = vec3(0.0f, 0.0f, 0.0f); + color = x_840; + int x_267 = obj.numbers[5u]; + float x_841 = color.x; + color.x = 0.0f; + color.x = x_841; + int x_842 = i_2; + i_2 = 0; + i_2 = x_842; + int x_843 = i_2; + i_2 = 0; + i_2 = x_843; + float x_270 = color.x; + float x_844 = uv[0]; + uv[0] = 0.0f; + uv[0] = x_844; + vec3 x_482 = vec3(x_455.x, x_475.y, x_455.y); + QuicksortObject x_845 = obj; + int tint_symbol_69[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_70 = QuicksortObject(tint_symbol_69); + obj = tint_symbol_70; + obj = x_845; + float x_846 = uv.y; + uv.y = 0.0f; + uv.y = x_846; + int x_847 = i_2; + i_2 = 0; + i_2 = x_847; + vec3 x_483 = vec3(x_184.w, x_184.w, x_192.x); + float x_848 = uv.x; + uv.x = 0.0f; + uv.x = x_848; + color.x = (float(x_267) + x_270); + vec3 x_484 = vec3(x_454.y, x_450.x, x_454.y); + float x_849 = uv.x; + uv.x = 0.0f; + uv.x = x_849; + } + float x_850 = color.x; + color.x = 0.0f; + color.x = x_850; + vec3 x_485 = vec3(x_467.x, x_450.y, x_450.x); + float x_851 = uv.y; + uv.y = 0.0f; + uv.y = x_851; + int x_852 = obj.numbers[4]; + obj.numbers[4] = 0; + obj.numbers[4] = x_852; + float x_274 = uv.y; + int x_853 = obj.numbers[0u]; + obj.numbers[0u] = 0; + obj.numbers[0u] = x_853; + if ((x_274 > 0.5f)) { + float x_854 = uv.x; + uv.x = 0.0f; + uv.x = x_854; + vec2 x_486 = vec2(x_480.y, x_455.y); + float x_855 = color.y; + color.y = 0.0f; + color.y = x_855; + vec2 x_487 = vec2(x_449.z, x_449.y); + float x_856 = uv.y; + uv.y = 0.0f; + uv.y = x_856; + int x_280 = obj.numbers[6u]; + float x_857 = uv.y; + uv.y = 0.0f; + uv.y = x_857; + int x_858 = i_2; + i_2 = 0; + i_2 = x_858; + int x_859 = obj.numbers[4]; + obj.numbers[4] = 0; + obj.numbers[4] = x_859; + vec2 x_488 = vec2(x_473.z, x_473.y); + float x_283 = color.y; + vec2 x_860 = uv; + uv = vec2(0.0f, 0.0f); + uv = x_860; + float x_861 = color.x; + color.x = 0.0f; + color.x = x_861; + vec2 x_489 = vec2(x_475.y, x_475.x); + int x_862 = obj.numbers[6u]; + obj.numbers[6u] = 0; + obj.numbers[6u] = x_862; + int x_863 = obj.numbers[6u]; + obj.numbers[6u] = 0; + obj.numbers[6u] = x_863; + vec2 x_490 = vec2(x_480.z, x_480.z); + QuicksortObject x_864 = obj; + int tint_symbol_71[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_72 = QuicksortObject(tint_symbol_71); + obj = tint_symbol_72; + obj = x_864; + color.y = (float(x_280) + x_283); + float x_865 = color.x; + color.x = 0.0f; + color.x = x_865; + vec2 x_491 = vec2(vec3(1.0f, 2.0f, 3.0f).y, x_454.x); + float x_866 = color.y; + color.y = 0.0f; + color.y = x_866; + } + vec2 x_492 = vec2(x_455.y, x_455.y); + float x_867 = color.x; + color.x = 0.0f; + color.x = x_867; + float x_287 = uv.y; + QuicksortObject x_868 = obj; + int tint_symbol_73[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_74 = QuicksortObject(tint_symbol_73); + obj = tint_symbol_74; + obj = x_868; + vec2 x_493 = vec2(x_475.x, x_475.y); + float x_869 = uv[0]; + uv[0] = 0.0f; + uv[0] = x_869; + float x_870 = color.y; + color.y = 0.0f; + color.y = x_870; + vec3 x_494 = vec3(x_191.x, x_191.y, x_191.y); + int x_871 = obj.numbers[4]; + obj.numbers[4] = 0; + obj.numbers[4] = x_871; + if ((x_287 > 0.75f)) { + vec3 x_872 = color; + color = vec3(0.0f, 0.0f, 0.0f); + color = x_872; + float x_873 = color.x; + color.x = 0.0f; + color.x = x_873; + vec3 x_495 = vec3(x_192.y, x_192.x, x_192.y); + vec3 x_874 = color; + color = vec3(0.0f, 0.0f, 0.0f); + color = x_874; + int x_293 = obj.numbers[7]; + float x_875 = uv.x; + uv.x = 0.0f; + uv.x = x_875; + vec3 x_496 = vec3(x_475.x, x_467.y, x_467.x); + float x_876 = color.y; + color.y = 0.0f; + color.y = x_876; + vec2 x_497 = vec2(x_477.x, x_461.y); + int x_877 = obj.numbers[0u]; + obj.numbers[0u] = 0; + obj.numbers[0u] = x_877; + float x_878 = color.y; + color.y = 0.0f; + color.y = x_878; + vec3 x_498 = vec3(x_478.x, x_478.y, x_478.x); + float x_879 = color.x; + color.x = 0.0f; + color.x = x_879; + float x_296 = color.z; + float x_880 = uv.y; + uv.y = 0.0f; + uv.y = x_880; + vec2 x_499 = vec2(x_184.x, x_184.y); + float x_881 = uv.x; + uv.x = 0.0f; + uv.x = x_881; + float x_882 = uv.y; + uv.y = 0.0f; + uv.y = x_882; + float x_883 = uv.y; + uv.y = 0.0f; + uv.y = x_883; + vec3 x_500 = vec3(x_499.y, x_499.y, x_494.z); + float x_884 = color.z; + color.z = 0.0f; + color.z = x_884; + color.z = (float(x_293) + x_296); + float x_885 = color.y; + color.y = 0.0f; + color.y = x_885; + vec2 x_501 = vec2(x_453.x, x_453.z); + float x_886 = color.x; + color.x = 0.0f; + color.x = x_886; + } + int x_887 = i_2; + i_2 = 0; + i_2 = x_887; + vec2 x_502 = vec2(x_451.y, x_192.y); + vec2 x_888 = uv; + uv = vec2(0.0f, 0.0f); + uv = x_888; + int x_301 = obj.numbers[8]; + int x_889 = i_2; + i_2 = 0; + i_2 = x_889; + vec2 x_503 = vec2(x_185.x, x_451.z); + int x_890 = obj.numbers[8]; + obj.numbers[8] = 0; + obj.numbers[8] = x_890; + float x_891 = color.y; + color.y = 0.0f; + color.y = x_891; + vec2 x_504 = vec2(x_453.y, vec2(0.0f, 0.0f).x); + float x_892 = color.x; + color.x = 0.0f; + color.x = x_892; + vec3 x_505 = vec3(x_504.x, x_504.y, x_504.x); + float x_893 = color.z; + color.z = 0.0f; + color.z = x_893; + float x_304 = color.z; + float x_894 = color.x; + color.x = 0.0f; + color.x = x_894; + vec2 x_506 = vec2(x_493.x, x_492.x); + int x_895 = obj.numbers[4]; + obj.numbers[4] = 0; + obj.numbers[4] = x_895; + float x_896 = uv.y; + uv.y = 0.0f; + uv.y = x_896; + vec2 x_507 = vec2(x_461.x, x_447.x); + float x_897 = color.y; + color.y = 0.0f; + color.y = x_897; + color.z = (x_304 + float(x_301)); + vec2 x_898 = uv; + uv = vec2(0.0f, 0.0f); + uv = x_898; + float x_899 = uv.x; + uv.x = 0.0f; + uv.x = x_899; + vec3 x_508 = vec3(x_461.y, x_461.x, x_506.y); + float x_900 = uv.x; + uv.x = 0.0f; + uv.x = x_900; + float x_308 = uv.x; + float x_901 = color.y; + color.y = 0.0f; + color.y = x_901; + vec3 x_509 = vec3(x_503.y, x_503.x, x_448.z); + float x_902 = uv.y; + uv.y = 0.0f; + uv.y = x_902; + float x_310 = uv.y; + float x_903 = uv.y; + uv.y = 0.0f; + uv.y = x_903; + float x_904 = color.z; + color.z = 0.0f; + color.z = x_904; + vec3 x_510 = vec3(vec3(1.0f, 2.0f, 3.0f).y, x_485.y, x_485.z); + float x_905 = color.z; + color.z = 0.0f; + color.z = x_905; + int x_906 = i_2; + i_2 = 0; + i_2 = x_906; + vec2 x_511 = vec2(x_485.z, x_485.y); + vec3 x_907 = color; + color = vec3(0.0f, 0.0f, 0.0f); + color = x_907; + float x_908 = uv.y; + uv.y = 0.0f; + uv.y = x_908; + vec3 x_512 = vec3(x_455.y, x_455.y, x_455.y); + int x_909 = obj.numbers[4]; + obj.numbers[4] = 0; + obj.numbers[4] = x_909; + if ((abs((x_308 - x_310)) < 0.25f)) { + float x_910 = uv.x; + uv.x = 0.0f; + uv.x = x_910; + QuicksortObject x_911 = obj; + int tint_symbol_75[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_76 = QuicksortObject(tint_symbol_75); + obj = tint_symbol_76; + obj = x_911; + vec3 x_513 = vec3(x_505.z, x_505.x, x_448.x); + int x_912 = obj.numbers[8]; + obj.numbers[8] = 0; + obj.numbers[8] = x_912; + int x_317 = obj.numbers[9u]; + vec3 x_514 = vec3(x_474.y, x_474.y, x_474.y); + float x_913 = uv.y; + uv.y = 0.0f; + uv.y = x_913; + float x_320 = color.x; + float x_914 = uv.y; + uv.y = 0.0f; + uv.y = x_914; + vec2 x_515 = vec2(x_502.x, x_502.y); + float x_915 = color.x; + color.x = 0.0f; + color.x = x_915; + vec3 x_916 = color; + color = vec3(0.0f, 0.0f, 0.0f); + color = x_916; + vec2 x_516 = vec2(x_452.x, x_452.x); + vec2 x_917 = uv; + uv = vec2(0.0f, 0.0f); + uv = x_917; + float x_918 = uv.x; + uv.x = 0.0f; + uv.x = x_918; + vec3 x_517 = vec3(vec2(0.0f, 0.0f).x, vec2(0.0f, 0.0f).x, vec2(0.0f, 0.0f).y); + color.x = (float(x_317) + x_320); + float x_919 = color.x; + color.x = 0.0f; + color.x = x_919; + vec3 x_518 = vec3(x_480.y, x_508.x, x_480.x); + float x_920 = color.x; + color.x = 0.0f; + color.x = x_920; + } + float x_921 = uv.y; + uv.y = 0.0f; + uv.y = x_921; + vec3 x_325 = color; + float x_922 = uv[0]; + uv[0] = 0.0f; + uv[0] = x_922; + vec3 x_519 = vec3(x_447.x, x_446.x, x_446.y); + vec3 x_326 = normalize(x_325); + float x_923 = uv.x; + uv.x = 0.0f; + uv.x = x_923; + QuicksortObject x_924 = obj; + int tint_symbol_77[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_78 = QuicksortObject(tint_symbol_77); + obj = tint_symbol_78; + obj = x_924; + QuicksortObject x_925 = obj; + int tint_symbol_79[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_80 = QuicksortObject(tint_symbol_79); + obj = tint_symbol_80; + obj = x_925; + float x_926 = color.y; + color.y = 0.0f; + color.y = x_926; + vec2 x_520 = vec2(x_506.y, x_519.y); + float x_927 = color.y; + color.y = 0.0f; + color.y = x_927; + vec4 x_330 = vec4(x_326.x, x_326.y, x_326.z, 1.0f); + float x_928 = uv.y; + uv.y = 0.0f; + uv.y = x_928; + vec3 x_521 = vec3(vec3(1.0f, 2.0f, 3.0f).y, vec3(1.0f, 2.0f, 3.0f).y, x_520.y); + float x_929 = uv.x; + uv.x = 0.0f; + uv.x = x_929; + x_GLF_color = x_330; + QuicksortObject x_930 = obj; + int tint_symbol_81[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + QuicksortObject tint_symbol_82 = QuicksortObject(tint_symbol_81); + obj = tint_symbol_82; + obj = x_930; + vec3 x_522 = vec3(x_330.w, x_330.y, x_493.x); + float x_931 = color.x; + color.x = 0.0f; + color.x = x_931; + return; +} + +struct main_out { + vec4 x_GLF_color_1; +}; +struct tint_symbol_3 { + vec4 gl_FragCoord_param; +}; +struct tint_symbol_4 { + vec4 x_GLF_color_1; +}; + +main_out tint_symbol_1_inner(vec4 gl_FragCoord_param) { + tint_symbol = gl_FragCoord_param; + main_1(); + main_out tint_symbol_83 = main_out(x_GLF_color); + return tint_symbol_83; +} + +tint_symbol_4 tint_symbol_1(tint_symbol_3 tint_symbol_2) { + main_out inner_result = tint_symbol_1_inner(tint_symbol_2.gl_FragCoord_param); + tint_symbol_4 wrapper_result = tint_symbol_4(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; + return wrapper_result; +} +out vec4 x_GLF_color_1; +void main() { + tint_symbol_3 inputs; + inputs.gl_FragCoord_param = gl_FragCoord; + tint_symbol_4 outputs; + outputs = tint_symbol_1(inputs); + x_GLF_color_1 = outputs.x_GLF_color_1; +} + + +Error parsing GLSL shader: +ERROR: 0:1553: 'gl_FragCoord_param' : identifiers starting with "gl_" are reserved +ERROR: 0:1553: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/bug/tint/757.wgsl.expected.glsl b/test/bug/tint/757.wgsl.expected.glsl new file mode 100644 index 0000000000..d877f23bf8 --- /dev/null +++ b/test/bug/tint/757.wgsl.expected.glsl @@ -0,0 +1,47 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +uniform highp sampler2DArray myTexture; + +layout (binding = 3) buffer Result_1 { + float values[]; +} result; + +struct tint_symbol_2 { + uvec3 GlobalInvocationID; +}; + +void tint_symbol_inner(uvec3 GlobalInvocationID) { + uint flatIndex = ((((2u * 2u) * GlobalInvocationID.z) + (2u * GlobalInvocationID.y)) + GlobalInvocationID.x); + flatIndex = (flatIndex * 1u); + vec4 texel = texelFetch(myTexture, ivec4(ivec3(ivec2(GlobalInvocationID.xy), 0), 0)); + { + for(uint i = 0u; (i < 1u); i = (i + 1u)) { + result.values[(flatIndex + i)] = texel.r; + } + } +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol(tint_symbol_2 tint_symbol_1) { + tint_symbol_inner(tint_symbol_1.GlobalInvocationID); + return; +} +void main() { + tint_symbol_2 inputs; + inputs.GlobalInvocationID = gl_GlobalInvocationID; + tint_symbol(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:18: 'texelFetch' : no matching overloaded function found +ERROR: 0:18: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:18: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/bug/tint/764.wgsl.expected.glsl b/test/bug/tint/764.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/bug/tint/782.wgsl.expected.glsl b/test/bug/tint/782.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/bug/tint/804.spv.expected.glsl b/test/bug/tint/804.spv.expected.glsl new file mode 100644 index 0000000000..2bc83db8a5 --- /dev/null +++ b/test/bug/tint/804.spv.expected.glsl @@ -0,0 +1,3 @@ +SKIP: FAILED + +error: extended arithmetic is not finalized for WGSL: https://github.com/gpuweb/gpuweb/issues/1565: %712 = OpISubBorrow %710 %107 %470 diff --git a/test/bug/tint/807.spv.expected.glsl b/test/bug/tint/807.spv.expected.glsl new file mode 100644 index 0000000000..f624e54e32 --- /dev/null +++ b/test/bug/tint/807.spv.expected.glsl @@ -0,0 +1,3 @@ +SKIP: FAILED + +error: undef pointer is not valid: %845 = OpUndef %434 diff --git a/test/bug/tint/824.wgsl.expected.glsl b/test/bug/tint/824.wgsl.expected.glsl new file mode 100644 index 0000000000..c8179b140f --- /dev/null +++ b/test/bug/tint/824.wgsl.expected.glsl @@ -0,0 +1,46 @@ +#version 310 es +precision mediump float; + +struct Output { + vec4 Position; + vec4 color; +}; +struct tint_symbol_3 { + uint VertexIndex; + uint InstanceIndex; +}; +struct tint_symbol_4 { + vec4 color; + vec4 Position; +}; + +Output tint_symbol_inner(uint VertexIndex, uint InstanceIndex) { + vec2 zv[4] = vec2[4](vec2(0.200000003f, 0.200000003f), vec2(0.300000012f, 0.300000012f), vec2(-0.100000001f, -0.100000001f), vec2(1.100000024f, 1.100000024f)); + float z = zv[InstanceIndex].x; + Output tint_symbol_1 = Output(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); + tint_symbol_1.Position = vec4(0.5f, 0.5f, z, 1.0f); + vec4 colors[4] = vec4[4](vec4(1.0f, 0.0f, 0.0f, 1.0f), vec4(0.0f, 1.0f, 0.0f, 1.0f), vec4(0.0f, 0.0f, 1.0f, 1.0f), vec4(1.0f, 1.0f, 1.0f, 1.0f)); + tint_symbol_1.color = colors[InstanceIndex]; + return tint_symbol_1; +} + +tint_symbol_4 tint_symbol(tint_symbol_3 tint_symbol_2) { + Output inner_result = tint_symbol_inner(tint_symbol_2.VertexIndex, tint_symbol_2.InstanceIndex); + tint_symbol_4 wrapper_result = tint_symbol_4(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.Position = inner_result.Position; + wrapper_result.color = inner_result.color; + return wrapper_result; +} +out vec4 color; +void main() { + tint_symbol_3 inputs; + inputs.VertexIndex = uint(gl_VertexID); + inputs.InstanceIndex = uint(gl_InstanceID); + tint_symbol_4 outputs; + outputs = tint_symbol(inputs); + color = outputs.color; + gl_Position = outputs.Position; + gl_Position.y = -gl_Position.y; +} + + diff --git a/test/bug/tint/825.wgsl.expected.glsl b/test/bug/tint/825.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/bug/tint/827.wgsl.expected.glsl b/test/bug/tint/827.wgsl.expected.glsl new file mode 100644 index 0000000000..9c634b71de --- /dev/null +++ b/test/bug/tint/827.wgsl.expected.glsl @@ -0,0 +1,39 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +const uint width = 128u; +uniform highp sampler2D tex; +layout (binding = 1) buffer Result_1 { + float values[]; +} result; + +struct tint_symbol_2 { + uvec3 GlobalInvocationId; +}; + +void tint_symbol_inner(uvec3 GlobalInvocationId) { + result.values[((GlobalInvocationId.y * width) + GlobalInvocationId.x)] = texelFetch(tex, ivec3(int(GlobalInvocationId.x), int(GlobalInvocationId.y), 0)).x; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol(tint_symbol_2 tint_symbol_1) { + tint_symbol_inner(tint_symbol_1.GlobalInvocationId); + return; +} +void main() { + tint_symbol_2 inputs; + inputs.GlobalInvocationId = gl_GlobalInvocationID; + tint_symbol(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:16: 'texelFetch' : no matching overloaded function found +ERROR: 0:16: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/bug/tint/870.spvasm.expected.glsl b/test/bug/tint/870.spvasm.expected.glsl new file mode 100644 index 0000000000..631204b8f0 --- /dev/null +++ b/test/bug/tint/870.spvasm.expected.glsl @@ -0,0 +1,35 @@ +#version 310 es +precision mediump float; + +struct sspp962805860buildInformationS { + vec4 footprint; + vec4 offset; + int essence; + int orientation[6]; +}; + +layout (binding = 2) buffer x_B4_BuildInformation_1 { + sspp962805860buildInformationS passthru; +} sspp962805860buildInformation; + +void main_1() { + int orientation[6] = int[6](0, 0, 0, 0, 0, 0); + int x_23[6] = sspp962805860buildInformation.passthru.orientation; + orientation[0] = x_23[0u]; + orientation[1] = x_23[1u]; + orientation[2] = x_23[2u]; + orientation[3] = x_23[3u]; + orientation[4] = x_23[4u]; + orientation[5] = x_23[5u]; + return; +} + +void tint_symbol() { + main_1(); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/bug/tint/913.wgsl.expected.glsl b/test/bug/tint/913.wgsl.expected.glsl new file mode 100644 index 0000000000..0830bdf9c3 --- /dev/null +++ b/test/bug/tint/913.wgsl.expected.glsl @@ -0,0 +1,116 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +uniform highp sampler2D src; +uniform highp sampler2D dst; +layout (binding = 2) buffer OutputBuf_1 { + uint result[]; +} tint_symbol; +layout (binding = 3) uniform Uniforms_1 { + uint dstTextureFlipY; + uint channelCount; + uvec2 srcCopyOrigin; + uvec2 dstCopyOrigin; + uvec2 copySize; +} uniforms; + +bool aboutEqual(float value, float expect) { + return (abs((value - expect)) < 0.001f); +} + +struct tint_symbol_3 { + uvec3 GlobalInvocationID; +}; + +void tint_symbol_1_inner(uvec3 GlobalInvocationID) { + ivec2 srcSize = textureSize(src); + ivec2 dstSize = textureSize(dst); + uvec2 dstTexCoord = uvec2(GlobalInvocationID.xy); + vec4 nonCoveredColor = vec4(0.0f, 1.0f, 0.0f, 1.0f); + bool success = true; + bool tint_tmp_2 = (dstTexCoord.x < uniforms.dstCopyOrigin.x); + if (!tint_tmp_2) { + tint_tmp_2 = (dstTexCoord.y < uniforms.dstCopyOrigin.y); + } + bool tint_tmp_1 = (tint_tmp_2); + if (!tint_tmp_1) { + tint_tmp_1 = (dstTexCoord.x >= (uniforms.dstCopyOrigin.x + uniforms.copySize.x)); + } + bool tint_tmp = (tint_tmp_1); + if (!tint_tmp) { + tint_tmp = (dstTexCoord.y >= (uniforms.dstCopyOrigin.y + uniforms.copySize.y)); + } + if ((tint_tmp)) { + bool tint_tmp_3 = success; + if (tint_tmp_3) { + tint_tmp_3 = all((texelFetch(dst, ivec3(ivec2(dstTexCoord), 0)) == nonCoveredColor)); + } + success = (tint_tmp_3); + } else { + uvec2 srcTexCoord = ((dstTexCoord - uniforms.dstCopyOrigin) + uniforms.srcCopyOrigin); + if ((uniforms.dstTextureFlipY == 1u)) { + srcTexCoord.y = ((uint(srcSize.y) - srcTexCoord.y) - 1u); + } + vec4 srcColor = texelFetch(src, ivec3(ivec2(srcTexCoord), 0)); + vec4 dstColor = texelFetch(dst, ivec3(ivec2(dstTexCoord), 0)); + if ((uniforms.channelCount == 2u)) { + bool tint_tmp_5 = success; + if (tint_tmp_5) { + tint_tmp_5 = aboutEqual(dstColor.r, srcColor.r); + } + bool tint_tmp_4 = (tint_tmp_5); + if (tint_tmp_4) { + tint_tmp_4 = aboutEqual(dstColor.g, srcColor.g); + } + success = (tint_tmp_4); + } else { + bool tint_tmp_9 = success; + if (tint_tmp_9) { + tint_tmp_9 = aboutEqual(dstColor.r, srcColor.r); + } + bool tint_tmp_8 = (tint_tmp_9); + if (tint_tmp_8) { + tint_tmp_8 = aboutEqual(dstColor.g, srcColor.g); + } + bool tint_tmp_7 = (tint_tmp_8); + if (tint_tmp_7) { + tint_tmp_7 = aboutEqual(dstColor.b, srcColor.b); + } + bool tint_tmp_6 = (tint_tmp_7); + if (tint_tmp_6) { + tint_tmp_6 = aboutEqual(dstColor.a, srcColor.a); + } + success = (tint_tmp_6); + } + } + uint outputIndex = ((GlobalInvocationID.y * uint(dstSize.x)) + GlobalInvocationID.x); + if (success) { + tint_symbol.result[outputIndex] = 1u; + } else { + tint_symbol.result[outputIndex] = 0u; + } +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol_1(tint_symbol_3 tint_symbol_2) { + tint_symbol_1_inner(tint_symbol_2.GlobalInvocationID); + return; +} +void main() { + tint_symbol_3 inputs; + inputs.GlobalInvocationID = gl_GlobalInvocationID; + tint_symbol_1(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:27: 'textureSize' : no matching overloaded function found +ERROR: 0:27: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:27: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/bug/tint/914.wgsl.expected.glsl b/test/bug/tint/914.wgsl.expected.glsl new file mode 100644 index 0000000000..026388eb24 --- /dev/null +++ b/test/bug/tint/914.wgsl.expected.glsl @@ -0,0 +1,177 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer Matrix_1 { + float numbers[]; +} firstMatrix; +layout (binding = 1) buffer Matrix_2 { + float numbers[]; +} secondMatrix; +layout (binding = 2) buffer Matrix_3 { + float numbers[]; +} resultMatrix; +layout (binding = 3) uniform Uniforms_1 { + uint dimAOuter; + uint dimInner; + uint dimBOuter; +} uniforms; + +float mm_readA(uint row, uint col) { + bool tint_tmp = (row < uniforms.dimAOuter); + if (tint_tmp) { + tint_tmp = (col < uniforms.dimInner); + } + if ((tint_tmp)) { + float result = firstMatrix.numbers[((row * uniforms.dimInner) + col)]; + return result; + } + return 0.0f; +} + +float mm_readB(uint row, uint col) { + bool tint_tmp_1 = (row < uniforms.dimInner); + if (tint_tmp_1) { + tint_tmp_1 = (col < uniforms.dimBOuter); + } + if ((tint_tmp_1)) { + float result = secondMatrix.numbers[((row * uniforms.dimBOuter) + col)]; + return result; + } + return 0.0f; +} + +void mm_write(uint row, uint col, float value) { + bool tint_tmp_2 = (row < uniforms.dimAOuter); + if (tint_tmp_2) { + tint_tmp_2 = (col < uniforms.dimBOuter); + } + if ((tint_tmp_2)) { + uint index = (col + (row * uniforms.dimBOuter)); + resultMatrix.numbers[index] = value; + } +} + +const uint RowPerThread = 4u; +const uint ColPerThread = 4u; +const uint TileAOuter = 64u; +const uint TileBOuter = 64u; +const uint TileInner = 64u; +groupshared float mm_Asub[64][64]; +groupshared float mm_Bsub[64][64]; + +struct tint_symbol_2 { + uvec3 local_id; + uint local_invocation_index; + uvec3 global_id; +}; + +void tint_symbol_inner(uvec3 local_id, uvec3 global_id, uint local_invocation_index) { + { + for(uint idx = local_invocation_index; (idx < 4096u); idx = (idx + 256u)) { + uint i = (idx / 64u); + uint i_1 = (idx % 64u); + mm_Asub[i][i_1] = 0.0f; + mm_Bsub[i][i_1] = 0.0f; + } + } + GroupMemoryBarrierWithGroupSync(); + uint tileRow = (local_id.y * RowPerThread); + uint tileCol = (local_id.x * ColPerThread); + uint globalRow = (global_id.y * RowPerThread); + uint globalCol = (global_id.x * ColPerThread); + uint numTiles = (((uniforms.dimInner - 1u) / TileInner) + 1u); + float acc[16] = float[16](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); + float ACached = 0.0f; + float BCached[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); + { + for(uint index = 0u; (index < (RowPerThread * ColPerThread)); index = (index + 1u)) { + acc[index] = 0.0f; + } + } + uint ColPerThreadA = (TileInner / 16u); + uint tileColA = (local_id.x * ColPerThreadA); + uint RowPerThreadB = (TileInner / 16u); + uint tileRowB = (local_id.y * RowPerThreadB); + { + for(uint t = 0u; (t < numTiles); t = (t + 1u)) { + { + for(uint innerRow = 0u; (innerRow < RowPerThread); innerRow = (innerRow + 1u)) { + { + for(uint innerCol = 0u; (innerCol < ColPerThreadA); innerCol = (innerCol + 1u)) { + uint inputRow = (tileRow + innerRow); + uint inputCol = (tileColA + innerCol); + mm_Asub[inputRow][inputCol] = mm_readA((globalRow + innerRow), ((t * TileInner) + inputCol)); + } + } + } + } + { + for(uint innerRow = 0u; (innerRow < RowPerThreadB); innerRow = (innerRow + 1u)) { + { + for(uint innerCol = 0u; (innerCol < ColPerThread); innerCol = (innerCol + 1u)) { + uint inputRow = (tileRowB + innerRow); + uint inputCol = (tileCol + innerCol); + mm_Bsub[innerCol][inputCol] = mm_readB(((t * TileInner) + inputRow), (globalCol + innerCol)); + } + } + } + } + GroupMemoryBarrierWithGroupSync(); + { + for(uint k = 0u; (k < TileInner); k = (k + 1u)) { + { + for(uint inner = 0u; (inner < ColPerThread); inner = (inner + 1u)) { + BCached[inner] = mm_Bsub[k][(tileCol + inner)]; + } + } + { + for(uint innerRow = 0u; (innerRow < RowPerThread); innerRow = (innerRow + 1u)) { + ACached = mm_Asub[(tileRow + innerRow)][k]; + { + for(uint innerCol = 0u; (innerCol < ColPerThread); innerCol = (innerCol + 1u)) { + uint index = ((innerRow * ColPerThread) + innerCol); + acc[index] = (acc[index] + (ACached * BCached[innerCol])); + } + } + } + } + } + } + GroupMemoryBarrierWithGroupSync(); + } + } + { + for(uint innerRow = 0u; (innerRow < RowPerThread); innerRow = (innerRow + 1u)) { + { + for(uint innerCol = 0u; (innerCol < ColPerThread); innerCol = (innerCol + 1u)) { + uint index = ((innerRow * ColPerThread) + innerCol); + mm_write((globalRow + innerRow), (globalCol + innerCol), acc[index]); + } + } + } + } +} + +layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in; +void tint_symbol(tint_symbol_2 tint_symbol_1) { + tint_symbol_inner(tint_symbol_1.local_id, tint_symbol_1.global_id, tint_symbol_1.local_invocation_index); + return; +} +void main() { + tint_symbol_2 inputs; + inputs.local_id = gl_LocalInvocationID; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + inputs.global_id = gl_GlobalInvocationID; + tint_symbol(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:60: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/bug/tint/922.wgsl.expected.glsl b/test/bug/tint/922.wgsl.expected.glsl new file mode 100644 index 0000000000..0fffaa7efe --- /dev/null +++ b/test/bug/tint/922.wgsl.expected.glsl @@ -0,0 +1,182 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct Mat4x4_ { + vec4 mx; + vec4 my; + vec4 mz; + vec4 mw; +}; +struct Mat4x3_ { + vec4 mx; + vec4 my; + vec4 mz; +}; +struct Mat4x2_ { + vec4 mx; + vec4 my; +}; +struct VertexOutput { + vec4 v_Color; + vec2 v_TexCoord; + vec4 member; +}; + +layout (binding = 0) uniform ub_SceneParams_1 { + Mat4x4_ u_Projection; +} global; +layout (binding = 1) uniform ub_MaterialParams_1 { + Mat4x2_ u_TexMtx[1]; + vec4 u_Misc0_; +} global1; +layout (binding = 2) uniform ub_PacketParams_1 { + Mat4x3_ u_PosMtx[32]; +} global2; +vec3 a_Position1 = vec3(0.0f, 0.0f, 0.0f); +vec2 a_UV1 = vec2(0.0f, 0.0f); +vec4 a_Color1 = vec4(0.0f, 0.0f, 0.0f, 0.0f); +vec3 a_Normal1 = vec3(0.0f, 0.0f, 0.0f); +float a_PosMtxIdx1 = 0.0f; +vec4 v_Color = vec4(0.0f, 0.0f, 0.0f, 0.0f); +vec2 v_TexCoord = vec2(0.0f, 0.0f); +vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); + +vec4 Mul(Mat4x4_ m8, vec4 v) { + Mat4x4_ m9 = Mat4x4_(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); + vec4 v1 = vec4(0.0f, 0.0f, 0.0f, 0.0f); + m9 = m8; + v1 = v; + return vec4(dot(m9.mx, v1), dot(m9.my, v1), dot(m9.mz, v1), dot(m9.mw, v1)); +} + +vec2 Mul2(Mat4x2_ m12, vec4 v4) { + Mat4x2_ m13 = Mat4x2_(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); + vec4 v5 = vec4(0.0f, 0.0f, 0.0f, 0.0f); + m13 = m12; + v5 = v4; + return vec2(dot(m13.mx, v5), dot(m13.my, v5)); +} + +Mat4x4_ x_Mat4x4_(float n) { + float n1 = 0.0f; + Mat4x4_ o = Mat4x4_(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); + n1 = n; + o.mx = vec4(n1, 0.0f, 0.0f, 0.0f); + o.my = vec4(0.0f, n1, 0.0f, 0.0f); + o.mz = vec4(0.0f, 0.0f, n1, 0.0f); + o.mw = vec4(0.0f, 0.0f, 0.0f, n1); + return o; +} + +Mat4x4_ x_Mat4x4_1(Mat4x3_ m16) { + Mat4x3_ m17 = Mat4x3_(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); + Mat4x4_ o1 = Mat4x4_(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); + m17 = m16; + Mat4x4_ x_e4 = x_Mat4x4_(1.0f); + o1 = x_e4; + o1.mx = m17.mx; + o1.my = m17.my; + o1.mz = m17.mz; + return o1; +} + +void main1() { + Mat4x3_ t_PosMtx = Mat4x3_(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); + vec2 t_TexSpaceCoord = vec2(0.0f, 0.0f); + Mat4x3_ x_e18 = global2.u_PosMtx[int(a_PosMtxIdx1)]; + t_PosMtx = x_e18; + Mat4x4_ x_e24 = x_Mat4x4_1(t_PosMtx); + vec3 x_e25 = a_Position1; + Mat4x4_ x_e30 = x_Mat4x4_1(t_PosMtx); + vec4 x_e34 = Mul(x_e30, vec4(a_Position1, 1.0f)); + Mat4x4_ x_e35 = global.u_Projection; + Mat4x4_ x_e38 = x_Mat4x4_1(t_PosMtx); + vec3 x_e39 = a_Position1; + Mat4x4_ x_e44 = x_Mat4x4_1(t_PosMtx); + vec4 x_e48 = Mul(x_e44, vec4(a_Position1, 1.0f)); + vec4 x_e49 = Mul(x_e35, x_e48); + tint_symbol = x_e49; + v_Color = a_Color1; + vec4 x_e52 = global1.u_Misc0_; + if ((x_e52.x == 2.0f)) { + { + vec3 x_e59 = a_Normal1; + Mat4x2_ x_e64 = global1.u_TexMtx[0]; + vec2 x_e68 = Mul2(x_e64, vec4(a_Normal1, 1.0f)); + v_TexCoord = x_e68.xy; + return; + } + } else { + { + vec2 x_e73 = a_UV1; + Mat4x2_ x_e79 = global1.u_TexMtx[0]; + vec2 x_e84 = Mul2(x_e79, vec4(a_UV1, 1.0f, 1.0f)); + v_TexCoord = x_e84.xy; + return; + } + } +} + +struct tint_symbol_3 { + vec3 a_Position; + vec2 a_UV; + vec4 a_Color; + vec3 a_Normal; + float a_PosMtxIdx; +}; +struct tint_symbol_4 { + vec4 v_Color; + vec2 v_TexCoord; + vec4 member; +}; + +VertexOutput tint_symbol_1_inner(vec3 a_Position, vec2 a_UV, vec4 a_Color, vec3 a_Normal, float a_PosMtxIdx) { + a_Position1 = a_Position; + a_UV1 = a_UV; + a_Color1 = a_Color; + a_Normal1 = a_Normal; + a_PosMtxIdx1 = a_PosMtxIdx; + main1(); + VertexOutput tint_symbol_5 = VertexOutput(v_Color, v_TexCoord, tint_symbol); + return tint_symbol_5; +} + +tint_symbol_4 tint_symbol_1(tint_symbol_3 tint_symbol_2) { + VertexOutput inner_result = tint_symbol_1_inner(tint_symbol_2.a_Position, tint_symbol_2.a_UV, tint_symbol_2.a_Color, tint_symbol_2.a_Normal, tint_symbol_2.a_PosMtxIdx); + tint_symbol_4 wrapper_result = tint_symbol_4(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec2(0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.v_Color = inner_result.v_Color; + wrapper_result.v_TexCoord = inner_result.v_TexCoord; + wrapper_result.member = inner_result.member; + return wrapper_result; +} +in vec3 a_Position; +in vec2 a_UV; +in vec4 a_Color; +in vec3 a_Normal; +in float a_PosMtxIdx; +out vec4 v_Color; +out vec2 v_TexCoord; +void main() { + tint_symbol_3 inputs; + inputs.a_Position = a_Position; + inputs.a_UV = a_UV; + inputs.a_Color = a_Color; + inputs.a_Normal = a_Normal; + inputs.a_PosMtxIdx = a_PosMtxIdx; + tint_symbol_4 outputs; + outputs = tint_symbol_1(inputs); + v_Color = outputs.v_Color; + v_TexCoord = outputs.v_TexCoord; + gl_Position = outputs.member; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:157: 'v_Color' : redefinition +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/bug/tint/926.wgsl.expected.glsl b/test/bug/tint/926.wgsl.expected.glsl new file mode 100644 index 0000000000..e1fb812f19 --- /dev/null +++ b/test/bug/tint/926.wgsl.expected.glsl @@ -0,0 +1,40 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 5) buffer DrawIndirectArgs_1 { + uint vertexCount; +} drawOut; +uint cubeVerts = 0u; + +struct tint_symbol_1 { + uvec3 global_id; +}; + +void computeMain_inner(uvec3 global_id) { + uint atomic_result = 0u; + InterlockedAdd(drawOut.vertexCount, cubeVerts, atomic_result); + uint firstVertex = atomic_result; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void computeMain(tint_symbol_1 tint_symbol) { + computeMain_inner(tint_symbol.global_id); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.global_id = gl_GlobalInvocationID; + computeMain(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:16: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:16: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/bug/tint/942.wgsl.expected.glsl b/test/bug/tint/942.wgsl.expected.glsl new file mode 100644 index 0000000000..594731251b --- /dev/null +++ b/test/bug/tint/942.wgsl.expected.glsl @@ -0,0 +1,104 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + + +layout (binding = 1) uniform Params_1 { + uint filterDim; + uint blockDim; +} params; +uniform highp sampler2D inputTex; +uniform highp writeonly image2D outputTex; + +layout (binding = 3) uniform Flip_1 { + uint value; +} flip; +groupshared vec3 tile[4][256]; + +struct tint_symbol_2 { + uvec3 LocalInvocationID; + uint local_invocation_index; + uvec3 WorkGroupID; +}; + +void tint_symbol_inner(uvec3 WorkGroupID, uvec3 LocalInvocationID, uint local_invocation_index) { + { + for(uint idx = local_invocation_index; (idx < 1024u); idx = (idx + 64u)) { + uint i_1 = (idx / 256u); + uint i_2 = (idx % 256u); + tile[i_1][i_2] = vec3(0.0f, 0.0f, 0.0f); + } + } + GroupMemoryBarrierWithGroupSync(); + uint filterOffset = ((params.filterDim - 1u) / 2u); + ivec2 dims = textureSize(inputTex0); + ivec2 baseIndex = (ivec2(((WorkGroupID.xy * uvec2(params.blockDim, 4u)) + (LocalInvocationID.xy * uvec2(4u, 1u)))) - ivec2(int(filterOffset), 0)); + { + for(uint r = 0u; (r < 4u); r = (r + 1u)) { + { + for(uint c = 0u; (c < 4u); c = (c + 1u)) { + ivec2 loadIndex = (baseIndex + ivec2(int(c), int(r))); + if ((flip.value != 0u)) { + loadIndex = loadIndex.yx; + } + tile[r][((4u * LocalInvocationID.x) + c)] = textureLod(inputTex, ((vec2(loadIndex) + vec2(0.25f, 0.25f)) / vec2(dims)), 0.0f).rgb; + } + } + } + } + GroupMemoryBarrierWithGroupSync(); + { + for(uint r = 0u; (r < 4u); r = (r + 1u)) { + { + for(uint c = 0u; (c < 4u); c = (c + 1u)) { + ivec2 writeIndex = (baseIndex + ivec2(int(c), int(r))); + if ((flip.value != 0u)) { + writeIndex = writeIndex.yx; + } + uint center = ((4u * LocalInvocationID.x) + c); + bool tint_tmp_1 = (center >= filterOffset); + if (tint_tmp_1) { + tint_tmp_1 = (center < (256u - filterOffset)); + } + bool tint_tmp = (tint_tmp_1); + if (tint_tmp) { + tint_tmp = all((writeIndex < dims)); + } + if ((tint_tmp)) { + vec3 acc = vec3(0.0f, 0.0f, 0.0f); + { + for(uint f = 0u; (f < params.filterDim); f = (f + 1u)) { + uint i = ((center + f) - filterOffset); + acc = (acc + ((1.0f / float(params.filterDim)) * tile[r][i])); + } + } + imageStore(outputTex, writeIndex, vec4(acc, 1.0f)).x; + } + } + } + } + } +} + +layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; +void tint_symbol(tint_symbol_2 tint_symbol_1) { + tint_symbol_inner(tint_symbol_1.WorkGroupID, tint_symbol_1.LocalInvocationID, tint_symbol_1.local_invocation_index); + return; +} +void main() { + tint_symbol_2 inputs; + inputs.LocalInvocationID = gl_LocalInvocationID; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + inputs.WorkGroupID = gl_WorkGroupID; + tint_symbol(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:16: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/bug/tint/943.spvasm.expected.glsl b/test/bug/tint/943.spvasm.expected.glsl new file mode 100644 index 0000000000..da855d390b --- /dev/null +++ b/test/bug/tint/943.spvasm.expected.glsl @@ -0,0 +1,402 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +int dimAOuter_1 = 0; +layout (binding = 3) uniform Uniforms_1 { + float NAN; + ivec3 aShape; + ivec3 bShape; + ivec3 outShape; + ivec2 outShapeStrides; +} x_48; +int dimInner_1 = 0; +int dimBOuter_1 = 0; +layout (binding = 0) buffer ssbOut_1 { + float result[]; +} x_54; +uvec3 tint_symbol = uvec3(0u, 0u, 0u); +uvec3 tint_symbol_1 = uvec3(0u, 0u, 0u); +groupshared float mm_Asub[64][64]; +groupshared float mm_Bsub[64][1]; +layout (binding = 1) buffer ssbA_1 { + float A[]; +} x_165; +int batch = 0; +layout (binding = 2) buffer ssbB_1 { + float B[]; +} x_185; + +bool coordsInBounds_vi2_vi2_(inout ivec2 coord, inout ivec2 shape) { + bool x_87 = false; + bool x_88_phi = false; + ivec2 x_76 = coord; + bool x_81 = all((x_76 >= ivec2(0, 0))); + x_88_phi = x_81; + if (x_81) { + ivec2 x_84 = coord; + ivec2 x_85 = shape; + x_87 = all((x_84 < x_85)); + x_88_phi = x_87; + } + return x_88_phi; +} + +float mm_readA_i1_i1_(inout int row, inout int col) { + int batchASize = 0; + ivec2 param_10 = ivec2(0, 0); + ivec2 param_11 = ivec2(0, 0); + float x_430 = 0.0f; + int x_417 = x_48.aShape.y; + int x_419 = x_48.aShape.z; + batchASize = (x_417 * x_419); + int x_421 = row; + int x_422 = col; + int x_424 = dimAOuter_1; + int x_425 = dimInner_1; + param_10 = ivec2(x_421, x_422); + param_11 = ivec2(x_424, x_425); + bool x_429 = coordsInBounds_vi2_vi2_(param_10, param_11); + if (x_429) { + int x_438 = batch; + int x_439 = batchASize; + int x_441 = row; + int x_442 = dimInner_1; + int x_445 = col; + float x_448 = x_165.A[(((x_438 * x_439) + (x_441 * x_442)) + x_445)]; + x_430 = x_448; + } else { + x_430 = 0.0f; + } + return x_430; +} + +float mm_readB_i1_i1_(inout int row_1, inout int col_1) { + int batchBSize = 0; + ivec2 param_12 = ivec2(0, 0); + ivec2 param_13 = ivec2(0, 0); + float x_468 = 0.0f; + int x_455 = x_48.bShape.y; + int x_457 = x_48.bShape.z; + batchBSize = (x_455 * x_457); + int x_459 = row_1; + int x_460 = col_1; + int x_462 = dimInner_1; + int x_463 = dimBOuter_1; + param_12 = ivec2(x_459, x_460); + param_13 = ivec2(x_462, x_463); + bool x_467 = coordsInBounds_vi2_vi2_(param_12, param_13); + if (x_467) { + int x_475 = batch; + int x_476 = batchBSize; + int x_478 = row_1; + int x_479 = dimBOuter_1; + int x_482 = col_1; + float x_485 = x_185.B[(((x_475 * x_476) + (x_478 * x_479)) + x_482)]; + x_468 = x_485; + } else { + x_468 = 0.0f; + } + return x_468; +} + +int getOutputFlatIndex_vi3_(inout ivec3 coords) { + ivec3 x_99 = coords; + int x_105 = x_48.outShapeStrides.x; + int x_107 = x_48.outShapeStrides.y; + return int(dot(vec3(x_99), vec3(ivec3(x_105, x_107, 1)))); +} + +void setOutput_i1_f1_(inout int flatIndex, inout float value) { + int x_95 = flatIndex; + float x_96 = value; + x_54.result[x_95] = x_96; + return; +} + +void setOutput_i1_i1_i1_f1_(inout int d0, inout int d1, inout int d2, inout float value_1) { + int flatIndex_1 = 0; + ivec3 param = ivec3(0, 0, 0); + int param_1 = 0; + float param_2 = 0.0f; + int x_115 = d0; + int x_116 = d1; + int x_117 = d2; + param = ivec3(x_115, x_116, x_117); + int x_120 = getOutputFlatIndex_vi3_(param); + flatIndex_1 = x_120; + param_1 = flatIndex_1; + float x_124 = value_1; + param_2 = x_124; + setOutput_i1_f1_(param_1, param_2); + return; +} + +void mm_write_i1_i1_f1_(inout int row_2, inout int col_2, inout float value_2) { + ivec3 outCoord = ivec3(0, 0, 0); + int param_14 = 0; + int param_15 = 0; + int param_16 = 0; + float param_17 = 0.0f; + int x_491 = batch; + int x_492 = row_2; + int x_493 = col_2; + outCoord = ivec3(x_491, x_492, x_493); + param_14 = batch; + int x_498 = row_2; + param_15 = x_498; + int x_500 = col_2; + param_16 = x_500; + float x_502 = value_2; + param_17 = x_502; + setOutput_i1_i1_i1_f1_(param_14, param_15, param_16, param_17); + return; +} + +void mm_matMul_i1_i1_i1_(inout int dimAOuter, inout int dimInner, inout int dimBOuter) { + int tileRow = 0; + int tileCol = 0; + int globalRow = 0; + int globalCol = 0; + int numTiles = 0; + int innerRow = 0; + int innerCol = 0; + float acc[1][1] = float[1][1](float[1](0.0f)); + int tileColA = 0; + int tileRowB = 0; + int t = 0; + int innerRow_1 = 0; + int innerCol_1 = 0; + int inputRow = 0; + int inputCol = 0; + int param_3 = 0; + int param_4 = 0; + int innerRow_2 = 0; + int innerCol_2 = 0; + int inputRow_1 = 0; + int inputCol_1 = 0; + int param_5 = 0; + int param_6 = 0; + int k = 0; + int inner = 0; + float BCached[1] = float[1](0.0f); + int innerRow_3 = 0; + float ACached = 0.0f; + int innerCol_3 = 0; + int innerRow_4 = 0; + int innerCol_4 = 0; + int param_7 = 0; + int param_8 = 0; + float param_9 = 0.0f; + uint x_132 = tint_symbol.y; + tileRow = (int(x_132) * 1); + uint x_137 = tint_symbol.x; + tileCol = (int(x_137) * 1); + uint x_143 = tint_symbol_1.y; + globalRow = (int(x_143) * 1); + uint x_148 = tint_symbol_1.x; + globalCol = (int(x_148) * 1); + int x_152 = dimInner; + numTiles = (((x_152 - 1) / 64) + 1); + innerRow = 0; + { + for(; (innerRow < 1); innerRow = (innerRow + 1)) { + innerCol = 0; + { + for(; (innerCol < 1); innerCol = (innerCol + 1)) { + acc[innerRow][innerCol] = 0.0f; + } + } + } + } + uint x_187 = tint_symbol.x; + tileColA = (int(x_187) * 64); + uint x_192 = tint_symbol.y; + tileRowB = (int(x_192) * 1); + t = 0; + { + for(; (t < numTiles); t = (t + 1)) { + innerRow_1 = 0; + { + for(; (innerRow_1 < 1); innerRow_1 = (innerRow_1 + 1)) { + innerCol_1 = 0; + { + for(; (innerCol_1 < 64); innerCol_1 = (innerCol_1 + 1)) { + inputRow = (tileRow + innerRow_1); + inputCol = (tileColA + innerCol_1); + int x_233 = inputRow; + int x_234 = inputCol; + int x_238 = t; + int x_240 = inputCol; + param_3 = (globalRow + innerRow_1); + param_4 = ((x_238 * 64) + x_240); + float x_244 = mm_readA_i1_i1_(param_3, param_4); + mm_Asub[x_233][x_234] = x_244; + } + } + } + } + innerRow_2 = 0; + { + for(; (innerRow_2 < 1); innerRow_2 = (innerRow_2 + 1)) { + innerCol_2 = 0; + { + for(; (innerCol_2 < 1); innerCol_2 = (innerCol_2 + 1)) { + inputRow_1 = (tileRowB + innerRow_2); + inputCol_1 = (tileCol + innerCol_2); + int x_278 = inputRow_1; + int x_279 = inputCol_1; + int x_284 = globalCol; + int x_285 = innerCol_2; + param_5 = ((t * 64) + inputRow_1); + param_6 = (x_284 + x_285); + float x_289 = mm_readB_i1_i1_(param_5, param_6); + mm_Bsub[x_278][x_279] = x_289; + } + } + } + } + GroupMemoryBarrierWithGroupSync(); + k = 0; + { + for(; (k < 64); k = (k + 1)) { + inner = 0; + { + for(; (inner < 1); inner = (inner + 1)) { + int x_314 = inner; + float x_320 = mm_Bsub[k][(tileCol + inner)]; + BCached[x_314] = x_320; + } + } + innerRow_3 = 0; + { + for(; (innerRow_3 < 1); innerRow_3 = (innerRow_3 + 1)) { + float x_338 = mm_Asub[(tileRow + innerRow_3)][k]; + ACached = x_338; + innerCol_3 = 0; + { + for(; (innerCol_3 < 1); innerCol_3 = (innerCol_3 + 1)) { + int x_347 = innerRow_3; + int x_348 = innerCol_3; + float x_349 = ACached; + float x_352 = BCached[innerCol_3]; + float x_355 = acc[x_347][x_348]; + acc[x_347][x_348] = (x_355 + (x_349 * x_352)); + } + } + } + } + } + } + GroupMemoryBarrierWithGroupSync(); + } + } + innerRow_4 = 0; + { + for(; (innerRow_4 < 1); innerRow_4 = (innerRow_4 + 1)) { + innerCol_4 = 0; + while (true) { + bool x_393 = false; + bool x_394_phi = false; + if ((innerCol_4 < 1)) { + } else { + break; + } + int x_382 = globalCol; + int x_383 = innerCol_4; + int x_385 = dimBOuter; + bool x_386 = ((x_382 + x_383) < x_385); + x_394_phi = x_386; + if (x_386) { + int x_389 = globalRow; + int x_390 = innerRow_4; + int x_392 = dimAOuter; + x_393 = ((x_389 + x_390) < x_392); + x_394_phi = x_393; + } + if (x_394_phi) { + int x_400 = globalCol; + int x_401 = innerCol_4; + int x_403 = innerRow_4; + int x_404 = innerCol_4; + param_7 = (globalRow + innerRow_4); + param_8 = (x_400 + x_401); + float x_409 = acc[x_403][x_404]; + param_9 = x_409; + mm_write_i1_i1_f1_(param_7, param_8, param_9); + } + { + innerCol_4 = (innerCol_4 + 1); + } + } + } + } + return; +} + +void main_1() { + int param_18 = 0; + int param_19 = 0; + int param_20 = 0; + int x_67 = x_48.aShape.y; + dimAOuter_1 = x_67; + int x_71 = x_48.aShape.z; + dimInner_1 = x_71; + int x_75 = x_48.bShape.z; + dimBOuter_1 = x_75; + uint x_505 = tint_symbol_1.z; + batch = int(x_505); + param_18 = dimAOuter_1; + param_19 = dimInner_1; + param_20 = dimBOuter_1; + mm_matMul_i1_i1_i1_(param_18, param_19, param_20); + return; +} + +struct tint_symbol_4 { + uvec3 gl_LocalInvocationID_param; + uint local_invocation_index; + uvec3 gl_GlobalInvocationID_param; +}; + +void tint_symbol_2_inner(uvec3 gl_LocalInvocationID_param, uvec3 gl_GlobalInvocationID_param, uint local_invocation_index) { + { + uint i_1 = local_invocation_index; + uint i_2 = (local_invocation_index % 1u); + mm_Bsub[i_1][i_2] = 0.0f; + } + { + for(uint idx = local_invocation_index; (idx < 4096u); idx = (idx + 64u)) { + uint i = (idx / 64u); + uint i_1 = (idx % 64u); + mm_Asub[i][i_1] = 0.0f; + } + } + GroupMemoryBarrierWithGroupSync(); + tint_symbol = gl_LocalInvocationID_param; + tint_symbol_1 = gl_GlobalInvocationID_param; + main_1(); +} + +layout(local_size_x = 1, local_size_y = 64, local_size_z = 1) in; +void tint_symbol_2(tint_symbol_4 tint_symbol_3) { + tint_symbol_2_inner(tint_symbol_3.gl_LocalInvocationID_param, tint_symbol_3.gl_GlobalInvocationID_param, tint_symbol_3.local_invocation_index); + return; +} +void main() { + tint_symbol_4 inputs; + inputs.gl_LocalInvocationID_param = gl_LocalInvocationID; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + inputs.gl_GlobalInvocationID_param = gl_GlobalInvocationID; + tint_symbol_2(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:20: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/bug/tint/948.wgsl.expected.glsl b/test/bug/tint/948.wgsl.expected.glsl new file mode 100644 index 0000000000..a34da835ee --- /dev/null +++ b/test/bug/tint/948.wgsl.expected.glsl @@ -0,0 +1,227 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 9) uniform LeftOver_1 { + float time; + uint padding; + mat4 worldViewProjection; + vec2 outputSize; + vec2 stageSize; + vec2 spriteMapSize; + float stageScale; + float spriteCount; + vec3 colorMul; +} x_20; +uniform highp sampler2D frameMapTexture; + +vec2 tUV = vec2(0.0f, 0.0f); +uniform highp sampler2D tileMapsTexture0; + +uniform highp sampler2D tileMapsTexture1; +uniform highp sampler2D animationMapTexture; + +float mt = 0.0f; +uniform highp sampler2D spriteSheetTexture; + +vec4 glFragColor = vec4(0.0f, 0.0f, 0.0f, 0.0f); +vec2 tileID_1 = vec2(0.0f, 0.0f); +vec2 levelUnits = vec2(0.0f, 0.0f); +vec2 stageUnits_1 = vec2(0.0f, 0.0f); +vec3 vPosition = vec3(0.0f, 0.0f, 0.0f); +vec2 vUV = vec2(0.0f, 0.0f); + +mat4 getFrameData_f1_(inout float frameID) { + float fX = 0.0f; + float x_15 = frameID; + float x_25 = x_20.spriteCount; + fX = (x_15 / x_25); + vec4 x_40 = texture(frameMapTexture, vec2(fX, 0.0f), 0.0f); + vec4 x_47 = texture(frameMapTexture, vec2(fX, 0.25f), 0.0f); + vec4 x_54 = texture(frameMapTexture, vec2(fX, 0.5f), 0.0f); + return mat4(vec4(x_40.x, x_40.y, x_40.z, x_40.w), vec4(x_47.x, x_47.y, x_47.z, x_47.w), vec4(x_54.x, x_54.y, x_54.z, x_54.w), vec4(vec4(0.0f, 0.0f, 0.0f, 0.0f).x, vec4(0.0f, 0.0f, 0.0f, 0.0f).y, vec4(0.0f, 0.0f, 0.0f, 0.0f).z, vec4(0.0f, 0.0f, 0.0f, 0.0f).w)); +} + +void main_1() { + vec4 color = vec4(0.0f, 0.0f, 0.0f, 0.0f); + vec2 tileUV = vec2(0.0f, 0.0f); + vec2 tileID = vec2(0.0f, 0.0f); + vec2 sheetUnits = vec2(0.0f, 0.0f); + float spriteUnits = 0.0f; + vec2 stageUnits = vec2(0.0f, 0.0f); + int i = 0; + float frameID_1 = 0.0f; + vec4 animationData = vec4(0.0f, 0.0f, 0.0f, 0.0f); + float f = 0.0f; + mat4 frameData = mat4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); + float param = 0.0f; + vec2 frameSize = vec2(0.0f, 0.0f); + vec2 offset_1 = vec2(0.0f, 0.0f); + vec2 ratio = vec2(0.0f, 0.0f); + vec4 nc = vec4(0.0f, 0.0f, 0.0f, 0.0f); + float alpha = 0.0f; + vec3 mixed = vec3(0.0f, 0.0f, 0.0f); + color = vec4(0.0f, 0.0f, 0.0f, 0.0f); + tileUV = frac(tUV); + float x_91 = tileUV.y; + tileUV.y = (1.0f - x_91); + tileID = floor(tUV); + vec2 x_101 = x_20.spriteMapSize; + sheetUnits = (vec2(1.0f, 1.0f) / x_101); + float x_106 = x_20.spriteCount; + spriteUnits = (1.0f / x_106); + vec2 x_111 = x_20.stageSize; + stageUnits = (vec2(1.0f, 1.0f) / x_111); + i = 0; + { + for(; (i < 2); i = (i + 1)) { + switch(i) { + case 1: { + vec2 x_150 = tileID; + vec2 x_154 = x_20.stageSize; + vec4 x_156 = texture(tileMapsTexture1, ((x_150 + vec2(0.5f, 0.5f)) / x_154), 0.0f); + frameID_1 = x_156.x; + break; + } + case 0: { + vec2 x_136 = tileID; + vec2 x_140 = x_20.stageSize; + vec4 x_142 = texture(tileMapsTexture0, ((x_136 + vec2(0.5f, 0.5f)) / x_140), 0.0f); + frameID_1 = x_142.x; + break; + } + default: { + break; + } + } + float x_166 = frameID_1; + float x_169 = x_20.spriteCount; + vec4 x_172 = texture(animationMapTexture, vec2(((x_166 + 0.5f) / x_169), 0.0f), 0.0f); + animationData = x_172; + float x_174 = animationData.y; + if ((x_174 > 0.0f)) { + float x_181 = x_20.time; + float x_184 = animationData.z; + mt = ((x_181 * x_184) % 1.0f); + f = 0.0f; + { + for(; (f < 8.0f); f = (f + 1.0f)) { + float x_197 = animationData.y; + if ((x_197 > mt)) { + float x_203 = animationData.x; + frameID_1 = x_203; + break; + } + float x_208 = frameID_1; + float x_211 = x_20.spriteCount; + vec4 x_217 = texture(animationMapTexture, vec2(((x_208 + 0.5f) / x_211), (0.125f * f)), 0.0f); + animationData = x_217; + } + } + } + param = (frameID_1 + 0.5f); + mat4 x_225 = getFrameData_f1_(param); + frameData = x_225; + vec4 x_228 = frameData[0]; + vec2 x_231 = x_20.spriteMapSize; + frameSize = (vec2(x_228.w, x_228.z) / x_231); + vec4 x_235 = frameData[0]; + offset_1 = (vec2(x_235.x, x_235.y) * sheetUnits); + vec4 x_241 = frameData[2]; + vec4 x_244 = frameData[0]; + ratio = (vec2(x_241.x, x_241.y) / vec2(x_244.w, x_244.z)); + float x_248 = frameData[2].z; + if ((x_248 == 1.0f)) { + vec2 x_252 = tileUV; + tileUV = vec2(x_252.y, x_252.x); + } + if ((i == 0)) { + vec4 x_268 = texture(spriteSheetTexture, ((tileUV * frameSize) + offset_1)); + color = x_268; + } else { + vec4 x_279 = texture(spriteSheetTexture, ((tileUV * frameSize) + offset_1)); + nc = x_279; + float x_283 = color.w; + float x_285 = nc.w; + alpha = min((x_283 + x_285), 1.0f); + vec4 x_290 = color; + vec4 x_292 = nc; + float x_295 = nc.w; + mixed = mix(vec3(x_290.x, x_290.y, x_290.z), vec3(x_292.x, x_292.y, x_292.z), vec3(x_295, x_295, x_295)); + vec3 x_298 = mixed; + color = vec4(x_298.x, x_298.y, x_298.z, alpha); + } + } + } + vec3 x_310 = x_20.colorMul; + vec4 x_311 = color; + vec3 x_313 = (vec3(x_311.x, x_311.y, x_311.z) * x_310); + color = vec4(x_313.x, x_313.y, x_313.z, color.w); + glFragColor = color; + return; +} + +struct main_out { + vec4 glFragColor_1; +}; +struct tint_symbol_2 { + vec3 vPosition_param; + vec2 vUV_param; + vec2 tUV_param; + vec2 stageUnits_1_param; + vec2 levelUnits_param; + vec2 tileID_1_param; +}; +struct tint_symbol_3 { + vec4 glFragColor_1; +}; + +main_out tint_symbol_inner(vec2 tUV_param, vec2 tileID_1_param, vec2 levelUnits_param, vec2 stageUnits_1_param, vec3 vPosition_param, vec2 vUV_param) { + tUV = tUV_param; + tileID_1 = tileID_1_param; + levelUnits = levelUnits_param; + stageUnits_1 = stageUnits_1_param; + vPosition = vPosition_param; + vUV = vUV_param; + main_1(); + main_out tint_symbol_4 = main_out(glFragColor); + return tint_symbol_4; +} + +tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1) { + main_out inner_result = tint_symbol_inner(tint_symbol_1.tUV_param, tint_symbol_1.tileID_1_param, tint_symbol_1.levelUnits_param, tint_symbol_1.stageUnits_1_param, tint_symbol_1.vPosition_param, tint_symbol_1.vUV_param); + tint_symbol_3 wrapper_result = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.glFragColor_1 = inner_result.glFragColor_1; + return wrapper_result; +} +in vec3 vPosition_param; +in vec2 vUV_param; +in vec2 tUV_param; +in vec2 stageUnits_1_param; +in vec2 levelUnits_param; +in vec2 tileID_1_param; +out vec4 glFragColor_1; +void main() { + tint_symbol_2 inputs; + inputs.vPosition_param = vPosition_param; + inputs.vUV_param = vUV_param; + inputs.tUV_param = tUV_param; + inputs.stageUnits_1_param = stageUnits_1_param; + inputs.levelUnits_param = levelUnits_param; + inputs.tileID_1_param = tileID_1_param; + tint_symbol_3 outputs; + outputs = tint_symbol(inputs); + glFragColor_1 = outputs.glFragColor_1; +} + + +Error parsing GLSL shader: +ERROR: 0:65: 'frac' : no matching overloaded function found +ERROR: 0:65: 'assign' : cannot convert from ' const float' to ' temp mediump 2-component vector of float' +ERROR: 0:65: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/bug/tint/949.wgsl.expected.glsl b/test/bug/tint/949.wgsl.expected.glsl new file mode 100644 index 0000000000..1c68b7da67 --- /dev/null +++ b/test/bug/tint/949.wgsl.expected.glsl @@ -0,0 +1,386 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct lightingInfo { + vec3 diffuse; + vec3 specular; +}; + +float u_Float = 0.0f; +vec3 u_Color = vec3(0.0f, 0.0f, 0.0f); +uniform highp sampler2D TextureSamplerTexture; + +vec2 vMainuv = vec2(0.0f, 0.0f); +layout (binding = 6) uniform LeftOver_1 { + mat4 u_World; + mat4 u_ViewProjection; + float u_bumpStrength; + uint padding; + vec3 u_cameraPosition; + float u_parallaxScale; + float textureInfoName; + uint padding_1; + vec2 tangentSpaceParameter0; +} x_269; +vec4 v_output1 = vec4(0.0f, 0.0f, 0.0f, 0.0f); +bool tint_symbol = false; +vec2 v_uv = vec2(0.0f, 0.0f); +vec4 v_output2 = vec4(0.0f, 0.0f, 0.0f, 0.0f); +uniform highp sampler2D TextureSampler1Texture; + +layout (binding = 5) uniform Light0_1 { + vec4 vLightData; + vec4 vLightDiffuse; + vec4 vLightSpecular; + vec3 vLightGround; + uint padding_2; + vec4 shadowsInfo; + vec2 depthValues; +} light0; +vec4 glFragColor = vec4(0.0f, 0.0f, 0.0f, 0.0f); + +mat3 cotangent_frame_vf3_vf3_vf2_vf2_(inout vec3 normal_1, inout vec3 p, inout vec2 uv, inout vec2 tangentSpaceParams) { + vec3 dp1 = vec3(0.0f, 0.0f, 0.0f); + vec3 dp2 = vec3(0.0f, 0.0f, 0.0f); + vec2 duv1 = vec2(0.0f, 0.0f); + vec2 duv2 = vec2(0.0f, 0.0f); + vec3 dp2perp = vec3(0.0f, 0.0f, 0.0f); + vec3 dp1perp = vec3(0.0f, 0.0f, 0.0f); + vec3 tangent = vec3(0.0f, 0.0f, 0.0f); + vec3 bitangent = vec3(0.0f, 0.0f, 0.0f); + float invmax = 0.0f; + vec3 x_133 = p; + dp1 = ddx(x_133); + vec3 x_136 = p; + dp2 = ddy(x_136); + vec2 x_139 = uv; + duv1 = ddx(x_139); + vec2 x_142 = uv; + duv2 = ddy(x_142); + vec3 x_145 = dp2; + vec3 x_146 = normal_1; + dp2perp = cross(x_145, x_146); + vec3 x_149 = normal_1; + dp1perp = cross(x_149, dp1); + vec3 x_153 = dp2perp; + float x_155 = duv1.x; + vec3 x_157 = dp1perp; + float x_159 = duv2.x; + tangent = ((x_153 * x_155) + (x_157 * x_159)); + vec3 x_163 = dp2perp; + float x_165 = duv1.y; + vec3 x_167 = dp1perp; + float x_169 = duv2.y; + bitangent = ((x_163 * x_165) + (x_167 * x_169)); + float x_173 = tangentSpaceParams.x; + tangent = (tangent * x_173); + float x_177 = tangentSpaceParams.y; + bitangent = (bitangent * x_177); + invmax = rsqrt(max(dot(tangent, tangent), dot(bitangent, bitangent))); + vec3 x_191 = (tangent * invmax); + vec3 x_194 = (bitangent * invmax); + vec3 x_195 = normal_1; + return mat3(vec3(x_191.x, x_191.y, x_191.z), vec3(x_194.x, x_194.y, x_194.z), vec3(x_195.x, x_195.y, x_195.z)); +} + +mat3 transposeMat3_mf33_(inout mat3 inMatrix) { + vec3 i0 = vec3(0.0f, 0.0f, 0.0f); + vec3 i1 = vec3(0.0f, 0.0f, 0.0f); + vec3 i2 = vec3(0.0f, 0.0f, 0.0f); + mat3 outMatrix = mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); + vec3 x_60 = inMatrix[0]; + i0 = x_60; + vec3 x_64 = inMatrix[1]; + i1 = x_64; + vec3 x_68 = inMatrix[2]; + i2 = x_68; + float x_73 = i0.x; + float x_75 = i1.x; + float x_77 = i2.x; + vec3 x_78 = vec3(x_73, x_75, x_77); + float x_81 = i0.y; + float x_83 = i1.y; + float x_85 = i2.y; + vec3 x_86 = vec3(x_81, x_83, x_85); + float x_89 = i0.z; + float x_91 = i1.z; + float x_93 = i2.z; + vec3 x_94 = vec3(x_89, x_91, x_93); + outMatrix = mat3(vec3(x_78.x, x_78.y, x_78.z), vec3(x_86.x, x_86.y, x_86.z), vec3(x_94.x, x_94.y, x_94.z)); + return outMatrix; +} + +vec3 perturbNormalBase_mf33_vf3_f1_(inout mat3 cotangentFrame, inout vec3 normal, inout float scale) { + mat3 x_113 = cotangentFrame; + vec3 x_114 = normal; + return normalize((x_113 * x_114)); +} + +vec3 perturbNormal_mf33_vf3_f1_(inout mat3 cotangentFrame_1, inout vec3 textureSample, inout float scale_1) { + mat3 param = mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); + vec3 param_1 = vec3(0.0f, 0.0f, 0.0f); + float param_2 = 0.0f; + vec3 x_119 = textureSample; + mat3 x_125 = cotangentFrame_1; + param = x_125; + param_1 = ((x_119 * 2.0f) - vec3(1.0f, 1.0f, 1.0f)); + float x_128 = scale_1; + param_2 = x_128; + vec3 x_129 = perturbNormalBase_mf33_vf3_f1_(param, param_1, param_2); + return x_129; +} + +lightingInfo computeHemisphericLighting_vf3_vf3_vf4_vf3_vf3_vf3_f1_(inout vec3 viewDirectionW, inout vec3 vNormal, inout vec4 lightData, inout vec3 diffuseColor, inout vec3 specularColor, inout vec3 groundColor, inout float glossiness) { + float ndl = 0.0f; + lightingInfo result = lightingInfo(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); + vec3 angleW = vec3(0.0f, 0.0f, 0.0f); + float specComp = 0.0f; + vec3 x_212 = vNormal; + vec4 x_213 = lightData; + ndl = ((dot(x_212, vec3(x_213.x, x_213.y, x_213.z)) * 0.5f) + 0.5f); + vec3 x_220 = groundColor; + vec3 x_221 = diffuseColor; + float x_222 = ndl; + result.diffuse = mix(x_220, x_221, vec3(x_222, x_222, x_222)); + vec3 x_227 = viewDirectionW; + vec4 x_228 = lightData; + angleW = normalize((x_227 + vec3(x_228.x, x_228.y, x_228.z))); + vec3 x_233 = vNormal; + specComp = max(0.0f, dot(x_233, angleW)); + float x_237 = specComp; + float x_238 = glossiness; + specComp = pow(x_237, max(1.0f, x_238)); + float x_241 = specComp; + vec3 x_242 = specularColor; + result.specular = (x_242 * x_241); + return result; +} + +void main_1() { + vec4 tempTextureRead = vec4(0.0f, 0.0f, 0.0f, 0.0f); + vec3 rgb = vec3(0.0f, 0.0f, 0.0f); + vec3 output5 = vec3(0.0f, 0.0f, 0.0f); + vec4 output4 = vec4(0.0f, 0.0f, 0.0f, 0.0f); + vec2 uvOffset = vec2(0.0f, 0.0f); + float normalScale = 0.0f; + vec2 TBNUV = vec2(0.0f, 0.0f); + vec2 x_299 = vec2(0.0f, 0.0f); + mat3 TBN = mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); + vec3 param_3 = vec3(0.0f, 0.0f, 0.0f); + vec3 param_4 = vec3(0.0f, 0.0f, 0.0f); + vec2 param_5 = vec2(0.0f, 0.0f); + vec2 param_6 = vec2(0.0f, 0.0f); + mat3 invTBN = mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); + mat3 param_7 = mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); + float parallaxLimit = 0.0f; + vec2 vOffsetDir = vec2(0.0f, 0.0f); + vec2 vMaxOffset = vec2(0.0f, 0.0f); + float numSamples = 0.0f; + float stepSize = 0.0f; + float currRayHeight = 0.0f; + vec2 vCurrOffset = vec2(0.0f, 0.0f); + vec2 vLastOffset = vec2(0.0f, 0.0f); + float lastSampledHeight = 0.0f; + float currSampledHeight = 0.0f; + int i = 0; + float delta1 = 0.0f; + float delta2 = 0.0f; + float ratio = 0.0f; + vec2 parallaxOcclusion_0 = vec2(0.0f, 0.0f); + mat3 param_8 = mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); + vec3 param_9 = vec3(0.0f, 0.0f, 0.0f); + float param_10 = 0.0f; + vec2 output6 = vec2(0.0f, 0.0f); + vec4 tempTextureRead1 = vec4(0.0f, 0.0f, 0.0f, 0.0f); + vec3 rgb1 = vec3(0.0f, 0.0f, 0.0f); + vec3 viewDirectionW_1 = vec3(0.0f, 0.0f, 0.0f); + float shadow = 0.0f; + float glossiness_1 = 0.0f; + vec3 diffuseBase = vec3(0.0f, 0.0f, 0.0f); + vec3 specularBase = vec3(0.0f, 0.0f, 0.0f); + vec3 normalW = vec3(0.0f, 0.0f, 0.0f); + lightingInfo info = lightingInfo(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); + vec3 param_11 = vec3(0.0f, 0.0f, 0.0f); + vec3 param_12 = vec3(0.0f, 0.0f, 0.0f); + vec4 param_13 = vec4(0.0f, 0.0f, 0.0f, 0.0f); + vec3 param_14 = vec3(0.0f, 0.0f, 0.0f); + vec3 param_15 = vec3(0.0f, 0.0f, 0.0f); + vec3 param_16 = vec3(0.0f, 0.0f, 0.0f); + float param_17 = 0.0f; + vec3 diffuseOutput = vec3(0.0f, 0.0f, 0.0f); + vec3 specularOutput = vec3(0.0f, 0.0f, 0.0f); + vec3 output3 = vec3(0.0f, 0.0f, 0.0f); + u_Float = 100.0f; + u_Color = vec3(0.5f, 0.5f, 0.5f); + vec4 x_262 = texture(TextureSamplerTexture, vMainuv); + tempTextureRead = x_262; + vec4 x_264 = tempTextureRead; + float x_273 = x_269.textureInfoName; + rgb = (vec3(x_264.x, x_264.y, x_264.z) * x_273); + vec3 x_279 = x_269.u_cameraPosition; + vec4 x_282 = v_output1; + output5 = normalize((x_279 - vec3(x_282.x, x_282.y, x_282.z))); + output4 = vec4(0.0f, 0.0f, 0.0f, 0.0f); + uvOffset = vec2(0.0f, 0.0f); + float x_292 = x_269.u_bumpStrength; + normalScale = (1.0f / x_292); + if (tint_symbol) { + x_299 = v_uv; + } else { + x_299 = -(v_uv); + } + TBNUV = x_299; + vec4 x_310 = v_output2; + param_3 = (vec3(x_310.x, x_310.y, x_310.z) * normalScale); + vec4 x_317 = v_output1; + param_4 = vec3(x_317.x, x_317.y, x_317.z); + param_5 = TBNUV; + vec2 x_324 = x_269.tangentSpaceParameter0; + param_6 = x_324; + mat3 x_325 = cotangent_frame_vf3_vf3_vf2_vf2_(param_3, param_4, param_5, param_6); + TBN = x_325; + param_7 = TBN; + mat3 x_329 = transposeMat3_mf33_(param_7); + invTBN = x_329; + vec3 x_334 = (invTBN * -(output5)); + parallaxLimit = (length(vec2(x_334.x, x_334.y)) / (invTBN * -(output5)).z); + float x_345 = x_269.u_parallaxScale; + parallaxLimit = (parallaxLimit * x_345); + vec3 x_352 = (invTBN * -(output5)); + vOffsetDir = normalize(vec2(x_352.x, x_352.y)); + vMaxOffset = (vOffsetDir * parallaxLimit); + vec4 x_366 = v_output2; + numSamples = (15.0f + (dot((invTBN * -(output5)), (invTBN * vec3(x_366.x, x_366.y, x_366.z))) * -11.0f)); + stepSize = (1.0f / numSamples); + currRayHeight = 1.0f; + vCurrOffset = vec2(0.0f, 0.0f); + vLastOffset = vec2(0.0f, 0.0f); + lastSampledHeight = 1.0f; + currSampledHeight = 1.0f; + i = 0; + { + for(; (i < 15); i = (i + 1)) { + vec4 x_397 = texture(TextureSamplerTexture, (v_uv + vCurrOffset)); + currSampledHeight = x_397.w; + if ((currSampledHeight > currRayHeight)) { + delta1 = (currSampledHeight - currRayHeight); + delta2 = ((currRayHeight + stepSize) - lastSampledHeight); + ratio = (delta1 / (delta1 + delta2)); + vCurrOffset = ((vLastOffset * ratio) + (vCurrOffset * (1.0f - ratio))); + break; + } else { + currRayHeight = (currRayHeight - stepSize); + vLastOffset = vCurrOffset; + vCurrOffset = (vCurrOffset + (vMaxOffset * stepSize)); + lastSampledHeight = currSampledHeight; + } + } + } + parallaxOcclusion_0 = vCurrOffset; + uvOffset = parallaxOcclusion_0; + vec4 x_452 = texture(TextureSamplerTexture, (v_uv + uvOffset)); + float x_454 = x_269.u_bumpStrength; + param_8 = TBN; + param_9 = vec3(x_452.x, x_452.y, x_452.z); + param_10 = (1.0f / x_454); + vec3 x_461 = perturbNormal_mf33_vf3_f1_(param_8, param_9, param_10); + output4 = vec4(x_461.x, x_461.y, x_461.z, output4.w); + output6 = (v_uv + uvOffset); + vec4 x_475 = texture(TextureSampler1Texture, output6); + tempTextureRead1 = x_475; + vec4 x_477 = tempTextureRead1; + rgb1 = vec3(x_477.x, x_477.y, x_477.z); + vec3 x_481 = x_269.u_cameraPosition; + vec4 x_482 = v_output1; + viewDirectionW_1 = normalize((x_481 - vec3(x_482.x, x_482.y, x_482.z))); + shadow = 1.0f; + glossiness_1 = (1.0f * u_Float); + diffuseBase = vec3(0.0f, 0.0f, 0.0f); + specularBase = vec3(0.0f, 0.0f, 0.0f); + vec4 x_494 = output4; + normalW = vec3(x_494.x, x_494.y, x_494.z); + param_11 = viewDirectionW_1; + param_12 = normalW; + vec4 x_507 = light0.vLightData; + param_13 = x_507; + vec4 x_510 = light0.vLightDiffuse; + param_14 = vec3(x_510.x, x_510.y, x_510.z); + vec4 x_514 = light0.vLightSpecular; + param_15 = vec3(x_514.x, x_514.y, x_514.z); + vec3 x_518 = light0.vLightGround; + param_16 = x_518; + param_17 = glossiness_1; + lightingInfo x_521 = computeHemisphericLighting_vf3_vf3_vf4_vf3_vf3_vf3_f1_(param_11, param_12, param_13, param_14, param_15, param_16, param_17); + info = x_521; + shadow = 1.0f; + vec3 x_523 = info.diffuse; + diffuseBase = (diffuseBase + (x_523 * shadow)); + vec3 x_529 = info.specular; + specularBase = (specularBase + (x_529 * shadow)); + diffuseOutput = (diffuseBase * rgb1); + specularOutput = (specularBase * u_Color); + output3 = (diffuseOutput + specularOutput); + vec3 x_548 = output3; + glFragColor = vec4(x_548.x, x_548.y, x_548.z, 1.0f); + return; +} + +struct main_out { + vec4 glFragColor_1; +}; +struct tint_symbol_3 { + vec4 v_output1_param; + vec2 vMainuv_param; + vec4 v_output2_param; + vec2 v_uv_param; + bool gl_FrontFacing_param; +}; +struct tint_symbol_4 { + vec4 glFragColor_1; +}; + +main_out tint_symbol_1_inner(vec2 vMainuv_param, vec4 v_output1_param, bool gl_FrontFacing_param, vec2 v_uv_param, vec4 v_output2_param) { + vMainuv = vMainuv_param; + v_output1 = v_output1_param; + tint_symbol = gl_FrontFacing_param; + v_uv = v_uv_param; + v_output2 = v_output2_param; + main_1(); + main_out tint_symbol_5 = main_out(glFragColor); + return tint_symbol_5; +} + +tint_symbol_4 tint_symbol_1(tint_symbol_3 tint_symbol_2) { + main_out inner_result = tint_symbol_1_inner(tint_symbol_2.vMainuv_param, tint_symbol_2.v_output1_param, tint_symbol_2.gl_FrontFacing_param, tint_symbol_2.v_uv_param, tint_symbol_2.v_output2_param); + tint_symbol_4 wrapper_result = tint_symbol_4(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.glFragColor_1 = inner_result.glFragColor_1; + return wrapper_result; +} +in vec4 v_output1_param; +in vec2 vMainuv_param; +in vec4 v_output2_param; +in vec2 v_uv_param; +out vec4 glFragColor_1; +void main() { + tint_symbol_3 inputs; + inputs.v_output1_param = v_output1_param; + inputs.vMainuv_param = vMainuv_param; + inputs.v_output2_param = v_output2_param; + inputs.v_uv_param = v_uv_param; + inputs.gl_FrontFacing_param = gl_FrontFacing; + tint_symbol_4 outputs; + outputs = tint_symbol_1(inputs); + glFragColor_1 = outputs.glFragColor_1; +} + + +Error parsing GLSL shader: +ERROR: 0:53: 'ddx' : no matching overloaded function found +ERROR: 0:53: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' +ERROR: 0:53: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/bug/tint/951.spvasm.expected.glsl b/test/bug/tint/951.spvasm.expected.glsl new file mode 100644 index 0000000000..e37316cc4f --- /dev/null +++ b/test/bug/tint/951.spvasm.expected.glsl @@ -0,0 +1,93 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer ssbOut_1 { + float result[]; +} x_16; +layout (binding = 1) buffer ssbA_1 { + float A[]; +} x_20; +uvec3 tint_symbol = uvec3(0u, 0u, 0u); +layout (binding = 2) uniform Uniforms_1 { + float NAN; + int aShape; + int outShape; + int outShapeStrides; + int size; +} x_24; + +float getAAtOutCoords_() { + uint x_42 = tint_symbol.x; + float x_44 = x_20.A[x_42]; + return x_44; +} + +float unaryOperation_f1_(inout float a) { + float x_47 = a; + if ((x_47 < 0.0f)) { + return asfloat(0x7f800000u); + } + float x_55 = a; + return log(x_55); +} + +void setOutput_i1_f1_(inout int flatIndex, inout float value) { + int x_27 = flatIndex; + float x_28 = value; + x_16.result[x_27] = x_28; + return; +} + +void main_1() { + int index = 0; + float a_1 = 0.0f; + float param = 0.0f; + int param_1 = 0; + float param_2 = 0.0f; + uint x_61 = tint_symbol.x; + index = int(x_61); + int x_63 = index; + int x_70 = x_24.size; + if ((x_63 < x_70)) { + float x_75 = getAAtOutCoords_(); + a_1 = x_75; + param = a_1; + float x_78 = unaryOperation_f1_(param); + param_1 = index; + param_2 = x_78; + setOutput_i1_f1_(param_1, param_2); + } + return; +} + +struct tint_symbol_3 { + uvec3 gl_GlobalInvocationID_param; +}; + +void tint_symbol_1_inner(uvec3 gl_GlobalInvocationID_param) { + tint_symbol = gl_GlobalInvocationID_param; + main_1(); +} + +layout(local_size_x = 128, local_size_y = 1, local_size_z = 1) in; +void tint_symbol_1(tint_symbol_3 tint_symbol_2) { + tint_symbol_1_inner(tint_symbol_2.gl_GlobalInvocationID_param); + return; +} +void main() { + tint_symbol_3 inputs; + inputs.gl_GlobalInvocationID_param = gl_GlobalInvocationID; + tint_symbol_1(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:29: 'asfloat' : no matching overloaded function found +ERROR: 0:29: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/bug/tint/959.wgsl.expected.glsl b/test/bug/tint/959.wgsl.expected.glsl new file mode 100644 index 0000000000..584c796336 --- /dev/null +++ b/test/bug/tint/959.wgsl.expected.glsl @@ -0,0 +1,93 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer S_1 { + float a; +} b0; +layout (binding = 0) buffer S_2 { + float a; +} b1; +layout (binding = 0) buffer S_3 { + float a; +} b2; +layout (binding = 0) buffer S_4 { + float a; +} b3; +layout (binding = 0) buffer S_5 { + float a; +} b4; +layout (binding = 0) buffer S_6 { + float a; +} b5; +layout (binding = 0) buffer S_7 { + float a; +} b6; +layout (binding = 0) buffer S_8 { + float a; +} b7; +layout (binding = 1) uniform S_9 { + float a; +} b8; +layout (binding = 1) uniform S_10 { + float a; +} b9; +layout (binding = 1) uniform S_11 { + float a; +} b10; +layout (binding = 1) uniform S_12 { + float a; +} b11; +layout (binding = 1) uniform S_13 { + float a; +} b12; +layout (binding = 1) uniform S_14 { + float a; +} b13; +layout (binding = 1) uniform S_15 { + float a; +} b14; +layout (binding = 1) uniform S_16 { + float a; +} b15; +uniform highp sampler2D t0; +uniform highp sampler2D t1; +uniform highp sampler2D t2; +uniform highp sampler2D t3; +uniform highp sampler2D t4; +uniform highp sampler2D t5; +uniform highp sampler2D t6; +uniform highp sampler2D t7; +uniform highp sampler2D t8; +uniform highp sampler2D t9; +uniform highp sampler2D t10; +uniform highp sampler2D t11; +uniform highp sampler2D t12; +uniform highp sampler2D t13; +uniform highp sampler2D t14; +uniform highp sampler2D t15; + + + + + + + + + + + + + + + + + +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/bug/tint/977.spvasm.expected.glsl b/test/bug/tint/977.spvasm.expected.glsl new file mode 100644 index 0000000000..b586780c5f --- /dev/null +++ b/test/bug/tint/977.spvasm.expected.glsl @@ -0,0 +1,75 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +uvec3 tint_symbol = uvec3(0u, 0u, 0u); +layout (binding = 2) buffer ResultMatrix_1 { + float numbers[]; +} resultMatrix; + +float binaryOperation_f1_f1_(inout float a, inout float b) { + float x_26 = 0.0f; + float x_13 = b; + if ((x_13 == 0.0f)) { + return 1.0f; + } + float x_21 = b; + if (!((round((x_21 - (2.0f * floor((x_21 / 2.0f))))) == 1.0f))) { + float x_29 = a; + float x_31 = b; + x_26 = pow(abs(x_29), x_31); + } else { + float x_34 = a; + float x_36 = a; + float x_38 = b; + x_26 = (sign(x_34) * pow(abs(x_36), x_38)); + } + return x_26; +} + +void main_1() { + int index = 0; + int a_1 = 0; + float param = 0.0f; + float param_1 = 0.0f; + uint x_54 = tint_symbol.x; + index = int(x_54); + a_1 = -10; + int x_63 = index; + param = -4.0f; + param_1 = -3.0f; + float x_68 = binaryOperation_f1_f1_(param, param_1); + resultMatrix.numbers[x_63] = x_68; + return; +} + +struct tint_symbol_3 { + uvec3 gl_GlobalInvocationID_param; +}; + +void tint_symbol_1_inner(uvec3 gl_GlobalInvocationID_param) { + tint_symbol = gl_GlobalInvocationID_param; + main_1(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol_1(tint_symbol_3 tint_symbol_2) { + tint_symbol_1_inner(tint_symbol_2.gl_GlobalInvocationID_param); + return; +} +void main() { + tint_symbol_3 inputs; + inputs.gl_GlobalInvocationID_param = gl_GlobalInvocationID; + tint_symbol_1(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:50: 'gl_GlobalInvocationID_param' : identifiers starting with "gl_" are reserved +ERROR: 0:50: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/bug/tint/978.wgsl.expected.glsl b/test/bug/tint/978.wgsl.expected.glsl new file mode 100644 index 0000000000..fad4bfceb8 --- /dev/null +++ b/test/bug/tint/978.wgsl.expected.glsl @@ -0,0 +1,46 @@ +#version 310 es +precision mediump float; + +struct FragmentInput { + vec2 vUv; +}; +struct FragmentOutput { + vec4 color; +}; + +uniform highp sampler2D depthMap; + + +struct tint_symbol_3 { + vec2 vUv; +}; +struct tint_symbol_4 { + vec4 color; +}; + +FragmentOutput tint_symbol_inner(FragmentInput fIn) { + float tint_symbol_1 = texture(depthMap, fIn.vUv).x; + vec3 color = vec3(tint_symbol_1, tint_symbol_1, tint_symbol_1); + FragmentOutput fOut = FragmentOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + fOut.color = vec4(color, 1.0f); + return fOut; +} + +tint_symbol_4 tint_symbol(tint_symbol_3 tint_symbol_2) { + FragmentInput tint_symbol_5 = FragmentInput(tint_symbol_2.vUv); + FragmentOutput inner_result = tint_symbol_inner(tint_symbol_5); + tint_symbol_4 wrapper_result = tint_symbol_4(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.color = inner_result.color; + return wrapper_result; +} +in vec2 vUv; +out vec4 color; +void main() { + tint_symbol_3 inputs; + inputs.vUv = vUv; + tint_symbol_4 outputs; + outputs = tint_symbol(inputs); + color = outputs.color; +} + + diff --git a/test/bug/tint/980.wgsl.expected.glsl b/test/bug/tint/980.wgsl.expected.glsl new file mode 100644 index 0000000000..84a31015d5 --- /dev/null +++ b/test/bug/tint/980.wgsl.expected.glsl @@ -0,0 +1,43 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +vec3 Bad(uint index, vec3 rd) { + vec3 normal = vec3((0.0f).xxx); + normal[index] = -(sign(rd[index])); + return normalize(normal); +} + +layout (binding = 0) buffer S_1 { + vec3 v; + uint i; +} io; + +struct tint_symbol_2 { + uint idx; +}; + +void tint_symbol_inner(uint idx) { + io.v = Bad(io.i, io.v); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol(tint_symbol_2 tint_symbol_1) { + tint_symbol_inner(tint_symbol_1.idx); + return; +} +void main() { + tint_symbol_2 inputs; + inputs.idx = uint(gl_LocalInvocationIndex); + tint_symbol(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'scalar swizzle' : not supported with this profile: es +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/bug/tint/990.wgsl.expected.glsl b/test/bug/tint/990.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/bug/tint/992.wgsl.expected.glsl b/test/bug/tint/992.wgsl.expected.glsl new file mode 100644 index 0000000000..cf090d074f --- /dev/null +++ b/test/bug/tint/992.wgsl.expected.glsl @@ -0,0 +1,36 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct tint_symbol { + vec4 value; +}; + +vec4 frag_main_inner() { + float b = 0.0f; + vec3 v = vec3((b).xxx); + return vec4(v, 1.0f); +} + +tint_symbol frag_main() { + vec4 inner_result = frag_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +out vec4 value; +void main() { + tint_symbol outputs; + outputs = frag_main(); + value = outputs.value; +} + + +Error parsing GLSL shader: +ERROR: 0:10: 'scalar swizzle' : not supported with this profile: es +ERROR: 0:10: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/bug/tint/993.wgsl.expected.glsl b/test/bug/tint/993.wgsl.expected.glsl new file mode 100644 index 0000000000..685ccded10 --- /dev/null +++ b/test/bug/tint/993.wgsl.expected.glsl @@ -0,0 +1,41 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform Constants_1 { + uint zero; +} constants; + +layout (binding = 1) buffer Result_1 { + uint value; +} result; + +layout (binding = 0) buffer TestData_1 { + int data[3]; +} s; + +int runTest() { + int atomic_result = 0; + InterlockedOr(s.data[(0u + uint(constants.zero))], 0, atomic_result); + return atomic_result; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + result.value = uint(runTest()); + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:19: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:19: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/bug/tint/998.wgsl.expected.glsl b/test/bug/tint/998.wgsl.expected.glsl new file mode 100644 index 0000000000..7f04e45242 --- /dev/null +++ b/test/bug/tint/998.wgsl.expected.glsl @@ -0,0 +1,24 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform Constants_1 { + uint zero; +} constants; + +struct S { + uint data[3]; +}; + +S s = S(uint[3](0u, 0u, 0u)); + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + s.data[constants.zero] = 0u; + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/expressions/binary/add/mat3x3-mat3x3/f32.wgsl.expected.glsl b/test/expressions/binary/add/mat3x3-mat3x3/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..034c499f42 --- /dev/null +++ b/test/expressions/binary/add/mat3x3-mat3x3/f32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + mat3 a = mat3(vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f)); + mat3 b = mat3(vec3(-1.0f, -2.0f, -3.0f), vec3(-4.0f, -5.0f, -6.0f), vec3(-7.0f, -8.0f, -9.0f)); + mat3 r = (a + b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/add/scalar-scalar/f32.wgsl.expected.glsl b/test/expressions/binary/add/scalar-scalar/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..a11adca45e --- /dev/null +++ b/test/expressions/binary/add/scalar-scalar/f32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + float r = (1.0f + 2.0f); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/add/scalar-scalar/i32.wgsl.expected.glsl b/test/expressions/binary/add/scalar-scalar/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..43905089a9 --- /dev/null +++ b/test/expressions/binary/add/scalar-scalar/i32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + int r = (1 + 2); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/add/scalar-scalar/u32.wgsl.expected.glsl b/test/expressions/binary/add/scalar-scalar/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..5e1db81d7a --- /dev/null +++ b/test/expressions/binary/add/scalar-scalar/u32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uint r = (1u + 2u); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/add/scalar-vec3/f32.wgsl.expected.glsl b/test/expressions/binary/add/scalar-vec3/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..0655ac204f --- /dev/null +++ b/test/expressions/binary/add/scalar-vec3/f32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + float a = 4.0f; + vec3 b = vec3(1.0f, 2.0f, 3.0f); + vec3 r = (a + b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/add/scalar-vec3/i32.wgsl.expected.glsl b/test/expressions/binary/add/scalar-vec3/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..ea0ed84216 --- /dev/null +++ b/test/expressions/binary/add/scalar-vec3/i32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + int a = 4; + ivec3 b = ivec3(1, 2, 3); + ivec3 r = (a + b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/add/scalar-vec3/u32.wgsl.expected.glsl b/test/expressions/binary/add/scalar-vec3/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..0fe0f75148 --- /dev/null +++ b/test/expressions/binary/add/scalar-vec3/u32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uint a = 4u; + uvec3 b = uvec3(1u, 2u, 3u); + uvec3 r = (a + b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/add/vec3-scalar/f32.wgsl.expected.glsl b/test/expressions/binary/add/vec3-scalar/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e7a2730522 --- /dev/null +++ b/test/expressions/binary/add/vec3-scalar/f32.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + vec3 a = vec3(1.0f, 2.0f, 3.0f); + vec3 r = (a + 4.0f); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/add/vec3-scalar/i32.wgsl.expected.glsl b/test/expressions/binary/add/vec3-scalar/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..7882f3bf04 --- /dev/null +++ b/test/expressions/binary/add/vec3-scalar/i32.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + ivec3 a = ivec3(1, 2, 3); + ivec3 r = (a + 4); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/add/vec3-scalar/u32.wgsl.expected.glsl b/test/expressions/binary/add/vec3-scalar/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..160e65c6ca --- /dev/null +++ b/test/expressions/binary/add/vec3-scalar/u32.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uvec3 a = uvec3(1u, 2u, 3u); + uvec3 r = (a + 4u); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/add/vec3-vec3/f32.wgsl.expected.glsl b/test/expressions/binary/add/vec3-vec3/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..7bd2c34af9 --- /dev/null +++ b/test/expressions/binary/add/vec3-vec3/f32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + vec3 a = vec3(1.0f, 2.0f, 3.0f); + vec3 b = vec3(4.0f, 5.0f, 6.0f); + vec3 r = (a + b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/add/vec3-vec3/i32.wgsl.expected.glsl b/test/expressions/binary/add/vec3-vec3/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..0b48495477 --- /dev/null +++ b/test/expressions/binary/add/vec3-vec3/i32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + ivec3 a = ivec3(1, 2, 3); + ivec3 b = ivec3(4, 5, 6); + ivec3 r = (a + b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/add/vec3-vec3/u32.wgsl.expected.glsl b/test/expressions/binary/add/vec3-vec3/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..bff24ce595 --- /dev/null +++ b/test/expressions/binary/add/vec3-vec3/u32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uvec3 a = uvec3(1u, 2u, 3u); + uvec3 b = uvec3(4u, 5u, 6u); + uvec3 r = (a + b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/bit-and/scalar-scalar/i32.wgsl.expected.glsl b/test/expressions/binary/bit-and/scalar-scalar/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..ea9a02af42 --- /dev/null +++ b/test/expressions/binary/bit-and/scalar-scalar/i32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + int r = (1 & 2); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/bit-and/scalar-scalar/u32.wgsl.expected.glsl b/test/expressions/binary/bit-and/scalar-scalar/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..f46f9cd57a --- /dev/null +++ b/test/expressions/binary/bit-and/scalar-scalar/u32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uint r = (1u & 2u); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/bit-and/vec3-vec3/i32.wgsl.expected.glsl b/test/expressions/binary/bit-and/vec3-vec3/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..d03945bc06 --- /dev/null +++ b/test/expressions/binary/bit-and/vec3-vec3/i32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + ivec3 a = ivec3(1, 2, 3); + ivec3 b = ivec3(4, 5, 6); + ivec3 r = (a & b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/bit-and/vec3-vec3/u32.wgsl.expected.glsl b/test/expressions/binary/bit-and/vec3-vec3/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..1fc4c7f585 --- /dev/null +++ b/test/expressions/binary/bit-and/vec3-vec3/u32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uvec3 a = uvec3(1u, 2u, 3u); + uvec3 b = uvec3(4u, 5u, 6u); + uvec3 r = (a & b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/bit-or/scalar-scalar/i32.wgsl.expected.glsl b/test/expressions/binary/bit-or/scalar-scalar/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..519f411506 --- /dev/null +++ b/test/expressions/binary/bit-or/scalar-scalar/i32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + int r = (1 | 2); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/bit-or/scalar-scalar/u32.wgsl.expected.glsl b/test/expressions/binary/bit-or/scalar-scalar/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..52ae9c0401 --- /dev/null +++ b/test/expressions/binary/bit-or/scalar-scalar/u32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uint r = (1u | 2u); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/bit-or/vec3-vec3/i32.wgsl.expected.glsl b/test/expressions/binary/bit-or/vec3-vec3/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..a16e26df0b --- /dev/null +++ b/test/expressions/binary/bit-or/vec3-vec3/i32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + ivec3 a = ivec3(1, 2, 3); + ivec3 b = ivec3(4, 5, 6); + ivec3 r = (a | b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/bit-or/vec3-vec3/u32.wgsl.expected.glsl b/test/expressions/binary/bit-or/vec3-vec3/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..887fc52197 --- /dev/null +++ b/test/expressions/binary/bit-or/vec3-vec3/u32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uvec3 a = uvec3(1u, 2u, 3u); + uvec3 b = uvec3(4u, 5u, 6u); + uvec3 r = (a | b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/bit-xor/scalar-scalar/i32.wgsl.expected.glsl b/test/expressions/binary/bit-xor/scalar-scalar/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..05cd2f1588 --- /dev/null +++ b/test/expressions/binary/bit-xor/scalar-scalar/i32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + int r = (1 ^ 2); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/bit-xor/scalar-scalar/u32.wgsl.expected.glsl b/test/expressions/binary/bit-xor/scalar-scalar/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..284867de28 --- /dev/null +++ b/test/expressions/binary/bit-xor/scalar-scalar/u32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uint r = (1u ^ 2u); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/bit-xor/vec3-vec3/i32.wgsl.expected.glsl b/test/expressions/binary/bit-xor/vec3-vec3/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..8b212badf7 --- /dev/null +++ b/test/expressions/binary/bit-xor/vec3-vec3/i32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + ivec3 a = ivec3(1, 2, 3); + ivec3 b = ivec3(4, 5, 6); + ivec3 r = (a ^ b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/bit-xor/vec3-vec3/u32.wgsl.expected.glsl b/test/expressions/binary/bit-xor/vec3-vec3/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..59b5058b8b --- /dev/null +++ b/test/expressions/binary/bit-xor/vec3-vec3/u32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uvec3 a = uvec3(1u, 2u, 3u); + uvec3 b = uvec3(4u, 5u, 6u); + uvec3 r = (a ^ b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/div/scalar-scalar/f32.wgsl.expected.glsl b/test/expressions/binary/div/scalar-scalar/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..7db6fa7389 --- /dev/null +++ b/test/expressions/binary/div/scalar-scalar/f32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + float r = (1.0f / 2.0f); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/div/scalar-scalar/i32.wgsl.expected.glsl b/test/expressions/binary/div/scalar-scalar/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..f0efa17f62 --- /dev/null +++ b/test/expressions/binary/div/scalar-scalar/i32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + int r = (1 / 2); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/div/scalar-scalar/u32.wgsl.expected.glsl b/test/expressions/binary/div/scalar-scalar/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..d5d5366666 --- /dev/null +++ b/test/expressions/binary/div/scalar-scalar/u32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uint r = (1u / 2u); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/div/scalar-vec3/f32.wgsl.expected.glsl b/test/expressions/binary/div/scalar-vec3/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..6512ba3b11 --- /dev/null +++ b/test/expressions/binary/div/scalar-vec3/f32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + float a = 4.0f; + vec3 b = vec3(1.0f, 2.0f, 3.0f); + vec3 r = (a / b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/div/scalar-vec3/i32.wgsl.expected.glsl b/test/expressions/binary/div/scalar-vec3/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..08c20db1bc --- /dev/null +++ b/test/expressions/binary/div/scalar-vec3/i32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + int a = 4; + ivec3 b = ivec3(1, 2, 3); + ivec3 r = (a / b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/div/scalar-vec3/u32.wgsl.expected.glsl b/test/expressions/binary/div/scalar-vec3/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..1ee9726c26 --- /dev/null +++ b/test/expressions/binary/div/scalar-vec3/u32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uint a = 4u; + uvec3 b = uvec3(1u, 2u, 3u); + uvec3 r = (a / b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/div/vec3-scalar/f32.wgsl.expected.glsl b/test/expressions/binary/div/vec3-scalar/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..28eea803bf --- /dev/null +++ b/test/expressions/binary/div/vec3-scalar/f32.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + vec3 a = vec3(1.0f, 2.0f, 3.0f); + vec3 r = (a / 4.0f); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/div/vec3-scalar/i32.wgsl.expected.glsl b/test/expressions/binary/div/vec3-scalar/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..126af32f1a --- /dev/null +++ b/test/expressions/binary/div/vec3-scalar/i32.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + ivec3 a = ivec3(1, 2, 3); + ivec3 r = (a / 4); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/div/vec3-scalar/u32.wgsl.expected.glsl b/test/expressions/binary/div/vec3-scalar/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..6442c2c8a7 --- /dev/null +++ b/test/expressions/binary/div/vec3-scalar/u32.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uvec3 a = uvec3(1u, 2u, 3u); + uvec3 r = (a / 4u); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/div/vec3-vec3/f32.wgsl.expected.glsl b/test/expressions/binary/div/vec3-vec3/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..4c1e415630 --- /dev/null +++ b/test/expressions/binary/div/vec3-vec3/f32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + vec3 a = vec3(1.0f, 2.0f, 3.0f); + vec3 b = vec3(4.0f, 5.0f, 6.0f); + vec3 r = (a / b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/div/vec3-vec3/i32.wgsl.expected.glsl b/test/expressions/binary/div/vec3-vec3/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..18991b5db8 --- /dev/null +++ b/test/expressions/binary/div/vec3-vec3/i32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + ivec3 a = ivec3(1, 2, 3); + ivec3 b = ivec3(4, 5, 6); + ivec3 r = (a / b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/div/vec3-vec3/u32.wgsl.expected.glsl b/test/expressions/binary/div/vec3-vec3/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..8b8ddcb350 --- /dev/null +++ b/test/expressions/binary/div/vec3-vec3/u32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uvec3 a = uvec3(1u, 2u, 3u); + uvec3 b = uvec3(4u, 5u, 6u); + uvec3 r = (a / b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/left-shift/scalar-scalar/i32.wgsl.expected.glsl b/test/expressions/binary/left-shift/scalar-scalar/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..11e227068a --- /dev/null +++ b/test/expressions/binary/left-shift/scalar-scalar/i32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + int r = (1 << 2u); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/left-shift/scalar-scalar/u32.wgsl.expected.glsl b/test/expressions/binary/left-shift/scalar-scalar/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..8c7242cdee --- /dev/null +++ b/test/expressions/binary/left-shift/scalar-scalar/u32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uint r = (1u << 2u); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/left-shift/vector-vector/i32.wgsl.expected.glsl b/test/expressions/binary/left-shift/vector-vector/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..71fa7c5708 --- /dev/null +++ b/test/expressions/binary/left-shift/vector-vector/i32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + ivec3 a = ivec3(1, 2, 3); + uvec3 b = uvec3(4u, 5u, 6u); + ivec3 r = (a << b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/left-shift/vector-vector/u32.wgsl.expected.glsl b/test/expressions/binary/left-shift/vector-vector/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..e7cf54fcb5 --- /dev/null +++ b/test/expressions/binary/left-shift/vector-vector/u32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uvec3 a = uvec3(1u, 2u, 3u); + uvec3 b = uvec3(4u, 5u, 6u); + uvec3 r = (a << b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/mod/scalar-scalar/f32.wgsl.expected.glsl b/test/expressions/binary/mod/scalar-scalar/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e0fd1be10b --- /dev/null +++ b/test/expressions/binary/mod/scalar-scalar/f32.wgsl.expected.glsl @@ -0,0 +1,22 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + float r = (1.0f % 2.0f); + return; +} +void main() { + f(); +} + + +Error parsing GLSL shader: +ERROR: 0:6: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' const float' and a right operand of type ' const float' (or there is no acceptable conversion) +ERROR: 0:6: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/expressions/binary/mod/scalar-scalar/i32.wgsl.expected.glsl b/test/expressions/binary/mod/scalar-scalar/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..5c42789bf0 --- /dev/null +++ b/test/expressions/binary/mod/scalar-scalar/i32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + int r = (1 % 2); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/mod/scalar-scalar/u32.wgsl.expected.glsl b/test/expressions/binary/mod/scalar-scalar/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..0015a14956 --- /dev/null +++ b/test/expressions/binary/mod/scalar-scalar/u32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uint r = (1u % 2u); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/mod/vec3-vec3/f32.wgsl.expected.glsl b/test/expressions/binary/mod/vec3-vec3/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..602ca026cd --- /dev/null +++ b/test/expressions/binary/mod/vec3-vec3/f32.wgsl.expected.glsl @@ -0,0 +1,24 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + vec3 a = vec3(1.0f, 2.0f, 3.0f); + vec3 b = vec3(4.0f, 5.0f, 6.0f); + vec3 r = (a % b); + return; +} +void main() { + f(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump 3-component vector of float' and a right operand of type ' temp mediump 3-component vector of float' (or there is no acceptable conversion) +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/expressions/binary/mod/vec3-vec3/i32.wgsl.expected.glsl b/test/expressions/binary/mod/vec3-vec3/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..7fa186bc6f --- /dev/null +++ b/test/expressions/binary/mod/vec3-vec3/i32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + ivec3 a = ivec3(1, 2, 3); + ivec3 b = ivec3(4, 5, 6); + ivec3 r = (a % b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/mod/vec3-vec3/u32.wgsl.expected.glsl b/test/expressions/binary/mod/vec3-vec3/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..101e5453e5 --- /dev/null +++ b/test/expressions/binary/mod/vec3-vec3/u32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uvec3 a = uvec3(1u, 2u, 3u); + uvec3 b = uvec3(4u, 5u, 6u); + uvec3 r = (a % b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/mul/mat2x4-mat4x2/f32.wgsl.expected.glsl b/test/expressions/binary/mul/mat2x4-mat4x2/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..36ae96adf2 --- /dev/null +++ b/test/expressions/binary/mul/mat2x4-mat4x2/f32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + mat2x4 a = mat2x4(vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(5.0f, 6.0f, 7.0f, 8.0f)); + mat4x2 b = mat4x2(vec2(-1.0f, -2.0f), vec2(-3.0f, -4.0f), vec2(-5.0f, -6.0f), vec2(-7.0f, -8.0f)); + mat4 r = (a * b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/mul/mat3x2-vec3/f32.wgsl.expected.glsl b/test/expressions/binary/mul/mat3x2-vec3/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..79f4870d0d --- /dev/null +++ b/test/expressions/binary/mul/mat3x2-vec3/f32.wgsl.expected.glsl @@ -0,0 +1,18 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform S_1 { + mat3x2 matrix; + vec3 vector; +} data; + +void tint_symbol() { + vec2 x = (data.matrix * data.vector); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/expressions/binary/mul/mat3x3-mat3x3/f32.wgsl.expected.glsl b/test/expressions/binary/mul/mat3x3-mat3x3/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..924136fe37 --- /dev/null +++ b/test/expressions/binary/mul/mat3x3-mat3x3/f32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + mat3 a = mat3(vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f)); + mat3 b = mat3(vec3(-1.0f, -2.0f, -3.0f), vec3(-4.0f, -5.0f, -6.0f), vec3(-7.0f, -8.0f, -9.0f)); + mat3 r = (a * b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/mul/mat3x3-vec3/f32.wgsl.expected.glsl b/test/expressions/binary/mul/mat3x3-vec3/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..ba963d94cb --- /dev/null +++ b/test/expressions/binary/mul/mat3x3-vec3/f32.wgsl.expected.glsl @@ -0,0 +1,18 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform S_1 { + mat3 matrix; + vec3 vector; +} data; + +void tint_symbol() { + vec3 x = (data.matrix * data.vector); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/expressions/binary/mul/mat4x2-mat2x4/f32.wgsl.expected.glsl b/test/expressions/binary/mul/mat4x2-mat2x4/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..259686212a --- /dev/null +++ b/test/expressions/binary/mul/mat4x2-mat2x4/f32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + mat4x2 a = mat4x2(vec2(-1.0f, -2.0f), vec2(-3.0f, -4.0f), vec2(-5.0f, -6.0f), vec2(-7.0f, -8.0f)); + mat2x4 b = mat2x4(vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(5.0f, 6.0f, 7.0f, 8.0f)); + mat2 r = (a * b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/mul/scalar-scalar/f32.wgsl.expected.glsl b/test/expressions/binary/mul/scalar-scalar/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..16293279f0 --- /dev/null +++ b/test/expressions/binary/mul/scalar-scalar/f32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + float r = (1.0f * 2.0f); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/mul/scalar-scalar/i32.wgsl.expected.glsl b/test/expressions/binary/mul/scalar-scalar/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..917ae68955 --- /dev/null +++ b/test/expressions/binary/mul/scalar-scalar/i32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + int r = (1 * 2); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/mul/scalar-scalar/u32.wgsl.expected.glsl b/test/expressions/binary/mul/scalar-scalar/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..22b2997245 --- /dev/null +++ b/test/expressions/binary/mul/scalar-scalar/u32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uint r = (1u * 2u); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/mul/scalar-vec3/f32.wgsl.expected.glsl b/test/expressions/binary/mul/scalar-vec3/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..9c4bb5b97a --- /dev/null +++ b/test/expressions/binary/mul/scalar-vec3/f32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + float a = 4.0f; + vec3 b = vec3(1.0f, 2.0f, 3.0f); + vec3 r = (a * b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/mul/scalar-vec3/i32.wgsl.expected.glsl b/test/expressions/binary/mul/scalar-vec3/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..b3e5917fd5 --- /dev/null +++ b/test/expressions/binary/mul/scalar-vec3/i32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + int a = 4; + ivec3 b = ivec3(1, 2, 3); + ivec3 r = (a * b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/mul/scalar-vec3/u32.wgsl.expected.glsl b/test/expressions/binary/mul/scalar-vec3/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..2d2fbf714d --- /dev/null +++ b/test/expressions/binary/mul/scalar-vec3/u32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uint a = 4u; + uvec3 b = uvec3(1u, 2u, 3u); + uvec3 r = (a * b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/mul/vec3-mat3x3/f32.wgsl.expected.glsl b/test/expressions/binary/mul/vec3-mat3x3/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..610364483e --- /dev/null +++ b/test/expressions/binary/mul/vec3-mat3x3/f32.wgsl.expected.glsl @@ -0,0 +1,18 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform S_1 { + mat3 matrix; + vec3 vector; +} data; + +void tint_symbol() { + vec3 x = (data.vector * data.matrix); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/expressions/binary/mul/vec3-mat4x3/f32.wgsl.expected.glsl b/test/expressions/binary/mul/vec3-mat4x3/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..2b7ad6d35e --- /dev/null +++ b/test/expressions/binary/mul/vec3-mat4x3/f32.wgsl.expected.glsl @@ -0,0 +1,18 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform S_1 { + mat4x3 matrix; + vec3 vector; +} data; + +void tint_symbol() { + vec4 x = (data.vector * data.matrix); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/expressions/binary/mul/vec3-scalar/f32.wgsl.expected.glsl b/test/expressions/binary/mul/vec3-scalar/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..68aadcc44b --- /dev/null +++ b/test/expressions/binary/mul/vec3-scalar/f32.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + vec3 a = vec3(1.0f, 2.0f, 3.0f); + vec3 r = (a * 4.0f); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/mul/vec3-scalar/i32.wgsl.expected.glsl b/test/expressions/binary/mul/vec3-scalar/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..7e33049f02 --- /dev/null +++ b/test/expressions/binary/mul/vec3-scalar/i32.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + ivec3 a = ivec3(1, 2, 3); + ivec3 r = (a * 4); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/mul/vec3-scalar/u32.wgsl.expected.glsl b/test/expressions/binary/mul/vec3-scalar/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..9c19c286d8 --- /dev/null +++ b/test/expressions/binary/mul/vec3-scalar/u32.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uvec3 a = uvec3(1u, 2u, 3u); + uvec3 r = (a * 4u); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/mul/vec3-vec3/f32.wgsl.expected.glsl b/test/expressions/binary/mul/vec3-vec3/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..fdfb8b49fb --- /dev/null +++ b/test/expressions/binary/mul/vec3-vec3/f32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + vec3 a = vec3(1.0f, 2.0f, 3.0f); + vec3 b = vec3(4.0f, 5.0f, 6.0f); + vec3 r = (a * b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/mul/vec3-vec3/i32.wgsl.expected.glsl b/test/expressions/binary/mul/vec3-vec3/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..bd7f2b7436 --- /dev/null +++ b/test/expressions/binary/mul/vec3-vec3/i32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + ivec3 a = ivec3(1, 2, 3); + ivec3 b = ivec3(4, 5, 6); + ivec3 r = (a * b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/mul/vec3-vec3/u32.wgsl.expected.glsl b/test/expressions/binary/mul/vec3-vec3/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..20ed770d49 --- /dev/null +++ b/test/expressions/binary/mul/vec3-vec3/u32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uvec3 a = uvec3(1u, 2u, 3u); + uvec3 b = uvec3(4u, 5u, 6u); + uvec3 r = (a * b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/right-shift/scalar-scalar/i32.wgsl.expected.glsl b/test/expressions/binary/right-shift/scalar-scalar/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..040542f1f5 --- /dev/null +++ b/test/expressions/binary/right-shift/scalar-scalar/i32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + int r = (1 >> 2u); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/right-shift/scalar-scalar/u32.wgsl.expected.glsl b/test/expressions/binary/right-shift/scalar-scalar/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..7eeeb719ab --- /dev/null +++ b/test/expressions/binary/right-shift/scalar-scalar/u32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uint r = (1u >> 2u); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/right-shift/vector-vector/i32.wgsl.expected.glsl b/test/expressions/binary/right-shift/vector-vector/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..eb2f2edeb6 --- /dev/null +++ b/test/expressions/binary/right-shift/vector-vector/i32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + ivec3 a = ivec3(1, 2, 3); + uvec3 b = uvec3(4u, 5u, 6u); + ivec3 r = (a >> b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/right-shift/vector-vector/u32.wgsl.expected.glsl b/test/expressions/binary/right-shift/vector-vector/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..e62bc291ec --- /dev/null +++ b/test/expressions/binary/right-shift/vector-vector/u32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uvec3 a = uvec3(1u, 2u, 3u); + uvec3 b = uvec3(4u, 5u, 6u); + uvec3 r = (a >> b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/sub/mat3x3-mat3x3/f32.wgsl.expected.glsl b/test/expressions/binary/sub/mat3x3-mat3x3/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..358b6641d8 --- /dev/null +++ b/test/expressions/binary/sub/mat3x3-mat3x3/f32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + mat3 a = mat3(vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f)); + mat3 b = mat3(vec3(-1.0f, -2.0f, -3.0f), vec3(-4.0f, -5.0f, -6.0f), vec3(-7.0f, -8.0f, -9.0f)); + mat3 r = (a - b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/sub/scalar-scalar/f32.wgsl.expected.glsl b/test/expressions/binary/sub/scalar-scalar/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..116ab47e0d --- /dev/null +++ b/test/expressions/binary/sub/scalar-scalar/f32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + float r = (1.0f - 2.0f); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/sub/scalar-scalar/i32.wgsl.expected.glsl b/test/expressions/binary/sub/scalar-scalar/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..01bf2dfd0b --- /dev/null +++ b/test/expressions/binary/sub/scalar-scalar/i32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + int r = (1 - 2); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/sub/scalar-scalar/u32.wgsl.expected.glsl b/test/expressions/binary/sub/scalar-scalar/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..682d1bfc99 --- /dev/null +++ b/test/expressions/binary/sub/scalar-scalar/u32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uint r = (1u - 2u); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/sub/scalar-vec3/f32.wgsl.expected.glsl b/test/expressions/binary/sub/scalar-vec3/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..67f29c61ee --- /dev/null +++ b/test/expressions/binary/sub/scalar-vec3/f32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + float a = 4.0f; + vec3 b = vec3(1.0f, 2.0f, 3.0f); + vec3 r = (a - b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/sub/scalar-vec3/i32.wgsl.expected.glsl b/test/expressions/binary/sub/scalar-vec3/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..66d19e25f1 --- /dev/null +++ b/test/expressions/binary/sub/scalar-vec3/i32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + int a = 4; + ivec3 b = ivec3(1, 2, 3); + ivec3 r = (a - b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/sub/scalar-vec3/u32.wgsl.expected.glsl b/test/expressions/binary/sub/scalar-vec3/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..e23b5c671e --- /dev/null +++ b/test/expressions/binary/sub/scalar-vec3/u32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uint a = 4u; + uvec3 b = uvec3(1u, 2u, 3u); + uvec3 r = (a - b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/sub/vec3-scalar/f32.wgsl.expected.glsl b/test/expressions/binary/sub/vec3-scalar/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..b2a2318dd6 --- /dev/null +++ b/test/expressions/binary/sub/vec3-scalar/f32.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + vec3 a = vec3(1.0f, 2.0f, 3.0f); + vec3 r = (a - 4.0f); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/sub/vec3-scalar/i32.wgsl.expected.glsl b/test/expressions/binary/sub/vec3-scalar/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..225c7324b4 --- /dev/null +++ b/test/expressions/binary/sub/vec3-scalar/i32.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + ivec3 a = ivec3(1, 2, 3); + ivec3 r = (a - 4); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/sub/vec3-scalar/u32.wgsl.expected.glsl b/test/expressions/binary/sub/vec3-scalar/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..23e6c8a087 --- /dev/null +++ b/test/expressions/binary/sub/vec3-scalar/u32.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uvec3 a = uvec3(1u, 2u, 3u); + uvec3 r = (a - 4u); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/sub/vec3-vec3/f32.wgsl.expected.glsl b/test/expressions/binary/sub/vec3-vec3/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..88ca974136 --- /dev/null +++ b/test/expressions/binary/sub/vec3-vec3/f32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + vec3 a = vec3(1.0f, 2.0f, 3.0f); + vec3 b = vec3(4.0f, 5.0f, 6.0f); + vec3 r = (a - b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/sub/vec3-vec3/i32.wgsl.expected.glsl b/test/expressions/binary/sub/vec3-vec3/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..13aca0a880 --- /dev/null +++ b/test/expressions/binary/sub/vec3-vec3/i32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + ivec3 a = ivec3(1, 2, 3); + ivec3 b = ivec3(4, 5, 6); + ivec3 r = (a - b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/binary/sub/vec3-vec3/u32.wgsl.expected.glsl b/test/expressions/binary/sub/vec3-vec3/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..549532661d --- /dev/null +++ b/test/expressions/binary/sub/vec3-vec3/u32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uvec3 a = uvec3(1u, 2u, 3u); + uvec3 b = uvec3(4u, 5u, 6u); + uvec3 r = (a - b); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/bitcast/scalar/f32-f32.wgsl.expected.glsl b/test/expressions/bitcast/scalar/f32-f32.wgsl.expected.glsl new file mode 100644 index 0000000000..5d6e5d0cfa --- /dev/null +++ b/test/expressions/bitcast/scalar/f32-f32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + float b = 1.0f; + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/bitcast/scalar/f32-i32.wgsl.expected.glsl b/test/expressions/bitcast/scalar/f32-i32.wgsl.expected.glsl new file mode 100644 index 0000000000..33b530b47e --- /dev/null +++ b/test/expressions/bitcast/scalar/f32-i32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + int b = floatBitsToInt(1.0f); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/bitcast/scalar/f32-u32.wgsl.expected.glsl b/test/expressions/bitcast/scalar/f32-u32.wgsl.expected.glsl new file mode 100644 index 0000000000..f2f8061a0b --- /dev/null +++ b/test/expressions/bitcast/scalar/f32-u32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uint b = floatBitsToUint(1.0f); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/bitcast/scalar/i32-f32.wgsl.expected.glsl b/test/expressions/bitcast/scalar/i32-f32.wgsl.expected.glsl new file mode 100644 index 0000000000..7f8a6e5166 --- /dev/null +++ b/test/expressions/bitcast/scalar/i32-f32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + float b = intBitsToFloat(1); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/bitcast/scalar/i32-i32.wgsl.expected.glsl b/test/expressions/bitcast/scalar/i32-i32.wgsl.expected.glsl new file mode 100644 index 0000000000..6675356980 --- /dev/null +++ b/test/expressions/bitcast/scalar/i32-i32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + int b = 1; + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/bitcast/scalar/i32-u32.wgsl.expected.glsl b/test/expressions/bitcast/scalar/i32-u32.wgsl.expected.glsl new file mode 100644 index 0000000000..5adfadd05b --- /dev/null +++ b/test/expressions/bitcast/scalar/i32-u32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uint b = uint(1); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/bitcast/scalar/i32min-u32.wgsl.expected.glsl b/test/expressions/bitcast/scalar/i32min-u32.wgsl.expected.glsl new file mode 100644 index 0000000000..faefd2dab3 --- /dev/null +++ b/test/expressions/bitcast/scalar/i32min-u32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uint b = uint(-2147483648); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/bitcast/scalar/u32-f32.wgsl.expected.glsl b/test/expressions/bitcast/scalar/u32-f32.wgsl.expected.glsl new file mode 100644 index 0000000000..dd904cddcc --- /dev/null +++ b/test/expressions/bitcast/scalar/u32-f32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + float b = uintBitsToFloat(1u); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/bitcast/scalar/u32-i32.wgsl.expected.glsl b/test/expressions/bitcast/scalar/u32-i32.wgsl.expected.glsl new file mode 100644 index 0000000000..6ca4979a06 --- /dev/null +++ b/test/expressions/bitcast/scalar/u32-i32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + int b = int(1u); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/bitcast/scalar/u32-u32.wgsl.expected.glsl b/test/expressions/bitcast/scalar/u32-u32.wgsl.expected.glsl new file mode 100644 index 0000000000..fb6eff6f9c --- /dev/null +++ b/test/expressions/bitcast/scalar/u32-u32.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uint b = 1u; + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/bitcast/vector/f32-f32.wgsl.expected.glsl b/test/expressions/bitcast/vector/f32-f32.wgsl.expected.glsl new file mode 100644 index 0000000000..6ace57f4be --- /dev/null +++ b/test/expressions/bitcast/vector/f32-f32.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + vec3 a = vec3(1.0f, 2.0f, 3.0f); + vec3 b = a; + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/bitcast/vector/f32-i32.wgsl.expected.glsl b/test/expressions/bitcast/vector/f32-i32.wgsl.expected.glsl new file mode 100644 index 0000000000..3ada5905eb --- /dev/null +++ b/test/expressions/bitcast/vector/f32-i32.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + vec3 a = vec3(1.0f, 2.0f, 3.0f); + ivec3 b = floatBitsToInt(a); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/bitcast/vector/f32-u32.wgsl.expected.glsl b/test/expressions/bitcast/vector/f32-u32.wgsl.expected.glsl new file mode 100644 index 0000000000..69e07dcb59 --- /dev/null +++ b/test/expressions/bitcast/vector/f32-u32.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + vec3 a = vec3(1.0f, 2.0f, 3.0f); + uvec3 b = floatBitsToUint(a); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/bitcast/vector/i32-f32.wgsl.expected.glsl b/test/expressions/bitcast/vector/i32-f32.wgsl.expected.glsl new file mode 100644 index 0000000000..9efb6f617f --- /dev/null +++ b/test/expressions/bitcast/vector/i32-f32.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + ivec3 a = ivec3(1, 2, 3); + vec3 b = intBitsToFloat(a); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/bitcast/vector/i32-i32.wgsl.expected.glsl b/test/expressions/bitcast/vector/i32-i32.wgsl.expected.glsl new file mode 100644 index 0000000000..f951aae29e --- /dev/null +++ b/test/expressions/bitcast/vector/i32-i32.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + ivec3 a = ivec3(1, 2, 3); + ivec3 b = a; + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/bitcast/vector/i32-u32.wgsl.expected.glsl b/test/expressions/bitcast/vector/i32-u32.wgsl.expected.glsl new file mode 100644 index 0000000000..ecc1fd43f8 --- /dev/null +++ b/test/expressions/bitcast/vector/i32-u32.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + ivec3 a = ivec3(1, 2, 3); + uvec3 b = uvec3(a); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/bitcast/vector/u32-f32.wgsl.expected.glsl b/test/expressions/bitcast/vector/u32-f32.wgsl.expected.glsl new file mode 100644 index 0000000000..77ee42212c --- /dev/null +++ b/test/expressions/bitcast/vector/u32-f32.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uvec3 a = uvec3(1u, 2u, 3u); + vec3 b = uintBitsToFloat(a); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/bitcast/vector/u32-i32.wgsl.expected.glsl b/test/expressions/bitcast/vector/u32-i32.wgsl.expected.glsl new file mode 100644 index 0000000000..0e98c529ec --- /dev/null +++ b/test/expressions/bitcast/vector/u32-i32.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uvec3 a = uvec3(1u, 2u, 3u); + ivec3 b = ivec3(a); + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/bitcast/vector/u32-u32.wgsl.expected.glsl b/test/expressions/bitcast/vector/u32-u32.wgsl.expected.glsl new file mode 100644 index 0000000000..615f2f02eb --- /dev/null +++ b/test/expressions/bitcast/vector/u32-u32.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + uvec3 a = uvec3(1u, 2u, 3u); + uvec3 b = a; + return; +} +void main() { + f(); +} + + diff --git a/test/expressions/literals/-inf.spvasm.expected.glsl b/test/expressions/literals/-inf.spvasm.expected.glsl new file mode 100644 index 0000000000..6bad4d50eb --- /dev/null +++ b/test/expressions/literals/-inf.spvasm.expected.glsl @@ -0,0 +1,46 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +vec4 out_var_SV_TARGET = vec4(0.0f, 0.0f, 0.0f, 0.0f); + +void main_1() { + out_var_SV_TARGET = vec4(asfloat(0xff800000u), asfloat(0xff800000u), asfloat(0xff800000u), asfloat(0xff800000u)); + return; +} + +struct main_out { + vec4 out_var_SV_TARGET_1; +}; +struct tint_symbol_1 { + vec4 out_var_SV_TARGET_1; +}; + +main_out tint_symbol_inner() { + main_1(); + main_out tint_symbol_2 = main_out(out_var_SV_TARGET); + return tint_symbol_2; +} + +tint_symbol_1 tint_symbol() { + main_out inner_result = tint_symbol_inner(); + tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.out_var_SV_TARGET_1 = inner_result.out_var_SV_TARGET_1; + return wrapper_result; +} +out vec4 out_var_SV_TARGET_1; +void main() { + tint_symbol_1 outputs; + outputs = tint_symbol(); + out_var_SV_TARGET_1 = outputs.out_var_SV_TARGET_1; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'asfloat' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/expressions/literals/inf.spvasm.expected.glsl b/test/expressions/literals/inf.spvasm.expected.glsl new file mode 100644 index 0000000000..46738b07c4 --- /dev/null +++ b/test/expressions/literals/inf.spvasm.expected.glsl @@ -0,0 +1,46 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +vec4 out_var_SV_TARGET = vec4(0.0f, 0.0f, 0.0f, 0.0f); + +void main_1() { + out_var_SV_TARGET = vec4(asfloat(0x7f800000u), asfloat(0x7f800000u), asfloat(0x7f800000u), asfloat(0x7f800000u)); + return; +} + +struct main_out { + vec4 out_var_SV_TARGET_1; +}; +struct tint_symbol_1 { + vec4 out_var_SV_TARGET_1; +}; + +main_out tint_symbol_inner() { + main_1(); + main_out tint_symbol_2 = main_out(out_var_SV_TARGET); + return tint_symbol_2; +} + +tint_symbol_1 tint_symbol() { + main_out inner_result = tint_symbol_inner(); + tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.out_var_SV_TARGET_1 = inner_result.out_var_SV_TARGET_1; + return wrapper_result; +} +out vec4 out_var_SV_TARGET_1; +void main() { + tint_symbol_1 outputs; + outputs = tint_symbol(); + out_var_SV_TARGET_1 = outputs.out_var_SV_TARGET_1; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'asfloat' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/expressions/literals/intmin.wgsl.expected.glsl b/test/expressions/literals/intmin.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/literals/nan.spvasm.expected.glsl b/test/expressions/literals/nan.spvasm.expected.glsl new file mode 100644 index 0000000000..eff4ad4629 --- /dev/null +++ b/test/expressions/literals/nan.spvasm.expected.glsl @@ -0,0 +1,46 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +vec4 out_var_SV_TARGET = vec4(0.0f, 0.0f, 0.0f, 0.0f); + +void main_1() { + out_var_SV_TARGET = vec4(asfloat(0x7fc00000u), asfloat(0x7fc00000u), asfloat(0x7fc00000u), asfloat(0x7fc00000u)); + return; +} + +struct main_out { + vec4 out_var_SV_TARGET_1; +}; +struct tint_symbol_1 { + vec4 out_var_SV_TARGET_1; +}; + +main_out tint_symbol_inner() { + main_1(); + main_out tint_symbol_2 = main_out(out_var_SV_TARGET); + return tint_symbol_2; +} + +tint_symbol_1 tint_symbol() { + main_out inner_result = tint_symbol_inner(); + tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.out_var_SV_TARGET_1 = inner_result.out_var_SV_TARGET_1; + return wrapper_result; +} +out vec4 out_var_SV_TARGET_1; +void main() { + tint_symbol_1 outputs; + outputs = tint_symbol(); + out_var_SV_TARGET_1 = outputs.out_var_SV_TARGET_1; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'asfloat' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/expressions/splat/call/bool.wgsl.expected.glsl b/test/expressions/splat/call/bool.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/splat/call/f32.wgsl.expected.glsl b/test/expressions/splat/call/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/splat/call/i32.wgsl.expected.glsl b/test/expressions/splat/call/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/splat/call/u32.wgsl.expected.glsl b/test/expressions/splat/call/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/splat/expression/bool.wgsl.expected.glsl b/test/expressions/splat/expression/bool.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/splat/expression/f32.wgsl.expected.glsl b/test/expressions/splat/expression/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/splat/expression/i32.wgsl.expected.glsl b/test/expressions/splat/expression/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/splat/expression/u32.wgsl.expected.glsl b/test/expressions/splat/expression/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/splat/immediate/bool.wgsl.expected.glsl b/test/expressions/splat/immediate/bool.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/splat/immediate/f32.wgsl.expected.glsl b/test/expressions/splat/immediate/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/splat/immediate/i32.wgsl.expected.glsl b/test/expressions/splat/immediate/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/splat/immediate/u32.wgsl.expected.glsl b/test/expressions/splat/immediate/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/splat/var/bool.wgsl.expected.glsl b/test/expressions/splat/var/bool.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/splat/var/f32.wgsl.expected.glsl b/test/expressions/splat/var/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/splat/var/i32.wgsl.expected.glsl b/test/expressions/splat/var/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/splat/var/u32.wgsl.expected.glsl b/test/expressions/splat/var/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/splat/with_swizzle/f32.wgsl.expected.glsl b/test/expressions/splat/with_swizzle/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/swizzle/read/packed_vec3/f32.wgsl.expected.glsl b/test/expressions/swizzle/read/packed_vec3/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/swizzle/read/packed_vec3/i32.wgsl.expected.glsl b/test/expressions/swizzle/read/packed_vec3/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/swizzle/read/packed_vec3/u32.wgsl.expected.glsl b/test/expressions/swizzle/read/packed_vec3/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/swizzle/read/vec3/f32.wgsl.expected.glsl b/test/expressions/swizzle/read/vec3/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/swizzle/read/vec3/i32.wgsl.expected.glsl b/test/expressions/swizzle/read/vec3/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/swizzle/read/vec3/u32.wgsl.expected.glsl b/test/expressions/swizzle/read/vec3/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/swizzle/write/packed_vec3/f32.wgsl.expected.glsl b/test/expressions/swizzle/write/packed_vec3/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/swizzle/write/packed_vec3/i32.wgsl.expected.glsl b/test/expressions/swizzle/write/packed_vec3/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/swizzle/write/packed_vec3/u32.wgsl.expected.glsl b/test/expressions/swizzle/write/packed_vec3/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/swizzle/write/vec3/f32.wgsl.expected.glsl b/test/expressions/swizzle/write/vec3/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/swizzle/write/vec3/i32.wgsl.expected.glsl b/test/expressions/swizzle/write/vec3/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/swizzle/write/vec3/u32.wgsl.expected.glsl b/test/expressions/swizzle/write/vec3/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/unary/complement/complement.wgsl.expected.glsl b/test/expressions/unary/complement/complement.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/unary/negate/negate.wgsl.expected.glsl b/test/expressions/unary/negate/negate.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/array/bool.wgsl.expected.glsl b/test/expressions/zero_init/array/bool.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/array/f32.wgsl.expected.glsl b/test/expressions/zero_init/array/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/array/i32.wgsl.expected.glsl b/test/expressions/zero_init/array/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/array/struct.wgsl.expected.glsl b/test/expressions/zero_init/array/struct.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/array/u32.wgsl.expected.glsl b/test/expressions/zero_init/array/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/mat2x2/f32.wgsl.expected.glsl b/test/expressions/zero_init/mat2x2/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/mat2x3/f32.wgsl.expected.glsl b/test/expressions/zero_init/mat2x3/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/mat2x4/f32.wgsl.expected.glsl b/test/expressions/zero_init/mat2x4/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/mat3x2/f32.wgsl.expected.glsl b/test/expressions/zero_init/mat3x2/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/mat3x3/f32.wgsl.expected.glsl b/test/expressions/zero_init/mat3x3/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/mat3x4/f32.wgsl.expected.glsl b/test/expressions/zero_init/mat3x4/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/mat4x2/f32.wgsl.expected.glsl b/test/expressions/zero_init/mat4x2/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/mat4x3/f32.wgsl.expected.glsl b/test/expressions/zero_init/mat4x3/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/mat4x4/f32.wgsl.expected.glsl b/test/expressions/zero_init/mat4x4/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/scalar/bool.wgsl.expected.glsl b/test/expressions/zero_init/scalar/bool.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/scalar/f32.wgsl.expected.glsl b/test/expressions/zero_init/scalar/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/scalar/i32.wgsl.expected.glsl b/test/expressions/zero_init/scalar/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/scalar/u32.wgsl.expected.glsl b/test/expressions/zero_init/scalar/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/struct/array.wgsl.expected.glsl b/test/expressions/zero_init/struct/array.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/struct/scalar.wgsl.expected.glsl b/test/expressions/zero_init/struct/scalar.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/vec2/bool.wgsl.expected.glsl b/test/expressions/zero_init/vec2/bool.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/vec2/f32.wgsl.expected.glsl b/test/expressions/zero_init/vec2/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/vec2/i32.wgsl.expected.glsl b/test/expressions/zero_init/vec2/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/vec2/u32.wgsl.expected.glsl b/test/expressions/zero_init/vec2/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/vec3/bool.wgsl.expected.glsl b/test/expressions/zero_init/vec3/bool.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/vec3/f32.wgsl.expected.glsl b/test/expressions/zero_init/vec3/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/vec3/i32.wgsl.expected.glsl b/test/expressions/zero_init/vec3/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/vec3/u32.wgsl.expected.glsl b/test/expressions/zero_init/vec3/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/vec4/bool.wgsl.expected.glsl b/test/expressions/zero_init/vec4/bool.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/vec4/f32.wgsl.expected.glsl b/test/expressions/zero_init/vec4/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/vec4/i32.wgsl.expected.glsl b/test/expressions/zero_init/vec4/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/expressions/zero_init/vec4/u32.wgsl.expected.glsl b/test/expressions/zero_init/vec4/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/intrinsics/arrayLength/complex_via_let.wgsl.expected.glsl b/test/intrinsics/arrayLength/complex_via_let.wgsl.expected.glsl new file mode 100644 index 0000000000..f910844ebe --- /dev/null +++ b/test/intrinsics/arrayLength/complex_via_let.wgsl.expected.glsl @@ -0,0 +1,30 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer S_1 { + int a[]; +} G; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + uint tint_symbol_2 = 0u; + G.GetDimensions(tint_symbol_2); + uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); + uint l1 = tint_symbol_3; + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:12: 'GetDimensions' : no such field in structure +ERROR: 0:12: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/arrayLength/deprecated.wgsl.expected.glsl b/test/intrinsics/arrayLength/deprecated.wgsl.expected.glsl new file mode 100644 index 0000000000..b4a6064b12 --- /dev/null +++ b/test/intrinsics/arrayLength/deprecated.wgsl.expected.glsl @@ -0,0 +1,31 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer S_1 { + int a[]; +} G; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + uint tint_symbol_2 = 0u; + G.GetDimensions(tint_symbol_2); + uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); + uint l1 = tint_symbol_3; + uint l2 = tint_symbol_3; + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:12: 'GetDimensions' : no such field in structure +ERROR: 0:12: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/arrayLength/simple.wgsl.expected.glsl b/test/intrinsics/arrayLength/simple.wgsl.expected.glsl new file mode 100644 index 0000000000..f910844ebe --- /dev/null +++ b/test/intrinsics/arrayLength/simple.wgsl.expected.glsl @@ -0,0 +1,30 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer S_1 { + int a[]; +} G; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + uint tint_symbol_2 = 0u; + G.GetDimensions(tint_symbol_2); + uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); + uint l1 = tint_symbol_3; + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:12: 'GetDimensions' : no such field in structure +ERROR: 0:12: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/arrayLength/via_let.wgsl.expected.glsl b/test/intrinsics/arrayLength/via_let.wgsl.expected.glsl new file mode 100644 index 0000000000..f910844ebe --- /dev/null +++ b/test/intrinsics/arrayLength/via_let.wgsl.expected.glsl @@ -0,0 +1,30 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer S_1 { + int a[]; +} G; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + uint tint_symbol_2 = 0u; + G.GetDimensions(tint_symbol_2); + uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); + uint l1 = tint_symbol_3; + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:12: 'GetDimensions' : no such field in structure +ERROR: 0:12: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/arrayLength/via_let_complex.wgsl.expected.glsl b/test/intrinsics/arrayLength/via_let_complex.wgsl.expected.glsl new file mode 100644 index 0000000000..f910844ebe --- /dev/null +++ b/test/intrinsics/arrayLength/via_let_complex.wgsl.expected.glsl @@ -0,0 +1,30 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer S_1 { + int a[]; +} G; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + uint tint_symbol_2 = 0u; + G.GetDimensions(tint_symbol_2); + uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); + uint l1 = tint_symbol_3; + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:12: 'GetDimensions' : no such field in structure +ERROR: 0:12: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/degrees.spvasm.expected.glsl b/test/intrinsics/degrees.spvasm.expected.glsl new file mode 100644 index 0000000000..29619c6689 --- /dev/null +++ b/test/intrinsics/degrees.spvasm.expected.glsl @@ -0,0 +1,21 @@ +#version 310 es +precision mediump float; + +void main_1() { + float a = 0.0f; + float b = 0.0f; + a = 42.0f; + b = (a * 57.295780182f); + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + main_1(); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/intrinsics/frexp.wgsl.expected.glsl b/test/intrinsics/frexp.wgsl.expected.glsl new file mode 100644 index 0000000000..a0d5cde52e --- /dev/null +++ b/test/intrinsics/frexp.wgsl.expected.glsl @@ -0,0 +1,36 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct frexp_result { + float sig; + int exp; +}; +frexp_result tint_frexp(float param_0) { + float exp; + float sig = frexp(param_0, exp); + frexp_result result = {sig, int(exp)}; + return result; +} + + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + frexp_result res = tint_frexp(1.230000019f); + int tint_symbol_1 = res.exp; + float sig = res.sig; + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:10: 'frexp' : no matching overloaded function found +ERROR: 0:10: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/abs/002533.wgsl.expected.glsl b/test/intrinsics/gen/abs/002533.wgsl.expected.glsl new file mode 100644 index 0000000000..37efd673f7 --- /dev/null +++ b/test/intrinsics/gen/abs/002533.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void abs_002533() { + vec4 res = abs(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + abs_002533(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void abs_002533() { + vec4 res = abs(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + abs_002533(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void abs_002533() { + vec4 res = abs(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + abs_002533(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/abs/005174.wgsl.expected.glsl b/test/intrinsics/gen/abs/005174.wgsl.expected.glsl new file mode 100644 index 0000000000..e538ffcc6e --- /dev/null +++ b/test/intrinsics/gen/abs/005174.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void abs_005174() { + vec3 res = abs(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + abs_005174(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void abs_005174() { + vec3 res = abs(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + abs_005174(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void abs_005174() { + vec3 res = abs(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + abs_005174(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/abs/1ce782.wgsl.expected.glsl b/test/intrinsics/gen/abs/1ce782.wgsl.expected.glsl new file mode 100644 index 0000000000..f5203d93f4 --- /dev/null +++ b/test/intrinsics/gen/abs/1ce782.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void abs_1ce782() { + uvec4 res = abs(uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + abs_1ce782(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'abs' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void abs_1ce782() { + uvec4 res = abs(uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + abs_1ce782(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'abs' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void abs_1ce782() { + uvec4 res = abs(uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + abs_1ce782(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'abs' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/abs/1e9d53.wgsl.expected.glsl b/test/intrinsics/gen/abs/1e9d53.wgsl.expected.glsl new file mode 100644 index 0000000000..3260ba1b33 --- /dev/null +++ b/test/intrinsics/gen/abs/1e9d53.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void abs_1e9d53() { + vec2 res = abs(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + abs_1e9d53(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void abs_1e9d53() { + vec2 res = abs(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + abs_1e9d53(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void abs_1e9d53() { + vec2 res = abs(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + abs_1e9d53(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/abs/467cd1.wgsl.expected.glsl b/test/intrinsics/gen/abs/467cd1.wgsl.expected.glsl new file mode 100644 index 0000000000..f94f2f5a69 --- /dev/null +++ b/test/intrinsics/gen/abs/467cd1.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void abs_467cd1() { + uint res = abs(1u); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + abs_467cd1(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'abs' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void abs_467cd1() { + uint res = abs(1u); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + abs_467cd1(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'abs' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void abs_467cd1() { + uint res = abs(1u); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + abs_467cd1(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'abs' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/abs/4ad288.wgsl.expected.glsl b/test/intrinsics/gen/abs/4ad288.wgsl.expected.glsl new file mode 100644 index 0000000000..f7dbd20d14 --- /dev/null +++ b/test/intrinsics/gen/abs/4ad288.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void abs_4ad288() { + int res = abs(1); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + abs_4ad288(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void abs_4ad288() { + int res = abs(1); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + abs_4ad288(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void abs_4ad288() { + int res = abs(1); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + abs_4ad288(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/abs/5ad50a.wgsl.expected.glsl b/test/intrinsics/gen/abs/5ad50a.wgsl.expected.glsl new file mode 100644 index 0000000000..61111dd495 --- /dev/null +++ b/test/intrinsics/gen/abs/5ad50a.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void abs_5ad50a() { + ivec3 res = abs(ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + abs_5ad50a(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void abs_5ad50a() { + ivec3 res = abs(ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + abs_5ad50a(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void abs_5ad50a() { + ivec3 res = abs(ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + abs_5ad50a(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/abs/7326de.wgsl.expected.glsl b/test/intrinsics/gen/abs/7326de.wgsl.expected.glsl new file mode 100644 index 0000000000..54c757ae01 --- /dev/null +++ b/test/intrinsics/gen/abs/7326de.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void abs_7326de() { + uvec3 res = abs(uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + abs_7326de(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'abs' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void abs_7326de() { + uvec3 res = abs(uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + abs_7326de(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'abs' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void abs_7326de() { + uvec3 res = abs(uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + abs_7326de(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'abs' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/abs/7f28e6.wgsl.expected.glsl b/test/intrinsics/gen/abs/7f28e6.wgsl.expected.glsl new file mode 100644 index 0000000000..d3ce049759 --- /dev/null +++ b/test/intrinsics/gen/abs/7f28e6.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void abs_7f28e6() { + uvec2 res = abs(uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + abs_7f28e6(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'abs' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void abs_7f28e6() { + uvec2 res = abs(uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + abs_7f28e6(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'abs' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void abs_7f28e6() { + uvec2 res = abs(uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + abs_7f28e6(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'abs' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/abs/7faa9e.wgsl.expected.glsl b/test/intrinsics/gen/abs/7faa9e.wgsl.expected.glsl new file mode 100644 index 0000000000..0bc8ce53b4 --- /dev/null +++ b/test/intrinsics/gen/abs/7faa9e.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void abs_7faa9e() { + ivec2 res = abs(ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + abs_7faa9e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void abs_7faa9e() { + ivec2 res = abs(ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + abs_7faa9e(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void abs_7faa9e() { + ivec2 res = abs(ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + abs_7faa9e(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/abs/9c80a6.wgsl.expected.glsl b/test/intrinsics/gen/abs/9c80a6.wgsl.expected.glsl new file mode 100644 index 0000000000..9c4029c144 --- /dev/null +++ b/test/intrinsics/gen/abs/9c80a6.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void abs_9c80a6() { + ivec4 res = abs(ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + abs_9c80a6(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void abs_9c80a6() { + ivec4 res = abs(ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + abs_9c80a6(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void abs_9c80a6() { + ivec4 res = abs(ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + abs_9c80a6(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/abs/b96037.wgsl.expected.glsl b/test/intrinsics/gen/abs/b96037.wgsl.expected.glsl new file mode 100644 index 0000000000..bc63419fd4 --- /dev/null +++ b/test/intrinsics/gen/abs/b96037.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void abs_b96037() { + float res = abs(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + abs_b96037(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void abs_b96037() { + float res = abs(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + abs_b96037(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void abs_b96037() { + float res = abs(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + abs_b96037(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/acos/489247.wgsl.expected.glsl b/test/intrinsics/gen/acos/489247.wgsl.expected.glsl new file mode 100644 index 0000000000..4671881193 --- /dev/null +++ b/test/intrinsics/gen/acos/489247.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void acos_489247() { + float res = acos(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + acos_489247(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void acos_489247() { + float res = acos(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + acos_489247(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void acos_489247() { + float res = acos(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + acos_489247(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/acos/8e2acf.wgsl.expected.glsl b/test/intrinsics/gen/acos/8e2acf.wgsl.expected.glsl new file mode 100644 index 0000000000..97e9be52d8 --- /dev/null +++ b/test/intrinsics/gen/acos/8e2acf.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void acos_8e2acf() { + vec4 res = acos(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + acos_8e2acf(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void acos_8e2acf() { + vec4 res = acos(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + acos_8e2acf(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void acos_8e2acf() { + vec4 res = acos(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + acos_8e2acf(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/acos/a610c4.wgsl.expected.glsl b/test/intrinsics/gen/acos/a610c4.wgsl.expected.glsl new file mode 100644 index 0000000000..22d013aff1 --- /dev/null +++ b/test/intrinsics/gen/acos/a610c4.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void acos_a610c4() { + vec3 res = acos(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + acos_a610c4(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void acos_a610c4() { + vec3 res = acos(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + acos_a610c4(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void acos_a610c4() { + vec3 res = acos(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + acos_a610c4(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/acos/dfc915.wgsl.expected.glsl b/test/intrinsics/gen/acos/dfc915.wgsl.expected.glsl new file mode 100644 index 0000000000..2969cd705f --- /dev/null +++ b/test/intrinsics/gen/acos/dfc915.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void acos_dfc915() { + vec2 res = acos(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + acos_dfc915(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void acos_dfc915() { + vec2 res = acos(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + acos_dfc915(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void acos_dfc915() { + vec2 res = acos(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + acos_dfc915(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/all/353d6a.wgsl.expected.glsl b/test/intrinsics/gen/all/353d6a.wgsl.expected.glsl new file mode 100644 index 0000000000..256c243b62 --- /dev/null +++ b/test/intrinsics/gen/all/353d6a.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void all_353d6a() { + bool res = all(false); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + all_353d6a(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'all' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp bool' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void all_353d6a() { + bool res = all(false); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + all_353d6a(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'all' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp bool' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void all_353d6a() { + bool res = all(false); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + all_353d6a(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'all' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp bool' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/all/986c7b.wgsl.expected.glsl b/test/intrinsics/gen/all/986c7b.wgsl.expected.glsl new file mode 100644 index 0000000000..4274d15b55 --- /dev/null +++ b/test/intrinsics/gen/all/986c7b.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void all_986c7b() { + bool res = all(bvec4(false, false, false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + all_986c7b(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void all_986c7b() { + bool res = all(bvec4(false, false, false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + all_986c7b(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void all_986c7b() { + bool res = all(bvec4(false, false, false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + all_986c7b(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/all/bd2dba.wgsl.expected.glsl b/test/intrinsics/gen/all/bd2dba.wgsl.expected.glsl new file mode 100644 index 0000000000..8cd6c93ae0 --- /dev/null +++ b/test/intrinsics/gen/all/bd2dba.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void all_bd2dba() { + bool res = all(bvec3(false, false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + all_bd2dba(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void all_bd2dba() { + bool res = all(bvec3(false, false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + all_bd2dba(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void all_bd2dba() { + bool res = all(bvec3(false, false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + all_bd2dba(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/all/f46790.wgsl.expected.glsl b/test/intrinsics/gen/all/f46790.wgsl.expected.glsl new file mode 100644 index 0000000000..4ad941d645 --- /dev/null +++ b/test/intrinsics/gen/all/f46790.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void all_f46790() { + bool res = all(bvec2(false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + all_f46790(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void all_f46790() { + bool res = all(bvec2(false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + all_f46790(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void all_f46790() { + bool res = all(bvec2(false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + all_f46790(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/any/083428.wgsl.expected.glsl b/test/intrinsics/gen/any/083428.wgsl.expected.glsl new file mode 100644 index 0000000000..1bc4e96961 --- /dev/null +++ b/test/intrinsics/gen/any/083428.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void any_083428() { + bool res = any(bvec4(false, false, false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + any_083428(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void any_083428() { + bool res = any(bvec4(false, false, false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + any_083428(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void any_083428() { + bool res = any(bvec4(false, false, false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + any_083428(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/any/0e3e58.wgsl.expected.glsl b/test/intrinsics/gen/any/0e3e58.wgsl.expected.glsl new file mode 100644 index 0000000000..3ad92f77c8 --- /dev/null +++ b/test/intrinsics/gen/any/0e3e58.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void any_0e3e58() { + bool res = any(bvec2(false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + any_0e3e58(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void any_0e3e58() { + bool res = any(bvec2(false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + any_0e3e58(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void any_0e3e58() { + bool res = any(bvec2(false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + any_0e3e58(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/any/2ab91a.wgsl.expected.glsl b/test/intrinsics/gen/any/2ab91a.wgsl.expected.glsl new file mode 100644 index 0000000000..31564bcfa1 --- /dev/null +++ b/test/intrinsics/gen/any/2ab91a.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void any_2ab91a() { + bool res = any(false); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + any_2ab91a(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'any' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp bool' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void any_2ab91a() { + bool res = any(false); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + any_2ab91a(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'any' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp bool' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void any_2ab91a() { + bool res = any(false); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + any_2ab91a(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'any' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp bool' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/any/e755c1.wgsl.expected.glsl b/test/intrinsics/gen/any/e755c1.wgsl.expected.glsl new file mode 100644 index 0000000000..a90aa60999 --- /dev/null +++ b/test/intrinsics/gen/any/e755c1.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void any_e755c1() { + bool res = any(bvec3(false, false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + any_e755c1(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void any_e755c1() { + bool res = any(bvec3(false, false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + any_e755c1(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void any_e755c1() { + bool res = any(bvec3(false, false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + any_e755c1(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/arrayLength/1588cd.wgsl.expected.glsl b/test/intrinsics/gen/arrayLength/1588cd.wgsl.expected.glsl new file mode 100644 index 0000000000..6e00a686d1 --- /dev/null +++ b/test/intrinsics/gen/arrayLength/1588cd.wgsl.expected.glsl @@ -0,0 +1,118 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 1) buffer SB_RO_1 { + int arg_0[]; +} sb_ro; + +void arrayLength_1588cd() { + uint tint_symbol_2 = 0u; + sb_ro.GetDimensions(tint_symbol_2); + uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); + uint res = tint_symbol_3; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + arrayLength_1588cd(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'GetDimensions' : no such field in structure +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 1) buffer SB_RO_1 { + int arg_0[]; +} sb_ro; + +void arrayLength_1588cd() { + uint tint_symbol_2 = 0u; + sb_ro.GetDimensions(tint_symbol_2); + uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); + uint res = tint_symbol_3; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + arrayLength_1588cd(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'GetDimensions' : no such field in structure +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 1) buffer SB_RO_1 { + int arg_0[]; +} sb_ro; + +void arrayLength_1588cd() { + uint tint_symbol_2 = 0u; + sb_ro.GetDimensions(tint_symbol_2); + uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); + uint res = tint_symbol_3; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + arrayLength_1588cd(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'GetDimensions' : no such field in structure +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/arrayLength/61b1c7.wgsl.expected.glsl b/test/intrinsics/gen/arrayLength/61b1c7.wgsl.expected.glsl new file mode 100644 index 0000000000..35a6d6e7b6 --- /dev/null +++ b/test/intrinsics/gen/arrayLength/61b1c7.wgsl.expected.glsl @@ -0,0 +1,118 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0[]; +} sb_rw; + +void arrayLength_61b1c7() { + uint tint_symbol_2 = 0u; + sb_rw.GetDimensions(tint_symbol_2); + uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); + uint res = tint_symbol_3; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + arrayLength_61b1c7(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'GetDimensions' : no such field in structure +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0[]; +} sb_rw; + +void arrayLength_61b1c7() { + uint tint_symbol_2 = 0u; + sb_rw.GetDimensions(tint_symbol_2); + uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); + uint res = tint_symbol_3; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + arrayLength_61b1c7(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'GetDimensions' : no such field in structure +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0[]; +} sb_rw; + +void arrayLength_61b1c7() { + uint tint_symbol_2 = 0u; + sb_rw.GetDimensions(tint_symbol_2); + uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); + uint res = tint_symbol_3; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + arrayLength_61b1c7(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'GetDimensions' : no such field in structure +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/arrayLength/a0f5ca.wgsl.expected.glsl b/test/intrinsics/gen/arrayLength/a0f5ca.wgsl.expected.glsl new file mode 100644 index 0000000000..c3989586ca --- /dev/null +++ b/test/intrinsics/gen/arrayLength/a0f5ca.wgsl.expected.glsl @@ -0,0 +1,118 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 1) buffer SB_RO_1 { + float arg_0[]; +} sb_ro; + +void arrayLength_a0f5ca() { + uint tint_symbol_2 = 0u; + sb_ro.GetDimensions(tint_symbol_2); + uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); + uint res = tint_symbol_3; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + arrayLength_a0f5ca(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'GetDimensions' : no such field in structure +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 1) buffer SB_RO_1 { + float arg_0[]; +} sb_ro; + +void arrayLength_a0f5ca() { + uint tint_symbol_2 = 0u; + sb_ro.GetDimensions(tint_symbol_2); + uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); + uint res = tint_symbol_3; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + arrayLength_a0f5ca(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'GetDimensions' : no such field in structure +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 1) buffer SB_RO_1 { + float arg_0[]; +} sb_ro; + +void arrayLength_a0f5ca() { + uint tint_symbol_2 = 0u; + sb_ro.GetDimensions(tint_symbol_2); + uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); + uint res = tint_symbol_3; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + arrayLength_a0f5ca(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'GetDimensions' : no such field in structure +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/arrayLength/cdd123.wgsl.expected.glsl b/test/intrinsics/gen/arrayLength/cdd123.wgsl.expected.glsl new file mode 100644 index 0000000000..fc6d390818 --- /dev/null +++ b/test/intrinsics/gen/arrayLength/cdd123.wgsl.expected.glsl @@ -0,0 +1,118 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + float arg_0[]; +} sb_rw; + +void arrayLength_cdd123() { + uint tint_symbol_2 = 0u; + sb_rw.GetDimensions(tint_symbol_2); + uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); + uint res = tint_symbol_3; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + arrayLength_cdd123(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'GetDimensions' : no such field in structure +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + float arg_0[]; +} sb_rw; + +void arrayLength_cdd123() { + uint tint_symbol_2 = 0u; + sb_rw.GetDimensions(tint_symbol_2); + uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); + uint res = tint_symbol_3; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + arrayLength_cdd123(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'GetDimensions' : no such field in structure +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + float arg_0[]; +} sb_rw; + +void arrayLength_cdd123() { + uint tint_symbol_2 = 0u; + sb_rw.GetDimensions(tint_symbol_2); + uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); + uint res = tint_symbol_3; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + arrayLength_cdd123(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'GetDimensions' : no such field in structure +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/arrayLength/cfca0a.wgsl.expected.glsl b/test/intrinsics/gen/arrayLength/cfca0a.wgsl.expected.glsl new file mode 100644 index 0000000000..6a17122377 --- /dev/null +++ b/test/intrinsics/gen/arrayLength/cfca0a.wgsl.expected.glsl @@ -0,0 +1,118 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 1) buffer SB_RO_1 { + uint arg_0[]; +} sb_ro; + +void arrayLength_cfca0a() { + uint tint_symbol_2 = 0u; + sb_ro.GetDimensions(tint_symbol_2); + uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); + uint res = tint_symbol_3; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + arrayLength_cfca0a(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'GetDimensions' : no such field in structure +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 1) buffer SB_RO_1 { + uint arg_0[]; +} sb_ro; + +void arrayLength_cfca0a() { + uint tint_symbol_2 = 0u; + sb_ro.GetDimensions(tint_symbol_2); + uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); + uint res = tint_symbol_3; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + arrayLength_cfca0a(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'GetDimensions' : no such field in structure +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 1) buffer SB_RO_1 { + uint arg_0[]; +} sb_ro; + +void arrayLength_cfca0a() { + uint tint_symbol_2 = 0u; + sb_ro.GetDimensions(tint_symbol_2); + uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); + uint res = tint_symbol_3; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + arrayLength_cfca0a(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'GetDimensions' : no such field in structure +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/arrayLength/eb510f.wgsl.expected.glsl b/test/intrinsics/gen/arrayLength/eb510f.wgsl.expected.glsl new file mode 100644 index 0000000000..b84191fa13 --- /dev/null +++ b/test/intrinsics/gen/arrayLength/eb510f.wgsl.expected.glsl @@ -0,0 +1,118 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0[]; +} sb_rw; + +void arrayLength_eb510f() { + uint tint_symbol_2 = 0u; + sb_rw.GetDimensions(tint_symbol_2); + uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); + uint res = tint_symbol_3; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + arrayLength_eb510f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'GetDimensions' : no such field in structure +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0[]; +} sb_rw; + +void arrayLength_eb510f() { + uint tint_symbol_2 = 0u; + sb_rw.GetDimensions(tint_symbol_2); + uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); + uint res = tint_symbol_3; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + arrayLength_eb510f(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'GetDimensions' : no such field in structure +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0[]; +} sb_rw; + +void arrayLength_eb510f() { + uint tint_symbol_2 = 0u; + sb_rw.GetDimensions(tint_symbol_2); + uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); + uint res = tint_symbol_3; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + arrayLength_eb510f(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'GetDimensions' : no such field in structure +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/asin/064953.wgsl.expected.glsl b/test/intrinsics/gen/asin/064953.wgsl.expected.glsl new file mode 100644 index 0000000000..cdc9a9515d --- /dev/null +++ b/test/intrinsics/gen/asin/064953.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void asin_064953() { + vec4 res = asin(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + asin_064953(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void asin_064953() { + vec4 res = asin(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + asin_064953(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void asin_064953() { + vec4 res = asin(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + asin_064953(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/asin/7b6a44.wgsl.expected.glsl b/test/intrinsics/gen/asin/7b6a44.wgsl.expected.glsl new file mode 100644 index 0000000000..4af4bedf9f --- /dev/null +++ b/test/intrinsics/gen/asin/7b6a44.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void asin_7b6a44() { + vec2 res = asin(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + asin_7b6a44(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void asin_7b6a44() { + vec2 res = asin(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + asin_7b6a44(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void asin_7b6a44() { + vec2 res = asin(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + asin_7b6a44(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/asin/8cd9c9.wgsl.expected.glsl b/test/intrinsics/gen/asin/8cd9c9.wgsl.expected.glsl new file mode 100644 index 0000000000..48fdbcb339 --- /dev/null +++ b/test/intrinsics/gen/asin/8cd9c9.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void asin_8cd9c9() { + vec3 res = asin(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + asin_8cd9c9(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void asin_8cd9c9() { + vec3 res = asin(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + asin_8cd9c9(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void asin_8cd9c9() { + vec3 res = asin(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + asin_8cd9c9(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/asin/c0c272.wgsl.expected.glsl b/test/intrinsics/gen/asin/c0c272.wgsl.expected.glsl new file mode 100644 index 0000000000..1e8378e7b7 --- /dev/null +++ b/test/intrinsics/gen/asin/c0c272.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void asin_c0c272() { + float res = asin(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + asin_c0c272(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void asin_c0c272() { + float res = asin(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + asin_c0c272(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void asin_c0c272() { + float res = asin(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + asin_c0c272(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/atan/02979a.wgsl.expected.glsl b/test/intrinsics/gen/atan/02979a.wgsl.expected.glsl new file mode 100644 index 0000000000..ee1eaad4b1 --- /dev/null +++ b/test/intrinsics/gen/atan/02979a.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void atan_02979a() { + float res = atan(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + atan_02979a(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void atan_02979a() { + float res = atan(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + atan_02979a(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void atan_02979a() { + float res = atan(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atan_02979a(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/atan/331e6d.wgsl.expected.glsl b/test/intrinsics/gen/atan/331e6d.wgsl.expected.glsl new file mode 100644 index 0000000000..84b1dfd31e --- /dev/null +++ b/test/intrinsics/gen/atan/331e6d.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void atan_331e6d() { + vec3 res = atan(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + atan_331e6d(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void atan_331e6d() { + vec3 res = atan(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + atan_331e6d(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void atan_331e6d() { + vec3 res = atan(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atan_331e6d(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/atan/a8b696.wgsl.expected.glsl b/test/intrinsics/gen/atan/a8b696.wgsl.expected.glsl new file mode 100644 index 0000000000..0ebc406997 --- /dev/null +++ b/test/intrinsics/gen/atan/a8b696.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void atan_a8b696() { + vec4 res = atan(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + atan_a8b696(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void atan_a8b696() { + vec4 res = atan(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + atan_a8b696(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void atan_a8b696() { + vec4 res = atan(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atan_a8b696(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/atan/ad96e4.wgsl.expected.glsl b/test/intrinsics/gen/atan/ad96e4.wgsl.expected.glsl new file mode 100644 index 0000000000..c07ed319ae --- /dev/null +++ b/test/intrinsics/gen/atan/ad96e4.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void atan_ad96e4() { + vec2 res = atan(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + atan_ad96e4(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void atan_ad96e4() { + vec2 res = atan(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + atan_ad96e4(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void atan_ad96e4() { + vec2 res = atan(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atan_ad96e4(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/atan2/57fb13.wgsl.expected.glsl b/test/intrinsics/gen/atan2/57fb13.wgsl.expected.glsl new file mode 100644 index 0000000000..9e5d0a36cc --- /dev/null +++ b/test/intrinsics/gen/atan2/57fb13.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void atan2_57fb13() { + vec2 res = atan(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + atan2_57fb13(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void atan2_57fb13() { + vec2 res = atan(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + atan2_57fb13(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void atan2_57fb13() { + vec2 res = atan(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atan2_57fb13(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/atan2/96057c.wgsl.expected.glsl b/test/intrinsics/gen/atan2/96057c.wgsl.expected.glsl new file mode 100644 index 0000000000..b5eec8b36b --- /dev/null +++ b/test/intrinsics/gen/atan2/96057c.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void atan2_96057c() { + float res = atan(1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + atan2_96057c(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void atan2_96057c() { + float res = atan(1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + atan2_96057c(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void atan2_96057c() { + float res = atan(1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atan2_96057c(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/atan2/a70d0d.wgsl.expected.glsl b/test/intrinsics/gen/atan2/a70d0d.wgsl.expected.glsl new file mode 100644 index 0000000000..f06fcdd856 --- /dev/null +++ b/test/intrinsics/gen/atan2/a70d0d.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void atan2_a70d0d() { + vec3 res = atan(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + atan2_a70d0d(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void atan2_a70d0d() { + vec3 res = atan(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + atan2_a70d0d(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void atan2_a70d0d() { + vec3 res = atan(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atan2_a70d0d(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/atan2/ae713e.wgsl.expected.glsl b/test/intrinsics/gen/atan2/ae713e.wgsl.expected.glsl new file mode 100644 index 0000000000..ec9f7d0458 --- /dev/null +++ b/test/intrinsics/gen/atan2/ae713e.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void atan2_ae713e() { + vec4 res = atan(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + atan2_ae713e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void atan2_ae713e() { + vec4 res = atan(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + atan2_ae713e(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void atan2_ae713e() { + vec4 res = atan(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atan2_ae713e(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/atomicAdd/794055.wgsl.expected.glsl b/test/intrinsics/gen/atomicAdd/794055.wgsl.expected.glsl new file mode 100644 index 0000000000..cc143ec6fd --- /dev/null +++ b/test/intrinsics/gen/atomicAdd/794055.wgsl.expected.glsl @@ -0,0 +1,44 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared int arg_0; + +void atomicAdd_794055() { + int atomic_result = 0; + InterlockedAdd(arg_0, 1, atomic_result); + int res = atomic_result; +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; + +void compute_main_inner(uint local_invocation_index) { + { + int atomic_result_1 = 0; + InterlockedExchange(arg_0, 0, atomic_result_1); + } + GroupMemoryBarrierWithGroupSync(); + atomicAdd_794055(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main(tint_symbol_1 tint_symbol) { + compute_main_inner(tint_symbol.local_invocation_index); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + compute_main(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicAdd/8a199a.wgsl.expected.glsl b/test/intrinsics/gen/atomicAdd/8a199a.wgsl.expected.glsl new file mode 100644 index 0000000000..139df57fe7 --- /dev/null +++ b/test/intrinsics/gen/atomicAdd/8a199a.wgsl.expected.glsl @@ -0,0 +1,63 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0; +} sb_rw; + +void atomicAdd_8a199a() { + uint atomic_result = 0u; + InterlockedAdd(sb_rw.arg_0, 1u, atomic_result); + uint res = atomic_result; +} + +void fragment_main() { + atomicAdd_8a199a(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0; +} sb_rw; + +void atomicAdd_8a199a() { + uint atomic_result = 0u; + InterlockedAdd(sb_rw.arg_0, 1u, atomic_result); + uint res = atomic_result; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atomicAdd_8a199a(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicAdd/d32fe4.wgsl.expected.glsl b/test/intrinsics/gen/atomicAdd/d32fe4.wgsl.expected.glsl new file mode 100644 index 0000000000..e157ee3e48 --- /dev/null +++ b/test/intrinsics/gen/atomicAdd/d32fe4.wgsl.expected.glsl @@ -0,0 +1,63 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0; +} sb_rw; + +void atomicAdd_d32fe4() { + int atomic_result = 0; + InterlockedAdd(sb_rw.arg_0, 1, atomic_result); + int res = atomic_result; +} + +void fragment_main() { + atomicAdd_d32fe4(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0; +} sb_rw; + +void atomicAdd_d32fe4() { + int atomic_result = 0; + InterlockedAdd(sb_rw.arg_0, 1, atomic_result); + int res = atomic_result; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atomicAdd_d32fe4(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicAdd/d5db1d.wgsl.expected.glsl b/test/intrinsics/gen/atomicAdd/d5db1d.wgsl.expected.glsl new file mode 100644 index 0000000000..1c43164fd6 --- /dev/null +++ b/test/intrinsics/gen/atomicAdd/d5db1d.wgsl.expected.glsl @@ -0,0 +1,44 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared uint arg_0; + +void atomicAdd_d5db1d() { + uint atomic_result = 0u; + InterlockedAdd(arg_0, 1u, atomic_result); + uint res = atomic_result; +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; + +void compute_main_inner(uint local_invocation_index) { + { + uint atomic_result_1 = 0u; + InterlockedExchange(arg_0, 0u, atomic_result_1); + } + GroupMemoryBarrierWithGroupSync(); + atomicAdd_d5db1d(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main(tint_symbol_1 tint_symbol) { + compute_main_inner(tint_symbol.local_invocation_index); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + compute_main(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicAnd/152966.wgsl.expected.glsl b/test/intrinsics/gen/atomicAnd/152966.wgsl.expected.glsl new file mode 100644 index 0000000000..813e5218db --- /dev/null +++ b/test/intrinsics/gen/atomicAnd/152966.wgsl.expected.glsl @@ -0,0 +1,63 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0; +} sb_rw; + +void atomicAnd_152966() { + int atomic_result = 0; + InterlockedAnd(sb_rw.arg_0, 1, atomic_result); + int res = atomic_result; +} + +void fragment_main() { + atomicAnd_152966(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedAnd' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0; +} sb_rw; + +void atomicAnd_152966() { + int atomic_result = 0; + InterlockedAnd(sb_rw.arg_0, 1, atomic_result); + int res = atomic_result; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atomicAnd_152966(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedAnd' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicAnd/34edd3.wgsl.expected.glsl b/test/intrinsics/gen/atomicAnd/34edd3.wgsl.expected.glsl new file mode 100644 index 0000000000..05f66bbb6b --- /dev/null +++ b/test/intrinsics/gen/atomicAnd/34edd3.wgsl.expected.glsl @@ -0,0 +1,44 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared uint arg_0; + +void atomicAnd_34edd3() { + uint atomic_result = 0u; + InterlockedAnd(arg_0, 1u, atomic_result); + uint res = atomic_result; +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; + +void compute_main_inner(uint local_invocation_index) { + { + uint atomic_result_1 = 0u; + InterlockedExchange(arg_0, 0u, atomic_result_1); + } + GroupMemoryBarrierWithGroupSync(); + atomicAnd_34edd3(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main(tint_symbol_1 tint_symbol) { + compute_main_inner(tint_symbol.local_invocation_index); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + compute_main(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicAnd/45a819.wgsl.expected.glsl b/test/intrinsics/gen/atomicAnd/45a819.wgsl.expected.glsl new file mode 100644 index 0000000000..10635fb42f --- /dev/null +++ b/test/intrinsics/gen/atomicAnd/45a819.wgsl.expected.glsl @@ -0,0 +1,44 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared int arg_0; + +void atomicAnd_45a819() { + int atomic_result = 0; + InterlockedAnd(arg_0, 1, atomic_result); + int res = atomic_result; +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; + +void compute_main_inner(uint local_invocation_index) { + { + int atomic_result_1 = 0; + InterlockedExchange(arg_0, 0, atomic_result_1); + } + GroupMemoryBarrierWithGroupSync(); + atomicAnd_45a819(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main(tint_symbol_1 tint_symbol) { + compute_main_inner(tint_symbol.local_invocation_index); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + compute_main(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicAnd/85a8d9.wgsl.expected.glsl b/test/intrinsics/gen/atomicAnd/85a8d9.wgsl.expected.glsl new file mode 100644 index 0000000000..50f0b04b58 --- /dev/null +++ b/test/intrinsics/gen/atomicAnd/85a8d9.wgsl.expected.glsl @@ -0,0 +1,63 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0; +} sb_rw; + +void atomicAnd_85a8d9() { + uint atomic_result = 0u; + InterlockedAnd(sb_rw.arg_0, 1u, atomic_result); + uint res = atomic_result; +} + +void fragment_main() { + atomicAnd_85a8d9(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedAnd' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0; +} sb_rw; + +void atomicAnd_85a8d9() { + uint atomic_result = 0u; + InterlockedAnd(sb_rw.arg_0, 1u, atomic_result); + uint res = atomic_result; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atomicAnd_85a8d9(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedAnd' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicCompareExchangeWeak/12871c.wgsl.expected.glsl b/test/intrinsics/gen/atomicCompareExchangeWeak/12871c.wgsl.expected.glsl new file mode 100644 index 0000000000..f15fa37601 --- /dev/null +++ b/test/intrinsics/gen/atomicCompareExchangeWeak/12871c.wgsl.expected.glsl @@ -0,0 +1,67 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0; +} sb_rw; + +void atomicCompareExchangeWeak_12871c() { + ivec2 atomic_result = ivec2(0, 0); + int atomic_compare_value = 1; + InterlockedCompareExchange(sb_rw.arg_0, atomic_compare_value, 1, atomic_result.x); + atomic_result.y = atomic_result.x == atomic_compare_value; + ivec2 res = atomic_result; +} + +void fragment_main() { + atomicCompareExchangeWeak_12871c(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:12: 'InterlockedCompareExchange' : no matching overloaded function found +ERROR: 0:12: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0; +} sb_rw; + +void atomicCompareExchangeWeak_12871c() { + ivec2 atomic_result = ivec2(0, 0); + int atomic_compare_value = 1; + InterlockedCompareExchange(sb_rw.arg_0, atomic_compare_value, 1, atomic_result.x); + atomic_result.y = atomic_result.x == atomic_compare_value; + ivec2 res = atomic_result; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atomicCompareExchangeWeak_12871c(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:12: 'InterlockedCompareExchange' : no matching overloaded function found +ERROR: 0:12: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicCompareExchangeWeak/6673da.wgsl.expected.glsl b/test/intrinsics/gen/atomicCompareExchangeWeak/6673da.wgsl.expected.glsl new file mode 100644 index 0000000000..f1cde2476d --- /dev/null +++ b/test/intrinsics/gen/atomicCompareExchangeWeak/6673da.wgsl.expected.glsl @@ -0,0 +1,67 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0; +} sb_rw; + +void atomicCompareExchangeWeak_6673da() { + uvec2 atomic_result = uvec2(0u, 0u); + uint atomic_compare_value = 1u; + InterlockedCompareExchange(sb_rw.arg_0, atomic_compare_value, 1u, atomic_result.x); + atomic_result.y = atomic_result.x == atomic_compare_value; + uvec2 res = atomic_result; +} + +void fragment_main() { + atomicCompareExchangeWeak_6673da(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:12: 'InterlockedCompareExchange' : no matching overloaded function found +ERROR: 0:12: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0; +} sb_rw; + +void atomicCompareExchangeWeak_6673da() { + uvec2 atomic_result = uvec2(0u, 0u); + uint atomic_compare_value = 1u; + InterlockedCompareExchange(sb_rw.arg_0, atomic_compare_value, 1u, atomic_result.x); + atomic_result.y = atomic_result.x == atomic_compare_value; + uvec2 res = atomic_result; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atomicCompareExchangeWeak_6673da(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:12: 'InterlockedCompareExchange' : no matching overloaded function found +ERROR: 0:12: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicCompareExchangeWeak/89ea3b.wgsl.expected.glsl b/test/intrinsics/gen/atomicCompareExchangeWeak/89ea3b.wgsl.expected.glsl new file mode 100644 index 0000000000..9760452bd9 --- /dev/null +++ b/test/intrinsics/gen/atomicCompareExchangeWeak/89ea3b.wgsl.expected.glsl @@ -0,0 +1,46 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared int arg_0; + +void atomicCompareExchangeWeak_89ea3b() { + ivec2 atomic_result = ivec2(0, 0); + int atomic_compare_value = 1; + InterlockedCompareExchange(arg_0, atomic_compare_value, 1, atomic_result.x); + atomic_result.y = atomic_result.x == atomic_compare_value; + ivec2 res = atomic_result; +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; + +void compute_main_inner(uint local_invocation_index) { + { + int atomic_result_1 = 0; + InterlockedExchange(arg_0, 0, atomic_result_1); + } + GroupMemoryBarrierWithGroupSync(); + atomicCompareExchangeWeak_89ea3b(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main(tint_symbol_1 tint_symbol) { + compute_main_inner(tint_symbol.local_invocation_index); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + compute_main(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicCompareExchangeWeak/b2ab2c.wgsl.expected.glsl b/test/intrinsics/gen/atomicCompareExchangeWeak/b2ab2c.wgsl.expected.glsl new file mode 100644 index 0000000000..be102ee99e --- /dev/null +++ b/test/intrinsics/gen/atomicCompareExchangeWeak/b2ab2c.wgsl.expected.glsl @@ -0,0 +1,46 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared uint arg_0; + +void atomicCompareExchangeWeak_b2ab2c() { + uvec2 atomic_result = uvec2(0u, 0u); + uint atomic_compare_value = 1u; + InterlockedCompareExchange(arg_0, atomic_compare_value, 1u, atomic_result.x); + atomic_result.y = atomic_result.x == atomic_compare_value; + uvec2 res = atomic_result; +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; + +void compute_main_inner(uint local_invocation_index) { + { + uint atomic_result_1 = 0u; + InterlockedExchange(arg_0, 0u, atomic_result_1); + } + GroupMemoryBarrierWithGroupSync(); + atomicCompareExchangeWeak_b2ab2c(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main(tint_symbol_1 tint_symbol) { + compute_main_inner(tint_symbol.local_invocation_index); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + compute_main(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicExchange/0a5dca.wgsl.expected.glsl b/test/intrinsics/gen/atomicExchange/0a5dca.wgsl.expected.glsl new file mode 100644 index 0000000000..8b094238b8 --- /dev/null +++ b/test/intrinsics/gen/atomicExchange/0a5dca.wgsl.expected.glsl @@ -0,0 +1,44 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared uint arg_0; + +void atomicExchange_0a5dca() { + uint atomic_result = 0u; + InterlockedExchange(arg_0, 1u, atomic_result); + uint res = atomic_result; +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; + +void compute_main_inner(uint local_invocation_index) { + { + uint atomic_result_1 = 0u; + InterlockedExchange(arg_0, 0u, atomic_result_1); + } + GroupMemoryBarrierWithGroupSync(); + atomicExchange_0a5dca(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main(tint_symbol_1 tint_symbol) { + compute_main_inner(tint_symbol.local_invocation_index); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + compute_main(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicExchange/d59712.wgsl.expected.glsl b/test/intrinsics/gen/atomicExchange/d59712.wgsl.expected.glsl new file mode 100644 index 0000000000..7e1913c52a --- /dev/null +++ b/test/intrinsics/gen/atomicExchange/d59712.wgsl.expected.glsl @@ -0,0 +1,63 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0; +} sb_rw; + +void atomicExchange_d59712() { + uint atomic_result = 0u; + InterlockedExchange(sb_rw.arg_0, 1u, atomic_result); + uint res = atomic_result; +} + +void fragment_main() { + atomicExchange_d59712(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedExchange' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0; +} sb_rw; + +void atomicExchange_d59712() { + uint atomic_result = 0u; + InterlockedExchange(sb_rw.arg_0, 1u, atomic_result); + uint res = atomic_result; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atomicExchange_d59712(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedExchange' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicExchange/e114ba.wgsl.expected.glsl b/test/intrinsics/gen/atomicExchange/e114ba.wgsl.expected.glsl new file mode 100644 index 0000000000..d847eaf1ac --- /dev/null +++ b/test/intrinsics/gen/atomicExchange/e114ba.wgsl.expected.glsl @@ -0,0 +1,44 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared int arg_0; + +void atomicExchange_e114ba() { + int atomic_result = 0; + InterlockedExchange(arg_0, 1, atomic_result); + int res = atomic_result; +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; + +void compute_main_inner(uint local_invocation_index) { + { + int atomic_result_1 = 0; + InterlockedExchange(arg_0, 0, atomic_result_1); + } + GroupMemoryBarrierWithGroupSync(); + atomicExchange_e114ba(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main(tint_symbol_1 tint_symbol) { + compute_main_inner(tint_symbol.local_invocation_index); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + compute_main(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicExchange/f2e22f.wgsl.expected.glsl b/test/intrinsics/gen/atomicExchange/f2e22f.wgsl.expected.glsl new file mode 100644 index 0000000000..f777a170f4 --- /dev/null +++ b/test/intrinsics/gen/atomicExchange/f2e22f.wgsl.expected.glsl @@ -0,0 +1,63 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0; +} sb_rw; + +void atomicExchange_f2e22f() { + int atomic_result = 0; + InterlockedExchange(sb_rw.arg_0, 1, atomic_result); + int res = atomic_result; +} + +void fragment_main() { + atomicExchange_f2e22f(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedExchange' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0; +} sb_rw; + +void atomicExchange_f2e22f() { + int atomic_result = 0; + InterlockedExchange(sb_rw.arg_0, 1, atomic_result); + int res = atomic_result; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atomicExchange_f2e22f(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedExchange' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicLoad/0806ad.wgsl.expected.glsl b/test/intrinsics/gen/atomicLoad/0806ad.wgsl.expected.glsl new file mode 100644 index 0000000000..2f8cb3d7d2 --- /dev/null +++ b/test/intrinsics/gen/atomicLoad/0806ad.wgsl.expected.glsl @@ -0,0 +1,63 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0; +} sb_rw; + +void atomicLoad_0806ad() { + int atomic_result = 0; + InterlockedOr(sb_rw.arg_0, 0, atomic_result); + int res = atomic_result; +} + +void fragment_main() { + atomicLoad_0806ad(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0; +} sb_rw; + +void atomicLoad_0806ad() { + int atomic_result = 0; + InterlockedOr(sb_rw.arg_0, 0, atomic_result); + int res = atomic_result; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atomicLoad_0806ad(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicLoad/361bf1.wgsl.expected.glsl b/test/intrinsics/gen/atomicLoad/361bf1.wgsl.expected.glsl new file mode 100644 index 0000000000..e0c94f0931 --- /dev/null +++ b/test/intrinsics/gen/atomicLoad/361bf1.wgsl.expected.glsl @@ -0,0 +1,44 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared uint arg_0; + +void atomicLoad_361bf1() { + uint atomic_result = 0u; + InterlockedOr(arg_0, 0, atomic_result); + uint res = atomic_result; +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; + +void compute_main_inner(uint local_invocation_index) { + { + uint atomic_result_1 = 0u; + InterlockedExchange(arg_0, 0u, atomic_result_1); + } + GroupMemoryBarrierWithGroupSync(); + atomicLoad_361bf1(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main(tint_symbol_1 tint_symbol) { + compute_main_inner(tint_symbol.local_invocation_index); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + compute_main(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicLoad/afcc03.wgsl.expected.glsl b/test/intrinsics/gen/atomicLoad/afcc03.wgsl.expected.glsl new file mode 100644 index 0000000000..74351a3853 --- /dev/null +++ b/test/intrinsics/gen/atomicLoad/afcc03.wgsl.expected.glsl @@ -0,0 +1,44 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared int arg_0; + +void atomicLoad_afcc03() { + int atomic_result = 0; + InterlockedOr(arg_0, 0, atomic_result); + int res = atomic_result; +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; + +void compute_main_inner(uint local_invocation_index) { + { + int atomic_result_1 = 0; + InterlockedExchange(arg_0, 0, atomic_result_1); + } + GroupMemoryBarrierWithGroupSync(); + atomicLoad_afcc03(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main(tint_symbol_1 tint_symbol) { + compute_main_inner(tint_symbol.local_invocation_index); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + compute_main(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicLoad/fe6cc3.wgsl.expected.glsl b/test/intrinsics/gen/atomicLoad/fe6cc3.wgsl.expected.glsl new file mode 100644 index 0000000000..7fc06238f0 --- /dev/null +++ b/test/intrinsics/gen/atomicLoad/fe6cc3.wgsl.expected.glsl @@ -0,0 +1,63 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0; +} sb_rw; + +void atomicLoad_fe6cc3() { + uint atomic_result = 0u; + InterlockedOr(sb_rw.arg_0, 0, atomic_result); + uint res = atomic_result; +} + +void fragment_main() { + atomicLoad_fe6cc3(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0; +} sb_rw; + +void atomicLoad_fe6cc3() { + uint atomic_result = 0u; + InterlockedOr(sb_rw.arg_0, 0, atomic_result); + uint res = atomic_result; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atomicLoad_fe6cc3(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicMax/51b9be.wgsl.expected.glsl b/test/intrinsics/gen/atomicMax/51b9be.wgsl.expected.glsl new file mode 100644 index 0000000000..4a35e2cbb1 --- /dev/null +++ b/test/intrinsics/gen/atomicMax/51b9be.wgsl.expected.glsl @@ -0,0 +1,63 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0; +} sb_rw; + +void atomicMax_51b9be() { + uint atomic_result = 0u; + InterlockedMax(sb_rw.arg_0, 1u, atomic_result); + uint res = atomic_result; +} + +void fragment_main() { + atomicMax_51b9be(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedMax' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0; +} sb_rw; + +void atomicMax_51b9be() { + uint atomic_result = 0u; + InterlockedMax(sb_rw.arg_0, 1u, atomic_result); + uint res = atomic_result; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atomicMax_51b9be(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedMax' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicMax/92aa72.wgsl.expected.glsl b/test/intrinsics/gen/atomicMax/92aa72.wgsl.expected.glsl new file mode 100644 index 0000000000..5c77b71251 --- /dev/null +++ b/test/intrinsics/gen/atomicMax/92aa72.wgsl.expected.glsl @@ -0,0 +1,63 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0; +} sb_rw; + +void atomicMax_92aa72() { + int atomic_result = 0; + InterlockedMax(sb_rw.arg_0, 1, atomic_result); + int res = atomic_result; +} + +void fragment_main() { + atomicMax_92aa72(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedMax' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0; +} sb_rw; + +void atomicMax_92aa72() { + int atomic_result = 0; + InterlockedMax(sb_rw.arg_0, 1, atomic_result); + int res = atomic_result; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atomicMax_92aa72(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedMax' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicMax/a89cc3.wgsl.expected.glsl b/test/intrinsics/gen/atomicMax/a89cc3.wgsl.expected.glsl new file mode 100644 index 0000000000..526868b17d --- /dev/null +++ b/test/intrinsics/gen/atomicMax/a89cc3.wgsl.expected.glsl @@ -0,0 +1,44 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared int arg_0; + +void atomicMax_a89cc3() { + int atomic_result = 0; + InterlockedMax(arg_0, 1, atomic_result); + int res = atomic_result; +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; + +void compute_main_inner(uint local_invocation_index) { + { + int atomic_result_1 = 0; + InterlockedExchange(arg_0, 0, atomic_result_1); + } + GroupMemoryBarrierWithGroupSync(); + atomicMax_a89cc3(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main(tint_symbol_1 tint_symbol) { + compute_main_inner(tint_symbol.local_invocation_index); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + compute_main(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicMax/beccfc.wgsl.expected.glsl b/test/intrinsics/gen/atomicMax/beccfc.wgsl.expected.glsl new file mode 100644 index 0000000000..e34d9e952c --- /dev/null +++ b/test/intrinsics/gen/atomicMax/beccfc.wgsl.expected.glsl @@ -0,0 +1,44 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared uint arg_0; + +void atomicMax_beccfc() { + uint atomic_result = 0u; + InterlockedMax(arg_0, 1u, atomic_result); + uint res = atomic_result; +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; + +void compute_main_inner(uint local_invocation_index) { + { + uint atomic_result_1 = 0u; + InterlockedExchange(arg_0, 0u, atomic_result_1); + } + GroupMemoryBarrierWithGroupSync(); + atomicMax_beccfc(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main(tint_symbol_1 tint_symbol) { + compute_main_inner(tint_symbol.local_invocation_index); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + compute_main(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicMin/278235.wgsl.expected.glsl b/test/intrinsics/gen/atomicMin/278235.wgsl.expected.glsl new file mode 100644 index 0000000000..cf4724c99a --- /dev/null +++ b/test/intrinsics/gen/atomicMin/278235.wgsl.expected.glsl @@ -0,0 +1,44 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared int arg_0; + +void atomicMin_278235() { + int atomic_result = 0; + InterlockedMin(arg_0, 1, atomic_result); + int res = atomic_result; +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; + +void compute_main_inner(uint local_invocation_index) { + { + int atomic_result_1 = 0; + InterlockedExchange(arg_0, 0, atomic_result_1); + } + GroupMemoryBarrierWithGroupSync(); + atomicMin_278235(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main(tint_symbol_1 tint_symbol) { + compute_main_inner(tint_symbol.local_invocation_index); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + compute_main(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicMin/69d383.wgsl.expected.glsl b/test/intrinsics/gen/atomicMin/69d383.wgsl.expected.glsl new file mode 100644 index 0000000000..ade228014f --- /dev/null +++ b/test/intrinsics/gen/atomicMin/69d383.wgsl.expected.glsl @@ -0,0 +1,44 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared uint arg_0; + +void atomicMin_69d383() { + uint atomic_result = 0u; + InterlockedMin(arg_0, 1u, atomic_result); + uint res = atomic_result; +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; + +void compute_main_inner(uint local_invocation_index) { + { + uint atomic_result_1 = 0u; + InterlockedExchange(arg_0, 0u, atomic_result_1); + } + GroupMemoryBarrierWithGroupSync(); + atomicMin_69d383(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main(tint_symbol_1 tint_symbol) { + compute_main_inner(tint_symbol.local_invocation_index); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + compute_main(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicMin/8e38dc.wgsl.expected.glsl b/test/intrinsics/gen/atomicMin/8e38dc.wgsl.expected.glsl new file mode 100644 index 0000000000..da27730785 --- /dev/null +++ b/test/intrinsics/gen/atomicMin/8e38dc.wgsl.expected.glsl @@ -0,0 +1,63 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0; +} sb_rw; + +void atomicMin_8e38dc() { + int atomic_result = 0; + InterlockedMin(sb_rw.arg_0, 1, atomic_result); + int res = atomic_result; +} + +void fragment_main() { + atomicMin_8e38dc(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedMin' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0; +} sb_rw; + +void atomicMin_8e38dc() { + int atomic_result = 0; + InterlockedMin(sb_rw.arg_0, 1, atomic_result); + int res = atomic_result; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atomicMin_8e38dc(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedMin' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicMin/c67a74.wgsl.expected.glsl b/test/intrinsics/gen/atomicMin/c67a74.wgsl.expected.glsl new file mode 100644 index 0000000000..719cf8eb15 --- /dev/null +++ b/test/intrinsics/gen/atomicMin/c67a74.wgsl.expected.glsl @@ -0,0 +1,63 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0; +} sb_rw; + +void atomicMin_c67a74() { + uint atomic_result = 0u; + InterlockedMin(sb_rw.arg_0, 1u, atomic_result); + uint res = atomic_result; +} + +void fragment_main() { + atomicMin_c67a74(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedMin' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0; +} sb_rw; + +void atomicMin_c67a74() { + uint atomic_result = 0u; + InterlockedMin(sb_rw.arg_0, 1u, atomic_result); + uint res = atomic_result; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atomicMin_c67a74(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedMin' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicOr/5e3d61.wgsl.expected.glsl b/test/intrinsics/gen/atomicOr/5e3d61.wgsl.expected.glsl new file mode 100644 index 0000000000..6638375ad0 --- /dev/null +++ b/test/intrinsics/gen/atomicOr/5e3d61.wgsl.expected.glsl @@ -0,0 +1,44 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared uint arg_0; + +void atomicOr_5e3d61() { + uint atomic_result = 0u; + InterlockedOr(arg_0, 1u, atomic_result); + uint res = atomic_result; +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; + +void compute_main_inner(uint local_invocation_index) { + { + uint atomic_result_1 = 0u; + InterlockedExchange(arg_0, 0u, atomic_result_1); + } + GroupMemoryBarrierWithGroupSync(); + atomicOr_5e3d61(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main(tint_symbol_1 tint_symbol) { + compute_main_inner(tint_symbol.local_invocation_index); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + compute_main(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicOr/5e95d4.wgsl.expected.glsl b/test/intrinsics/gen/atomicOr/5e95d4.wgsl.expected.glsl new file mode 100644 index 0000000000..85663d2924 --- /dev/null +++ b/test/intrinsics/gen/atomicOr/5e95d4.wgsl.expected.glsl @@ -0,0 +1,63 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0; +} sb_rw; + +void atomicOr_5e95d4() { + uint atomic_result = 0u; + InterlockedOr(sb_rw.arg_0, 1u, atomic_result); + uint res = atomic_result; +} + +void fragment_main() { + atomicOr_5e95d4(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0; +} sb_rw; + +void atomicOr_5e95d4() { + uint atomic_result = 0u; + InterlockedOr(sb_rw.arg_0, 1u, atomic_result); + uint res = atomic_result; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atomicOr_5e95d4(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicOr/8d96a0.wgsl.expected.glsl b/test/intrinsics/gen/atomicOr/8d96a0.wgsl.expected.glsl new file mode 100644 index 0000000000..9996d052e5 --- /dev/null +++ b/test/intrinsics/gen/atomicOr/8d96a0.wgsl.expected.glsl @@ -0,0 +1,63 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0; +} sb_rw; + +void atomicOr_8d96a0() { + int atomic_result = 0; + InterlockedOr(sb_rw.arg_0, 1, atomic_result); + int res = atomic_result; +} + +void fragment_main() { + atomicOr_8d96a0(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0; +} sb_rw; + +void atomicOr_8d96a0() { + int atomic_result = 0; + InterlockedOr(sb_rw.arg_0, 1, atomic_result); + int res = atomic_result; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atomicOr_8d96a0(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicOr/d09248.wgsl.expected.glsl b/test/intrinsics/gen/atomicOr/d09248.wgsl.expected.glsl new file mode 100644 index 0000000000..239746dcc6 --- /dev/null +++ b/test/intrinsics/gen/atomicOr/d09248.wgsl.expected.glsl @@ -0,0 +1,44 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared int arg_0; + +void atomicOr_d09248() { + int atomic_result = 0; + InterlockedOr(arg_0, 1, atomic_result); + int res = atomic_result; +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; + +void compute_main_inner(uint local_invocation_index) { + { + int atomic_result_1 = 0; + InterlockedExchange(arg_0, 0, atomic_result_1); + } + GroupMemoryBarrierWithGroupSync(); + atomicOr_d09248(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main(tint_symbol_1 tint_symbol) { + compute_main_inner(tint_symbol.local_invocation_index); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + compute_main(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicStore/726882.wgsl.expected.glsl b/test/intrinsics/gen/atomicStore/726882.wgsl.expected.glsl new file mode 100644 index 0000000000..29aec50fff --- /dev/null +++ b/test/intrinsics/gen/atomicStore/726882.wgsl.expected.glsl @@ -0,0 +1,43 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared uint arg_0; + +void atomicStore_726882() { + uint atomic_result = 0u; + InterlockedExchange(arg_0, 1u, atomic_result); +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; + +void compute_main_inner(uint local_invocation_index) { + { + uint atomic_result_1 = 0u; + InterlockedExchange(arg_0, 0u, atomic_result_1); + } + GroupMemoryBarrierWithGroupSync(); + atomicStore_726882(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main(tint_symbol_1 tint_symbol) { + compute_main_inner(tint_symbol.local_invocation_index); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + compute_main(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicStore/8bea94.wgsl.expected.glsl b/test/intrinsics/gen/atomicStore/8bea94.wgsl.expected.glsl new file mode 100644 index 0000000000..cd08ad30da --- /dev/null +++ b/test/intrinsics/gen/atomicStore/8bea94.wgsl.expected.glsl @@ -0,0 +1,43 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared int arg_0; + +void atomicStore_8bea94() { + int atomic_result = 0; + InterlockedExchange(arg_0, 1, atomic_result); +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; + +void compute_main_inner(uint local_invocation_index) { + { + int atomic_result_1 = 0; + InterlockedExchange(arg_0, 0, atomic_result_1); + } + GroupMemoryBarrierWithGroupSync(); + atomicStore_8bea94(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main(tint_symbol_1 tint_symbol) { + compute_main_inner(tint_symbol.local_invocation_index); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + compute_main(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicStore/cdc29e.wgsl.expected.glsl b/test/intrinsics/gen/atomicStore/cdc29e.wgsl.expected.glsl new file mode 100644 index 0000000000..1f768b3450 --- /dev/null +++ b/test/intrinsics/gen/atomicStore/cdc29e.wgsl.expected.glsl @@ -0,0 +1,61 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0; +} sb_rw; + +void atomicStore_cdc29e() { + uint atomic_result = 0u; + InterlockedExchange(sb_rw.arg_0, 1u, atomic_result); +} + +void fragment_main() { + atomicStore_cdc29e(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedExchange' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0; +} sb_rw; + +void atomicStore_cdc29e() { + uint atomic_result = 0u; + InterlockedExchange(sb_rw.arg_0, 1u, atomic_result); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atomicStore_cdc29e(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedExchange' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicStore/d1e9a6.wgsl.expected.glsl b/test/intrinsics/gen/atomicStore/d1e9a6.wgsl.expected.glsl new file mode 100644 index 0000000000..6df74dce0b --- /dev/null +++ b/test/intrinsics/gen/atomicStore/d1e9a6.wgsl.expected.glsl @@ -0,0 +1,61 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0; +} sb_rw; + +void atomicStore_d1e9a6() { + int atomic_result = 0; + InterlockedExchange(sb_rw.arg_0, 1, atomic_result); +} + +void fragment_main() { + atomicStore_d1e9a6(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedExchange' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0; +} sb_rw; + +void atomicStore_d1e9a6() { + int atomic_result = 0; + InterlockedExchange(sb_rw.arg_0, 1, atomic_result); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atomicStore_d1e9a6(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedExchange' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicSub/051100.wgsl.expected.glsl b/test/intrinsics/gen/atomicSub/051100.wgsl.expected.glsl new file mode 100644 index 0000000000..1da7814447 --- /dev/null +++ b/test/intrinsics/gen/atomicSub/051100.wgsl.expected.glsl @@ -0,0 +1,63 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0; +} sb_rw; + +void atomicSub_051100() { + int atomic_result = 0; + InterlockedAdd(sb_rw.arg_0, 1, atomic_result); + int res = atomic_result; +} + +void fragment_main() { + atomicSub_051100(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0; +} sb_rw; + +void atomicSub_051100() { + int atomic_result = 0; + InterlockedAdd(sb_rw.arg_0, 1, atomic_result); + int res = atomic_result; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atomicSub_051100(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicSub/0d26c2.wgsl.expected.glsl b/test/intrinsics/gen/atomicSub/0d26c2.wgsl.expected.glsl new file mode 100644 index 0000000000..58896e81f2 --- /dev/null +++ b/test/intrinsics/gen/atomicSub/0d26c2.wgsl.expected.glsl @@ -0,0 +1,44 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared uint arg_0; + +void atomicSub_0d26c2() { + uint atomic_result = 0u; + InterlockedAdd(arg_0, 1u, atomic_result); + uint res = atomic_result; +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; + +void compute_main_inner(uint local_invocation_index) { + { + uint atomic_result_1 = 0u; + InterlockedExchange(arg_0, 0u, atomic_result_1); + } + GroupMemoryBarrierWithGroupSync(); + atomicSub_0d26c2(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main(tint_symbol_1 tint_symbol) { + compute_main_inner(tint_symbol.local_invocation_index); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + compute_main(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicSub/15bfc9.wgsl.expected.glsl b/test/intrinsics/gen/atomicSub/15bfc9.wgsl.expected.glsl new file mode 100644 index 0000000000..13a73bc894 --- /dev/null +++ b/test/intrinsics/gen/atomicSub/15bfc9.wgsl.expected.glsl @@ -0,0 +1,63 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0; +} sb_rw; + +void atomicSub_15bfc9() { + uint atomic_result = 0u; + InterlockedAdd(sb_rw.arg_0, 1u, atomic_result); + uint res = atomic_result; +} + +void fragment_main() { + atomicSub_15bfc9(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0; +} sb_rw; + +void atomicSub_15bfc9() { + uint atomic_result = 0u; + InterlockedAdd(sb_rw.arg_0, 1u, atomic_result); + uint res = atomic_result; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atomicSub_15bfc9(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicSub/77883a.wgsl.expected.glsl b/test/intrinsics/gen/atomicSub/77883a.wgsl.expected.glsl new file mode 100644 index 0000000000..83ef6a0f85 --- /dev/null +++ b/test/intrinsics/gen/atomicSub/77883a.wgsl.expected.glsl @@ -0,0 +1,44 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared int arg_0; + +void atomicSub_77883a() { + int atomic_result = 0; + InterlockedAdd(arg_0, 1, atomic_result); + int res = atomic_result; +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; + +void compute_main_inner(uint local_invocation_index) { + { + int atomic_result_1 = 0; + InterlockedExchange(arg_0, 0, atomic_result_1); + } + GroupMemoryBarrierWithGroupSync(); + atomicSub_77883a(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main(tint_symbol_1 tint_symbol) { + compute_main_inner(tint_symbol.local_invocation_index); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + compute_main(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicXor/54510e.wgsl.expected.glsl b/test/intrinsics/gen/atomicXor/54510e.wgsl.expected.glsl new file mode 100644 index 0000000000..9e9f4ca7a8 --- /dev/null +++ b/test/intrinsics/gen/atomicXor/54510e.wgsl.expected.glsl @@ -0,0 +1,63 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0; +} sb_rw; + +void atomicXor_54510e() { + uint atomic_result = 0u; + InterlockedXor(sb_rw.arg_0, 1u, atomic_result); + uint res = atomic_result; +} + +void fragment_main() { + atomicXor_54510e(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedXor' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + uint arg_0; +} sb_rw; + +void atomicXor_54510e() { + uint atomic_result = 0u; + InterlockedXor(sb_rw.arg_0, 1u, atomic_result); + uint res = atomic_result; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atomicXor_54510e(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedXor' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicXor/75dc95.wgsl.expected.glsl b/test/intrinsics/gen/atomicXor/75dc95.wgsl.expected.glsl new file mode 100644 index 0000000000..62485eda50 --- /dev/null +++ b/test/intrinsics/gen/atomicXor/75dc95.wgsl.expected.glsl @@ -0,0 +1,44 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared int arg_0; + +void atomicXor_75dc95() { + int atomic_result = 0; + InterlockedXor(arg_0, 1, atomic_result); + int res = atomic_result; +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; + +void compute_main_inner(uint local_invocation_index) { + { + int atomic_result_1 = 0; + InterlockedExchange(arg_0, 0, atomic_result_1); + } + GroupMemoryBarrierWithGroupSync(); + atomicXor_75dc95(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main(tint_symbol_1 tint_symbol) { + compute_main_inner(tint_symbol.local_invocation_index); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + compute_main(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicXor/c1b78c.wgsl.expected.glsl b/test/intrinsics/gen/atomicXor/c1b78c.wgsl.expected.glsl new file mode 100644 index 0000000000..0a43b25a36 --- /dev/null +++ b/test/intrinsics/gen/atomicXor/c1b78c.wgsl.expected.glsl @@ -0,0 +1,63 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0; +} sb_rw; + +void atomicXor_c1b78c() { + int atomic_result = 0; + InterlockedXor(sb_rw.arg_0, 1, atomic_result); + int res = atomic_result; +} + +void fragment_main() { + atomicXor_c1b78c(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedXor' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SB_RW_1 { + int arg_0; +} sb_rw; + +void atomicXor_c1b78c() { + int atomic_result = 0; + InterlockedXor(sb_rw.arg_0, 1, atomic_result); + int res = atomic_result; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + atomicXor_c1b78c(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: 'InterlockedXor' : no matching overloaded function found +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/atomicXor/c8e6be.wgsl.expected.glsl b/test/intrinsics/gen/atomicXor/c8e6be.wgsl.expected.glsl new file mode 100644 index 0000000000..a68b9b6e3a --- /dev/null +++ b/test/intrinsics/gen/atomicXor/c8e6be.wgsl.expected.glsl @@ -0,0 +1,44 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared uint arg_0; + +void atomicXor_c8e6be() { + uint atomic_result = 0u; + InterlockedXor(arg_0, 1u, atomic_result); + uint res = atomic_result; +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; + +void compute_main_inner(uint local_invocation_index) { + { + uint atomic_result_1 = 0u; + InterlockedExchange(arg_0, 0u, atomic_result_1); + } + GroupMemoryBarrierWithGroupSync(); + atomicXor_c8e6be(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main(tint_symbol_1 tint_symbol) { + compute_main_inner(tint_symbol.local_invocation_index); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + compute_main(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/ceil/34064b.wgsl.expected.glsl b/test/intrinsics/gen/ceil/34064b.wgsl.expected.glsl new file mode 100644 index 0000000000..2a3b1351b2 --- /dev/null +++ b/test/intrinsics/gen/ceil/34064b.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void ceil_34064b() { + vec3 res = ceil(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + ceil_34064b(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void ceil_34064b() { + vec3 res = ceil(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + ceil_34064b(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void ceil_34064b() { + vec3 res = ceil(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + ceil_34064b(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/ceil/678655.wgsl.expected.glsl b/test/intrinsics/gen/ceil/678655.wgsl.expected.glsl new file mode 100644 index 0000000000..9a9c14396f --- /dev/null +++ b/test/intrinsics/gen/ceil/678655.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void ceil_678655() { + float res = ceil(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + ceil_678655(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void ceil_678655() { + float res = ceil(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + ceil_678655(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void ceil_678655() { + float res = ceil(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + ceil_678655(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/ceil/96f597.wgsl.expected.glsl b/test/intrinsics/gen/ceil/96f597.wgsl.expected.glsl new file mode 100644 index 0000000000..58113d53a1 --- /dev/null +++ b/test/intrinsics/gen/ceil/96f597.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void ceil_96f597() { + vec2 res = ceil(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + ceil_96f597(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void ceil_96f597() { + vec2 res = ceil(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + ceil_96f597(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void ceil_96f597() { + vec2 res = ceil(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + ceil_96f597(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/ceil/b74c16.wgsl.expected.glsl b/test/intrinsics/gen/ceil/b74c16.wgsl.expected.glsl new file mode 100644 index 0000000000..51d5751ee5 --- /dev/null +++ b/test/intrinsics/gen/ceil/b74c16.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void ceil_b74c16() { + vec4 res = ceil(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + ceil_b74c16(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void ceil_b74c16() { + vec4 res = ceil(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + ceil_b74c16(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void ceil_b74c16() { + vec4 res = ceil(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + ceil_b74c16(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/clamp/0acf8f.wgsl.expected.glsl b/test/intrinsics/gen/clamp/0acf8f.wgsl.expected.glsl new file mode 100644 index 0000000000..3ec47cc4a5 --- /dev/null +++ b/test/intrinsics/gen/clamp/0acf8f.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void clamp_0acf8f() { + vec2 res = clamp(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + clamp_0acf8f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void clamp_0acf8f() { + vec2 res = clamp(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + clamp_0acf8f(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void clamp_0acf8f() { + vec2 res = clamp(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + clamp_0acf8f(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/clamp/1a32e3.wgsl.expected.glsl b/test/intrinsics/gen/clamp/1a32e3.wgsl.expected.glsl new file mode 100644 index 0000000000..ed045081e2 --- /dev/null +++ b/test/intrinsics/gen/clamp/1a32e3.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void clamp_1a32e3() { + ivec4 res = clamp(ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + clamp_1a32e3(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void clamp_1a32e3() { + ivec4 res = clamp(ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + clamp_1a32e3(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void clamp_1a32e3() { + ivec4 res = clamp(ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + clamp_1a32e3(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/clamp/2bd567.wgsl.expected.glsl b/test/intrinsics/gen/clamp/2bd567.wgsl.expected.glsl new file mode 100644 index 0000000000..43ee8b90e6 --- /dev/null +++ b/test/intrinsics/gen/clamp/2bd567.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void clamp_2bd567() { + float res = clamp(1.0f, 1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + clamp_2bd567(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void clamp_2bd567() { + float res = clamp(1.0f, 1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + clamp_2bd567(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void clamp_2bd567() { + float res = clamp(1.0f, 1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + clamp_2bd567(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/clamp/2bde41.wgsl.expected.glsl b/test/intrinsics/gen/clamp/2bde41.wgsl.expected.glsl new file mode 100644 index 0000000000..590083d9b6 --- /dev/null +++ b/test/intrinsics/gen/clamp/2bde41.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void clamp_2bde41() { + vec4 res = clamp(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + clamp_2bde41(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void clamp_2bde41() { + vec4 res = clamp(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + clamp_2bde41(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void clamp_2bde41() { + vec4 res = clamp(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + clamp_2bde41(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/clamp/548fc7.wgsl.expected.glsl b/test/intrinsics/gen/clamp/548fc7.wgsl.expected.glsl new file mode 100644 index 0000000000..f3e3ed38c3 --- /dev/null +++ b/test/intrinsics/gen/clamp/548fc7.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void clamp_548fc7() { + uvec3 res = clamp(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + clamp_548fc7(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void clamp_548fc7() { + uvec3 res = clamp(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + clamp_548fc7(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void clamp_548fc7() { + uvec3 res = clamp(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + clamp_548fc7(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/clamp/5f0819.wgsl.expected.glsl b/test/intrinsics/gen/clamp/5f0819.wgsl.expected.glsl new file mode 100644 index 0000000000..e68c70774a --- /dev/null +++ b/test/intrinsics/gen/clamp/5f0819.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void clamp_5f0819() { + ivec3 res = clamp(ivec3(0, 0, 0), ivec3(0, 0, 0), ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + clamp_5f0819(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void clamp_5f0819() { + ivec3 res = clamp(ivec3(0, 0, 0), ivec3(0, 0, 0), ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + clamp_5f0819(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void clamp_5f0819() { + ivec3 res = clamp(ivec3(0, 0, 0), ivec3(0, 0, 0), ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + clamp_5f0819(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/clamp/6c1749.wgsl.expected.glsl b/test/intrinsics/gen/clamp/6c1749.wgsl.expected.glsl new file mode 100644 index 0000000000..675c22f747 --- /dev/null +++ b/test/intrinsics/gen/clamp/6c1749.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void clamp_6c1749() { + ivec2 res = clamp(ivec2(0, 0), ivec2(0, 0), ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + clamp_6c1749(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void clamp_6c1749() { + ivec2 res = clamp(ivec2(0, 0), ivec2(0, 0), ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + clamp_6c1749(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void clamp_6c1749() { + ivec2 res = clamp(ivec2(0, 0), ivec2(0, 0), ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + clamp_6c1749(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/clamp/7706d7.wgsl.expected.glsl b/test/intrinsics/gen/clamp/7706d7.wgsl.expected.glsl new file mode 100644 index 0000000000..1805a759a3 --- /dev/null +++ b/test/intrinsics/gen/clamp/7706d7.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void clamp_7706d7() { + uvec2 res = clamp(uvec2(0u, 0u), uvec2(0u, 0u), uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + clamp_7706d7(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void clamp_7706d7() { + uvec2 res = clamp(uvec2(0u, 0u), uvec2(0u, 0u), uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + clamp_7706d7(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void clamp_7706d7() { + uvec2 res = clamp(uvec2(0u, 0u), uvec2(0u, 0u), uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + clamp_7706d7(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/clamp/867397.wgsl.expected.glsl b/test/intrinsics/gen/clamp/867397.wgsl.expected.glsl new file mode 100644 index 0000000000..0b7c470545 --- /dev/null +++ b/test/intrinsics/gen/clamp/867397.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void clamp_867397() { + vec3 res = clamp(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + clamp_867397(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void clamp_867397() { + vec3 res = clamp(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + clamp_867397(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void clamp_867397() { + vec3 res = clamp(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + clamp_867397(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/clamp/a2de25.wgsl.expected.glsl b/test/intrinsics/gen/clamp/a2de25.wgsl.expected.glsl new file mode 100644 index 0000000000..23ba3e4917 --- /dev/null +++ b/test/intrinsics/gen/clamp/a2de25.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void clamp_a2de25() { + uint res = clamp(1u, 1u, 1u); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + clamp_a2de25(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void clamp_a2de25() { + uint res = clamp(1u, 1u, 1u); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + clamp_a2de25(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void clamp_a2de25() { + uint res = clamp(1u, 1u, 1u); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + clamp_a2de25(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/clamp/b07c65.wgsl.expected.glsl b/test/intrinsics/gen/clamp/b07c65.wgsl.expected.glsl new file mode 100644 index 0000000000..4337f3ecb6 --- /dev/null +++ b/test/intrinsics/gen/clamp/b07c65.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void clamp_b07c65() { + int res = clamp(1, 1, 1); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + clamp_b07c65(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void clamp_b07c65() { + int res = clamp(1, 1, 1); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + clamp_b07c65(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void clamp_b07c65() { + int res = clamp(1, 1, 1); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + clamp_b07c65(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/clamp/bd43ce.wgsl.expected.glsl b/test/intrinsics/gen/clamp/bd43ce.wgsl.expected.glsl new file mode 100644 index 0000000000..476dca9efb --- /dev/null +++ b/test/intrinsics/gen/clamp/bd43ce.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void clamp_bd43ce() { + uvec4 res = clamp(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + clamp_bd43ce(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void clamp_bd43ce() { + uvec4 res = clamp(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + clamp_bd43ce(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void clamp_bd43ce() { + uvec4 res = clamp(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + clamp_bd43ce(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/cos/16dc15.wgsl.expected.glsl b/test/intrinsics/gen/cos/16dc15.wgsl.expected.glsl new file mode 100644 index 0000000000..432f4bea9e --- /dev/null +++ b/test/intrinsics/gen/cos/16dc15.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void cos_16dc15() { + vec3 res = cos(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + cos_16dc15(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void cos_16dc15() { + vec3 res = cos(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + cos_16dc15(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void cos_16dc15() { + vec3 res = cos(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + cos_16dc15(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/cos/29d66d.wgsl.expected.glsl b/test/intrinsics/gen/cos/29d66d.wgsl.expected.glsl new file mode 100644 index 0000000000..ea59c7e5b8 --- /dev/null +++ b/test/intrinsics/gen/cos/29d66d.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void cos_29d66d() { + vec4 res = cos(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + cos_29d66d(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void cos_29d66d() { + vec4 res = cos(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + cos_29d66d(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void cos_29d66d() { + vec4 res = cos(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + cos_29d66d(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/cos/c3b486.wgsl.expected.glsl b/test/intrinsics/gen/cos/c3b486.wgsl.expected.glsl new file mode 100644 index 0000000000..ec33d96ad6 --- /dev/null +++ b/test/intrinsics/gen/cos/c3b486.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void cos_c3b486() { + vec2 res = cos(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + cos_c3b486(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void cos_c3b486() { + vec2 res = cos(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + cos_c3b486(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void cos_c3b486() { + vec2 res = cos(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + cos_c3b486(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/cos/c5c28e.wgsl.expected.glsl b/test/intrinsics/gen/cos/c5c28e.wgsl.expected.glsl new file mode 100644 index 0000000000..82d182ca88 --- /dev/null +++ b/test/intrinsics/gen/cos/c5c28e.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void cos_c5c28e() { + float res = cos(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + cos_c5c28e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void cos_c5c28e() { + float res = cos(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + cos_c5c28e(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void cos_c5c28e() { + float res = cos(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + cos_c5c28e(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/cosh/377652.wgsl.expected.glsl b/test/intrinsics/gen/cosh/377652.wgsl.expected.glsl new file mode 100644 index 0000000000..0e8a40ace5 --- /dev/null +++ b/test/intrinsics/gen/cosh/377652.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void cosh_377652() { + vec3 res = cosh(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + cosh_377652(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void cosh_377652() { + vec3 res = cosh(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + cosh_377652(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void cosh_377652() { + vec3 res = cosh(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + cosh_377652(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/cosh/c13756.wgsl.expected.glsl b/test/intrinsics/gen/cosh/c13756.wgsl.expected.glsl new file mode 100644 index 0000000000..bca647c30c --- /dev/null +++ b/test/intrinsics/gen/cosh/c13756.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void cosh_c13756() { + vec2 res = cosh(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + cosh_c13756(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void cosh_c13756() { + vec2 res = cosh(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + cosh_c13756(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void cosh_c13756() { + vec2 res = cosh(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + cosh_c13756(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/cosh/da92dd.wgsl.expected.glsl b/test/intrinsics/gen/cosh/da92dd.wgsl.expected.glsl new file mode 100644 index 0000000000..296e1223f1 --- /dev/null +++ b/test/intrinsics/gen/cosh/da92dd.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void cosh_da92dd() { + float res = cosh(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + cosh_da92dd(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void cosh_da92dd() { + float res = cosh(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + cosh_da92dd(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void cosh_da92dd() { + float res = cosh(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + cosh_da92dd(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/cosh/e0c1de.wgsl.expected.glsl b/test/intrinsics/gen/cosh/e0c1de.wgsl.expected.glsl new file mode 100644 index 0000000000..a15e460aef --- /dev/null +++ b/test/intrinsics/gen/cosh/e0c1de.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void cosh_e0c1de() { + vec4 res = cosh(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + cosh_e0c1de(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void cosh_e0c1de() { + vec4 res = cosh(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + cosh_e0c1de(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void cosh_e0c1de() { + vec4 res = cosh(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + cosh_e0c1de(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/countOneBits/0d0e46.wgsl.expected.glsl b/test/intrinsics/gen/countOneBits/0d0e46.wgsl.expected.glsl new file mode 100644 index 0000000000..4c444f1328 --- /dev/null +++ b/test/intrinsics/gen/countOneBits/0d0e46.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void countOneBits_0d0e46() { + uvec4 res = countbits(uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + countOneBits_0d0e46(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'countbits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void countOneBits_0d0e46() { + uvec4 res = countbits(uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + countOneBits_0d0e46(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'countbits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void countOneBits_0d0e46() { + uvec4 res = countbits(uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + countOneBits_0d0e46(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'countbits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/countOneBits/0f7980.wgsl.expected.glsl b/test/intrinsics/gen/countOneBits/0f7980.wgsl.expected.glsl new file mode 100644 index 0000000000..aaa2d24086 --- /dev/null +++ b/test/intrinsics/gen/countOneBits/0f7980.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void countOneBits_0f7980() { + ivec4 res = countbits(ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + countOneBits_0f7980(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'countbits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of int' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void countOneBits_0f7980() { + ivec4 res = countbits(ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + countOneBits_0f7980(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'countbits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of int' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void countOneBits_0f7980() { + ivec4 res = countbits(ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + countOneBits_0f7980(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'countbits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of int' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/countOneBits/65d2ae.wgsl.expected.glsl b/test/intrinsics/gen/countOneBits/65d2ae.wgsl.expected.glsl new file mode 100644 index 0000000000..603c17caa9 --- /dev/null +++ b/test/intrinsics/gen/countOneBits/65d2ae.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void countOneBits_65d2ae() { + ivec3 res = countbits(ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + countOneBits_65d2ae(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'countbits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void countOneBits_65d2ae() { + ivec3 res = countbits(ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + countOneBits_65d2ae(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'countbits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void countOneBits_65d2ae() { + ivec3 res = countbits(ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + countOneBits_65d2ae(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'countbits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/countOneBits/690cfc.wgsl.expected.glsl b/test/intrinsics/gen/countOneBits/690cfc.wgsl.expected.glsl new file mode 100644 index 0000000000..f2da62283c --- /dev/null +++ b/test/intrinsics/gen/countOneBits/690cfc.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void countOneBits_690cfc() { + uvec3 res = countbits(uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + countOneBits_690cfc(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'countbits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void countOneBits_690cfc() { + uvec3 res = countbits(uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + countOneBits_690cfc(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'countbits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void countOneBits_690cfc() { + uvec3 res = countbits(uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + countOneBits_690cfc(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'countbits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/countOneBits/94fd81.wgsl.expected.glsl b/test/intrinsics/gen/countOneBits/94fd81.wgsl.expected.glsl new file mode 100644 index 0000000000..750e3d2e96 --- /dev/null +++ b/test/intrinsics/gen/countOneBits/94fd81.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void countOneBits_94fd81() { + uvec2 res = countbits(uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + countOneBits_94fd81(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'countbits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void countOneBits_94fd81() { + uvec2 res = countbits(uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + countOneBits_94fd81(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'countbits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void countOneBits_94fd81() { + uvec2 res = countbits(uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + countOneBits_94fd81(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'countbits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/countOneBits/ae44f9.wgsl.expected.glsl b/test/intrinsics/gen/countOneBits/ae44f9.wgsl.expected.glsl new file mode 100644 index 0000000000..241a8d03eb --- /dev/null +++ b/test/intrinsics/gen/countOneBits/ae44f9.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void countOneBits_ae44f9() { + uint res = countbits(1u); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + countOneBits_ae44f9(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'countbits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void countOneBits_ae44f9() { + uint res = countbits(1u); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + countOneBits_ae44f9(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'countbits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void countOneBits_ae44f9() { + uint res = countbits(1u); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + countOneBits_ae44f9(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'countbits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/countOneBits/af90e2.wgsl.expected.glsl b/test/intrinsics/gen/countOneBits/af90e2.wgsl.expected.glsl new file mode 100644 index 0000000000..f7b71d1489 --- /dev/null +++ b/test/intrinsics/gen/countOneBits/af90e2.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void countOneBits_af90e2() { + ivec2 res = countbits(ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + countOneBits_af90e2(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'countbits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void countOneBits_af90e2() { + ivec2 res = countbits(ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + countOneBits_af90e2(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'countbits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void countOneBits_af90e2() { + ivec2 res = countbits(ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + countOneBits_af90e2(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'countbits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/countOneBits/fd88b2.wgsl.expected.glsl b/test/intrinsics/gen/countOneBits/fd88b2.wgsl.expected.glsl new file mode 100644 index 0000000000..78d84a73e6 --- /dev/null +++ b/test/intrinsics/gen/countOneBits/fd88b2.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void countOneBits_fd88b2() { + int res = countbits(1); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + countOneBits_fd88b2(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'countbits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void countOneBits_fd88b2() { + int res = countbits(1); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + countOneBits_fd88b2(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'countbits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void countOneBits_fd88b2() { + int res = countbits(1); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + countOneBits_fd88b2(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'countbits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/cross/041cb0.wgsl.expected.glsl b/test/intrinsics/gen/cross/041cb0.wgsl.expected.glsl new file mode 100644 index 0000000000..dfaee6024f --- /dev/null +++ b/test/intrinsics/gen/cross/041cb0.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void cross_041cb0() { + vec3 res = cross(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + cross_041cb0(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void cross_041cb0() { + vec3 res = cross(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + cross_041cb0(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void cross_041cb0() { + vec3 res = cross(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + cross_041cb0(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/determinant/2b62ba.wgsl.expected.glsl b/test/intrinsics/gen/determinant/2b62ba.wgsl.expected.glsl new file mode 100644 index 0000000000..50c54d2df6 --- /dev/null +++ b/test/intrinsics/gen/determinant/2b62ba.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void determinant_2b62ba() { + float res = determinant(mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + determinant_2b62ba(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void determinant_2b62ba() { + float res = determinant(mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + determinant_2b62ba(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void determinant_2b62ba() { + float res = determinant(mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + determinant_2b62ba(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/determinant/a0a87c.wgsl.expected.glsl b/test/intrinsics/gen/determinant/a0a87c.wgsl.expected.glsl new file mode 100644 index 0000000000..f2b15cf342 --- /dev/null +++ b/test/intrinsics/gen/determinant/a0a87c.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void determinant_a0a87c() { + float res = determinant(mat4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + determinant_a0a87c(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void determinant_a0a87c() { + float res = determinant(mat4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + determinant_a0a87c(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void determinant_a0a87c() { + float res = determinant(mat4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + determinant_a0a87c(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/determinant/e19305.wgsl.expected.glsl b/test/intrinsics/gen/determinant/e19305.wgsl.expected.glsl new file mode 100644 index 0000000000..8117d8b4ad --- /dev/null +++ b/test/intrinsics/gen/determinant/e19305.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void determinant_e19305() { + float res = determinant(mat2(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + determinant_e19305(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void determinant_e19305() { + float res = determinant(mat2(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + determinant_e19305(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void determinant_e19305() { + float res = determinant(mat2(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + determinant_e19305(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/distance/0657d4.wgsl.expected.glsl b/test/intrinsics/gen/distance/0657d4.wgsl.expected.glsl new file mode 100644 index 0000000000..c278ef0e47 --- /dev/null +++ b/test/intrinsics/gen/distance/0657d4.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void distance_0657d4() { + float res = distance(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + distance_0657d4(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void distance_0657d4() { + float res = distance(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + distance_0657d4(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void distance_0657d4() { + float res = distance(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + distance_0657d4(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/distance/9646ea.wgsl.expected.glsl b/test/intrinsics/gen/distance/9646ea.wgsl.expected.glsl new file mode 100644 index 0000000000..39c71e5e57 --- /dev/null +++ b/test/intrinsics/gen/distance/9646ea.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void distance_9646ea() { + float res = distance(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + distance_9646ea(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void distance_9646ea() { + float res = distance(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + distance_9646ea(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void distance_9646ea() { + float res = distance(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + distance_9646ea(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/distance/aa4055.wgsl.expected.glsl b/test/intrinsics/gen/distance/aa4055.wgsl.expected.glsl new file mode 100644 index 0000000000..e7dddbfd64 --- /dev/null +++ b/test/intrinsics/gen/distance/aa4055.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void distance_aa4055() { + float res = distance(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + distance_aa4055(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void distance_aa4055() { + float res = distance(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + distance_aa4055(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void distance_aa4055() { + float res = distance(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + distance_aa4055(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/distance/cfed73.wgsl.expected.glsl b/test/intrinsics/gen/distance/cfed73.wgsl.expected.glsl new file mode 100644 index 0000000000..b5099655b7 --- /dev/null +++ b/test/intrinsics/gen/distance/cfed73.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void distance_cfed73() { + float res = distance(1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + distance_cfed73(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void distance_cfed73() { + float res = distance(1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + distance_cfed73(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void distance_cfed73() { + float res = distance(1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + distance_cfed73(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/dot/0c577b.wgsl.expected.glsl b/test/intrinsics/gen/dot/0c577b.wgsl.expected.glsl new file mode 100644 index 0000000000..2e99625fdf --- /dev/null +++ b/test/intrinsics/gen/dot/0c577b.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void dot_0c577b() { + float res = dot(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + dot_0c577b(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void dot_0c577b() { + float res = dot(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + dot_0c577b(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void dot_0c577b() { + float res = dot(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + dot_0c577b(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/dot/7548a0.wgsl.expected.glsl b/test/intrinsics/gen/dot/7548a0.wgsl.expected.glsl new file mode 100644 index 0000000000..7e99a556ee --- /dev/null +++ b/test/intrinsics/gen/dot/7548a0.wgsl.expected.glsl @@ -0,0 +1,83 @@ +#version 310 es +precision mediump float; + +uint tint_int_dot(uvec3 a, uvec3 b) { + return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; +} + +void dot_7548a0() { + uint res = tint_int_dot(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + dot_7548a0(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uint tint_int_dot(uvec3 a, uvec3 b) { + return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; +} + +void dot_7548a0() { + uint res = tint_int_dot(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + dot_7548a0(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uint tint_int_dot(uvec3 a, uvec3 b) { + return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; +} + +void dot_7548a0() { + uint res = tint_int_dot(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + dot_7548a0(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/dot/883f0e.wgsl.expected.glsl b/test/intrinsics/gen/dot/883f0e.wgsl.expected.glsl new file mode 100644 index 0000000000..eec9252949 --- /dev/null +++ b/test/intrinsics/gen/dot/883f0e.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void dot_883f0e() { + float res = dot(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + dot_883f0e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void dot_883f0e() { + float res = dot(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + dot_883f0e(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void dot_883f0e() { + float res = dot(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + dot_883f0e(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/dot/97c7ee.wgsl.expected.glsl b/test/intrinsics/gen/dot/97c7ee.wgsl.expected.glsl new file mode 100644 index 0000000000..c620ce6d71 --- /dev/null +++ b/test/intrinsics/gen/dot/97c7ee.wgsl.expected.glsl @@ -0,0 +1,83 @@ +#version 310 es +precision mediump float; + +uint tint_int_dot(uvec2 a, uvec2 b) { + return a[0]*b[0] + a[1]*b[1]; +} + +void dot_97c7ee() { + uint res = tint_int_dot(uvec2(0u, 0u), uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + dot_97c7ee(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uint tint_int_dot(uvec2 a, uvec2 b) { + return a[0]*b[0] + a[1]*b[1]; +} + +void dot_97c7ee() { + uint res = tint_int_dot(uvec2(0u, 0u), uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + dot_97c7ee(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uint tint_int_dot(uvec2 a, uvec2 b) { + return a[0]*b[0] + a[1]*b[1]; +} + +void dot_97c7ee() { + uint res = tint_int_dot(uvec2(0u, 0u), uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + dot_97c7ee(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/dot/ba4246.wgsl.expected.glsl b/test/intrinsics/gen/dot/ba4246.wgsl.expected.glsl new file mode 100644 index 0000000000..3959bf6283 --- /dev/null +++ b/test/intrinsics/gen/dot/ba4246.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void dot_ba4246() { + float res = dot(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + dot_ba4246(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void dot_ba4246() { + float res = dot(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + dot_ba4246(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void dot_ba4246() { + float res = dot(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + dot_ba4246(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/dot/e994c7.wgsl.expected.glsl b/test/intrinsics/gen/dot/e994c7.wgsl.expected.glsl new file mode 100644 index 0000000000..941d081e8e --- /dev/null +++ b/test/intrinsics/gen/dot/e994c7.wgsl.expected.glsl @@ -0,0 +1,83 @@ +#version 310 es +precision mediump float; + +uint tint_int_dot(uvec4 a, uvec4 b) { + return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3]; +} + +void dot_e994c7() { + uint res = tint_int_dot(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + dot_e994c7(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uint tint_int_dot(uvec4 a, uvec4 b) { + return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3]; +} + +void dot_e994c7() { + uint res = tint_int_dot(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + dot_e994c7(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uint tint_int_dot(uvec4 a, uvec4 b) { + return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3]; +} + +void dot_e994c7() { + uint res = tint_int_dot(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + dot_e994c7(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/dot/ef6b1d.wgsl.expected.glsl b/test/intrinsics/gen/dot/ef6b1d.wgsl.expected.glsl new file mode 100644 index 0000000000..809f017d1c --- /dev/null +++ b/test/intrinsics/gen/dot/ef6b1d.wgsl.expected.glsl @@ -0,0 +1,83 @@ +#version 310 es +precision mediump float; + +int tint_int_dot(ivec4 a, ivec4 b) { + return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3]; +} + +void dot_ef6b1d() { + int res = tint_int_dot(ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + dot_ef6b1d(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +int tint_int_dot(ivec4 a, ivec4 b) { + return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3]; +} + +void dot_ef6b1d() { + int res = tint_int_dot(ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + dot_ef6b1d(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +int tint_int_dot(ivec4 a, ivec4 b) { + return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3]; +} + +void dot_ef6b1d() { + int res = tint_int_dot(ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + dot_ef6b1d(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/dot/f1312c.wgsl.expected.glsl b/test/intrinsics/gen/dot/f1312c.wgsl.expected.glsl new file mode 100644 index 0000000000..57919d41b9 --- /dev/null +++ b/test/intrinsics/gen/dot/f1312c.wgsl.expected.glsl @@ -0,0 +1,83 @@ +#version 310 es +precision mediump float; + +int tint_int_dot(ivec3 a, ivec3 b) { + return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; +} + +void dot_f1312c() { + int res = tint_int_dot(ivec3(0, 0, 0), ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + dot_f1312c(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +int tint_int_dot(ivec3 a, ivec3 b) { + return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; +} + +void dot_f1312c() { + int res = tint_int_dot(ivec3(0, 0, 0), ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + dot_f1312c(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +int tint_int_dot(ivec3 a, ivec3 b) { + return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; +} + +void dot_f1312c() { + int res = tint_int_dot(ivec3(0, 0, 0), ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + dot_f1312c(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/dot/fc5f7c.wgsl.expected.glsl b/test/intrinsics/gen/dot/fc5f7c.wgsl.expected.glsl new file mode 100644 index 0000000000..29bb32768c --- /dev/null +++ b/test/intrinsics/gen/dot/fc5f7c.wgsl.expected.glsl @@ -0,0 +1,83 @@ +#version 310 es +precision mediump float; + +int tint_int_dot(ivec2 a, ivec2 b) { + return a[0]*b[0] + a[1]*b[1]; +} + +void dot_fc5f7c() { + int res = tint_int_dot(ivec2(0, 0), ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + dot_fc5f7c(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +int tint_int_dot(ivec2 a, ivec2 b) { + return a[0]*b[0] + a[1]*b[1]; +} + +void dot_fc5f7c() { + int res = tint_int_dot(ivec2(0, 0), ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + dot_fc5f7c(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +int tint_int_dot(ivec2 a, ivec2 b) { + return a[0]*b[0] + a[1]*b[1]; +} + +void dot_fc5f7c() { + int res = tint_int_dot(ivec2(0, 0), ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + dot_fc5f7c(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/dpdx/0763f7.wgsl.expected.glsl b/test/intrinsics/gen/dpdx/0763f7.wgsl.expected.glsl new file mode 100644 index 0000000000..b2c3e883aa --- /dev/null +++ b/test/intrinsics/gen/dpdx/0763f7.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void dpdx_0763f7() { + vec3 res = ddx(vec3(0.0f, 0.0f, 0.0f)); +} + +void fragment_main() { + dpdx_0763f7(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'ddx' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/dpdx/99edb1.wgsl.expected.glsl b/test/intrinsics/gen/dpdx/99edb1.wgsl.expected.glsl new file mode 100644 index 0000000000..b147755b82 --- /dev/null +++ b/test/intrinsics/gen/dpdx/99edb1.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void dpdx_99edb1() { + vec2 res = ddx(vec2(0.0f, 0.0f)); +} + +void fragment_main() { + dpdx_99edb1(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'ddx' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/dpdx/c487fa.wgsl.expected.glsl b/test/intrinsics/gen/dpdx/c487fa.wgsl.expected.glsl new file mode 100644 index 0000000000..3201da849c --- /dev/null +++ b/test/intrinsics/gen/dpdx/c487fa.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void dpdx_c487fa() { + vec4 res = ddx(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +void fragment_main() { + dpdx_c487fa(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'ddx' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/dpdx/e263de.wgsl.expected.glsl b/test/intrinsics/gen/dpdx/e263de.wgsl.expected.glsl new file mode 100644 index 0000000000..8d278918df --- /dev/null +++ b/test/intrinsics/gen/dpdx/e263de.wgsl.expected.glsl @@ -0,0 +1,25 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void dpdx_e263de() { + float res = ddx(1.0f); +} + +void fragment_main() { + dpdx_e263de(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'ddx' : no matching overloaded function found +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/dpdxCoarse/029152.wgsl.expected.glsl b/test/intrinsics/gen/dpdxCoarse/029152.wgsl.expected.glsl new file mode 100644 index 0000000000..712cb2e1fa --- /dev/null +++ b/test/intrinsics/gen/dpdxCoarse/029152.wgsl.expected.glsl @@ -0,0 +1,25 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void dpdxCoarse_029152() { + float res = ddx_coarse(1.0f); +} + +void fragment_main() { + dpdxCoarse_029152(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'ddx_coarse' : no matching overloaded function found +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/dpdxCoarse/9581cf.wgsl.expected.glsl b/test/intrinsics/gen/dpdxCoarse/9581cf.wgsl.expected.glsl new file mode 100644 index 0000000000..ca3f4443a3 --- /dev/null +++ b/test/intrinsics/gen/dpdxCoarse/9581cf.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void dpdxCoarse_9581cf() { + vec2 res = ddx_coarse(vec2(0.0f, 0.0f)); +} + +void fragment_main() { + dpdxCoarse_9581cf(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'ddx_coarse' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/dpdxCoarse/c28641.wgsl.expected.glsl b/test/intrinsics/gen/dpdxCoarse/c28641.wgsl.expected.glsl new file mode 100644 index 0000000000..d74869327b --- /dev/null +++ b/test/intrinsics/gen/dpdxCoarse/c28641.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void dpdxCoarse_c28641() { + vec4 res = ddx_coarse(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +void fragment_main() { + dpdxCoarse_c28641(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'ddx_coarse' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/dpdxCoarse/f64d7b.wgsl.expected.glsl b/test/intrinsics/gen/dpdxCoarse/f64d7b.wgsl.expected.glsl new file mode 100644 index 0000000000..568db443bf --- /dev/null +++ b/test/intrinsics/gen/dpdxCoarse/f64d7b.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void dpdxCoarse_f64d7b() { + vec3 res = ddx_coarse(vec3(0.0f, 0.0f, 0.0f)); +} + +void fragment_main() { + dpdxCoarse_f64d7b(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'ddx_coarse' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/dpdxFine/8c5069.wgsl.expected.glsl b/test/intrinsics/gen/dpdxFine/8c5069.wgsl.expected.glsl new file mode 100644 index 0000000000..1f79d0e1bb --- /dev/null +++ b/test/intrinsics/gen/dpdxFine/8c5069.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void dpdxFine_8c5069() { + vec4 res = ddx_fine(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +void fragment_main() { + dpdxFine_8c5069(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'ddx_fine' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/dpdxFine/9631de.wgsl.expected.glsl b/test/intrinsics/gen/dpdxFine/9631de.wgsl.expected.glsl new file mode 100644 index 0000000000..589076751d --- /dev/null +++ b/test/intrinsics/gen/dpdxFine/9631de.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void dpdxFine_9631de() { + vec2 res = ddx_fine(vec2(0.0f, 0.0f)); +} + +void fragment_main() { + dpdxFine_9631de(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'ddx_fine' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/dpdxFine/f401a2.wgsl.expected.glsl b/test/intrinsics/gen/dpdxFine/f401a2.wgsl.expected.glsl new file mode 100644 index 0000000000..99c60ca855 --- /dev/null +++ b/test/intrinsics/gen/dpdxFine/f401a2.wgsl.expected.glsl @@ -0,0 +1,25 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void dpdxFine_f401a2() { + float res = ddx_fine(1.0f); +} + +void fragment_main() { + dpdxFine_f401a2(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'ddx_fine' : no matching overloaded function found +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/dpdxFine/f92fb6.wgsl.expected.glsl b/test/intrinsics/gen/dpdxFine/f92fb6.wgsl.expected.glsl new file mode 100644 index 0000000000..3e8c68fbf6 --- /dev/null +++ b/test/intrinsics/gen/dpdxFine/f92fb6.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void dpdxFine_f92fb6() { + vec3 res = ddx_fine(vec3(0.0f, 0.0f, 0.0f)); +} + +void fragment_main() { + dpdxFine_f92fb6(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'ddx_fine' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/dpdy/699a05.wgsl.expected.glsl b/test/intrinsics/gen/dpdy/699a05.wgsl.expected.glsl new file mode 100644 index 0000000000..b235c278ad --- /dev/null +++ b/test/intrinsics/gen/dpdy/699a05.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void dpdy_699a05() { + vec4 res = ddy(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +void fragment_main() { + dpdy_699a05(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'ddy' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/dpdy/7f8d84.wgsl.expected.glsl b/test/intrinsics/gen/dpdy/7f8d84.wgsl.expected.glsl new file mode 100644 index 0000000000..7c20e0f592 --- /dev/null +++ b/test/intrinsics/gen/dpdy/7f8d84.wgsl.expected.glsl @@ -0,0 +1,25 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void dpdy_7f8d84() { + float res = ddy(1.0f); +} + +void fragment_main() { + dpdy_7f8d84(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'ddy' : no matching overloaded function found +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/dpdy/a8b56e.wgsl.expected.glsl b/test/intrinsics/gen/dpdy/a8b56e.wgsl.expected.glsl new file mode 100644 index 0000000000..82667ce624 --- /dev/null +++ b/test/intrinsics/gen/dpdy/a8b56e.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void dpdy_a8b56e() { + vec2 res = ddy(vec2(0.0f, 0.0f)); +} + +void fragment_main() { + dpdy_a8b56e(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'ddy' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/dpdy/feb40f.wgsl.expected.glsl b/test/intrinsics/gen/dpdy/feb40f.wgsl.expected.glsl new file mode 100644 index 0000000000..baf086e530 --- /dev/null +++ b/test/intrinsics/gen/dpdy/feb40f.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void dpdy_feb40f() { + vec3 res = ddy(vec3(0.0f, 0.0f, 0.0f)); +} + +void fragment_main() { + dpdy_feb40f(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'ddy' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/dpdyCoarse/3e1ab4.wgsl.expected.glsl b/test/intrinsics/gen/dpdyCoarse/3e1ab4.wgsl.expected.glsl new file mode 100644 index 0000000000..a4f7518aa9 --- /dev/null +++ b/test/intrinsics/gen/dpdyCoarse/3e1ab4.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void dpdyCoarse_3e1ab4() { + vec2 res = ddy_coarse(vec2(0.0f, 0.0f)); +} + +void fragment_main() { + dpdyCoarse_3e1ab4(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'ddy_coarse' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/dpdyCoarse/445d24.wgsl.expected.glsl b/test/intrinsics/gen/dpdyCoarse/445d24.wgsl.expected.glsl new file mode 100644 index 0000000000..3872654559 --- /dev/null +++ b/test/intrinsics/gen/dpdyCoarse/445d24.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void dpdyCoarse_445d24() { + vec4 res = ddy_coarse(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +void fragment_main() { + dpdyCoarse_445d24(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'ddy_coarse' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/dpdyCoarse/870a7e.wgsl.expected.glsl b/test/intrinsics/gen/dpdyCoarse/870a7e.wgsl.expected.glsl new file mode 100644 index 0000000000..e650118156 --- /dev/null +++ b/test/intrinsics/gen/dpdyCoarse/870a7e.wgsl.expected.glsl @@ -0,0 +1,25 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void dpdyCoarse_870a7e() { + float res = ddy_coarse(1.0f); +} + +void fragment_main() { + dpdyCoarse_870a7e(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'ddy_coarse' : no matching overloaded function found +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/dpdyCoarse/ae1873.wgsl.expected.glsl b/test/intrinsics/gen/dpdyCoarse/ae1873.wgsl.expected.glsl new file mode 100644 index 0000000000..b76372cfba --- /dev/null +++ b/test/intrinsics/gen/dpdyCoarse/ae1873.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void dpdyCoarse_ae1873() { + vec3 res = ddy_coarse(vec3(0.0f, 0.0f, 0.0f)); +} + +void fragment_main() { + dpdyCoarse_ae1873(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'ddy_coarse' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/dpdyFine/1fb7ab.wgsl.expected.glsl b/test/intrinsics/gen/dpdyFine/1fb7ab.wgsl.expected.glsl new file mode 100644 index 0000000000..903fba0722 --- /dev/null +++ b/test/intrinsics/gen/dpdyFine/1fb7ab.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void dpdyFine_1fb7ab() { + vec3 res = ddy_fine(vec3(0.0f, 0.0f, 0.0f)); +} + +void fragment_main() { + dpdyFine_1fb7ab(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'ddy_fine' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/dpdyFine/6eb673.wgsl.expected.glsl b/test/intrinsics/gen/dpdyFine/6eb673.wgsl.expected.glsl new file mode 100644 index 0000000000..4aafeb03ab --- /dev/null +++ b/test/intrinsics/gen/dpdyFine/6eb673.wgsl.expected.glsl @@ -0,0 +1,25 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void dpdyFine_6eb673() { + float res = ddy_fine(1.0f); +} + +void fragment_main() { + dpdyFine_6eb673(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'ddy_fine' : no matching overloaded function found +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/dpdyFine/d0a648.wgsl.expected.glsl b/test/intrinsics/gen/dpdyFine/d0a648.wgsl.expected.glsl new file mode 100644 index 0000000000..532ff81b7e --- /dev/null +++ b/test/intrinsics/gen/dpdyFine/d0a648.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void dpdyFine_d0a648() { + vec4 res = ddy_fine(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +void fragment_main() { + dpdyFine_d0a648(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'ddy_fine' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/dpdyFine/df33aa.wgsl.expected.glsl b/test/intrinsics/gen/dpdyFine/df33aa.wgsl.expected.glsl new file mode 100644 index 0000000000..89a7b2c0f5 --- /dev/null +++ b/test/intrinsics/gen/dpdyFine/df33aa.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void dpdyFine_df33aa() { + vec2 res = ddy_fine(vec2(0.0f, 0.0f)); +} + +void fragment_main() { + dpdyFine_df33aa(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'ddy_fine' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/exp/0f70eb.wgsl.expected.glsl b/test/intrinsics/gen/exp/0f70eb.wgsl.expected.glsl new file mode 100644 index 0000000000..f1882e62aa --- /dev/null +++ b/test/intrinsics/gen/exp/0f70eb.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void exp_0f70eb() { + vec4 res = exp(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + exp_0f70eb(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void exp_0f70eb() { + vec4 res = exp(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + exp_0f70eb(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void exp_0f70eb() { + vec4 res = exp(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + exp_0f70eb(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/exp/1951e7.wgsl.expected.glsl b/test/intrinsics/gen/exp/1951e7.wgsl.expected.glsl new file mode 100644 index 0000000000..dff1bfeec2 --- /dev/null +++ b/test/intrinsics/gen/exp/1951e7.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void exp_1951e7() { + vec2 res = exp(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + exp_1951e7(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void exp_1951e7() { + vec2 res = exp(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + exp_1951e7(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void exp_1951e7() { + vec2 res = exp(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + exp_1951e7(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/exp/771fd2.wgsl.expected.glsl b/test/intrinsics/gen/exp/771fd2.wgsl.expected.glsl new file mode 100644 index 0000000000..a46e266d20 --- /dev/null +++ b/test/intrinsics/gen/exp/771fd2.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void exp_771fd2() { + float res = exp(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + exp_771fd2(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void exp_771fd2() { + float res = exp(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + exp_771fd2(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void exp_771fd2() { + float res = exp(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + exp_771fd2(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/exp/d98450.wgsl.expected.glsl b/test/intrinsics/gen/exp/d98450.wgsl.expected.glsl new file mode 100644 index 0000000000..aa82fb1032 --- /dev/null +++ b/test/intrinsics/gen/exp/d98450.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void exp_d98450() { + vec3 res = exp(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + exp_d98450(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void exp_d98450() { + vec3 res = exp(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + exp_d98450(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void exp_d98450() { + vec3 res = exp(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + exp_d98450(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/exp2/1f8680.wgsl.expected.glsl b/test/intrinsics/gen/exp2/1f8680.wgsl.expected.glsl new file mode 100644 index 0000000000..214840fce1 --- /dev/null +++ b/test/intrinsics/gen/exp2/1f8680.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void exp2_1f8680() { + vec3 res = exp2(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + exp2_1f8680(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void exp2_1f8680() { + vec3 res = exp2(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + exp2_1f8680(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void exp2_1f8680() { + vec3 res = exp2(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + exp2_1f8680(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/exp2/a9d0a7.wgsl.expected.glsl b/test/intrinsics/gen/exp2/a9d0a7.wgsl.expected.glsl new file mode 100644 index 0000000000..736af8333b --- /dev/null +++ b/test/intrinsics/gen/exp2/a9d0a7.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void exp2_a9d0a7() { + vec4 res = exp2(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + exp2_a9d0a7(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void exp2_a9d0a7() { + vec4 res = exp2(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + exp2_a9d0a7(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void exp2_a9d0a7() { + vec4 res = exp2(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + exp2_a9d0a7(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/exp2/d6777c.wgsl.expected.glsl b/test/intrinsics/gen/exp2/d6777c.wgsl.expected.glsl new file mode 100644 index 0000000000..08834d94d0 --- /dev/null +++ b/test/intrinsics/gen/exp2/d6777c.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void exp2_d6777c() { + vec2 res = exp2(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + exp2_d6777c(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void exp2_d6777c() { + vec2 res = exp2(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + exp2_d6777c(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void exp2_d6777c() { + vec2 res = exp2(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + exp2_d6777c(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/exp2/dea523.wgsl.expected.glsl b/test/intrinsics/gen/exp2/dea523.wgsl.expected.glsl new file mode 100644 index 0000000000..313278f38b --- /dev/null +++ b/test/intrinsics/gen/exp2/dea523.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void exp2_dea523() { + float res = exp2(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + exp2_dea523(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void exp2_dea523() { + float res = exp2(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + exp2_dea523(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void exp2_dea523() { + float res = exp2(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + exp2_dea523(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/faceForward/5afbd5.wgsl.expected.glsl b/test/intrinsics/gen/faceForward/5afbd5.wgsl.expected.glsl new file mode 100644 index 0000000000..a582f9048c --- /dev/null +++ b/test/intrinsics/gen/faceForward/5afbd5.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void faceForward_5afbd5() { + vec3 res = faceforward(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + faceForward_5afbd5(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void faceForward_5afbd5() { + vec3 res = faceforward(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + faceForward_5afbd5(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void faceForward_5afbd5() { + vec3 res = faceforward(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + faceForward_5afbd5(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/faceForward/b316e5.wgsl.expected.glsl b/test/intrinsics/gen/faceForward/b316e5.wgsl.expected.glsl new file mode 100644 index 0000000000..791ba2714b --- /dev/null +++ b/test/intrinsics/gen/faceForward/b316e5.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void faceForward_b316e5() { + vec4 res = faceforward(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + faceForward_b316e5(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void faceForward_b316e5() { + vec4 res = faceforward(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + faceForward_b316e5(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void faceForward_b316e5() { + vec4 res = faceforward(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + faceForward_b316e5(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/faceForward/e6908b.wgsl.expected.glsl b/test/intrinsics/gen/faceForward/e6908b.wgsl.expected.glsl new file mode 100644 index 0000000000..a1bd76bd47 --- /dev/null +++ b/test/intrinsics/gen/faceForward/e6908b.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void faceForward_e6908b() { + vec2 res = faceforward(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + faceForward_e6908b(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void faceForward_e6908b() { + vec2 res = faceforward(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + faceForward_e6908b(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void faceForward_e6908b() { + vec2 res = faceforward(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + faceForward_e6908b(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/floor/3bccc4.wgsl.expected.glsl b/test/intrinsics/gen/floor/3bccc4.wgsl.expected.glsl new file mode 100644 index 0000000000..25ea844f4e --- /dev/null +++ b/test/intrinsics/gen/floor/3bccc4.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void floor_3bccc4() { + vec4 res = floor(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + floor_3bccc4(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void floor_3bccc4() { + vec4 res = floor(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + floor_3bccc4(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void floor_3bccc4() { + vec4 res = floor(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + floor_3bccc4(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/floor/5fc9ac.wgsl.expected.glsl b/test/intrinsics/gen/floor/5fc9ac.wgsl.expected.glsl new file mode 100644 index 0000000000..d92b849703 --- /dev/null +++ b/test/intrinsics/gen/floor/5fc9ac.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void floor_5fc9ac() { + vec2 res = floor(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + floor_5fc9ac(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void floor_5fc9ac() { + vec2 res = floor(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + floor_5fc9ac(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void floor_5fc9ac() { + vec2 res = floor(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + floor_5fc9ac(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/floor/60d7ea.wgsl.expected.glsl b/test/intrinsics/gen/floor/60d7ea.wgsl.expected.glsl new file mode 100644 index 0000000000..bae81bbeb6 --- /dev/null +++ b/test/intrinsics/gen/floor/60d7ea.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void floor_60d7ea() { + vec3 res = floor(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + floor_60d7ea(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void floor_60d7ea() { + vec3 res = floor(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + floor_60d7ea(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void floor_60d7ea() { + vec3 res = floor(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + floor_60d7ea(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/floor/66f154.wgsl.expected.glsl b/test/intrinsics/gen/floor/66f154.wgsl.expected.glsl new file mode 100644 index 0000000000..e26964e9b6 --- /dev/null +++ b/test/intrinsics/gen/floor/66f154.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void floor_66f154() { + float res = floor(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + floor_66f154(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void floor_66f154() { + float res = floor(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + floor_66f154(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void floor_66f154() { + float res = floor(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + floor_66f154(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/fma/26a7a9.wgsl.expected.glsl b/test/intrinsics/gen/fma/26a7a9.wgsl.expected.glsl new file mode 100644 index 0000000000..7bcc7363c9 --- /dev/null +++ b/test/intrinsics/gen/fma/26a7a9.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void fma_26a7a9() { + vec2 res = mad(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + fma_26a7a9(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'mad' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void fma_26a7a9() { + vec2 res = mad(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + fma_26a7a9(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'mad' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void fma_26a7a9() { + vec2 res = mad(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + fma_26a7a9(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'mad' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/fma/6a3283.wgsl.expected.glsl b/test/intrinsics/gen/fma/6a3283.wgsl.expected.glsl new file mode 100644 index 0000000000..54a7577d2f --- /dev/null +++ b/test/intrinsics/gen/fma/6a3283.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void fma_6a3283() { + vec4 res = mad(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + fma_6a3283(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'mad' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void fma_6a3283() { + vec4 res = mad(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + fma_6a3283(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'mad' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void fma_6a3283() { + vec4 res = mad(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + fma_6a3283(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'mad' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/fma/c10ba3.wgsl.expected.glsl b/test/intrinsics/gen/fma/c10ba3.wgsl.expected.glsl new file mode 100644 index 0000000000..a48ff5c3c3 --- /dev/null +++ b/test/intrinsics/gen/fma/c10ba3.wgsl.expected.glsl @@ -0,0 +1,94 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void fma_c10ba3() { + float res = mad(1.0f, 1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + fma_c10ba3(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'mad' : no matching overloaded function found +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void fma_c10ba3() { + float res = mad(1.0f, 1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + fma_c10ba3(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'mad' : no matching overloaded function found +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void fma_c10ba3() { + float res = mad(1.0f, 1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + fma_c10ba3(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'mad' : no matching overloaded function found +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/fma/e17c5c.wgsl.expected.glsl b/test/intrinsics/gen/fma/e17c5c.wgsl.expected.glsl new file mode 100644 index 0000000000..1a0d92d57e --- /dev/null +++ b/test/intrinsics/gen/fma/e17c5c.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void fma_e17c5c() { + vec3 res = mad(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + fma_e17c5c(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'mad' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void fma_e17c5c() { + vec3 res = mad(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + fma_e17c5c(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'mad' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void fma_e17c5c() { + vec3 res = mad(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + fma_e17c5c(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'mad' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/fract/8bc1e9.wgsl.expected.glsl b/test/intrinsics/gen/fract/8bc1e9.wgsl.expected.glsl new file mode 100644 index 0000000000..9b128ba96e --- /dev/null +++ b/test/intrinsics/gen/fract/8bc1e9.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void fract_8bc1e9() { + vec4 res = frac(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + fract_8bc1e9(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'frac' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void fract_8bc1e9() { + vec4 res = frac(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + fract_8bc1e9(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'frac' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void fract_8bc1e9() { + vec4 res = frac(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + fract_8bc1e9(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'frac' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/fract/943cb1.wgsl.expected.glsl b/test/intrinsics/gen/fract/943cb1.wgsl.expected.glsl new file mode 100644 index 0000000000..8e6e966f21 --- /dev/null +++ b/test/intrinsics/gen/fract/943cb1.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void fract_943cb1() { + vec2 res = frac(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + fract_943cb1(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'frac' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void fract_943cb1() { + vec2 res = frac(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + fract_943cb1(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'frac' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void fract_943cb1() { + vec2 res = frac(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + fract_943cb1(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'frac' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/fract/a49758.wgsl.expected.glsl b/test/intrinsics/gen/fract/a49758.wgsl.expected.glsl new file mode 100644 index 0000000000..2ea3ff8ea7 --- /dev/null +++ b/test/intrinsics/gen/fract/a49758.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void fract_a49758() { + vec3 res = frac(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + fract_a49758(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'frac' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void fract_a49758() { + vec3 res = frac(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + fract_a49758(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'frac' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void fract_a49758() { + vec3 res = frac(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + fract_a49758(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'frac' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/fract/fa5c71.wgsl.expected.glsl b/test/intrinsics/gen/fract/fa5c71.wgsl.expected.glsl new file mode 100644 index 0000000000..884ec28192 --- /dev/null +++ b/test/intrinsics/gen/fract/fa5c71.wgsl.expected.glsl @@ -0,0 +1,94 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void fract_fa5c71() { + float res = frac(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + fract_fa5c71(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'frac' : no matching overloaded function found +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void fract_fa5c71() { + float res = frac(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + fract_fa5c71(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'frac' : no matching overloaded function found +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void fract_fa5c71() { + float res = frac(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + fract_fa5c71(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'frac' : no matching overloaded function found +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/frexp/12f1da.wgsl.expected.glsl b/test/intrinsics/gen/frexp/12f1da.wgsl.expected.glsl new file mode 100644 index 0000000000..f0df2054e4 --- /dev/null +++ b/test/intrinsics/gen/frexp/12f1da.wgsl.expected.glsl @@ -0,0 +1,130 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct frexp_result { + float sig; + int exp; +}; +frexp_result tint_frexp(float param_0) { + float exp; + float sig = frexp(param_0, exp); + frexp_result result = {sig, int(exp)}; + return result; +} + + +void frexp_12f1da() { + frexp_result res = tint_frexp(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + frexp_12f1da(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:10: 'frexp' : no matching overloaded function found +ERROR: 0:10: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +struct frexp_result { + float sig; + int exp; +}; +frexp_result tint_frexp(float param_0) { + float exp; + float sig = frexp(param_0, exp); + frexp_result result = {sig, int(exp)}; + return result; +} + + +void frexp_12f1da() { + frexp_result res = tint_frexp(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + frexp_12f1da(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:10: 'frexp' : no matching overloaded function found +ERROR: 0:10: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +struct frexp_result { + float sig; + int exp; +}; +frexp_result tint_frexp(float param_0) { + float exp; + float sig = frexp(param_0, exp); + frexp_result result = {sig, int(exp)}; + return result; +} + + +void frexp_12f1da() { + frexp_result res = tint_frexp(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + frexp_12f1da(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:10: 'frexp' : no matching overloaded function found +ERROR: 0:10: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/frexp/a0eb3b.wgsl.expected.glsl b/test/intrinsics/gen/frexp/a0eb3b.wgsl.expected.glsl new file mode 100644 index 0000000000..08954fc5a2 --- /dev/null +++ b/test/intrinsics/gen/frexp/a0eb3b.wgsl.expected.glsl @@ -0,0 +1,130 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct frexp_result_vec3 { + vec3 sig; + ivec3 exp; +}; +frexp_result_vec3 tint_frexp(vec3 param_0) { + float3 exp; + float3 sig = frexp(param_0, exp); + frexp_result_vec3 result = {sig, int3(exp)}; + return result; +} + + +void frexp_a0eb3b() { + frexp_result_vec3 res = tint_frexp(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + frexp_a0eb3b(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:9: 'float3' : undeclared identifier +ERROR: 0:9: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +struct frexp_result_vec3 { + vec3 sig; + ivec3 exp; +}; +frexp_result_vec3 tint_frexp(vec3 param_0) { + float3 exp; + float3 sig = frexp(param_0, exp); + frexp_result_vec3 result = {sig, int3(exp)}; + return result; +} + + +void frexp_a0eb3b() { + frexp_result_vec3 res = tint_frexp(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + frexp_a0eb3b(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:9: 'float3' : undeclared identifier +ERROR: 0:9: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +struct frexp_result_vec3 { + vec3 sig; + ivec3 exp; +}; +frexp_result_vec3 tint_frexp(vec3 param_0) { + float3 exp; + float3 sig = frexp(param_0, exp); + frexp_result_vec3 result = {sig, int3(exp)}; + return result; +} + + +void frexp_a0eb3b() { + frexp_result_vec3 res = tint_frexp(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + frexp_a0eb3b(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:9: 'float3' : undeclared identifier +ERROR: 0:9: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/frexp/d80367.wgsl.expected.glsl b/test/intrinsics/gen/frexp/d80367.wgsl.expected.glsl new file mode 100644 index 0000000000..40a26430bb --- /dev/null +++ b/test/intrinsics/gen/frexp/d80367.wgsl.expected.glsl @@ -0,0 +1,130 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct frexp_result_vec4 { + vec4 sig; + ivec4 exp; +}; +frexp_result_vec4 tint_frexp(vec4 param_0) { + float4 exp; + float4 sig = frexp(param_0, exp); + frexp_result_vec4 result = {sig, int4(exp)}; + return result; +} + + +void frexp_d80367() { + frexp_result_vec4 res = tint_frexp(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + frexp_d80367(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:9: 'float4' : undeclared identifier +ERROR: 0:9: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +struct frexp_result_vec4 { + vec4 sig; + ivec4 exp; +}; +frexp_result_vec4 tint_frexp(vec4 param_0) { + float4 exp; + float4 sig = frexp(param_0, exp); + frexp_result_vec4 result = {sig, int4(exp)}; + return result; +} + + +void frexp_d80367() { + frexp_result_vec4 res = tint_frexp(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + frexp_d80367(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:9: 'float4' : undeclared identifier +ERROR: 0:9: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +struct frexp_result_vec4 { + vec4 sig; + ivec4 exp; +}; +frexp_result_vec4 tint_frexp(vec4 param_0) { + float4 exp; + float4 sig = frexp(param_0, exp); + frexp_result_vec4 result = {sig, int4(exp)}; + return result; +} + + +void frexp_d80367() { + frexp_result_vec4 res = tint_frexp(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + frexp_d80367(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:9: 'float4' : undeclared identifier +ERROR: 0:9: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/frexp/db0637.wgsl.expected.glsl b/test/intrinsics/gen/frexp/db0637.wgsl.expected.glsl new file mode 100644 index 0000000000..34e2490f3a --- /dev/null +++ b/test/intrinsics/gen/frexp/db0637.wgsl.expected.glsl @@ -0,0 +1,130 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct frexp_result_vec2 { + vec2 sig; + ivec2 exp; +}; +frexp_result_vec2 tint_frexp(vec2 param_0) { + float2 exp; + float2 sig = frexp(param_0, exp); + frexp_result_vec2 result = {sig, int2(exp)}; + return result; +} + + +void frexp_db0637() { + frexp_result_vec2 res = tint_frexp(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + frexp_db0637(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:9: 'float2' : undeclared identifier +ERROR: 0:9: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +struct frexp_result_vec2 { + vec2 sig; + ivec2 exp; +}; +frexp_result_vec2 tint_frexp(vec2 param_0) { + float2 exp; + float2 sig = frexp(param_0, exp); + frexp_result_vec2 result = {sig, int2(exp)}; + return result; +} + + +void frexp_db0637() { + frexp_result_vec2 res = tint_frexp(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + frexp_db0637(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:9: 'float2' : undeclared identifier +ERROR: 0:9: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +struct frexp_result_vec2 { + vec2 sig; + ivec2 exp; +}; +frexp_result_vec2 tint_frexp(vec2 param_0) { + float2 exp; + float2 sig = frexp(param_0, exp); + frexp_result_vec2 result = {sig, int2(exp)}; + return result; +} + + +void frexp_db0637() { + frexp_result_vec2 res = tint_frexp(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + frexp_db0637(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:9: 'float2' : undeclared identifier +ERROR: 0:9: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/fwidth/5d1b39.wgsl.expected.glsl b/test/intrinsics/gen/fwidth/5d1b39.wgsl.expected.glsl new file mode 100644 index 0000000000..a0affd9547 --- /dev/null +++ b/test/intrinsics/gen/fwidth/5d1b39.wgsl.expected.glsl @@ -0,0 +1,16 @@ +#version 310 es +precision mediump float; + +void fwidth_5d1b39() { + vec3 res = fwidth(vec3(0.0f, 0.0f, 0.0f)); +} + +void fragment_main() { + fwidth_5d1b39(); + return; +} +void main() { + fragment_main(); +} + + diff --git a/test/intrinsics/gen/fwidth/b83ebb.wgsl.expected.glsl b/test/intrinsics/gen/fwidth/b83ebb.wgsl.expected.glsl new file mode 100644 index 0000000000..3a38177059 --- /dev/null +++ b/test/intrinsics/gen/fwidth/b83ebb.wgsl.expected.glsl @@ -0,0 +1,16 @@ +#version 310 es +precision mediump float; + +void fwidth_b83ebb() { + vec2 res = fwidth(vec2(0.0f, 0.0f)); +} + +void fragment_main() { + fwidth_b83ebb(); + return; +} +void main() { + fragment_main(); +} + + diff --git a/test/intrinsics/gen/fwidth/d2ab9a.wgsl.expected.glsl b/test/intrinsics/gen/fwidth/d2ab9a.wgsl.expected.glsl new file mode 100644 index 0000000000..6d23f98a46 --- /dev/null +++ b/test/intrinsics/gen/fwidth/d2ab9a.wgsl.expected.glsl @@ -0,0 +1,16 @@ +#version 310 es +precision mediump float; + +void fwidth_d2ab9a() { + vec4 res = fwidth(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +void fragment_main() { + fwidth_d2ab9a(); + return; +} +void main() { + fragment_main(); +} + + diff --git a/test/intrinsics/gen/fwidth/df38ef.wgsl.expected.glsl b/test/intrinsics/gen/fwidth/df38ef.wgsl.expected.glsl new file mode 100644 index 0000000000..fa13be745c --- /dev/null +++ b/test/intrinsics/gen/fwidth/df38ef.wgsl.expected.glsl @@ -0,0 +1,16 @@ +#version 310 es +precision mediump float; + +void fwidth_df38ef() { + float res = fwidth(1.0f); +} + +void fragment_main() { + fwidth_df38ef(); + return; +} +void main() { + fragment_main(); +} + + diff --git a/test/intrinsics/gen/fwidthCoarse/159c8a.wgsl.expected.glsl b/test/intrinsics/gen/fwidthCoarse/159c8a.wgsl.expected.glsl new file mode 100644 index 0000000000..0fa894073a --- /dev/null +++ b/test/intrinsics/gen/fwidthCoarse/159c8a.wgsl.expected.glsl @@ -0,0 +1,16 @@ +#version 310 es +precision mediump float; + +void fwidthCoarse_159c8a() { + float res = fwidth(1.0f); +} + +void fragment_main() { + fwidthCoarse_159c8a(); + return; +} +void main() { + fragment_main(); +} + + diff --git a/test/intrinsics/gen/fwidthCoarse/1e59d9.wgsl.expected.glsl b/test/intrinsics/gen/fwidthCoarse/1e59d9.wgsl.expected.glsl new file mode 100644 index 0000000000..13b779ca9c --- /dev/null +++ b/test/intrinsics/gen/fwidthCoarse/1e59d9.wgsl.expected.glsl @@ -0,0 +1,16 @@ +#version 310 es +precision mediump float; + +void fwidthCoarse_1e59d9() { + vec3 res = fwidth(vec3(0.0f, 0.0f, 0.0f)); +} + +void fragment_main() { + fwidthCoarse_1e59d9(); + return; +} +void main() { + fragment_main(); +} + + diff --git a/test/intrinsics/gen/fwidthCoarse/4e4fc4.wgsl.expected.glsl b/test/intrinsics/gen/fwidthCoarse/4e4fc4.wgsl.expected.glsl new file mode 100644 index 0000000000..6f6634b054 --- /dev/null +++ b/test/intrinsics/gen/fwidthCoarse/4e4fc4.wgsl.expected.glsl @@ -0,0 +1,16 @@ +#version 310 es +precision mediump float; + +void fwidthCoarse_4e4fc4() { + vec4 res = fwidth(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +void fragment_main() { + fwidthCoarse_4e4fc4(); + return; +} +void main() { + fragment_main(); +} + + diff --git a/test/intrinsics/gen/fwidthCoarse/e653f7.wgsl.expected.glsl b/test/intrinsics/gen/fwidthCoarse/e653f7.wgsl.expected.glsl new file mode 100644 index 0000000000..48db5eeb35 --- /dev/null +++ b/test/intrinsics/gen/fwidthCoarse/e653f7.wgsl.expected.glsl @@ -0,0 +1,16 @@ +#version 310 es +precision mediump float; + +void fwidthCoarse_e653f7() { + vec2 res = fwidth(vec2(0.0f, 0.0f)); +} + +void fragment_main() { + fwidthCoarse_e653f7(); + return; +} +void main() { + fragment_main(); +} + + diff --git a/test/intrinsics/gen/fwidthFine/523fdc.wgsl.expected.glsl b/test/intrinsics/gen/fwidthFine/523fdc.wgsl.expected.glsl new file mode 100644 index 0000000000..46ed62a1fb --- /dev/null +++ b/test/intrinsics/gen/fwidthFine/523fdc.wgsl.expected.glsl @@ -0,0 +1,16 @@ +#version 310 es +precision mediump float; + +void fwidthFine_523fdc() { + vec3 res = fwidth(vec3(0.0f, 0.0f, 0.0f)); +} + +void fragment_main() { + fwidthFine_523fdc(); + return; +} +void main() { + fragment_main(); +} + + diff --git a/test/intrinsics/gen/fwidthFine/68f4ef.wgsl.expected.glsl b/test/intrinsics/gen/fwidthFine/68f4ef.wgsl.expected.glsl new file mode 100644 index 0000000000..ce3dbadbb7 --- /dev/null +++ b/test/intrinsics/gen/fwidthFine/68f4ef.wgsl.expected.glsl @@ -0,0 +1,16 @@ +#version 310 es +precision mediump float; + +void fwidthFine_68f4ef() { + vec4 res = fwidth(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +void fragment_main() { + fwidthFine_68f4ef(); + return; +} +void main() { + fragment_main(); +} + + diff --git a/test/intrinsics/gen/fwidthFine/f1742d.wgsl.expected.glsl b/test/intrinsics/gen/fwidthFine/f1742d.wgsl.expected.glsl new file mode 100644 index 0000000000..4441b46ac6 --- /dev/null +++ b/test/intrinsics/gen/fwidthFine/f1742d.wgsl.expected.glsl @@ -0,0 +1,16 @@ +#version 310 es +precision mediump float; + +void fwidthFine_f1742d() { + float res = fwidth(1.0f); +} + +void fragment_main() { + fwidthFine_f1742d(); + return; +} +void main() { + fragment_main(); +} + + diff --git a/test/intrinsics/gen/fwidthFine/ff6aa0.wgsl.expected.glsl b/test/intrinsics/gen/fwidthFine/ff6aa0.wgsl.expected.glsl new file mode 100644 index 0000000000..bf921e23ff --- /dev/null +++ b/test/intrinsics/gen/fwidthFine/ff6aa0.wgsl.expected.glsl @@ -0,0 +1,16 @@ +#version 310 es +precision mediump float; + +void fwidthFine_ff6aa0() { + vec2 res = fwidth(vec2(0.0f, 0.0f)); +} + +void fragment_main() { + fwidthFine_ff6aa0(); + return; +} +void main() { + fragment_main(); +} + + diff --git a/test/intrinsics/gen/ignore/2a6ac2.wgsl.expected.glsl b/test/intrinsics/gen/ignore/2a6ac2.wgsl.expected.glsl new file mode 100644 index 0000000000..09337ec17b --- /dev/null +++ b/test/intrinsics/gen/ignore/2a6ac2.wgsl.expected.glsl @@ -0,0 +1,81 @@ +intrinsics/gen/ignore/2a6ac2.wgsl:29:3 warning: use of deprecated intrinsic + ignore(arg_0); + ^^^^^^ + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void ignore_2a6ac2() { + arg_0; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + ignore_2a6ac2(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void ignore_2a6ac2() { + arg_0; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + ignore_2a6ac2(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void ignore_2a6ac2() { + arg_0; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + ignore_2a6ac2(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/ignore/5016e5.wgsl.expected.glsl b/test/intrinsics/gen/ignore/5016e5.wgsl.expected.glsl new file mode 100644 index 0000000000..91b05a1825 --- /dev/null +++ b/test/intrinsics/gen/ignore/5016e5.wgsl.expected.glsl @@ -0,0 +1,104 @@ +SKIP: FAILED + +intrinsics/gen/ignore/5016e5.wgsl:29:3 warning: use of deprecated intrinsic + ignore(arg_0); + ^^^^^^ + +#version 310 es +precision mediump float; + + + +void ignore_5016e5() { + arg_0; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + ignore_5016e5(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_0' : undeclared identifier +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + + +void ignore_5016e5() { + arg_0; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + ignore_5016e5(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_0' : undeclared identifier +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + + +void ignore_5016e5() { + arg_0; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + ignore_5016e5(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_0' : undeclared identifier +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/ignore/509355.wgsl.expected.glsl b/test/intrinsics/gen/ignore/509355.wgsl.expected.glsl new file mode 100644 index 0000000000..11d49221b9 --- /dev/null +++ b/test/intrinsics/gen/ignore/509355.wgsl.expected.glsl @@ -0,0 +1,81 @@ +intrinsics/gen/ignore/509355.wgsl:29:3 warning: use of deprecated intrinsic + ignore(arg_0); + ^^^^^^ + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + +void ignore_509355() { + arg_0; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + ignore_509355(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + +void ignore_509355() { + arg_0; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + ignore_509355(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + +void ignore_509355() { + arg_0; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + ignore_509355(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/ignore/51aeb7.wgsl.expected.glsl b/test/intrinsics/gen/ignore/51aeb7.wgsl.expected.glsl new file mode 100644 index 0000000000..db87165914 --- /dev/null +++ b/test/intrinsics/gen/ignore/51aeb7.wgsl.expected.glsl @@ -0,0 +1,75 @@ +intrinsics/gen/ignore/51aeb7.wgsl:28:3 warning: use of deprecated intrinsic + ignore(1); + ^^^^^^ + +#version 310 es +precision mediump float; + +void ignore_51aeb7() { + 1; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + ignore_51aeb7(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void ignore_51aeb7() { + 1; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + ignore_51aeb7(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void ignore_51aeb7() { + 1; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + ignore_51aeb7(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/ignore/5c9edf.wgsl.expected.glsl b/test/intrinsics/gen/ignore/5c9edf.wgsl.expected.glsl new file mode 100644 index 0000000000..8f79e31c99 --- /dev/null +++ b/test/intrinsics/gen/ignore/5c9edf.wgsl.expected.glsl @@ -0,0 +1,81 @@ +intrinsics/gen/ignore/5c9edf.wgsl:29:3 warning: use of deprecated intrinsic + ignore(arg_0); + ^^^^^^ + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void ignore_5c9edf() { + arg_0; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + ignore_5c9edf(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void ignore_5c9edf() { + arg_0; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + ignore_5c9edf(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void ignore_5c9edf() { + arg_0; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + ignore_5c9edf(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/ignore/6698df.wgsl.expected.glsl b/test/intrinsics/gen/ignore/6698df.wgsl.expected.glsl new file mode 100644 index 0000000000..0ce2ba040c --- /dev/null +++ b/test/intrinsics/gen/ignore/6698df.wgsl.expected.glsl @@ -0,0 +1,75 @@ +intrinsics/gen/ignore/6698df.wgsl:28:3 warning: use of deprecated intrinsic + ignore(1u); + ^^^^^^ + +#version 310 es +precision mediump float; + +void ignore_6698df() { + 1u; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + ignore_6698df(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void ignore_6698df() { + 1u; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + ignore_6698df(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void ignore_6698df() { + 1u; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + ignore_6698df(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/ignore/ad88be.wgsl.expected.glsl b/test/intrinsics/gen/ignore/ad88be.wgsl.expected.glsl new file mode 100644 index 0000000000..b8116d6201 --- /dev/null +++ b/test/intrinsics/gen/ignore/ad88be.wgsl.expected.glsl @@ -0,0 +1,104 @@ +SKIP: FAILED + +intrinsics/gen/ignore/ad88be.wgsl:29:3 warning: use of deprecated intrinsic + ignore(arg_0); + ^^^^^^ + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void ignore_ad88be() { + arg_0; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + ignore_ad88be(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void ignore_ad88be() { + arg_0; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + ignore_ad88be(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void ignore_ad88be() { + arg_0; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + ignore_ad88be(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/ignore/b469af.wgsl.expected.glsl b/test/intrinsics/gen/ignore/b469af.wgsl.expected.glsl new file mode 100644 index 0000000000..6c593b9934 --- /dev/null +++ b/test/intrinsics/gen/ignore/b469af.wgsl.expected.glsl @@ -0,0 +1,104 @@ +SKIP: FAILED + +intrinsics/gen/ignore/b469af.wgsl:29:3 warning: use of deprecated intrinsic + ignore(arg_0); + ^^^^^^ + +#version 310 es +precision mediump float; + + + +void ignore_b469af() { + arg_0; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + ignore_b469af(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_0' : undeclared identifier +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + + +void ignore_b469af() { + arg_0; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + ignore_b469af(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_0' : undeclared identifier +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + + + +void ignore_b469af() { + arg_0; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + ignore_b469af(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_0' : undeclared identifier +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/ignore/c8a0ee.wgsl.expected.glsl b/test/intrinsics/gen/ignore/c8a0ee.wgsl.expected.glsl new file mode 100644 index 0000000000..69ecc99031 --- /dev/null +++ b/test/intrinsics/gen/ignore/c8a0ee.wgsl.expected.glsl @@ -0,0 +1,81 @@ +intrinsics/gen/ignore/c8a0ee.wgsl:29:3 warning: use of deprecated intrinsic + ignore(arg_0); + ^^^^^^ + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void ignore_c8a0ee() { + arg_0; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + ignore_c8a0ee(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void ignore_c8a0ee() { + arg_0; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + ignore_c8a0ee(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void ignore_c8a0ee() { + arg_0; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + ignore_c8a0ee(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/ignore/d91a2f.wgsl.expected.glsl b/test/intrinsics/gen/ignore/d91a2f.wgsl.expected.glsl new file mode 100644 index 0000000000..a64b4e119a --- /dev/null +++ b/test/intrinsics/gen/ignore/d91a2f.wgsl.expected.glsl @@ -0,0 +1,75 @@ +intrinsics/gen/ignore/d91a2f.wgsl:28:3 warning: use of deprecated intrinsic + ignore(1.0); + ^^^^^^ + +#version 310 es +precision mediump float; + +void ignore_d91a2f() { + 1.0f; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + ignore_d91a2f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void ignore_d91a2f() { + 1.0f; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + ignore_d91a2f(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void ignore_d91a2f() { + 1.0f; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + ignore_d91a2f(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/ignore/e0187b.wgsl.expected.glsl b/test/intrinsics/gen/ignore/e0187b.wgsl.expected.glsl new file mode 100644 index 0000000000..e209270651 --- /dev/null +++ b/test/intrinsics/gen/ignore/e0187b.wgsl.expected.glsl @@ -0,0 +1,81 @@ +intrinsics/gen/ignore/e0187b.wgsl:29:3 warning: use of deprecated intrinsic + ignore(arg_0); + ^^^^^^ + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void ignore_e0187b() { + arg_0; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + ignore_e0187b(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void ignore_e0187b() { + arg_0; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + ignore_e0187b(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void ignore_e0187b() { + arg_0; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + ignore_e0187b(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/ignore/f414a6.wgsl.expected.glsl b/test/intrinsics/gen/ignore/f414a6.wgsl.expected.glsl new file mode 100644 index 0000000000..91a8f8df15 --- /dev/null +++ b/test/intrinsics/gen/ignore/f414a6.wgsl.expected.glsl @@ -0,0 +1,75 @@ +intrinsics/gen/ignore/f414a6.wgsl:28:3 warning: use of deprecated intrinsic + ignore(bool()); + ^^^^^^ + +#version 310 es +precision mediump float; + +void ignore_f414a6() { + false; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + ignore_f414a6(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void ignore_f414a6() { + false; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + ignore_f414a6(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void ignore_f414a6() { + false; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + ignore_f414a6(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/inverseSqrt/84407e.wgsl.expected.glsl b/test/intrinsics/gen/inverseSqrt/84407e.wgsl.expected.glsl new file mode 100644 index 0000000000..e73db6bc33 --- /dev/null +++ b/test/intrinsics/gen/inverseSqrt/84407e.wgsl.expected.glsl @@ -0,0 +1,94 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void inverseSqrt_84407e() { + float res = rsqrt(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + inverseSqrt_84407e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'rsqrt' : no matching overloaded function found +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void inverseSqrt_84407e() { + float res = rsqrt(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + inverseSqrt_84407e(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'rsqrt' : no matching overloaded function found +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void inverseSqrt_84407e() { + float res = rsqrt(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + inverseSqrt_84407e(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'rsqrt' : no matching overloaded function found +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/inverseSqrt/8f2bd2.wgsl.expected.glsl b/test/intrinsics/gen/inverseSqrt/8f2bd2.wgsl.expected.glsl new file mode 100644 index 0000000000..20a6562064 --- /dev/null +++ b/test/intrinsics/gen/inverseSqrt/8f2bd2.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void inverseSqrt_8f2bd2() { + vec2 res = rsqrt(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + inverseSqrt_8f2bd2(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'rsqrt' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void inverseSqrt_8f2bd2() { + vec2 res = rsqrt(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + inverseSqrt_8f2bd2(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'rsqrt' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void inverseSqrt_8f2bd2() { + vec2 res = rsqrt(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + inverseSqrt_8f2bd2(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'rsqrt' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/inverseSqrt/b197b1.wgsl.expected.glsl b/test/intrinsics/gen/inverseSqrt/b197b1.wgsl.expected.glsl new file mode 100644 index 0000000000..6e2818a8a9 --- /dev/null +++ b/test/intrinsics/gen/inverseSqrt/b197b1.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void inverseSqrt_b197b1() { + vec3 res = rsqrt(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + inverseSqrt_b197b1(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'rsqrt' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void inverseSqrt_b197b1() { + vec3 res = rsqrt(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + inverseSqrt_b197b1(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'rsqrt' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void inverseSqrt_b197b1() { + vec3 res = rsqrt(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + inverseSqrt_b197b1(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'rsqrt' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/inverseSqrt/c22347.wgsl.expected.glsl b/test/intrinsics/gen/inverseSqrt/c22347.wgsl.expected.glsl new file mode 100644 index 0000000000..ab3fead5a7 --- /dev/null +++ b/test/intrinsics/gen/inverseSqrt/c22347.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void inverseSqrt_c22347() { + vec4 res = rsqrt(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + inverseSqrt_c22347(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'rsqrt' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void inverseSqrt_c22347() { + vec4 res = rsqrt(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + inverseSqrt_c22347(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'rsqrt' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void inverseSqrt_c22347() { + vec4 res = rsqrt(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + inverseSqrt_c22347(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'rsqrt' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/isFinite/34d32b.wgsl.expected.glsl b/test/intrinsics/gen/isFinite/34d32b.wgsl.expected.glsl new file mode 100644 index 0000000000..74f23748f9 --- /dev/null +++ b/test/intrinsics/gen/isFinite/34d32b.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void isFinite_34d32b() { + bvec2 res = isfinite(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + isFinite_34d32b(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'isfinite' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp 2-component vector of bool' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void isFinite_34d32b() { + bvec2 res = isfinite(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + isFinite_34d32b(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'isfinite' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp 2-component vector of bool' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void isFinite_34d32b() { + bvec2 res = isfinite(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + isFinite_34d32b(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'isfinite' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp 2-component vector of bool' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/isFinite/426f9f.wgsl.expected.glsl b/test/intrinsics/gen/isFinite/426f9f.wgsl.expected.glsl new file mode 100644 index 0000000000..ade322a190 --- /dev/null +++ b/test/intrinsics/gen/isFinite/426f9f.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void isFinite_426f9f() { + bool res = isfinite(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + isFinite_426f9f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'isfinite' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp bool' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void isFinite_426f9f() { + bool res = isfinite(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + isFinite_426f9f(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'isfinite' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp bool' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void isFinite_426f9f() { + bool res = isfinite(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + isFinite_426f9f(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'isfinite' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp bool' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/isFinite/8a23ad.wgsl.expected.glsl b/test/intrinsics/gen/isFinite/8a23ad.wgsl.expected.glsl new file mode 100644 index 0000000000..9fedc49e5b --- /dev/null +++ b/test/intrinsics/gen/isFinite/8a23ad.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void isFinite_8a23ad() { + bvec3 res = isfinite(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + isFinite_8a23ad(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'isfinite' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp 3-component vector of bool' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void isFinite_8a23ad() { + bvec3 res = isfinite(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + isFinite_8a23ad(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'isfinite' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp 3-component vector of bool' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void isFinite_8a23ad() { + bvec3 res = isfinite(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + isFinite_8a23ad(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'isfinite' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp 3-component vector of bool' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/isFinite/f31987.wgsl.expected.glsl b/test/intrinsics/gen/isFinite/f31987.wgsl.expected.glsl new file mode 100644 index 0000000000..5629d2b157 --- /dev/null +++ b/test/intrinsics/gen/isFinite/f31987.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void isFinite_f31987() { + bvec4 res = isfinite(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + isFinite_f31987(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'isfinite' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp 4-component vector of bool' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void isFinite_f31987() { + bvec4 res = isfinite(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + isFinite_f31987(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'isfinite' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp 4-component vector of bool' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void isFinite_f31987() { + bvec4 res = isfinite(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + isFinite_f31987(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'isfinite' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp 4-component vector of bool' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/isInf/666f2a.wgsl.expected.glsl b/test/intrinsics/gen/isInf/666f2a.wgsl.expected.glsl new file mode 100644 index 0000000000..42c33b654b --- /dev/null +++ b/test/intrinsics/gen/isInf/666f2a.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void isInf_666f2a() { + bvec3 res = isinf(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + isInf_666f2a(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void isInf_666f2a() { + bvec3 res = isinf(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + isInf_666f2a(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void isInf_666f2a() { + bvec3 res = isinf(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + isInf_666f2a(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/isInf/7bd98f.wgsl.expected.glsl b/test/intrinsics/gen/isInf/7bd98f.wgsl.expected.glsl new file mode 100644 index 0000000000..7aee66b7d3 --- /dev/null +++ b/test/intrinsics/gen/isInf/7bd98f.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void isInf_7bd98f() { + bool res = isinf(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + isInf_7bd98f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void isInf_7bd98f() { + bool res = isinf(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + isInf_7bd98f(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void isInf_7bd98f() { + bool res = isinf(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + isInf_7bd98f(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/isInf/7e81b5.wgsl.expected.glsl b/test/intrinsics/gen/isInf/7e81b5.wgsl.expected.glsl new file mode 100644 index 0000000000..8cc9c1519f --- /dev/null +++ b/test/intrinsics/gen/isInf/7e81b5.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void isInf_7e81b5() { + bvec4 res = isinf(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + isInf_7e81b5(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void isInf_7e81b5() { + bvec4 res = isinf(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + isInf_7e81b5(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void isInf_7e81b5() { + bvec4 res = isinf(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + isInf_7e81b5(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/isInf/a46d6f.wgsl.expected.glsl b/test/intrinsics/gen/isInf/a46d6f.wgsl.expected.glsl new file mode 100644 index 0000000000..885f145c39 --- /dev/null +++ b/test/intrinsics/gen/isInf/a46d6f.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void isInf_a46d6f() { + bvec2 res = isinf(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + isInf_a46d6f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void isInf_a46d6f() { + bvec2 res = isinf(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + isInf_a46d6f(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void isInf_a46d6f() { + bvec2 res = isinf(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + isInf_a46d6f(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/isNan/1280ab.wgsl.expected.glsl b/test/intrinsics/gen/isNan/1280ab.wgsl.expected.glsl new file mode 100644 index 0000000000..dc203d66b4 --- /dev/null +++ b/test/intrinsics/gen/isNan/1280ab.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void isNan_1280ab() { + bvec3 res = isnan(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + isNan_1280ab(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void isNan_1280ab() { + bvec3 res = isnan(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + isNan_1280ab(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void isNan_1280ab() { + bvec3 res = isnan(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + isNan_1280ab(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/isNan/4d280d.wgsl.expected.glsl b/test/intrinsics/gen/isNan/4d280d.wgsl.expected.glsl new file mode 100644 index 0000000000..f8b1bb8243 --- /dev/null +++ b/test/intrinsics/gen/isNan/4d280d.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void isNan_4d280d() { + bvec4 res = isnan(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + isNan_4d280d(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void isNan_4d280d() { + bvec4 res = isnan(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + isNan_4d280d(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void isNan_4d280d() { + bvec4 res = isnan(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + isNan_4d280d(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/isNan/67ecd3.wgsl.expected.glsl b/test/intrinsics/gen/isNan/67ecd3.wgsl.expected.glsl new file mode 100644 index 0000000000..827aee7fc9 --- /dev/null +++ b/test/intrinsics/gen/isNan/67ecd3.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void isNan_67ecd3() { + bvec2 res = isnan(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + isNan_67ecd3(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void isNan_67ecd3() { + bvec2 res = isnan(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + isNan_67ecd3(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void isNan_67ecd3() { + bvec2 res = isnan(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + isNan_67ecd3(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/isNan/e4978e.wgsl.expected.glsl b/test/intrinsics/gen/isNan/e4978e.wgsl.expected.glsl new file mode 100644 index 0000000000..0b9f0c6ce0 --- /dev/null +++ b/test/intrinsics/gen/isNan/e4978e.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void isNan_e4978e() { + bool res = isnan(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + isNan_e4978e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void isNan_e4978e() { + bool res = isnan(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + isNan_e4978e(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void isNan_e4978e() { + bool res = isnan(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + isNan_e4978e(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/isNormal/863dcd.wgsl.expected.glsl b/test/intrinsics/gen/isNormal/863dcd.wgsl.expected.glsl new file mode 100644 index 0000000000..0b2c4b0d89 --- /dev/null +++ b/test/intrinsics/gen/isNormal/863dcd.wgsl.expected.glsl @@ -0,0 +1,115 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +bvec4 tint_isNormal(vec4 param_0) { + uint4 exponent = asuint(param_0) & 0x7f80000; + uint4 clamped = clamp(exponent, 0x0080000, 0x7f00000); + return clamped == exponent; +} + + +void isNormal_863dcd() { + bvec4 res = tint_isNormal(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + isNormal_863dcd(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'uint4' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +bvec4 tint_isNormal(vec4 param_0) { + uint4 exponent = asuint(param_0) & 0x7f80000; + uint4 clamped = clamp(exponent, 0x0080000, 0x7f00000); + return clamped == exponent; +} + + +void isNormal_863dcd() { + bvec4 res = tint_isNormal(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + isNormal_863dcd(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'uint4' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +bvec4 tint_isNormal(vec4 param_0) { + uint4 exponent = asuint(param_0) & 0x7f80000; + uint4 clamped = clamp(exponent, 0x0080000, 0x7f00000); + return clamped == exponent; +} + + +void isNormal_863dcd() { + bvec4 res = tint_isNormal(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + isNormal_863dcd(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'uint4' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/isNormal/b00ab1.wgsl.expected.glsl b/test/intrinsics/gen/isNormal/b00ab1.wgsl.expected.glsl new file mode 100644 index 0000000000..31418fa171 --- /dev/null +++ b/test/intrinsics/gen/isNormal/b00ab1.wgsl.expected.glsl @@ -0,0 +1,115 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +bvec2 tint_isNormal(vec2 param_0) { + uint2 exponent = asuint(param_0) & 0x7f80000; + uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000); + return clamped == exponent; +} + + +void isNormal_b00ab1() { + bvec2 res = tint_isNormal(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + isNormal_b00ab1(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'uint2' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +bvec2 tint_isNormal(vec2 param_0) { + uint2 exponent = asuint(param_0) & 0x7f80000; + uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000); + return clamped == exponent; +} + + +void isNormal_b00ab1() { + bvec2 res = tint_isNormal(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + isNormal_b00ab1(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'uint2' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +bvec2 tint_isNormal(vec2 param_0) { + uint2 exponent = asuint(param_0) & 0x7f80000; + uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000); + return clamped == exponent; +} + + +void isNormal_b00ab1() { + bvec2 res = tint_isNormal(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + isNormal_b00ab1(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'uint2' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/isNormal/c286b7.wgsl.expected.glsl b/test/intrinsics/gen/isNormal/c286b7.wgsl.expected.glsl new file mode 100644 index 0000000000..f631e5d4c7 --- /dev/null +++ b/test/intrinsics/gen/isNormal/c286b7.wgsl.expected.glsl @@ -0,0 +1,115 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +bvec3 tint_isNormal(vec3 param_0) { + uint3 exponent = asuint(param_0) & 0x7f80000; + uint3 clamped = clamp(exponent, 0x0080000, 0x7f00000); + return clamped == exponent; +} + + +void isNormal_c286b7() { + bvec3 res = tint_isNormal(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + isNormal_c286b7(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'uint3' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +bvec3 tint_isNormal(vec3 param_0) { + uint3 exponent = asuint(param_0) & 0x7f80000; + uint3 clamped = clamp(exponent, 0x0080000, 0x7f00000); + return clamped == exponent; +} + + +void isNormal_c286b7() { + bvec3 res = tint_isNormal(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + isNormal_c286b7(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'uint3' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +bvec3 tint_isNormal(vec3 param_0) { + uint3 exponent = asuint(param_0) & 0x7f80000; + uint3 clamped = clamp(exponent, 0x0080000, 0x7f00000); + return clamped == exponent; +} + + +void isNormal_c286b7() { + bvec3 res = tint_isNormal(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + isNormal_c286b7(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'uint3' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/isNormal/c6e880.wgsl.expected.glsl b/test/intrinsics/gen/isNormal/c6e880.wgsl.expected.glsl new file mode 100644 index 0000000000..972583a2ce --- /dev/null +++ b/test/intrinsics/gen/isNormal/c6e880.wgsl.expected.glsl @@ -0,0 +1,118 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +bool tint_isNormal(float param_0) { + uint exponent = asuint(param_0) & 0x7f80000; + uint clamped = clamp(exponent, 0x0080000, 0x7f00000); + return clamped == exponent; +} + + +void isNormal_c6e880() { + bool res = tint_isNormal(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + isNormal_c6e880(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'asuint' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +bool tint_isNormal(float param_0) { + uint exponent = asuint(param_0) & 0x7f80000; + uint clamped = clamp(exponent, 0x0080000, 0x7f00000); + return clamped == exponent; +} + + +void isNormal_c6e880() { + bool res = tint_isNormal(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + isNormal_c6e880(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'asuint' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +bool tint_isNormal(float param_0) { + uint exponent = asuint(param_0) & 0x7f80000; + uint clamped = clamp(exponent, 0x0080000, 0x7f00000); + return clamped == exponent; +} + + +void isNormal_c6e880() { + bool res = tint_isNormal(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + isNormal_c6e880(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'asuint' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/ldexp/a31cdc.wgsl.expected.glsl b/test/intrinsics/gen/ldexp/a31cdc.wgsl.expected.glsl new file mode 100644 index 0000000000..6be4130494 --- /dev/null +++ b/test/intrinsics/gen/ldexp/a31cdc.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void ldexp_a31cdc() { + vec3 res = ldexp(vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + ldexp_a31cdc(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void ldexp_a31cdc() { + vec3 res = ldexp(vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + ldexp_a31cdc(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void ldexp_a31cdc() { + vec3 res = ldexp(vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + ldexp_a31cdc(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/ldexp/abd718.wgsl.expected.glsl b/test/intrinsics/gen/ldexp/abd718.wgsl.expected.glsl new file mode 100644 index 0000000000..3f863c5b7e --- /dev/null +++ b/test/intrinsics/gen/ldexp/abd718.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void ldexp_abd718() { + vec2 res = ldexp(vec2(0.0f, 0.0f), ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + ldexp_abd718(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void ldexp_abd718() { + vec2 res = ldexp(vec2(0.0f, 0.0f), ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + ldexp_abd718(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void ldexp_abd718() { + vec2 res = ldexp(vec2(0.0f, 0.0f), ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + ldexp_abd718(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/ldexp/cc9cde.wgsl.expected.glsl b/test/intrinsics/gen/ldexp/cc9cde.wgsl.expected.glsl new file mode 100644 index 0000000000..fa29694a46 --- /dev/null +++ b/test/intrinsics/gen/ldexp/cc9cde.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void ldexp_cc9cde() { + vec4 res = ldexp(vec4(0.0f, 0.0f, 0.0f, 0.0f), ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + ldexp_cc9cde(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void ldexp_cc9cde() { + vec4 res = ldexp(vec4(0.0f, 0.0f, 0.0f, 0.0f), ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + ldexp_cc9cde(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void ldexp_cc9cde() { + vec4 res = ldexp(vec4(0.0f, 0.0f, 0.0f, 0.0f), ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + ldexp_cc9cde(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/ldexp/db8b49.wgsl.expected.glsl b/test/intrinsics/gen/ldexp/db8b49.wgsl.expected.glsl new file mode 100644 index 0000000000..9bb389d8d8 --- /dev/null +++ b/test/intrinsics/gen/ldexp/db8b49.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void ldexp_db8b49() { + float res = ldexp(1.0f, 1); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + ldexp_db8b49(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void ldexp_db8b49() { + float res = ldexp(1.0f, 1); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + ldexp_db8b49(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void ldexp_db8b49() { + float res = ldexp(1.0f, 1); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + ldexp_db8b49(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/length/056071.wgsl.expected.glsl b/test/intrinsics/gen/length/056071.wgsl.expected.glsl new file mode 100644 index 0000000000..433a775335 --- /dev/null +++ b/test/intrinsics/gen/length/056071.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void length_056071() { + float res = length(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + length_056071(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void length_056071() { + float res = length(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + length_056071(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void length_056071() { + float res = length(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + length_056071(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/length/602a17.wgsl.expected.glsl b/test/intrinsics/gen/length/602a17.wgsl.expected.glsl new file mode 100644 index 0000000000..a5300f5418 --- /dev/null +++ b/test/intrinsics/gen/length/602a17.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void length_602a17() { + float res = length(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + length_602a17(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void length_602a17() { + float res = length(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + length_602a17(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void length_602a17() { + float res = length(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + length_602a17(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/length/afde8b.wgsl.expected.glsl b/test/intrinsics/gen/length/afde8b.wgsl.expected.glsl new file mode 100644 index 0000000000..6e7979efdb --- /dev/null +++ b/test/intrinsics/gen/length/afde8b.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void length_afde8b() { + float res = length(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + length_afde8b(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void length_afde8b() { + float res = length(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + length_afde8b(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void length_afde8b() { + float res = length(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + length_afde8b(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/length/becebf.wgsl.expected.glsl b/test/intrinsics/gen/length/becebf.wgsl.expected.glsl new file mode 100644 index 0000000000..8b74be8872 --- /dev/null +++ b/test/intrinsics/gen/length/becebf.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void length_becebf() { + float res = length(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + length_becebf(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void length_becebf() { + float res = length(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + length_becebf(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void length_becebf() { + float res = length(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + length_becebf(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/log/3da25a.wgsl.expected.glsl b/test/intrinsics/gen/log/3da25a.wgsl.expected.glsl new file mode 100644 index 0000000000..f312339540 --- /dev/null +++ b/test/intrinsics/gen/log/3da25a.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void log_3da25a() { + vec4 res = log(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + log_3da25a(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void log_3da25a() { + vec4 res = log(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + log_3da25a(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void log_3da25a() { + vec4 res = log(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + log_3da25a(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/log/7114a6.wgsl.expected.glsl b/test/intrinsics/gen/log/7114a6.wgsl.expected.glsl new file mode 100644 index 0000000000..19b3e42376 --- /dev/null +++ b/test/intrinsics/gen/log/7114a6.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void log_7114a6() { + float res = log(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + log_7114a6(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void log_7114a6() { + float res = log(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + log_7114a6(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void log_7114a6() { + float res = log(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + log_7114a6(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/log/b2ce28.wgsl.expected.glsl b/test/intrinsics/gen/log/b2ce28.wgsl.expected.glsl new file mode 100644 index 0000000000..2181f2204f --- /dev/null +++ b/test/intrinsics/gen/log/b2ce28.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void log_b2ce28() { + vec2 res = log(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + log_b2ce28(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void log_b2ce28() { + vec2 res = log(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + log_b2ce28(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void log_b2ce28() { + vec2 res = log(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + log_b2ce28(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/log/f4c570.wgsl.expected.glsl b/test/intrinsics/gen/log/f4c570.wgsl.expected.glsl new file mode 100644 index 0000000000..a75bf17c92 --- /dev/null +++ b/test/intrinsics/gen/log/f4c570.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void log_f4c570() { + vec3 res = log(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + log_f4c570(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void log_f4c570() { + vec3 res = log(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + log_f4c570(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void log_f4c570() { + vec3 res = log(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + log_f4c570(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/log2/4036ed.wgsl.expected.glsl b/test/intrinsics/gen/log2/4036ed.wgsl.expected.glsl new file mode 100644 index 0000000000..e3a12d70e4 --- /dev/null +++ b/test/intrinsics/gen/log2/4036ed.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void log2_4036ed() { + float res = log2(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + log2_4036ed(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void log2_4036ed() { + float res = log2(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + log2_4036ed(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void log2_4036ed() { + float res = log2(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + log2_4036ed(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/log2/902988.wgsl.expected.glsl b/test/intrinsics/gen/log2/902988.wgsl.expected.glsl new file mode 100644 index 0000000000..f1d25b79c3 --- /dev/null +++ b/test/intrinsics/gen/log2/902988.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void log2_902988() { + vec4 res = log2(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + log2_902988(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void log2_902988() { + vec4 res = log2(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + log2_902988(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void log2_902988() { + vec4 res = log2(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + log2_902988(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/log2/adb233.wgsl.expected.glsl b/test/intrinsics/gen/log2/adb233.wgsl.expected.glsl new file mode 100644 index 0000000000..2785876ee4 --- /dev/null +++ b/test/intrinsics/gen/log2/adb233.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void log2_adb233() { + vec3 res = log2(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + log2_adb233(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void log2_adb233() { + vec3 res = log2(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + log2_adb233(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void log2_adb233() { + vec3 res = log2(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + log2_adb233(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/log2/aea659.wgsl.expected.glsl b/test/intrinsics/gen/log2/aea659.wgsl.expected.glsl new file mode 100644 index 0000000000..105fc9e1f3 --- /dev/null +++ b/test/intrinsics/gen/log2/aea659.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void log2_aea659() { + vec2 res = log2(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + log2_aea659(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void log2_aea659() { + vec2 res = log2(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + log2_aea659(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void log2_aea659() { + vec2 res = log2(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + log2_aea659(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/max/0c0aae.wgsl.expected.glsl b/test/intrinsics/gen/max/0c0aae.wgsl.expected.glsl new file mode 100644 index 0000000000..6462db540b --- /dev/null +++ b/test/intrinsics/gen/max/0c0aae.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void max_0c0aae() { + uint res = max(1u, 1u); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + max_0c0aae(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void max_0c0aae() { + uint res = max(1u, 1u); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + max_0c0aae(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void max_0c0aae() { + uint res = max(1u, 1u); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + max_0c0aae(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/max/25eafe.wgsl.expected.glsl b/test/intrinsics/gen/max/25eafe.wgsl.expected.glsl new file mode 100644 index 0000000000..81b1a2ca94 --- /dev/null +++ b/test/intrinsics/gen/max/25eafe.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void max_25eafe() { + ivec3 res = max(ivec3(0, 0, 0), ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + max_25eafe(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void max_25eafe() { + ivec3 res = max(ivec3(0, 0, 0), ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + max_25eafe(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void max_25eafe() { + ivec3 res = max(ivec3(0, 0, 0), ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + max_25eafe(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/max/320815.wgsl.expected.glsl b/test/intrinsics/gen/max/320815.wgsl.expected.glsl new file mode 100644 index 0000000000..33a176b3a3 --- /dev/null +++ b/test/intrinsics/gen/max/320815.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void max_320815() { + uvec2 res = max(uvec2(0u, 0u), uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + max_320815(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void max_320815() { + uvec2 res = max(uvec2(0u, 0u), uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + max_320815(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void max_320815() { + uvec2 res = max(uvec2(0u, 0u), uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + max_320815(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/max/44a39d.wgsl.expected.glsl b/test/intrinsics/gen/max/44a39d.wgsl.expected.glsl new file mode 100644 index 0000000000..e0a701f7ee --- /dev/null +++ b/test/intrinsics/gen/max/44a39d.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void max_44a39d() { + float res = max(1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + max_44a39d(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void max_44a39d() { + float res = max(1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + max_44a39d(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void max_44a39d() { + float res = max(1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + max_44a39d(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/max/453e04.wgsl.expected.glsl b/test/intrinsics/gen/max/453e04.wgsl.expected.glsl new file mode 100644 index 0000000000..f9ec53e108 --- /dev/null +++ b/test/intrinsics/gen/max/453e04.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void max_453e04() { + uvec4 res = max(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + max_453e04(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void max_453e04() { + uvec4 res = max(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + max_453e04(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void max_453e04() { + uvec4 res = max(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + max_453e04(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/max/462050.wgsl.expected.glsl b/test/intrinsics/gen/max/462050.wgsl.expected.glsl new file mode 100644 index 0000000000..038fa1207e --- /dev/null +++ b/test/intrinsics/gen/max/462050.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void max_462050() { + vec2 res = max(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + max_462050(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void max_462050() { + vec2 res = max(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + max_462050(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void max_462050() { + vec2 res = max(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + max_462050(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/max/4883ac.wgsl.expected.glsl b/test/intrinsics/gen/max/4883ac.wgsl.expected.glsl new file mode 100644 index 0000000000..60b9131289 --- /dev/null +++ b/test/intrinsics/gen/max/4883ac.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void max_4883ac() { + vec3 res = max(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + max_4883ac(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void max_4883ac() { + vec3 res = max(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + max_4883ac(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void max_4883ac() { + vec3 res = max(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + max_4883ac(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/max/85e6bc.wgsl.expected.glsl b/test/intrinsics/gen/max/85e6bc.wgsl.expected.glsl new file mode 100644 index 0000000000..14fb911cf6 --- /dev/null +++ b/test/intrinsics/gen/max/85e6bc.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void max_85e6bc() { + ivec4 res = max(ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + max_85e6bc(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void max_85e6bc() { + ivec4 res = max(ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + max_85e6bc(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void max_85e6bc() { + ivec4 res = max(ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + max_85e6bc(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/max/a93419.wgsl.expected.glsl b/test/intrinsics/gen/max/a93419.wgsl.expected.glsl new file mode 100644 index 0000000000..d988e4f5f0 --- /dev/null +++ b/test/intrinsics/gen/max/a93419.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void max_a93419() { + vec4 res = max(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + max_a93419(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void max_a93419() { + vec4 res = max(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + max_a93419(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void max_a93419() { + vec4 res = max(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + max_a93419(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/max/b1b73a.wgsl.expected.glsl b/test/intrinsics/gen/max/b1b73a.wgsl.expected.glsl new file mode 100644 index 0000000000..5ac1a042e5 --- /dev/null +++ b/test/intrinsics/gen/max/b1b73a.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void max_b1b73a() { + uvec3 res = max(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + max_b1b73a(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void max_b1b73a() { + uvec3 res = max(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + max_b1b73a(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void max_b1b73a() { + uvec3 res = max(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + max_b1b73a(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/max/ce7c30.wgsl.expected.glsl b/test/intrinsics/gen/max/ce7c30.wgsl.expected.glsl new file mode 100644 index 0000000000..78a41e4582 --- /dev/null +++ b/test/intrinsics/gen/max/ce7c30.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void max_ce7c30() { + int res = max(1, 1); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + max_ce7c30(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void max_ce7c30() { + int res = max(1, 1); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + max_ce7c30(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void max_ce7c30() { + int res = max(1, 1); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + max_ce7c30(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/max/e8192f.wgsl.expected.glsl b/test/intrinsics/gen/max/e8192f.wgsl.expected.glsl new file mode 100644 index 0000000000..0df9fe1bee --- /dev/null +++ b/test/intrinsics/gen/max/e8192f.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void max_e8192f() { + ivec2 res = max(ivec2(0, 0), ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + max_e8192f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void max_e8192f() { + ivec2 res = max(ivec2(0, 0), ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + max_e8192f(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void max_e8192f() { + ivec2 res = max(ivec2(0, 0), ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + max_e8192f(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/min/03c7e3.wgsl.expected.glsl b/test/intrinsics/gen/min/03c7e3.wgsl.expected.glsl new file mode 100644 index 0000000000..3681cac958 --- /dev/null +++ b/test/intrinsics/gen/min/03c7e3.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void min_03c7e3() { + ivec2 res = min(ivec2(0, 0), ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + min_03c7e3(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void min_03c7e3() { + ivec2 res = min(ivec2(0, 0), ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + min_03c7e3(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void min_03c7e3() { + ivec2 res = min(ivec2(0, 0), ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + min_03c7e3(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/min/0dc614.wgsl.expected.glsl b/test/intrinsics/gen/min/0dc614.wgsl.expected.glsl new file mode 100644 index 0000000000..5f46503f1a --- /dev/null +++ b/test/intrinsics/gen/min/0dc614.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void min_0dc614() { + uvec4 res = min(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + min_0dc614(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void min_0dc614() { + uvec4 res = min(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + min_0dc614(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void min_0dc614() { + uvec4 res = min(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + min_0dc614(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/min/3941e1.wgsl.expected.glsl b/test/intrinsics/gen/min/3941e1.wgsl.expected.glsl new file mode 100644 index 0000000000..4b50155b77 --- /dev/null +++ b/test/intrinsics/gen/min/3941e1.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void min_3941e1() { + ivec4 res = min(ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + min_3941e1(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void min_3941e1() { + ivec4 res = min(ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + min_3941e1(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void min_3941e1() { + ivec4 res = min(ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + min_3941e1(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/min/46c5d3.wgsl.expected.glsl b/test/intrinsics/gen/min/46c5d3.wgsl.expected.glsl new file mode 100644 index 0000000000..6a12575296 --- /dev/null +++ b/test/intrinsics/gen/min/46c5d3.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void min_46c5d3() { + uint res = min(1u, 1u); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + min_46c5d3(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void min_46c5d3() { + uint res = min(1u, 1u); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + min_46c5d3(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void min_46c5d3() { + uint res = min(1u, 1u); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + min_46c5d3(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/min/82b28f.wgsl.expected.glsl b/test/intrinsics/gen/min/82b28f.wgsl.expected.glsl new file mode 100644 index 0000000000..ccc288d574 --- /dev/null +++ b/test/intrinsics/gen/min/82b28f.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void min_82b28f() { + uvec2 res = min(uvec2(0u, 0u), uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + min_82b28f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void min_82b28f() { + uvec2 res = min(uvec2(0u, 0u), uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + min_82b28f(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void min_82b28f() { + uvec2 res = min(uvec2(0u, 0u), uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + min_82b28f(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/min/93cfc4.wgsl.expected.glsl b/test/intrinsics/gen/min/93cfc4.wgsl.expected.glsl new file mode 100644 index 0000000000..6c8ed16864 --- /dev/null +++ b/test/intrinsics/gen/min/93cfc4.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void min_93cfc4() { + vec3 res = min(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + min_93cfc4(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void min_93cfc4() { + vec3 res = min(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + min_93cfc4(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void min_93cfc4() { + vec3 res = min(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + min_93cfc4(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/min/a45171.wgsl.expected.glsl b/test/intrinsics/gen/min/a45171.wgsl.expected.glsl new file mode 100644 index 0000000000..be1e651999 --- /dev/null +++ b/test/intrinsics/gen/min/a45171.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void min_a45171() { + ivec3 res = min(ivec3(0, 0, 0), ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + min_a45171(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void min_a45171() { + ivec3 res = min(ivec3(0, 0, 0), ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + min_a45171(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void min_a45171() { + ivec3 res = min(ivec3(0, 0, 0), ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + min_a45171(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/min/aa28ad.wgsl.expected.glsl b/test/intrinsics/gen/min/aa28ad.wgsl.expected.glsl new file mode 100644 index 0000000000..e278388be4 --- /dev/null +++ b/test/intrinsics/gen/min/aa28ad.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void min_aa28ad() { + vec2 res = min(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + min_aa28ad(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void min_aa28ad() { + vec2 res = min(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + min_aa28ad(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void min_aa28ad() { + vec2 res = min(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + min_aa28ad(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/min/af326d.wgsl.expected.glsl b/test/intrinsics/gen/min/af326d.wgsl.expected.glsl new file mode 100644 index 0000000000..fb6c905ac4 --- /dev/null +++ b/test/intrinsics/gen/min/af326d.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void min_af326d() { + float res = min(1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + min_af326d(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void min_af326d() { + float res = min(1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + min_af326d(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void min_af326d() { + float res = min(1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + min_af326d(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/min/c70bb7.wgsl.expected.glsl b/test/intrinsics/gen/min/c70bb7.wgsl.expected.glsl new file mode 100644 index 0000000000..1497821c55 --- /dev/null +++ b/test/intrinsics/gen/min/c70bb7.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void min_c70bb7() { + uvec3 res = min(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + min_c70bb7(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void min_c70bb7() { + uvec3 res = min(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + min_c70bb7(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void min_c70bb7() { + uvec3 res = min(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + min_c70bb7(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/min/c73147.wgsl.expected.glsl b/test/intrinsics/gen/min/c73147.wgsl.expected.glsl new file mode 100644 index 0000000000..33890b6a55 --- /dev/null +++ b/test/intrinsics/gen/min/c73147.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void min_c73147() { + int res = min(1, 1); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + min_c73147(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void min_c73147() { + int res = min(1, 1); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + min_c73147(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void min_c73147() { + int res = min(1, 1); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + min_c73147(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/min/c76fa6.wgsl.expected.glsl b/test/intrinsics/gen/min/c76fa6.wgsl.expected.glsl new file mode 100644 index 0000000000..d5929737bd --- /dev/null +++ b/test/intrinsics/gen/min/c76fa6.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void min_c76fa6() { + vec4 res = min(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + min_c76fa6(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void min_c76fa6() { + vec4 res = min(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + min_c76fa6(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void min_c76fa6() { + vec4 res = min(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + min_c76fa6(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/mix/0c8c33.wgsl.expected.glsl b/test/intrinsics/gen/mix/0c8c33.wgsl.expected.glsl new file mode 100644 index 0000000000..7655fec085 --- /dev/null +++ b/test/intrinsics/gen/mix/0c8c33.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void mix_0c8c33() { + vec3 res = mix(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + mix_0c8c33(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void mix_0c8c33() { + vec3 res = mix(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + mix_0c8c33(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void mix_0c8c33() { + vec3 res = mix(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + mix_0c8c33(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/mix/1faeb1.wgsl.expected.glsl b/test/intrinsics/gen/mix/1faeb1.wgsl.expected.glsl new file mode 100644 index 0000000000..53f8f7e43e --- /dev/null +++ b/test/intrinsics/gen/mix/1faeb1.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void mix_1faeb1() { + vec4 res = mix(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + mix_1faeb1(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void mix_1faeb1() { + vec4 res = mix(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + mix_1faeb1(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void mix_1faeb1() { + vec4 res = mix(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + mix_1faeb1(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/mix/2fadab.wgsl.expected.glsl b/test/intrinsics/gen/mix/2fadab.wgsl.expected.glsl new file mode 100644 index 0000000000..a51405df07 --- /dev/null +++ b/test/intrinsics/gen/mix/2fadab.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void mix_2fadab() { + vec2 res = mix(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + mix_2fadab(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void mix_2fadab() { + vec2 res = mix(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + mix_2fadab(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void mix_2fadab() { + vec2 res = mix(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + mix_2fadab(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/mix/315264.wgsl.expected.glsl b/test/intrinsics/gen/mix/315264.wgsl.expected.glsl new file mode 100644 index 0000000000..fcfcee9d2e --- /dev/null +++ b/test/intrinsics/gen/mix/315264.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void mix_315264() { + vec3 res = mix(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + mix_315264(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void mix_315264() { + vec3 res = mix(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + mix_315264(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void mix_315264() { + vec3 res = mix(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + mix_315264(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/mix/4f0b5e.wgsl.expected.glsl b/test/intrinsics/gen/mix/4f0b5e.wgsl.expected.glsl new file mode 100644 index 0000000000..9aadb86ed7 --- /dev/null +++ b/test/intrinsics/gen/mix/4f0b5e.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void mix_4f0b5e() { + float res = mix(1.0f, 1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + mix_4f0b5e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void mix_4f0b5e() { + float res = mix(1.0f, 1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + mix_4f0b5e(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void mix_4f0b5e() { + float res = mix(1.0f, 1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + mix_4f0b5e(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/mix/6f8adc.wgsl.expected.glsl b/test/intrinsics/gen/mix/6f8adc.wgsl.expected.glsl new file mode 100644 index 0000000000..a0f4d6330d --- /dev/null +++ b/test/intrinsics/gen/mix/6f8adc.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void mix_6f8adc() { + vec2 res = mix(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + mix_6f8adc(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void mix_6f8adc() { + vec2 res = mix(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + mix_6f8adc(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void mix_6f8adc() { + vec2 res = mix(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + mix_6f8adc(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/mix/c37ede.wgsl.expected.glsl b/test/intrinsics/gen/mix/c37ede.wgsl.expected.glsl new file mode 100644 index 0000000000..440a8d85b9 --- /dev/null +++ b/test/intrinsics/gen/mix/c37ede.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void mix_c37ede() { + vec4 res = mix(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + mix_c37ede(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void mix_c37ede() { + vec4 res = mix(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + mix_c37ede(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void mix_c37ede() { + vec4 res = mix(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + mix_c37ede(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/modf/2199f1.wgsl.expected.glsl b/test/intrinsics/gen/modf/2199f1.wgsl.expected.glsl new file mode 100644 index 0000000000..8b170acbda --- /dev/null +++ b/test/intrinsics/gen/modf/2199f1.wgsl.expected.glsl @@ -0,0 +1,130 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct modf_result_vec3 { + vec3 fract; + vec3 whole; +}; +modf_result_vec3 tint_modf(vec3 param_0) { + float3 whole; + float3 fract = modf(param_0, whole); + modf_result_vec3 result = {fract, whole}; + return result; +} + + +void modf_2199f1() { + modf_result_vec3 res = tint_modf(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + modf_2199f1(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:9: 'float3' : undeclared identifier +ERROR: 0:9: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +struct modf_result_vec3 { + vec3 fract; + vec3 whole; +}; +modf_result_vec3 tint_modf(vec3 param_0) { + float3 whole; + float3 fract = modf(param_0, whole); + modf_result_vec3 result = {fract, whole}; + return result; +} + + +void modf_2199f1() { + modf_result_vec3 res = tint_modf(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + modf_2199f1(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:9: 'float3' : undeclared identifier +ERROR: 0:9: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +struct modf_result_vec3 { + vec3 fract; + vec3 whole; +}; +modf_result_vec3 tint_modf(vec3 param_0) { + float3 whole; + float3 fract = modf(param_0, whole); + modf_result_vec3 result = {fract, whole}; + return result; +} + + +void modf_2199f1() { + modf_result_vec3 res = tint_modf(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + modf_2199f1(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:9: 'float3' : undeclared identifier +ERROR: 0:9: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/modf/684d46.wgsl.expected.glsl b/test/intrinsics/gen/modf/684d46.wgsl.expected.glsl new file mode 100644 index 0000000000..1bdfd4f5fe --- /dev/null +++ b/test/intrinsics/gen/modf/684d46.wgsl.expected.glsl @@ -0,0 +1,130 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct modf_result { + float fract; + float whole; +}; +modf_result tint_modf(float param_0) { + float whole; + float fract = modf(param_0, whole); + modf_result result = {fract, whole}; + return result; +} + + +void modf_684d46() { + modf_result res = tint_modf(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + modf_684d46(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:11: '{ } style initializers' : not supported with this profile: es +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +struct modf_result { + float fract; + float whole; +}; +modf_result tint_modf(float param_0) { + float whole; + float fract = modf(param_0, whole); + modf_result result = {fract, whole}; + return result; +} + + +void modf_684d46() { + modf_result res = tint_modf(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + modf_684d46(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: '{ } style initializers' : not supported with this profile: es +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +struct modf_result { + float fract; + float whole; +}; +modf_result tint_modf(float param_0) { + float whole; + float fract = modf(param_0, whole); + modf_result result = {fract, whole}; + return result; +} + + +void modf_684d46() { + modf_result res = tint_modf(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + modf_684d46(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: '{ } style initializers' : not supported with this profile: es +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/modf/9b44a9.wgsl.expected.glsl b/test/intrinsics/gen/modf/9b44a9.wgsl.expected.glsl new file mode 100644 index 0000000000..b4bfa59bb7 --- /dev/null +++ b/test/intrinsics/gen/modf/9b44a9.wgsl.expected.glsl @@ -0,0 +1,130 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct modf_result_vec4 { + vec4 fract; + vec4 whole; +}; +modf_result_vec4 tint_modf(vec4 param_0) { + float4 whole; + float4 fract = modf(param_0, whole); + modf_result_vec4 result = {fract, whole}; + return result; +} + + +void modf_9b44a9() { + modf_result_vec4 res = tint_modf(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + modf_9b44a9(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:9: 'float4' : undeclared identifier +ERROR: 0:9: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +struct modf_result_vec4 { + vec4 fract; + vec4 whole; +}; +modf_result_vec4 tint_modf(vec4 param_0) { + float4 whole; + float4 fract = modf(param_0, whole); + modf_result_vec4 result = {fract, whole}; + return result; +} + + +void modf_9b44a9() { + modf_result_vec4 res = tint_modf(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + modf_9b44a9(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:9: 'float4' : undeclared identifier +ERROR: 0:9: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +struct modf_result_vec4 { + vec4 fract; + vec4 whole; +}; +modf_result_vec4 tint_modf(vec4 param_0) { + float4 whole; + float4 fract = modf(param_0, whole); + modf_result_vec4 result = {fract, whole}; + return result; +} + + +void modf_9b44a9() { + modf_result_vec4 res = tint_modf(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + modf_9b44a9(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:9: 'float4' : undeclared identifier +ERROR: 0:9: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/modf/c87851.wgsl.expected.glsl b/test/intrinsics/gen/modf/c87851.wgsl.expected.glsl new file mode 100644 index 0000000000..7ac2097649 --- /dev/null +++ b/test/intrinsics/gen/modf/c87851.wgsl.expected.glsl @@ -0,0 +1,130 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct modf_result_vec2 { + vec2 fract; + vec2 whole; +}; +modf_result_vec2 tint_modf(vec2 param_0) { + float2 whole; + float2 fract = modf(param_0, whole); + modf_result_vec2 result = {fract, whole}; + return result; +} + + +void modf_c87851() { + modf_result_vec2 res = tint_modf(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + modf_c87851(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:9: 'float2' : undeclared identifier +ERROR: 0:9: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +struct modf_result_vec2 { + vec2 fract; + vec2 whole; +}; +modf_result_vec2 tint_modf(vec2 param_0) { + float2 whole; + float2 fract = modf(param_0, whole); + modf_result_vec2 result = {fract, whole}; + return result; +} + + +void modf_c87851() { + modf_result_vec2 res = tint_modf(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + modf_c87851(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:9: 'float2' : undeclared identifier +ERROR: 0:9: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +struct modf_result_vec2 { + vec2 fract; + vec2 whole; +}; +modf_result_vec2 tint_modf(vec2 param_0) { + float2 whole; + float2 fract = modf(param_0, whole); + modf_result_vec2 result = {fract, whole}; + return result; +} + + +void modf_c87851() { + modf_result_vec2 res = tint_modf(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + modf_c87851(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:9: 'float2' : undeclared identifier +ERROR: 0:9: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/normalize/64d8c0.wgsl.expected.glsl b/test/intrinsics/gen/normalize/64d8c0.wgsl.expected.glsl new file mode 100644 index 0000000000..39ea34cbe8 --- /dev/null +++ b/test/intrinsics/gen/normalize/64d8c0.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void normalize_64d8c0() { + vec3 res = normalize(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + normalize_64d8c0(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void normalize_64d8c0() { + vec3 res = normalize(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + normalize_64d8c0(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void normalize_64d8c0() { + vec3 res = normalize(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + normalize_64d8c0(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/normalize/9a0aab.wgsl.expected.glsl b/test/intrinsics/gen/normalize/9a0aab.wgsl.expected.glsl new file mode 100644 index 0000000000..717b70b97b --- /dev/null +++ b/test/intrinsics/gen/normalize/9a0aab.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void normalize_9a0aab() { + vec4 res = normalize(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + normalize_9a0aab(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void normalize_9a0aab() { + vec4 res = normalize(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + normalize_9a0aab(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void normalize_9a0aab() { + vec4 res = normalize(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + normalize_9a0aab(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/normalize/fc2ef1.wgsl.expected.glsl b/test/intrinsics/gen/normalize/fc2ef1.wgsl.expected.glsl new file mode 100644 index 0000000000..7159f7faa1 --- /dev/null +++ b/test/intrinsics/gen/normalize/fc2ef1.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void normalize_fc2ef1() { + vec2 res = normalize(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + normalize_fc2ef1(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void normalize_fc2ef1() { + vec2 res = normalize(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + normalize_fc2ef1(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void normalize_fc2ef1() { + vec2 res = normalize(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + normalize_fc2ef1(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/pack2x16float/0e97b3.wgsl.expected.glsl b/test/intrinsics/gen/pack2x16float/0e97b3.wgsl.expected.glsl new file mode 100644 index 0000000000..b34c7238e3 --- /dev/null +++ b/test/intrinsics/gen/pack2x16float/0e97b3.wgsl.expected.glsl @@ -0,0 +1,112 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uint tint_pack2x16float(vec2 param_0) { + uint2 i = f32tof16(param_0); + return i.x | (i.y << 16); +} + + +void pack2x16float_0e97b3() { + uint res = tint_pack2x16float(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + pack2x16float_0e97b3(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'uint2' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uint tint_pack2x16float(vec2 param_0) { + uint2 i = f32tof16(param_0); + return i.x | (i.y << 16); +} + + +void pack2x16float_0e97b3() { + uint res = tint_pack2x16float(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + pack2x16float_0e97b3(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'uint2' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uint tint_pack2x16float(vec2 param_0) { + uint2 i = f32tof16(param_0); + return i.x | (i.y << 16); +} + + +void pack2x16float_0e97b3() { + uint res = tint_pack2x16float(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + pack2x16float_0e97b3(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'uint2' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/pack2x16snorm/6c169b.wgsl.expected.glsl b/test/intrinsics/gen/pack2x16snorm/6c169b.wgsl.expected.glsl new file mode 100644 index 0000000000..dbc5baa92b --- /dev/null +++ b/test/intrinsics/gen/pack2x16snorm/6c169b.wgsl.expected.glsl @@ -0,0 +1,112 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uint tint_pack2x16snorm(vec2 param_0) { + int2 i = int2(round(clamp(param_0, -1.0, 1.0) * 32767.0)) & 0xffff; + return asuint(i.x | i.y << 16); +} + + +void pack2x16snorm_6c169b() { + uint res = tint_pack2x16snorm(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + pack2x16snorm_6c169b(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'int2' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uint tint_pack2x16snorm(vec2 param_0) { + int2 i = int2(round(clamp(param_0, -1.0, 1.0) * 32767.0)) & 0xffff; + return asuint(i.x | i.y << 16); +} + + +void pack2x16snorm_6c169b() { + uint res = tint_pack2x16snorm(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + pack2x16snorm_6c169b(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'int2' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uint tint_pack2x16snorm(vec2 param_0) { + int2 i = int2(round(clamp(param_0, -1.0, 1.0) * 32767.0)) & 0xffff; + return asuint(i.x | i.y << 16); +} + + +void pack2x16snorm_6c169b() { + uint res = tint_pack2x16snorm(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + pack2x16snorm_6c169b(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'int2' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/pack2x16unorm/0f08e4.wgsl.expected.glsl b/test/intrinsics/gen/pack2x16unorm/0f08e4.wgsl.expected.glsl new file mode 100644 index 0000000000..957c998ade --- /dev/null +++ b/test/intrinsics/gen/pack2x16unorm/0f08e4.wgsl.expected.glsl @@ -0,0 +1,112 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uint tint_pack2x16unorm(vec2 param_0) { + uint2 i = uint2(round(clamp(param_0, 0.0, 1.0) * 65535.0)); + return (i.x | i.y << 16); +} + + +void pack2x16unorm_0f08e4() { + uint res = tint_pack2x16unorm(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + pack2x16unorm_0f08e4(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'uint2' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uint tint_pack2x16unorm(vec2 param_0) { + uint2 i = uint2(round(clamp(param_0, 0.0, 1.0) * 65535.0)); + return (i.x | i.y << 16); +} + + +void pack2x16unorm_0f08e4() { + uint res = tint_pack2x16unorm(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + pack2x16unorm_0f08e4(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'uint2' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uint tint_pack2x16unorm(vec2 param_0) { + uint2 i = uint2(round(clamp(param_0, 0.0, 1.0) * 65535.0)); + return (i.x | i.y << 16); +} + + +void pack2x16unorm_0f08e4() { + uint res = tint_pack2x16unorm(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + pack2x16unorm_0f08e4(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'uint2' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/pack4x8snorm/4d22e7.wgsl.expected.glsl b/test/intrinsics/gen/pack4x8snorm/4d22e7.wgsl.expected.glsl new file mode 100644 index 0000000000..665b0dae20 --- /dev/null +++ b/test/intrinsics/gen/pack4x8snorm/4d22e7.wgsl.expected.glsl @@ -0,0 +1,112 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uint tint_pack4x8snorm(vec4 param_0) { + int4 i = int4(round(clamp(param_0, -1.0, 1.0) * 127.0)) & 0xff; + return asuint(i.x | i.y << 8 | i.z << 16 | i.w << 24); +} + + +void pack4x8snorm_4d22e7() { + uint res = tint_pack4x8snorm(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + pack4x8snorm_4d22e7(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'int4' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uint tint_pack4x8snorm(vec4 param_0) { + int4 i = int4(round(clamp(param_0, -1.0, 1.0) * 127.0)) & 0xff; + return asuint(i.x | i.y << 8 | i.z << 16 | i.w << 24); +} + + +void pack4x8snorm_4d22e7() { + uint res = tint_pack4x8snorm(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + pack4x8snorm_4d22e7(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'int4' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uint tint_pack4x8snorm(vec4 param_0) { + int4 i = int4(round(clamp(param_0, -1.0, 1.0) * 127.0)) & 0xff; + return asuint(i.x | i.y << 8 | i.z << 16 | i.w << 24); +} + + +void pack4x8snorm_4d22e7() { + uint res = tint_pack4x8snorm(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + pack4x8snorm_4d22e7(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'int4' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/pack4x8unorm/95c456.wgsl.expected.glsl b/test/intrinsics/gen/pack4x8unorm/95c456.wgsl.expected.glsl new file mode 100644 index 0000000000..e2bb77f810 --- /dev/null +++ b/test/intrinsics/gen/pack4x8unorm/95c456.wgsl.expected.glsl @@ -0,0 +1,112 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uint tint_pack4x8unorm(vec4 param_0) { + uint4 i = uint4(round(clamp(param_0, 0.0, 1.0) * 255.0)); + return (i.x | i.y << 8 | i.z << 16 | i.w << 24); +} + + +void pack4x8unorm_95c456() { + uint res = tint_pack4x8unorm(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + pack4x8unorm_95c456(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'uint4' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uint tint_pack4x8unorm(vec4 param_0) { + uint4 i = uint4(round(clamp(param_0, 0.0, 1.0) * 255.0)); + return (i.x | i.y << 8 | i.z << 16 | i.w << 24); +} + + +void pack4x8unorm_95c456() { + uint res = tint_pack4x8unorm(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + pack4x8unorm_95c456(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'uint4' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uint tint_pack4x8unorm(vec4 param_0) { + uint4 i = uint4(round(clamp(param_0, 0.0, 1.0) * 255.0)); + return (i.x | i.y << 8 | i.z << 16 | i.w << 24); +} + + +void pack4x8unorm_95c456() { + uint res = tint_pack4x8unorm(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + pack4x8unorm_95c456(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'uint4' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/pow/04a908.wgsl.expected.glsl b/test/intrinsics/gen/pow/04a908.wgsl.expected.glsl new file mode 100644 index 0000000000..c50c6afbbc --- /dev/null +++ b/test/intrinsics/gen/pow/04a908.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void pow_04a908() { + vec4 res = pow(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + pow_04a908(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void pow_04a908() { + vec4 res = pow(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + pow_04a908(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void pow_04a908() { + vec4 res = pow(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + pow_04a908(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/pow/46e029.wgsl.expected.glsl b/test/intrinsics/gen/pow/46e029.wgsl.expected.glsl new file mode 100644 index 0000000000..f8745f45d2 --- /dev/null +++ b/test/intrinsics/gen/pow/46e029.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void pow_46e029() { + float res = pow(1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + pow_46e029(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void pow_46e029() { + float res = pow(1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + pow_46e029(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void pow_46e029() { + float res = pow(1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + pow_46e029(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/pow/4a46c9.wgsl.expected.glsl b/test/intrinsics/gen/pow/4a46c9.wgsl.expected.glsl new file mode 100644 index 0000000000..5d76a94cfd --- /dev/null +++ b/test/intrinsics/gen/pow/4a46c9.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void pow_4a46c9() { + vec3 res = pow(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + pow_4a46c9(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void pow_4a46c9() { + vec3 res = pow(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + pow_4a46c9(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void pow_4a46c9() { + vec3 res = pow(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + pow_4a46c9(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/pow/e60ea5.wgsl.expected.glsl b/test/intrinsics/gen/pow/e60ea5.wgsl.expected.glsl new file mode 100644 index 0000000000..5e2fb98b6b --- /dev/null +++ b/test/intrinsics/gen/pow/e60ea5.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void pow_e60ea5() { + vec2 res = pow(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + pow_e60ea5(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void pow_e60ea5() { + vec2 res = pow(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + pow_e60ea5(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void pow_e60ea5() { + vec2 res = pow(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + pow_e60ea5(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/reflect/05357e.wgsl.expected.glsl b/test/intrinsics/gen/reflect/05357e.wgsl.expected.glsl new file mode 100644 index 0000000000..50be5101ed --- /dev/null +++ b/test/intrinsics/gen/reflect/05357e.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void reflect_05357e() { + vec4 res = reflect(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + reflect_05357e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void reflect_05357e() { + vec4 res = reflect(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + reflect_05357e(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void reflect_05357e() { + vec4 res = reflect(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + reflect_05357e(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/reflect/b61e10.wgsl.expected.glsl b/test/intrinsics/gen/reflect/b61e10.wgsl.expected.glsl new file mode 100644 index 0000000000..91aec93423 --- /dev/null +++ b/test/intrinsics/gen/reflect/b61e10.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void reflect_b61e10() { + vec2 res = reflect(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + reflect_b61e10(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void reflect_b61e10() { + vec2 res = reflect(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + reflect_b61e10(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void reflect_b61e10() { + vec2 res = reflect(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + reflect_b61e10(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/reflect/f47fdb.wgsl.expected.glsl b/test/intrinsics/gen/reflect/f47fdb.wgsl.expected.glsl new file mode 100644 index 0000000000..a9cdf93ade --- /dev/null +++ b/test/intrinsics/gen/reflect/f47fdb.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void reflect_f47fdb() { + vec3 res = reflect(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + reflect_f47fdb(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void reflect_f47fdb() { + vec3 res = reflect(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + reflect_f47fdb(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void reflect_f47fdb() { + vec3 res = reflect(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + reflect_f47fdb(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/refract/7e02e6.wgsl.expected.glsl b/test/intrinsics/gen/refract/7e02e6.wgsl.expected.glsl new file mode 100644 index 0000000000..e60675e666 --- /dev/null +++ b/test/intrinsics/gen/refract/7e02e6.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void refract_7e02e6() { + vec4 res = refract(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + refract_7e02e6(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void refract_7e02e6() { + vec4 res = refract(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + refract_7e02e6(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void refract_7e02e6() { + vec4 res = refract(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + refract_7e02e6(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/refract/cbc1d2.wgsl.expected.glsl b/test/intrinsics/gen/refract/cbc1d2.wgsl.expected.glsl new file mode 100644 index 0000000000..2561c52fc8 --- /dev/null +++ b/test/intrinsics/gen/refract/cbc1d2.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void refract_cbc1d2() { + vec3 res = refract(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + refract_cbc1d2(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void refract_cbc1d2() { + vec3 res = refract(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + refract_cbc1d2(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void refract_cbc1d2() { + vec3 res = refract(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + refract_cbc1d2(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/refract/cd905f.wgsl.expected.glsl b/test/intrinsics/gen/refract/cd905f.wgsl.expected.glsl new file mode 100644 index 0000000000..01765ce46d --- /dev/null +++ b/test/intrinsics/gen/refract/cd905f.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void refract_cd905f() { + vec2 res = refract(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + refract_cd905f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void refract_cd905f() { + vec2 res = refract(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + refract_cd905f(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void refract_cd905f() { + vec2 res = refract(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + refract_cd905f(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/reverseBits/222177.wgsl.expected.glsl b/test/intrinsics/gen/reverseBits/222177.wgsl.expected.glsl new file mode 100644 index 0000000000..d62daf31b8 --- /dev/null +++ b/test/intrinsics/gen/reverseBits/222177.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void reverseBits_222177() { + ivec2 res = reversebits(ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + reverseBits_222177(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'reversebits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void reverseBits_222177() { + ivec2 res = reversebits(ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + reverseBits_222177(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'reversebits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void reverseBits_222177() { + ivec2 res = reversebits(ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + reverseBits_222177(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'reversebits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/reverseBits/35fea9.wgsl.expected.glsl b/test/intrinsics/gen/reverseBits/35fea9.wgsl.expected.glsl new file mode 100644 index 0000000000..4beb5227f6 --- /dev/null +++ b/test/intrinsics/gen/reverseBits/35fea9.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void reverseBits_35fea9() { + uvec4 res = reversebits(uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + reverseBits_35fea9(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'reversebits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void reverseBits_35fea9() { + uvec4 res = reversebits(uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + reverseBits_35fea9(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'reversebits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void reverseBits_35fea9() { + uvec4 res = reversebits(uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + reverseBits_35fea9(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'reversebits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/reverseBits/4dbd6f.wgsl.expected.glsl b/test/intrinsics/gen/reverseBits/4dbd6f.wgsl.expected.glsl new file mode 100644 index 0000000000..85ac5da155 --- /dev/null +++ b/test/intrinsics/gen/reverseBits/4dbd6f.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void reverseBits_4dbd6f() { + ivec4 res = reversebits(ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + reverseBits_4dbd6f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'reversebits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of int' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void reverseBits_4dbd6f() { + ivec4 res = reversebits(ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + reverseBits_4dbd6f(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'reversebits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of int' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void reverseBits_4dbd6f() { + ivec4 res = reversebits(ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + reverseBits_4dbd6f(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'reversebits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of int' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/reverseBits/7c4269.wgsl.expected.glsl b/test/intrinsics/gen/reverseBits/7c4269.wgsl.expected.glsl new file mode 100644 index 0000000000..7109502277 --- /dev/null +++ b/test/intrinsics/gen/reverseBits/7c4269.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void reverseBits_7c4269() { + int res = reversebits(1); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + reverseBits_7c4269(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'reversebits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void reverseBits_7c4269() { + int res = reversebits(1); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + reverseBits_7c4269(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'reversebits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void reverseBits_7c4269() { + int res = reversebits(1); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + reverseBits_7c4269(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'reversebits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/reverseBits/a6ccd4.wgsl.expected.glsl b/test/intrinsics/gen/reverseBits/a6ccd4.wgsl.expected.glsl new file mode 100644 index 0000000000..67c7af8120 --- /dev/null +++ b/test/intrinsics/gen/reverseBits/a6ccd4.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void reverseBits_a6ccd4() { + uvec3 res = reversebits(uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + reverseBits_a6ccd4(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'reversebits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void reverseBits_a6ccd4() { + uvec3 res = reversebits(uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + reverseBits_a6ccd4(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'reversebits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void reverseBits_a6ccd4() { + uvec3 res = reversebits(uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + reverseBits_a6ccd4(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'reversebits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/reverseBits/c21bc1.wgsl.expected.glsl b/test/intrinsics/gen/reverseBits/c21bc1.wgsl.expected.glsl new file mode 100644 index 0000000000..a25b4a4693 --- /dev/null +++ b/test/intrinsics/gen/reverseBits/c21bc1.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void reverseBits_c21bc1() { + ivec3 res = reversebits(ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + reverseBits_c21bc1(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'reversebits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void reverseBits_c21bc1() { + ivec3 res = reversebits(ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + reverseBits_c21bc1(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'reversebits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void reverseBits_c21bc1() { + ivec3 res = reversebits(ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + reverseBits_c21bc1(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'reversebits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/reverseBits/e1f4c1.wgsl.expected.glsl b/test/intrinsics/gen/reverseBits/e1f4c1.wgsl.expected.glsl new file mode 100644 index 0000000000..e314fbb419 --- /dev/null +++ b/test/intrinsics/gen/reverseBits/e1f4c1.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void reverseBits_e1f4c1() { + uvec2 res = reversebits(uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + reverseBits_e1f4c1(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'reversebits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void reverseBits_e1f4c1() { + uvec2 res = reversebits(uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + reverseBits_e1f4c1(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'reversebits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void reverseBits_e1f4c1() { + uvec2 res = reversebits(uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + reverseBits_e1f4c1(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'reversebits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/reverseBits/e31adf.wgsl.expected.glsl b/test/intrinsics/gen/reverseBits/e31adf.wgsl.expected.glsl new file mode 100644 index 0000000000..35ab11c69c --- /dev/null +++ b/test/intrinsics/gen/reverseBits/e31adf.wgsl.expected.glsl @@ -0,0 +1,97 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void reverseBits_e31adf() { + uint res = reversebits(1u); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + reverseBits_e31adf(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'reversebits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void reverseBits_e31adf() { + uint res = reversebits(1u); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + reverseBits_e31adf(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'reversebits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void reverseBits_e31adf() { + uint res = reversebits(1u); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + reverseBits_e31adf(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'reversebits' : no matching overloaded function found +ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp uint' +ERROR: 0:5: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/round/106c0b.wgsl.expected.glsl b/test/intrinsics/gen/round/106c0b.wgsl.expected.glsl new file mode 100644 index 0000000000..bd1e3cc240 --- /dev/null +++ b/test/intrinsics/gen/round/106c0b.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void round_106c0b() { + vec4 res = round(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + round_106c0b(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void round_106c0b() { + vec4 res = round(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + round_106c0b(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void round_106c0b() { + vec4 res = round(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + round_106c0b(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/round/1c7897.wgsl.expected.glsl b/test/intrinsics/gen/round/1c7897.wgsl.expected.glsl new file mode 100644 index 0000000000..28eb74cf02 --- /dev/null +++ b/test/intrinsics/gen/round/1c7897.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void round_1c7897() { + vec3 res = round(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + round_1c7897(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void round_1c7897() { + vec3 res = round(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + round_1c7897(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void round_1c7897() { + vec3 res = round(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + round_1c7897(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/round/52c84d.wgsl.expected.glsl b/test/intrinsics/gen/round/52c84d.wgsl.expected.glsl new file mode 100644 index 0000000000..d9b15b56ac --- /dev/null +++ b/test/intrinsics/gen/round/52c84d.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void round_52c84d() { + vec2 res = round(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + round_52c84d(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void round_52c84d() { + vec2 res = round(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + round_52c84d(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void round_52c84d() { + vec2 res = round(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + round_52c84d(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/round/9edc38.wgsl.expected.glsl b/test/intrinsics/gen/round/9edc38.wgsl.expected.glsl new file mode 100644 index 0000000000..df807da95c --- /dev/null +++ b/test/intrinsics/gen/round/9edc38.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void round_9edc38() { + float res = round(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + round_9edc38(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void round_9edc38() { + float res = round(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + round_9edc38(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void round_9edc38() { + float res = round(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + round_9edc38(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/select/00b848.wgsl.expected.glsl b/test/intrinsics/gen/select/00b848.wgsl.expected.glsl new file mode 100644 index 0000000000..347a0b7cd1 --- /dev/null +++ b/test/intrinsics/gen/select/00b848.wgsl.expected.glsl @@ -0,0 +1,94 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void select_00b848() { + ivec2 res = (bvec2(false, false) ? ivec2(0, 0) : ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_00b848(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void select_00b848() { + ivec2 res = (bvec2(false, false) ? ivec2(0, 0) : ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_00b848(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void select_00b848() { + ivec2 res = (bvec2(false, false) ? ivec2(0, 0) : ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_00b848(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/select/01e2cd.wgsl.expected.glsl b/test/intrinsics/gen/select/01e2cd.wgsl.expected.glsl new file mode 100644 index 0000000000..f31d541808 --- /dev/null +++ b/test/intrinsics/gen/select/01e2cd.wgsl.expected.glsl @@ -0,0 +1,94 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void select_01e2cd() { + ivec3 res = (bvec3(false, false, false) ? ivec3(0, 0, 0) : ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_01e2cd(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void select_01e2cd() { + ivec3 res = (bvec3(false, false, false) ? ivec3(0, 0, 0) : ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_01e2cd(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void select_01e2cd() { + ivec3 res = (bvec3(false, false, false) ? ivec3(0, 0, 0) : ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_01e2cd(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/select/087ea4.wgsl.expected.glsl b/test/intrinsics/gen/select/087ea4.wgsl.expected.glsl new file mode 100644 index 0000000000..0179924a52 --- /dev/null +++ b/test/intrinsics/gen/select/087ea4.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void select_087ea4() { + uvec4 res = (false ? uvec4(0u, 0u, 0u, 0u) : uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_087ea4(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void select_087ea4() { + uvec4 res = (false ? uvec4(0u, 0u, 0u, 0u) : uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_087ea4(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void select_087ea4() { + uvec4 res = (false ? uvec4(0u, 0u, 0u, 0u) : uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_087ea4(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/select/1e960b.wgsl.expected.glsl b/test/intrinsics/gen/select/1e960b.wgsl.expected.glsl new file mode 100644 index 0000000000..00238d3d4b --- /dev/null +++ b/test/intrinsics/gen/select/1e960b.wgsl.expected.glsl @@ -0,0 +1,94 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void select_1e960b() { + uvec2 res = (bvec2(false, false) ? uvec2(0u, 0u) : uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_1e960b(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void select_1e960b() { + uvec2 res = (bvec2(false, false) ? uvec2(0u, 0u) : uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_1e960b(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void select_1e960b() { + uvec2 res = (bvec2(false, false) ? uvec2(0u, 0u) : uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_1e960b(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/select/266aff.wgsl.expected.glsl b/test/intrinsics/gen/select/266aff.wgsl.expected.glsl new file mode 100644 index 0000000000..fce4b89d6b --- /dev/null +++ b/test/intrinsics/gen/select/266aff.wgsl.expected.glsl @@ -0,0 +1,94 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void select_266aff() { + vec2 res = (bvec2(false, false) ? vec2(0.0f, 0.0f) : vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_266aff(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void select_266aff() { + vec2 res = (bvec2(false, false) ? vec2(0.0f, 0.0f) : vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_266aff(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void select_266aff() { + vec2 res = (bvec2(false, false) ? vec2(0.0f, 0.0f) : vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_266aff(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/select/28a27e.wgsl.expected.glsl b/test/intrinsics/gen/select/28a27e.wgsl.expected.glsl new file mode 100644 index 0000000000..09ac5f01e7 --- /dev/null +++ b/test/intrinsics/gen/select/28a27e.wgsl.expected.glsl @@ -0,0 +1,94 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void select_28a27e() { + uvec3 res = (bvec3(false, false, false) ? uvec3(0u, 0u, 0u) : uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_28a27e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void select_28a27e() { + uvec3 res = (bvec3(false, false, false) ? uvec3(0u, 0u, 0u) : uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_28a27e(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void select_28a27e() { + uvec3 res = (bvec3(false, false, false) ? uvec3(0u, 0u, 0u) : uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_28a27e(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/select/3c25ce.wgsl.expected.glsl b/test/intrinsics/gen/select/3c25ce.wgsl.expected.glsl new file mode 100644 index 0000000000..c1be4f7194 --- /dev/null +++ b/test/intrinsics/gen/select/3c25ce.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void select_3c25ce() { + bvec3 res = (false ? bvec3(false, false, false) : bvec3(false, false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_3c25ce(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void select_3c25ce() { + bvec3 res = (false ? bvec3(false, false, false) : bvec3(false, false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_3c25ce(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void select_3c25ce() { + bvec3 res = (false ? bvec3(false, false, false) : bvec3(false, false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_3c25ce(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/select/416e14.wgsl.expected.glsl b/test/intrinsics/gen/select/416e14.wgsl.expected.glsl new file mode 100644 index 0000000000..e1fdb29130 --- /dev/null +++ b/test/intrinsics/gen/select/416e14.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void select_416e14() { + float res = (false ? 1.0f : 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_416e14(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void select_416e14() { + float res = (false ? 1.0f : 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_416e14(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void select_416e14() { + float res = (false ? 1.0f : 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_416e14(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/select/51b047.wgsl.expected.glsl b/test/intrinsics/gen/select/51b047.wgsl.expected.glsl new file mode 100644 index 0000000000..3004e29012 --- /dev/null +++ b/test/intrinsics/gen/select/51b047.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void select_51b047() { + uvec2 res = (false ? uvec2(0u, 0u) : uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_51b047(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void select_51b047() { + uvec2 res = (false ? uvec2(0u, 0u) : uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_51b047(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void select_51b047() { + uvec2 res = (false ? uvec2(0u, 0u) : uvec2(0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_51b047(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/select/713567.wgsl.expected.glsl b/test/intrinsics/gen/select/713567.wgsl.expected.glsl new file mode 100644 index 0000000000..2d7eb6d220 --- /dev/null +++ b/test/intrinsics/gen/select/713567.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void select_713567() { + vec4 res = (false ? vec4(0.0f, 0.0f, 0.0f, 0.0f) : vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_713567(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void select_713567() { + vec4 res = (false ? vec4(0.0f, 0.0f, 0.0f, 0.0f) : vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_713567(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void select_713567() { + vec4 res = (false ? vec4(0.0f, 0.0f, 0.0f, 0.0f) : vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_713567(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/select/78be5f.wgsl.expected.glsl b/test/intrinsics/gen/select/78be5f.wgsl.expected.glsl new file mode 100644 index 0000000000..df6fbf46de --- /dev/null +++ b/test/intrinsics/gen/select/78be5f.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void select_78be5f() { + vec3 res = (false ? vec3(0.0f, 0.0f, 0.0f) : vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_78be5f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void select_78be5f() { + vec3 res = (false ? vec3(0.0f, 0.0f, 0.0f) : vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_78be5f(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void select_78be5f() { + vec3 res = (false ? vec3(0.0f, 0.0f, 0.0f) : vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_78be5f(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/select/80a9a9.wgsl.expected.glsl b/test/intrinsics/gen/select/80a9a9.wgsl.expected.glsl new file mode 100644 index 0000000000..9c5e012e3b --- /dev/null +++ b/test/intrinsics/gen/select/80a9a9.wgsl.expected.glsl @@ -0,0 +1,94 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void select_80a9a9() { + bvec3 res = (bvec3(false, false, false) ? bvec3(false, false, false) : bvec3(false, false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_80a9a9(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void select_80a9a9() { + bvec3 res = (bvec3(false, false, false) ? bvec3(false, false, false) : bvec3(false, false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_80a9a9(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void select_80a9a9() { + bvec3 res = (bvec3(false, false, false) ? bvec3(false, false, false) : bvec3(false, false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_80a9a9(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/select/8fa62c.wgsl.expected.glsl b/test/intrinsics/gen/select/8fa62c.wgsl.expected.glsl new file mode 100644 index 0000000000..1821b3ac22 --- /dev/null +++ b/test/intrinsics/gen/select/8fa62c.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void select_8fa62c() { + ivec3 res = (false ? ivec3(0, 0, 0) : ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_8fa62c(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void select_8fa62c() { + ivec3 res = (false ? ivec3(0, 0, 0) : ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_8fa62c(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void select_8fa62c() { + ivec3 res = (false ? ivec3(0, 0, 0) : ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_8fa62c(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/select/99f883.wgsl.expected.glsl b/test/intrinsics/gen/select/99f883.wgsl.expected.glsl new file mode 100644 index 0000000000..8125ab2907 --- /dev/null +++ b/test/intrinsics/gen/select/99f883.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void select_99f883() { + uint res = (false ? 1u : 1u); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_99f883(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void select_99f883() { + uint res = (false ? 1u : 1u); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_99f883(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void select_99f883() { + uint res = (false ? 1u : 1u); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_99f883(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/select/a2860e.wgsl.expected.glsl b/test/intrinsics/gen/select/a2860e.wgsl.expected.glsl new file mode 100644 index 0000000000..52b984832a --- /dev/null +++ b/test/intrinsics/gen/select/a2860e.wgsl.expected.glsl @@ -0,0 +1,94 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void select_a2860e() { + ivec4 res = (bvec4(false, false, false, false) ? ivec4(0, 0, 0, 0) : ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_a2860e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void select_a2860e() { + ivec4 res = (bvec4(false, false, false, false) ? ivec4(0, 0, 0, 0) : ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_a2860e(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void select_a2860e() { + ivec4 res = (bvec4(false, false, false, false) ? ivec4(0, 0, 0, 0) : ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_a2860e(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/select/ab069f.wgsl.expected.glsl b/test/intrinsics/gen/select/ab069f.wgsl.expected.glsl new file mode 100644 index 0000000000..6e3aa0e0fc --- /dev/null +++ b/test/intrinsics/gen/select/ab069f.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void select_ab069f() { + ivec4 res = (false ? ivec4(0, 0, 0, 0) : ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_ab069f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void select_ab069f() { + ivec4 res = (false ? ivec4(0, 0, 0, 0) : ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_ab069f(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void select_ab069f() { + ivec4 res = (false ? ivec4(0, 0, 0, 0) : ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_ab069f(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/select/b04721.wgsl.expected.glsl b/test/intrinsics/gen/select/b04721.wgsl.expected.glsl new file mode 100644 index 0000000000..6d577be780 --- /dev/null +++ b/test/intrinsics/gen/select/b04721.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void select_b04721() { + uvec3 res = (false ? uvec3(0u, 0u, 0u) : uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_b04721(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void select_b04721() { + uvec3 res = (false ? uvec3(0u, 0u, 0u) : uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_b04721(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void select_b04721() { + uvec3 res = (false ? uvec3(0u, 0u, 0u) : uvec3(0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_b04721(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/select/bb447f.wgsl.expected.glsl b/test/intrinsics/gen/select/bb447f.wgsl.expected.glsl new file mode 100644 index 0000000000..c8d1747109 --- /dev/null +++ b/test/intrinsics/gen/select/bb447f.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void select_bb447f() { + ivec2 res = (false ? ivec2(0, 0) : ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_bb447f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void select_bb447f() { + ivec2 res = (false ? ivec2(0, 0) : ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_bb447f(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void select_bb447f() { + ivec2 res = (false ? ivec2(0, 0) : ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_bb447f(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/select/bb8aae.wgsl.expected.glsl b/test/intrinsics/gen/select/bb8aae.wgsl.expected.glsl new file mode 100644 index 0000000000..1723d3940e --- /dev/null +++ b/test/intrinsics/gen/select/bb8aae.wgsl.expected.glsl @@ -0,0 +1,94 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void select_bb8aae() { + vec4 res = (bvec4(false, false, false, false) ? vec4(0.0f, 0.0f, 0.0f, 0.0f) : vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_bb8aae(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void select_bb8aae() { + vec4 res = (bvec4(false, false, false, false) ? vec4(0.0f, 0.0f, 0.0f, 0.0f) : vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_bb8aae(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void select_bb8aae() { + vec4 res = (bvec4(false, false, false, false) ? vec4(0.0f, 0.0f, 0.0f, 0.0f) : vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_bb8aae(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/select/bf3d29.wgsl.expected.glsl b/test/intrinsics/gen/select/bf3d29.wgsl.expected.glsl new file mode 100644 index 0000000000..5d30a5df47 --- /dev/null +++ b/test/intrinsics/gen/select/bf3d29.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void select_bf3d29() { + vec2 res = (false ? vec2(0.0f, 0.0f) : vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_bf3d29(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void select_bf3d29() { + vec2 res = (false ? vec2(0.0f, 0.0f) : vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_bf3d29(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void select_bf3d29() { + vec2 res = (false ? vec2(0.0f, 0.0f) : vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_bf3d29(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/select/c31f9e.wgsl.expected.glsl b/test/intrinsics/gen/select/c31f9e.wgsl.expected.glsl new file mode 100644 index 0000000000..b95f6ab973 --- /dev/null +++ b/test/intrinsics/gen/select/c31f9e.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void select_c31f9e() { + bool res = (false ? false : false); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_c31f9e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void select_c31f9e() { + bool res = (false ? false : false); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_c31f9e(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void select_c31f9e() { + bool res = (false ? false : false); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_c31f9e(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/select/c41bd1.wgsl.expected.glsl b/test/intrinsics/gen/select/c41bd1.wgsl.expected.glsl new file mode 100644 index 0000000000..1275c194bf --- /dev/null +++ b/test/intrinsics/gen/select/c41bd1.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void select_c41bd1() { + bvec4 res = (false ? bvec4(false, false, false, false) : bvec4(false, false, false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_c41bd1(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void select_c41bd1() { + bvec4 res = (false ? bvec4(false, false, false, false) : bvec4(false, false, false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_c41bd1(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void select_c41bd1() { + bvec4 res = (false ? bvec4(false, false, false, false) : bvec4(false, false, false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_c41bd1(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/select/c4a4ef.wgsl.expected.glsl b/test/intrinsics/gen/select/c4a4ef.wgsl.expected.glsl new file mode 100644 index 0000000000..926264c8a4 --- /dev/null +++ b/test/intrinsics/gen/select/c4a4ef.wgsl.expected.glsl @@ -0,0 +1,94 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void select_c4a4ef() { + uvec4 res = (bvec4(false, false, false, false) ? uvec4(0u, 0u, 0u, 0u) : uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_c4a4ef(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void select_c4a4ef() { + uvec4 res = (bvec4(false, false, false, false) ? uvec4(0u, 0u, 0u, 0u) : uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_c4a4ef(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void select_c4a4ef() { + uvec4 res = (bvec4(false, false, false, false) ? uvec4(0u, 0u, 0u, 0u) : uvec4(0u, 0u, 0u, 0u)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_c4a4ef(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/select/cb9301.wgsl.expected.glsl b/test/intrinsics/gen/select/cb9301.wgsl.expected.glsl new file mode 100644 index 0000000000..2149581824 --- /dev/null +++ b/test/intrinsics/gen/select/cb9301.wgsl.expected.glsl @@ -0,0 +1,94 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void select_cb9301() { + bvec2 res = (bvec2(false, false) ? bvec2(false, false) : bvec2(false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_cb9301(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void select_cb9301() { + bvec2 res = (bvec2(false, false) ? bvec2(false, false) : bvec2(false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_cb9301(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void select_cb9301() { + bvec2 res = (bvec2(false, false) ? bvec2(false, false) : bvec2(false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_cb9301(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/select/e3e028.wgsl.expected.glsl b/test/intrinsics/gen/select/e3e028.wgsl.expected.glsl new file mode 100644 index 0000000000..9a62a714ef --- /dev/null +++ b/test/intrinsics/gen/select/e3e028.wgsl.expected.glsl @@ -0,0 +1,94 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void select_e3e028() { + bvec4 res = (bvec4(false, false, false, false) ? bvec4(false, false, false, false) : bvec4(false, false, false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_e3e028(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void select_e3e028() { + bvec4 res = (bvec4(false, false, false, false) ? bvec4(false, false, false, false) : bvec4(false, false, false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_e3e028(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void select_e3e028() { + bvec4 res = (bvec4(false, false, false, false) ? bvec4(false, false, false, false) : bvec4(false, false, false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_e3e028(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/select/ebfea2.wgsl.expected.glsl b/test/intrinsics/gen/select/ebfea2.wgsl.expected.glsl new file mode 100644 index 0000000000..3843641017 --- /dev/null +++ b/test/intrinsics/gen/select/ebfea2.wgsl.expected.glsl @@ -0,0 +1,94 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void select_ebfea2() { + vec3 res = (bvec3(false, false, false) ? vec3(0.0f, 0.0f, 0.0f) : vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_ebfea2(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void select_ebfea2() { + vec3 res = (bvec3(false, false, false) ? vec3(0.0f, 0.0f, 0.0f) : vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_ebfea2(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void select_ebfea2() { + vec3 res = (bvec3(false, false, false) ? vec3(0.0f, 0.0f, 0.0f) : vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_ebfea2(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '' : boolean expression expected +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/select/ed8a15.wgsl.expected.glsl b/test/intrinsics/gen/select/ed8a15.wgsl.expected.glsl new file mode 100644 index 0000000000..1145b1e871 --- /dev/null +++ b/test/intrinsics/gen/select/ed8a15.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void select_ed8a15() { + int res = (false ? 1 : 1); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_ed8a15(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void select_ed8a15() { + int res = (false ? 1 : 1); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_ed8a15(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void select_ed8a15() { + int res = (false ? 1 : 1); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_ed8a15(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/select/fb7e53.wgsl.expected.glsl b/test/intrinsics/gen/select/fb7e53.wgsl.expected.glsl new file mode 100644 index 0000000000..4fcd1db45d --- /dev/null +++ b/test/intrinsics/gen/select/fb7e53.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void select_fb7e53() { + bvec2 res = (false ? bvec2(false, false) : bvec2(false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + select_fb7e53(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void select_fb7e53() { + bvec2 res = (false ? bvec2(false, false) : bvec2(false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + select_fb7e53(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void select_fb7e53() { + bvec2 res = (false ? bvec2(false, false) : bvec2(false, false)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + select_fb7e53(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/sign/159665.wgsl.expected.glsl b/test/intrinsics/gen/sign/159665.wgsl.expected.glsl new file mode 100644 index 0000000000..a226002d1d --- /dev/null +++ b/test/intrinsics/gen/sign/159665.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void sign_159665() { + vec3 res = sign(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + sign_159665(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void sign_159665() { + vec3 res = sign(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + sign_159665(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void sign_159665() { + vec3 res = sign(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + sign_159665(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/sign/b8f634.wgsl.expected.glsl b/test/intrinsics/gen/sign/b8f634.wgsl.expected.glsl new file mode 100644 index 0000000000..a2b8a3c47e --- /dev/null +++ b/test/intrinsics/gen/sign/b8f634.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void sign_b8f634() { + vec4 res = sign(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + sign_b8f634(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void sign_b8f634() { + vec4 res = sign(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + sign_b8f634(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void sign_b8f634() { + vec4 res = sign(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + sign_b8f634(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/sign/d065d8.wgsl.expected.glsl b/test/intrinsics/gen/sign/d065d8.wgsl.expected.glsl new file mode 100644 index 0000000000..208555887d --- /dev/null +++ b/test/intrinsics/gen/sign/d065d8.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void sign_d065d8() { + vec2 res = sign(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + sign_d065d8(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void sign_d065d8() { + vec2 res = sign(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + sign_d065d8(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void sign_d065d8() { + vec2 res = sign(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + sign_d065d8(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/sign/dd790e.wgsl.expected.glsl b/test/intrinsics/gen/sign/dd790e.wgsl.expected.glsl new file mode 100644 index 0000000000..9a999efaee --- /dev/null +++ b/test/intrinsics/gen/sign/dd790e.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void sign_dd790e() { + float res = sign(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + sign_dd790e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void sign_dd790e() { + float res = sign(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + sign_dd790e(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void sign_dd790e() { + float res = sign(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + sign_dd790e(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/sin/01f241.wgsl.expected.glsl b/test/intrinsics/gen/sin/01f241.wgsl.expected.glsl new file mode 100644 index 0000000000..0ab76db2ec --- /dev/null +++ b/test/intrinsics/gen/sin/01f241.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void sin_01f241() { + vec3 res = sin(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + sin_01f241(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void sin_01f241() { + vec3 res = sin(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + sin_01f241(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void sin_01f241() { + vec3 res = sin(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + sin_01f241(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/sin/4e3979.wgsl.expected.glsl b/test/intrinsics/gen/sin/4e3979.wgsl.expected.glsl new file mode 100644 index 0000000000..0f3d911e70 --- /dev/null +++ b/test/intrinsics/gen/sin/4e3979.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void sin_4e3979() { + vec4 res = sin(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + sin_4e3979(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void sin_4e3979() { + vec4 res = sin(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + sin_4e3979(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void sin_4e3979() { + vec4 res = sin(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + sin_4e3979(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/sin/b78c91.wgsl.expected.glsl b/test/intrinsics/gen/sin/b78c91.wgsl.expected.glsl new file mode 100644 index 0000000000..2b77b75eb4 --- /dev/null +++ b/test/intrinsics/gen/sin/b78c91.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void sin_b78c91() { + float res = sin(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + sin_b78c91(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void sin_b78c91() { + float res = sin(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + sin_b78c91(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void sin_b78c91() { + float res = sin(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + sin_b78c91(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/sin/fc8bc4.wgsl.expected.glsl b/test/intrinsics/gen/sin/fc8bc4.wgsl.expected.glsl new file mode 100644 index 0000000000..2a711092e5 --- /dev/null +++ b/test/intrinsics/gen/sin/fc8bc4.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void sin_fc8bc4() { + vec2 res = sin(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + sin_fc8bc4(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void sin_fc8bc4() { + vec2 res = sin(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + sin_fc8bc4(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void sin_fc8bc4() { + vec2 res = sin(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + sin_fc8bc4(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/sinh/445e33.wgsl.expected.glsl b/test/intrinsics/gen/sinh/445e33.wgsl.expected.glsl new file mode 100644 index 0000000000..daa07fba43 --- /dev/null +++ b/test/intrinsics/gen/sinh/445e33.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void sinh_445e33() { + vec4 res = sinh(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + sinh_445e33(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void sinh_445e33() { + vec4 res = sinh(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + sinh_445e33(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void sinh_445e33() { + vec4 res = sinh(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + sinh_445e33(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/sinh/7bb598.wgsl.expected.glsl b/test/intrinsics/gen/sinh/7bb598.wgsl.expected.glsl new file mode 100644 index 0000000000..5788072f93 --- /dev/null +++ b/test/intrinsics/gen/sinh/7bb598.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void sinh_7bb598() { + float res = sinh(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + sinh_7bb598(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void sinh_7bb598() { + float res = sinh(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + sinh_7bb598(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void sinh_7bb598() { + float res = sinh(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + sinh_7bb598(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/sinh/b9860e.wgsl.expected.glsl b/test/intrinsics/gen/sinh/b9860e.wgsl.expected.glsl new file mode 100644 index 0000000000..4662041a80 --- /dev/null +++ b/test/intrinsics/gen/sinh/b9860e.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void sinh_b9860e() { + vec2 res = sinh(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + sinh_b9860e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void sinh_b9860e() { + vec2 res = sinh(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + sinh_b9860e(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void sinh_b9860e() { + vec2 res = sinh(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + sinh_b9860e(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/sinh/c9a5eb.wgsl.expected.glsl b/test/intrinsics/gen/sinh/c9a5eb.wgsl.expected.glsl new file mode 100644 index 0000000000..d586f6d942 --- /dev/null +++ b/test/intrinsics/gen/sinh/c9a5eb.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void sinh_c9a5eb() { + vec3 res = sinh(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + sinh_c9a5eb(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void sinh_c9a5eb() { + vec3 res = sinh(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + sinh_c9a5eb(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void sinh_c9a5eb() { + vec3 res = sinh(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + sinh_c9a5eb(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/smoothStep/5f615b.wgsl.expected.glsl b/test/intrinsics/gen/smoothStep/5f615b.wgsl.expected.glsl new file mode 100644 index 0000000000..718da19301 --- /dev/null +++ b/test/intrinsics/gen/smoothStep/5f615b.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void smoothStep_5f615b() { + vec4 res = smoothstep(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + smoothStep_5f615b(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void smoothStep_5f615b() { + vec4 res = smoothstep(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + smoothStep_5f615b(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void smoothStep_5f615b() { + vec4 res = smoothstep(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + smoothStep_5f615b(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/smoothStep/658be3.wgsl.expected.glsl b/test/intrinsics/gen/smoothStep/658be3.wgsl.expected.glsl new file mode 100644 index 0000000000..c207bfc9f7 --- /dev/null +++ b/test/intrinsics/gen/smoothStep/658be3.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void smoothStep_658be3() { + vec3 res = smoothstep(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + smoothStep_658be3(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void smoothStep_658be3() { + vec3 res = smoothstep(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + smoothStep_658be3(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void smoothStep_658be3() { + vec3 res = smoothstep(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + smoothStep_658be3(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/smoothStep/c11eef.wgsl.expected.glsl b/test/intrinsics/gen/smoothStep/c11eef.wgsl.expected.glsl new file mode 100644 index 0000000000..84956b683a --- /dev/null +++ b/test/intrinsics/gen/smoothStep/c11eef.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void smoothStep_c11eef() { + vec2 res = smoothstep(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + smoothStep_c11eef(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void smoothStep_c11eef() { + vec2 res = smoothstep(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + smoothStep_c11eef(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void smoothStep_c11eef() { + vec2 res = smoothstep(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + smoothStep_c11eef(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/smoothStep/cb0bfb.wgsl.expected.glsl b/test/intrinsics/gen/smoothStep/cb0bfb.wgsl.expected.glsl new file mode 100644 index 0000000000..e5652e24bd --- /dev/null +++ b/test/intrinsics/gen/smoothStep/cb0bfb.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void smoothStep_cb0bfb() { + float res = smoothstep(1.0f, 1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + smoothStep_cb0bfb(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void smoothStep_cb0bfb() { + float res = smoothstep(1.0f, 1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + smoothStep_cb0bfb(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void smoothStep_cb0bfb() { + float res = smoothstep(1.0f, 1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + smoothStep_cb0bfb(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/sqrt/20c74e.wgsl.expected.glsl b/test/intrinsics/gen/sqrt/20c74e.wgsl.expected.glsl new file mode 100644 index 0000000000..fda2fe3e70 --- /dev/null +++ b/test/intrinsics/gen/sqrt/20c74e.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void sqrt_20c74e() { + float res = sqrt(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + sqrt_20c74e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void sqrt_20c74e() { + float res = sqrt(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + sqrt_20c74e(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void sqrt_20c74e() { + float res = sqrt(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + sqrt_20c74e(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/sqrt/8c7024.wgsl.expected.glsl b/test/intrinsics/gen/sqrt/8c7024.wgsl.expected.glsl new file mode 100644 index 0000000000..6139c83a48 --- /dev/null +++ b/test/intrinsics/gen/sqrt/8c7024.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void sqrt_8c7024() { + vec2 res = sqrt(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + sqrt_8c7024(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void sqrt_8c7024() { + vec2 res = sqrt(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + sqrt_8c7024(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void sqrt_8c7024() { + vec2 res = sqrt(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + sqrt_8c7024(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/sqrt/aa0d7a.wgsl.expected.glsl b/test/intrinsics/gen/sqrt/aa0d7a.wgsl.expected.glsl new file mode 100644 index 0000000000..4ff825a21f --- /dev/null +++ b/test/intrinsics/gen/sqrt/aa0d7a.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void sqrt_aa0d7a() { + vec4 res = sqrt(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + sqrt_aa0d7a(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void sqrt_aa0d7a() { + vec4 res = sqrt(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + sqrt_aa0d7a(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void sqrt_aa0d7a() { + vec4 res = sqrt(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + sqrt_aa0d7a(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/sqrt/f8c59a.wgsl.expected.glsl b/test/intrinsics/gen/sqrt/f8c59a.wgsl.expected.glsl new file mode 100644 index 0000000000..3108670738 --- /dev/null +++ b/test/intrinsics/gen/sqrt/f8c59a.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void sqrt_f8c59a() { + vec3 res = sqrt(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + sqrt_f8c59a(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void sqrt_f8c59a() { + vec3 res = sqrt(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + sqrt_f8c59a(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void sqrt_f8c59a() { + vec3 res = sqrt(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + sqrt_f8c59a(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/step/0b073b.wgsl.expected.glsl b/test/intrinsics/gen/step/0b073b.wgsl.expected.glsl new file mode 100644 index 0000000000..4d68bbe484 --- /dev/null +++ b/test/intrinsics/gen/step/0b073b.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void step_0b073b() { + float res = step(1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + step_0b073b(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void step_0b073b() { + float res = step(1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + step_0b073b(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void step_0b073b() { + float res = step(1.0f, 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + step_0b073b(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/step/19accd.wgsl.expected.glsl b/test/intrinsics/gen/step/19accd.wgsl.expected.glsl new file mode 100644 index 0000000000..8ffb09560c --- /dev/null +++ b/test/intrinsics/gen/step/19accd.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void step_19accd() { + vec2 res = step(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + step_19accd(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void step_19accd() { + vec2 res = step(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + step_19accd(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void step_19accd() { + vec2 res = step(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + step_19accd(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/step/334303.wgsl.expected.glsl b/test/intrinsics/gen/step/334303.wgsl.expected.glsl new file mode 100644 index 0000000000..341d813d7c --- /dev/null +++ b/test/intrinsics/gen/step/334303.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void step_334303() { + vec3 res = step(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + step_334303(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void step_334303() { + vec3 res = step(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + step_334303(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void step_334303() { + vec3 res = step(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + step_334303(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/step/e2b337.wgsl.expected.glsl b/test/intrinsics/gen/step/e2b337.wgsl.expected.glsl new file mode 100644 index 0000000000..a195908672 --- /dev/null +++ b/test/intrinsics/gen/step/e2b337.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void step_e2b337() { + vec4 res = step(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + step_e2b337(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void step_e2b337() { + vec4 res = step(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + step_e2b337(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void step_e2b337() { + vec4 res = step(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + step_e2b337(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/storageBarrier/d87211.wgsl.expected.glsl b/test/intrinsics/gen/storageBarrier/d87211.wgsl.expected.glsl new file mode 100644 index 0000000000..2d34b7e041 --- /dev/null +++ b/test/intrinsics/gen/storageBarrier/d87211.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void storageBarrier_d87211() { + DeviceMemoryBarrierWithGroupSync(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + storageBarrier_d87211(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'DeviceMemoryBarrierWithGroupSync' : no matching overloaded function found +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/tan/244e2a.wgsl.expected.glsl b/test/intrinsics/gen/tan/244e2a.wgsl.expected.glsl new file mode 100644 index 0000000000..6b22fc9784 --- /dev/null +++ b/test/intrinsics/gen/tan/244e2a.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void tan_244e2a() { + vec4 res = tan(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + tan_244e2a(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void tan_244e2a() { + vec4 res = tan(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + tan_244e2a(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void tan_244e2a() { + vec4 res = tan(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + tan_244e2a(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/tan/2f030e.wgsl.expected.glsl b/test/intrinsics/gen/tan/2f030e.wgsl.expected.glsl new file mode 100644 index 0000000000..434c308e55 --- /dev/null +++ b/test/intrinsics/gen/tan/2f030e.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void tan_2f030e() { + float res = tan(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + tan_2f030e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void tan_2f030e() { + float res = tan(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + tan_2f030e(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void tan_2f030e() { + float res = tan(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + tan_2f030e(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/tan/7ea104.wgsl.expected.glsl b/test/intrinsics/gen/tan/7ea104.wgsl.expected.glsl new file mode 100644 index 0000000000..069bc3ff7c --- /dev/null +++ b/test/intrinsics/gen/tan/7ea104.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void tan_7ea104() { + vec3 res = tan(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + tan_7ea104(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void tan_7ea104() { + vec3 res = tan(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + tan_7ea104(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void tan_7ea104() { + vec3 res = tan(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + tan_7ea104(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/tan/8ce3e9.wgsl.expected.glsl b/test/intrinsics/gen/tan/8ce3e9.wgsl.expected.glsl new file mode 100644 index 0000000000..aa809f2c1a --- /dev/null +++ b/test/intrinsics/gen/tan/8ce3e9.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void tan_8ce3e9() { + vec2 res = tan(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + tan_8ce3e9(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void tan_8ce3e9() { + vec2 res = tan(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + tan_8ce3e9(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void tan_8ce3e9() { + vec2 res = tan(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + tan_8ce3e9(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/tanh/5663c5.wgsl.expected.glsl b/test/intrinsics/gen/tanh/5663c5.wgsl.expected.glsl new file mode 100644 index 0000000000..3b932c9973 --- /dev/null +++ b/test/intrinsics/gen/tanh/5663c5.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void tanh_5663c5() { + vec4 res = tanh(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + tanh_5663c5(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void tanh_5663c5() { + vec4 res = tanh(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + tanh_5663c5(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void tanh_5663c5() { + vec4 res = tanh(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + tanh_5663c5(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/tanh/5724b3.wgsl.expected.glsl b/test/intrinsics/gen/tanh/5724b3.wgsl.expected.glsl new file mode 100644 index 0000000000..bec23d5f88 --- /dev/null +++ b/test/intrinsics/gen/tanh/5724b3.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void tanh_5724b3() { + vec2 res = tanh(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + tanh_5724b3(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void tanh_5724b3() { + vec2 res = tanh(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + tanh_5724b3(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void tanh_5724b3() { + vec2 res = tanh(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + tanh_5724b3(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/tanh/9f9fb9.wgsl.expected.glsl b/test/intrinsics/gen/tanh/9f9fb9.wgsl.expected.glsl new file mode 100644 index 0000000000..bd763b2865 --- /dev/null +++ b/test/intrinsics/gen/tanh/9f9fb9.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void tanh_9f9fb9() { + vec3 res = tanh(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + tanh_9f9fb9(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void tanh_9f9fb9() { + vec3 res = tanh(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + tanh_9f9fb9(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void tanh_9f9fb9() { + vec3 res = tanh(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + tanh_9f9fb9(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/tanh/c15fdb.wgsl.expected.glsl b/test/intrinsics/gen/tanh/c15fdb.wgsl.expected.glsl new file mode 100644 index 0000000000..59b0f13413 --- /dev/null +++ b/test/intrinsics/gen/tanh/c15fdb.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void tanh_c15fdb() { + float res = tanh(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + tanh_c15fdb(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void tanh_c15fdb() { + float res = tanh(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + tanh_c15fdb(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void tanh_c15fdb() { + float res = tanh(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + tanh_c15fdb(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/textureDimensions/002b2a.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/002b2a.wgsl.expected.glsl new file mode 100644 index 0000000000..ee559be71d --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/002b2a.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler1D arg_0; + +void textureDimensions_002b2a() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_002b2a(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'sampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler1D arg_0; + +void textureDimensions_002b2a() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_002b2a(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'sampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler1D arg_0; + +void textureDimensions_002b2a() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_002b2a(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'sampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/012b82.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/012b82.wgsl.expected.glsl new file mode 100644 index 0000000000..8068e3b6e0 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/012b82.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_012b82() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_012b82(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_012b82() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_012b82(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_012b82() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_012b82(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/08753d.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/08753d.wgsl.expected.glsl new file mode 100644 index 0000000000..2edf7547c7 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/08753d.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_08753d() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_08753d(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_08753d() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_08753d(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_08753d() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_08753d(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/0c4772.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/0c4772.wgsl.expected.glsl new file mode 100644 index 0000000000..4e3e71770f --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/0c4772.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_0c4772() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_0c4772(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_0c4772() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_0c4772(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_0c4772() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_0c4772(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/0cce40.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/0cce40.wgsl.expected.glsl new file mode 100644 index 0000000000..869d6e8b90 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/0cce40.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_0cce40() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_0cce40(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_0cce40() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_0cce40(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_0cce40() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_0cce40(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/0cf2ff.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/0cf2ff.wgsl.expected.glsl new file mode 100644 index 0000000000..24f9d898cd --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/0cf2ff.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_0cf2ff() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_0cf2ff(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_0cf2ff() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_0cf2ff(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_0cf2ff() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_0cf2ff(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/0d8b7e.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/0d8b7e.wgsl.expected.glsl new file mode 100644 index 0000000000..6623d1fd31 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/0d8b7e.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_0d8b7e() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_0d8b7e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_0d8b7e() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_0d8b7e(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_0d8b7e() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_0d8b7e(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/0e32ee.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/0e32ee.wgsl.expected.glsl new file mode 100644 index 0000000000..4e14a83c09 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/0e32ee.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_0e32ee() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_0e32ee(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_0e32ee() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_0e32ee(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_0e32ee() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_0e32ee(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/0f3c50.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/0f3c50.wgsl.expected.glsl new file mode 100644 index 0000000000..5f5c12a567 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/0f3c50.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isampler2DArray arg_0; + +void textureDimensions_0f3c50() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_0f3c50(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler2DArray arg_0; + +void textureDimensions_0f3c50() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_0f3c50(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler2DArray arg_0; + +void textureDimensions_0f3c50() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_0f3c50(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/1191a5.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/1191a5.wgsl.expected.glsl new file mode 100644 index 0000000000..8f13b8081c --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/1191a5.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usampler2D arg_0; + +void textureDimensions_1191a5() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_1191a5(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler2D arg_0; + +void textureDimensions_1191a5() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_1191a5(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler2D arg_0; + +void textureDimensions_1191a5() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_1191a5(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/12c9bb.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/12c9bb.wgsl.expected.glsl new file mode 100644 index 0000000000..ad5149f7e6 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/12c9bb.wgsl.expected.glsl @@ -0,0 +1,106 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureDimensions_12c9bb() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_12c9bb(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureDimensions_12c9bb() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_12c9bb(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureDimensions_12c9bb() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_12c9bb(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/147998.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/147998.wgsl.expected.glsl new file mode 100644 index 0000000000..2d56955dfc --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/147998.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_147998() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_147998(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_147998() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_147998(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_147998() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_147998(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/16036c.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/16036c.wgsl.expected.glsl new file mode 100644 index 0000000000..3533374a94 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/16036c.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_16036c() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_16036c(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_16036c() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_16036c(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_16036c() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_16036c(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/1b71f0.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/1b71f0.wgsl.expected.glsl new file mode 100644 index 0000000000..0d31f7fa53 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/1b71f0.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_1b71f0() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_1b71f0(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_1b71f0() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_1b71f0(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_1b71f0() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_1b71f0(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/1d6c26.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/1d6c26.wgsl.expected.glsl new file mode 100644 index 0000000000..907b5f63fd --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/1d6c26.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_1d6c26() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_1d6c26(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_1d6c26() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_1d6c26(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_1d6c26() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_1d6c26(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/1e9e39.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/1e9e39.wgsl.expected.glsl new file mode 100644 index 0000000000..e216b9559b --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/1e9e39.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_1e9e39() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_1e9e39(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_1e9e39() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_1e9e39(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_1e9e39() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_1e9e39(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/1f20c5.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/1f20c5.wgsl.expected.glsl new file mode 100644 index 0000000000..de629184d2 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/1f20c5.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usampler2DArray arg_0; + +void textureDimensions_1f20c5() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_1f20c5(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler2DArray arg_0; + +void textureDimensions_1f20c5() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_1f20c5(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler2DArray arg_0; + +void textureDimensions_1f20c5() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_1f20c5(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/214dd4.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/214dd4.wgsl.expected.glsl new file mode 100644 index 0000000000..65f32a76ee --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/214dd4.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_214dd4() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_214dd4(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_214dd4() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_214dd4(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_214dd4() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_214dd4(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/221f22.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/221f22.wgsl.expected.glsl new file mode 100644 index 0000000000..46c553b8d9 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/221f22.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isamplerCubeArray arg_0; + +void textureDimensions_221f22() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_221f22(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'isamplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isamplerCubeArray arg_0; + +void textureDimensions_221f22() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_221f22(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'isamplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isamplerCubeArray arg_0; + +void textureDimensions_221f22() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_221f22(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'isamplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/267788.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/267788.wgsl.expected.glsl new file mode 100644 index 0000000000..e3167c3f40 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/267788.wgsl.expected.glsl @@ -0,0 +1,106 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usampler2DArray arg_0; + +void textureDimensions_267788() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_267788(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler2DArray arg_0; + +void textureDimensions_267788() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_267788(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler2DArray arg_0; + +void textureDimensions_267788() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_267788(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/26bdfa.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/26bdfa.wgsl.expected.glsl new file mode 100644 index 0000000000..36fc485ae4 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/26bdfa.wgsl.expected.glsl @@ -0,0 +1,106 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + +void textureDimensions_26bdfa() { + ivec3 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_26bdfa(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + +void textureDimensions_26bdfa() { + ivec3 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_26bdfa(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + +void textureDimensions_26bdfa() { + ivec3 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_26bdfa(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/26ef6c.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/26ef6c.wgsl.expected.glsl new file mode 100644 index 0000000000..791209ebaa --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/26ef6c.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_26ef6c() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_26ef6c(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_26ef6c() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_26ef6c(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_26ef6c() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_26ef6c(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/2ad087.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/2ad087.wgsl.expected.glsl new file mode 100644 index 0000000000..ec368245ad --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/2ad087.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_2ad087() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_2ad087(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_2ad087() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_2ad087(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_2ad087() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_2ad087(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/2efa05.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/2efa05.wgsl.expected.glsl new file mode 100644 index 0000000000..9e0d6f61ef --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/2efa05.wgsl.expected.glsl @@ -0,0 +1,106 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usampler3D arg_0; + +void textureDimensions_2efa05() { + ivec3 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_2efa05(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler3D arg_0; + +void textureDimensions_2efa05() { + ivec3 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_2efa05(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler3D arg_0; + +void textureDimensions_2efa05() { + ivec3 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_2efa05(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/2f289f.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/2f289f.wgsl.expected.glsl new file mode 100644 index 0000000000..05e1aa2b53 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/2f289f.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_2f289f() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_2f289f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_2f289f() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_2f289f(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_2f289f() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_2f289f(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/2fe1cc.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/2fe1cc.wgsl.expected.glsl new file mode 100644 index 0000000000..a30121380c --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/2fe1cc.wgsl.expected.glsl @@ -0,0 +1,106 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureDimensions_2fe1cc() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_2fe1cc(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureDimensions_2fe1cc() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_2fe1cc(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureDimensions_2fe1cc() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_2fe1cc(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/318ecc.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/318ecc.wgsl.expected.glsl new file mode 100644 index 0000000000..1f687b5bce --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/318ecc.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_318ecc() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_318ecc(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_318ecc() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_318ecc(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_318ecc() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_318ecc(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/340d06.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/340d06.wgsl.expected.glsl new file mode 100644 index 0000000000..b36a064ce0 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/340d06.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_340d06() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_340d06(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_340d06() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_340d06(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_340d06() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_340d06(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/398e30.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/398e30.wgsl.expected.glsl new file mode 100644 index 0000000000..68168ccc61 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/398e30.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_398e30() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_398e30(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_398e30() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_398e30(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_398e30() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_398e30(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/3a94ea.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/3a94ea.wgsl.expected.glsl new file mode 100644 index 0000000000..c2e5d0af9b --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/3a94ea.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_3a94ea() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_3a94ea(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_3a94ea() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_3a94ea(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_3a94ea() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_3a94ea(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/3aca08.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/3aca08.wgsl.expected.glsl new file mode 100644 index 0000000000..d3b50a37d8 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/3aca08.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_3aca08() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_3aca08(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_3aca08() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_3aca08(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_3aca08() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_3aca08(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/3c5ad8.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/3c5ad8.wgsl.expected.glsl new file mode 100644 index 0000000000..d0e6937794 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/3c5ad8.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_3c5ad8() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_3c5ad8(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_3c5ad8() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_3c5ad8(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_3c5ad8() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_3c5ad8(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/4152a6.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/4152a6.wgsl.expected.glsl new file mode 100644 index 0000000000..f327cfcf55 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/4152a6.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usamplerCubeArray arg_0; + +void textureDimensions_4152a6() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_4152a6(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'usamplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usamplerCubeArray arg_0; + +void textureDimensions_4152a6() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_4152a6(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'usamplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usamplerCubeArray arg_0; + +void textureDimensions_4152a6() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_4152a6(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'usamplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/423f99.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/423f99.wgsl.expected.glsl new file mode 100644 index 0000000000..b3ffbf609e --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/423f99.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isampler1D arg_0; + +void textureDimensions_423f99() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_423f99(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'isampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler1D arg_0; + +void textureDimensions_423f99() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_423f99(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'isampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler1D arg_0; + +void textureDimensions_423f99() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_423f99(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'isampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/4267ee.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/4267ee.wgsl.expected.glsl new file mode 100644 index 0000000000..54574e40aa --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/4267ee.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_4267ee() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_4267ee(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_4267ee() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_4267ee(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_4267ee() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_4267ee(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/42d4e6.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/42d4e6.wgsl.expected.glsl new file mode 100644 index 0000000000..a55a931dde --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/42d4e6.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_42d4e6() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_42d4e6(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_42d4e6() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_42d4e6(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_42d4e6() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_42d4e6(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/48cb89.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/48cb89.wgsl.expected.glsl new file mode 100644 index 0000000000..51d36202d1 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/48cb89.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_48cb89() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_48cb89(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_48cb89() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_48cb89(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_48cb89() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_48cb89(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/49d274.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/49d274.wgsl.expected.glsl new file mode 100644 index 0000000000..fa2ffd6653 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/49d274.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_49d274() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_49d274(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_49d274() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_49d274(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_49d274() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_49d274(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/4df9a8.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/4df9a8.wgsl.expected.glsl new file mode 100644 index 0000000000..1f940ca0d0 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/4df9a8.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_4df9a8() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_4df9a8(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_4df9a8() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_4df9a8(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_4df9a8() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_4df9a8(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/50a9ee.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/50a9ee.wgsl.expected.glsl new file mode 100644 index 0000000000..3abdb03a6c --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/50a9ee.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void textureDimensions_50a9ee() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_50a9ee(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void textureDimensions_50a9ee() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_50a9ee(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void textureDimensions_50a9ee() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_50a9ee(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/52045c.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/52045c.wgsl.expected.glsl new file mode 100644 index 0000000000..b104509e91 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/52045c.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isampler1D arg_0; + +void textureDimensions_52045c() { + int res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_52045c(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'isampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler1D arg_0; + +void textureDimensions_52045c() { + int res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_52045c(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'isampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler1D arg_0; + +void textureDimensions_52045c() { + int res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_52045c(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'isampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/55b23e.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/55b23e.wgsl.expected.glsl new file mode 100644 index 0000000000..2709ff7cb3 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/55b23e.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_55b23e() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_55b23e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_55b23e() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_55b23e(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_55b23e() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_55b23e(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/579629.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/579629.wgsl.expected.glsl new file mode 100644 index 0000000000..e708085510 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/579629.wgsl.expected.glsl @@ -0,0 +1,77 @@ +#version 310 es +precision mediump float; + +uniform highp usampler2DMS arg_0; + +void textureDimensions_579629() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_579629(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uniform highp usampler2DMS arg_0; + +void textureDimensions_579629() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_579629(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uniform highp usampler2DMS arg_0; + +void textureDimensions_579629() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_579629(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/textureDimensions/57da0b.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/57da0b.wgsl.expected.glsl new file mode 100644 index 0000000000..99c6588fd5 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/57da0b.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_57da0b() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_57da0b(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_57da0b() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_57da0b(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_57da0b() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_57da0b(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/57e28f.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/57e28f.wgsl.expected.glsl new file mode 100644 index 0000000000..03bc16c04e --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/57e28f.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + +void textureDimensions_57e28f() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_57e28f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + +void textureDimensions_57e28f() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_57e28f(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + +void textureDimensions_57e28f() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_57e28f(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/58a515.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/58a515.wgsl.expected.glsl new file mode 100644 index 0000000000..99db49e696 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/58a515.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_58a515() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_58a515(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_58a515() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_58a515(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_58a515() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_58a515(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/5985f3.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/5985f3.wgsl.expected.glsl new file mode 100644 index 0000000000..5bfcbd38bc --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/5985f3.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_5985f3() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_5985f3(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_5985f3() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_5985f3(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_5985f3() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_5985f3(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/5caa5e.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/5caa5e.wgsl.expected.glsl new file mode 100644 index 0000000000..408ee5e1b8 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/5caa5e.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_5caa5e() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_5caa5e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_5caa5e() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_5caa5e(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_5caa5e() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_5caa5e(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/5e295d.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/5e295d.wgsl.expected.glsl new file mode 100644 index 0000000000..427787eee6 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/5e295d.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_5e295d() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_5e295d(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_5e295d() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_5e295d(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_5e295d() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_5e295d(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/60bf54.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/60bf54.wgsl.expected.glsl new file mode 100644 index 0000000000..dc58a7fe00 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/60bf54.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_60bf54() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_60bf54(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_60bf54() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_60bf54(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_60bf54() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_60bf54(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/63f3cf.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/63f3cf.wgsl.expected.glsl new file mode 100644 index 0000000000..c595ee6329 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/63f3cf.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_63f3cf() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_63f3cf(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_63f3cf() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_63f3cf(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_63f3cf() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_63f3cf(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/68105c.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/68105c.wgsl.expected.glsl new file mode 100644 index 0000000000..154f8a418f --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/68105c.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_68105c() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_68105c(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_68105c() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_68105c(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_68105c() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_68105c(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/686ef2.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/686ef2.wgsl.expected.glsl new file mode 100644 index 0000000000..c4caae2538 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/686ef2.wgsl.expected.glsl @@ -0,0 +1,106 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isamplerCube arg_0; + +void textureDimensions_686ef2() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_686ef2(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isamplerCube arg_0; + +void textureDimensions_686ef2() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_686ef2(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isamplerCube arg_0; + +void textureDimensions_686ef2() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_686ef2(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/6adac6.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/6adac6.wgsl.expected.glsl new file mode 100644 index 0000000000..9bc3aa7a78 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/6adac6.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_6adac6() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_6adac6(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_6adac6() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_6adac6(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_6adac6() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_6adac6(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/6ec1b4.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/6ec1b4.wgsl.expected.glsl new file mode 100644 index 0000000000..5361211708 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/6ec1b4.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usampler3D arg_0; + +void textureDimensions_6ec1b4() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_6ec1b4(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler3D arg_0; + +void textureDimensions_6ec1b4() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_6ec1b4(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler3D arg_0; + +void textureDimensions_6ec1b4() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_6ec1b4(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/6f0d79.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/6f0d79.wgsl.expected.glsl new file mode 100644 index 0000000000..131696b128 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/6f0d79.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_6f0d79() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_6f0d79(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_6f0d79() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_6f0d79(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_6f0d79() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_6f0d79(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/702c53.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/702c53.wgsl.expected.glsl new file mode 100644 index 0000000000..d7f503c8fe --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/702c53.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_702c53() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_702c53(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_702c53() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_702c53(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_702c53() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_702c53(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/72e5d6.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/72e5d6.wgsl.expected.glsl new file mode 100644 index 0000000000..afdd8ae10e --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/72e5d6.wgsl.expected.glsl @@ -0,0 +1,106 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureDimensions_72e5d6() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_72e5d6(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureDimensions_72e5d6() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_72e5d6(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureDimensions_72e5d6() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_72e5d6(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/79df87.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/79df87.wgsl.expected.glsl new file mode 100644 index 0000000000..df167b681d --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/79df87.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usampler1D arg_0; + +void textureDimensions_79df87() { + int res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_79df87(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'usampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler1D arg_0; + +void textureDimensions_79df87() { + int res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_79df87(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'usampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler1D arg_0; + +void textureDimensions_79df87() { + int res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_79df87(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'usampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/7bf826.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/7bf826.wgsl.expected.glsl new file mode 100644 index 0000000000..690ed872a4 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/7bf826.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureDimensions_7bf826() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_7bf826(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureDimensions_7bf826() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_7bf826(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureDimensions_7bf826() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_7bf826(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/7f5c2e.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/7f5c2e.wgsl.expected.glsl new file mode 100644 index 0000000000..9671c94213 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/7f5c2e.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_7f5c2e() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_7f5c2e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_7f5c2e() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_7f5c2e(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_7f5c2e() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_7f5c2e(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/8028f3.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/8028f3.wgsl.expected.glsl new file mode 100644 index 0000000000..5ff0573726 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/8028f3.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_8028f3() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_8028f3(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_8028f3() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_8028f3(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_8028f3() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_8028f3(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/811679.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/811679.wgsl.expected.glsl new file mode 100644 index 0000000000..dc17343d54 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/811679.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_811679() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_811679(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_811679() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_811679(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_811679() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_811679(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/820596.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/820596.wgsl.expected.glsl new file mode 100644 index 0000000000..6086ba823c --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/820596.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_820596() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_820596(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_820596() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_820596(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_820596() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_820596(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/83ee5a.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/83ee5a.wgsl.expected.glsl new file mode 100644 index 0000000000..c4c26c6427 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/83ee5a.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_83ee5a() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_83ee5a(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_83ee5a() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_83ee5a(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_83ee5a() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_83ee5a(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/85d556.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/85d556.wgsl.expected.glsl new file mode 100644 index 0000000000..2a19a188e4 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/85d556.wgsl.expected.glsl @@ -0,0 +1,106 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureDimensions_85d556() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_85d556(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureDimensions_85d556() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_85d556(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureDimensions_85d556() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_85d556(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/88ad17.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/88ad17.wgsl.expected.glsl new file mode 100644 index 0000000000..85a55177c8 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/88ad17.wgsl.expected.glsl @@ -0,0 +1,106 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usamplerCube arg_0; + +void textureDimensions_88ad17() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_88ad17(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usamplerCube arg_0; + +void textureDimensions_88ad17() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_88ad17(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usamplerCube arg_0; + +void textureDimensions_88ad17() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_88ad17(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/8aa4c4.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/8aa4c4.wgsl.expected.glsl new file mode 100644 index 0000000000..347f3039a1 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/8aa4c4.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + +void textureDimensions_8aa4c4() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_8aa4c4(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + +void textureDimensions_8aa4c4() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_8aa4c4(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + +void textureDimensions_8aa4c4() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_8aa4c4(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/8deb5e.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/8deb5e.wgsl.expected.glsl new file mode 100644 index 0000000000..4ca8327af6 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/8deb5e.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isampler3D arg_0; + +void textureDimensions_8deb5e() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_8deb5e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler3D arg_0; + +void textureDimensions_8deb5e() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_8deb5e(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler3D arg_0; + +void textureDimensions_8deb5e() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_8deb5e(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/8f20bf.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/8f20bf.wgsl.expected.glsl new file mode 100644 index 0000000000..016ccdafaf --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/8f20bf.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void textureDimensions_8f20bf() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_8f20bf(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void textureDimensions_8f20bf() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_8f20bf(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void textureDimensions_8f20bf() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_8f20bf(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/8fca0f.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/8fca0f.wgsl.expected.glsl new file mode 100644 index 0000000000..3758493664 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/8fca0f.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_8fca0f() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_8fca0f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_8fca0f() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_8fca0f(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_8fca0f() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_8fca0f(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/90340b.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/90340b.wgsl.expected.glsl new file mode 100644 index 0000000000..ccaa63d0e1 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/90340b.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void textureDimensions_90340b() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_90340b(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void textureDimensions_90340b() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_90340b(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void textureDimensions_90340b() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_90340b(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/9042ab.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/9042ab.wgsl.expected.glsl new file mode 100644 index 0000000000..714716a365 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/9042ab.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_9042ab() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_9042ab(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_9042ab() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_9042ab(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_9042ab() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_9042ab(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/9393b0.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/9393b0.wgsl.expected.glsl new file mode 100644 index 0000000000..7b3bca83e0 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/9393b0.wgsl.expected.glsl @@ -0,0 +1,106 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + +void textureDimensions_9393b0() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_9393b0(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + +void textureDimensions_9393b0() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_9393b0(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + +void textureDimensions_9393b0() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_9393b0(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/939fdb.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/939fdb.wgsl.expected.glsl new file mode 100644 index 0000000000..89bbc241f0 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/939fdb.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureDimensions_939fdb() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_939fdb(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureDimensions_939fdb() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_939fdb(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureDimensions_939fdb() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_939fdb(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/962dcd.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/962dcd.wgsl.expected.glsl new file mode 100644 index 0000000000..bccfcb4899 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/962dcd.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isamplerCube arg_0; + +void textureDimensions_962dcd() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_962dcd(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isamplerCube arg_0; + +void textureDimensions_962dcd() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_962dcd(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isamplerCube arg_0; + +void textureDimensions_962dcd() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_962dcd(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/9abfe5.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/9abfe5.wgsl.expected.glsl new file mode 100644 index 0000000000..02efa4443f --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/9abfe5.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_9abfe5() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_9abfe5(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_9abfe5() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_9abfe5(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_9abfe5() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_9abfe5(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/9c9c57.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/9c9c57.wgsl.expected.glsl new file mode 100644 index 0000000000..ef9b87b3b8 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/9c9c57.wgsl.expected.glsl @@ -0,0 +1,106 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isampler2DArray arg_0; + +void textureDimensions_9c9c57() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_9c9c57(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler2DArray arg_0; + +void textureDimensions_9c9c57() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_9c9c57(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler2DArray arg_0; + +void textureDimensions_9c9c57() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_9c9c57(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/9da9e2.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/9da9e2.wgsl.expected.glsl new file mode 100644 index 0000000000..c174102799 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/9da9e2.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_9da9e2() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_9da9e2(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_9da9e2() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_9da9e2(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_9da9e2() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_9da9e2(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/9eb8d8.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/9eb8d8.wgsl.expected.glsl new file mode 100644 index 0000000000..eb33753e34 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/9eb8d8.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_9eb8d8() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_9eb8d8(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_9eb8d8() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_9eb8d8(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_9eb8d8() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_9eb8d8(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/9f8e46.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/9f8e46.wgsl.expected.glsl new file mode 100644 index 0000000000..758f819db8 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/9f8e46.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureDimensions_9f8e46() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_9f8e46(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureDimensions_9f8e46() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_9f8e46(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureDimensions_9f8e46() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_9f8e46(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/a01845.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/a01845.wgsl.expected.glsl new file mode 100644 index 0000000000..e18ab7032d --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/a01845.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void textureDimensions_a01845() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_a01845(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void textureDimensions_a01845() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_a01845(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void textureDimensions_a01845() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_a01845(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/a7d565.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/a7d565.wgsl.expected.glsl new file mode 100644 index 0000000000..b5050a63c6 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/a7d565.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usampler1D arg_0; + +void textureDimensions_a7d565() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_a7d565(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'usampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler1D arg_0; + +void textureDimensions_a7d565() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_a7d565(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'usampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler1D arg_0; + +void textureDimensions_a7d565() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_a7d565(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'usampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/a863f2.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/a863f2.wgsl.expected.glsl new file mode 100644 index 0000000000..bd6a78dd73 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/a863f2.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_a863f2() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_a863f2(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_a863f2() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_a863f2(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_a863f2() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_a863f2(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/a9c9c1.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/a9c9c1.wgsl.expected.glsl new file mode 100644 index 0000000000..a5c5f7e91b --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/a9c9c1.wgsl.expected.glsl @@ -0,0 +1,106 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + +void textureDimensions_a9c9c1() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_a9c9c1(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + +void textureDimensions_a9c9c1() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_a9c9c1(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + +void textureDimensions_a9c9c1() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_a9c9c1(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/b0e16d.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/b0e16d.wgsl.expected.glsl new file mode 100644 index 0000000000..f8b587bfca --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/b0e16d.wgsl.expected.glsl @@ -0,0 +1,106 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isampler2D arg_0; + +void textureDimensions_b0e16d() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_b0e16d(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler2D arg_0; + +void textureDimensions_b0e16d() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_b0e16d(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler2D arg_0; + +void textureDimensions_b0e16d() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_b0e16d(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/b3c954.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/b3c954.wgsl.expected.glsl new file mode 100644 index 0000000000..a73bfc273f --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/b3c954.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usamplerCube arg_0; + +void textureDimensions_b3c954() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_b3c954(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usamplerCube arg_0; + +void textureDimensions_b3c954() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_b3c954(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usamplerCube arg_0; + +void textureDimensions_b3c954() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_b3c954(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/b3e407.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/b3e407.wgsl.expected.glsl new file mode 100644 index 0000000000..ab2710f065 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/b3e407.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler1D arg_0; + +void textureDimensions_b3e407() { + int res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_b3e407(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'sampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler1D arg_0; + +void textureDimensions_b3e407() { + int res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_b3e407(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'sampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler1D arg_0; + +void textureDimensions_b3e407() { + int res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_b3e407(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'sampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/b91240.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/b91240.wgsl.expected.glsl new file mode 100644 index 0000000000..d9556007d4 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/b91240.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_b91240() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_b91240(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_b91240() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_b91240(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_b91240() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_b91240(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/ba1481.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/ba1481.wgsl.expected.glsl new file mode 100644 index 0000000000..e4c4b6764f --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/ba1481.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureDimensions_ba1481() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_ba1481(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureDimensions_ba1481() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_ba1481(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureDimensions_ba1481() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_ba1481(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/bb3dde.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/bb3dde.wgsl.expected.glsl new file mode 100644 index 0000000000..f536b8863a --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/bb3dde.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_bb3dde() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_bb3dde(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_bb3dde() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_bb3dde(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_bb3dde() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_bb3dde(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/c30e75.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/c30e75.wgsl.expected.glsl new file mode 100644 index 0000000000..b6962ffb28 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/c30e75.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_c30e75() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_c30e75(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_c30e75() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_c30e75(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_c30e75() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_c30e75(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/c7943d.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/c7943d.wgsl.expected.glsl new file mode 100644 index 0000000000..a0c743ee38 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/c7943d.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_c7943d() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_c7943d(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_c7943d() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_c7943d(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_c7943d() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_c7943d(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/cc968c.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/cc968c.wgsl.expected.glsl new file mode 100644 index 0000000000..611fe641a1 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/cc968c.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_cc968c() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_cc968c(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_cc968c() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_cc968c(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_cc968c() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_cc968c(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/cccc8f.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/cccc8f.wgsl.expected.glsl new file mode 100644 index 0000000000..9eeb7278bc --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/cccc8f.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_cccc8f() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_cccc8f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_cccc8f() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_cccc8f(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_cccc8f() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_cccc8f(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/cd76a7.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/cd76a7.wgsl.expected.glsl new file mode 100644 index 0000000000..6b1c12f486 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/cd76a7.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_cd76a7() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_cd76a7(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_cd76a7() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_cd76a7(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_cd76a7() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_cd76a7(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/cdf473.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/cdf473.wgsl.expected.glsl new file mode 100644 index 0000000000..900eefd1ba --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/cdf473.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_cdf473() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_cdf473(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_cdf473() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_cdf473(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_cdf473() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_cdf473(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/cec841.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/cec841.wgsl.expected.glsl new file mode 100644 index 0000000000..74ad431c9f --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/cec841.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureDimensions_cec841() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_cec841(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureDimensions_cec841() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_cec841(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureDimensions_cec841() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_cec841(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/cf7e43.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/cf7e43.wgsl.expected.glsl new file mode 100644 index 0000000000..9b046a7328 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/cf7e43.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_cf7e43() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_cf7e43(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_cf7e43() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_cf7e43(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_cf7e43() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_cf7e43(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/d125bc.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/d125bc.wgsl.expected.glsl new file mode 100644 index 0000000000..dd0e42522a --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/d125bc.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + +void textureDimensions_d125bc() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_d125bc(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + +void textureDimensions_d125bc() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_d125bc(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + +void textureDimensions_d125bc() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_d125bc(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/d83c45.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/d83c45.wgsl.expected.glsl new file mode 100644 index 0000000000..281157b174 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/d83c45.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usamplerCubeArray arg_0; + +void textureDimensions_d83c45() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_d83c45(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'usamplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usamplerCubeArray arg_0; + +void textureDimensions_d83c45() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_d83c45(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'usamplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usamplerCubeArray arg_0; + +void textureDimensions_d83c45() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_d83c45(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'usamplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/daf7c0.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/daf7c0.wgsl.expected.glsl new file mode 100644 index 0000000000..9a6fa2a894 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/daf7c0.wgsl.expected.glsl @@ -0,0 +1,77 @@ +#version 310 es +precision mediump float; + +uniform highp isampler2DMS arg_0; + +void textureDimensions_daf7c0() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_daf7c0(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uniform highp isampler2DMS arg_0; + +void textureDimensions_daf7c0() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_daf7c0(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uniform highp isampler2DMS arg_0; + +void textureDimensions_daf7c0() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_daf7c0(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/textureDimensions/dc2dd0.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/dc2dd0.wgsl.expected.glsl new file mode 100644 index 0000000000..f2186e957b --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/dc2dd0.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_dc2dd0() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_dc2dd0(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_dc2dd0() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_dc2dd0(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureDimensions_dc2dd0() { + int res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_dc2dd0(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/e927be.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/e927be.wgsl.expected.glsl new file mode 100644 index 0000000000..3def416e75 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/e927be.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isamplerCubeArray arg_0; + +void textureDimensions_e927be() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_e927be(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'isamplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isamplerCubeArray arg_0; + +void textureDimensions_e927be() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_e927be(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'isamplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isamplerCubeArray arg_0; + +void textureDimensions_e927be() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_e927be(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'isamplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/e9e96c.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/e9e96c.wgsl.expected.glsl new file mode 100644 index 0000000000..01990cee81 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/e9e96c.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_e9e96c() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_e9e96c(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_e9e96c() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_e9e96c(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_e9e96c() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_e9e96c(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/ef5b89.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/ef5b89.wgsl.expected.glsl new file mode 100644 index 0000000000..1e0aa5592a --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/ef5b89.wgsl.expected.glsl @@ -0,0 +1,77 @@ +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void textureDimensions_ef5b89() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_ef5b89(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void textureDimensions_ef5b89() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_ef5b89(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void textureDimensions_ef5b89() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_ef5b89(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/textureDimensions/efc8a4.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/efc8a4.wgsl.expected.glsl new file mode 100644 index 0000000000..c302cd1744 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/efc8a4.wgsl.expected.glsl @@ -0,0 +1,106 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isampler3D arg_0; + +void textureDimensions_efc8a4() { + ivec3 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_efc8a4(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler3D arg_0; + +void textureDimensions_efc8a4() { + ivec3 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_efc8a4(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler3D arg_0; + +void textureDimensions_efc8a4() { + ivec3 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_efc8a4(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/f60bdb.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/f60bdb.wgsl.expected.glsl new file mode 100644 index 0000000000..c354540ffc --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/f60bdb.wgsl.expected.glsl @@ -0,0 +1,77 @@ +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void textureDimensions_f60bdb() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_f60bdb(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void textureDimensions_f60bdb() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_f60bdb(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void textureDimensions_f60bdb() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_f60bdb(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/textureDimensions/f7145b.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/f7145b.wgsl.expected.glsl new file mode 100644 index 0000000000..107c023140 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/f7145b.wgsl.expected.glsl @@ -0,0 +1,106 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usampler2D arg_0; + +void textureDimensions_f7145b() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_f7145b(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler2D arg_0; + +void textureDimensions_f7145b() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_f7145b(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler2D arg_0; + +void textureDimensions_f7145b() { + ivec2 res = textureSize(arg_00); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_f7145b(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'arg_00' : undeclared identifier +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 4 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/f931c7.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/f931c7.wgsl.expected.glsl new file mode 100644 index 0000000000..f8224028ca --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/f931c7.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_f931c7() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_f931c7(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_f931c7() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_f931c7(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureDimensions_f931c7() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_f931c7(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/fa9859.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/fa9859.wgsl.expected.glsl new file mode 100644 index 0000000000..ff071547d5 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/fa9859.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isampler2D arg_0; + +void textureDimensions_fa9859() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_fa9859(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler2D arg_0; + +void textureDimensions_fa9859() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_fa9859(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler2D arg_0; + +void textureDimensions_fa9859() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_fa9859(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/fb5670.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/fb5670.wgsl.expected.glsl new file mode 100644 index 0000000000..7cf68ce970 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/fb5670.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_fb5670() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_fb5670(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_fb5670() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_fb5670(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureDimensions_fb5670() { + ivec2 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_fb5670(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureDimensions/fcac78.wgsl.expected.glsl b/test/intrinsics/gen/textureDimensions/fcac78.wgsl.expected.glsl new file mode 100644 index 0000000000..aff41d7585 --- /dev/null +++ b/test/intrinsics/gen/textureDimensions/fcac78.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_fcac78() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureDimensions_fcac78(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_fcac78() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureDimensions_fcac78(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureDimensions_fcac78() { + ivec3 res = textureSize(arg_0); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureDimensions_fcac78(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSize' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureLoad/19cf87.wgsl.expected.glsl b/test/intrinsics/gen/textureLoad/19cf87.wgsl.expected.glsl new file mode 100644 index 0000000000..c0c1d7573a --- /dev/null +++ b/test/intrinsics/gen/textureLoad/19cf87.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureLoad_19cf87() { + float res = texelFetch(arg_0, ivec3(0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureLoad_19cf87(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureLoad_19cf87() { + float res = texelFetch(arg_0, ivec3(0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureLoad_19cf87(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureLoad_19cf87() { + float res = texelFetch(arg_0, ivec3(0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureLoad_19cf87(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureLoad/1b8588.wgsl.expected.glsl b/test/intrinsics/gen/textureLoad/1b8588.wgsl.expected.glsl new file mode 100644 index 0000000000..c4b25b15ad --- /dev/null +++ b/test/intrinsics/gen/textureLoad/1b8588.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usampler1D arg_0; + +void textureLoad_1b8588() { + uvec4 res = texelFetch(arg_0, ivec2(1, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureLoad_1b8588(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'usampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler1D arg_0; + +void textureLoad_1b8588() { + uvec4 res = texelFetch(arg_0, ivec2(1, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureLoad_1b8588(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'usampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler1D arg_0; + +void textureLoad_1b8588() { + uvec4 res = texelFetch(arg_0, ivec2(1, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureLoad_1b8588(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'usampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureLoad/1f2016.wgsl.expected.glsl b/test/intrinsics/gen/textureLoad/1f2016.wgsl.expected.glsl new file mode 100644 index 0000000000..a3e04c8c70 --- /dev/null +++ b/test/intrinsics/gen/textureLoad/1f2016.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + +void textureLoad_1f2016() { + vec4 res = texelFetch(arg_0, ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureLoad_1f2016(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + +void textureLoad_1f2016() { + vec4 res = texelFetch(arg_0, ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureLoad_1f2016(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + +void textureLoad_1f2016() { + vec4 res = texelFetch(arg_0, ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureLoad_1f2016(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureLoad/484344.wgsl.expected.glsl b/test/intrinsics/gen/textureLoad/484344.wgsl.expected.glsl new file mode 100644 index 0000000000..7a08dfcfb1 --- /dev/null +++ b/test/intrinsics/gen/textureLoad/484344.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureLoad_484344() { + vec4 res = texelFetch(arg_0, ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureLoad_484344(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureLoad_484344() { + vec4 res = texelFetch(arg_0, ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureLoad_484344(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureLoad_484344() { + vec4 res = texelFetch(arg_0, ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureLoad_484344(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureLoad/4fd803.wgsl.expected.glsl b/test/intrinsics/gen/textureLoad/4fd803.wgsl.expected.glsl new file mode 100644 index 0000000000..e3ac256a0f --- /dev/null +++ b/test/intrinsics/gen/textureLoad/4fd803.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isampler3D arg_0; + +void textureLoad_4fd803() { + ivec4 res = texelFetch(arg_0, ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureLoad_4fd803(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler3D arg_0; + +void textureLoad_4fd803() { + ivec4 res = texelFetch(arg_0, ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureLoad_4fd803(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler3D arg_0; + +void textureLoad_4fd803() { + ivec4 res = texelFetch(arg_0, ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureLoad_4fd803(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureLoad/5a2f9d.wgsl.expected.glsl b/test/intrinsics/gen/textureLoad/5a2f9d.wgsl.expected.glsl new file mode 100644 index 0000000000..54c2afa0e5 --- /dev/null +++ b/test/intrinsics/gen/textureLoad/5a2f9d.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isampler1D arg_0; + +void textureLoad_5a2f9d() { + ivec4 res = texelFetch(arg_0, ivec2(1, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureLoad_5a2f9d(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'isampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler1D arg_0; + +void textureLoad_5a2f9d() { + ivec4 res = texelFetch(arg_0, ivec2(1, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureLoad_5a2f9d(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'isampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler1D arg_0; + +void textureLoad_5a2f9d() { + ivec4 res = texelFetch(arg_0, ivec2(1, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureLoad_5a2f9d(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'isampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureLoad/6154d4.wgsl.expected.glsl b/test/intrinsics/gen/textureLoad/6154d4.wgsl.expected.glsl new file mode 100644 index 0000000000..7bc6f1316d --- /dev/null +++ b/test/intrinsics/gen/textureLoad/6154d4.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usampler2D arg_0; + +void textureLoad_6154d4() { + uvec4 res = texelFetch(arg_0, ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureLoad_6154d4(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler2D arg_0; + +void textureLoad_6154d4() { + uvec4 res = texelFetch(arg_0, ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureLoad_6154d4(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of uint' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler2D arg_0; + +void textureLoad_6154d4() { + uvec4 res = texelFetch(arg_0, ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureLoad_6154d4(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureLoad/6273b1.wgsl.expected.glsl b/test/intrinsics/gen/textureLoad/6273b1.wgsl.expected.glsl new file mode 100644 index 0000000000..d4c7d9f862 --- /dev/null +++ b/test/intrinsics/gen/textureLoad/6273b1.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void textureLoad_6273b1() { + float res = texelFetch(arg_0, ivec3(0, 0, 0), 1).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureLoad_6273b1(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void textureLoad_6273b1() { + float res = texelFetch(arg_0, ivec3(0, 0, 0), 1).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureLoad_6273b1(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void textureLoad_6273b1() { + float res = texelFetch(arg_0, ivec3(0, 0, 0), 1).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureLoad_6273b1(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureLoad/79e697.wgsl.expected.glsl b/test/intrinsics/gen/textureLoad/79e697.wgsl.expected.glsl new file mode 100644 index 0000000000..c54cfab339 --- /dev/null +++ b/test/intrinsics/gen/textureLoad/79e697.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isampler2DArray arg_0; + +void textureLoad_79e697() { + ivec4 res = texelFetch(arg_0, ivec4(0, 0, 1, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureLoad_79e697(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler2DArray arg_0; + +void textureLoad_79e697() { + ivec4 res = texelFetch(arg_0, ivec4(0, 0, 1, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureLoad_79e697(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler2DArray arg_0; + +void textureLoad_79e697() { + ivec4 res = texelFetch(arg_0, ivec4(0, 0, 1, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureLoad_79e697(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureLoad/7c90e5.wgsl.expected.glsl b/test/intrinsics/gen/textureLoad/7c90e5.wgsl.expected.glsl new file mode 100644 index 0000000000..185420d060 --- /dev/null +++ b/test/intrinsics/gen/textureLoad/7c90e5.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usampler2DArray arg_0; + +void textureLoad_7c90e5() { + uvec4 res = texelFetch(arg_0, ivec4(0, 0, 1, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureLoad_7c90e5(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler2DArray arg_0; + +void textureLoad_7c90e5() { + uvec4 res = texelFetch(arg_0, ivec4(0, 0, 1, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureLoad_7c90e5(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of uint' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler2DArray arg_0; + +void textureLoad_7c90e5() { + uvec4 res = texelFetch(arg_0, ivec4(0, 0, 1, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureLoad_7c90e5(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureLoad/81c381.wgsl.expected.glsl b/test/intrinsics/gen/textureLoad/81c381.wgsl.expected.glsl new file mode 100644 index 0000000000..a4dd2b33d3 --- /dev/null +++ b/test/intrinsics/gen/textureLoad/81c381.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler1D arg_0; + +void textureLoad_81c381() { + vec4 res = texelFetch(arg_0, ivec2(1, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureLoad_81c381(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'sampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler1D arg_0; + +void textureLoad_81c381() { + vec4 res = texelFetch(arg_0, ivec2(1, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureLoad_81c381(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'sampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler1D arg_0; + +void textureLoad_81c381() { + vec4 res = texelFetch(arg_0, ivec2(1, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureLoad_81c381(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'sampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureLoad/87be85.wgsl.expected.glsl b/test/intrinsics/gen/textureLoad/87be85.wgsl.expected.glsl new file mode 100644 index 0000000000..a9273ccd0f --- /dev/null +++ b/test/intrinsics/gen/textureLoad/87be85.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureLoad_87be85() { + vec4 res = texelFetch(arg_0, ivec4(0, 0, 1, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureLoad_87be85(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureLoad_87be85() { + vec4 res = texelFetch(arg_0, ivec4(0, 0, 1, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureLoad_87be85(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureLoad_87be85() { + vec4 res = texelFetch(arg_0, ivec4(0, 0, 1, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureLoad_87be85(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureLoad/8acf41.wgsl.expected.glsl b/test/intrinsics/gen/textureLoad/8acf41.wgsl.expected.glsl new file mode 100644 index 0000000000..67f63fcd64 --- /dev/null +++ b/test/intrinsics/gen/textureLoad/8acf41.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureLoad_8acf41() { + vec4 res = texelFetch(arg_0, ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureLoad_8acf41(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureLoad_8acf41() { + vec4 res = texelFetch(arg_0, ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureLoad_8acf41(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureLoad_8acf41() { + vec4 res = texelFetch(arg_0, ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureLoad_8acf41(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureLoad/9b2667.wgsl.expected.glsl b/test/intrinsics/gen/textureLoad/9b2667.wgsl.expected.glsl new file mode 100644 index 0000000000..ac1488f2c9 --- /dev/null +++ b/test/intrinsics/gen/textureLoad/9b2667.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureLoad_9b2667() { + float res = texelFetch(arg_0, ivec4(0, 0, 1, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureLoad_9b2667(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureLoad_9b2667() { + float res = texelFetch(arg_0, ivec4(0, 0, 1, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureLoad_9b2667(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureLoad_9b2667() { + float res = texelFetch(arg_0, ivec4(0, 0, 1, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureLoad_9b2667(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureLoad/a583c9.wgsl.expected.glsl b/test/intrinsics/gen/textureLoad/a583c9.wgsl.expected.glsl new file mode 100644 index 0000000000..cb434f5532 --- /dev/null +++ b/test/intrinsics/gen/textureLoad/a583c9.wgsl.expected.glsl @@ -0,0 +1,77 @@ +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void textureLoad_a583c9() { + vec4 res = texelFetch(arg_0, ivec2(0, 0), 1); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureLoad_a583c9(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void textureLoad_a583c9() { + vec4 res = texelFetch(arg_0, ivec2(0, 0), 1); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureLoad_a583c9(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void textureLoad_a583c9() { + vec4 res = texelFetch(arg_0, ivec2(0, 0), 1); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureLoad_a583c9(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/textureLoad/a9a9f5.wgsl.expected.glsl b/test/intrinsics/gen/textureLoad/a9a9f5.wgsl.expected.glsl new file mode 100644 index 0000000000..44c93d1a07 --- /dev/null +++ b/test/intrinsics/gen/textureLoad/a9a9f5.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usampler3D arg_0; + +void textureLoad_a9a9f5() { + uvec4 res = texelFetch(arg_0, ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureLoad_a9a9f5(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler3D arg_0; + +void textureLoad_a9a9f5() { + uvec4 res = texelFetch(arg_0, ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureLoad_a9a9f5(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of uint' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler3D arg_0; + +void textureLoad_a9a9f5() { + uvec4 res = texelFetch(arg_0, ivec4(0, 0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureLoad_a9a9f5(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureLoad/c2a480.wgsl.expected.glsl b/test/intrinsics/gen/textureLoad/c2a480.wgsl.expected.glsl new file mode 100644 index 0000000000..a15bef504d --- /dev/null +++ b/test/intrinsics/gen/textureLoad/c2a480.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isampler2D arg_0; + +void textureLoad_c2a480() { + ivec4 res = texelFetch(arg_0, ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureLoad_c2a480(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler2D arg_0; + +void textureLoad_c2a480() { + ivec4 res = texelFetch(arg_0, ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureLoad_c2a480(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler2D arg_0; + +void textureLoad_c2a480() { + ivec4 res = texelFetch(arg_0, ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureLoad_c2a480(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'texelFetch' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureLoad/c378ee.wgsl.expected.glsl b/test/intrinsics/gen/textureLoad/c378ee.wgsl.expected.glsl new file mode 100644 index 0000000000..57511b1097 --- /dev/null +++ b/test/intrinsics/gen/textureLoad/c378ee.wgsl.expected.glsl @@ -0,0 +1,77 @@ +#version 310 es +precision mediump float; + +uniform highp usampler2DMS arg_0; + +void textureLoad_c378ee() { + uvec4 res = texelFetch(arg_0, ivec2(0, 0), 1); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureLoad_c378ee(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uniform highp usampler2DMS arg_0; + +void textureLoad_c378ee() { + uvec4 res = texelFetch(arg_0, ivec2(0, 0), 1); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureLoad_c378ee(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uniform highp usampler2DMS arg_0; + +void textureLoad_c378ee() { + uvec4 res = texelFetch(arg_0, ivec2(0, 0), 1); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureLoad_c378ee(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/textureLoad/e3d2cc.wgsl.expected.glsl b/test/intrinsics/gen/textureLoad/e3d2cc.wgsl.expected.glsl new file mode 100644 index 0000000000..e5c4ee866b --- /dev/null +++ b/test/intrinsics/gen/textureLoad/e3d2cc.wgsl.expected.glsl @@ -0,0 +1,77 @@ +#version 310 es +precision mediump float; + +uniform highp isampler2DMS arg_0; + +void textureLoad_e3d2cc() { + ivec4 res = texelFetch(arg_0, ivec2(0, 0), 1); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureLoad_e3d2cc(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uniform highp isampler2DMS arg_0; + +void textureLoad_e3d2cc() { + ivec4 res = texelFetch(arg_0, ivec2(0, 0), 1); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureLoad_e3d2cc(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uniform highp isampler2DMS arg_0; + +void textureLoad_e3d2cc() { + ivec4 res = texelFetch(arg_0, ivec2(0, 0), 1); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureLoad_e3d2cc(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/textureNumLayers/024820.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLayers/024820.wgsl.expected.glsl new file mode 100644 index 0000000000..b51315139c --- /dev/null +++ b/test/intrinsics/gen/textureNumLayers/024820.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureNumLayers_024820() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLayers_024820(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureNumLayers_024820() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLayers_024820(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureNumLayers_024820() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLayers_024820(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLayers/053df7.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLayers/053df7.wgsl.expected.glsl new file mode 100644 index 0000000000..2319625230 --- /dev/null +++ b/test/intrinsics/gen/textureNumLayers/053df7.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usamplerCubeArray arg_0; + +void textureNumLayers_053df7() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLayers_053df7(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'usamplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usamplerCubeArray arg_0; + +void textureNumLayers_053df7() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLayers_053df7(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'usamplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usamplerCubeArray arg_0; + +void textureNumLayers_053df7() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLayers_053df7(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'usamplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLayers/058cc3.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLayers/058cc3.wgsl.expected.glsl new file mode 100644 index 0000000000..cdbae00c8d --- /dev/null +++ b/test/intrinsics/gen/textureNumLayers/058cc3.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_058cc3() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLayers_058cc3(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_058cc3() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLayers_058cc3(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_058cc3() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLayers_058cc3(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLayers/09d05d.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLayers/09d05d.wgsl.expected.glsl new file mode 100644 index 0000000000..2cff98263f --- /dev/null +++ b/test/intrinsics/gen/textureNumLayers/09d05d.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_09d05d() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLayers_09d05d(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_09d05d() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLayers_09d05d(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_09d05d() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLayers_09d05d(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLayers/13b4ce.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLayers/13b4ce.wgsl.expected.glsl new file mode 100644 index 0000000000..6f2e095171 --- /dev/null +++ b/test/intrinsics/gen/textureNumLayers/13b4ce.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_13b4ce() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLayers_13b4ce(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_13b4ce() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLayers_13b4ce(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_13b4ce() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLayers_13b4ce(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLayers/22e53b.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLayers/22e53b.wgsl.expected.glsl new file mode 100644 index 0000000000..5ef0feeb63 --- /dev/null +++ b/test/intrinsics/gen/textureNumLayers/22e53b.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_22e53b() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLayers_22e53b(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_22e53b() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLayers_22e53b(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_22e53b() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLayers_22e53b(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLayers/562013.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLayers/562013.wgsl.expected.glsl new file mode 100644 index 0000000000..9fcdb8ca5e --- /dev/null +++ b/test/intrinsics/gen/textureNumLayers/562013.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_562013() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLayers_562013(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_562013() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLayers_562013(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_562013() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLayers_562013(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLayers/5d59cd.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLayers/5d59cd.wgsl.expected.glsl new file mode 100644 index 0000000000..b7fff6ac37 --- /dev/null +++ b/test/intrinsics/gen/textureNumLayers/5d59cd.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void textureNumLayers_5d59cd() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLayers_5d59cd(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void textureNumLayers_5d59cd() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLayers_5d59cd(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void textureNumLayers_5d59cd() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLayers_5d59cd(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLayers/68a65b.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLayers/68a65b.wgsl.expected.glsl new file mode 100644 index 0000000000..e62b6d73cb --- /dev/null +++ b/test/intrinsics/gen/textureNumLayers/68a65b.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_68a65b() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLayers_68a65b(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_68a65b() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLayers_68a65b(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_68a65b() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLayers_68a65b(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLayers/778bd1.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLayers/778bd1.wgsl.expected.glsl new file mode 100644 index 0000000000..0fdca03c2f --- /dev/null +++ b/test/intrinsics/gen/textureNumLayers/778bd1.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void textureNumLayers_778bd1() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLayers_778bd1(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void textureNumLayers_778bd1() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLayers_778bd1(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void textureNumLayers_778bd1() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLayers_778bd1(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLayers/7f1937.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLayers/7f1937.wgsl.expected.glsl new file mode 100644 index 0000000000..fe25334109 --- /dev/null +++ b/test/intrinsics/gen/textureNumLayers/7f1937.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_7f1937() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLayers_7f1937(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_7f1937() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLayers_7f1937(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_7f1937() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLayers_7f1937(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLayers/85f980.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLayers/85f980.wgsl.expected.glsl new file mode 100644 index 0000000000..c7f5e15254 --- /dev/null +++ b/test/intrinsics/gen/textureNumLayers/85f980.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isamplerCubeArray arg_0; + +void textureNumLayers_85f980() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLayers_85f980(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'isamplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isamplerCubeArray arg_0; + +void textureNumLayers_85f980() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLayers_85f980(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'isamplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isamplerCubeArray arg_0; + +void textureNumLayers_85f980() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLayers_85f980(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'isamplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLayers/87953e.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLayers/87953e.wgsl.expected.glsl new file mode 100644 index 0000000000..a8374fd414 --- /dev/null +++ b/test/intrinsics/gen/textureNumLayers/87953e.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usampler2DArray arg_0; + +void textureNumLayers_87953e() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLayers_87953e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler2DArray arg_0; + +void textureNumLayers_87953e() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLayers_87953e(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler2DArray arg_0; + +void textureNumLayers_87953e() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLayers_87953e(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLayers/893e7c.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLayers/893e7c.wgsl.expected.glsl new file mode 100644 index 0000000000..56a582131d --- /dev/null +++ b/test/intrinsics/gen/textureNumLayers/893e7c.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isampler2DArray arg_0; + +void textureNumLayers_893e7c() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLayers_893e7c(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler2DArray arg_0; + +void textureNumLayers_893e7c() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLayers_893e7c(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler2DArray arg_0; + +void textureNumLayers_893e7c() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLayers_893e7c(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLayers/9700fb.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLayers/9700fb.wgsl.expected.glsl new file mode 100644 index 0000000000..d873766763 --- /dev/null +++ b/test/intrinsics/gen/textureNumLayers/9700fb.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_9700fb() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLayers_9700fb(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_9700fb() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLayers_9700fb(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_9700fb() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLayers_9700fb(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLayers/a216d2.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLayers/a216d2.wgsl.expected.glsl new file mode 100644 index 0000000000..b71292e802 --- /dev/null +++ b/test/intrinsics/gen/textureNumLayers/a216d2.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_a216d2() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLayers_a216d2(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_a216d2() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLayers_a216d2(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_a216d2() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLayers_a216d2(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLayers/cd5dc8.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLayers/cd5dc8.wgsl.expected.glsl new file mode 100644 index 0000000000..3279102bde --- /dev/null +++ b/test/intrinsics/gen/textureNumLayers/cd5dc8.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_cd5dc8() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLayers_cd5dc8(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_cd5dc8() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLayers_cd5dc8(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_cd5dc8() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLayers_cd5dc8(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLayers/d5b228.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLayers/d5b228.wgsl.expected.glsl new file mode 100644 index 0000000000..a0123fd3e9 --- /dev/null +++ b/test/intrinsics/gen/textureNumLayers/d5b228.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_d5b228() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLayers_d5b228(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_d5b228() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLayers_d5b228(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_d5b228() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLayers_d5b228(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLayers/e31be1.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLayers/e31be1.wgsl.expected.glsl new file mode 100644 index 0000000000..3cc2e8a92c --- /dev/null +++ b/test/intrinsics/gen/textureNumLayers/e31be1.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_e31be1() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLayers_e31be1(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_e31be1() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLayers_e31be1(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_e31be1() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLayers_e31be1(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLayers/e653c0.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLayers/e653c0.wgsl.expected.glsl new file mode 100644 index 0000000000..9f609631c1 --- /dev/null +++ b/test/intrinsics/gen/textureNumLayers/e653c0.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureNumLayers_e653c0() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLayers_e653c0(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureNumLayers_e653c0() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLayers_e653c0(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureNumLayers_e653c0() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLayers_e653c0(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLayers/ee942f.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLayers/ee942f.wgsl.expected.glsl new file mode 100644 index 0000000000..7b38eb6120 --- /dev/null +++ b/test/intrinsics/gen/textureNumLayers/ee942f.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_ee942f() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLayers_ee942f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_ee942f() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLayers_ee942f(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_ee942f() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLayers_ee942f(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLayers/f33005.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLayers/f33005.wgsl.expected.glsl new file mode 100644 index 0000000000..6a077c9852 --- /dev/null +++ b/test/intrinsics/gen/textureNumLayers/f33005.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_f33005() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLayers_f33005(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_f33005() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLayers_f33005(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_f33005() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLayers_f33005(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLayers/fcec98.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLayers/fcec98.wgsl.expected.glsl new file mode 100644 index 0000000000..320f8e931c --- /dev/null +++ b/test/intrinsics/gen/textureNumLayers/fcec98.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_fcec98() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLayers_fcec98(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_fcec98() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLayers_fcec98(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_fcec98() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLayers_fcec98(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLayers/ff5e89.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLayers/ff5e89.wgsl.expected.glsl new file mode 100644 index 0000000000..4d595be74a --- /dev/null +++ b/test/intrinsics/gen/textureNumLayers/ff5e89.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_ff5e89() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLayers_ff5e89(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_ff5e89() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLayers_ff5e89(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureNumLayers_ff5e89() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLayers_ff5e89(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLevels/076cb5.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLevels/076cb5.wgsl.expected.glsl new file mode 100644 index 0000000000..60570af339 --- /dev/null +++ b/test/intrinsics/gen/textureNumLevels/076cb5.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + +void textureNumLevels_076cb5() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLevels_076cb5(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + +void textureNumLevels_076cb5() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLevels_076cb5(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + +void textureNumLevels_076cb5() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLevels_076cb5(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLevels/080d95.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLevels/080d95.wgsl.expected.glsl new file mode 100644 index 0000000000..d5825e78bc --- /dev/null +++ b/test/intrinsics/gen/textureNumLevels/080d95.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isamplerCube arg_0; + +void textureNumLevels_080d95() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLevels_080d95(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isamplerCube arg_0; + +void textureNumLevels_080d95() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLevels_080d95(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isamplerCube arg_0; + +void textureNumLevels_080d95() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLevels_080d95(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLevels/09ddd0.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLevels/09ddd0.wgsl.expected.glsl new file mode 100644 index 0000000000..176fbde1bb --- /dev/null +++ b/test/intrinsics/gen/textureNumLevels/09ddd0.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usampler2D arg_0; + +void textureNumLevels_09ddd0() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLevels_09ddd0(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler2D arg_0; + +void textureNumLevels_09ddd0() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLevels_09ddd0(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler2D arg_0; + +void textureNumLevels_09ddd0() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLevels_09ddd0(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLevels/105988.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLevels/105988.wgsl.expected.glsl new file mode 100644 index 0000000000..53a53180b8 --- /dev/null +++ b/test/intrinsics/gen/textureNumLevels/105988.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureNumLevels_105988() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLevels_105988(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureNumLevels_105988() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLevels_105988(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureNumLevels_105988() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLevels_105988(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLevels/1e6f3b.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLevels/1e6f3b.wgsl.expected.glsl new file mode 100644 index 0000000000..2ffe00347f --- /dev/null +++ b/test/intrinsics/gen/textureNumLevels/1e6f3b.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usampler1D arg_0; + +void textureNumLevels_1e6f3b() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLevels_1e6f3b(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'usampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler1D arg_0; + +void textureNumLevels_1e6f3b() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLevels_1e6f3b(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'usampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler1D arg_0; + +void textureNumLevels_1e6f3b() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLevels_1e6f3b(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'usampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLevels/23f750.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLevels/23f750.wgsl.expected.glsl new file mode 100644 index 0000000000..1430293acb --- /dev/null +++ b/test/intrinsics/gen/textureNumLevels/23f750.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isampler2D arg_0; + +void textureNumLevels_23f750() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLevels_23f750(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler2D arg_0; + +void textureNumLevels_23f750() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLevels_23f750(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler2D arg_0; + +void textureNumLevels_23f750() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLevels_23f750(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLevels/2c3575.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLevels/2c3575.wgsl.expected.glsl new file mode 100644 index 0000000000..2076d2ec93 --- /dev/null +++ b/test/intrinsics/gen/textureNumLevels/2c3575.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void textureNumLevels_2c3575() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLevels_2c3575(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void textureNumLevels_2c3575() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLevels_2c3575(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void textureNumLevels_2c3575() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLevels_2c3575(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLevels/32a0ae.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLevels/32a0ae.wgsl.expected.glsl new file mode 100644 index 0000000000..d990da4437 --- /dev/null +++ b/test/intrinsics/gen/textureNumLevels/32a0ae.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isampler1D arg_0; + +void textureNumLevels_32a0ae() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLevels_32a0ae(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'isampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler1D arg_0; + +void textureNumLevels_32a0ae() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLevels_32a0ae(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'isampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler1D arg_0; + +void textureNumLevels_32a0ae() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLevels_32a0ae(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'isampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLevels/5101cf.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLevels/5101cf.wgsl.expected.glsl new file mode 100644 index 0000000000..2b4d3e76c4 --- /dev/null +++ b/test/intrinsics/gen/textureNumLevels/5101cf.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usampler2DArray arg_0; + +void textureNumLevels_5101cf() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLevels_5101cf(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler2DArray arg_0; + +void textureNumLevels_5101cf() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLevels_5101cf(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler2DArray arg_0; + +void textureNumLevels_5101cf() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLevels_5101cf(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLevels/51b5bb.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLevels/51b5bb.wgsl.expected.glsl new file mode 100644 index 0000000000..d5ad1f53d5 --- /dev/null +++ b/test/intrinsics/gen/textureNumLevels/51b5bb.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler1D arg_0; + +void textureNumLevels_51b5bb() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLevels_51b5bb(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'sampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler1D arg_0; + +void textureNumLevels_51b5bb() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLevels_51b5bb(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'sampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler1D arg_0; + +void textureNumLevels_51b5bb() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLevels_51b5bb(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'sampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLevels/897aaf.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLevels/897aaf.wgsl.expected.glsl new file mode 100644 index 0000000000..30e557a09f --- /dev/null +++ b/test/intrinsics/gen/textureNumLevels/897aaf.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + +void textureNumLevels_897aaf() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLevels_897aaf(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + +void textureNumLevels_897aaf() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLevels_897aaf(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + +void textureNumLevels_897aaf() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLevels_897aaf(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLevels/9da7a5.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLevels/9da7a5.wgsl.expected.glsl new file mode 100644 index 0000000000..7acaec0ebb --- /dev/null +++ b/test/intrinsics/gen/textureNumLevels/9da7a5.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isampler3D arg_0; + +void textureNumLevels_9da7a5() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLevels_9da7a5(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler3D arg_0; + +void textureNumLevels_9da7a5() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLevels_9da7a5(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler3D arg_0; + +void textureNumLevels_9da7a5() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLevels_9da7a5(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLevels/a91c03.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLevels/a91c03.wgsl.expected.glsl new file mode 100644 index 0000000000..c1d0c7cdd7 --- /dev/null +++ b/test/intrinsics/gen/textureNumLevels/a91c03.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isamplerCubeArray arg_0; + +void textureNumLevels_a91c03() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLevels_a91c03(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'isamplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isamplerCubeArray arg_0; + +void textureNumLevels_a91c03() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLevels_a91c03(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'isamplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isamplerCubeArray arg_0; + +void textureNumLevels_a91c03() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLevels_a91c03(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'isamplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLevels/aee7c8.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLevels/aee7c8.wgsl.expected.glsl new file mode 100644 index 0000000000..415c35d7b9 --- /dev/null +++ b/test/intrinsics/gen/textureNumLevels/aee7c8.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void textureNumLevels_aee7c8() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLevels_aee7c8(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void textureNumLevels_aee7c8() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLevels_aee7c8(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + +void textureNumLevels_aee7c8() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLevels_aee7c8(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLevels/b1b12b.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLevels/b1b12b.wgsl.expected.glsl new file mode 100644 index 0000000000..6579ed02b2 --- /dev/null +++ b/test/intrinsics/gen/textureNumLevels/b1b12b.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureNumLevels_b1b12b() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLevels_b1b12b(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureNumLevels_b1b12b() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLevels_b1b12b(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureNumLevels_b1b12b() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLevels_b1b12b(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLevels/b4f5ea.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLevels/b4f5ea.wgsl.expected.glsl new file mode 100644 index 0000000000..f3319ecb70 --- /dev/null +++ b/test/intrinsics/gen/textureNumLevels/b4f5ea.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usampler3D arg_0; + +void textureNumLevels_b4f5ea() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLevels_b4f5ea(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler3D arg_0; + +void textureNumLevels_b4f5ea() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLevels_b4f5ea(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler3D arg_0; + +void textureNumLevels_b4f5ea() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLevels_b4f5ea(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLevels/d004a9.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLevels/d004a9.wgsl.expected.glsl new file mode 100644 index 0000000000..b5b0626967 --- /dev/null +++ b/test/intrinsics/gen/textureNumLevels/d004a9.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isampler2DArray arg_0; + +void textureNumLevels_d004a9() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLevels_d004a9(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler2DArray arg_0; + +void textureNumLevels_d004a9() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLevels_d004a9(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler2DArray arg_0; + +void textureNumLevels_d004a9() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLevels_d004a9(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLevels/dca09e.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLevels/dca09e.wgsl.expected.glsl new file mode 100644 index 0000000000..3ec191d1ab --- /dev/null +++ b/test/intrinsics/gen/textureNumLevels/dca09e.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + +void textureNumLevels_dca09e() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLevels_dca09e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + +void textureNumLevels_dca09e() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLevels_dca09e(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + +void textureNumLevels_dca09e() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLevels_dca09e(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLevels/e67231.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLevels/e67231.wgsl.expected.glsl new file mode 100644 index 0000000000..e11a569275 --- /dev/null +++ b/test/intrinsics/gen/textureNumLevels/e67231.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureNumLevels_e67231() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLevels_e67231(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureNumLevels_e67231() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLevels_e67231(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + +void textureNumLevels_e67231() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLevels_e67231(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLevels/ed078b.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLevels/ed078b.wgsl.expected.glsl new file mode 100644 index 0000000000..6dd5cedbd9 --- /dev/null +++ b/test/intrinsics/gen/textureNumLevels/ed078b.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usamplerCube arg_0; + +void textureNumLevels_ed078b() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLevels_ed078b(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usamplerCube arg_0; + +void textureNumLevels_ed078b() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLevels_ed078b(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usamplerCube arg_0; + +void textureNumLevels_ed078b() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLevels_ed078b(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLevels/f46ec6.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLevels/f46ec6.wgsl.expected.glsl new file mode 100644 index 0000000000..fb2037c942 --- /dev/null +++ b/test/intrinsics/gen/textureNumLevels/f46ec6.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usamplerCubeArray arg_0; + +void textureNumLevels_f46ec6() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLevels_f46ec6(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'usamplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usamplerCubeArray arg_0; + +void textureNumLevels_f46ec6() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLevels_f46ec6(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'usamplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usamplerCubeArray arg_0; + +void textureNumLevels_f46ec6() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLevels_f46ec6(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'usamplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumLevels/f5828d.wgsl.expected.glsl b/test/intrinsics/gen/textureNumLevels/f5828d.wgsl.expected.glsl new file mode 100644 index 0000000000..73f917c0a6 --- /dev/null +++ b/test/intrinsics/gen/textureNumLevels/f5828d.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureNumLevels_f5828d() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumLevels_f5828d(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureNumLevels_f5828d() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumLevels_f5828d(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + +void textureNumLevels_f5828d() { + int res = textureQueryLevels(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumLevels_f5828d(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumSamples/2c6f14.wgsl.expected.glsl b/test/intrinsics/gen/textureNumSamples/2c6f14.wgsl.expected.glsl new file mode 100644 index 0000000000..d21f842cd3 --- /dev/null +++ b/test/intrinsics/gen/textureNumSamples/2c6f14.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void textureNumSamples_2c6f14() { + int res = textureSamples(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumSamples_2c6f14(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSamples' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void textureNumSamples_2c6f14() { + int res = textureSamples(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumSamples_2c6f14(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSamples' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void textureNumSamples_2c6f14() { + int res = textureSamples(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumSamples_2c6f14(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSamples' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumSamples/42f8bb.wgsl.expected.glsl b/test/intrinsics/gen/textureNumSamples/42f8bb.wgsl.expected.glsl new file mode 100644 index 0000000000..fa23cef5ef --- /dev/null +++ b/test/intrinsics/gen/textureNumSamples/42f8bb.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp usampler2DMS arg_0; + +void textureNumSamples_42f8bb() { + int res = textureSamples(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumSamples_42f8bb(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSamples' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler2DMS arg_0; + +void textureNumSamples_42f8bb() { + int res = textureSamples(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumSamples_42f8bb(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSamples' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp usampler2DMS arg_0; + +void textureNumSamples_42f8bb() { + int res = textureSamples(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumSamples_42f8bb(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSamples' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumSamples/449d23.wgsl.expected.glsl b/test/intrinsics/gen/textureNumSamples/449d23.wgsl.expected.glsl new file mode 100644 index 0000000000..8b37690285 --- /dev/null +++ b/test/intrinsics/gen/textureNumSamples/449d23.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp isampler2DMS arg_0; + +void textureNumSamples_449d23() { + int res = textureSamples(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumSamples_449d23(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSamples' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler2DMS arg_0; + +void textureNumSamples_449d23() { + int res = textureSamples(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumSamples_449d23(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSamples' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp isampler2DMS arg_0; + +void textureNumSamples_449d23() { + int res = textureSamples(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumSamples_449d23(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSamples' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureNumSamples/a3c8a0.wgsl.expected.glsl b/test/intrinsics/gen/textureNumSamples/a3c8a0.wgsl.expected.glsl new file mode 100644 index 0000000000..2bc017d313 --- /dev/null +++ b/test/intrinsics/gen/textureNumSamples/a3c8a0.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void textureNumSamples_a3c8a0() { + int res = textureSamples(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureNumSamples_a3c8a0(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSamples' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void textureNumSamples_a3c8a0() { + int res = textureSamples(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureNumSamples_a3c8a0(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSamples' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void textureNumSamples_a3c8a0() { + int res = textureSamples(arg_0);; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureNumSamples_a3c8a0(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'textureSamples' : no matching overloaded function found +ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:7: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSample/02aa9b.wgsl.expected.glsl b/test/intrinsics/gen/textureSample/02aa9b.wgsl.expected.glsl new file mode 100644 index 0000000000..9c76023daf --- /dev/null +++ b/test/intrinsics/gen/textureSample/02aa9b.wgsl.expected.glsl @@ -0,0 +1,29 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSample_02aa9b() { + vec4 res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), ivec2(0, 0)); +} + +void fragment_main() { + textureSample_02aa9b(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'texture' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSample/100dc0.wgsl.expected.glsl b/test/intrinsics/gen/textureSample/100dc0.wgsl.expected.glsl new file mode 100644 index 0000000000..db2818823e --- /dev/null +++ b/test/intrinsics/gen/textureSample/100dc0.wgsl.expected.glsl @@ -0,0 +1,29 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + + +void textureSample_100dc0() { + vec4 res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0)); +} + +void fragment_main() { + textureSample_100dc0(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'texture' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSample/38bbb9.wgsl.expected.glsl b/test/intrinsics/gen/textureSample/38bbb9.wgsl.expected.glsl new file mode 100644 index 0000000000..dda133ed90 --- /dev/null +++ b/test/intrinsics/gen/textureSample/38bbb9.wgsl.expected.glsl @@ -0,0 +1,19 @@ +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSample_38bbb9() { + float res = texture(arg_0, vec2(0.0f, 0.0f)).x; +} + +void fragment_main() { + textureSample_38bbb9(); + return; +} +void main() { + fragment_main(); +} + + diff --git a/test/intrinsics/gen/textureSample/3b50bd.wgsl.expected.glsl b/test/intrinsics/gen/textureSample/3b50bd.wgsl.expected.glsl new file mode 100644 index 0000000000..838a5d9ae0 --- /dev/null +++ b/test/intrinsics/gen/textureSample/3b50bd.wgsl.expected.glsl @@ -0,0 +1,19 @@ +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + + +void textureSample_3b50bd() { + vec4 res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f)); +} + +void fragment_main() { + textureSample_3b50bd(); + return; +} +void main() { + fragment_main(); +} + + diff --git a/test/intrinsics/gen/textureSample/4dd1bf.wgsl.expected.glsl b/test/intrinsics/gen/textureSample/4dd1bf.wgsl.expected.glsl new file mode 100644 index 0000000000..38057f3f7b --- /dev/null +++ b/test/intrinsics/gen/textureSample/4dd1bf.wgsl.expected.glsl @@ -0,0 +1,28 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + + +void textureSample_4dd1bf() { + vec4 res = texture(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1))); +} + +void fragment_main() { + textureSample_4dd1bf(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSample/51b514.wgsl.expected.glsl b/test/intrinsics/gen/textureSample/51b514.wgsl.expected.glsl new file mode 100644 index 0000000000..1251a2c698 --- /dev/null +++ b/test/intrinsics/gen/textureSample/51b514.wgsl.expected.glsl @@ -0,0 +1,19 @@ +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSample_51b514() { + vec4 res = texture(arg_0, vec2(0.0f, 0.0f)); +} + +void fragment_main() { + textureSample_51b514(); + return; +} +void main() { + fragment_main(); +} + + diff --git a/test/intrinsics/gen/textureSample/667d76.wgsl.expected.glsl b/test/intrinsics/gen/textureSample/667d76.wgsl.expected.glsl new file mode 100644 index 0000000000..50c9125726 --- /dev/null +++ b/test/intrinsics/gen/textureSample/667d76.wgsl.expected.glsl @@ -0,0 +1,28 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSample_667d76() { + float res = texture(arg_0, vec2(0.0f, 0.0f), ivec2(0, 0)).x; +} + +void fragment_main() { + textureSample_667d76(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'texture' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSample/6717ca.wgsl.expected.glsl b/test/intrinsics/gen/textureSample/6717ca.wgsl.expected.glsl new file mode 100644 index 0000000000..e73c6885c4 --- /dev/null +++ b/test/intrinsics/gen/textureSample/6717ca.wgsl.expected.glsl @@ -0,0 +1,19 @@ +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSample_6717ca() { + vec4 res = texture(arg_0, vec3(0.0f, 0.0f, float(1))); +} + +void fragment_main() { + textureSample_6717ca(); + return; +} +void main() { + fragment_main(); +} + + diff --git a/test/intrinsics/gen/textureSample/6e64fb.wgsl.expected.glsl b/test/intrinsics/gen/textureSample/6e64fb.wgsl.expected.glsl new file mode 100644 index 0000000000..9205cfd612 --- /dev/null +++ b/test/intrinsics/gen/textureSample/6e64fb.wgsl.expected.glsl @@ -0,0 +1,28 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler1D arg_0; + + +void textureSample_6e64fb() { + vec4 res = texture(arg_0, 1.0f); +} + +void fragment_main() { + textureSample_6e64fb(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'sampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSample/7c3baa.wgsl.expected.glsl b/test/intrinsics/gen/textureSample/7c3baa.wgsl.expected.glsl new file mode 100644 index 0000000000..de9813fa90 --- /dev/null +++ b/test/intrinsics/gen/textureSample/7c3baa.wgsl.expected.glsl @@ -0,0 +1,29 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSample_7c3baa() { + vec4 res = texture(arg_0, vec2(0.0f, 0.0f), ivec2(0, 0)); +} + +void fragment_main() { + textureSample_7c3baa(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'texture' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSample/7e9ffd.wgsl.expected.glsl b/test/intrinsics/gen/textureSample/7e9ffd.wgsl.expected.glsl new file mode 100644 index 0000000000..95f9c54fa5 --- /dev/null +++ b/test/intrinsics/gen/textureSample/7e9ffd.wgsl.expected.glsl @@ -0,0 +1,19 @@ +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSample_7e9ffd() { + float res = texture(arg_0, vec3(0.0f, 0.0f, float(1))).x; +} + +void fragment_main() { + textureSample_7e9ffd(); + return; +} +void main() { + fragment_main(); +} + + diff --git a/test/intrinsics/gen/textureSample/8522e7.wgsl.expected.glsl b/test/intrinsics/gen/textureSample/8522e7.wgsl.expected.glsl new file mode 100644 index 0000000000..4770a5fe00 --- /dev/null +++ b/test/intrinsics/gen/textureSample/8522e7.wgsl.expected.glsl @@ -0,0 +1,28 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSample_8522e7() { + float res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), ivec2(0, 0)).x; +} + +void fragment_main() { + textureSample_8522e7(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'texture' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSample/c2f4e8.wgsl.expected.glsl b/test/intrinsics/gen/textureSample/c2f4e8.wgsl.expected.glsl new file mode 100644 index 0000000000..44ec2af924 --- /dev/null +++ b/test/intrinsics/gen/textureSample/c2f4e8.wgsl.expected.glsl @@ -0,0 +1,28 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + + +void textureSample_c2f4e8() { + float res = texture(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1))).x; +} + +void fragment_main() { + textureSample_c2f4e8(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSample/e53267.wgsl.expected.glsl b/test/intrinsics/gen/textureSample/e53267.wgsl.expected.glsl new file mode 100644 index 0000000000..5eaee03a1d --- /dev/null +++ b/test/intrinsics/gen/textureSample/e53267.wgsl.expected.glsl @@ -0,0 +1,19 @@ +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + + +void textureSample_e53267() { + vec4 res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f)); +} + +void fragment_main() { + textureSample_e53267(); + return; +} +void main() { + fragment_main(); +} + + diff --git a/test/intrinsics/gen/textureSample/ea7030.wgsl.expected.glsl b/test/intrinsics/gen/textureSample/ea7030.wgsl.expected.glsl new file mode 100644 index 0000000000..e8c1b8aefb --- /dev/null +++ b/test/intrinsics/gen/textureSample/ea7030.wgsl.expected.glsl @@ -0,0 +1,19 @@ +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + + +void textureSample_ea7030() { + float res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f)).x; +} + +void fragment_main() { + textureSample_ea7030(); + return; +} +void main() { + fragment_main(); +} + + diff --git a/test/intrinsics/gen/textureSampleBias/53b9f7.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleBias/53b9f7.wgsl.expected.glsl new file mode 100644 index 0000000000..2a26fea209 --- /dev/null +++ b/test/intrinsics/gen/textureSampleBias/53b9f7.wgsl.expected.glsl @@ -0,0 +1,19 @@ +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + + +void textureSampleBias_53b9f7() { + vec4 res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f); +} + +void fragment_main() { + textureSampleBias_53b9f7(); + return; +} +void main() { + fragment_main(); +} + + diff --git a/test/intrinsics/gen/textureSampleBias/65ac50.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleBias/65ac50.wgsl.expected.glsl new file mode 100644 index 0000000000..0bec9b8296 --- /dev/null +++ b/test/intrinsics/gen/textureSampleBias/65ac50.wgsl.expected.glsl @@ -0,0 +1,29 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleBias_65ac50() { + vec4 res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0)); +} + +void fragment_main() { + textureSampleBias_65ac50(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'texture' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleBias/6a9113.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleBias/6a9113.wgsl.expected.glsl new file mode 100644 index 0000000000..dfcb3df386 --- /dev/null +++ b/test/intrinsics/gen/textureSampleBias/6a9113.wgsl.expected.glsl @@ -0,0 +1,19 @@ +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleBias_6a9113() { + vec4 res = texture(arg_0, vec2(0.0f, 0.0f), 1.0f); +} + +void fragment_main() { + textureSampleBias_6a9113(); + return; +} +void main() { + fragment_main(); +} + + diff --git a/test/intrinsics/gen/textureSampleBias/80e579.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleBias/80e579.wgsl.expected.glsl new file mode 100644 index 0000000000..77d67e68ec --- /dev/null +++ b/test/intrinsics/gen/textureSampleBias/80e579.wgsl.expected.glsl @@ -0,0 +1,19 @@ +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleBias_80e579() { + vec4 res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f); +} + +void fragment_main() { + textureSampleBias_80e579(); + return; +} +void main() { + fragment_main(); +} + + diff --git a/test/intrinsics/gen/textureSampleBias/81c19a.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleBias/81c19a.wgsl.expected.glsl new file mode 100644 index 0000000000..41a4646fed --- /dev/null +++ b/test/intrinsics/gen/textureSampleBias/81c19a.wgsl.expected.glsl @@ -0,0 +1,29 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleBias_81c19a() { + vec4 res = texture(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0)); +} + +void fragment_main() { + textureSampleBias_81c19a(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'texture' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleBias/d3fa1b.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleBias/d3fa1b.wgsl.expected.glsl new file mode 100644 index 0000000000..df9819bd8e --- /dev/null +++ b/test/intrinsics/gen/textureSampleBias/d3fa1b.wgsl.expected.glsl @@ -0,0 +1,19 @@ +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + + +void textureSampleBias_d3fa1b() { + vec4 res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f); +} + +void fragment_main() { + textureSampleBias_d3fa1b(); + return; +} +void main() { + fragment_main(); +} + + diff --git a/test/intrinsics/gen/textureSampleBias/df91bb.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleBias/df91bb.wgsl.expected.glsl new file mode 100644 index 0000000000..d774879f17 --- /dev/null +++ b/test/intrinsics/gen/textureSampleBias/df91bb.wgsl.expected.glsl @@ -0,0 +1,29 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + + +void textureSampleBias_df91bb() { + vec4 res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f, ivec3(0, 0, 0)); +} + +void fragment_main() { + textureSampleBias_df91bb(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'texture' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleBias/eed7c4.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleBias/eed7c4.wgsl.expected.glsl new file mode 100644 index 0000000000..0cc5ca2c04 --- /dev/null +++ b/test/intrinsics/gen/textureSampleBias/eed7c4.wgsl.expected.glsl @@ -0,0 +1,28 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + + +void textureSampleBias_eed7c4() { + vec4 res = texture(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); +} + +void fragment_main() { + textureSampleBias_eed7c4(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleCompare/25fcd1.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleCompare/25fcd1.wgsl.expected.glsl new file mode 100644 index 0000000000..33a587d880 --- /dev/null +++ b/test/intrinsics/gen/textureSampleCompare/25fcd1.wgsl.expected.glsl @@ -0,0 +1,28 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleCompare_25fcd1() { + float res = texture(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0)); +} + +void fragment_main() { + textureSampleCompare_25fcd1(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'texture' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleCompare/3a5923.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleCompare/3a5923.wgsl.expected.glsl new file mode 100644 index 0000000000..ac440777c9 --- /dev/null +++ b/test/intrinsics/gen/textureSampleCompare/3a5923.wgsl.expected.glsl @@ -0,0 +1,28 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleCompare_3a5923() { + float res = texture(arg_0, vec2(0.0f, 0.0f), 1.0f); +} + +void fragment_main() { + textureSampleCompare_3a5923(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float' +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleCompare/63fb83.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleCompare/63fb83.wgsl.expected.glsl new file mode 100644 index 0000000000..65767b4216 --- /dev/null +++ b/test/intrinsics/gen/textureSampleCompare/63fb83.wgsl.expected.glsl @@ -0,0 +1,28 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + + +void textureSampleCompare_63fb83() { + float res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f); +} + +void fragment_main() { + textureSampleCompare_63fb83(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float' +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleCompare/98b85c.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleCompare/98b85c.wgsl.expected.glsl new file mode 100644 index 0000000000..890afeb813 --- /dev/null +++ b/test/intrinsics/gen/textureSampleCompare/98b85c.wgsl.expected.glsl @@ -0,0 +1,28 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleCompare_98b85c() { + float res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0)); +} + +void fragment_main() { + textureSampleCompare_98b85c(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'texture' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleCompare/a3ca7e.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleCompare/a3ca7e.wgsl.expected.glsl new file mode 100644 index 0000000000..19e6bfd77d --- /dev/null +++ b/test/intrinsics/gen/textureSampleCompare/a3ca7e.wgsl.expected.glsl @@ -0,0 +1,28 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + + +void textureSampleCompare_a3ca7e() { + float res = texture(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); +} + +void fragment_main() { + textureSampleCompare_a3ca7e(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleCompare/dd431d.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleCompare/dd431d.wgsl.expected.glsl new file mode 100644 index 0000000000..d61325886f --- /dev/null +++ b/test/intrinsics/gen/textureSampleCompare/dd431d.wgsl.expected.glsl @@ -0,0 +1,28 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleCompare_dd431d() { + float res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f); +} + +void fragment_main() { + textureSampleCompare_dd431d(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float' +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleCompareLevel/011a8f.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleCompareLevel/011a8f.wgsl.expected.glsl new file mode 100644 index 0000000000..a95a718bf5 --- /dev/null +++ b/test/intrinsics/gen/textureSampleCompareLevel/011a8f.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleCompareLevel_011a8f() { + float res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleCompareLevel_011a8f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'texture' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleCompareLevel_011a8f() { + float res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleCompareLevel_011a8f(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'texture' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleCompareLevel_011a8f() { + float res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleCompareLevel_011a8f(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'texture' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleCompareLevel/1116ed.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleCompareLevel/1116ed.wgsl.expected.glsl new file mode 100644 index 0000000000..8a647307b5 --- /dev/null +++ b/test/intrinsics/gen/textureSampleCompareLevel/1116ed.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleCompareLevel_1116ed() { + float res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleCompareLevel_1116ed(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'texture' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleCompareLevel_1116ed() { + float res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleCompareLevel_1116ed(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float' +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleCompareLevel_1116ed() { + float res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleCompareLevel_1116ed(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float' +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleCompareLevel/1568e3.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleCompareLevel/1568e3.wgsl.expected.glsl new file mode 100644 index 0000000000..d8e177c82e --- /dev/null +++ b/test/intrinsics/gen/textureSampleCompareLevel/1568e3.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + + +void textureSampleCompareLevel_1568e3() { + float res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleCompareLevel_1568e3(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'texture' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + + +void textureSampleCompareLevel_1568e3() { + float res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleCompareLevel_1568e3(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float' +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + + +void textureSampleCompareLevel_1568e3() { + float res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleCompareLevel_1568e3(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float' +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleCompareLevel/2ad2b1.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleCompareLevel/2ad2b1.wgsl.expected.glsl new file mode 100644 index 0000000000..faaa2903f3 --- /dev/null +++ b/test/intrinsics/gen/textureSampleCompareLevel/2ad2b1.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleCompareLevel_2ad2b1() { + float res = texture(arg_0, vec2(0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleCompareLevel_2ad2b1(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'texture' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleCompareLevel_2ad2b1() { + float res = texture(arg_0, vec2(0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleCompareLevel_2ad2b1(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float' +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleCompareLevel_2ad2b1() { + float res = texture(arg_0, vec2(0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleCompareLevel_2ad2b1(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float' +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleCompareLevel/4cf3a2.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleCompareLevel/4cf3a2.wgsl.expected.glsl new file mode 100644 index 0000000000..9ce58c5d0c --- /dev/null +++ b/test/intrinsics/gen/textureSampleCompareLevel/4cf3a2.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + + +void textureSampleCompareLevel_4cf3a2() { + float res = texture(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleCompareLevel_4cf3a2(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + + +void textureSampleCompareLevel_4cf3a2() { + float res = texture(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleCompareLevel_4cf3a2(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + + +void textureSampleCompareLevel_4cf3a2() { + float res = texture(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleCompareLevel_4cf3a2(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleCompareLevel/f8121c.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleCompareLevel/f8121c.wgsl.expected.glsl new file mode 100644 index 0000000000..b2d5096c84 --- /dev/null +++ b/test/intrinsics/gen/textureSampleCompareLevel/f8121c.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleCompareLevel_f8121c() { + float res = texture(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleCompareLevel_f8121c(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'texture' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleCompareLevel_f8121c() { + float res = texture(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleCompareLevel_f8121c(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'texture' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleCompareLevel_f8121c() { + float res = texture(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleCompareLevel_f8121c(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'texture' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleGrad/21402b.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleGrad/21402b.wgsl.expected.glsl new file mode 100644 index 0000000000..de4d084297 --- /dev/null +++ b/test/intrinsics/gen/textureSampleGrad/21402b.wgsl.expected.glsl @@ -0,0 +1,80 @@ +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + + +void textureSampleGrad_21402b() { + vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleGrad_21402b(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + + +void textureSampleGrad_21402b() { + vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleGrad_21402b(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + + +void textureSampleGrad_21402b() { + vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleGrad_21402b(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/textureSampleGrad/2ecd8f.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleGrad/2ecd8f.wgsl.expected.glsl new file mode 100644 index 0000000000..5193326d90 --- /dev/null +++ b/test/intrinsics/gen/textureSampleGrad/2ecd8f.wgsl.expected.glsl @@ -0,0 +1,80 @@ +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleGrad_2ecd8f() { + vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, float(1)), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleGrad_2ecd8f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleGrad_2ecd8f() { + vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, float(1)), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleGrad_2ecd8f(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleGrad_2ecd8f() { + vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, float(1)), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleGrad_2ecd8f(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/textureSampleGrad/468f88.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleGrad/468f88.wgsl.expected.glsl new file mode 100644 index 0000000000..97fc7d7451 --- /dev/null +++ b/test/intrinsics/gen/textureSampleGrad/468f88.wgsl.expected.glsl @@ -0,0 +1,106 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleGrad_468f88() { + vec4 res = textureGrad(arg_0, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleGrad_468f88(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureGrad' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleGrad_468f88() { + vec4 res = textureGrad(arg_0, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleGrad_468f88(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureGrad' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleGrad_468f88() { + vec4 res = textureGrad(arg_0, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleGrad_468f88(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureGrad' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleGrad/521263.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleGrad/521263.wgsl.expected.glsl new file mode 100644 index 0000000000..9f76b21e77 --- /dev/null +++ b/test/intrinsics/gen/textureSampleGrad/521263.wgsl.expected.glsl @@ -0,0 +1,80 @@ +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleGrad_521263() { + vec4 res = textureGrad(arg_0, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleGrad_521263(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleGrad_521263() { + vec4 res = textureGrad(arg_0, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleGrad_521263(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleGrad_521263() { + vec4 res = textureGrad(arg_0, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleGrad_521263(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/textureSampleGrad/5312f4.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleGrad/5312f4.wgsl.expected.glsl new file mode 100644 index 0000000000..e25e7db8e5 --- /dev/null +++ b/test/intrinsics/gen/textureSampleGrad/5312f4.wgsl.expected.glsl @@ -0,0 +1,80 @@ +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + + +void textureSampleGrad_5312f4() { + vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleGrad_5312f4(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + + +void textureSampleGrad_5312f4() { + vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleGrad_5312f4(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + + +void textureSampleGrad_5312f4() { + vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleGrad_5312f4(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/textureSampleGrad/872f00.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleGrad/872f00.wgsl.expected.glsl new file mode 100644 index 0000000000..68389a9dfe --- /dev/null +++ b/test/intrinsics/gen/textureSampleGrad/872f00.wgsl.expected.glsl @@ -0,0 +1,106 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleGrad_872f00() { + vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, float(1)), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleGrad_872f00(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureGrad' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleGrad_872f00() { + vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, float(1)), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleGrad_872f00(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureGrad' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleGrad_872f00() { + vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, float(1)), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleGrad_872f00(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureGrad' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleGrad/e383db.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleGrad/e383db.wgsl.expected.glsl new file mode 100644 index 0000000000..1f9fd0e814 --- /dev/null +++ b/test/intrinsics/gen/textureSampleGrad/e383db.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + + +void textureSampleGrad_e383db() { + vec4 res = textureGrad(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1)), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleGrad_e383db(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + + +void textureSampleGrad_e383db() { + vec4 res = textureGrad(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1)), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleGrad_e383db(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + + +void textureSampleGrad_e383db() { + vec4 res = textureGrad(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1)), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleGrad_e383db(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleGrad/e9a2f7.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleGrad/e9a2f7.wgsl.expected.glsl new file mode 100644 index 0000000000..e2bad29480 --- /dev/null +++ b/test/intrinsics/gen/textureSampleGrad/e9a2f7.wgsl.expected.glsl @@ -0,0 +1,106 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + + +void textureSampleGrad_e9a2f7() { + vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleGrad_e9a2f7(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureGrad' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + + +void textureSampleGrad_e9a2f7() { + vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleGrad_e9a2f7(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureGrad' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + + +void textureSampleGrad_e9a2f7() { + vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleGrad_e9a2f7(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureGrad' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleLevel/02be59.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleLevel/02be59.wgsl.expected.glsl new file mode 100644 index 0000000000..2f99e42063 --- /dev/null +++ b/test/intrinsics/gen/textureSampleLevel/02be59.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleLevel_02be59() { + float res = textureLod(arg_0, vec2(0.0f, 0.0f), 0).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleLevel_02be59(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureLod' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleLevel_02be59() { + float res = textureLod(arg_0, vec2(0.0f, 0.0f), 0).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleLevel_02be59(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureLod' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleLevel_02be59() { + float res = textureLod(arg_0, vec2(0.0f, 0.0f), 0).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleLevel_02be59(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureLod' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleLevel/0bdd9a.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleLevel/0bdd9a.wgsl.expected.glsl new file mode 100644 index 0000000000..e386347bf9 --- /dev/null +++ b/test/intrinsics/gen/textureSampleLevel/0bdd9a.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + + +void textureSampleLevel_0bdd9a() { + vec4 res = textureLod(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleLevel_0bdd9a(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + + +void textureSampleLevel_0bdd9a() { + vec4 res = textureLod(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleLevel_0bdd9a(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + + +void textureSampleLevel_0bdd9a() { + vec4 res = textureLod(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleLevel_0bdd9a(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleLevel/1b0291.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleLevel/1b0291.wgsl.expected.glsl new file mode 100644 index 0000000000..47b1c7ab60 --- /dev/null +++ b/test/intrinsics/gen/textureSampleLevel/1b0291.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + + +void textureSampleLevel_1b0291() { + float res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 0).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleLevel_1b0291(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureLod' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + + +void textureSampleLevel_1b0291() { + float res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 0).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleLevel_1b0291(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureLod' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + + +void textureSampleLevel_1b0291() { + float res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 0).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleLevel_1b0291(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureLod' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleLevel/1bf73e.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleLevel/1bf73e.wgsl.expected.glsl new file mode 100644 index 0000000000..a7334dced6 --- /dev/null +++ b/test/intrinsics/gen/textureSampleLevel/1bf73e.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleLevel_1bf73e() { + float res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 0).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleLevel_1bf73e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureLod' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleLevel_1bf73e() { + float res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 0).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleLevel_1bf73e(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureLod' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleLevel_1bf73e() { + float res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 0).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleLevel_1bf73e(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureLod' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleLevel/302be4.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleLevel/302be4.wgsl.expected.glsl new file mode 100644 index 0000000000..ed4cb3f997 --- /dev/null +++ b/test/intrinsics/gen/textureSampleLevel/302be4.wgsl.expected.glsl @@ -0,0 +1,80 @@ +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleLevel_302be4() { + vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleLevel_302be4(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleLevel_302be4() { + vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleLevel_302be4(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleLevel_302be4() { + vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleLevel_302be4(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/textureSampleLevel/47daa4.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleLevel/47daa4.wgsl.expected.glsl new file mode 100644 index 0000000000..1862a924c9 --- /dev/null +++ b/test/intrinsics/gen/textureSampleLevel/47daa4.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleLevel_47daa4() { + float res = textureLod(arg_0, vec2(0.0f, 0.0f), 0, ivec2(0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleLevel_47daa4(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureLod' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleLevel_47daa4() { + float res = textureLod(arg_0, vec2(0.0f, 0.0f), 0, ivec2(0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleLevel_47daa4(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureLod' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleLevel_47daa4() { + float res = textureLod(arg_0, vec2(0.0f, 0.0f), 0, ivec2(0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleLevel_47daa4(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureLod' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleLevel/690d95.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleLevel/690d95.wgsl.expected.glsl new file mode 100644 index 0000000000..a6d8d407ef --- /dev/null +++ b/test/intrinsics/gen/textureSampleLevel/690d95.wgsl.expected.glsl @@ -0,0 +1,106 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleLevel_690d95() { + vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleLevel_690d95(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureLod' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleLevel_690d95() { + vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleLevel_690d95(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureLod' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleLevel_690d95() { + vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleLevel_690d95(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureLod' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleLevel/979816.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleLevel/979816.wgsl.expected.glsl new file mode 100644 index 0000000000..606f3451fe --- /dev/null +++ b/test/intrinsics/gen/textureSampleLevel/979816.wgsl.expected.glsl @@ -0,0 +1,80 @@ +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleLevel_979816() { + vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 0.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleLevel_979816(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleLevel_979816() { + vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 0.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleLevel_979816(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleLevel_979816() { + vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 0.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleLevel_979816(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/textureSampleLevel/9bd37b.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleLevel/9bd37b.wgsl.expected.glsl new file mode 100644 index 0000000000..f35b44fedd --- /dev/null +++ b/test/intrinsics/gen/textureSampleLevel/9bd37b.wgsl.expected.glsl @@ -0,0 +1,106 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + + +void textureSampleLevel_9bd37b() { + vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f, ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleLevel_9bd37b(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureLod' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + + +void textureSampleLevel_9bd37b() { + vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f, ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleLevel_9bd37b(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureLod' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + + +void textureSampleLevel_9bd37b() { + vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f, ivec3(0, 0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleLevel_9bd37b(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureLod' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleLevel/a4af26.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleLevel/a4af26.wgsl.expected.glsl new file mode 100644 index 0000000000..7e5d37e8ee --- /dev/null +++ b/test/intrinsics/gen/textureSampleLevel/a4af26.wgsl.expected.glsl @@ -0,0 +1,106 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleLevel_a4af26() { + vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleLevel_a4af26(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureLod' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleLevel_a4af26() { + vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleLevel_a4af26(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureLod' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleLevel_a4af26() { + vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleLevel_a4af26(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureLod' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleLevel/abfcc0.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleLevel/abfcc0.wgsl.expected.glsl new file mode 100644 index 0000000000..446ff454ea --- /dev/null +++ b/test/intrinsics/gen/textureSampleLevel/abfcc0.wgsl.expected.glsl @@ -0,0 +1,80 @@ +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + + +void textureSampleLevel_abfcc0() { + vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleLevel_abfcc0(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + + +void textureSampleLevel_abfcc0() { + vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleLevel_abfcc0(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uniform highp sampler3D arg_0; + + +void textureSampleLevel_abfcc0() { + vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleLevel_abfcc0(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/textureSampleLevel/ae5e39.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleLevel/ae5e39.wgsl.expected.glsl new file mode 100644 index 0000000000..ed66944a41 --- /dev/null +++ b/test/intrinsics/gen/textureSampleLevel/ae5e39.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + + +void textureSampleLevel_ae5e39() { + float res = textureLod(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1)), 0).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleLevel_ae5e39(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + + +void textureSampleLevel_ae5e39() { + float res = textureLod(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1)), 0).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleLevel_ae5e39(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray arg_0; + + +void textureSampleLevel_ae5e39() { + float res = textureLod(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1)), 0).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleLevel_ae5e39(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleLevel/ba93b3.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleLevel/ba93b3.wgsl.expected.glsl new file mode 100644 index 0000000000..494067849b --- /dev/null +++ b/test/intrinsics/gen/textureSampleLevel/ba93b3.wgsl.expected.glsl @@ -0,0 +1,103 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleLevel_ba93b3() { + float res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 0, ivec2(0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleLevel_ba93b3(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureLod' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleLevel_ba93b3() { + float res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 0, ivec2(0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleLevel_ba93b3(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureLod' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DArray arg_0; + + +void textureSampleLevel_ba93b3() { + float res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 0, ivec2(0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleLevel_ba93b3(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureLod' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureSampleLevel/c32df7.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleLevel/c32df7.wgsl.expected.glsl new file mode 100644 index 0000000000..538222de4d --- /dev/null +++ b/test/intrinsics/gen/textureSampleLevel/c32df7.wgsl.expected.glsl @@ -0,0 +1,80 @@ +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + + +void textureSampleLevel_c32df7() { + vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleLevel_c32df7(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + + +void textureSampleLevel_c32df7() { + vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleLevel_c32df7(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uniform highp samplerCube arg_0; + + +void textureSampleLevel_c32df7() { + vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleLevel_c32df7(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/textureSampleLevel/c6aca6.wgsl.expected.glsl b/test/intrinsics/gen/textureSampleLevel/c6aca6.wgsl.expected.glsl new file mode 100644 index 0000000000..7f18f4d385 --- /dev/null +++ b/test/intrinsics/gen/textureSampleLevel/c6aca6.wgsl.expected.glsl @@ -0,0 +1,80 @@ +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleLevel_c6aca6() { + vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureSampleLevel_c6aca6(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleLevel_c6aca6() { + vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureSampleLevel_c6aca6(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2D arg_0; + + +void textureSampleLevel_c6aca6() { + vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureSampleLevel_c6aca6(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/textureStore/05ce15.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/05ce15.wgsl.expected.glsl new file mode 100644 index 0000000000..4ba2dce3f9 --- /dev/null +++ b/test/intrinsics/gen/textureStore/05ce15.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_05ce15() { + imageStore(arg_0, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_05ce15(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_05ce15() { + imageStore(arg_0, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_05ce15(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_05ce15() { + imageStore(arg_0, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_05ce15(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/064c7f.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/064c7f.wgsl.expected.glsl new file mode 100644 index 0000000000..5cd1fc8d5b --- /dev/null +++ b/test/intrinsics/gen/textureStore/064c7f.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_064c7f() { + imageStore(arg_0, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_064c7f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_064c7f() { + imageStore(arg_0, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_064c7f(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_064c7f() { + imageStore(arg_0, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_064c7f(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/068641.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/068641.wgsl.expected.glsl new file mode 100644 index 0000000000..8178bbfb9f --- /dev/null +++ b/test/intrinsics/gen/textureStore/068641.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_068641() { + imageStore(arg_0, ivec3(0, 0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_068641(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_068641() { + imageStore(arg_0, ivec3(0, 0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_068641(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_068641() { + imageStore(arg_0, ivec3(0, 0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_068641(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/0af6b5.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/0af6b5.wgsl.expected.glsl new file mode 100644 index 0000000000..e2680e9e0b --- /dev/null +++ b/test/intrinsics/gen/textureStore/0af6b5.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_0af6b5() { + imageStore(arg_0, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_0af6b5(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_0af6b5() { + imageStore(arg_0, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_0af6b5(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_0af6b5() { + imageStore(arg_0, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_0af6b5(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/0c3dff.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/0c3dff.wgsl.expected.glsl new file mode 100644 index 0000000000..a28d08ee14 --- /dev/null +++ b/test/intrinsics/gen/textureStore/0c3dff.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_0c3dff() { + imageStore(arg_0, ivec2(0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_0c3dff(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_0c3dff() { + imageStore(arg_0, ivec2(0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_0c3dff(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_0c3dff() { + imageStore(arg_0, ivec2(0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_0c3dff(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/102722.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/102722.wgsl.expected.glsl new file mode 100644 index 0000000000..d43d1e1935 --- /dev/null +++ b/test/intrinsics/gen/textureStore/102722.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_102722() { + imageStore(arg_0, 1, uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_102722(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_102722() { + imageStore(arg_0, 1, uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_102722(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_102722() { + imageStore(arg_0, 1, uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_102722(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/1bbd08.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/1bbd08.wgsl.expected.glsl new file mode 100644 index 0000000000..9ad8bb9526 --- /dev/null +++ b/test/intrinsics/gen/textureStore/1bbd08.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_1bbd08() { + imageStore(arg_0, ivec3(0, 0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_1bbd08(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_1bbd08() { + imageStore(arg_0, ivec3(0, 0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_1bbd08(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_1bbd08() { + imageStore(arg_0, ivec3(0, 0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_1bbd08(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/1c02e7.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/1c02e7.wgsl.expected.glsl new file mode 100644 index 0000000000..26e7eb837e --- /dev/null +++ b/test/intrinsics/gen/textureStore/1c02e7.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_1c02e7() { + imageStore(arg_0, ivec3(0, 0, 1), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_1c02e7(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_1c02e7() { + imageStore(arg_0, ivec3(0, 0, 1), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_1c02e7(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_1c02e7() { + imageStore(arg_0, ivec3(0, 0, 1), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_1c02e7(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/22d955.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/22d955.wgsl.expected.glsl new file mode 100644 index 0000000000..5993ef4035 --- /dev/null +++ b/test/intrinsics/gen/textureStore/22d955.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_22d955() { + imageStore(arg_0, ivec3(0, 0, 1), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_22d955(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_22d955() { + imageStore(arg_0, ivec3(0, 0, 1), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_22d955(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_22d955() { + imageStore(arg_0, ivec3(0, 0, 1), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_22d955(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/26bf70.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/26bf70.wgsl.expected.glsl new file mode 100644 index 0000000000..6d3a2524b0 --- /dev/null +++ b/test/intrinsics/gen/textureStore/26bf70.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_26bf70() { + imageStore(arg_0, ivec2(0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_26bf70(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_26bf70() { + imageStore(arg_0, ivec2(0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_26bf70(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_26bf70() { + imageStore(arg_0, ivec2(0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_26bf70(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/2796b4.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/2796b4.wgsl.expected.glsl new file mode 100644 index 0000000000..f44fdf06fd --- /dev/null +++ b/test/intrinsics/gen/textureStore/2796b4.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_2796b4() { + imageStore(arg_0, ivec3(0, 0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_2796b4(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_2796b4() { + imageStore(arg_0, ivec3(0, 0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_2796b4(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_2796b4() { + imageStore(arg_0, ivec3(0, 0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_2796b4(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/2ac6c7.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/2ac6c7.wgsl.expected.glsl new file mode 100644 index 0000000000..62095fd787 --- /dev/null +++ b/test/intrinsics/gen/textureStore/2ac6c7.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_2ac6c7() { + imageStore(arg_0, 1, vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_2ac6c7(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_2ac6c7() { + imageStore(arg_0, 1, vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_2ac6c7(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_2ac6c7() { + imageStore(arg_0, 1, vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_2ac6c7(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/2eb2a4.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/2eb2a4.wgsl.expected.glsl new file mode 100644 index 0000000000..39e2f5fd4a --- /dev/null +++ b/test/intrinsics/gen/textureStore/2eb2a4.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_2eb2a4() { + imageStore(arg_0, 1, uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_2eb2a4(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_2eb2a4() { + imageStore(arg_0, 1, uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_2eb2a4(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_2eb2a4() { + imageStore(arg_0, 1, uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_2eb2a4(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/2ed2a3.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/2ed2a3.wgsl.expected.glsl new file mode 100644 index 0000000000..3a9e59eee8 --- /dev/null +++ b/test/intrinsics/gen/textureStore/2ed2a3.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_2ed2a3() { + imageStore(arg_0, 1, vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_2ed2a3(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_2ed2a3() { + imageStore(arg_0, 1, vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_2ed2a3(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_2ed2a3() { + imageStore(arg_0, 1, vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_2ed2a3(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/31745b.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/31745b.wgsl.expected.glsl new file mode 100644 index 0000000000..375758447a --- /dev/null +++ b/test/intrinsics/gen/textureStore/31745b.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_31745b() { + imageStore(arg_0, ivec2(0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_31745b(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_31745b() { + imageStore(arg_0, ivec2(0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_31745b(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_31745b() { + imageStore(arg_0, ivec2(0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_31745b(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/32f368.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/32f368.wgsl.expected.glsl new file mode 100644 index 0000000000..5f404a8e45 --- /dev/null +++ b/test/intrinsics/gen/textureStore/32f368.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_32f368() { + imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_32f368(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_32f368() { + imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_32f368(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_32f368() { + imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_32f368(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/331aee.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/331aee.wgsl.expected.glsl new file mode 100644 index 0000000000..e3ebdabafa --- /dev/null +++ b/test/intrinsics/gen/textureStore/331aee.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_331aee() { + imageStore(arg_0, ivec3(0, 0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_331aee(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_331aee() { + imageStore(arg_0, ivec3(0, 0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_331aee(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_331aee() { + imageStore(arg_0, ivec3(0, 0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_331aee(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/38e8d7.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/38e8d7.wgsl.expected.glsl new file mode 100644 index 0000000000..75832fea87 --- /dev/null +++ b/test/intrinsics/gen/textureStore/38e8d7.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_38e8d7() { + imageStore(arg_0, ivec3(0, 0, 1), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_38e8d7(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_38e8d7() { + imageStore(arg_0, ivec3(0, 0, 1), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_38e8d7(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_38e8d7() { + imageStore(arg_0, ivec3(0, 0, 1), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_38e8d7(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/3a52ac.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/3a52ac.wgsl.expected.glsl new file mode 100644 index 0000000000..6ee011beeb --- /dev/null +++ b/test/intrinsics/gen/textureStore/3a52ac.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_3a52ac() { + imageStore(arg_0, ivec3(0, 0, 1), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_3a52ac(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_3a52ac() { + imageStore(arg_0, ivec3(0, 0, 1), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_3a52ac(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_3a52ac() { + imageStore(arg_0, ivec3(0, 0, 1), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_3a52ac(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/3bb7a1.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/3bb7a1.wgsl.expected.glsl new file mode 100644 index 0000000000..f3fdbe6878 --- /dev/null +++ b/test/intrinsics/gen/textureStore/3bb7a1.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_3bb7a1() { + imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_3bb7a1(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_3bb7a1() { + imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_3bb7a1(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_3bb7a1() { + imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_3bb7a1(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/3bec15.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/3bec15.wgsl.expected.glsl new file mode 100644 index 0000000000..343d0878c5 --- /dev/null +++ b/test/intrinsics/gen/textureStore/3bec15.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_3bec15() { + imageStore(arg_0, 1, uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_3bec15(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_3bec15() { + imageStore(arg_0, 1, uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_3bec15(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_3bec15() { + imageStore(arg_0, 1, uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_3bec15(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/441ba8.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/441ba8.wgsl.expected.glsl new file mode 100644 index 0000000000..f54d4194fe --- /dev/null +++ b/test/intrinsics/gen/textureStore/441ba8.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_441ba8() { + imageStore(arg_0, ivec3(0, 0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_441ba8(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_441ba8() { + imageStore(arg_0, ivec3(0, 0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_441ba8(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_441ba8() { + imageStore(arg_0, ivec3(0, 0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_441ba8(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/4fc057.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/4fc057.wgsl.expected.glsl new file mode 100644 index 0000000000..a13a1aa42d --- /dev/null +++ b/test/intrinsics/gen/textureStore/4fc057.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_4fc057() { + imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_4fc057(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_4fc057() { + imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_4fc057(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_4fc057() { + imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_4fc057(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/5a2f8f.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/5a2f8f.wgsl.expected.glsl new file mode 100644 index 0000000000..facb619d15 --- /dev/null +++ b/test/intrinsics/gen/textureStore/5a2f8f.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_5a2f8f() { + imageStore(arg_0, 1, ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_5a2f8f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_5a2f8f() { + imageStore(arg_0, 1, ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_5a2f8f(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_5a2f8f() { + imageStore(arg_0, 1, ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_5a2f8f(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/60975f.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/60975f.wgsl.expected.glsl new file mode 100644 index 0000000000..4c82be72f2 --- /dev/null +++ b/test/intrinsics/gen/textureStore/60975f.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_60975f() { + imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_60975f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_60975f() { + imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_60975f(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_60975f() { + imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_60975f(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/682fd6.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/682fd6.wgsl.expected.glsl new file mode 100644 index 0000000000..2e0376671a --- /dev/null +++ b/test/intrinsics/gen/textureStore/682fd6.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_682fd6() { + imageStore(arg_0, ivec2(0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_682fd6(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_682fd6() { + imageStore(arg_0, ivec2(0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_682fd6(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_682fd6() { + imageStore(arg_0, ivec2(0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_682fd6(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/6b75c3.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/6b75c3.wgsl.expected.glsl new file mode 100644 index 0000000000..1908674824 --- /dev/null +++ b/test/intrinsics/gen/textureStore/6b75c3.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_6b75c3() { + imageStore(arg_0, 1, vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_6b75c3(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_6b75c3() { + imageStore(arg_0, 1, vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_6b75c3(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_6b75c3() { + imageStore(arg_0, 1, vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_6b75c3(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/6b80d2.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/6b80d2.wgsl.expected.glsl new file mode 100644 index 0000000000..35dbe8f89d --- /dev/null +++ b/test/intrinsics/gen/textureStore/6b80d2.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_6b80d2() { + imageStore(arg_0, 1, ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_6b80d2(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_6b80d2() { + imageStore(arg_0, 1, ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_6b80d2(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_6b80d2() { + imageStore(arg_0, 1, ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_6b80d2(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/6cff2e.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/6cff2e.wgsl.expected.glsl new file mode 100644 index 0000000000..c6e018310f --- /dev/null +++ b/test/intrinsics/gen/textureStore/6cff2e.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_6cff2e() { + imageStore(arg_0, ivec2(0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_6cff2e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_6cff2e() { + imageStore(arg_0, ivec2(0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_6cff2e(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_6cff2e() { + imageStore(arg_0, ivec2(0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_6cff2e(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/6da692.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/6da692.wgsl.expected.glsl new file mode 100644 index 0000000000..173ab8b507 --- /dev/null +++ b/test/intrinsics/gen/textureStore/6da692.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_6da692() { + imageStore(arg_0, ivec3(0, 0, 1), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_6da692(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_6da692() { + imageStore(arg_0, ivec3(0, 0, 1), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_6da692(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_6da692() { + imageStore(arg_0, ivec3(0, 0, 1), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_6da692(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/731349.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/731349.wgsl.expected.glsl new file mode 100644 index 0000000000..97d4a2c307 --- /dev/null +++ b/test/intrinsics/gen/textureStore/731349.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_731349() { + imageStore(arg_0, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_731349(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_731349() { + imageStore(arg_0, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_731349(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_731349() { + imageStore(arg_0, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_731349(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/752da6.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/752da6.wgsl.expected.glsl new file mode 100644 index 0000000000..7456a69a11 --- /dev/null +++ b/test/intrinsics/gen/textureStore/752da6.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_752da6() { + imageStore(arg_0, ivec2(0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_752da6(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_752da6() { + imageStore(arg_0, ivec2(0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_752da6(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_752da6() { + imageStore(arg_0, ivec2(0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_752da6(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/77c0ae.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/77c0ae.wgsl.expected.glsl new file mode 100644 index 0000000000..cfd2c34886 --- /dev/null +++ b/test/intrinsics/gen/textureStore/77c0ae.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_77c0ae() { + imageStore(arg_0, ivec2(0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_77c0ae(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_77c0ae() { + imageStore(arg_0, ivec2(0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_77c0ae(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_77c0ae() { + imageStore(arg_0, ivec2(0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_77c0ae(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/7cec8d.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/7cec8d.wgsl.expected.glsl new file mode 100644 index 0000000000..cad1e7b490 --- /dev/null +++ b/test/intrinsics/gen/textureStore/7cec8d.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_7cec8d() { + imageStore(arg_0, ivec3(0, 0, 1), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_7cec8d(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_7cec8d() { + imageStore(arg_0, ivec3(0, 0, 1), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_7cec8d(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_7cec8d() { + imageStore(arg_0, ivec3(0, 0, 1), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_7cec8d(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/7f7fae.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/7f7fae.wgsl.expected.glsl new file mode 100644 index 0000000000..f11342c5d1 --- /dev/null +++ b/test/intrinsics/gen/textureStore/7f7fae.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_7f7fae() { + imageStore(arg_0, 1, vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_7f7fae(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_7f7fae() { + imageStore(arg_0, 1, vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_7f7fae(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_7f7fae() { + imageStore(arg_0, 1, vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_7f7fae(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/804942.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/804942.wgsl.expected.glsl new file mode 100644 index 0000000000..4cde48ca41 --- /dev/null +++ b/test/intrinsics/gen/textureStore/804942.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_804942() { + imageStore(arg_0, ivec2(0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_804942(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_804942() { + imageStore(arg_0, ivec2(0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_804942(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_804942() { + imageStore(arg_0, ivec2(0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_804942(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/805dae.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/805dae.wgsl.expected.glsl new file mode 100644 index 0000000000..2c886bcd46 --- /dev/null +++ b/test/intrinsics/gen/textureStore/805dae.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_805dae() { + imageStore(arg_0, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_805dae(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_805dae() { + imageStore(arg_0, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_805dae(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_805dae() { + imageStore(arg_0, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_805dae(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/83bcc1.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/83bcc1.wgsl.expected.glsl new file mode 100644 index 0000000000..a637a68a76 --- /dev/null +++ b/test/intrinsics/gen/textureStore/83bcc1.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_83bcc1() { + imageStore(arg_0, 1, uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_83bcc1(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_83bcc1() { + imageStore(arg_0, 1, uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_83bcc1(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_83bcc1() { + imageStore(arg_0, 1, uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_83bcc1(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/872747.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/872747.wgsl.expected.glsl new file mode 100644 index 0000000000..d134a0975b --- /dev/null +++ b/test/intrinsics/gen/textureStore/872747.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_872747() { + imageStore(arg_0, 1, vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_872747(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_872747() { + imageStore(arg_0, 1, vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_872747(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_872747() { + imageStore(arg_0, 1, vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_872747(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/8e0479.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/8e0479.wgsl.expected.glsl new file mode 100644 index 0000000000..983cf260fd --- /dev/null +++ b/test/intrinsics/gen/textureStore/8e0479.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_8e0479() { + imageStore(arg_0, ivec3(0, 0, 1), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_8e0479(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_8e0479() { + imageStore(arg_0, ivec3(0, 0, 1), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_8e0479(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_8e0479() { + imageStore(arg_0, ivec3(0, 0, 1), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_8e0479(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/8f71a1.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/8f71a1.wgsl.expected.glsl new file mode 100644 index 0000000000..1b2ac3f332 --- /dev/null +++ b/test/intrinsics/gen/textureStore/8f71a1.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_8f71a1() { + imageStore(arg_0, ivec3(0, 0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_8f71a1(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_8f71a1() { + imageStore(arg_0, ivec3(0, 0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_8f71a1(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_8f71a1() { + imageStore(arg_0, ivec3(0, 0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_8f71a1(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/969534.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/969534.wgsl.expected.glsl new file mode 100644 index 0000000000..c2885e6d1f --- /dev/null +++ b/test/intrinsics/gen/textureStore/969534.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_969534() { + imageStore(arg_0, 1, ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_969534(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_969534() { + imageStore(arg_0, 1, ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_969534(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_969534() { + imageStore(arg_0, 1, ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_969534(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/9a3ecc.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/9a3ecc.wgsl.expected.glsl new file mode 100644 index 0000000000..b926142276 --- /dev/null +++ b/test/intrinsics/gen/textureStore/9a3ecc.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_9a3ecc() { + imageStore(arg_0, ivec3(0, 0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_9a3ecc(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_9a3ecc() { + imageStore(arg_0, ivec3(0, 0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_9a3ecc(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_9a3ecc() { + imageStore(arg_0, ivec3(0, 0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_9a3ecc(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/9d9cd5.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/9d9cd5.wgsl.expected.glsl new file mode 100644 index 0000000000..81b5fd3a7d --- /dev/null +++ b/test/intrinsics/gen/textureStore/9d9cd5.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_9d9cd5() { + imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_9d9cd5(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_9d9cd5() { + imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_9d9cd5(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_9d9cd5() { + imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_9d9cd5(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/9e3ec5.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/9e3ec5.wgsl.expected.glsl new file mode 100644 index 0000000000..535d561af0 --- /dev/null +++ b/test/intrinsics/gen/textureStore/9e3ec5.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_9e3ec5() { + imageStore(arg_0, ivec2(0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_9e3ec5(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_9e3ec5() { + imageStore(arg_0, ivec2(0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_9e3ec5(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_9e3ec5() { + imageStore(arg_0, ivec2(0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_9e3ec5(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/ac67aa.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/ac67aa.wgsl.expected.glsl new file mode 100644 index 0000000000..675296b9fa --- /dev/null +++ b/test/intrinsics/gen/textureStore/ac67aa.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_ac67aa() { + imageStore(arg_0, ivec3(0, 0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_ac67aa(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_ac67aa() { + imageStore(arg_0, ivec3(0, 0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_ac67aa(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_ac67aa() { + imageStore(arg_0, ivec3(0, 0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_ac67aa(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/b706b1.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/b706b1.wgsl.expected.glsl new file mode 100644 index 0000000000..3acec7ef3c --- /dev/null +++ b/test/intrinsics/gen/textureStore/b706b1.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_b706b1() { + imageStore(arg_0, ivec3(0, 0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_b706b1(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_b706b1() { + imageStore(arg_0, ivec3(0, 0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_b706b1(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_b706b1() { + imageStore(arg_0, ivec3(0, 0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_b706b1(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/bbcb7f.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/bbcb7f.wgsl.expected.glsl new file mode 100644 index 0000000000..20c06465d6 --- /dev/null +++ b/test/intrinsics/gen/textureStore/bbcb7f.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_bbcb7f() { + imageStore(arg_0, ivec2(0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_bbcb7f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_bbcb7f() { + imageStore(arg_0, ivec2(0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_bbcb7f(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_bbcb7f() { + imageStore(arg_0, ivec2(0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_bbcb7f(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/be6e30.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/be6e30.wgsl.expected.glsl new file mode 100644 index 0000000000..e7ea527f19 --- /dev/null +++ b/test/intrinsics/gen/textureStore/be6e30.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_be6e30() { + imageStore(arg_0, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_be6e30(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_be6e30() { + imageStore(arg_0, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_be6e30(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2D arg_0; + +void textureStore_be6e30() { + imageStore(arg_0, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_be6e30(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/bf775c.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/bf775c.wgsl.expected.glsl new file mode 100644 index 0000000000..7623f03ae9 --- /dev/null +++ b/test/intrinsics/gen/textureStore/bf775c.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_bf775c() { + imageStore(arg_0, 1, ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_bf775c(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_bf775c() { + imageStore(arg_0, 1, ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_bf775c(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_bf775c() { + imageStore(arg_0, 1, ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_bf775c(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/c5af1e.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/c5af1e.wgsl.expected.glsl new file mode 100644 index 0000000000..8a3f3c8b55 --- /dev/null +++ b/test/intrinsics/gen/textureStore/c5af1e.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_c5af1e() { + imageStore(arg_0, ivec3(0, 0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_c5af1e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_c5af1e() { + imageStore(arg_0, ivec3(0, 0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_c5af1e(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_c5af1e() { + imageStore(arg_0, ivec3(0, 0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_c5af1e(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/c863be.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/c863be.wgsl.expected.glsl new file mode 100644 index 0000000000..385f01feb1 --- /dev/null +++ b/test/intrinsics/gen/textureStore/c863be.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_c863be() { + imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_c863be(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_c863be() { + imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_c863be(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_c863be() { + imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_c863be(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/d73b5c.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/d73b5c.wgsl.expected.glsl new file mode 100644 index 0000000000..4273b570c6 --- /dev/null +++ b/test/intrinsics/gen/textureStore/d73b5c.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_d73b5c() { + imageStore(arg_0, 1, ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_d73b5c(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_d73b5c() { + imageStore(arg_0, 1, ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_d73b5c(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_d73b5c() { + imageStore(arg_0, 1, ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_d73b5c(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/dd7d81.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/dd7d81.wgsl.expected.glsl new file mode 100644 index 0000000000..7e56ff4596 --- /dev/null +++ b/test/intrinsics/gen/textureStore/dd7d81.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_dd7d81() { + imageStore(arg_0, ivec3(0, 0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_dd7d81(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_dd7d81() { + imageStore(arg_0, ivec3(0, 0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_dd7d81(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_dd7d81() { + imageStore(arg_0, ivec3(0, 0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_dd7d81(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/dde364.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/dde364.wgsl.expected.glsl new file mode 100644 index 0000000000..bc857ff436 --- /dev/null +++ b/test/intrinsics/gen/textureStore/dde364.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_dde364() { + imageStore(arg_0, ivec3(0, 0, 1), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_dde364(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_dde364() { + imageStore(arg_0, ivec3(0, 0, 1), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_dde364(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_dde364() { + imageStore(arg_0, ivec3(0, 0, 1), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_dde364(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/e885e8.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/e885e8.wgsl.expected.glsl new file mode 100644 index 0000000000..8b379dea8a --- /dev/null +++ b/test/intrinsics/gen/textureStore/e885e8.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_e885e8() { + imageStore(arg_0, 1, vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_e885e8(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_e885e8() { + imageStore(arg_0, 1, vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_e885e8(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_e885e8() { + imageStore(arg_0, 1, vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_e885e8(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/eb702f.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/eb702f.wgsl.expected.glsl new file mode 100644 index 0000000000..1108c67092 --- /dev/null +++ b/test/intrinsics/gen/textureStore/eb702f.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_eb702f() { + imageStore(arg_0, ivec3(0, 0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_eb702f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_eb702f() { + imageStore(arg_0, ivec3(0, 0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_eb702f(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_eb702f() { + imageStore(arg_0, ivec3(0, 0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_eb702f(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/eb78b9.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/eb78b9.wgsl.expected.glsl new file mode 100644 index 0000000000..c009898f96 --- /dev/null +++ b/test/intrinsics/gen/textureStore/eb78b9.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_eb78b9() { + imageStore(arg_0, ivec3(0, 0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_eb78b9(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_eb78b9() { + imageStore(arg_0, ivec3(0, 0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_eb78b9(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_eb78b9() { + imageStore(arg_0, ivec3(0, 0, 0), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_eb78b9(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/ee6acc.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/ee6acc.wgsl.expected.glsl new file mode 100644 index 0000000000..fe3405863c --- /dev/null +++ b/test/intrinsics/gen/textureStore/ee6acc.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_ee6acc() { + imageStore(arg_0, ivec3(0, 0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_ee6acc(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_ee6acc() { + imageStore(arg_0, ivec3(0, 0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_ee6acc(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_ee6acc() { + imageStore(arg_0, ivec3(0, 0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_ee6acc(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'x' : does not apply to this type: global highp void +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/ef9f2f.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/ef9f2f.wgsl.expected.glsl new file mode 100644 index 0000000000..363aad91a6 --- /dev/null +++ b/test/intrinsics/gen/textureStore/ef9f2f.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_ef9f2f() { + imageStore(arg_0, ivec3(0, 0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_ef9f2f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_ef9f2f() { + imageStore(arg_0, ivec3(0, 0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_ef9f2f(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_ef9f2f() { + imageStore(arg_0, ivec3(0, 0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_ef9f2f(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/f8dead.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/f8dead.wgsl.expected.glsl new file mode 100644 index 0000000000..6ca19cd3cc --- /dev/null +++ b/test/intrinsics/gen/textureStore/f8dead.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_f8dead() { + imageStore(arg_0, ivec3(0, 0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_f8dead(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_f8dead() { + imageStore(arg_0, ivec3(0, 0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_f8dead(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image3D arg_0; + +void textureStore_f8dead() { + imageStore(arg_0, ivec3(0, 0, 0), uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_f8dead(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/f9be83.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/f9be83.wgsl.expected.glsl new file mode 100644 index 0000000000..5bbfedc375 --- /dev/null +++ b/test/intrinsics/gen/textureStore/f9be83.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_f9be83() { + imageStore(arg_0, ivec3(0, 0, 1), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_f9be83(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_f9be83() { + imageStore(arg_0, ivec3(0, 0, 1), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_f9be83(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_f9be83() { + imageStore(arg_0, ivec3(0, 0, 1), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_f9be83(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/fb9a8f.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/fb9a8f.wgsl.expected.glsl new file mode 100644 index 0000000000..a85cf19b52 --- /dev/null +++ b/test/intrinsics/gen/textureStore/fb9a8f.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_fb9a8f() { + imageStore(arg_0, 1, uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_fb9a8f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_fb9a8f() { + imageStore(arg_0, 1, uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_fb9a8f(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D arg_0; + +void textureStore_fb9a8f() { + imageStore(arg_0, 1, uvec4(0u, 0u, 0u, 0u)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_fb9a8f(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/textureStore/fbf53f.wgsl.expected.glsl b/test/intrinsics/gen/textureStore/fbf53f.wgsl.expected.glsl new file mode 100644 index 0000000000..9f27edcde9 --- /dev/null +++ b/test/intrinsics/gen/textureStore/fbf53f.wgsl.expected.glsl @@ -0,0 +1,100 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_fbf53f() { + imageStore(arg_0, ivec3(0, 0, 1), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + textureStore_fbf53f(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_fbf53f() { + imageStore(arg_0, ivec3(0, 0, 1), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + textureStore_fbf53f(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray arg_0; + +void textureStore_fbf53f() { + imageStore(arg_0, ivec3(0, 0, 1), ivec4(0, 0, 0, 0)).x; +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + textureStore_fbf53f(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:7: 'imageStore' : no matching overloaded function found +ERROR: 0:7: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/transpose/2585cd.wgsl.expected.glsl b/test/intrinsics/gen/transpose/2585cd.wgsl.expected.glsl new file mode 100644 index 0000000000..e53ed260e1 --- /dev/null +++ b/test/intrinsics/gen/transpose/2585cd.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void transpose_2585cd() { + mat3x4 res = transpose(mat4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + transpose_2585cd(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void transpose_2585cd() { + mat3x4 res = transpose(mat4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + transpose_2585cd(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void transpose_2585cd() { + mat3x4 res = transpose(mat4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + transpose_2585cd(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/transpose/31d679.wgsl.expected.glsl b/test/intrinsics/gen/transpose/31d679.wgsl.expected.glsl new file mode 100644 index 0000000000..94c6b80723 --- /dev/null +++ b/test/intrinsics/gen/transpose/31d679.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void transpose_31d679() { + mat2 res = transpose(mat2(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + transpose_31d679(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void transpose_31d679() { + mat2 res = transpose(mat2(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + transpose_31d679(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void transpose_31d679() { + mat2 res = transpose(mat2(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + transpose_31d679(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/transpose/31e37e.wgsl.expected.glsl b/test/intrinsics/gen/transpose/31e37e.wgsl.expected.glsl new file mode 100644 index 0000000000..84e5407870 --- /dev/null +++ b/test/intrinsics/gen/transpose/31e37e.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void transpose_31e37e() { + mat2x4 res = transpose(mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + transpose_31e37e(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void transpose_31e37e() { + mat2x4 res = transpose(mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + transpose_31e37e(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void transpose_31e37e() { + mat2x4 res = transpose(mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + transpose_31e37e(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/transpose/4ce359.wgsl.expected.glsl b/test/intrinsics/gen/transpose/4ce359.wgsl.expected.glsl new file mode 100644 index 0000000000..a03fa51998 --- /dev/null +++ b/test/intrinsics/gen/transpose/4ce359.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void transpose_4ce359() { + mat4x2 res = transpose(mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + transpose_4ce359(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void transpose_4ce359() { + mat4x2 res = transpose(mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + transpose_4ce359(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void transpose_4ce359() { + mat4x2 res = transpose(mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + transpose_4ce359(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/transpose/4dc9a1.wgsl.expected.glsl b/test/intrinsics/gen/transpose/4dc9a1.wgsl.expected.glsl new file mode 100644 index 0000000000..1597888f2b --- /dev/null +++ b/test/intrinsics/gen/transpose/4dc9a1.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void transpose_4dc9a1() { + mat3x2 res = transpose(mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + transpose_4dc9a1(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void transpose_4dc9a1() { + mat3x2 res = transpose(mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + transpose_4dc9a1(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void transpose_4dc9a1() { + mat3x2 res = transpose(mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + transpose_4dc9a1(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/transpose/854336.wgsl.expected.glsl b/test/intrinsics/gen/transpose/854336.wgsl.expected.glsl new file mode 100644 index 0000000000..155bd3589f --- /dev/null +++ b/test/intrinsics/gen/transpose/854336.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void transpose_854336() { + mat3 res = transpose(mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + transpose_854336(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void transpose_854336() { + mat3 res = transpose(mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + transpose_854336(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void transpose_854336() { + mat3 res = transpose(mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + transpose_854336(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/transpose/c1b600.wgsl.expected.glsl b/test/intrinsics/gen/transpose/c1b600.wgsl.expected.glsl new file mode 100644 index 0000000000..682578a558 --- /dev/null +++ b/test/intrinsics/gen/transpose/c1b600.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void transpose_c1b600() { + mat4 res = transpose(mat4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + transpose_c1b600(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void transpose_c1b600() { + mat4 res = transpose(mat4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + transpose_c1b600(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void transpose_c1b600() { + mat4 res = transpose(mat4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + transpose_c1b600(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/transpose/d8f8ba.wgsl.expected.glsl b/test/intrinsics/gen/transpose/d8f8ba.wgsl.expected.glsl new file mode 100644 index 0000000000..86e5480a3b --- /dev/null +++ b/test/intrinsics/gen/transpose/d8f8ba.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void transpose_d8f8ba() { + mat4x3 res = transpose(mat3x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + transpose_d8f8ba(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void transpose_d8f8ba() { + mat4x3 res = transpose(mat3x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + transpose_d8f8ba(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void transpose_d8f8ba() { + mat4x3 res = transpose(mat3x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + transpose_d8f8ba(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/transpose/ed4bdc.wgsl.expected.glsl b/test/intrinsics/gen/transpose/ed4bdc.wgsl.expected.glsl new file mode 100644 index 0000000000..ae640036b5 --- /dev/null +++ b/test/intrinsics/gen/transpose/ed4bdc.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void transpose_ed4bdc() { + mat2x3 res = transpose(mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + transpose_ed4bdc(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void transpose_ed4bdc() { + mat2x3 res = transpose(mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + transpose_ed4bdc(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void transpose_ed4bdc() { + mat2x3 res = transpose(mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + transpose_ed4bdc(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/trunc/562d05.wgsl.expected.glsl b/test/intrinsics/gen/trunc/562d05.wgsl.expected.glsl new file mode 100644 index 0000000000..ff3f6b2d55 --- /dev/null +++ b/test/intrinsics/gen/trunc/562d05.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void trunc_562d05() { + vec3 res = trunc(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + trunc_562d05(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void trunc_562d05() { + vec3 res = trunc(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + trunc_562d05(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void trunc_562d05() { + vec3 res = trunc(vec3(0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + trunc_562d05(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/trunc/e183aa.wgsl.expected.glsl b/test/intrinsics/gen/trunc/e183aa.wgsl.expected.glsl new file mode 100644 index 0000000000..cd8db121fc --- /dev/null +++ b/test/intrinsics/gen/trunc/e183aa.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void trunc_e183aa() { + vec4 res = trunc(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + trunc_e183aa(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void trunc_e183aa() { + vec4 res = trunc(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + trunc_e183aa(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void trunc_e183aa() { + vec4 res = trunc(vec4(0.0f, 0.0f, 0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + trunc_e183aa(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/trunc/eb83df.wgsl.expected.glsl b/test/intrinsics/gen/trunc/eb83df.wgsl.expected.glsl new file mode 100644 index 0000000000..d809fe8e02 --- /dev/null +++ b/test/intrinsics/gen/trunc/eb83df.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void trunc_eb83df() { + float res = trunc(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + trunc_eb83df(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void trunc_eb83df() { + float res = trunc(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + trunc_eb83df(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void trunc_eb83df() { + float res = trunc(1.0f); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + trunc_eb83df(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/trunc/f370d3.wgsl.expected.glsl b/test/intrinsics/gen/trunc/f370d3.wgsl.expected.glsl new file mode 100644 index 0000000000..32ce843d98 --- /dev/null +++ b/test/intrinsics/gen/trunc/f370d3.wgsl.expected.glsl @@ -0,0 +1,71 @@ +#version 310 es +precision mediump float; + +void trunc_f370d3() { + vec2 res = trunc(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + trunc_f370d3(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +void trunc_f370d3() { + vec2 res = trunc(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + trunc_f370d3(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +void trunc_f370d3() { + vec2 res = trunc(vec2(0.0f, 0.0f)); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + trunc_f370d3(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/gen/unpack2x16float/32a5cf.wgsl.expected.glsl b/test/intrinsics/gen/unpack2x16float/32a5cf.wgsl.expected.glsl new file mode 100644 index 0000000000..76beac102c --- /dev/null +++ b/test/intrinsics/gen/unpack2x16float/32a5cf.wgsl.expected.glsl @@ -0,0 +1,112 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +vec2 tint_unpack2x16float(uint param_0) { + uint i = param_0; + return f16tof32(uint2(i & 0xffff, i >> 16)); +} + + +void unpack2x16float_32a5cf() { + vec2 res = tint_unpack2x16float(1u); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + unpack2x16float_32a5cf(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:6: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp highp uint' and a right operand of type ' const int' (or there is no acceptable conversion) +ERROR: 0:6: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +vec2 tint_unpack2x16float(uint param_0) { + uint i = param_0; + return f16tof32(uint2(i & 0xffff, i >> 16)); +} + + +void unpack2x16float_32a5cf() { + vec2 res = tint_unpack2x16float(1u); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + unpack2x16float_32a5cf(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:6: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp mediump uint' and a right operand of type ' const int' (or there is no acceptable conversion) +ERROR: 0:6: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +vec2 tint_unpack2x16float(uint param_0) { + uint i = param_0; + return f16tof32(uint2(i & 0xffff, i >> 16)); +} + + +void unpack2x16float_32a5cf() { + vec2 res = tint_unpack2x16float(1u); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + unpack2x16float_32a5cf(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:6: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp highp uint' and a right operand of type ' const int' (or there is no acceptable conversion) +ERROR: 0:6: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/unpack2x16snorm/b4aea6.wgsl.expected.glsl b/test/intrinsics/gen/unpack2x16snorm/b4aea6.wgsl.expected.glsl new file mode 100644 index 0000000000..babc3dab14 --- /dev/null +++ b/test/intrinsics/gen/unpack2x16snorm/b4aea6.wgsl.expected.glsl @@ -0,0 +1,115 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +vec2 tint_unpack2x16snorm(uint param_0) { + int j = int(param_0); + int2 i = int2(j << 16, j) >> 16; + return clamp(float2(i) / 32767.0, -1.0, 1.0); +} + + +void unpack2x16snorm_b4aea6() { + vec2 res = tint_unpack2x16snorm(1u); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + unpack2x16snorm_b4aea6(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:6: 'int2' : undeclared identifier +ERROR: 0:6: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +vec2 tint_unpack2x16snorm(uint param_0) { + int j = int(param_0); + int2 i = int2(j << 16, j) >> 16; + return clamp(float2(i) / 32767.0, -1.0, 1.0); +} + + +void unpack2x16snorm_b4aea6() { + vec2 res = tint_unpack2x16snorm(1u); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + unpack2x16snorm_b4aea6(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:6: 'int2' : undeclared identifier +ERROR: 0:6: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +vec2 tint_unpack2x16snorm(uint param_0) { + int j = int(param_0); + int2 i = int2(j << 16, j) >> 16; + return clamp(float2(i) / 32767.0, -1.0, 1.0); +} + + +void unpack2x16snorm_b4aea6() { + vec2 res = tint_unpack2x16snorm(1u); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + unpack2x16snorm_b4aea6(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:6: 'int2' : undeclared identifier +ERROR: 0:6: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/unpack2x16unorm/7699c0.wgsl.expected.glsl b/test/intrinsics/gen/unpack2x16unorm/7699c0.wgsl.expected.glsl new file mode 100644 index 0000000000..7fe0e54d11 --- /dev/null +++ b/test/intrinsics/gen/unpack2x16unorm/7699c0.wgsl.expected.glsl @@ -0,0 +1,115 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +vec2 tint_unpack2x16unorm(uint param_0) { + uint j = param_0; + uint2 i = uint2(j & 0xffff, j >> 16); + return float2(i) / 65535.0; +} + + +void unpack2x16unorm_7699c0() { + vec2 res = tint_unpack2x16unorm(1u); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + unpack2x16unorm_7699c0(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:6: 'uint2' : undeclared identifier +ERROR: 0:6: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +vec2 tint_unpack2x16unorm(uint param_0) { + uint j = param_0; + uint2 i = uint2(j & 0xffff, j >> 16); + return float2(i) / 65535.0; +} + + +void unpack2x16unorm_7699c0() { + vec2 res = tint_unpack2x16unorm(1u); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + unpack2x16unorm_7699c0(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:6: 'uint2' : undeclared identifier +ERROR: 0:6: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +vec2 tint_unpack2x16unorm(uint param_0) { + uint j = param_0; + uint2 i = uint2(j & 0xffff, j >> 16); + return float2(i) / 65535.0; +} + + +void unpack2x16unorm_7699c0() { + vec2 res = tint_unpack2x16unorm(1u); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + unpack2x16unorm_7699c0(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:6: 'uint2' : undeclared identifier +ERROR: 0:6: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/unpack4x8snorm/523fb3.wgsl.expected.glsl b/test/intrinsics/gen/unpack4x8snorm/523fb3.wgsl.expected.glsl new file mode 100644 index 0000000000..b27d4c7c9a --- /dev/null +++ b/test/intrinsics/gen/unpack4x8snorm/523fb3.wgsl.expected.glsl @@ -0,0 +1,115 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +vec4 tint_unpack4x8snorm(uint param_0) { + int j = int(param_0); + int4 i = int4(j << 24, j << 16, j << 8, j) >> 24; + return clamp(float4(i) / 127.0, -1.0, 1.0); +} + + +void unpack4x8snorm_523fb3() { + vec4 res = tint_unpack4x8snorm(1u); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + unpack4x8snorm_523fb3(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:6: 'int4' : undeclared identifier +ERROR: 0:6: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +vec4 tint_unpack4x8snorm(uint param_0) { + int j = int(param_0); + int4 i = int4(j << 24, j << 16, j << 8, j) >> 24; + return clamp(float4(i) / 127.0, -1.0, 1.0); +} + + +void unpack4x8snorm_523fb3() { + vec4 res = tint_unpack4x8snorm(1u); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + unpack4x8snorm_523fb3(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:6: 'int4' : undeclared identifier +ERROR: 0:6: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +vec4 tint_unpack4x8snorm(uint param_0) { + int j = int(param_0); + int4 i = int4(j << 24, j << 16, j << 8, j) >> 24; + return clamp(float4(i) / 127.0, -1.0, 1.0); +} + + +void unpack4x8snorm_523fb3() { + vec4 res = tint_unpack4x8snorm(1u); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + unpack4x8snorm_523fb3(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:6: 'int4' : undeclared identifier +ERROR: 0:6: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/unpack4x8unorm/750c74.wgsl.expected.glsl b/test/intrinsics/gen/unpack4x8unorm/750c74.wgsl.expected.glsl new file mode 100644 index 0000000000..cb08c88a00 --- /dev/null +++ b/test/intrinsics/gen/unpack4x8unorm/750c74.wgsl.expected.glsl @@ -0,0 +1,115 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +vec4 tint_unpack4x8unorm(uint param_0) { + uint j = param_0; + uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24); + return float4(i) / 255.0; +} + + +void unpack4x8unorm_750c74() { + vec4 res = tint_unpack4x8unorm(1u); +} + +struct tint_symbol { + vec4 value; +}; + +vec4 vertex_main_inner() { + unpack4x8unorm_750c74(); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol vertex_main() { + vec4 inner_result = vertex_main_inner(); + tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = vertex_main(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:6: 'uint4' : undeclared identifier +ERROR: 0:6: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +vec4 tint_unpack4x8unorm(uint param_0) { + uint j = param_0; + uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24); + return float4(i) / 255.0; +} + + +void unpack4x8unorm_750c74() { + vec4 res = tint_unpack4x8unorm(1u); +} + +struct tint_symbol { + vec4 value; +}; + +void fragment_main() { + unpack4x8unorm_750c74(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:6: 'uint4' : undeclared identifier +ERROR: 0:6: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +vec4 tint_unpack4x8unorm(uint param_0) { + uint j = param_0; + uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24); + return float4(i) / 255.0; +} + + +void unpack4x8unorm_750c74() { + vec4 res = tint_unpack4x8unorm(1u); +} + +struct tint_symbol { + vec4 value; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + unpack4x8unorm_750c74(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:6: 'uint4' : undeclared identifier +ERROR: 0:6: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/gen/workgroupBarrier/a17f7f.wgsl.expected.glsl b/test/intrinsics/gen/workgroupBarrier/a17f7f.wgsl.expected.glsl new file mode 100644 index 0000000000..d923b6dfed --- /dev/null +++ b/test/intrinsics/gen/workgroupBarrier/a17f7f.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +void workgroupBarrier_a17f7f() { + GroupMemoryBarrierWithGroupSync(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + workgroupBarrier_a17f7f(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'GroupMemoryBarrierWithGroupSync' : no matching overloaded function found +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/ignore/call.wgsl.expected.glsl b/test/intrinsics/ignore/call.wgsl.expected.glsl new file mode 100644 index 0000000000..ce8e2b7bf6 --- /dev/null +++ b/test/intrinsics/ignore/call.wgsl.expected.glsl @@ -0,0 +1,21 @@ +intrinsics/ignore/call.wgsl:7:5 warning: use of deprecated intrinsic + ignore(f(1, 2, 3)); + ^^^^^^ + +#version 310 es +precision mediump float; + +int f(int a, int b, int c) { + return ((a * b) + c); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + f(1, 2, 3); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/intrinsics/ignore/runtime_array.wgsl.expected.glsl b/test/intrinsics/ignore/runtime_array.wgsl.expected.glsl new file mode 100644 index 0000000000..18488609cb --- /dev/null +++ b/test/intrinsics/ignore/runtime_array.wgsl.expected.glsl @@ -0,0 +1,22 @@ +intrinsics/ignore/runtime_array.wgsl:10:5 warning: use of deprecated intrinsic + ignore(s.arr); + ^^^^^^ + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer S_1 { + int arr[]; +} s; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + s.arr; + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/intrinsics/ignore/storage_buffer.wgsl.expected.glsl b/test/intrinsics/ignore/storage_buffer.wgsl.expected.glsl new file mode 100644 index 0000000000..2571ad5a9d --- /dev/null +++ b/test/intrinsics/ignore/storage_buffer.wgsl.expected.glsl @@ -0,0 +1,27 @@ +intrinsics/ignore/storage_buffer.wgsl:10:5 warning: use of deprecated intrinsic + ignore(s); + ^^^^^^ + +intrinsics/ignore/storage_buffer.wgsl:11:5 warning: use of deprecated intrinsic + ignore(s.i); + ^^^^^^ + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer S_1 { + int i; +} s; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + s; + s.i; + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/intrinsics/ignore/uniform_buffer.wgsl.expected.glsl b/test/intrinsics/ignore/uniform_buffer.wgsl.expected.glsl new file mode 100644 index 0000000000..9ed6461f52 --- /dev/null +++ b/test/intrinsics/ignore/uniform_buffer.wgsl.expected.glsl @@ -0,0 +1,27 @@ +intrinsics/ignore/uniform_buffer.wgsl:10:5 warning: use of deprecated intrinsic + ignore(u); + ^^^^^^ + +intrinsics/ignore/uniform_buffer.wgsl:11:5 warning: use of deprecated intrinsic + ignore(u.i); + ^^^^^^ + +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform S_1 { + int i; +} u; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + u; + u.i; + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/intrinsics/modf.wgsl.expected.glsl b/test/intrinsics/modf.wgsl.expected.glsl new file mode 100644 index 0000000000..82a421352b --- /dev/null +++ b/test/intrinsics/modf.wgsl.expected.glsl @@ -0,0 +1,36 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct modf_result { + float fract; + float whole; +}; +modf_result tint_modf(float param_0) { + float whole; + float fract = modf(param_0, whole); + modf_result result = {fract, whole}; + return result; +} + + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + modf_result res = tint_modf(1.230000019f); + float tint_symbol_1 = res.fract; + float whole = res.whole; + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:11: '{ } style initializers' : not supported with this profile: es +ERROR: 0:11: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/radians.spvasm.expected.glsl b/test/intrinsics/radians.spvasm.expected.glsl new file mode 100644 index 0000000000..b96f0c4a2a --- /dev/null +++ b/test/intrinsics/radians.spvasm.expected.glsl @@ -0,0 +1,21 @@ +#version 310 es +precision mediump float; + +void main_1() { + float a = 0.0f; + float b = 0.0f; + a = 42.0f; + b = (a * 0.017453292f); + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + main_1(); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/intrinsics/repeated_use.wgsl.expected.glsl b/test/intrinsics/repeated_use.wgsl.expected.glsl new file mode 100644 index 0000000000..51cea440f5 --- /dev/null +++ b/test/intrinsics/repeated_use.wgsl.expected.glsl @@ -0,0 +1,58 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +bvec4 tint_isNormal(vec4 param_0) { + uint4 exponent = asuint(param_0) & 0x7f80000; + uint4 clamped = clamp(exponent, 0x0080000, 0x7f00000); + return clamped == exponent; +} + +bvec3 tint_isNormal_1(vec3 param_0) { + uint3 exponent = asuint(param_0) & 0x7f80000; + uint3 clamped = clamp(exponent, 0x0080000, 0x7f00000); + return clamped == exponent; +} + +bvec2 tint_isNormal_2(vec2 param_0) { + uint2 exponent = asuint(param_0) & 0x7f80000; + uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000); + return clamped == exponent; +} + +bool tint_isNormal_3(float param_0) { + uint exponent = asuint(param_0) & 0x7f80000; + uint clamped = clamp(exponent, 0x0080000, 0x7f00000); + return clamped == exponent; +} + + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + tint_isNormal(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + tint_isNormal(vec4((1.0f).xxxx)); + tint_isNormal(vec4(1.0f, 2.0f, 3.0f, 4.0f)); + tint_isNormal_1(vec3(0.0f, 0.0f, 0.0f)); + tint_isNormal_1(vec3((1.0f).xxx)); + tint_isNormal_1(vec3(1.0f, 2.0f, 3.0f)); + tint_isNormal_2(vec2(0.0f, 0.0f)); + tint_isNormal_2(vec2((1.0f).xx)); + tint_isNormal_2(vec2(1.0f, 2.0f)); + tint_isNormal_3(1.0f); + tint_isNormal_3(2.0f); + tint_isNormal_3(3.0f); + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: 'uint4' : undeclared identifier +ERROR: 0:5: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/textureDimensions/depth_ms.spvasm.expected.glsl b/test/intrinsics/textureDimensions/depth_ms.spvasm.expected.glsl new file mode 100644 index 0000000000..490cd99151 --- /dev/null +++ b/test/intrinsics/textureDimensions/depth_ms.spvasm.expected.glsl @@ -0,0 +1,118 @@ +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; +vec4 tint_symbol_1 = vec4(0.0f, 0.0f, 0.0f, 0.0f); + +void textureDimensions_f60bdb() { + ivec2 res = ivec2(0, 0); + ivec2 x_16 = ivec2(textureSize(arg_0)); + res = x_16; + return; +} + +void tint_symbol_2(vec4 tint_symbol) { + tint_symbol_1 = tint_symbol; + return; +} + +void vertex_main_1() { + textureDimensions_f60bdb(); + tint_symbol_2(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + return; +} + +struct vertex_main_out { + vec4 tint_symbol_1_1; +}; +struct tint_symbol_3 { + vec4 tint_symbol_1_1; +}; + +vertex_main_out vertex_main_inner() { + vertex_main_1(); + vertex_main_out tint_symbol_4 = vertex_main_out(tint_symbol_1); + return tint_symbol_4; +} + +tint_symbol_3 vertex_main() { + vertex_main_out inner_result = vertex_main_inner(); + tint_symbol_3 wrapper_result = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.tint_symbol_1_1 = inner_result.tint_symbol_1_1; + return wrapper_result; +} +void main() { + tint_symbol_3 outputs; + outputs = vertex_main(); + gl_Position = outputs.tint_symbol_1_1; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void textureDimensions_f60bdb() { + ivec2 res = ivec2(0, 0); + ivec2 x_16 = ivec2(textureSize(arg_0)); + res = x_16; + return; +} + +struct vertex_main_out { + vec4 tint_symbol_1_1; +}; +struct tint_symbol_3 { + vec4 tint_symbol_1_1; +}; + +void fragment_main_1() { + textureDimensions_f60bdb(); + return; +} + +void fragment_main() { + fragment_main_1(); + return; +} +void main() { + fragment_main(); +} + + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void textureDimensions_f60bdb() { + ivec2 res = ivec2(0, 0); + ivec2 x_16 = ivec2(textureSize(arg_0)); + res = x_16; + return; +} + +struct vertex_main_out { + vec4 tint_symbol_1_1; +}; +struct tint_symbol_3 { + vec4 tint_symbol_1_1; +}; + +void compute_main_1() { + textureDimensions_f60bdb(); + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + compute_main_1(); + return; +} +void main() { + compute_main(); +} + + diff --git a/test/intrinsics/textureLoad/depth_ms.spvasm.expected.glsl b/test/intrinsics/textureLoad/depth_ms.spvasm.expected.glsl new file mode 100644 index 0000000000..0634d3f707 --- /dev/null +++ b/test/intrinsics/textureLoad/depth_ms.spvasm.expected.glsl @@ -0,0 +1,141 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; +vec4 tint_symbol_1 = vec4(0.0f, 0.0f, 0.0f, 0.0f); + +void textureLoad_6273b1() { + float res = 0.0f; + vec4 x_17 = vec4(texelFetch(arg_0, ivec3(0, 0, 0), 1).x, 0.0f, 0.0f, 0.0f); + res = x_17.x; + return; +} + +void tint_symbol_2(vec4 tint_symbol) { + tint_symbol_1 = tint_symbol; + return; +} + +void vertex_main_1() { + textureLoad_6273b1(); + tint_symbol_2(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + return; +} + +struct vertex_main_out { + vec4 tint_symbol_1_1; +}; +struct tint_symbol_3 { + vec4 tint_symbol_1_1; +}; + +vertex_main_out vertex_main_inner() { + vertex_main_1(); + vertex_main_out tint_symbol_4 = vertex_main_out(tint_symbol_1); + return tint_symbol_4; +} + +tint_symbol_3 vertex_main() { + vertex_main_out inner_result = vertex_main_inner(); + tint_symbol_3 wrapper_result = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.tint_symbol_1_1 = inner_result.tint_symbol_1_1; + return wrapper_result; +} +void main() { + tint_symbol_3 outputs; + outputs = vertex_main(); + gl_Position = outputs.tint_symbol_1_1; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:9: 'texelFetch' : no matching overloaded function found +ERROR: 0:9: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void textureLoad_6273b1() { + float res = 0.0f; + vec4 x_17 = vec4(texelFetch(arg_0, ivec3(0, 0, 0), 1).x, 0.0f, 0.0f, 0.0f); + res = x_17.x; + return; +} + +struct vertex_main_out { + vec4 tint_symbol_1_1; +}; +struct tint_symbol_3 { + vec4 tint_symbol_1_1; +}; + +void fragment_main_1() { + textureLoad_6273b1(); + return; +} + +void fragment_main() { + fragment_main_1(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'texelFetch' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void textureLoad_6273b1() { + float res = 0.0f; + vec4 x_17 = vec4(texelFetch(arg_0, ivec3(0, 0, 0), 1).x, 0.0f, 0.0f, 0.0f); + res = x_17.x; + return; +} + +struct vertex_main_out { + vec4 tint_symbol_1_1; +}; +struct tint_symbol_3 { + vec4 tint_symbol_1_1; +}; + +void compute_main_1() { + textureLoad_6273b1(); + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + compute_main_1(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'texelFetch' : no matching overloaded function found +ERROR: 0:8: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/intrinsics/textureNumSamples/depth_ms.spvasm.expected.glsl b/test/intrinsics/textureNumSamples/depth_ms.spvasm.expected.glsl new file mode 100644 index 0000000000..dab32c8d0b --- /dev/null +++ b/test/intrinsics/textureNumSamples/depth_ms.spvasm.expected.glsl @@ -0,0 +1,144 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; +vec4 tint_symbol_1 = vec4(0.0f, 0.0f, 0.0f, 0.0f); + +void textureNumSamples_a3c8a0() { + int res = 0; + int x_16 = textureSamples(arg_0);; + res = x_16; + return; +} + +void tint_symbol_2(vec4 tint_symbol) { + tint_symbol_1 = tint_symbol; + return; +} + +void vertex_main_1() { + textureNumSamples_a3c8a0(); + tint_symbol_2(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + return; +} + +struct vertex_main_out { + vec4 tint_symbol_1_1; +}; +struct tint_symbol_3 { + vec4 tint_symbol_1_1; +}; + +vertex_main_out vertex_main_inner() { + vertex_main_1(); + vertex_main_out tint_symbol_4 = vertex_main_out(tint_symbol_1); + return tint_symbol_4; +} + +tint_symbol_3 vertex_main() { + vertex_main_out inner_result = vertex_main_inner(); + tint_symbol_3 wrapper_result = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.tint_symbol_1_1 = inner_result.tint_symbol_1_1; + return wrapper_result; +} +void main() { + tint_symbol_3 outputs; + outputs = vertex_main(); + gl_Position = outputs.tint_symbol_1_1; + gl_Position.y = -gl_Position.y; +} + + +Error parsing GLSL shader: +ERROR: 0:9: 'textureSamples' : no matching overloaded function found +ERROR: 0:9: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:9: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void textureNumSamples_a3c8a0() { + int res = 0; + int x_16 = textureSamples(arg_0);; + res = x_16; + return; +} + +struct vertex_main_out { + vec4 tint_symbol_1_1; +}; +struct tint_symbol_3 { + vec4 tint_symbol_1_1; +}; + +void fragment_main_1() { + textureNumSamples_a3c8a0(); + return; +} + +void fragment_main() { + fragment_main_1(); + return; +} +void main() { + fragment_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureSamples' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump int' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +uniform highp sampler2DMS arg_0; + +void textureNumSamples_a3c8a0() { + int res = 0; + int x_16 = textureSamples(arg_0);; + res = x_16; + return; +} + +struct vertex_main_out { + vec4 tint_symbol_1_1; +}; +struct tint_symbol_3 { + vec4 tint_symbol_1_1; +}; + +void compute_main_1() { + textureNumSamples_a3c8a0(); + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void compute_main() { + compute_main_1(); + return; +} +void main() { + compute_main(); +} + + +Error parsing GLSL shader: +ERROR: 0:8: 'textureSamples' : no matching overloaded function found +ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp int' +ERROR: 0:8: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/layout/storage/mat2x2/f32.wgsl.expected.glsl b/test/layout/storage/mat2x2/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..3859a1d6b5 --- /dev/null +++ b/test/layout/storage/mat2x2/f32.wgsl.expected.glsl @@ -0,0 +1,19 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer SSBO_1 { + mat2 m; +} ssbo; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + mat2 v = ssbo.m; + ssbo.m = v; + return; +} +void main() { + f(); +} + + diff --git a/test/layout/storage/mat2x2/stride/16.spvasm.expected.glsl b/test/layout/storage/mat2x2/stride/16.spvasm.expected.glsl new file mode 100644 index 0000000000..5b84d7f1e0 --- /dev/null +++ b/test/layout/storage/mat2x2/stride/16.spvasm.expected.glsl @@ -0,0 +1,36 @@ +#version 310 es +precision mediump float; + +struct tint_padded_array_element { + vec2 el; +}; + +layout (binding = 0) buffer SSBO_1 { + tint_padded_array_element m[2]; +} ssbo; + +mat2 arr_to_mat2x2_stride_16(tint_padded_array_element arr[2]) { + return mat2(arr[0u].el, arr[1u].el); +} + +tint_padded_array_element[2] mat2x2_stride_16_to_arr(mat2 mat) { + tint_padded_array_element tint_symbol[2] = tint_padded_array_element[2](tint_padded_array_element(mat[0u]), tint_padded_array_element(mat[1u])); + return tint_symbol; +} + +void f_1() { + mat2 x_15 = arr_to_mat2x2_stride_16(ssbo.m); + ssbo.m = mat2x2_stride_16_to_arr(x_15); + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + f_1(); + return; +} +void main() { + f(); +} + + diff --git a/test/let/global/global.wgsl.expected.glsl b/test/let/global/global.wgsl.expected.glsl new file mode 100644 index 0000000000..daeec49763 --- /dev/null +++ b/test/let/global/global.wgsl.expected.glsl @@ -0,0 +1,39 @@ +#version 310 es +precision mediump float; + +struct MyStruct { + float f1; +}; + +const int v1 = 1; +const uint v2 = 1u; +const float v3 = 1.0f; +const ivec3 v4 = ivec3(1, 1, 1); +const uvec3 v5 = uvec3(1u, 1u, 1u); +const vec3 v6 = vec3(1.0f, 1.0f, 1.0f); +const mat3 v7 = mat3(vec3(1.0f, 1.0f, 1.0f), vec3(1.0f, 1.0f, 1.0f), vec3(1.0f, 1.0f, 1.0f)); +const MyStruct v8 = MyStruct(0.0f); +const float v9[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); + +struct tint_symbol_1 { + vec4 value; +}; + +vec4 tint_symbol_inner() { + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol_1 tint_symbol() { + vec4 inner_result = tint_symbol_inner(); + tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +out vec4 value; +void main() { + tint_symbol_1 outputs; + outputs = tint_symbol(); + value = outputs.value; +} + + diff --git a/test/let/inferred/function.wgsl.expected.glsl b/test/let/inferred/function.wgsl.expected.glsl new file mode 100644 index 0000000000..188a6dab41 --- /dev/null +++ b/test/let/inferred/function.wgsl.expected.glsl @@ -0,0 +1,28 @@ +#version 310 es +precision mediump float; + +struct MyStruct { + float f1; +}; +struct tint_symbol_1 { + vec4 value; +}; + +vec4 tint_symbol_inner() { + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol_1 tint_symbol() { + vec4 inner_result = tint_symbol_inner(); + tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +out vec4 value; +void main() { + tint_symbol_1 outputs; + outputs = tint_symbol(); + value = outputs.value; +} + + diff --git a/test/loops/continue_in_switch.wgsl.expected.glsl b/test/loops/continue_in_switch.wgsl.expected.glsl new file mode 100644 index 0000000000..f339404e64 --- /dev/null +++ b/test/loops/continue_in_switch.wgsl.expected.glsl @@ -0,0 +1,25 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + { + for(int i = 0; (i < 4); i = (i + 1)) { + switch(i) { + case 0: { + continue; + break; + } + default: { + break; + } + } + } + } + return; +} +void main() { + f(); +} + + diff --git a/test/loops/loop.wgsl.expected.glsl b/test/loops/loop.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/loops/loop_with_continuing.wgsl.expected.glsl b/test/loops/loop_with_continuing.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/loops/nested_loops.wgsl.expected.glsl b/test/loops/nested_loops.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/loops/nested_loops_with_continuing.wgsl.expected.glsl b/test/loops/nested_loops_with_continuing.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/matrix/constructor/elements/mat2x2.wgsl.expected.glsl b/test/matrix/constructor/elements/mat2x2.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/matrix/constructor/elements/mat2x3.wgsl.expected.glsl b/test/matrix/constructor/elements/mat2x3.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/matrix/constructor/elements/mat2x4.wgsl.expected.glsl b/test/matrix/constructor/elements/mat2x4.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/matrix/constructor/elements/mat3x2.wgsl.expected.glsl b/test/matrix/constructor/elements/mat3x2.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/matrix/constructor/elements/mat3x3.wgsl.expected.glsl b/test/matrix/constructor/elements/mat3x3.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/matrix/constructor/elements/mat3x4.wgsl.expected.glsl b/test/matrix/constructor/elements/mat3x4.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/matrix/constructor/elements/mat4x2.wgsl.expected.glsl b/test/matrix/constructor/elements/mat4x2.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/matrix/constructor/elements/mat4x3.wgsl.expected.glsl b/test/matrix/constructor/elements/mat4x3.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/matrix/constructor/elements/mat4x4.wgsl.expected.glsl b/test/matrix/constructor/elements/mat4x4.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/ptr_ref/access/matrix.spvasm.expected.glsl b/test/ptr_ref/access/matrix.spvasm.expected.glsl new file mode 100644 index 0000000000..8528cd5062 --- /dev/null +++ b/test/ptr_ref/access/matrix.spvasm.expected.glsl @@ -0,0 +1,20 @@ +#version 310 es +precision mediump float; + +void main_1() { + mat3 m = mat3(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); + m = mat3(vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f)); + m[1] = vec3(5.0f, 5.0f, 5.0f); + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + main_1(); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/ptr_ref/access/matrix.wgsl.expected.glsl b/test/ptr_ref/access/matrix.wgsl.expected.glsl new file mode 100644 index 0000000000..e76a7fd315 --- /dev/null +++ b/test/ptr_ref/access/matrix.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + mat3 m = mat3(vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f)); + m[1] = vec3(5.0f, 5.0f, 5.0f); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/ptr_ref/copy/ptr_copy.spvasm.expected.glsl b/test/ptr_ref/copy/ptr_copy.spvasm.expected.glsl new file mode 100644 index 0000000000..8c4e0cefbf --- /dev/null +++ b/test/ptr_ref/copy/ptr_copy.spvasm.expected.glsl @@ -0,0 +1,18 @@ +#version 310 es +precision mediump float; + +void main_1() { + uint x_10 = 0u; + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + main_1(); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/ptr_ref/load/global/i32.spvasm.expected.glsl b/test/ptr_ref/load/global/i32.spvasm.expected.glsl new file mode 100644 index 0000000000..e3ffc252ad --- /dev/null +++ b/test/ptr_ref/load/global/i32.spvasm.expected.glsl @@ -0,0 +1,20 @@ +#version 310 es +precision mediump float; + +int I = 0; + +void main_1() { + int x_11 = (I + 1); + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + main_1(); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/ptr_ref/load/global/i32.wgsl.expected.glsl b/test/ptr_ref/load/global/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..1e87672e3f --- /dev/null +++ b/test/ptr_ref/load/global/i32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +int I = 0; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + int use = (I + 1); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/ptr_ref/load/global/struct_field.spvasm.expected.glsl b/test/ptr_ref/load/global/struct_field.spvasm.expected.glsl new file mode 100644 index 0000000000..631eeb8092 --- /dev/null +++ b/test/ptr_ref/load/global/struct_field.spvasm.expected.glsl @@ -0,0 +1,26 @@ +#version 310 es +precision mediump float; + +struct S { + int i; +}; + +S V = S(0); + +void main_1() { + int i = 0; + int x_15 = V.i; + i = x_15; + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + main_1(); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/ptr_ref/load/global/struct_field.wgsl.expected.glsl b/test/ptr_ref/load/global/struct_field.wgsl.expected.glsl new file mode 100644 index 0000000000..5451a7aed8 --- /dev/null +++ b/test/ptr_ref/load/global/struct_field.wgsl.expected.glsl @@ -0,0 +1,19 @@ +#version 310 es +precision mediump float; + +struct S { + int i; +}; + +S V = S(0); + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + int i = V.i; + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/ptr_ref/load/local/i32.spvasm.expected.glsl b/test/ptr_ref/load/local/i32.spvasm.expected.glsl new file mode 100644 index 0000000000..848563fd13 --- /dev/null +++ b/test/ptr_ref/load/local/i32.spvasm.expected.glsl @@ -0,0 +1,20 @@ +#version 310 es +precision mediump float; + +void main_1() { + int i = 0; + i = 123; + int x_12 = (i + 1); + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + main_1(); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/ptr_ref/load/local/i32.wgsl.expected.glsl b/test/ptr_ref/load/local/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..87a16daf48 --- /dev/null +++ b/test/ptr_ref/load/local/i32.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + int i = 123; + int use = (i + 1); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/ptr_ref/load/local/ptr_function.wgsl.expected.glsl b/test/ptr_ref/load/local/ptr_function.wgsl.expected.glsl new file mode 100644 index 0000000000..87a16daf48 --- /dev/null +++ b/test/ptr_ref/load/local/ptr_function.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + int i = 123; + int use = (i + 1); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/ptr_ref/load/local/ptr_private.wgsl.expected.glsl b/test/ptr_ref/load/local/ptr_private.wgsl.expected.glsl new file mode 100644 index 0000000000..87e4b5e3d3 --- /dev/null +++ b/test/ptr_ref/load/local/ptr_private.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +int i = 123; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + int use = (i + 1); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/ptr_ref/load/local/ptr_storage.wgsl.expected.glsl b/test/ptr_ref/load/local/ptr_storage.wgsl.expected.glsl new file mode 100644 index 0000000000..84dff04ba5 --- /dev/null +++ b/test/ptr_ref/load/local/ptr_storage.wgsl.expected.glsl @@ -0,0 +1,18 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer S_1 { + int a; +} v; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + int use = (v.a + 1); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/ptr_ref/load/local/ptr_uniform.wgsl.expected.glsl b/test/ptr_ref/load/local/ptr_uniform.wgsl.expected.glsl new file mode 100644 index 0000000000..9e4df2a3d3 --- /dev/null +++ b/test/ptr_ref/load/local/ptr_uniform.wgsl.expected.glsl @@ -0,0 +1,18 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform S_1 { + int a; +} v; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + int use = (v.a + 1); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/ptr_ref/load/local/ptr_workgroup.wgsl.expected.glsl b/test/ptr_ref/load/local/ptr_workgroup.wgsl.expected.glsl new file mode 100644 index 0000000000..c27e6cdd8c --- /dev/null +++ b/test/ptr_ref/load/local/ptr_workgroup.wgsl.expected.glsl @@ -0,0 +1,38 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared int i; + +struct tint_symbol_2 { + uint local_invocation_index; +}; + +void tint_symbol_inner(uint local_invocation_index) { + { + i = 0; + } + GroupMemoryBarrierWithGroupSync(); + i = 123; + int use = (i + 1); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol(tint_symbol_2 tint_symbol_1) { + tint_symbol_inner(tint_symbol_1.local_invocation_index); + return; +} +void main() { + tint_symbol_2 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + tint_symbol(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/ptr_ref/load/local/struct_field.spvasm.expected.glsl b/test/ptr_ref/load/local/struct_field.spvasm.expected.glsl new file mode 100644 index 0000000000..9a7994a43a --- /dev/null +++ b/test/ptr_ref/load/local/struct_field.spvasm.expected.glsl @@ -0,0 +1,25 @@ +#version 310 es +precision mediump float; + +struct S { + int i; +}; + +void main_1() { + int i = 0; + S V = S(0); + int x_14 = V.i; + i = x_14; + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + main_1(); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/ptr_ref/load/local/struct_field.wgsl.expected.glsl b/test/ptr_ref/load/local/struct_field.wgsl.expected.glsl new file mode 100644 index 0000000000..9e372f3825 --- /dev/null +++ b/test/ptr_ref/load/local/struct_field.wgsl.expected.glsl @@ -0,0 +1,18 @@ +#version 310 es +precision mediump float; + +struct S { + int i; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + S V = S(0); + int i = V.i; + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/ptr_ref/load/param/ptr.spvasm.expected.glsl b/test/ptr_ref/load/param/ptr.spvasm.expected.glsl new file mode 100644 index 0000000000..847dadd1e9 --- /dev/null +++ b/test/ptr_ref/load/param/ptr.spvasm.expected.glsl @@ -0,0 +1,25 @@ +#version 310 es +precision mediump float; + +int func(int value, inout int pointer) { + int x_9 = pointer; + return (value + x_9); +} + +void main_1() { + int i = 0; + i = 123; + int x_18 = func(i, i); + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + main_1(); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/ptr_ref/load/param/ptr.wgsl.expected.glsl b/test/ptr_ref/load/param/ptr.wgsl.expected.glsl new file mode 100644 index 0000000000..2323a1c6d0 --- /dev/null +++ b/test/ptr_ref/load/param/ptr.wgsl.expected.glsl @@ -0,0 +1,18 @@ +#version 310 es +precision mediump float; + +int func(int value, inout int pointer) { + return (value + pointer); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + int i = 123; + int r = func(i, i); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/ptr_ref/store/global/i32.spvasm.expected.glsl b/test/ptr_ref/store/global/i32.spvasm.expected.glsl new file mode 100644 index 0000000000..12117ac488 --- /dev/null +++ b/test/ptr_ref/store/global/i32.spvasm.expected.glsl @@ -0,0 +1,21 @@ +#version 310 es +precision mediump float; + +int I = 0; + +void main_1() { + I = 123; + I = ((100 + 20) + 3); + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + main_1(); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/ptr_ref/store/global/i32.wgsl.expected.glsl b/test/ptr_ref/store/global/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..fec11c115b --- /dev/null +++ b/test/ptr_ref/store/global/i32.wgsl.expected.glsl @@ -0,0 +1,16 @@ +#version 310 es +precision mediump float; + +int I = 0; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + I = 123; + I = ((100 + 20) + 3); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/ptr_ref/store/global/struct_field.spvasm.expected.glsl b/test/ptr_ref/store/global/struct_field.spvasm.expected.glsl new file mode 100644 index 0000000000..75f61267ef --- /dev/null +++ b/test/ptr_ref/store/global/struct_field.spvasm.expected.glsl @@ -0,0 +1,24 @@ +#version 310 es +precision mediump float; + +struct S { + int i; +}; + +S V = S(0); + +void main_1() { + V.i = 5; + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + main_1(); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/ptr_ref/store/local/i32.spvasm.expected.glsl b/test/ptr_ref/store/local/i32.spvasm.expected.glsl new file mode 100644 index 0000000000..fcf6afbd07 --- /dev/null +++ b/test/ptr_ref/store/local/i32.spvasm.expected.glsl @@ -0,0 +1,21 @@ +#version 310 es +precision mediump float; + +void main_1() { + int i = 0; + i = 123; + i = 123; + i = ((100 + 20) + 3); + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + main_1(); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/ptr_ref/store/local/i32.wgsl.expected.glsl b/test/ptr_ref/store/local/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..036484690d --- /dev/null +++ b/test/ptr_ref/store/local/i32.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + int i = 123; + i = 123; + i = ((100 + 20) + 3); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/ptr_ref/store/local/struct_field.spvasm.expected.glsl b/test/ptr_ref/store/local/struct_field.spvasm.expected.glsl new file mode 100644 index 0000000000..d7921f1578 --- /dev/null +++ b/test/ptr_ref/store/local/struct_field.spvasm.expected.glsl @@ -0,0 +1,23 @@ +#version 310 es +precision mediump float; + +struct S { + int i; +}; + +void main_1() { + S V = S(0); + V.i = 5; + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + main_1(); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/ptr_ref/store/param/ptr.spvasm.expected.glsl b/test/ptr_ref/store/param/ptr.spvasm.expected.glsl new file mode 100644 index 0000000000..cd8b75c802 --- /dev/null +++ b/test/ptr_ref/store/param/ptr.spvasm.expected.glsl @@ -0,0 +1,25 @@ +#version 310 es +precision mediump float; + +void func(int value, inout int pointer) { + pointer = value; + return; +} + +void main_1() { + int i = 0; + i = 123; + func(123, i); + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + main_1(); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/ptr_ref/store/param/ptr.wgsl.expected.glsl b/test/ptr_ref/store/param/ptr.wgsl.expected.glsl new file mode 100644 index 0000000000..9e4326c13d --- /dev/null +++ b/test/ptr_ref/store/param/ptr.wgsl.expected.glsl @@ -0,0 +1,18 @@ +#version 310 es +precision mediump float; + +void func(int value, inout int pointer) { + pointer = value; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + int i = 123; + func(123, i); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/samples/compute_boids.wgsl.expected.glsl b/test/samples/compute_boids.wgsl.expected.glsl new file mode 100644 index 0000000000..b924fd44b7 --- /dev/null +++ b/test/samples/compute_boids.wgsl.expected.glsl @@ -0,0 +1,201 @@ +#version 310 es +precision mediump float; + +struct tint_symbol_2 { + vec2 a_particlePos; + vec2 a_particleVel; + vec2 a_pos; +}; +struct tint_symbol_3 { + vec4 value; +}; + +vec4 vert_main_inner(vec2 a_particlePos, vec2 a_particleVel, vec2 a_pos) { + float angle = -(atan(a_particleVel.x, a_particleVel.y)); + vec2 pos = vec2(((a_pos.x * cos(angle)) - (a_pos.y * sin(angle))), ((a_pos.x * sin(angle)) + (a_pos.y * cos(angle)))); + return vec4((pos + a_particlePos), 0.0f, 1.0f); +} + +struct tint_symbol_4 { + vec4 value; +}; +struct Particle { + vec2 pos; + vec2 vel; +}; +struct tint_symbol_6 { + uvec3 tint_symbol; +}; + +tint_symbol_3 vert_main(tint_symbol_2 tint_symbol_1) { + vec4 inner_result = vert_main_inner(tint_symbol_1.a_particlePos, tint_symbol_1.a_particleVel, tint_symbol_1.a_pos); + tint_symbol_3 wrapper_result = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +in vec2 a_particlePos; +in vec2 a_particleVel; +in vec2 a_pos; +void main() { + tint_symbol_2 inputs; + inputs.a_particlePos = a_particlePos; + inputs.a_particleVel = a_particleVel; + inputs.a_pos = a_pos; + tint_symbol_3 outputs; + outputs = vert_main(inputs); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +struct tint_symbol_2 { + vec2 a_particlePos; + vec2 a_particleVel; + vec2 a_pos; +}; +struct tint_symbol_3 { + vec4 value; +}; +struct tint_symbol_4 { + vec4 value; +}; + +vec4 frag_main_inner() { + return vec4(1.0f, 1.0f, 1.0f, 1.0f); +} + +struct Particle { + vec2 pos; + vec2 vel; +}; +struct tint_symbol_6 { + uvec3 tint_symbol; +}; + +tint_symbol_4 frag_main() { + vec4 inner_result_1 = frag_main_inner(); + tint_symbol_4 wrapper_result_1 = tint_symbol_4(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result_1.value = inner_result_1; + return wrapper_result_1; +} +out vec4 value; +void main() { + tint_symbol_4 outputs; + outputs = frag_main(); + value = outputs.value; +} + + +#version 310 es +precision mediump float; + +struct tint_symbol_2 { + vec2 a_particlePos; + vec2 a_particleVel; + vec2 a_pos; +}; +struct tint_symbol_3 { + vec4 value; +}; +struct tint_symbol_4 { + vec4 value; +}; +struct Particle { + vec2 pos; + vec2 vel; +}; + +layout (binding = 0) uniform SimParams_1 { + float deltaT; + float rule1Distance; + float rule2Distance; + float rule3Distance; + float rule1Scale; + float rule2Scale; + float rule3Scale; +} params; +layout (binding = 1) buffer Particles_1 { + Particle particles[5]; +} particlesA; +layout (binding = 2) buffer Particles_2 { + Particle particles[5]; +} particlesB; + +struct tint_symbol_6 { + uvec3 tint_symbol; +}; + +void comp_main_inner(uvec3 tint_symbol) { + uint index = tint_symbol.x; + if ((index >= 5u)) { + return; + } + vec2 vPos = particlesA.particles[index].pos; + vec2 vVel = particlesA.particles[index].vel; + vec2 cMass = vec2(0.0f, 0.0f); + vec2 cVel = vec2(0.0f, 0.0f); + vec2 colVel = vec2(0.0f, 0.0f); + int cMassCount = 0; + int cVelCount = 0; + vec2 pos = vec2(0.0f, 0.0f); + vec2 vel = vec2(0.0f, 0.0f); + { + for(uint i = 0u; (i < 5u); i = (i + 1u)) { + if ((i == index)) { + continue; + } + pos = particlesA.particles[i].pos.xy; + vel = particlesA.particles[i].vel.xy; + if ((distance(pos, vPos) < params.rule1Distance)) { + cMass = (cMass + pos); + cMassCount = (cMassCount + 1); + } + if ((distance(pos, vPos) < params.rule2Distance)) { + colVel = (colVel - (pos - vPos)); + } + if ((distance(pos, vPos) < params.rule3Distance)) { + cVel = (cVel + vel); + cVelCount = (cVelCount + 1); + } + } + } + if ((cMassCount > 0)) { + cMass = ((cMass / vec2(float(cMassCount), float(cMassCount))) - vPos); + } + if ((cVelCount > 0)) { + cVel = (cVel / vec2(float(cVelCount), float(cVelCount))); + } + vVel = (((vVel + (cMass * params.rule1Scale)) + (colVel * params.rule2Scale)) + (cVel * params.rule3Scale)); + vVel = (normalize(vVel) * clamp(length(vVel), 0.0f, 0.100000001f)); + vPos = (vPos + (vVel * params.deltaT)); + if ((vPos.x < -1.0f)) { + vPos.x = 1.0f; + } + if ((vPos.x > 1.0f)) { + vPos.x = -1.0f; + } + if ((vPos.y < -1.0f)) { + vPos.y = 1.0f; + } + if ((vPos.y > 1.0f)) { + vPos.y = -1.0f; + } + particlesB.particles[index].pos = vPos; + particlesB.particles[index].vel = vVel; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void comp_main(tint_symbol_6 tint_symbol_5) { + comp_main_inner(tint_symbol_5.tint_symbol); + return; +} +void main() { + tint_symbol_6 inputs; + inputs.tint_symbol = gl_GlobalInvocationID; + comp_main(inputs); +} + + diff --git a/test/samples/cube.wgsl.expected.glsl b/test/samples/cube.wgsl.expected.glsl new file mode 100644 index 0000000000..1afe19d8d4 --- /dev/null +++ b/test/samples/cube.wgsl.expected.glsl @@ -0,0 +1,109 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform Uniforms_1 { + mat4 modelViewProjectionMatrix; +} uniforms; + +struct VertexInput { + vec4 cur_position; + vec4 color; +}; +struct VertexOutput { + vec4 vtxFragColor; + vec4 Position; +}; +struct tint_symbol_3 { + vec4 cur_position; + vec4 color; +}; +struct tint_symbol_4 { + vec4 vtxFragColor; + vec4 Position; +}; + +VertexOutput vtx_main_inner(VertexInput tint_symbol) { + VertexOutput tint_symbol_1 = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); + tint_symbol_1.Position = (uniforms.modelViewProjectionMatrix * tint_symbol.cur_position); + tint_symbol_1.vtxFragColor = tint_symbol.color; + return tint_symbol_1; +} + +struct tint_symbol_6 { + vec4 fragColor; +}; +struct tint_symbol_7 { + vec4 value; +}; + +tint_symbol_4 vtx_main(tint_symbol_3 tint_symbol_2) { + VertexInput tint_symbol_8 = VertexInput(tint_symbol_2.cur_position, tint_symbol_2.color); + VertexOutput inner_result = vtx_main_inner(tint_symbol_8); + tint_symbol_4 wrapper_result = tint_symbol_4(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.vtxFragColor = inner_result.vtxFragColor; + wrapper_result.Position = inner_result.Position; + return wrapper_result; +} +in vec4 cur_position; +in vec4 color; +out vec4 vtxFragColor; +void main() { + tint_symbol_3 inputs; + inputs.cur_position = cur_position; + inputs.color = color; + tint_symbol_4 outputs; + outputs = vtx_main(inputs); + vtxFragColor = outputs.vtxFragColor; + gl_Position = outputs.Position; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +struct VertexInput { + vec4 cur_position; + vec4 color; +}; +struct VertexOutput { + vec4 vtxFragColor; + vec4 Position; +}; +struct tint_symbol_3 { + vec4 cur_position; + vec4 color; +}; +struct tint_symbol_4 { + vec4 vtxFragColor; + vec4 Position; +}; +struct tint_symbol_6 { + vec4 fragColor; +}; +struct tint_symbol_7 { + vec4 value; +}; + +vec4 frag_main_inner(vec4 fragColor) { + return fragColor; +} + +tint_symbol_7 frag_main(tint_symbol_6 tint_symbol_5) { + vec4 inner_result_1 = frag_main_inner(tint_symbol_5.fragColor); + tint_symbol_7 wrapper_result_1 = tint_symbol_7(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result_1.value = inner_result_1; + return wrapper_result_1; +} +in vec4 fragColor; +out vec4 value; +void main() { + tint_symbol_6 inputs; + inputs.fragColor = fragColor; + tint_symbol_7 outputs; + outputs = frag_main(inputs); + value = outputs.value; +} + + diff --git a/test/samples/function.wgsl.expected.glsl b/test/samples/function.wgsl.expected.glsl new file mode 100644 index 0000000000..4a81677d5e --- /dev/null +++ b/test/samples/function.wgsl.expected.glsl @@ -0,0 +1,12 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 2, local_size_y = 1, local_size_z = 1) in; +void ep() { + return; +} +void main() { + ep(); +} + + diff --git a/test/samples/simple.wgsl.expected.glsl b/test/samples/simple.wgsl.expected.glsl new file mode 100644 index 0000000000..10830b0b54 --- /dev/null +++ b/test/samples/simple.wgsl.expected.glsl @@ -0,0 +1,30 @@ +#version 310 es +precision mediump float; + +void bar() { +} + +struct tint_symbol_1 { + vec4 value; +}; + +vec4 tint_symbol_inner() { + vec2 a = vec2(0.0f, 0.0f); + bar(); + return vec4(0.400000006f, 0.400000006f, 0.800000012f, 1.0f); +} + +tint_symbol_1 tint_symbol() { + vec4 inner_result = tint_symbol_inner(); + tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +out vec4 value; +void main() { + tint_symbol_1 outputs; + outputs = tint_symbol(); + value = outputs.value; +} + + diff --git a/test/samples/simple_vertex.spvasm.expected.glsl b/test/samples/simple_vertex.spvasm.expected.glsl new file mode 100644 index 0000000000..fc281a4cf6 --- /dev/null +++ b/test/samples/simple_vertex.spvasm.expected.glsl @@ -0,0 +1,37 @@ +#version 310 es +precision mediump float; + +vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); + +void main_1() { + tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); + return; +} + +struct main_out { + vec4 tint_symbol; +}; +struct tint_symbol_2 { + vec4 tint_symbol; +}; + +main_out tint_symbol_1_inner() { + main_1(); + main_out tint_symbol_3 = main_out(tint_symbol); + return tint_symbol_3; +} + +tint_symbol_2 tint_symbol_1() { + main_out inner_result = tint_symbol_1_inner(); + tint_symbol_2 wrapper_result = tint_symbol_2(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.tint_symbol = inner_result.tint_symbol; + return wrapper_result; +} +void main() { + tint_symbol_2 outputs; + outputs = tint_symbol_1(); + gl_Position = outputs.tint_symbol; + gl_Position.y = -gl_Position.y; +} + + diff --git a/test/samples/triangle.wgsl.expected.glsl b/test/samples/triangle.wgsl.expected.glsl new file mode 100644 index 0000000000..1604370c18 --- /dev/null +++ b/test/samples/triangle.wgsl.expected.glsl @@ -0,0 +1,66 @@ +#version 310 es +precision mediump float; + +struct tint_symbol_1 { + uint VertexIndex; +}; +struct tint_symbol_2 { + vec4 value; +}; + +vec4 vtx_main_inner(uint VertexIndex) { + vec2 pos[3] = vec2[3](vec2(0.0f, 0.5f), vec2(-0.5f, -0.5f), vec2(0.5f, -0.5f)); + return vec4(pos[VertexIndex], 0.0f, 1.0f); +} + +struct tint_symbol_3 { + vec4 value; +}; + +tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol) { + vec4 inner_result = vtx_main_inner(tint_symbol.VertexIndex); + tint_symbol_2 wrapper_result = tint_symbol_2(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol_1 inputs; + inputs.VertexIndex = uint(gl_VertexID); + tint_symbol_2 outputs; + outputs = vtx_main(inputs); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +struct tint_symbol_1 { + uint VertexIndex; +}; +struct tint_symbol_2 { + vec4 value; +}; +struct tint_symbol_3 { + vec4 value; +}; + +vec4 frag_main_inner() { + return vec4(1.0f, 0.0f, 0.0f, 1.0f); +} + +tint_symbol_3 frag_main() { + vec4 inner_result_1 = frag_main_inner(); + tint_symbol_3 wrapper_result_1 = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result_1.value = inner_result_1; + return wrapper_result_1; +} +out vec4 value; +void main() { + tint_symbol_3 outputs; + outputs = frag_main(); + value = outputs.value; +} + + diff --git a/test/shader_io/compute_input_builtins.wgsl.expected.glsl b/test/shader_io/compute_input_builtins.wgsl.expected.glsl new file mode 100644 index 0000000000..992a1bac5a --- /dev/null +++ b/test/shader_io/compute_input_builtins.wgsl.expected.glsl @@ -0,0 +1,41 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct tint_symbol_2 { + uvec3 local_invocation_id; + uint local_invocation_index; + uvec3 global_invocation_id; + uvec3 workgroup_id; + uvec3 num_workgroups; +}; + +void tint_symbol_inner(uvec3 local_invocation_id, uint local_invocation_index, uvec3 global_invocation_id, uvec3 workgroup_id, uvec3 num_workgroups) { + uint foo = ((((local_invocation_id.x + local_invocation_index) + global_invocation_id.x) + workgroup_id.x) + num_workgroups.x); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol(tint_symbol_2 tint_symbol_1) { + tint_symbol_inner(tint_symbol_1.local_invocation_id, tint_symbol_1.local_invocation_index, tint_symbol_1.global_invocation_id, tint_symbol_1.workgroup_id, tint_symbol_1.num_workgroups); + return; +} +void main() { + tint_symbol_2 inputs; + inputs.local_invocation_id = gl_LocalInvocationID; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + inputs.global_invocation_id = gl_GlobalInvocationID; + inputs.workgroup_id = gl_WorkGroupID; + inputs.num_workgroups = uvec3(); + tint_symbol(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:27: 'constructor' : not enough data provided for construction +ERROR: 0:27: 'assign' : cannot convert from ' const float' to ' global highp 3-component vector of uint' +ERROR: 0:27: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/shader_io/compute_input_builtins_struct.wgsl.expected.glsl b/test/shader_io/compute_input_builtins_struct.wgsl.expected.glsl new file mode 100644 index 0000000000..4952e91387 --- /dev/null +++ b/test/shader_io/compute_input_builtins_struct.wgsl.expected.glsl @@ -0,0 +1,49 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct ComputeInputs { + uvec3 local_invocation_id; + uint local_invocation_index; + uvec3 global_invocation_id; + uvec3 workgroup_id; + uvec3 num_workgroups; +}; +struct tint_symbol_2 { + uvec3 local_invocation_id; + uint local_invocation_index; + uvec3 global_invocation_id; + uvec3 workgroup_id; + uvec3 num_workgroups; +}; + +void tint_symbol_inner(ComputeInputs inputs) { + uint foo = ((((inputs.local_invocation_id.x + inputs.local_invocation_index) + inputs.global_invocation_id.x) + inputs.workgroup_id.x) + inputs.num_workgroups.x); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol(tint_symbol_2 tint_symbol_1) { + ComputeInputs tint_symbol_3 = ComputeInputs(tint_symbol_1.local_invocation_id, tint_symbol_1.local_invocation_index, tint_symbol_1.global_invocation_id, tint_symbol_1.workgroup_id, tint_symbol_1.num_workgroups); + tint_symbol_inner(tint_symbol_3); + return; +} +void main() { + tint_symbol_2 inputs; + inputs.local_invocation_id = gl_LocalInvocationID; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + inputs.global_invocation_id = gl_GlobalInvocationID; + inputs.workgroup_id = gl_WorkGroupID; + inputs.num_workgroups = uvec3(); + tint_symbol(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:35: 'constructor' : not enough data provided for construction +ERROR: 0:35: 'assign' : cannot convert from ' const float' to ' global highp 3-component vector of uint' +ERROR: 0:35: '' : compilation terminated +ERROR: 3 compilation errors. No code generated. + + + diff --git a/test/shader_io/compute_input_mixed.wgsl.expected.glsl b/test/shader_io/compute_input_mixed.wgsl.expected.glsl new file mode 100644 index 0000000000..763d31e104 --- /dev/null +++ b/test/shader_io/compute_input_mixed.wgsl.expected.glsl @@ -0,0 +1,37 @@ +#version 310 es +precision mediump float; + +struct ComputeInputs0 { + uvec3 local_invocation_id; +}; +struct ComputeInputs1 { + uvec3 workgroup_id; +}; +struct tint_symbol_2 { + uvec3 local_invocation_id; + uint local_invocation_index; + uvec3 global_invocation_id; + uvec3 workgroup_id; +}; + +void tint_symbol_inner(ComputeInputs0 inputs0, uint local_invocation_index, uvec3 global_invocation_id, ComputeInputs1 inputs1) { + uint foo = (((inputs0.local_invocation_id.x + local_invocation_index) + global_invocation_id.x) + inputs1.workgroup_id.x); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol(tint_symbol_2 tint_symbol_1) { + ComputeInputs0 tint_symbol_3 = ComputeInputs0(tint_symbol_1.local_invocation_id); + ComputeInputs1 tint_symbol_4 = ComputeInputs1(tint_symbol_1.workgroup_id); + tint_symbol_inner(tint_symbol_3, tint_symbol_1.local_invocation_index, tint_symbol_1.global_invocation_id, tint_symbol_4); + return; +} +void main() { + tint_symbol_2 inputs; + inputs.local_invocation_id = gl_LocalInvocationID; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + inputs.global_invocation_id = gl_GlobalInvocationID; + inputs.workgroup_id = gl_WorkGroupID; + tint_symbol(inputs); +} + + diff --git a/test/shader_io/fragment_input_builtins.wgsl.expected.glsl b/test/shader_io/fragment_input_builtins.wgsl.expected.glsl new file mode 100644 index 0000000000..cef02b4580 --- /dev/null +++ b/test/shader_io/fragment_input_builtins.wgsl.expected.glsl @@ -0,0 +1,40 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct tint_symbol_2 { + vec4 position; + bool front_facing; + uint sample_index; + uint sample_mask; +}; + +void tint_symbol_inner(vec4 position, bool front_facing, uint sample_index, uint sample_mask) { + if (front_facing) { + vec4 foo = position; + uint bar = (sample_index + sample_mask); + } +} + +void tint_symbol(tint_symbol_2 tint_symbol_1) { + tint_symbol_inner(tint_symbol_1.position, tint_symbol_1.front_facing, tint_symbol_1.sample_index, tint_symbol_1.sample_mask); + return; +} +void main() { + tint_symbol_2 inputs; + inputs.position = gl_FragCoord; + inputs.front_facing = gl_FrontFacing; + inputs.sample_index = uint(gl_SampleID); + inputs.sample_mask = uint(gl_SampleMask); + tint_symbol(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:26: 'gl_SampleID' : required extension not requested: GL_OES_sample_variables +ERROR: 0:26: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/shader_io/fragment_input_builtins_struct.wgsl.expected.glsl b/test/shader_io/fragment_input_builtins_struct.wgsl.expected.glsl new file mode 100644 index 0000000000..a7299c14a1 --- /dev/null +++ b/test/shader_io/fragment_input_builtins_struct.wgsl.expected.glsl @@ -0,0 +1,47 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct FragmentInputs { + vec4 position; + bool front_facing; + uint sample_index; + uint sample_mask; +}; +struct tint_symbol_2 { + vec4 position; + bool front_facing; + uint sample_index; + uint sample_mask; +}; + +void tint_symbol_inner(FragmentInputs inputs) { + if (inputs.front_facing) { + vec4 foo = inputs.position; + uint bar = (inputs.sample_index + inputs.sample_mask); + } +} + +void tint_symbol(tint_symbol_2 tint_symbol_1) { + FragmentInputs tint_symbol_3 = FragmentInputs(tint_symbol_1.position, tint_symbol_1.front_facing, tint_symbol_1.sample_index, tint_symbol_1.sample_mask); + tint_symbol_inner(tint_symbol_3); + return; +} +void main() { + tint_symbol_2 inputs; + inputs.position = gl_FragCoord; + inputs.front_facing = gl_FrontFacing; + inputs.sample_index = uint(gl_SampleID); + inputs.sample_mask = uint(gl_SampleMask); + tint_symbol(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:33: 'gl_SampleID' : required extension not requested: GL_OES_sample_variables +ERROR: 0:33: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/shader_io/fragment_input_locations.wgsl.expected.glsl b/test/shader_io/fragment_input_locations.wgsl.expected.glsl new file mode 100644 index 0000000000..b5a0b0ea7f --- /dev/null +++ b/test/shader_io/fragment_input_locations.wgsl.expected.glsl @@ -0,0 +1,44 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct tint_symbol_2 { + int loc0; + uint loc1; + float loc2; + vec4 loc3; +}; + +void tint_symbol_inner(int loc0, uint loc1, float loc2, vec4 loc3) { + int i = loc0; + uint u = loc1; + float f = loc2; + vec4 v = loc3; +} + +void tint_symbol(tint_symbol_2 tint_symbol_1) { + tint_symbol_inner(tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3); + return; +} +in int loc0; +in uint loc1; +in float loc2; +in vec4 loc3; +void main() { + tint_symbol_2 inputs; + inputs.loc0 = loc0; + inputs.loc1 = loc1; + inputs.loc2 = loc2; + inputs.loc3 = loc3; + tint_symbol(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:22: 'int' : must be qualified as flat in +ERROR: 0:22: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/shader_io/fragment_input_locations_struct.wgsl.expected.glsl b/test/shader_io/fragment_input_locations_struct.wgsl.expected.glsl new file mode 100644 index 0000000000..952f01bb08 --- /dev/null +++ b/test/shader_io/fragment_input_locations_struct.wgsl.expected.glsl @@ -0,0 +1,51 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct FragmentInputs { + int loc0; + uint loc1; + float loc2; + vec4 loc3; +}; +struct tint_symbol_2 { + int loc0; + uint loc1; + float loc2; + vec4 loc3; +}; + +void tint_symbol_inner(FragmentInputs inputs) { + int i = inputs.loc0; + uint u = inputs.loc1; + float f = inputs.loc2; + vec4 v = inputs.loc3; +} + +void tint_symbol(tint_symbol_2 tint_symbol_1) { + FragmentInputs tint_symbol_3 = FragmentInputs(tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3); + tint_symbol_inner(tint_symbol_3); + return; +} +in int loc0; +in uint loc1; +in float loc2; +in vec4 loc3; +void main() { + tint_symbol_2 inputs; + inputs.loc0 = loc0; + inputs.loc1 = loc1; + inputs.loc2 = loc2; + inputs.loc3 = loc3; + tint_symbol(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:29: 'int' : must be qualified as flat in +ERROR: 0:29: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/shader_io/fragment_input_mixed.wgsl.expected.glsl b/test/shader_io/fragment_input_mixed.wgsl.expected.glsl new file mode 100644 index 0000000000..2b31e3c7ec --- /dev/null +++ b/test/shader_io/fragment_input_mixed.wgsl.expected.glsl @@ -0,0 +1,66 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct FragmentInputs0 { + vec4 position; + int loc0; +}; +struct FragmentInputs1 { + vec4 loc3; + uint sample_mask; +}; +struct tint_symbol_2 { + int loc0; + uint loc1; + float loc2; + vec4 loc3; + vec4 position; + bool front_facing; + uint sample_index; + uint sample_mask; +}; + +void tint_symbol_inner(FragmentInputs0 inputs0, bool front_facing, uint loc1, uint sample_index, FragmentInputs1 inputs1, float loc2) { + if (front_facing) { + vec4 foo = inputs0.position; + uint bar = (sample_index + inputs1.sample_mask); + int i = inputs0.loc0; + uint u = loc1; + float f = loc2; + vec4 v = inputs1.loc3; + } +} + +void tint_symbol(tint_symbol_2 tint_symbol_1) { + FragmentInputs0 tint_symbol_3 = FragmentInputs0(tint_symbol_1.position, tint_symbol_1.loc0); + FragmentInputs1 tint_symbol_4 = FragmentInputs1(tint_symbol_1.loc3, tint_symbol_1.sample_mask); + tint_symbol_inner(tint_symbol_3, tint_symbol_1.front_facing, tint_symbol_1.loc1, tint_symbol_1.sample_index, tint_symbol_4, tint_symbol_1.loc2); + return; +} +in int loc0; +in uint loc1; +in float loc2; +in vec4 loc3; +void main() { + tint_symbol_2 inputs; + inputs.loc0 = loc0; + inputs.loc1 = loc1; + inputs.loc2 = loc2; + inputs.loc3 = loc3; + inputs.position = gl_FragCoord; + inputs.front_facing = gl_FrontFacing; + inputs.sample_index = uint(gl_SampleID); + inputs.sample_mask = uint(gl_SampleMask); + tint_symbol(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:40: 'int' : must be qualified as flat in +ERROR: 0:40: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/shader_io/fragment_output_builtins.wgsl.expected.glsl b/test/shader_io/fragment_output_builtins.wgsl.expected.glsl new file mode 100644 index 0000000000..b13fd6ab32 --- /dev/null +++ b/test/shader_io/fragment_output_builtins.wgsl.expected.glsl @@ -0,0 +1,64 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct tint_symbol { + float value; +}; + +float main1_inner() { + return 1.0f; +} + +struct tint_symbol_1 { + uint value; +}; + +tint_symbol main1() { + float inner_result = main1_inner(); + tint_symbol wrapper_result = tint_symbol(0.0f); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol outputs; + outputs = main1(); + gl_FragDepth = outputs.value; +} + + +#version 310 es +precision mediump float; + +struct tint_symbol { + float value; +}; +struct tint_symbol_1 { + uint value; +}; + +uint main2_inner() { + return 1u; +} + +tint_symbol_1 main2() { + uint inner_result_1 = main2_inner(); + tint_symbol_1 wrapper_result_1 = tint_symbol_1(0u); + wrapper_result_1.value = inner_result_1; + return wrapper_result_1; +} +void main() { + tint_symbol_1 outputs; + outputs = main2(); + gl_SampleMask = outputs.value; +} + + +Error parsing GLSL shader: +ERROR: 0:24: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables +ERROR: 0:24: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/shader_io/fragment_output_builtins_struct.wgsl.expected.glsl b/test/shader_io/fragment_output_builtins_struct.wgsl.expected.glsl new file mode 100644 index 0000000000..cdfd3fb725 --- /dev/null +++ b/test/shader_io/fragment_output_builtins_struct.wgsl.expected.glsl @@ -0,0 +1,41 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct FragmentOutputs { + float frag_depth; + uint sample_mask; +}; +struct tint_symbol_1 { + float frag_depth; + uint sample_mask; +}; + +FragmentOutputs tint_symbol_inner() { + FragmentOutputs tint_symbol_2 = FragmentOutputs(1.0f, 1u); + return tint_symbol_2; +} + +tint_symbol_1 tint_symbol() { + FragmentOutputs inner_result = tint_symbol_inner(); + tint_symbol_1 wrapper_result = tint_symbol_1(0.0f, 0u); + wrapper_result.frag_depth = inner_result.frag_depth; + wrapper_result.sample_mask = inner_result.sample_mask; + return wrapper_result; +} +void main() { + tint_symbol_1 outputs; + outputs = tint_symbol(); + gl_FragDepth = outputs.frag_depth; + gl_SampleMask = outputs.sample_mask; +} + + +Error parsing GLSL shader: +ERROR: 0:29: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables +ERROR: 0:29: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/shader_io/fragment_output_locations.wgsl.expected.glsl b/test/shader_io/fragment_output_locations.wgsl.expected.glsl new file mode 100644 index 0000000000..61bf161dad --- /dev/null +++ b/test/shader_io/fragment_output_locations.wgsl.expected.glsl @@ -0,0 +1,139 @@ +#version 310 es +precision mediump float; + +struct tint_symbol { + int value; +}; + +int main0_inner() { + return 1; +} + +struct tint_symbol_1 { + uint value; +}; +struct tint_symbol_2 { + float value; +}; +struct tint_symbol_3 { + vec4 value; +}; + +tint_symbol main0() { + int inner_result = main0_inner(); + tint_symbol wrapper_result = tint_symbol(0); + wrapper_result.value = inner_result; + return wrapper_result; +} +out int value; +void main() { + tint_symbol outputs; + outputs = main0(); + value = outputs.value; +} + + +#version 310 es +precision mediump float; + +struct tint_symbol { + int value; +}; +struct tint_symbol_1 { + uint value; +}; + +uint main1_inner() { + return 1u; +} + +struct tint_symbol_2 { + float value; +}; +struct tint_symbol_3 { + vec4 value; +}; + +tint_symbol_1 main1() { + uint inner_result_1 = main1_inner(); + tint_symbol_1 wrapper_result_1 = tint_symbol_1(0u); + wrapper_result_1.value = inner_result_1; + return wrapper_result_1; +} +out uint value; +void main() { + tint_symbol_1 outputs; + outputs = main1(); + value = outputs.value; +} + + +#version 310 es +precision mediump float; + +struct tint_symbol { + int value; +}; +struct tint_symbol_1 { + uint value; +}; +struct tint_symbol_2 { + float value; +}; + +float main2_inner() { + return 1.0f; +} + +struct tint_symbol_3 { + vec4 value; +}; + +tint_symbol_2 main2() { + float inner_result_2 = main2_inner(); + tint_symbol_2 wrapper_result_2 = tint_symbol_2(0.0f); + wrapper_result_2.value = inner_result_2; + return wrapper_result_2; +} +out float value; +void main() { + tint_symbol_2 outputs; + outputs = main2(); + value = outputs.value; +} + + +#version 310 es +precision mediump float; + +struct tint_symbol { + int value; +}; +struct tint_symbol_1 { + uint value; +}; +struct tint_symbol_2 { + float value; +}; +struct tint_symbol_3 { + vec4 value; +}; + +vec4 main3_inner() { + return vec4(1.0f, 2.0f, 3.0f, 4.0f); +} + +tint_symbol_3 main3() { + vec4 inner_result_3 = main3_inner(); + tint_symbol_3 wrapper_result_3 = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result_3.value = inner_result_3; + return wrapper_result_3; +} +out vec4 value; +void main() { + tint_symbol_3 outputs; + outputs = main3(); + value = outputs.value; +} + + diff --git a/test/shader_io/fragment_output_locations_struct.wgsl.expected.glsl b/test/shader_io/fragment_output_locations_struct.wgsl.expected.glsl new file mode 100644 index 0000000000..5c70910864 --- /dev/null +++ b/test/shader_io/fragment_output_locations_struct.wgsl.expected.glsl @@ -0,0 +1,44 @@ +#version 310 es +precision mediump float; + +struct FragmentOutputs { + int loc0; + uint loc1; + float loc2; + vec4 loc3; +}; +struct tint_symbol_1 { + int loc0; + uint loc1; + float loc2; + vec4 loc3; +}; + +FragmentOutputs tint_symbol_inner() { + FragmentOutputs tint_symbol_2 = FragmentOutputs(1, 1u, 1.0f, vec4(1.0f, 2.0f, 3.0f, 4.0f)); + return tint_symbol_2; +} + +tint_symbol_1 tint_symbol() { + FragmentOutputs inner_result = tint_symbol_inner(); + tint_symbol_1 wrapper_result = tint_symbol_1(0, 0u, 0.0f, vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.loc0 = inner_result.loc0; + wrapper_result.loc1 = inner_result.loc1; + wrapper_result.loc2 = inner_result.loc2; + wrapper_result.loc3 = inner_result.loc3; + return wrapper_result; +} +out int loc0; +out uint loc1; +out float loc2; +out vec4 loc3; +void main() { + tint_symbol_1 outputs; + outputs = tint_symbol(); + loc0 = outputs.loc0; + loc1 = outputs.loc1; + loc2 = outputs.loc2; + loc3 = outputs.loc3; +} + + diff --git a/test/shader_io/fragment_output_mixed.wgsl.expected.glsl b/test/shader_io/fragment_output_mixed.wgsl.expected.glsl new file mode 100644 index 0000000000..7b7563036b --- /dev/null +++ b/test/shader_io/fragment_output_mixed.wgsl.expected.glsl @@ -0,0 +1,61 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct FragmentOutputs { + int loc0; + float frag_depth; + uint loc1; + float loc2; + uint sample_mask; + vec4 loc3; +}; +struct tint_symbol_1 { + int loc0; + uint loc1; + float loc2; + vec4 loc3; + float frag_depth; + uint sample_mask; +}; + +FragmentOutputs tint_symbol_inner() { + FragmentOutputs tint_symbol_2 = FragmentOutputs(1, 2.0f, 1u, 1.0f, 2u, vec4(1.0f, 2.0f, 3.0f, 4.0f)); + return tint_symbol_2; +} + +tint_symbol_1 tint_symbol() { + FragmentOutputs inner_result = tint_symbol_inner(); + tint_symbol_1 wrapper_result = tint_symbol_1(0, 0u, 0.0f, vec4(0.0f, 0.0f, 0.0f, 0.0f), 0.0f, 0u); + wrapper_result.loc0 = inner_result.loc0; + wrapper_result.frag_depth = inner_result.frag_depth; + wrapper_result.loc1 = inner_result.loc1; + wrapper_result.loc2 = inner_result.loc2; + wrapper_result.sample_mask = inner_result.sample_mask; + wrapper_result.loc3 = inner_result.loc3; + return wrapper_result; +} +out int loc0; +out uint loc1; +out float loc2; +out vec4 loc3; +void main() { + tint_symbol_1 outputs; + outputs = tint_symbol(); + loc0 = outputs.loc0; + loc1 = outputs.loc1; + loc2 = outputs.loc2; + loc3 = outputs.loc3; + gl_FragDepth = outputs.frag_depth; + gl_SampleMask = outputs.sample_mask; +} + + +Error parsing GLSL shader: +ERROR: 0:49: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables +ERROR: 0:49: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/shader_io/interpolate_input_parameters.wgsl.expected.glsl b/test/shader_io/interpolate_input_parameters.wgsl.expected.glsl new file mode 100644 index 0000000000..afc61643b3 --- /dev/null +++ b/test/shader_io/interpolate_input_parameters.wgsl.expected.glsl @@ -0,0 +1,43 @@ +#version 310 es +precision mediump float; + +struct tint_symbol_3 { + float none; + float tint_symbol_1; + float perspective_center; + float perspective_centroid; + float perspective_sample; + float linear_center; + float linear_centroid; + float linear_sample; +}; + +void tint_symbol_inner(float none, float tint_symbol_1, float perspective_center, float perspective_centroid, float perspective_sample, float linear_center, float linear_centroid, float linear_sample) { +} + +void tint_symbol(tint_symbol_3 tint_symbol_2) { + tint_symbol_inner(tint_symbol_2.none, tint_symbol_2.tint_symbol_1, tint_symbol_2.perspective_center, tint_symbol_2.perspective_centroid, tint_symbol_2.perspective_sample, tint_symbol_2.linear_center, tint_symbol_2.linear_centroid, tint_symbol_2.linear_sample); + return; +} +in float none; +in float tint_symbol_1; +in float perspective_center; +in float perspective_centroid; +in float perspective_sample; +in float linear_center; +in float linear_centroid; +in float linear_sample; +void main() { + tint_symbol_3 inputs; + inputs.none = none; + inputs.tint_symbol_1 = tint_symbol_1; + inputs.perspective_center = perspective_center; + inputs.perspective_centroid = perspective_centroid; + inputs.perspective_sample = perspective_sample; + inputs.linear_center = linear_center; + inputs.linear_centroid = linear_centroid; + inputs.linear_sample = linear_sample; + tint_symbol(inputs); +} + + diff --git a/test/shader_io/interpolate_input_struct.wgsl.expected.glsl b/test/shader_io/interpolate_input_struct.wgsl.expected.glsl new file mode 100644 index 0000000000..697f4ca9dc --- /dev/null +++ b/test/shader_io/interpolate_input_struct.wgsl.expected.glsl @@ -0,0 +1,54 @@ +#version 310 es +precision mediump float; + +struct In { + float none; + float tint_symbol; + float perspective_center; + float perspective_centroid; + float perspective_sample; + float linear_center; + float linear_centroid; + float linear_sample; +}; +struct tint_symbol_4 { + float none; + float tint_symbol; + float perspective_center; + float perspective_centroid; + float perspective_sample; + float linear_center; + float linear_centroid; + float linear_sample; +}; + +void tint_symbol_1_inner(In tint_symbol_2) { +} + +void tint_symbol_1(tint_symbol_4 tint_symbol_3) { + In tint_symbol_5 = In(tint_symbol_3.none, tint_symbol_3.tint_symbol, tint_symbol_3.perspective_center, tint_symbol_3.perspective_centroid, tint_symbol_3.perspective_sample, tint_symbol_3.linear_center, tint_symbol_3.linear_centroid, tint_symbol_3.linear_sample); + tint_symbol_1_inner(tint_symbol_5); + return; +} +in float none; +in float tint_symbol; +in float perspective_center; +in float perspective_centroid; +in float perspective_sample; +in float linear_center; +in float linear_centroid; +in float linear_sample; +void main() { + tint_symbol_4 inputs; + inputs.none = none; + inputs.tint_symbol = tint_symbol; + inputs.perspective_center = perspective_center; + inputs.perspective_centroid = perspective_centroid; + inputs.perspective_sample = perspective_sample; + inputs.linear_center = linear_center; + inputs.linear_centroid = linear_centroid; + inputs.linear_sample = linear_sample; + tint_symbol_1(inputs); +} + + diff --git a/test/shader_io/interpolate_integers.wgsl.expected.glsl b/test/shader_io/interpolate_integers.wgsl.expected.glsl new file mode 100644 index 0000000000..1bb1c04cdf --- /dev/null +++ b/test/shader_io/interpolate_integers.wgsl.expected.glsl @@ -0,0 +1,126 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct Interface { + int i; + uint u; + ivec4 vi; + uvec4 vu; + vec4 pos; +}; +struct tint_symbol { + int i; + uint u; + ivec4 vi; + uvec4 vu; + vec4 pos; +}; + +Interface vert_main_inner() { + Interface tint_symbol_4 = Interface(0, 0u, ivec4(0, 0, 0, 0), uvec4(0u, 0u, 0u, 0u), vec4(0.0f, 0.0f, 0.0f, 0.0f)); + return tint_symbol_4; +} + +struct tint_symbol_2 { + int i; + uint u; + ivec4 vi; + uvec4 vu; + vec4 pos; +}; +struct tint_symbol_3 { + int value; +}; + +tint_symbol vert_main() { + Interface inner_result = vert_main_inner(); + tint_symbol wrapper_result = tint_symbol(0, 0u, ivec4(0, 0, 0, 0), uvec4(0u, 0u, 0u, 0u), vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.i = inner_result.i; + wrapper_result.u = inner_result.u; + wrapper_result.vi = inner_result.vi; + wrapper_result.vu = inner_result.vu; + wrapper_result.pos = inner_result.pos; + return wrapper_result; +} +out int i; +out uint u; +out ivec4 vi; +out uvec4 vu; +void main() { + tint_symbol outputs; + outputs = vert_main(); + i = outputs.i; + u = outputs.u; + vi = outputs.vi; + vu = outputs.vu; + gl_Position = outputs.pos; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +struct Interface { + int i; + uint u; + ivec4 vi; + uvec4 vu; + vec4 pos; +}; +struct tint_symbol { + int i; + uint u; + ivec4 vi; + uvec4 vu; + vec4 pos; +}; +struct tint_symbol_2 { + int i; + uint u; + ivec4 vi; + uvec4 vu; + vec4 pos; +}; +struct tint_symbol_3 { + int value; +}; + +int frag_main_inner(Interface inputs) { + return inputs.i; +} + +tint_symbol_3 frag_main(tint_symbol_2 tint_symbol_1) { + Interface tint_symbol_4 = Interface(tint_symbol_1.i, tint_symbol_1.u, tint_symbol_1.vi, tint_symbol_1.vu, tint_symbol_1.pos); + int inner_result_1 = frag_main_inner(tint_symbol_4); + tint_symbol_3 wrapper_result_1 = tint_symbol_3(0); + wrapper_result_1.value = inner_result_1; + return wrapper_result_1; +} +in int i; +in uint u; +in ivec4 vi; +in uvec4 vu; +out int value; +void main() { + tint_symbol_2 inputs; + inputs.i = i; + inputs.u = u; + inputs.vi = vi; + inputs.vu = vu; + inputs.pos = gl_FragCoord; + tint_symbol_3 outputs; + outputs = frag_main(inputs); + value = outputs.value; +} + + +Error parsing GLSL shader: +ERROR: 0:40: 'int' : must be qualified as flat in +ERROR: 0:40: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/shader_io/interpolate_return_struct.wgsl.expected.glsl b/test/shader_io/interpolate_return_struct.wgsl.expected.glsl new file mode 100644 index 0000000000..377353002e --- /dev/null +++ b/test/shader_io/interpolate_return_struct.wgsl.expected.glsl @@ -0,0 +1,69 @@ +#version 310 es +precision mediump float; + +struct Out { + vec4 pos; + float none; + float tint_symbol; + float perspective_center; + float perspective_centroid; + float perspective_sample; + float linear_center; + float linear_centroid; + float linear_sample; +}; +struct tint_symbol_2 { + float none; + float tint_symbol; + float perspective_center; + float perspective_centroid; + float perspective_sample; + float linear_center; + float linear_centroid; + float linear_sample; + vec4 pos; +}; + +Out tint_symbol_1_inner() { + Out tint_symbol_3 = Out(vec4(0.0f, 0.0f, 0.0f, 0.0f), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); + return tint_symbol_3; +} + +tint_symbol_2 tint_symbol_1() { + Out inner_result = tint_symbol_1_inner(); + tint_symbol_2 wrapper_result = tint_symbol_2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.pos = inner_result.pos; + wrapper_result.none = inner_result.none; + wrapper_result.tint_symbol = inner_result.tint_symbol; + wrapper_result.perspective_center = inner_result.perspective_center; + wrapper_result.perspective_centroid = inner_result.perspective_centroid; + wrapper_result.perspective_sample = inner_result.perspective_sample; + wrapper_result.linear_center = inner_result.linear_center; + wrapper_result.linear_centroid = inner_result.linear_centroid; + wrapper_result.linear_sample = inner_result.linear_sample; + return wrapper_result; +} +out float none; +out float tint_symbol; +out float perspective_center; +out float perspective_centroid; +out float perspective_sample; +out float linear_center; +out float linear_centroid; +out float linear_sample; +void main() { + tint_symbol_2 outputs; + outputs = tint_symbol_1(); + none = outputs.none; + tint_symbol = outputs.tint_symbol; + perspective_center = outputs.perspective_center; + perspective_centroid = outputs.perspective_centroid; + perspective_sample = outputs.perspective_sample; + linear_center = outputs.linear_center; + linear_centroid = outputs.linear_centroid; + linear_sample = outputs.linear_sample; + gl_Position = outputs.pos; + gl_Position.y = -gl_Position.y; +} + + diff --git a/test/shader_io/invariant.wgsl.expected.glsl b/test/shader_io/invariant.wgsl.expected.glsl new file mode 100644 index 0000000000..f4a5922caf --- /dev/null +++ b/test/shader_io/invariant.wgsl.expected.glsl @@ -0,0 +1,25 @@ +#version 310 es +precision mediump float; + +struct tint_symbol_1 { + vec4 value; +}; + +vec4 tint_symbol_inner() { + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol_1 tint_symbol() { + vec4 inner_result = tint_symbol_inner(); + tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol_1 outputs; + outputs = tint_symbol(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + diff --git a/test/shader_io/invariant_struct_member.wgsl.expected.glsl b/test/shader_io/invariant_struct_member.wgsl.expected.glsl new file mode 100644 index 0000000000..72de2f5306 --- /dev/null +++ b/test/shader_io/invariant_struct_member.wgsl.expected.glsl @@ -0,0 +1,29 @@ +#version 310 es +precision mediump float; + +struct Out { + vec4 pos; +}; +struct tint_symbol_1 { + vec4 pos; +}; + +Out tint_symbol_inner() { + Out tint_symbol_2 = Out(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + return tint_symbol_2; +} + +tint_symbol_1 tint_symbol() { + Out inner_result = tint_symbol_inner(); + tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.pos = inner_result.pos; + return wrapper_result; +} +void main() { + tint_symbol_1 outputs; + outputs = tint_symbol(); + gl_Position = outputs.pos; + gl_Position.y = -gl_Position.y; +} + + diff --git a/test/shader_io/shared_struct_different_stages.wgsl.expected.glsl b/test/shader_io/shared_struct_different_stages.wgsl.expected.glsl new file mode 100644 index 0000000000..79262421aa --- /dev/null +++ b/test/shader_io/shared_struct_different_stages.wgsl.expected.glsl @@ -0,0 +1,85 @@ +#version 310 es +precision mediump float; + +struct Interface { + float col1; + float col2; + vec4 pos; +}; +struct tint_symbol { + float col1; + float col2; + vec4 pos; +}; + +Interface vert_main_inner() { + Interface tint_symbol_3 = Interface(0.400000006f, 0.600000024f, vec4(0.0f, 0.0f, 0.0f, 0.0f)); + return tint_symbol_3; +} + +struct tint_symbol_2 { + float col1; + float col2; + vec4 pos; +}; + +tint_symbol vert_main() { + Interface inner_result = vert_main_inner(); + tint_symbol wrapper_result = tint_symbol(0.0f, 0.0f, vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.col1 = inner_result.col1; + wrapper_result.col2 = inner_result.col2; + wrapper_result.pos = inner_result.pos; + return wrapper_result; +} +out float col1; +out float col2; +void main() { + tint_symbol outputs; + outputs = vert_main(); + col1 = outputs.col1; + col2 = outputs.col2; + gl_Position = outputs.pos; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +struct Interface { + float col1; + float col2; + vec4 pos; +}; +struct tint_symbol { + float col1; + float col2; + vec4 pos; +}; +struct tint_symbol_2 { + float col1; + float col2; + vec4 pos; +}; + +void frag_main_inner(Interface colors) { + float r = colors.col1; + float g = colors.col2; +} + +void frag_main(tint_symbol_2 tint_symbol_1) { + Interface tint_symbol_3 = Interface(tint_symbol_1.col1, tint_symbol_1.col2, tint_symbol_1.pos); + frag_main_inner(tint_symbol_3); + return; +} +in float col1; +in float col2; +void main() { + tint_symbol_2 inputs; + inputs.col1 = col1; + inputs.col2 = col2; + inputs.pos = gl_FragCoord; + frag_main(inputs); +} + + diff --git a/test/shader_io/shared_struct_helper_function.wgsl.expected.glsl b/test/shader_io/shared_struct_helper_function.wgsl.expected.glsl new file mode 100644 index 0000000000..63a9342d88 --- /dev/null +++ b/test/shader_io/shared_struct_helper_function.wgsl.expected.glsl @@ -0,0 +1,87 @@ +#version 310 es +precision mediump float; + +struct VertexOutput { + vec4 pos; + int loc0; +}; + +VertexOutput foo(float x) { + VertexOutput tint_symbol_2 = VertexOutput(vec4(x, x, x, 1.0f), 42); + return tint_symbol_2; +} + +struct tint_symbol { + int loc0; + vec4 pos; +}; + +VertexOutput vert_main1_inner() { + return foo(0.5f); +} + +struct tint_symbol_1 { + int loc0; + vec4 pos; +}; + +tint_symbol vert_main1() { + VertexOutput inner_result = vert_main1_inner(); + tint_symbol wrapper_result = tint_symbol(0, vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.pos = inner_result.pos; + wrapper_result.loc0 = inner_result.loc0; + return wrapper_result; +} +out int loc0; +void main() { + tint_symbol outputs; + outputs = vert_main1(); + loc0 = outputs.loc0; + gl_Position = outputs.pos; + gl_Position.y = -gl_Position.y; +} + + +#version 310 es +precision mediump float; + +struct VertexOutput { + vec4 pos; + int loc0; +}; + +VertexOutput foo(float x) { + VertexOutput tint_symbol_2 = VertexOutput(vec4(x, x, x, 1.0f), 42); + return tint_symbol_2; +} + +struct tint_symbol { + int loc0; + vec4 pos; +}; +struct tint_symbol_1 { + int loc0; + vec4 pos; +}; + +VertexOutput vert_main2_inner() { + return foo(0.25f); +} + +tint_symbol_1 vert_main2() { + VertexOutput inner_result_1 = vert_main2_inner(); + tint_symbol_1 wrapper_result_1 = tint_symbol_1(0, vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result_1.pos = inner_result_1.pos; + wrapper_result_1.loc0 = inner_result_1.loc0; + return wrapper_result_1; +} +out int loc0; +void main() { + tint_symbol_1 outputs; + outputs = vert_main2(); + loc0 = outputs.loc0; + gl_Position = outputs.pos; + gl_Position.y = -gl_Position.y; +} + + diff --git a/test/shader_io/shared_struct_storage_buffer.wgsl.expected.glsl b/test/shader_io/shared_struct_storage_buffer.wgsl.expected.glsl new file mode 100644 index 0000000000..ea2e4e80e1 --- /dev/null +++ b/test/shader_io/shared_struct_storage_buffer.wgsl.expected.glsl @@ -0,0 +1,47 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer S_1 { + float f; + uint u; + vec4 v; +} tint_symbol; + +struct tint_symbol_3 { + float f; + uint u; + vec4 v; +}; + +void frag_main_inner(S tint_symbol_1) { + float f = tint_symbol_1.f; + uint u = tint_symbol_1.u; + vec4 v = tint_symbol_1.v; + tint_symbol = tint_symbol_1; +} + +void frag_main(tint_symbol_3 tint_symbol_2) { + S tint_symbol_4 = S(tint_symbol_2.f, tint_symbol_2.u, tint_symbol_2.v); + frag_main_inner(tint_symbol_4); + return; +} +in float f; +in uint u; +void main() { + tint_symbol_3 inputs; + inputs.f = f; + inputs.u = u; + inputs.v = gl_FragCoord; + frag_main(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:17: '' : syntax error, unexpected IDENTIFIER, expecting RIGHT_PAREN +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/shader_io/vertex_input_builtins.wgsl.expected.glsl b/test/shader_io/vertex_input_builtins.wgsl.expected.glsl new file mode 100644 index 0000000000..fc2ba6ec1f --- /dev/null +++ b/test/shader_io/vertex_input_builtins.wgsl.expected.glsl @@ -0,0 +1,33 @@ +#version 310 es +precision mediump float; + +struct tint_symbol_2 { + uint vertex_index; + uint instance_index; +}; +struct tint_symbol_3 { + vec4 value; +}; + +vec4 tint_symbol_inner(uint vertex_index, uint instance_index) { + uint foo = (vertex_index + instance_index); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1) { + vec4 inner_result = tint_symbol_inner(tint_symbol_1.vertex_index, tint_symbol_1.instance_index); + tint_symbol_3 wrapper_result = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol_2 inputs; + inputs.vertex_index = uint(gl_VertexID); + inputs.instance_index = uint(gl_InstanceID); + tint_symbol_3 outputs; + outputs = tint_symbol(inputs); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + diff --git a/test/shader_io/vertex_input_builtins_struct.wgsl.expected.glsl b/test/shader_io/vertex_input_builtins_struct.wgsl.expected.glsl new file mode 100644 index 0000000000..0df97fa0cb --- /dev/null +++ b/test/shader_io/vertex_input_builtins_struct.wgsl.expected.glsl @@ -0,0 +1,38 @@ +#version 310 es +precision mediump float; + +struct VertexInputs { + uint vertex_index; + uint instance_index; +}; +struct tint_symbol_2 { + uint vertex_index; + uint instance_index; +}; +struct tint_symbol_3 { + vec4 value; +}; + +vec4 tint_symbol_inner(VertexInputs inputs) { + uint foo = (inputs.vertex_index + inputs.instance_index); + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1) { + VertexInputs tint_symbol_4 = VertexInputs(tint_symbol_1.vertex_index, tint_symbol_1.instance_index); + vec4 inner_result = tint_symbol_inner(tint_symbol_4); + tint_symbol_3 wrapper_result = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol_2 inputs; + inputs.vertex_index = uint(gl_VertexID); + inputs.instance_index = uint(gl_InstanceID); + tint_symbol_3 outputs; + outputs = tint_symbol(inputs); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + diff --git a/test/shader_io/vertex_input_locations.wgsl.expected.glsl b/test/shader_io/vertex_input_locations.wgsl.expected.glsl new file mode 100644 index 0000000000..4a1499a46f --- /dev/null +++ b/test/shader_io/vertex_input_locations.wgsl.expected.glsl @@ -0,0 +1,44 @@ +#version 310 es +precision mediump float; + +struct tint_symbol_2 { + int loc0; + uint loc1; + float loc2; + vec4 loc3; +}; +struct tint_symbol_3 { + vec4 value; +}; + +vec4 tint_symbol_inner(int loc0, uint loc1, float loc2, vec4 loc3) { + int i = loc0; + uint u = loc1; + float f = loc2; + vec4 v = loc3; + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1) { + vec4 inner_result = tint_symbol_inner(tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3); + tint_symbol_3 wrapper_result = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +in int loc0; +in uint loc1; +in float loc2; +in vec4 loc3; +void main() { + tint_symbol_2 inputs; + inputs.loc0 = loc0; + inputs.loc1 = loc1; + inputs.loc2 = loc2; + inputs.loc3 = loc3; + tint_symbol_3 outputs; + outputs = tint_symbol(inputs); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + diff --git a/test/shader_io/vertex_input_locations_struct.wgsl.expected.glsl b/test/shader_io/vertex_input_locations_struct.wgsl.expected.glsl new file mode 100644 index 0000000000..21dfce3f2c --- /dev/null +++ b/test/shader_io/vertex_input_locations_struct.wgsl.expected.glsl @@ -0,0 +1,51 @@ +#version 310 es +precision mediump float; + +struct VertexInputs { + int loc0; + uint loc1; + float loc2; + vec4 loc3; +}; +struct tint_symbol_2 { + int loc0; + uint loc1; + float loc2; + vec4 loc3; +}; +struct tint_symbol_3 { + vec4 value; +}; + +vec4 tint_symbol_inner(VertexInputs inputs) { + int i = inputs.loc0; + uint u = inputs.loc1; + float f = inputs.loc2; + vec4 v = inputs.loc3; + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1) { + VertexInputs tint_symbol_4 = VertexInputs(tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3); + vec4 inner_result = tint_symbol_inner(tint_symbol_4); + tint_symbol_3 wrapper_result = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +in int loc0; +in uint loc1; +in float loc2; +in vec4 loc3; +void main() { + tint_symbol_2 inputs; + inputs.loc0 = loc0; + inputs.loc1 = loc1; + inputs.loc2 = loc2; + inputs.loc3 = loc3; + tint_symbol_3 outputs; + outputs = tint_symbol(inputs); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + diff --git a/test/shader_io/vertex_input_mixed.wgsl.expected.glsl b/test/shader_io/vertex_input_mixed.wgsl.expected.glsl new file mode 100644 index 0000000000..e1e518d02c --- /dev/null +++ b/test/shader_io/vertex_input_mixed.wgsl.expected.glsl @@ -0,0 +1,59 @@ +#version 310 es +precision mediump float; + +struct VertexInputs0 { + uint vertex_index; + int loc0; +}; +struct VertexInputs1 { + float loc2; + vec4 loc3; +}; +struct tint_symbol_2 { + int loc0; + uint loc1; + float loc2; + vec4 loc3; + uint vertex_index; + uint instance_index; +}; +struct tint_symbol_3 { + vec4 value; +}; + +vec4 tint_symbol_inner(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 inputs1) { + uint foo = (inputs0.vertex_index + instance_index); + int i = inputs0.loc0; + uint u = loc1; + float f = inputs1.loc2; + vec4 v = inputs1.loc3; + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1) { + VertexInputs0 tint_symbol_4 = VertexInputs0(tint_symbol_1.vertex_index, tint_symbol_1.loc0); + VertexInputs1 tint_symbol_5 = VertexInputs1(tint_symbol_1.loc2, tint_symbol_1.loc3); + vec4 inner_result = tint_symbol_inner(tint_symbol_4, tint_symbol_1.loc1, tint_symbol_1.instance_index, tint_symbol_5); + tint_symbol_3 wrapper_result = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +in int loc0; +in uint loc1; +in float loc2; +in vec4 loc3; +void main() { + tint_symbol_2 inputs; + inputs.loc0 = loc0; + inputs.loc1 = loc1; + inputs.loc2 = loc2; + inputs.loc3 = loc3; + inputs.vertex_index = uint(gl_VertexID); + inputs.instance_index = uint(gl_InstanceID); + tint_symbol_3 outputs; + outputs = tint_symbol(inputs); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + diff --git a/test/shader_io/vertex_output_builtins.wgsl.expected.glsl b/test/shader_io/vertex_output_builtins.wgsl.expected.glsl new file mode 100644 index 0000000000..99f3730d8f --- /dev/null +++ b/test/shader_io/vertex_output_builtins.wgsl.expected.glsl @@ -0,0 +1,25 @@ +#version 310 es +precision mediump float; + +struct tint_symbol_1 { + vec4 value; +}; + +vec4 tint_symbol_inner() { + return vec4(1.0f, 2.0f, 3.0f, 4.0f); +} + +tint_symbol_1 tint_symbol() { + vec4 inner_result = tint_symbol_inner(); + tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +void main() { + tint_symbol_1 outputs; + outputs = tint_symbol(); + gl_Position = outputs.value; + gl_Position.y = -gl_Position.y; +} + + diff --git a/test/shader_io/vertex_output_builtins_struct.wgsl.expected.glsl b/test/shader_io/vertex_output_builtins_struct.wgsl.expected.glsl new file mode 100644 index 0000000000..824c176291 --- /dev/null +++ b/test/shader_io/vertex_output_builtins_struct.wgsl.expected.glsl @@ -0,0 +1,29 @@ +#version 310 es +precision mediump float; + +struct VertexOutputs { + vec4 position; +}; +struct tint_symbol_1 { + vec4 position; +}; + +VertexOutputs tint_symbol_inner() { + VertexOutputs tint_symbol_2 = VertexOutputs(vec4(1.0f, 2.0f, 3.0f, 4.0f)); + return tint_symbol_2; +} + +tint_symbol_1 tint_symbol() { + VertexOutputs inner_result = tint_symbol_inner(); + tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.position = inner_result.position; + return wrapper_result; +} +void main() { + tint_symbol_1 outputs; + outputs = tint_symbol(); + gl_Position = outputs.position; + gl_Position.y = -gl_Position.y; +} + + diff --git a/test/shader_io/vertex_output_locations_struct.wgsl.expected.glsl b/test/shader_io/vertex_output_locations_struct.wgsl.expected.glsl new file mode 100644 index 0000000000..13ead493d7 --- /dev/null +++ b/test/shader_io/vertex_output_locations_struct.wgsl.expected.glsl @@ -0,0 +1,49 @@ +#version 310 es +precision mediump float; + +struct VertexOutputs { + int loc0; + uint loc1; + float loc2; + vec4 loc3; + vec4 position; +}; +struct tint_symbol_1 { + int loc0; + uint loc1; + float loc2; + vec4 loc3; + vec4 position; +}; + +VertexOutputs tint_symbol_inner() { + VertexOutputs tint_symbol_2 = VertexOutputs(1, 1u, 1.0f, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); + return tint_symbol_2; +} + +tint_symbol_1 tint_symbol() { + VertexOutputs inner_result = tint_symbol_inner(); + tint_symbol_1 wrapper_result = tint_symbol_1(0, 0u, 0.0f, vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.loc0 = inner_result.loc0; + wrapper_result.loc1 = inner_result.loc1; + wrapper_result.loc2 = inner_result.loc2; + wrapper_result.loc3 = inner_result.loc3; + wrapper_result.position = inner_result.position; + return wrapper_result; +} +out int loc0; +out uint loc1; +out float loc2; +out vec4 loc3; +void main() { + tint_symbol_1 outputs; + outputs = tint_symbol(); + loc0 = outputs.loc0; + loc1 = outputs.loc1; + loc2 = outputs.loc2; + loc3 = outputs.loc3; + gl_Position = outputs.position; + gl_Position.y = -gl_Position.y; +} + + diff --git a/test/statements/assign/phony/addr_of_non_constructable.wgsl.expected.glsl b/test/statements/assign/phony/addr_of_non_constructable.wgsl.expected.glsl new file mode 100644 index 0000000000..638e6fc5c1 --- /dev/null +++ b/test/statements/assign/phony/addr_of_non_constructable.wgsl.expected.glsl @@ -0,0 +1,17 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer S_1 { + int arr[]; +} s; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/statements/assign/phony/addr_of_runtime_array.wgsl.expected.glsl b/test/statements/assign/phony/addr_of_runtime_array.wgsl.expected.glsl new file mode 100644 index 0000000000..638e6fc5c1 --- /dev/null +++ b/test/statements/assign/phony/addr_of_runtime_array.wgsl.expected.glsl @@ -0,0 +1,17 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer S_1 { + int arr[]; +} s; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/statements/assign/phony/call.wgsl.expected.glsl b/test/statements/assign/phony/call.wgsl.expected.glsl new file mode 100644 index 0000000000..777f22252a --- /dev/null +++ b/test/statements/assign/phony/call.wgsl.expected.glsl @@ -0,0 +1,17 @@ +#version 310 es +precision mediump float; + +int f(int a, int b, int c) { + return ((a * b) + c); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + f(1, 2, 3); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/statements/assign/phony/multiple_side_effects.wgsl.expected.glsl b/test/statements/assign/phony/multiple_side_effects.wgsl.expected.glsl new file mode 100644 index 0000000000..a1fc4c9e5e --- /dev/null +++ b/test/statements/assign/phony/multiple_side_effects.wgsl.expected.glsl @@ -0,0 +1,20 @@ +#version 310 es +precision mediump float; + +int f(int a, int b, int c) { + return ((a * b) + c); +} + +void phony_sink(int p0, int p1, int p2) { +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + phony_sink(f(1, 2, 3), f(4, 5, 6), f(7, f(8, 9, 10), 11)); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/statements/assign/phony/storage_buffer.wgsl.expected.glsl b/test/statements/assign/phony/storage_buffer.wgsl.expected.glsl new file mode 100644 index 0000000000..c72d1b6c51 --- /dev/null +++ b/test/statements/assign/phony/storage_buffer.wgsl.expected.glsl @@ -0,0 +1,17 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) buffer S_1 { + int i; +} s; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/statements/assign/phony/uniform_buffer.wgsl.expected.glsl b/test/statements/assign/phony/uniform_buffer.wgsl.expected.glsl new file mode 100644 index 0000000000..db601bc049 --- /dev/null +++ b/test/statements/assign/phony/uniform_buffer.wgsl.expected.glsl @@ -0,0 +1,17 @@ +#version 310 es +precision mediump float; + + +layout (binding = 0) uniform S_1 { + int i; +} u; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/statements/for/basic.wgsl.expected.glsl b/test/statements/for/basic.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/statements/for/complex.wgsl.expected.glsl b/test/statements/for/complex.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/statements/for/condition.wgsl.expected.glsl b/test/statements/for/condition.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/statements/for/continuing.wgsl.expected.glsl b/test/statements/for/continuing.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/statements/for/empty.wgsl.expected.glsl b/test/statements/for/empty.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/statements/for/initializer.wgsl.expected.glsl b/test/statements/for/initializer.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/statements/for/scoping.wgsl.expected.glsl b/test/statements/for/scoping.wgsl.expected.glsl new file mode 100644 index 0000000000..e69de29bb2 diff --git a/test/statements/switch/common.wgsl.expected.glsl b/test/statements/switch/common.wgsl.expected.glsl new file mode 100644 index 0000000000..745034882b --- /dev/null +++ b/test/statements/switch/common.wgsl.expected.glsl @@ -0,0 +1,32 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + int i = 0; + int result = 0; + switch(i) { + case 0: { + result = 10; + break; + } + case 1: { + result = 22; + break; + } + case 2: { + result = 33; + break; + } + default: { + result = 44; + break; + } + } + return; +} +void main() { + f(); +} + + diff --git a/test/statements/switch/fallthrough.wgsl.expected.glsl b/test/statements/switch/fallthrough.wgsl.expected.glsl new file mode 100644 index 0000000000..6302c003b6 --- /dev/null +++ b/test/statements/switch/fallthrough.wgsl.expected.glsl @@ -0,0 +1,21 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + int i = 0; + switch(i) { + case 0: { + /* fallthrough */ + } + default: { + break; + } + } + return; +} +void main() { + f(); +} + + diff --git a/test/statements/switch/only_default_case.wgsl.expected.glsl b/test/statements/switch/only_default_case.wgsl.expected.glsl new file mode 100644 index 0000000000..029765cd4c --- /dev/null +++ b/test/statements/switch/only_default_case.wgsl.expected.glsl @@ -0,0 +1,20 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void f() { + int i = 0; + int result = 0; + switch(i) { + default: { + result = 44; + break; + } + } + return; +} +void main() { + f(); +} + + diff --git a/test/struct/type_constructor.wgsl.expected.glsl b/test/struct/type_constructor.wgsl.expected.glsl new file mode 100644 index 0000000000..be5a089130 --- /dev/null +++ b/test/struct/type_constructor.wgsl.expected.glsl @@ -0,0 +1,66 @@ +#version 310 es +precision mediump float; + +struct S1 { + int a; + int b; + int c; + int d; +}; +struct S2 { + int e; + S1 f; +}; +struct S3 { + int g; + S1 h; + S2 i; +}; +struct T { + int a[2]; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + int x = 42; + S1 empty = S1(0, 0, 0, 0); + S1 nonempty = S1(1, 2, 3, 4); + S1 nonempty_with_expr = S1(1, x, (x + 1), nonempty.d); + S3 nested_empty = S3(0, S1(0, 0, 0, 0), S2(0, S1(0, 0, 0, 0))); + S1 tint_symbol_1 = S1(2, 3, 4, 5); + S1 tint_symbol_2 = S1(7, 8, 9, 10); + S2 tint_symbol_3 = S2(6, tint_symbol_2); + S3 nested_nonempty = S3(1, tint_symbol_1, tint_symbol_3); + S1 tint_symbol_4 = S1(2, x, (x + 1), nested_nonempty.i.f.d); + S2 tint_symbol_5 = S2(6, nonempty); + S3 nested_nonempty_with_expr = S3(1, tint_symbol_4, tint_symbol_5); + S1 tint_symbol_6 = S1(0, 0, 0, 0); + int subexpr_empty = tint_symbol_6.a; + S1 tint_symbol_7 = S1(1, 2, 3, 4); + int subexpr_nonempty = tint_symbol_7.b; + S1 tint_symbol_8 = S1(1, x, (x + 1), nonempty.d); + int subexpr_nonempty_with_expr = tint_symbol_8.c; + S2 tint_symbol_9 = S2(0, S1(0, 0, 0, 0)); + S1 subexpr_nested_empty = tint_symbol_9.f; + S1 tint_symbol_10 = S1(2, 3, 4, 5); + S2 tint_symbol_11 = S2(1, tint_symbol_10); + S1 subexpr_nested_nonempty = tint_symbol_11.f; + S1 tint_symbol_12 = S1(2, x, (x + 1), nested_nonempty.i.f.d); + S2 tint_symbol_13 = S2(1, tint_symbol_12); + S1 subexpr_nested_nonempty_with_expr = tint_symbol_13.f; + T aosoa_empty[2] = T[2](T(int[2](0, 0)), T(int[2](0, 0))); + int tint_symbol_14[2] = int[2](1, 2); + T tint_symbol_15 = T(tint_symbol_14); + int tint_symbol_16[2] = int[2](3, 4); + T tint_symbol_17 = T(tint_symbol_16); + T aosoa_nonempty[2] = T[2](tint_symbol_15, tint_symbol_17); + int tint_symbol_18[2] = int[2](1, (aosoa_nonempty[0].a[0] + 1)); + T tint_symbol_19 = T(tint_symbol_18); + T aosoa_nonempty_with_expr[2] = T[2](tint_symbol_19, aosoa_nonempty[1]); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/types/function_scope_declarations.wgsl.expected.glsl b/test/types/function_scope_declarations.wgsl.expected.glsl new file mode 100644 index 0000000000..adf62b7a88 --- /dev/null +++ b/test/types/function_scope_declarations.wgsl.expected.glsl @@ -0,0 +1,36 @@ +#version 310 es +precision mediump float; + +struct S { + float a; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + bool bool_var = false; + bool bool_let = false; + int i32_var = 0; + int i32_let = 0; + uint u32_var = 0u; + uint u32_let = 0u; + float f32_var = 0.0f; + float f32_let = 0.0f; + ivec2 v2i32_var = ivec2(0, 0); + ivec2 v2i32_let = ivec2(0, 0); + uvec3 v3u32_var = uvec3(0u, 0u, 0u); + uvec3 v3u32_let = uvec3(0u, 0u, 0u); + vec4 v4f32_var = vec4(0.0f, 0.0f, 0.0f, 0.0f); + vec4 v4f32_let = vec4(0.0f, 0.0f, 0.0f, 0.0f); + mat2x3 m2x3_var = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); + mat3x4 m3x4_let = mat3x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); + float arr_var[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); + float arr_let[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); + S struct_var = S(0.0f); + S struct_let = S(0.0f); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/types/function_scope_var_conversions.wgsl.expected.glsl b/test/types/function_scope_var_conversions.wgsl.expected.glsl new file mode 100644 index 0000000000..bc199a8460 --- /dev/null +++ b/test/types/function_scope_var_conversions.wgsl.expected.glsl @@ -0,0 +1,42 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + bool bool_var1 = bool(123u); + bool bool_var2 = bool(123); + bool bool_var3 = bool(123.0f); + int i32_var1 = int(123u); + int i32_var2 = int(123.0f); + int i32_var3 = int(true); + uint u32_var1 = uint(123); + uint u32_var2 = uint(123.0f); + uint u32_var3 = uint(true); + bvec3 v3bool_var1 = bvec3(uvec3((123u).xxx)); + bvec3 v3bool_var11 = bvec3(uvec3((1234u).xxx)); + bvec3 v3bool_var2 = bvec3(ivec3((123).xxx)); + bvec3 v3bool_var3 = bvec3(vec3((123.0f).xxx)); + ivec3 v3i32_var1 = ivec3(uvec3((123u).xxx)); + ivec3 v3i32_var2 = ivec3(vec3((123.0f).xxx)); + ivec3 v3i32_var3 = ivec3(bvec3((true).xxx)); + uvec3 v3u32_var1 = uvec3(ivec3((123).xxx)); + uvec3 v3u32_var2 = uvec3(vec3((123.0f).xxx)); + uvec3 v3u32_var3 = uvec3(bvec3((true).xxx)); + bvec3 v3bool_var4 = bvec3(bvec2(vec2((123.0f).xx)), true); + bvec4 v4bool_var5 = bvec4(bvec2(vec2(123.0f, 0.0f)), bvec2(true, bool(float(0.0f)))); + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:15: 'scalar swizzle' : not supported with this profile: es +ERROR: 0:15: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/types/module_scope_let.wgsl.expected.glsl b/test/types/module_scope_let.wgsl.expected.glsl new file mode 100644 index 0000000000..bd84301f5b --- /dev/null +++ b/test/types/module_scope_let.wgsl.expected.glsl @@ -0,0 +1,27 @@ +#version 310 es +precision mediump float; + +struct S { + float a; +}; + +const bool bool_let = false; +const int i32_let = 0; +const uint u32_let = 0u; +const float f32_let = 0.0f; +const ivec2 v2i32_let = ivec2(0, 0); +const uvec3 v3u32_let = uvec3(0u, 0u, 0u); +const vec4 v4f32_let = vec4(0.0f, 0.0f, 0.0f, 0.0f); +const mat3x4 m3x4_let = mat3x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); +const float arr_let[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); +const S struct_let = S(0.0f); + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/types/module_scope_var.wgsl.expected.glsl b/test/types/module_scope_var.wgsl.expected.glsl new file mode 100644 index 0000000000..450d5cdc6b --- /dev/null +++ b/test/types/module_scope_var.wgsl.expected.glsl @@ -0,0 +1,39 @@ +#version 310 es +precision mediump float; + +struct S { + float a; +}; + +bool bool_var = false; +int i32_var = 0; +uint u32_var = 0u; +float f32_var = 0.0f; +ivec2 v2i32_var = ivec2(0, 0); +uvec3 v3u32_var = uvec3(0u, 0u, 0u); +vec4 v4f32_var = vec4(0.0f, 0.0f, 0.0f, 0.0f); +mat2x3 m2x3_var = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); +float arr_var[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); +S struct_var = S(0.0f); + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + bool_var = false; + i32_var = 0; + u32_var = 0u; + f32_var = 0.0f; + v2i32_var = ivec2(0, 0); + v3u32_var = uvec3(0u, 0u, 0u); + v4f32_var = vec4(0.0f, 0.0f, 0.0f, 0.0f); + m2x3_var = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); + float tint_symbol_1[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); + arr_var = tint_symbol_1; + S tint_symbol_2 = S(0.0f); + struct_var = tint_symbol_2; + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/types/module_scope_var_conversions.wgsl.expected.glsl b/test/types/module_scope_var_conversions.wgsl.expected.glsl new file mode 100644 index 0000000000..f846718b31 --- /dev/null +++ b/test/types/module_scope_var_conversions.wgsl.expected.glsl @@ -0,0 +1,62 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +bool bool_var1 = bool(1u); +bool bool_var2 = bool(1); +bool bool_var3 = bool(1.0f); +int i32_var1 = int(1u); +int i32_var2 = int(1.0f); +int i32_var3 = int(true); +uint u32_var1 = uint(1); +uint u32_var2 = uint(1.0f); +uint u32_var3 = uint(true); +bvec3 v3bool_var1 = bvec3(uvec3((1u).xxx)); +bvec3 v3bool_var2 = bvec3(ivec3((1).xxx)); +bvec3 v3bool_var3 = bvec3(vec3((1.0f).xxx)); +ivec3 v3i32_var1 = ivec3(uvec3((1u).xxx)); +ivec3 v3i32_var2 = ivec3(vec3((1.0f).xxx)); +ivec3 v3i32_var3 = ivec3(bvec3((true).xxx)); +uvec3 v3u32_var1 = uvec3(ivec3((1).xxx)); +uvec3 v3u32_var2 = uvec3(vec3((1.0f).xxx)); +uvec3 v3u32_var3 = uvec3(bvec3((true).xxx)); +bvec3 v3bool_var4 = bvec3(bvec2(vec2((123.0f).xx)), true); +bvec4 v4bool_var5 = bvec4(bvec2(vec2(123.0f, 0.0f)), bvec2(true, bool(float(0.0f)))); + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + bool_var1 = false; + bool_var2 = false; + bool_var3 = false; + i32_var1 = 0; + i32_var2 = 0; + i32_var3 = 0; + u32_var1 = 0u; + u32_var2 = 0u; + u32_var3 = 0u; + v3bool_var1 = bvec3(false, false, false); + v3bool_var2 = bvec3(false, false, false); + v3bool_var3 = bvec3(false, false, false); + v3bool_var4 = bvec3(false, false, false); + v4bool_var5 = bvec4(false, false, false, false); + v3i32_var1 = ivec3(0, 0, 0); + v3i32_var2 = ivec3(0, 0, 0); + v3i32_var3 = ivec3(0, 0, 0); + v3u32_var1 = uvec3(0u, 0u, 0u); + v3u32_var2 = uvec3(0u, 0u, 0u); + v3u32_var3 = uvec3(0u, 0u, 0u); + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:13: 'scalar swizzle' : not supported with this profile: es +ERROR: 0:13: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/types/module_scope_var_initializers.wgsl.expected.glsl b/test/types/module_scope_var_initializers.wgsl.expected.glsl new file mode 100644 index 0000000000..450d5cdc6b --- /dev/null +++ b/test/types/module_scope_var_initializers.wgsl.expected.glsl @@ -0,0 +1,39 @@ +#version 310 es +precision mediump float; + +struct S { + float a; +}; + +bool bool_var = false; +int i32_var = 0; +uint u32_var = 0u; +float f32_var = 0.0f; +ivec2 v2i32_var = ivec2(0, 0); +uvec3 v3u32_var = uvec3(0u, 0u, 0u); +vec4 v4f32_var = vec4(0.0f, 0.0f, 0.0f, 0.0f); +mat2x3 m2x3_var = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); +float arr_var[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); +S struct_var = S(0.0f); + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + bool_var = false; + i32_var = 0; + u32_var = 0u; + f32_var = 0.0f; + v2i32_var = ivec2(0, 0); + v3u32_var = uvec3(0u, 0u, 0u); + v4f32_var = vec4(0.0f, 0.0f, 0.0f, 0.0f); + m2x3_var = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); + float tint_symbol_1[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); + arr_var = tint_symbol_1; + S tint_symbol_2 = S(0.0f); + struct_var = tint_symbol_2; + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/types/parameters.wgsl.expected.glsl b/test/types/parameters.wgsl.expected.glsl new file mode 100644 index 0000000000..166c6c7fe4 --- /dev/null +++ b/test/types/parameters.wgsl.expected.glsl @@ -0,0 +1,16 @@ +#version 310 es +precision mediump float; + +struct S { + float a; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/types/return_types.wgsl.expected.glsl b/test/types/return_types.wgsl.expected.glsl new file mode 100644 index 0000000000..166c6c7fe4 --- /dev/null +++ b/test/types/return_types.wgsl.expected.glsl @@ -0,0 +1,16 @@ +#version 310 es +precision mediump float; + +struct S { + float a; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/types/sampler.wgsl.expected.glsl b/test/types/sampler.wgsl.expected.glsl new file mode 100644 index 0000000000..fe648718ed --- /dev/null +++ b/test/types/sampler.wgsl.expected.glsl @@ -0,0 +1,15 @@ +#version 310 es +precision mediump float; + + + + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/types/struct_members.wgsl.expected.glsl b/test/types/struct_members.wgsl.expected.glsl new file mode 100644 index 0000000000..58b993d984 --- /dev/null +++ b/test/types/struct_members.wgsl.expected.glsl @@ -0,0 +1,29 @@ +#version 310 es +precision mediump float; + +struct S_inner { + float a; +}; +struct S { + bool member_bool; + int member_i32; + uint member_u32; + float member_f32; + ivec2 member_v2i32; + uvec3 member_v3u32; + vec4 member_v4f32; + mat2x3 member_m2x3; + float member_arr[4]; + S_inner member_struct; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + S s = S(false, 0, 0u, 0.0f, ivec2(0, 0), uvec3(0u, 0u, 0u), vec4(0.0f, 0.0f, 0.0f, 0.0f), mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f), S_inner(0.0f)); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/types/texture/depth/2d.wgsl.expected.glsl b/test/types/texture/depth/2d.wgsl.expected.glsl new file mode 100644 index 0000000000..2b6d25df91 --- /dev/null +++ b/test/types/texture/depth/2d.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +uniform highp sampler2D t_f; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/types/texture/depth/2d_array.wgsl.expected.glsl b/test/types/texture/depth/2d_array.wgsl.expected.glsl new file mode 100644 index 0000000000..6e356e132e --- /dev/null +++ b/test/types/texture/depth/2d_array.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +uniform highp sampler2DArray t_f; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/types/texture/depth/cube.wgsl.expected.glsl b/test/types/texture/depth/cube.wgsl.expected.glsl new file mode 100644 index 0000000000..cb259d89eb --- /dev/null +++ b/test/types/texture/depth/cube.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +uniform highp samplerCube t_f; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/types/texture/depth/cube_array.wgsl.expected.glsl b/test/types/texture/depth/cube_array.wgsl.expected.glsl new file mode 100644 index 0000000000..1121d736ad --- /dev/null +++ b/test/types/texture/depth/cube_array.wgsl.expected.glsl @@ -0,0 +1,23 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray t_f; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/types/texture/multisampled/2d.wgsl.expected.glsl b/test/types/texture/multisampled/2d.wgsl.expected.glsl new file mode 100644 index 0000000000..460c59c415 --- /dev/null +++ b/test/types/texture/multisampled/2d.wgsl.expected.glsl @@ -0,0 +1,16 @@ +#version 310 es +precision mediump float; + +uniform highp sampler2DMS t_f; +uniform highp isampler2DMS t_i; +uniform highp usampler2DMS t_u; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/types/texture/sampled/1d.wgsl.expected.glsl b/test/types/texture/sampled/1d.wgsl.expected.glsl new file mode 100644 index 0000000000..a5b08131c6 --- /dev/null +++ b/test/types/texture/sampled/1d.wgsl.expected.glsl @@ -0,0 +1,25 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp sampler1D t_f; +uniform highp isampler1D t_i; +uniform highp usampler1D t_u; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'sampler1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/types/texture/sampled/2d.wgsl.expected.glsl b/test/types/texture/sampled/2d.wgsl.expected.glsl new file mode 100644 index 0000000000..ce56a247b3 --- /dev/null +++ b/test/types/texture/sampled/2d.wgsl.expected.glsl @@ -0,0 +1,16 @@ +#version 310 es +precision mediump float; + +uniform highp sampler2D t_f; +uniform highp isampler2D t_i; +uniform highp usampler2D t_u; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/types/texture/sampled/2d_array.wgsl.expected.glsl b/test/types/texture/sampled/2d_array.wgsl.expected.glsl new file mode 100644 index 0000000000..3df57e9fd7 --- /dev/null +++ b/test/types/texture/sampled/2d_array.wgsl.expected.glsl @@ -0,0 +1,16 @@ +#version 310 es +precision mediump float; + +uniform highp sampler2DArray t_f; +uniform highp isampler2DArray t_i; +uniform highp usampler2DArray t_u; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/types/texture/sampled/3d.wgsl.expected.glsl b/test/types/texture/sampled/3d.wgsl.expected.glsl new file mode 100644 index 0000000000..48ce633c8a --- /dev/null +++ b/test/types/texture/sampled/3d.wgsl.expected.glsl @@ -0,0 +1,16 @@ +#version 310 es +precision mediump float; + +uniform highp sampler3D t_f; +uniform highp isampler3D t_i; +uniform highp usampler3D t_u; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/types/texture/sampled/cube.wgsl.expected.glsl b/test/types/texture/sampled/cube.wgsl.expected.glsl new file mode 100644 index 0000000000..daa4f95ea1 --- /dev/null +++ b/test/types/texture/sampled/cube.wgsl.expected.glsl @@ -0,0 +1,16 @@ +#version 310 es +precision mediump float; + +uniform highp samplerCube t_f; +uniform highp isamplerCube t_i; +uniform highp usamplerCube t_u; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/types/texture/sampled/cube_array.wgsl.expected.glsl b/test/types/texture/sampled/cube_array.wgsl.expected.glsl new file mode 100644 index 0000000000..dada745688 --- /dev/null +++ b/test/types/texture/sampled/cube_array.wgsl.expected.glsl @@ -0,0 +1,25 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp samplerCubeArray t_f; +uniform highp isamplerCubeArray t_i; +uniform highp usamplerCubeArray t_u; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'samplerCubeArray' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/types/texture/storage/1d.wgsl.expected.glsl b/test/types/texture/storage/1d.wgsl.expected.glsl new file mode 100644 index 0000000000..a854f43641 --- /dev/null +++ b/test/types/texture/storage/1d.wgsl.expected.glsl @@ -0,0 +1,38 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +uniform highp writeonly image1D t_rgba8unorm; +uniform highp writeonly image1D t_rgba8snorm; +uniform highp writeonly image1D t_rgba8uint; +uniform highp writeonly image1D t_rgba8sint; +uniform highp writeonly image1D t_rgba16uint; +uniform highp writeonly image1D t_rgba16sint; +uniform highp writeonly image1D t_rgba16float; +uniform highp writeonly image1D t_r32uint; +uniform highp writeonly image1D t_r32sint; +uniform highp writeonly image1D t_r32float; +uniform highp writeonly image1D t_rg32uint; +uniform highp writeonly image1D t_rg32sint; +uniform highp writeonly image1D t_rg32float; +uniform highp writeonly image1D t_rgba32uint; +uniform highp writeonly image1D t_rgba32sint; +uniform highp writeonly image1D t_rgba32float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:4: 'image1D' : Reserved word. +ERROR: 0:4: '' : compilation terminated +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/types/texture/storage/2d.wgsl.expected.glsl b/test/types/texture/storage/2d.wgsl.expected.glsl new file mode 100644 index 0000000000..1103c8c310 --- /dev/null +++ b/test/types/texture/storage/2d.wgsl.expected.glsl @@ -0,0 +1,29 @@ +#version 310 es +precision mediump float; + +uniform highp writeonly image2D t_rgba8unorm; +uniform highp writeonly image2D t_rgba8snorm; +uniform highp writeonly image2D t_rgba8uint; +uniform highp writeonly image2D t_rgba8sint; +uniform highp writeonly image2D t_rgba16uint; +uniform highp writeonly image2D t_rgba16sint; +uniform highp writeonly image2D t_rgba16float; +uniform highp writeonly image2D t_r32uint; +uniform highp writeonly image2D t_r32sint; +uniform highp writeonly image2D t_r32float; +uniform highp writeonly image2D t_rg32uint; +uniform highp writeonly image2D t_rg32sint; +uniform highp writeonly image2D t_rg32float; +uniform highp writeonly image2D t_rgba32uint; +uniform highp writeonly image2D t_rgba32sint; +uniform highp writeonly image2D t_rgba32float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/types/texture/storage/2d_array.wgsl.expected.glsl b/test/types/texture/storage/2d_array.wgsl.expected.glsl new file mode 100644 index 0000000000..f047dd78d0 --- /dev/null +++ b/test/types/texture/storage/2d_array.wgsl.expected.glsl @@ -0,0 +1,29 @@ +#version 310 es +precision mediump float; + +uniform highp writeonly image2DArray t_rgba8unorm; +uniform highp writeonly image2DArray t_rgba8snorm; +uniform highp writeonly image2DArray t_rgba8uint; +uniform highp writeonly image2DArray t_rgba8sint; +uniform highp writeonly image2DArray t_rgba16uint; +uniform highp writeonly image2DArray t_rgba16sint; +uniform highp writeonly image2DArray t_rgba16float; +uniform highp writeonly image2DArray t_r32uint; +uniform highp writeonly image2DArray t_r32sint; +uniform highp writeonly image2DArray t_r32float; +uniform highp writeonly image2DArray t_rg32uint; +uniform highp writeonly image2DArray t_rg32sint; +uniform highp writeonly image2DArray t_rg32float; +uniform highp writeonly image2DArray t_rgba32uint; +uniform highp writeonly image2DArray t_rgba32sint; +uniform highp writeonly image2DArray t_rgba32float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/types/texture/storage/3d.wgsl.expected.glsl b/test/types/texture/storage/3d.wgsl.expected.glsl new file mode 100644 index 0000000000..edb725a24c --- /dev/null +++ b/test/types/texture/storage/3d.wgsl.expected.glsl @@ -0,0 +1,29 @@ +#version 310 es +precision mediump float; + +uniform highp writeonly image3D t_rgba8unorm; +uniform highp writeonly image3D t_rgba8snorm; +uniform highp writeonly image3D t_rgba8uint; +uniform highp writeonly image3D t_rgba8sint; +uniform highp writeonly image3D t_rgba16uint; +uniform highp writeonly image3D t_rgba16sint; +uniform highp writeonly image3D t_rgba16float; +uniform highp writeonly image3D t_r32uint; +uniform highp writeonly image3D t_r32sint; +uniform highp writeonly image3D t_r32float; +uniform highp writeonly image3D t_rg32uint; +uniform highp writeonly image3D t_rg32sint; +uniform highp writeonly image3D t_rg32float; +uniform highp writeonly image3D t_rgba32uint; +uniform highp writeonly image3D t_rgba32sint; +uniform highp writeonly image3D t_rgba32float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/inferred/function.wgsl.expected.glsl b/test/var/inferred/function.wgsl.expected.glsl new file mode 100644 index 0000000000..188a6dab41 --- /dev/null +++ b/test/var/inferred/function.wgsl.expected.glsl @@ -0,0 +1,28 @@ +#version 310 es +precision mediump float; + +struct MyStruct { + float f1; +}; +struct tint_symbol_1 { + vec4 value; +}; + +vec4 tint_symbol_inner() { + return vec4(0.0f, 0.0f, 0.0f, 0.0f); +} + +tint_symbol_1 tint_symbol() { + vec4 inner_result = tint_symbol_inner(); + tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); + wrapper_result.value = inner_result; + return wrapper_result; +} +out vec4 value; +void main() { + tint_symbol_1 outputs; + outputs = tint_symbol(); + value = outputs.value; +} + + diff --git a/test/var/initialization/function/array.wgsl.expected.glsl b/test/var/initialization/function/array.wgsl.expected.glsl new file mode 100644 index 0000000000..7146e7d200 --- /dev/null +++ b/test/var/initialization/function/array.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + int v[3] = int[3](0, 0, 0); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/initialization/function/matrix.wgsl.expected.glsl b/test/var/initialization/function/matrix.wgsl.expected.glsl new file mode 100644 index 0000000000..34d0c8a0e2 --- /dev/null +++ b/test/var/initialization/function/matrix.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + mat2x3 v = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/initialization/function/scalar.wgsl.expected.glsl b/test/var/initialization/function/scalar.wgsl.expected.glsl new file mode 100644 index 0000000000..8307587066 --- /dev/null +++ b/test/var/initialization/function/scalar.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + int v = 0; + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/initialization/function/struct.wgsl.expected.glsl b/test/var/initialization/function/struct.wgsl.expected.glsl new file mode 100644 index 0000000000..a81c735fa2 --- /dev/null +++ b/test/var/initialization/function/struct.wgsl.expected.glsl @@ -0,0 +1,18 @@ +#version 310 es +precision mediump float; + +struct S { + int a; + float b; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + S v = S(0, 0.0f); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/initialization/function/vector.wgsl.expected.glsl b/test/var/initialization/function/vector.wgsl.expected.glsl new file mode 100644 index 0000000000..f475c7c844 --- /dev/null +++ b/test/var/initialization/function/vector.wgsl.expected.glsl @@ -0,0 +1,13 @@ +#version 310 es +precision mediump float; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + ivec3 v = ivec3(0, 0, 0); + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/initialization/private/array.wgsl.expected.glsl b/test/var/initialization/private/array.wgsl.expected.glsl new file mode 100644 index 0000000000..e5de39bd32 --- /dev/null +++ b/test/var/initialization/private/array.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +int v[3] = int[3](0, 0, 0); + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/initialization/private/matrix.wgsl.expected.glsl b/test/var/initialization/private/matrix.wgsl.expected.glsl new file mode 100644 index 0000000000..3771d7bfd0 --- /dev/null +++ b/test/var/initialization/private/matrix.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +mat2x3 v = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/initialization/private/scalar.wgsl.expected.glsl b/test/var/initialization/private/scalar.wgsl.expected.glsl new file mode 100644 index 0000000000..4e93b5e484 --- /dev/null +++ b/test/var/initialization/private/scalar.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +int v = 0; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/initialization/private/struct.wgsl.expected.glsl b/test/var/initialization/private/struct.wgsl.expected.glsl new file mode 100644 index 0000000000..5d17f805f5 --- /dev/null +++ b/test/var/initialization/private/struct.wgsl.expected.glsl @@ -0,0 +1,19 @@ +#version 310 es +precision mediump float; + +struct S { + int a; + float b; +}; + +S v = S(0, 0.0f); + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/initialization/private/vector.wgsl.expected.glsl b/test/var/initialization/private/vector.wgsl.expected.glsl new file mode 100644 index 0000000000..ff32b2e042 --- /dev/null +++ b/test/var/initialization/private/vector.wgsl.expected.glsl @@ -0,0 +1,14 @@ +#version 310 es +precision mediump float; + +ivec3 v = ivec3(0, 0, 0); + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/initialization/workgroup/array.wgsl.expected.glsl b/test/var/initialization/workgroup/array.wgsl.expected.glsl new file mode 100644 index 0000000000..803d29b0e3 --- /dev/null +++ b/test/var/initialization/workgroup/array.wgsl.expected.glsl @@ -0,0 +1,39 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared int v[3]; + +struct tint_symbol_2 { + uint local_invocation_index; +}; + +void tint_symbol_inner(uint local_invocation_index) { + { + for(uint idx = local_invocation_index; (idx < 3u); idx = (idx + 1u)) { + uint i = idx; + v[i] = 0; + } + } + GroupMemoryBarrierWithGroupSync(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol(tint_symbol_2 tint_symbol_1) { + tint_symbol_inner(tint_symbol_1.local_invocation_index); + return; +} +void main() { + tint_symbol_2 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + tint_symbol(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/var/initialization/workgroup/matrix.wgsl.expected.glsl b/test/var/initialization/workgroup/matrix.wgsl.expected.glsl new file mode 100644 index 0000000000..427c0d3e69 --- /dev/null +++ b/test/var/initialization/workgroup/matrix.wgsl.expected.glsl @@ -0,0 +1,36 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared mat2x3 v; + +struct tint_symbol_2 { + uint local_invocation_index; +}; + +void tint_symbol_inner(uint local_invocation_index) { + { + v = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); + } + GroupMemoryBarrierWithGroupSync(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol(tint_symbol_2 tint_symbol_1) { + tint_symbol_inner(tint_symbol_1.local_invocation_index); + return; +} +void main() { + tint_symbol_2 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + tint_symbol(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/var/initialization/workgroup/scalar.wgsl.expected.glsl b/test/var/initialization/workgroup/scalar.wgsl.expected.glsl new file mode 100644 index 0000000000..398d676253 --- /dev/null +++ b/test/var/initialization/workgroup/scalar.wgsl.expected.glsl @@ -0,0 +1,36 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared int v; + +struct tint_symbol_2 { + uint local_invocation_index; +}; + +void tint_symbol_inner(uint local_invocation_index) { + { + v = 0; + } + GroupMemoryBarrierWithGroupSync(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol(tint_symbol_2 tint_symbol_1) { + tint_symbol_inner(tint_symbol_1.local_invocation_index); + return; +} +void main() { + tint_symbol_2 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + tint_symbol(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/var/initialization/workgroup/struct.wgsl.expected.glsl b/test/var/initialization/workgroup/struct.wgsl.expected.glsl new file mode 100644 index 0000000000..f7cd58a201 --- /dev/null +++ b/test/var/initialization/workgroup/struct.wgsl.expected.glsl @@ -0,0 +1,42 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +struct S { + int a; + float b; +}; + +groupshared S v; + +struct tint_symbol_2 { + uint local_invocation_index; +}; + +void tint_symbol_inner(uint local_invocation_index) { + { + S tint_symbol_3 = S(0, 0.0f); + v = tint_symbol_3; + } + GroupMemoryBarrierWithGroupSync(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol(tint_symbol_2 tint_symbol_1) { + tint_symbol_inner(tint_symbol_1.local_invocation_index); + return; +} +void main() { + tint_symbol_2 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + tint_symbol(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:9: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/var/initialization/workgroup/vector.wgsl.expected.glsl b/test/var/initialization/workgroup/vector.wgsl.expected.glsl new file mode 100644 index 0000000000..6662b52d93 --- /dev/null +++ b/test/var/initialization/workgroup/vector.wgsl.expected.glsl @@ -0,0 +1,36 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared ivec3 v; + +struct tint_symbol_2 { + uint local_invocation_index; +}; + +void tint_symbol_inner(uint local_invocation_index) { + { + v = ivec3(0, 0, 0); + } + GroupMemoryBarrierWithGroupSync(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol(tint_symbol_2 tint_symbol_1) { + tint_symbol_inner(tint_symbol_1.local_invocation_index); + return; +} +void main() { + tint_symbol_2 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + tint_symbol(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/var/override/named/no_init/bool.wgsl.expected.glsl b/test/var/override/named/no_init/bool.wgsl.expected.glsl new file mode 100644 index 0000000000..da1fd244ac --- /dev/null +++ b/test/var/override/named/no_init/bool.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +#ifndef WGSL_SPEC_CONSTANT_0 +#error spec constant required for constant id 0 +#endif +const bool o = WGSL_SPEC_CONSTANT_0; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '#error' : spec constant required for constant id 0 +ERROR: 0:6: '' : missing #endif +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/var/override/named/no_init/f32.wgsl.expected.glsl b/test/var/override/named/no_init/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..0f71961056 --- /dev/null +++ b/test/var/override/named/no_init/f32.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +#ifndef WGSL_SPEC_CONSTANT_0 +#error spec constant required for constant id 0 +#endif +const float o = WGSL_SPEC_CONSTANT_0; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '#error' : spec constant required for constant id 0 +ERROR: 0:6: '' : missing #endif +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/var/override/named/no_init/i32.wgsl.expected.glsl b/test/var/override/named/no_init/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..0f490bec88 --- /dev/null +++ b/test/var/override/named/no_init/i32.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +#ifndef WGSL_SPEC_CONSTANT_0 +#error spec constant required for constant id 0 +#endif +const int o = WGSL_SPEC_CONSTANT_0; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '#error' : spec constant required for constant id 0 +ERROR: 0:6: '' : missing #endif +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/var/override/named/no_init/u32.wgsl.expected.glsl b/test/var/override/named/no_init/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..776a083302 --- /dev/null +++ b/test/var/override/named/no_init/u32.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +#ifndef WGSL_SPEC_CONSTANT_0 +#error spec constant required for constant id 0 +#endif +const uint o = WGSL_SPEC_CONSTANT_0; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '#error' : spec constant required for constant id 0 +ERROR: 0:6: '' : missing #endif +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/var/override/named/val_init/bool.wgsl.expected.glsl b/test/var/override/named/val_init/bool.wgsl.expected.glsl new file mode 100644 index 0000000000..b1c7c0a069 --- /dev/null +++ b/test/var/override/named/val_init/bool.wgsl.expected.glsl @@ -0,0 +1,17 @@ +#version 310 es +precision mediump float; + +#ifndef WGSL_SPEC_CONSTANT_0 +#define WGSL_SPEC_CONSTANT_0 true +#endif +const bool o = WGSL_SPEC_CONSTANT_0; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/override/named/val_init/f32.wgsl.expected.glsl b/test/var/override/named/val_init/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..29dff55d50 --- /dev/null +++ b/test/var/override/named/val_init/f32.wgsl.expected.glsl @@ -0,0 +1,17 @@ +#version 310 es +precision mediump float; + +#ifndef WGSL_SPEC_CONSTANT_0 +#define WGSL_SPEC_CONSTANT_0 1.0f +#endif +const float o = WGSL_SPEC_CONSTANT_0; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/override/named/val_init/i32.wgsl.expected.glsl b/test/var/override/named/val_init/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..edfc48cc11 --- /dev/null +++ b/test/var/override/named/val_init/i32.wgsl.expected.glsl @@ -0,0 +1,17 @@ +#version 310 es +precision mediump float; + +#ifndef WGSL_SPEC_CONSTANT_0 +#define WGSL_SPEC_CONSTANT_0 1 +#endif +const int o = WGSL_SPEC_CONSTANT_0; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/override/named/val_init/u32.wgsl.expected.glsl b/test/var/override/named/val_init/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..65314db087 --- /dev/null +++ b/test/var/override/named/val_init/u32.wgsl.expected.glsl @@ -0,0 +1,17 @@ +#version 310 es +precision mediump float; + +#ifndef WGSL_SPEC_CONSTANT_0 +#define WGSL_SPEC_CONSTANT_0 1u +#endif +const uint o = WGSL_SPEC_CONSTANT_0; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/override/named/zero_init/bool.wgsl.expected.glsl b/test/var/override/named/zero_init/bool.wgsl.expected.glsl new file mode 100644 index 0000000000..99475b93b7 --- /dev/null +++ b/test/var/override/named/zero_init/bool.wgsl.expected.glsl @@ -0,0 +1,17 @@ +#version 310 es +precision mediump float; + +#ifndef WGSL_SPEC_CONSTANT_0 +#define WGSL_SPEC_CONSTANT_0 false +#endif +const bool o = WGSL_SPEC_CONSTANT_0; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/override/named/zero_init/f32.wgsl.expected.glsl b/test/var/override/named/zero_init/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..13b7b8461a --- /dev/null +++ b/test/var/override/named/zero_init/f32.wgsl.expected.glsl @@ -0,0 +1,17 @@ +#version 310 es +precision mediump float; + +#ifndef WGSL_SPEC_CONSTANT_0 +#define WGSL_SPEC_CONSTANT_0 0.0f +#endif +const float o = WGSL_SPEC_CONSTANT_0; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/override/named/zero_init/i32.wgsl.expected.glsl b/test/var/override/named/zero_init/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..40ad1aca9d --- /dev/null +++ b/test/var/override/named/zero_init/i32.wgsl.expected.glsl @@ -0,0 +1,17 @@ +#version 310 es +precision mediump float; + +#ifndef WGSL_SPEC_CONSTANT_0 +#define WGSL_SPEC_CONSTANT_0 0 +#endif +const int o = WGSL_SPEC_CONSTANT_0; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/override/named/zero_init/u32.wgsl.expected.glsl b/test/var/override/named/zero_init/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..90c4e53f5f --- /dev/null +++ b/test/var/override/named/zero_init/u32.wgsl.expected.glsl @@ -0,0 +1,17 @@ +#version 310 es +precision mediump float; + +#ifndef WGSL_SPEC_CONSTANT_0 +#define WGSL_SPEC_CONSTANT_0 0u +#endif +const uint o = WGSL_SPEC_CONSTANT_0; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/override/numbered/no_init/bool.wgsl.expected.glsl b/test/var/override/numbered/no_init/bool.wgsl.expected.glsl new file mode 100644 index 0000000000..caf27dea16 --- /dev/null +++ b/test/var/override/numbered/no_init/bool.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +#ifndef WGSL_SPEC_CONSTANT_1234 +#error spec constant required for constant id 1234 +#endif +const bool o = WGSL_SPEC_CONSTANT_1234; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '#error' : spec constant required for constant id 1234 +ERROR: 0:6: '' : missing #endif +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/var/override/numbered/no_init/f32.wgsl.expected.glsl b/test/var/override/numbered/no_init/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..fc99ef99ca --- /dev/null +++ b/test/var/override/numbered/no_init/f32.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +#ifndef WGSL_SPEC_CONSTANT_1234 +#error spec constant required for constant id 1234 +#endif +const float o = WGSL_SPEC_CONSTANT_1234; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '#error' : spec constant required for constant id 1234 +ERROR: 0:6: '' : missing #endif +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/var/override/numbered/no_init/i32.wgsl.expected.glsl b/test/var/override/numbered/no_init/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..54222e3dcc --- /dev/null +++ b/test/var/override/numbered/no_init/i32.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +#ifndef WGSL_SPEC_CONSTANT_1234 +#error spec constant required for constant id 1234 +#endif +const int o = WGSL_SPEC_CONSTANT_1234; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '#error' : spec constant required for constant id 1234 +ERROR: 0:6: '' : missing #endif +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/var/override/numbered/no_init/u32.wgsl.expected.glsl b/test/var/override/numbered/no_init/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..631b5f4aa3 --- /dev/null +++ b/test/var/override/numbered/no_init/u32.wgsl.expected.glsl @@ -0,0 +1,26 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +#ifndef WGSL_SPEC_CONSTANT_1234 +#error spec constant required for constant id 1234 +#endif +const uint o = WGSL_SPEC_CONSTANT_1234; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + +Error parsing GLSL shader: +ERROR: 0:5: '#error' : spec constant required for constant id 1234 +ERROR: 0:6: '' : missing #endif +ERROR: 2 compilation errors. No code generated. + + + diff --git a/test/var/override/numbered/val_init/bool.wgsl.expected.glsl b/test/var/override/numbered/val_init/bool.wgsl.expected.glsl new file mode 100644 index 0000000000..8991843f55 --- /dev/null +++ b/test/var/override/numbered/val_init/bool.wgsl.expected.glsl @@ -0,0 +1,17 @@ +#version 310 es +precision mediump float; + +#ifndef WGSL_SPEC_CONSTANT_1234 +#define WGSL_SPEC_CONSTANT_1234 true +#endif +const bool o = WGSL_SPEC_CONSTANT_1234; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/override/numbered/val_init/f32.wgsl.expected.glsl b/test/var/override/numbered/val_init/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..3e56eb0759 --- /dev/null +++ b/test/var/override/numbered/val_init/f32.wgsl.expected.glsl @@ -0,0 +1,17 @@ +#version 310 es +precision mediump float; + +#ifndef WGSL_SPEC_CONSTANT_1234 +#define WGSL_SPEC_CONSTANT_1234 1.0f +#endif +const float o = WGSL_SPEC_CONSTANT_1234; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/override/numbered/val_init/i32.wgsl.expected.glsl b/test/var/override/numbered/val_init/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..99a03ef46f --- /dev/null +++ b/test/var/override/numbered/val_init/i32.wgsl.expected.glsl @@ -0,0 +1,17 @@ +#version 310 es +precision mediump float; + +#ifndef WGSL_SPEC_CONSTANT_1234 +#define WGSL_SPEC_CONSTANT_1234 1 +#endif +const int o = WGSL_SPEC_CONSTANT_1234; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/override/numbered/val_init/u32.wgsl.expected.glsl b/test/var/override/numbered/val_init/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..ab1ec9389d --- /dev/null +++ b/test/var/override/numbered/val_init/u32.wgsl.expected.glsl @@ -0,0 +1,17 @@ +#version 310 es +precision mediump float; + +#ifndef WGSL_SPEC_CONSTANT_1234 +#define WGSL_SPEC_CONSTANT_1234 1u +#endif +const uint o = WGSL_SPEC_CONSTANT_1234; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/override/numbered/zero_init/bool.wgsl.expected.glsl b/test/var/override/numbered/zero_init/bool.wgsl.expected.glsl new file mode 100644 index 0000000000..4f1f5d0dab --- /dev/null +++ b/test/var/override/numbered/zero_init/bool.wgsl.expected.glsl @@ -0,0 +1,17 @@ +#version 310 es +precision mediump float; + +#ifndef WGSL_SPEC_CONSTANT_1234 +#define WGSL_SPEC_CONSTANT_1234 false +#endif +const bool o = WGSL_SPEC_CONSTANT_1234; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/override/numbered/zero_init/f32.wgsl.expected.glsl b/test/var/override/numbered/zero_init/f32.wgsl.expected.glsl new file mode 100644 index 0000000000..b108b604f2 --- /dev/null +++ b/test/var/override/numbered/zero_init/f32.wgsl.expected.glsl @@ -0,0 +1,17 @@ +#version 310 es +precision mediump float; + +#ifndef WGSL_SPEC_CONSTANT_1234 +#define WGSL_SPEC_CONSTANT_1234 0.0f +#endif +const float o = WGSL_SPEC_CONSTANT_1234; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/override/numbered/zero_init/i32.wgsl.expected.glsl b/test/var/override/numbered/zero_init/i32.wgsl.expected.glsl new file mode 100644 index 0000000000..bece0634b7 --- /dev/null +++ b/test/var/override/numbered/zero_init/i32.wgsl.expected.glsl @@ -0,0 +1,17 @@ +#version 310 es +precision mediump float; + +#ifndef WGSL_SPEC_CONSTANT_1234 +#define WGSL_SPEC_CONSTANT_1234 0 +#endif +const int o = WGSL_SPEC_CONSTANT_1234; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/override/numbered/zero_init/u32.wgsl.expected.glsl b/test/var/override/numbered/zero_init/u32.wgsl.expected.glsl new file mode 100644 index 0000000000..34d04323f2 --- /dev/null +++ b/test/var/override/numbered/zero_init/u32.wgsl.expected.glsl @@ -0,0 +1,17 @@ +#version 310 es +precision mediump float; + +#ifndef WGSL_SPEC_CONSTANT_1234 +#define WGSL_SPEC_CONSTANT_1234 0u +#endif +const uint o = WGSL_SPEC_CONSTANT_1234; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol() { + return; +} +void main() { + tint_symbol(); +} + + diff --git a/test/var/uses/many_workgroup_vars.wgsl.expected.glsl b/test/var/uses/many_workgroup_vars.wgsl.expected.glsl new file mode 100644 index 0000000000..479388b1fc --- /dev/null +++ b/test/var/uses/many_workgroup_vars.wgsl.expected.glsl @@ -0,0 +1,334 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared mat2 m00; +groupshared mat2 m01; +groupshared mat2 m02; +groupshared mat2 m03; +groupshared mat2 m04; +groupshared mat2 m05; +groupshared mat2 m06; +groupshared mat2 m07; +groupshared mat2 m08; +groupshared mat2 m09; +groupshared mat2 m10; +groupshared mat2 m11; +groupshared mat2 m12; +groupshared mat2 m13; +groupshared mat2 m14; +groupshared mat2 m15; +groupshared mat2 m16; +groupshared mat2 m17; +groupshared mat2 m18; +groupshared mat2 m19; +groupshared mat2 m20; +groupshared mat2 m21; +groupshared mat2 m22; +groupshared mat2 m23; +groupshared mat2 m24; +groupshared mat2 m25; +groupshared mat2 m26; +groupshared mat2 m27; +groupshared mat2 m28; +groupshared mat2 m29; +groupshared mat2 m30; +groupshared mat2 m31; +groupshared mat2 m32; +groupshared mat2 m33; +groupshared mat2 m34; +groupshared mat2 m35; +groupshared mat2 m36; +groupshared mat2 m37; +groupshared mat2 m38; +groupshared mat2 m39; +groupshared mat2 m40; +groupshared mat2 m41; +groupshared mat2 m42; +groupshared mat2 m43; +groupshared mat2 m44; +groupshared mat2 m45; +groupshared mat2 m46; +groupshared mat2 m47; +groupshared mat2 m48; +groupshared mat2 m49; +groupshared mat2 m50; +groupshared mat2 m51; +groupshared mat2 m52; +groupshared mat2 m53; +groupshared mat2 m54; +groupshared mat2 m55; +groupshared mat2 m56; +groupshared mat2 m57; +groupshared mat2 m58; +groupshared mat2 m59; +groupshared mat2 m60; +groupshared mat2 m61; +groupshared mat2 m62; +groupshared mat2 m63; +groupshared mat2 m64; +groupshared mat2 m65; +groupshared mat2 m66; +groupshared mat2 m67; +groupshared mat2 m68; +groupshared mat2 m69; +groupshared mat2 m70; +groupshared mat2 m71; +groupshared mat2 m72; +groupshared mat2 m73; +groupshared mat2 m74; +groupshared mat2 m75; +groupshared mat2 m76; +groupshared mat2 m77; +groupshared mat2 m78; +groupshared mat2 m79; +groupshared mat2 m80; +groupshared mat2 m81; +groupshared mat2 m82; +groupshared mat2 m83; +groupshared mat2 m84; +groupshared mat2 m85; +groupshared mat2 m86; +groupshared mat2 m87; +groupshared mat2 m88; +groupshared mat2 m89; +groupshared mat2 m90; +groupshared mat2 m91; +groupshared mat2 m92; +groupshared mat2 m93; +groupshared mat2 m94; +groupshared mat2 m95; +groupshared mat2 m96; +groupshared mat2 m97; +groupshared mat2 m98; +groupshared mat2 m99; + +struct tint_symbol_2 { + uint idx; +}; + +void tint_symbol_inner(uint idx) { + { + m00 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m01 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m02 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m03 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m04 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m05 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m06 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m07 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m08 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m09 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m10 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m11 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m12 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m13 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m14 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m15 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m16 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m17 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m18 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m19 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m20 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m21 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m22 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m23 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m24 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m25 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m26 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m27 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m28 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m29 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m30 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m31 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m32 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m33 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m34 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m35 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m36 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m37 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m38 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m39 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m40 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m41 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m42 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m43 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m44 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m45 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m46 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m47 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m48 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m49 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m50 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m51 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m52 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m53 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m54 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m55 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m56 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m57 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m58 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m59 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m60 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m61 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m62 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m63 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m64 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m65 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m66 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m67 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m68 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m69 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m70 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m71 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m72 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m73 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m74 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m75 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m76 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m77 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m78 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m79 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m80 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m81 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m82 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m83 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m84 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m85 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m86 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m87 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m88 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m89 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m90 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m91 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m92 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m93 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m94 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m95 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m96 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m97 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m98 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + m99 = mat2(0.0f, 0.0f, 0.0f, 0.0f); + } + GroupMemoryBarrierWithGroupSync(); + m00[0][0] = 1.0f; + m01[0][0] = 1.0f; + m02[0][0] = 1.0f; + m03[0][0] = 1.0f; + m04[0][0] = 1.0f; + m05[0][0] = 1.0f; + m06[0][0] = 1.0f; + m07[0][0] = 1.0f; + m08[0][0] = 1.0f; + m09[0][0] = 1.0f; + m10[0][0] = 1.0f; + m11[0][0] = 1.0f; + m12[0][0] = 1.0f; + m13[0][0] = 1.0f; + m14[0][0] = 1.0f; + m15[0][0] = 1.0f; + m16[0][0] = 1.0f; + m17[0][0] = 1.0f; + m18[0][0] = 1.0f; + m19[0][0] = 1.0f; + m20[0][0] = 1.0f; + m21[0][0] = 1.0f; + m22[0][0] = 1.0f; + m23[0][0] = 1.0f; + m24[0][0] = 1.0f; + m25[0][0] = 1.0f; + m26[0][0] = 1.0f; + m27[0][0] = 1.0f; + m28[0][0] = 1.0f; + m29[0][0] = 1.0f; + m30[0][0] = 1.0f; + m31[0][0] = 1.0f; + m32[0][0] = 1.0f; + m33[0][0] = 1.0f; + m34[0][0] = 1.0f; + m35[0][0] = 1.0f; + m36[0][0] = 1.0f; + m37[0][0] = 1.0f; + m38[0][0] = 1.0f; + m39[0][0] = 1.0f; + m40[0][0] = 1.0f; + m41[0][0] = 1.0f; + m42[0][0] = 1.0f; + m43[0][0] = 1.0f; + m44[0][0] = 1.0f; + m45[0][0] = 1.0f; + m46[0][0] = 1.0f; + m47[0][0] = 1.0f; + m48[0][0] = 1.0f; + m49[0][0] = 1.0f; + m50[0][0] = 1.0f; + m51[0][0] = 1.0f; + m52[0][0] = 1.0f; + m53[0][0] = 1.0f; + m54[0][0] = 1.0f; + m55[0][0] = 1.0f; + m56[0][0] = 1.0f; + m57[0][0] = 1.0f; + m58[0][0] = 1.0f; + m59[0][0] = 1.0f; + m60[0][0] = 1.0f; + m61[0][0] = 1.0f; + m62[0][0] = 1.0f; + m63[0][0] = 1.0f; + m64[0][0] = 1.0f; + m65[0][0] = 1.0f; + m66[0][0] = 1.0f; + m67[0][0] = 1.0f; + m68[0][0] = 1.0f; + m69[0][0] = 1.0f; + m70[0][0] = 1.0f; + m71[0][0] = 1.0f; + m72[0][0] = 1.0f; + m73[0][0] = 1.0f; + m74[0][0] = 1.0f; + m75[0][0] = 1.0f; + m76[0][0] = 1.0f; + m77[0][0] = 1.0f; + m78[0][0] = 1.0f; + m79[0][0] = 1.0f; + m80[0][0] = 1.0f; + m81[0][0] = 1.0f; + m82[0][0] = 1.0f; + m83[0][0] = 1.0f; + m84[0][0] = 1.0f; + m85[0][0] = 1.0f; + m86[0][0] = 1.0f; + m87[0][0] = 1.0f; + m88[0][0] = 1.0f; + m89[0][0] = 1.0f; + m90[0][0] = 1.0f; + m91[0][0] = 1.0f; + m92[0][0] = 1.0f; + m93[0][0] = 1.0f; + m94[0][0] = 1.0f; + m95[0][0] = 1.0f; + m96[0][0] = 1.0f; + m97[0][0] = 1.0f; + m98[0][0] = 1.0f; + m99[0][0] = 1.0f; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void tint_symbol(tint_symbol_2 tint_symbol_1) { + tint_symbol_inner(tint_symbol_1.idx); + return; +} +void main() { + tint_symbol_2 inputs; + inputs.idx = uint(gl_LocalInvocationIndex); + tint_symbol(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + diff --git a/test/var/uses/private.wgsl.expected.glsl b/test/var/uses/private.wgsl.expected.glsl new file mode 100644 index 0000000000..f2d75e9124 --- /dev/null +++ b/test/var/uses/private.wgsl.expected.glsl @@ -0,0 +1,96 @@ +#version 310 es +precision mediump float; + +int a = 0; + +void uses_a() { + a = (a + 1); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void main1() { + a = 42; + uses_a(); + return; +} +void main() { + main1(); +} + + +#version 310 es +precision mediump float; + +int b = 0; + +void uses_b() { + b = (b * 2); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void main2() { + b = 7; + uses_b(); + return; +} +void main() { + main2(); +} + + +#version 310 es +precision mediump float; + +int a = 0; +int b = 0; + +void uses_a() { + a = (a + 1); +} + +void uses_b() { + b = (b * 2); +} + +void uses_a_and_b() { + b = a; +} + +void no_uses() { +} + +void outer() { + a = 0; + uses_a(); + uses_a_and_b(); + uses_b(); + no_uses(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void main3() { + outer(); + no_uses(); + return; +} +void main() { + main3(); +} + + +#version 310 es +precision mediump float; + +void no_uses() { +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void main4() { + no_uses(); + return; +} +void main() { + main4(); +} + + diff --git a/test/var/uses/workgroup.wgsl.expected.glsl b/test/var/uses/workgroup.wgsl.expected.glsl new file mode 100644 index 0000000000..8b19e03346 --- /dev/null +++ b/test/var/uses/workgroup.wgsl.expected.glsl @@ -0,0 +1,189 @@ +SKIP: FAILED + +#version 310 es +precision mediump float; + +groupshared int a; + +void uses_a() { + a = (a + 1); +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; + +void main1_inner(uint local_invocation_index) { + { + a = 0; + } + GroupMemoryBarrierWithGroupSync(); + a = 42; + uses_a(); +} + +struct tint_symbol_3 { + uint local_invocation_index_1; +}; +struct tint_symbol_5 { + uint local_invocation_index_2; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void main1(tint_symbol_1 tint_symbol) { + main1_inner(tint_symbol.local_invocation_index); + return; +} +void main() { + tint_symbol_1 inputs; + inputs.local_invocation_index = uint(gl_LocalInvocationIndex); + main1(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +groupshared int b; + +void uses_b() { + b = (b * 2); +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; +struct tint_symbol_3 { + uint local_invocation_index_1; +}; + +void main2_inner(uint local_invocation_index_1) { + { + b = 0; + } + GroupMemoryBarrierWithGroupSync(); + b = 7; + uses_b(); +} + +struct tint_symbol_5 { + uint local_invocation_index_2; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void main2(tint_symbol_3 tint_symbol_2) { + main2_inner(tint_symbol_2.local_invocation_index_1); + return; +} +void main() { + tint_symbol_3 inputs; + inputs.local_invocation_index_1 = uint(gl_LocalInvocationIndex); + main2(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +groupshared int a; +groupshared int b; + +void uses_a() { + a = (a + 1); +} + +void uses_b() { + b = (b * 2); +} + +void uses_a_and_b() { + b = a; +} + +void no_uses() { +} + +void outer() { + a = 0; + uses_a(); + uses_a_and_b(); + uses_b(); + no_uses(); +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; +struct tint_symbol_3 { + uint local_invocation_index_1; +}; +struct tint_symbol_5 { + uint local_invocation_index_2; +}; + +void main3_inner(uint local_invocation_index_2) { + { + a = 0; + b = 0; + } + GroupMemoryBarrierWithGroupSync(); + outer(); + no_uses(); +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void main3(tint_symbol_5 tint_symbol_4) { + main3_inner(tint_symbol_4.local_invocation_index_2); + return; +} +void main() { + tint_symbol_5 inputs; + inputs.local_invocation_index_2 = uint(gl_LocalInvocationIndex); + main3(inputs); +} + + +Error parsing GLSL shader: +ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER +ERROR: 1 compilation errors. No code generated. + + + +#version 310 es +precision mediump float; + +void no_uses() { +} + +struct tint_symbol_1 { + uint local_invocation_index; +}; +struct tint_symbol_3 { + uint local_invocation_index_1; +}; +struct tint_symbol_5 { + uint local_invocation_index_2; +}; + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void main4() { + no_uses(); + return; +} +void main() { + main4(); +} + +