GLSL: add .expected.glsl files for all tests.

Bug: tint:1301
Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2021-11-16 15:15:36 +00:00
committed by Tint LUCI CQ
parent 2551458aef
commit 2fe0f4b42b
1138 changed files with 70238 additions and 0 deletions

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#version 310 es
precision mediump float;
void main_1() {
mat3 m = mat3(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f));
m = mat3(vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f));
m[1] = vec3(5.0f, 5.0f, 5.0f);
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}

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#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
mat3 m = mat3(vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f));
m[1] = vec3(5.0f, 5.0f, 5.0f);
return;
}
void main() {
tint_symbol();
}

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#version 310 es
precision mediump float;
void main_1() {
uint x_10 = 0u;
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}

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@@ -0,0 +1,20 @@
#version 310 es
precision mediump float;
int I = 0;
void main_1() {
int x_11 = (I + 1);
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}

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@@ -0,0 +1,15 @@
#version 310 es
precision mediump float;
int I = 0;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
int use = (I + 1);
return;
}
void main() {
tint_symbol();
}

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@@ -0,0 +1,26 @@
#version 310 es
precision mediump float;
struct S {
int i;
};
S V = S(0);
void main_1() {
int i = 0;
int x_15 = V.i;
i = x_15;
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}

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@@ -0,0 +1,19 @@
#version 310 es
precision mediump float;
struct S {
int i;
};
S V = S(0);
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
int i = V.i;
return;
}
void main() {
tint_symbol();
}

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@@ -0,0 +1,20 @@
#version 310 es
precision mediump float;
void main_1() {
int i = 0;
i = 123;
int x_12 = (i + 1);
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}

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@@ -0,0 +1,14 @@
#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
int i = 123;
int use = (i + 1);
return;
}
void main() {
tint_symbol();
}

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@@ -0,0 +1,14 @@
#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
int i = 123;
int use = (i + 1);
return;
}
void main() {
tint_symbol();
}

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@@ -0,0 +1,15 @@
#version 310 es
precision mediump float;
int i = 123;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
int use = (i + 1);
return;
}
void main() {
tint_symbol();
}

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@@ -0,0 +1,18 @@
#version 310 es
precision mediump float;
layout (binding = 0) buffer S_1 {
int a;
} v;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
int use = (v.a + 1);
return;
}
void main() {
tint_symbol();
}

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@@ -0,0 +1,18 @@
#version 310 es
precision mediump float;
layout (binding = 0) uniform S_1 {
int a;
} v;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
int use = (v.a + 1);
return;
}
void main() {
tint_symbol();
}

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SKIP: FAILED
#version 310 es
precision mediump float;
groupshared int i;
struct tint_symbol_2 {
uint local_invocation_index;
};
void tint_symbol_inner(uint local_invocation_index) {
{
i = 0;
}
GroupMemoryBarrierWithGroupSync();
i = 123;
int use = (i + 1);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol(tint_symbol_2 tint_symbol_1) {
tint_symbol_inner(tint_symbol_1.local_invocation_index);
return;
}
void main() {
tint_symbol_2 inputs;
inputs.local_invocation_index = uint(gl_LocalInvocationIndex);
tint_symbol(inputs);
}
Error parsing GLSL shader:
ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER
ERROR: 1 compilation errors. No code generated.

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#version 310 es
precision mediump float;
struct S {
int i;
};
void main_1() {
int i = 0;
S V = S(0);
int x_14 = V.i;
i = x_14;
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}

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@@ -0,0 +1,18 @@
#version 310 es
precision mediump float;
struct S {
int i;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
S V = S(0);
int i = V.i;
return;
}
void main() {
tint_symbol();
}

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@@ -0,0 +1,25 @@
#version 310 es
precision mediump float;
int func(int value, inout int pointer) {
int x_9 = pointer;
return (value + x_9);
}
void main_1() {
int i = 0;
i = 123;
int x_18 = func(i, i);
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}

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@@ -0,0 +1,18 @@
#version 310 es
precision mediump float;
int func(int value, inout int pointer) {
return (value + pointer);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
int i = 123;
int r = func(i, i);
return;
}
void main() {
tint_symbol();
}

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@@ -0,0 +1,21 @@
#version 310 es
precision mediump float;
int I = 0;
void main_1() {
I = 123;
I = ((100 + 20) + 3);
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}

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@@ -0,0 +1,16 @@
#version 310 es
precision mediump float;
int I = 0;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
I = 123;
I = ((100 + 20) + 3);
return;
}
void main() {
tint_symbol();
}

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@@ -0,0 +1,24 @@
#version 310 es
precision mediump float;
struct S {
int i;
};
S V = S(0);
void main_1() {
V.i = 5;
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}

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@@ -0,0 +1,21 @@
#version 310 es
precision mediump float;
void main_1() {
int i = 0;
i = 123;
i = 123;
i = ((100 + 20) + 3);
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}

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@@ -0,0 +1,15 @@
#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
int i = 123;
i = 123;
i = ((100 + 20) + 3);
return;
}
void main() {
tint_symbol();
}

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@@ -0,0 +1,23 @@
#version 310 es
precision mediump float;
struct S {
int i;
};
void main_1() {
S V = S(0);
V.i = 5;
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}

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@@ -0,0 +1,25 @@
#version 310 es
precision mediump float;
void func(int value, inout int pointer) {
pointer = value;
return;
}
void main_1() {
int i = 0;
i = 123;
func(123, i);
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}

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@@ -0,0 +1,18 @@
#version 310 es
precision mediump float;
void func(int value, inout int pointer) {
pointer = value;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
int i = 123;
func(123, i);
return;
}
void main() {
tint_symbol();
}