diff --git a/src/tests/end2end/MultisampledRenderingTests.cpp b/src/tests/end2end/MultisampledRenderingTests.cpp index d7d7d05f94..8513dd6848 100644 --- a/src/tests/end2end/MultisampledRenderingTests.cpp +++ b/src/tests/end2end/MultisampledRenderingTests.cpp @@ -470,7 +470,7 @@ TEST_P(MultisampledRenderingTest, ResolveOneMultisampledTextureTwice) { // Test using a layer of a 2D texture as resolve target works correctly. TEST_P(MultisampledRenderingTest, ResolveIntoOneMipmapLevelOf2DTexture) { // TODO(dawn:462): Investigate backend validation failure. - DAWN_SKIP_TEST_IF(IsD3D12() && IsNvidia() && IsBackendValidationEnabled()); + DAWN_SKIP_TEST_IF(IsD3D12() && IsBackendValidationEnabled()); constexpr uint32_t kBaseMipLevel = 2; @@ -508,7 +508,7 @@ TEST_P(MultisampledRenderingTest, ResolveIntoOneMipmapLevelOf2DTexture) { // Test using a level or a layer of a 2D array texture as resolve target works correctly. TEST_P(MultisampledRenderingTest, ResolveInto2DArrayTexture) { // TODO(dawn:462): Investigate backend validation failure. - DAWN_SKIP_TEST_IF(IsD3D12() && IsNvidia() && IsBackendValidationEnabled()); + DAWN_SKIP_TEST_IF(IsD3D12() && IsBackendValidationEnabled()); wgpu::TextureView multisampledColorView2 = CreateTextureForRenderAttachment(kColorFormat, kSampleCount).CreateView();