Rename SetRenderPipeline and SetComputePipeline to SetPipeline

To match the WebGPU idl, SetRenderPipeline and SetComputePipeline need to change
the name to SetPipeline.

This patch just rename these two APIs

BUG=dawn:52

Change-Id: I2545c94158ebd051027a018650bf760a25845d73
Reviewed-on: https://dawn-review.googlesource.com/c/3480
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
This commit is contained in:
Yan, Shaobo
2018-12-21 10:40:26 +00:00
committed by Commit Bot service account
parent 21ed12045b
commit 300eec0f82
26 changed files with 70 additions and 72 deletions

View File

@@ -498,7 +498,7 @@ namespace {
}
}
const MaterialInfo& material = getMaterial(iPrim.material, strides[0], strides[1], strides[2]);
pass.SetRenderPipeline(material.pipeline);
pass.SetPipeline(material.pipeline);
pass.SetBindGroup(0, material.bindGroup0);
pass.SetPushConstants(dawn::ShaderStageBit::Vertex,
0, sizeof(u_transform_block) / sizeof(uint32_t),