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Rename SetRenderPipeline and SetComputePipeline to SetPipeline
To match the WebGPU idl, SetRenderPipeline and SetComputePipeline need to change the name to SetPipeline. This patch just rename these two APIs BUG=dawn:52 Change-Id: I2545c94158ebd051027a018650bf760a25845d73 Reviewed-on: https://dawn-review.googlesource.com/c/3480 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
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@@ -498,7 +498,7 @@ namespace {
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}
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}
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const MaterialInfo& material = getMaterial(iPrim.material, strides[0], strides[1], strides[2]);
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pass.SetRenderPipeline(material.pipeline);
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pass.SetPipeline(material.pipeline);
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pass.SetBindGroup(0, material.bindGroup0);
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pass.SetPushConstants(dawn::ShaderStageBit::Vertex,
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0, sizeof(u_transform_block) / sizeof(uint32_t),
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