From 33f29ea9b2515e30716d16743b0fd47c74bc8524 Mon Sep 17 00:00:00 2001 From: Austin Eng Date: Wed, 25 Nov 2020 01:00:34 +0000 Subject: [PATCH] Skip ShaderFloat16Tests on Intel D3D12 Bug: dawn:586 Change-Id: Ic5bd9cfe80dfee8f2eac6b87344b2db92ef98a3f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33888 Reviewed-by: Austin Eng Commit-Queue: Austin Eng --- src/tests/end2end/ShaderFloat16Tests.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/tests/end2end/ShaderFloat16Tests.cpp b/src/tests/end2end/ShaderFloat16Tests.cpp index 1f4f445ef5..c920f99b30 100644 --- a/src/tests/end2end/ShaderFloat16Tests.cpp +++ b/src/tests/end2end/ShaderFloat16Tests.cpp @@ -38,6 +38,7 @@ class ShaderFloat16Tests : public DawnTest { // Test basic 16bit float arithmetic and 16bit storage features. TEST_P(ShaderFloat16Tests, Basic16BitFloatFeaturesTest) { DAWN_SKIP_TEST_IF(!IsShaderFloat16Supported()); + DAWN_SKIP_TEST_IF(IsD3D12() && IsIntel()); // Flaky crashes. crbug.com/dawn/586 uint16_t uniformData[] = {Float32ToFloat16(1.23), Float32ToFloat16(0.0)}; // 0.0 is a padding. wgpu::Buffer uniformBuffer = utils::CreateBufferFromData(