Change usage requirements for Buffer::SetSubData to require TransferDst

instead of MapWrite bit
This commit is contained in:
Austin Eng
2017-06-12 17:33:44 -04:00
committed by Austin Eng
parent 5c92537418
commit 39c901d3dc
9 changed files with 21 additions and 21 deletions

View File

@@ -265,8 +265,8 @@ namespace {
.GetResult();
auto uniformBuffer = device.CreateBufferBuilder()
.SetAllowedUsage(nxt::BufferUsageBit::MapWrite | nxt::BufferUsageBit::Uniform)
.SetInitialUsage(nxt::BufferUsageBit::MapWrite)
.SetAllowedUsage(nxt::BufferUsageBit::TransferDst | nxt::BufferUsageBit::Uniform)
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
.SetSize(sizeof(u_transform_block))
.GetResult();
@@ -489,7 +489,7 @@ namespace {
}
}
const MaterialInfo& material = getMaterial(iPrim.material, strides[0], strides[1], strides[2]);
material.uniformBuffer.TransitionUsage(nxt::BufferUsageBit::MapWrite);
material.uniformBuffer.TransitionUsage(nxt::BufferUsageBit::TransferDst);
material.uniformBuffer.SetSubData(0,
sizeof(u_transform_block) / sizeof(uint32_t),
reinterpret_cast<const uint32_t*>(&transforms));