From 3a0a827ebea051e450609210865f86c9676f0c05 Mon Sep 17 00:00:00 2001 From: Austin Eng Date: Wed, 26 Apr 2023 22:21:23 +0000 Subject: [PATCH] Revert "Disable SamplerTests on NVIDIA D3D11" This reverts commit f8ef5e95ac8ab6f8024aed26405bf25c6446c08e. Reason for revert: Not the cause of flakes. Original change's description: > Disable SamplerTests on NVIDIA D3D11 > > Suspect to be causing flakes in D3D12 sampler tests > > Bug: dawn:1779 > Change-Id: I7a8518683142191e05c7befed078d69abdaf9b77 > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129280 > Reviewed-by: Loko Kung > Kokoro: Kokoro > Commit-Queue: Austin Eng Change-Id: I72630f21d861acd9e266a0ac0c80e917f4f440bb Bug: dawn:1779 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129600 Reviewed-by: Loko Kung Kokoro: Kokoro Auto-Submit: Austin Eng Commit-Queue: Austin Eng --- src/dawn/tests/end2end/SamplerTests.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/src/dawn/tests/end2end/SamplerTests.cpp b/src/dawn/tests/end2end/SamplerTests.cpp index 7924e6412c..3de3fb38bf 100644 --- a/src/dawn/tests/end2end/SamplerTests.cpp +++ b/src/dawn/tests/end2end/SamplerTests.cpp @@ -53,11 +53,6 @@ class SamplerTest : public DawnTest { protected: void SetUp() override { DawnTest::SetUp(); - - // TODO(crbug.com/dawn/1779): D3D11 sampler tests seem to cause flakes in D3D12 sampler - // tests. - DAWN_SUPPRESS_TEST_IF(IsNvidia() && IsD3D11()); - mRenderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); wgpu::TextureDescriptor descriptor;