From 3e2476967d43b0fb93d66bb4424c217d073a2ab4 Mon Sep 17 00:00:00 2001 From: Ben Clayton Date: Mon, 12 Apr 2021 18:00:14 +0000 Subject: [PATCH] Reenable D3D12 test OpArrayLengthTest with tint generator Array lengths now work Fixed: dawn:657 Change-Id: I31d72ae02fb31edbc2143e1d3356681a283a4a16 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47426 Auto-Submit: Ben Clayton Commit-Queue: Austin Eng Reviewed-by: Corentin Wallez Reviewed-by: Austin Eng --- src/tests/end2end/OpArrayLengthTests.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/tests/end2end/OpArrayLengthTests.cpp b/src/tests/end2end/OpArrayLengthTests.cpp index b7eb7c387d..cebe3f92a3 100644 --- a/src/tests/end2end/OpArrayLengthTests.cpp +++ b/src/tests/end2end/OpArrayLengthTests.cpp @@ -216,9 +216,6 @@ TEST_P(OpArrayLengthTest, Vertex) { DAWN_SKIP_TEST_IF(IsNvidia() && IsOpenGL()); DAWN_SKIP_TEST_IF(IsOpenGLES()); - // TODO(crbug.com/dawn/657): Returned data is slightly incorrect in this case. - DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator") && IsIntel() && IsOpenGL()); - utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1); // Create the pipeline that computes the length of the buffers and writes it to the only render