mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-09 13:38:00 +00:00
tint: Remove support for smoothStep builtin
The new spelling `smoothstep` was introduced in M102. Fixed: tint:1483 Change-Id: Ia5e1401f8f09450a3a767b0bb975216bd85be8db Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93360 Commit-Queue: James Price <jrprice@google.com> Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
committed by
Dawn LUCI CQ
parent
446b1a7df1
commit
3e38d7effe
@@ -11,9 +11,8 @@ See:
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{{- /* For each permutation of each overload of each function... */ -}}
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{{- range .Sem.Builtins -}}
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{{- /* TODO(crbug.com/tint/1483): Remove the bodge below after smoothStep is removed from intrinsics.def */}}
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{{- /* TODO(crbug.com/tint/1536): Remove the bodge below after we support [[extension("extension_name")]] in intrinsics.def */}}
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{{- if not (or (eq .Name "smoothStep") (eq .Name "dot4I8Packed") (eq .Name "dot4U8Packed"))}}
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{{- if not (or (eq .Name "dot4I8Packed") (eq .Name "dot4U8Packed"))}}
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{{- range .Overloads -}}
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{{- range Permute . -}}
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{{- /* Generate a ./literal/<function>/<permuataion-hash>.wgsl file using
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@@ -1,45 +0,0 @@
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// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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////////////////////////////////////////////////////////////////////////////////
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// File generated by tools/builtin-gen
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// using the template:
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// test/tint/builtins/builtins.wgsl.tmpl
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// and the builtin defintion file:
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// src/tint/builtins.def
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//
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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// fn smoothStep(vec<4, f32>, vec<4, f32>, vec<4, f32>) -> vec<4, f32>
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fn smoothStep_5f615b() {
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var res: vec4<f32> = smoothStep(vec4<f32>(), vec4<f32>(), vec4<f32>());
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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smoothStep_5f615b();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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smoothStep_5f615b();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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smoothStep_5f615b();
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}
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@@ -1,53 +0,0 @@
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builtins/gen/literal/smoothstep/5f615b.wgsl:28:24 warning: use of deprecated builtin
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var res: vec4<f32> = smoothStep(vec4<f32>(), vec4<f32>(), vec4<f32>());
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^^^^^^^^^^
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#version 310 es
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void smoothStep_5f615b() {
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vec4 res = smoothstep(vec4(0.0f), vec4(0.0f), vec4(0.0f));
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}
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vec4 vertex_main() {
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smoothStep_5f615b();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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void smoothStep_5f615b() {
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vec4 res = smoothstep(vec4(0.0f), vec4(0.0f), vec4(0.0f));
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}
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void fragment_main() {
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smoothStep_5f615b();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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void smoothStep_5f615b() {
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vec4 res = smoothstep(vec4(0.0f), vec4(0.0f), vec4(0.0f));
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}
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void compute_main() {
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smoothStep_5f615b();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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@@ -1,34 +0,0 @@
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builtins/gen/literal/smoothstep/5f615b.wgsl:28:24 warning: use of deprecated builtin
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var res: vec4<f32> = smoothStep(vec4<f32>(), vec4<f32>(), vec4<f32>());
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^^^^^^^^^^
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void smoothStep_5f615b() {
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float4 res = smoothstep((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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smoothStep_5f615b();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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smoothStep_5f615b();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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smoothStep_5f615b();
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return;
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}
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@@ -1,37 +0,0 @@
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builtins/gen/literal/smoothstep/5f615b.wgsl:28:24 warning: use of deprecated builtin
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var res: vec4<f32> = smoothStep(vec4<f32>(), vec4<f32>(), vec4<f32>());
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^^^^^^^^^^
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#include <metal_stdlib>
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using namespace metal;
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void smoothStep_5f615b() {
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float4 res = smoothstep(float4(0.0f), float4(0.0f), float4(0.0f));
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner() {
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smoothStep_5f615b();
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main() {
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float4 const inner_result = vertex_main_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main() {
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smoothStep_5f615b();
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return;
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}
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kernel void compute_main() {
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smoothStep_5f615b();
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return;
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}
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@@ -1,69 +0,0 @@
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builtins/gen/literal/smoothstep/5f615b.wgsl:28:24 warning: use of deprecated builtin
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var res: vec4<f32> = smoothStep(vec4<f32>(), vec4<f32>(), vec4<f32>());
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^^^^^^^^^^
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 31
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; Schema: 0
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OpCapability Shader
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%14 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
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OpEntryPoint Fragment %fragment_main "fragment_main"
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OpEntryPoint GLCompute %compute_main "compute_main"
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OpExecutionMode %fragment_main OriginUpperLeft
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OpExecutionMode %compute_main LocalSize 1 1 1
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OpName %value "value"
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OpName %vertex_point_size "vertex_point_size"
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OpName %smoothStep_5f615b "smoothStep_5f615b"
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OpName %res "res"
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OpName %vertex_main_inner "vertex_main_inner"
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OpName %vertex_main "vertex_main"
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OpName %fragment_main "fragment_main"
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OpName %compute_main "compute_main"
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OpDecorate %value BuiltIn Position
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OpDecorate %vertex_point_size BuiltIn PointSize
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%5 = OpConstantNull %v4float
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%value = OpVariable %_ptr_Output_v4float Output %5
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%_ptr_Output_float = OpTypePointer Output %float
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%8 = OpConstantNull %float
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%vertex_point_size = OpVariable %_ptr_Output_float Output %8
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%void = OpTypeVoid
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%9 = OpTypeFunction %void
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%17 = OpTypeFunction %v4float
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%float_1 = OpConstant %float 1
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%smoothStep_5f615b = OpFunction %void None %9
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%12 = OpLabel
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%res = OpVariable %_ptr_Function_v4float Function %5
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%13 = OpExtInst %v4float %14 SmoothStep %5 %5 %5
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OpStore %res %13
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OpReturn
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OpFunctionEnd
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%vertex_main_inner = OpFunction %v4float None %17
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%19 = OpLabel
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%20 = OpFunctionCall %void %smoothStep_5f615b
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OpReturnValue %5
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OpFunctionEnd
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%vertex_main = OpFunction %void None %9
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%22 = OpLabel
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%23 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %23
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OpStore %vertex_point_size %float_1
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OpReturn
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OpFunctionEnd
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%fragment_main = OpFunction %void None %9
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%26 = OpLabel
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%27 = OpFunctionCall %void %smoothStep_5f615b
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OpReturn
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OpFunctionEnd
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%compute_main = OpFunction %void None %9
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%29 = OpLabel
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%30 = OpFunctionCall %void %smoothStep_5f615b
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OpReturn
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OpFunctionEnd
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@@ -1,23 +0,0 @@
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builtins/gen/literal/smoothstep/5f615b.wgsl:28:24 warning: use of deprecated builtin
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var res: vec4<f32> = smoothStep(vec4<f32>(), vec4<f32>(), vec4<f32>());
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^^^^^^^^^^
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fn smoothStep_5f615b() {
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var res : vec4<f32> = smoothStep(vec4<f32>(), vec4<f32>(), vec4<f32>());
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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smoothStep_5f615b();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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smoothStep_5f615b();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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smoothStep_5f615b();
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}
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@@ -1,45 +0,0 @@
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// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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////////////////////////////////////////////////////////////////////////////////
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// File generated by tools/builtin-gen
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// using the template:
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// test/tint/builtins/builtins.wgsl.tmpl
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// and the builtin defintion file:
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// src/tint/builtins.def
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//
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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// fn smoothStep(vec<3, f32>, vec<3, f32>, vec<3, f32>) -> vec<3, f32>
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fn smoothStep_658be3() {
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var res: vec3<f32> = smoothStep(vec3<f32>(), vec3<f32>(), vec3<f32>());
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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smoothStep_658be3();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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smoothStep_658be3();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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smoothStep_658be3();
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}
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@@ -1,53 +0,0 @@
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builtins/gen/literal/smoothstep/658be3.wgsl:28:24 warning: use of deprecated builtin
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var res: vec3<f32> = smoothStep(vec3<f32>(), vec3<f32>(), vec3<f32>());
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^^^^^^^^^^
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#version 310 es
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void smoothStep_658be3() {
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vec3 res = smoothstep(vec3(0.0f), vec3(0.0f), vec3(0.0f));
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}
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vec4 vertex_main() {
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smoothStep_658be3();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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void smoothStep_658be3() {
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vec3 res = smoothstep(vec3(0.0f), vec3(0.0f), vec3(0.0f));
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}
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void fragment_main() {
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smoothStep_658be3();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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void smoothStep_658be3() {
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vec3 res = smoothstep(vec3(0.0f), vec3(0.0f), vec3(0.0f));
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}
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void compute_main() {
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smoothStep_658be3();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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@@ -1,34 +0,0 @@
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builtins/gen/literal/smoothstep/658be3.wgsl:28:24 warning: use of deprecated builtin
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var res: vec3<f32> = smoothStep(vec3<f32>(), vec3<f32>(), vec3<f32>());
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^^^^^^^^^^
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void smoothStep_658be3() {
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float3 res = smoothstep((0.0f).xxx, (0.0f).xxx, (0.0f).xxx);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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smoothStep_658be3();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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smoothStep_658be3();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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smoothStep_658be3();
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return;
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}
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@@ -1,37 +0,0 @@
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builtins/gen/literal/smoothstep/658be3.wgsl:28:24 warning: use of deprecated builtin
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var res: vec3<f32> = smoothStep(vec3<f32>(), vec3<f32>(), vec3<f32>());
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^^^^^^^^^^
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#include <metal_stdlib>
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using namespace metal;
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void smoothStep_658be3() {
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float3 res = smoothstep(float3(0.0f), float3(0.0f), float3(0.0f));
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner() {
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smoothStep_658be3();
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main() {
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float4 const inner_result = vertex_main_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main() {
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smoothStep_658be3();
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return;
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}
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kernel void compute_main() {
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smoothStep_658be3();
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return;
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}
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@@ -1,71 +0,0 @@
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builtins/gen/literal/smoothstep/658be3.wgsl:28:24 warning: use of deprecated builtin
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var res: vec3<f32> = smoothStep(vec3<f32>(), vec3<f32>(), vec3<f32>());
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^^^^^^^^^^
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 33
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; Schema: 0
|
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OpCapability Shader
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%15 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
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OpEntryPoint Fragment %fragment_main "fragment_main"
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OpEntryPoint GLCompute %compute_main "compute_main"
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OpExecutionMode %fragment_main OriginUpperLeft
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OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %smoothStep_658be3 "smoothStep_658be3"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%16 = OpConstantNull %v3float
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%smoothStep_658be3 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %16
|
||||
%13 = OpExtInst %v3float %15 SmoothStep %16 %16 %16
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %smoothStep_658be3
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %smoothStep_658be3
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %smoothStep_658be3
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -1,23 +0,0 @@
|
||||
builtins/gen/literal/smoothstep/658be3.wgsl:28:24 warning: use of deprecated builtin
|
||||
var res: vec3<f32> = smoothStep(vec3<f32>(), vec3<f32>(), vec3<f32>());
|
||||
^^^^^^^^^^
|
||||
|
||||
fn smoothStep_658be3() {
|
||||
var res : vec3<f32> = smoothStep(vec3<f32>(), vec3<f32>(), vec3<f32>());
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
smoothStep_658be3();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
smoothStep_658be3();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
smoothStep_658be3();
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn smoothStep(vec<2, f32>, vec<2, f32>, vec<2, f32>) -> vec<2, f32>
|
||||
fn smoothStep_c11eef() {
|
||||
var res: vec2<f32> = smoothStep(vec2<f32>(), vec2<f32>(), vec2<f32>());
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
smoothStep_c11eef();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
smoothStep_c11eef();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
smoothStep_c11eef();
|
||||
}
|
||||
@@ -1,53 +0,0 @@
|
||||
builtins/gen/literal/smoothstep/c11eef.wgsl:28:24 warning: use of deprecated builtin
|
||||
var res: vec2<f32> = smoothStep(vec2<f32>(), vec2<f32>(), vec2<f32>());
|
||||
^^^^^^^^^^
|
||||
|
||||
#version 310 es
|
||||
|
||||
void smoothStep_c11eef() {
|
||||
vec2 res = smoothstep(vec2(0.0f), vec2(0.0f), vec2(0.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
smoothStep_c11eef();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void smoothStep_c11eef() {
|
||||
vec2 res = smoothstep(vec2(0.0f), vec2(0.0f), vec2(0.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
smoothStep_c11eef();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void smoothStep_c11eef() {
|
||||
vec2 res = smoothstep(vec2(0.0f), vec2(0.0f), vec2(0.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
smoothStep_c11eef();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
builtins/gen/literal/smoothstep/c11eef.wgsl:28:24 warning: use of deprecated builtin
|
||||
var res: vec2<f32> = smoothStep(vec2<f32>(), vec2<f32>(), vec2<f32>());
|
||||
^^^^^^^^^^
|
||||
|
||||
void smoothStep_c11eef() {
|
||||
float2 res = smoothstep((0.0f).xx, (0.0f).xx, (0.0f).xx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
smoothStep_c11eef();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
smoothStep_c11eef();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
smoothStep_c11eef();
|
||||
return;
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
builtins/gen/literal/smoothstep/c11eef.wgsl:28:24 warning: use of deprecated builtin
|
||||
var res: vec2<f32> = smoothStep(vec2<f32>(), vec2<f32>(), vec2<f32>());
|
||||
^^^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void smoothStep_c11eef() {
|
||||
float2 res = smoothstep(float2(0.0f), float2(0.0f), float2(0.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
smoothStep_c11eef();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
smoothStep_c11eef();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
smoothStep_c11eef();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,71 +0,0 @@
|
||||
builtins/gen/literal/smoothstep/c11eef.wgsl:28:24 warning: use of deprecated builtin
|
||||
var res: vec2<f32> = smoothStep(vec2<f32>(), vec2<f32>(), vec2<f32>());
|
||||
^^^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %smoothStep_c11eef "smoothStep_c11eef"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%16 = OpConstantNull %v2float
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%smoothStep_c11eef = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2float Function %16
|
||||
%13 = OpExtInst %v2float %15 SmoothStep %16 %16 %16
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %smoothStep_c11eef
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %smoothStep_c11eef
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %smoothStep_c11eef
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -1,23 +0,0 @@
|
||||
builtins/gen/literal/smoothstep/c11eef.wgsl:28:24 warning: use of deprecated builtin
|
||||
var res: vec2<f32> = smoothStep(vec2<f32>(), vec2<f32>(), vec2<f32>());
|
||||
^^^^^^^^^^
|
||||
|
||||
fn smoothStep_c11eef() {
|
||||
var res : vec2<f32> = smoothStep(vec2<f32>(), vec2<f32>(), vec2<f32>());
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
smoothStep_c11eef();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
smoothStep_c11eef();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
smoothStep_c11eef();
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/builtin-gen
|
||||
// using the template:
|
||||
// test/tint/builtins/builtins.wgsl.tmpl
|
||||
// and the builtin defintion file:
|
||||
// src/tint/builtins.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn smoothStep(f32, f32, f32) -> f32
|
||||
fn smoothStep_cb0bfb() {
|
||||
var res: f32 = smoothStep(1.0, 1.0, 1.0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
smoothStep_cb0bfb();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
smoothStep_cb0bfb();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
smoothStep_cb0bfb();
|
||||
}
|
||||
@@ -1,53 +0,0 @@
|
||||
builtins/gen/literal/smoothstep/cb0bfb.wgsl:28:18 warning: use of deprecated builtin
|
||||
var res: f32 = smoothStep(1.0, 1.0, 1.0);
|
||||
^^^^^^^^^^
|
||||
|
||||
#version 310 es
|
||||
|
||||
void smoothStep_cb0bfb() {
|
||||
float res = smoothstep(1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
smoothStep_cb0bfb();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void smoothStep_cb0bfb() {
|
||||
float res = smoothstep(1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
smoothStep_cb0bfb();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void smoothStep_cb0bfb() {
|
||||
float res = smoothstep(1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
smoothStep_cb0bfb();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
builtins/gen/literal/smoothstep/cb0bfb.wgsl:28:18 warning: use of deprecated builtin
|
||||
var res: f32 = smoothStep(1.0, 1.0, 1.0);
|
||||
^^^^^^^^^^
|
||||
|
||||
void smoothStep_cb0bfb() {
|
||||
float res = smoothstep(1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
smoothStep_cb0bfb();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
smoothStep_cb0bfb();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
smoothStep_cb0bfb();
|
||||
return;
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
builtins/gen/literal/smoothstep/cb0bfb.wgsl:28:18 warning: use of deprecated builtin
|
||||
var res: f32 = smoothStep(1.0, 1.0, 1.0);
|
||||
^^^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void smoothStep_cb0bfb() {
|
||||
float res = smoothstep(1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
smoothStep_cb0bfb();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
smoothStep_cb0bfb();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
smoothStep_cb0bfb();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,69 +0,0 @@
|
||||
builtins/gen/literal/smoothstep/cb0bfb.wgsl:28:18 warning: use of deprecated builtin
|
||||
var res: f32 = smoothStep(1.0, 1.0, 1.0);
|
||||
^^^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%14 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %smoothStep_cb0bfb "smoothStep_cb0bfb"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%18 = OpTypeFunction %v4float
|
||||
%smoothStep_cb0bfb = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
%13 = OpExtInst %float %14 SmoothStep %float_1 %float_1 %float_1
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %18
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %void %smoothStep_cb0bfb
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %24
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %smoothStep_cb0bfb
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %smoothStep_cb0bfb
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -1,23 +0,0 @@
|
||||
builtins/gen/literal/smoothstep/cb0bfb.wgsl:28:18 warning: use of deprecated builtin
|
||||
var res: f32 = smoothStep(1.0, 1.0, 1.0);
|
||||
^^^^^^^^^^
|
||||
|
||||
fn smoothStep_cb0bfb() {
|
||||
var res : f32 = smoothStep(1.0, 1.0, 1.0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
smoothStep_cb0bfb();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
smoothStep_cb0bfb();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
smoothStep_cb0bfb();
|
||||
}
|
||||
Reference in New Issue
Block a user