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Make the index format part of the pipeline state.
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committed by
Corentin Wallez
parent
715ac712c6
commit
405dcd636a
@@ -295,6 +295,7 @@ namespace {
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.SetLayout(pipelineLayout)
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.SetStage(nxt::ShaderStage::Vertex, oVSModule, "main")
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.SetStage(nxt::ShaderStage::Fragment, oFSModule, "main")
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.SetIndexFormat(nxt::IndexFormat::Uint16)
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.SetInputState(inputState)
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.SetDepthStencilState(depthStencilState)
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.GetResult();
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@@ -544,7 +545,7 @@ namespace {
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continue;
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}
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const auto& oIndicesBuffer = buffers.at(iIndices.bufferView);
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cmd.SetIndexBuffer(oIndicesBuffer, static_cast<uint32_t>(iIndices.byteOffset), nxt::IndexFormat::Uint16);
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cmd.SetIndexBuffer(oIndicesBuffer, static_cast<uint32_t>(iIndices.byteOffset));
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cmd.DrawElements(static_cast<uint32_t>(iIndices.count), 1, 0, 0);
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} else {
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// DrawArrays
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