diff --git a/src/tests/unittests/validation/RenderPipelineValidationTests.cpp b/src/tests/unittests/validation/RenderPipelineValidationTests.cpp index 24c3f30299..7aee3c34dd 100644 --- a/src/tests/unittests/validation/RenderPipelineValidationTests.cpp +++ b/src/tests/unittests/validation/RenderPipelineValidationTests.cpp @@ -480,9 +480,6 @@ TEST_F(RenderPipelineValidationTest, TextureViewDimensionCompatibility) { // Test that declaring a storage buffer in the vertex shader without setting pipeline layout won't // cause crash. TEST_F(RenderPipelineValidationTest, StorageBufferInVertexShaderNoLayout) { - // TODO(rharrison): Re-enable once tint:383 is resolved. - DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_inspector")); - wgpu::ShaderModule vsModuleWithStorageBuffer = utils::CreateShaderModuleFromWGSL(device, R"( [[block]] struct Dst { [[offset(0)]] data : [[stride(4)]] array; diff --git a/src/tests/unittests/validation/StorageTextureValidationTests.cpp b/src/tests/unittests/validation/StorageTextureValidationTests.cpp index f5bd623888..12a3f81668 100644 --- a/src/tests/unittests/validation/StorageTextureValidationTests.cpp +++ b/src/tests/unittests/validation/StorageTextureValidationTests.cpp @@ -122,9 +122,6 @@ class StorageTextureValidationTests : public ValidationTest { // Validate read-only storage textures can be declared in vertex and fragment shaders, while // writeonly storage textures cannot be used in vertex shaders. TEST_F(StorageTextureValidationTests, RenderPipeline) { - // TODO(rharrison): Re-enable once https://dawn-review.googlesource.com/c/tint/+/34424 lands - DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_inspector")); - // Readonly storage texture can be declared in a vertex shader. { wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"( @@ -197,9 +194,6 @@ TEST_F(StorageTextureValidationTests, RenderPipeline) { // Validate both read-only and write-only storage textures can be declared in // compute shaders. TEST_F(StorageTextureValidationTests, ComputePipeline) { - // TODO(rharrison): Re-enable once https://dawn-review.googlesource.com/c/tint/+/34424 lands - DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_inspector")); - // Read-only storage textures can be declared in a compute shader. { wgpu::ShaderModule csModule = utils::CreateShaderModuleFromWGSL(device, R"(