From 4c4cec93b30e885adc7d1d4386ca10f1d4dbfdaf Mon Sep 17 00:00:00 2001 From: Antonio Maiorano Date: Wed, 7 Apr 2021 16:31:51 +0000 Subject: [PATCH] Disable D3D12DescriptorHeapTests.NoSwitchOverSamplerHeap for tint Bug: tint:681 Change-Id: I7f986b3c6a10007effb0e0e6c310296c5ddeb87c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47021 Reviewed-by: Corentin Wallez Commit-Queue: Antonio Maiorano --- src/tests/white_box/D3D12DescriptorHeapTests.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/tests/white_box/D3D12DescriptorHeapTests.cpp b/src/tests/white_box/D3D12DescriptorHeapTests.cpp index 8d061e8083..0fb70fb966 100644 --- a/src/tests/white_box/D3D12DescriptorHeapTests.cpp +++ b/src/tests/white_box/D3D12DescriptorHeapTests.cpp @@ -171,6 +171,9 @@ TEST_P(D3D12DescriptorHeapTests, SwitchOverViewHeap) { // Verify the shader visible sampler heaps does not switch over within a single submit. TEST_P(D3D12DescriptorHeapTests, NoSwitchOverSamplerHeap) { + // TODO(crbug.com/tint/704): Fails for D3D12 with use_tint_generator + DAWN_SKIP_TEST_IF(IsD3D12() && HasToggleEnabled("use_tint_generator")); + utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor; // Fill in a sampler heap with "sampler only" bindgroups (1x sampler per group) by creating a