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Tint/transform: Fix insertBits polyfill for HLSL
This CL fix insertBits polyfill to handle with the left-shifting behavior in HLSL, i.e. `(1u << 32u) == (1u << 0u) == 1u` where we want the result to be `0u`. Fixed: tint:1743 Change-Id: Ibb82abe4ab2f76dbb0fa06057fb19f15f961d969 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108166 Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
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Dawn LUCI CQ
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@@ -327,30 +327,6 @@ crbug.com/dawn/0000 [ intel-gen-9 ubuntu ] webgpu:shader,execution,expression,ca
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crbug.com/dawn/0000 [ intel-gen-9 ubuntu ] webgpu:shader,execution,expression,call,builtin,firstTrailingBit:u32:inputSource="uniform";vectorize=2 [ Failure ]
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crbug.com/dawn/0000 [ intel-gen-9 ubuntu ] webgpu:shader,execution,expression,call,builtin,firstTrailingBit:u32:inputSource="uniform";vectorize=3 [ Failure ]
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crbug.com/dawn/0000 [ intel-gen-9 ubuntu ] webgpu:shader,execution,expression,call,builtin,firstTrailingBit:u32:inputSource="uniform";vectorize=4 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_r";signed=false;width=1 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_r";signed=false;width=2 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_r";signed=false;width=3 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_r";signed=false;width=4 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_r";signed=true;width=1 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_r";signed=true;width=2 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_r";signed=true;width=3 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_r";signed=true;width=4 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_rw";signed=false;width=1 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_rw";signed=false;width=2 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_rw";signed=false;width=3 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_rw";signed=false;width=4 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_rw";signed=true;width=1 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_rw";signed=true;width=2 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_rw";signed=true;width=3 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_rw";signed=true;width=4 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="uniform";signed=false;width=1 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="uniform";signed=false;width=2 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="uniform";signed=false;width=3 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="uniform";signed=false;width=4 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="uniform";signed=true;width=1 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="uniform";signed=true;width=2 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="uniform";signed=true;width=3 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="uniform";signed=true;width=4 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,sign:f32:inputSource="storage_r";vectorize="_undef_" [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,sign:f32:inputSource="storage_r";vectorize=2 [ Failure ]
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crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,sign:f32:inputSource="storage_r";vectorize=3 [ Failure ]
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