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[tools]: Add remote-compile
A tool for compiling shaders on a remote machine. Helpful for combining with `test-all`, so that a single non-windows machine can validate SPIR-V, MSL and HLSL. Change-Id: I3a0f70e6e4edd13952eb5dc72fbbed7c495036ee Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56940 Auto-Submit: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
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Tint LUCI CQ
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@@ -25,6 +25,7 @@ fi
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FILTER="-runtime/references"
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FILES="`find src -type f` `find samples -type f`"
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FILES+="`find tools/src -type f` `find samples -type f`"
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if command -v go &> /dev/null; then
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# Go is installed. Run cpplint in parallel for speed wins
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