mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-09 13:38:00 +00:00
tint/resolver: Allow texture 'offset' to be const-expr
This allows the value to be declared in a `const` expression, and to use arithmetic. Fixed: tint:1636 Change-Id: Ie641a9d4183429c79c91605cd4df78f569be3579 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105623 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
This commit is contained in:
committed by
Dawn LUCI CQ
parent
d5139b4463
commit
559a248233
@@ -124,10 +124,10 @@ fn {{$permutation}}() {
|
||||
{{template "Type" index $p.Type.TemplateArguments 1}};
|
||||
{{- /*indent*/}} var arg_{{$i}}: {{template "Type" index $p.Type.TemplateArguments 1}};
|
||||
{{ $args.Put $i (printf "&arg_%v" $i) -}}
|
||||
{{- else if and (not $p.IsConst) (eq "var" $mode) -}}
|
||||
{{- if $is_abstract }} const arg_{{$i}} = {{Eval "ArgumentValue" $p}};
|
||||
{{ else }} var arg_{{$i}} = {{Eval "ArgumentValue" $p}};
|
||||
{{ end }}
|
||||
{{- else if eq "var" $mode -}}
|
||||
{{- if or $is_abstract $p.IsConst }} const arg_{{$i}} = {{Eval "ArgumentValue" $p}};
|
||||
{{ else }} var arg_{{$i}} = {{Eval "ArgumentValue" $p}};
|
||||
{{ end }}
|
||||
{{- $args.Put $i (printf "arg_%v" $i) -}}
|
||||
{{- else -}}
|
||||
{{- $args.Put $i (Eval "ArgumentValue" $p) -}}
|
||||
|
||||
@@ -26,7 +26,8 @@
|
||||
// fn textureGather(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>, @const offset: vec2<i32>) -> vec4<f32>
|
||||
fn textureGather_1f7f6b() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, vec2<i32>());
|
||||
const arg_3 = vec2<i32>();
|
||||
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
|
||||
fn textureGather_1f7f6b() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, vec2<i32>());
|
||||
const arg_3 = vec2<i32>();
|
||||
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -25,9 +25,10 @@
|
||||
|
||||
// fn textureGather(@const component: i32, texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32) -> vec4<f32>
|
||||
fn textureGather_22e930() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var arg_4 = 1;
|
||||
var res: vec4<f32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
|
||||
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -3,9 +3,10 @@
|
||||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_22e930() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var arg_4 = 1;
|
||||
var res : vec4<f32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
|
||||
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -25,9 +25,10 @@
|
||||
|
||||
// fn textureGather(@const component: i32, texture: texture_2d_array<u32>, sampler: sampler, coords: vec2<f32>, array_index: i32) -> vec4<u32>
|
||||
fn textureGather_2cc066() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var arg_4 = 1;
|
||||
var res: vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
|
||||
var res: vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -3,9 +3,10 @@
|
||||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_2cc066() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var arg_4 = 1;
|
||||
var res : vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
|
||||
var res : vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -25,8 +25,9 @@
|
||||
|
||||
// fn textureGather(@const component: i32, texture: texture_cube<f32>, sampler: sampler, coords: vec3<f32>) -> vec4<f32>
|
||||
fn textureGather_32c4e8() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec3<f32>();
|
||||
var res: vec4<f32> = textureGather(1, arg_1, arg_2, arg_3);
|
||||
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -3,8 +3,9 @@
|
||||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_32c4e8() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec3<f32>();
|
||||
var res : vec4<f32> = textureGather(1, arg_1, arg_2, arg_3);
|
||||
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -25,8 +25,9 @@
|
||||
|
||||
// fn textureGather(@const component: i32, texture: texture_cube<u32>, sampler: sampler, coords: vec3<f32>) -> vec4<u32>
|
||||
fn textureGather_3b32cc() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec3<f32>();
|
||||
var res: vec4<u32> = textureGather(1, arg_1, arg_2, arg_3);
|
||||
var res: vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -3,8 +3,9 @@
|
||||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_3b32cc() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec3<f32>();
|
||||
var res : vec4<u32> = textureGather(1, arg_1, arg_2, arg_3);
|
||||
var res : vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -25,8 +25,10 @@
|
||||
|
||||
// fn textureGather(@const component: i32, texture: texture_2d<u32>, sampler: sampler, coords: vec2<f32>, @const offset: vec2<i32>) -> vec4<u32>
|
||||
fn textureGather_49b07f() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var res: vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res: vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -3,8 +3,10 @@
|
||||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_49b07f() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var res : vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res : vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -25,9 +25,11 @@
|
||||
|
||||
// fn textureGather(@const component: i32, texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32, @const offset: vec2<i32>) -> vec4<f32>
|
||||
fn textureGather_4b8103() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var arg_4 = 1;
|
||||
var res: vec4<f32> = textureGather(1, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -3,9 +3,11 @@
|
||||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_4b8103() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var arg_4 = 1;
|
||||
var res : vec4<f32> = textureGather(1, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -25,8 +25,9 @@
|
||||
|
||||
// fn textureGather(@const component: i32, texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>) -> vec4<f32>
|
||||
fn textureGather_5266da() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var res: vec4<f32> = textureGather(1, arg_1, arg_2, arg_3);
|
||||
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -3,8 +3,9 @@
|
||||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_5266da() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var res : vec4<f32> = textureGather(1, arg_1, arg_2, arg_3);
|
||||
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -25,8 +25,9 @@
|
||||
|
||||
// fn textureGather(@const component: i32, texture: texture_cube<i32>, sampler: sampler, coords: vec3<f32>) -> vec4<i32>
|
||||
fn textureGather_5ba85f() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec3<f32>();
|
||||
var res: vec4<i32> = textureGather(1, arg_1, arg_2, arg_3);
|
||||
var res: vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -3,8 +3,9 @@
|
||||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_5ba85f() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec3<f32>();
|
||||
var res : vec4<i32> = textureGather(1, arg_1, arg_2, arg_3);
|
||||
var res : vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -25,8 +25,9 @@
|
||||
|
||||
// fn textureGather(@const component: i32, texture: texture_2d<u32>, sampler: sampler, coords: vec2<f32>) -> vec4<u32>
|
||||
fn textureGather_5bd491() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var res: vec4<u32> = textureGather(1, arg_1, arg_2, arg_3);
|
||||
var res: vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -3,8 +3,9 @@
|
||||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_5bd491() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var res : vec4<u32> = textureGather(1, arg_1, arg_2, arg_3);
|
||||
var res : vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -25,9 +25,10 @@
|
||||
|
||||
// fn textureGather(@const component: i32, texture: texture_cube_array<f32>, sampler: sampler, coords: vec3<f32>, array_index: i32) -> vec4<f32>
|
||||
fn textureGather_751f8a() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec3<f32>();
|
||||
var arg_4 = 1;
|
||||
var res: vec4<f32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
|
||||
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -3,9 +3,10 @@
|
||||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_751f8a() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec3<f32>();
|
||||
var arg_4 = 1;
|
||||
var res : vec4<f32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
|
||||
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -25,8 +25,10 @@
|
||||
|
||||
// fn textureGather(@const component: i32, texture: texture_2d<i32>, sampler: sampler, coords: vec2<f32>, @const offset: vec2<i32>) -> vec4<i32>
|
||||
fn textureGather_7c3828() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var res: vec4<i32> = textureGather(1, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res: vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -3,8 +3,10 @@
|
||||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_7c3828() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var res : vec4<i32> = textureGather(1, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res : vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -25,9 +25,10 @@
|
||||
|
||||
// fn textureGather(@const component: i32, texture: texture_2d_array<i32>, sampler: sampler, coords: vec2<f32>, array_index: i32) -> vec4<i32>
|
||||
fn textureGather_8b754c() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var arg_4 = 1;
|
||||
var res: vec4<i32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
|
||||
var res: vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -3,9 +3,10 @@
|
||||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_8b754c() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var arg_4 = 1;
|
||||
var res : vec4<i32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
|
||||
var res : vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -25,8 +25,10 @@
|
||||
|
||||
// fn textureGather(@const component: i32, texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, @const offset: vec2<i32>) -> vec4<f32>
|
||||
fn textureGather_af55b3() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var res: vec4<f32> = textureGather(1, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -3,8 +3,10 @@
|
||||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_af55b3() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var res : vec4<f32> = textureGather(1, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -25,8 +25,9 @@
|
||||
|
||||
// fn textureGather(@const component: i32, texture: texture_2d<i32>, sampler: sampler, coords: vec2<f32>) -> vec4<i32>
|
||||
fn textureGather_bb3ac5() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var res: vec4<i32> = textureGather(1, arg_1, arg_2, arg_3);
|
||||
var res: vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -3,8 +3,9 @@
|
||||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_bb3ac5() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var res : vec4<i32> = textureGather(1, arg_1, arg_2, arg_3);
|
||||
var res : vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -25,9 +25,10 @@
|
||||
|
||||
// fn textureGather(@const component: i32, texture: texture_cube_array<i32>, sampler: sampler, coords: vec3<f32>, array_index: i32) -> vec4<i32>
|
||||
fn textureGather_c0640c() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec3<f32>();
|
||||
var arg_4 = 1;
|
||||
var res: vec4<i32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
|
||||
var res: vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -3,9 +3,10 @@
|
||||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_c0640c() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec3<f32>();
|
||||
var arg_4 = 1;
|
||||
var res : vec4<i32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
|
||||
var res : vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -25,9 +25,11 @@
|
||||
|
||||
// fn textureGather(@const component: i32, texture: texture_2d_array<u32>, sampler: sampler, coords: vec2<f32>, array_index: i32, @const offset: vec2<i32>) -> vec4<u32>
|
||||
fn textureGather_d1f187() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var arg_4 = 1;
|
||||
var res: vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res: vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -3,9 +3,11 @@
|
||||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_d1f187() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var arg_4 = 1;
|
||||
var res : vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res : vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -27,7 +27,8 @@
|
||||
fn textureGather_d90605() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
fn textureGather_d90605() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -25,9 +25,11 @@
|
||||
|
||||
// fn textureGather(@const component: i32, texture: texture_2d_array<i32>, sampler: sampler, coords: vec2<f32>, array_index: i32, @const offset: vec2<i32>) -> vec4<i32>
|
||||
fn textureGather_e9d390() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var arg_4 = 1;
|
||||
var res: vec4<i32> = textureGather(1, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res: vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -3,9 +3,11 @@
|
||||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_e9d390() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var arg_4 = 1;
|
||||
var res : vec4<i32> = textureGather(1, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res : vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -25,9 +25,10 @@
|
||||
|
||||
// fn textureGather(@const component: i32, texture: texture_cube_array<u32>, sampler: sampler, coords: vec3<f32>, array_index: i32) -> vec4<u32>
|
||||
fn textureGather_f2c6e3() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec3<f32>();
|
||||
var arg_4 = 1;
|
||||
var res: vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
|
||||
var res: vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -3,9 +3,10 @@
|
||||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_f2c6e3() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec3<f32>();
|
||||
var arg_4 = 1;
|
||||
var res : vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
|
||||
var res : vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -27,7 +27,8 @@
|
||||
fn textureGatherCompare_313add() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1.f;
|
||||
var res: vec4<f32> = textureGatherCompare(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res: vec4<f32> = textureGatherCompare(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
fn textureGatherCompare_313add() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1.0f;
|
||||
var res : vec4<f32> = textureGatherCompare(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res : vec4<f32> = textureGatherCompare(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -28,7 +28,8 @@ fn textureGatherCompare_f585cc() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var arg_4 = 1.f;
|
||||
var res: vec4<f32> = textureGatherCompare(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res: vec4<f32> = textureGatherCompare(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -6,7 +6,8 @@ fn textureGatherCompare_f585cc() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var arg_4 = 1.0f;
|
||||
var res : vec4<f32> = textureGatherCompare(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res : vec4<f32> = textureGatherCompare(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -26,7 +26,8 @@
|
||||
// fn textureSample(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>, @const offset: vec2<i32>) -> f32
|
||||
fn textureSample_0dff6c() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var res: f32 = textureSample(arg_0, arg_1, arg_2, vec2<i32>());
|
||||
const arg_3 = vec2<i32>();
|
||||
var res: f32 = textureSample(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
|
||||
fn textureSample_0dff6c() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var res : f32 = textureSample(arg_0, arg_1, arg_2, vec2<i32>());
|
||||
const arg_3 = vec2<i32>();
|
||||
var res : f32 = textureSample(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
||||
@@ -27,7 +27,8 @@
|
||||
fn textureSample_17e988() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var res: vec4<f32> = textureSample(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res: vec4<f32> = textureSample(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
fn textureSample_17e988() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var res : vec4<f32> = textureSample(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res : vec4<f32> = textureSample(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
||||
@@ -26,7 +26,8 @@
|
||||
// fn textureSample(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, @const offset: vec3<i32>) -> vec4<f32>
|
||||
fn textureSample_2149ec() {
|
||||
var arg_2 = vec3<f32>();
|
||||
var res: vec4<f32> = textureSample(arg_0, arg_1, arg_2, vec3<i32>());
|
||||
const arg_3 = vec3<i32>();
|
||||
var res: vec4<f32> = textureSample(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
|
||||
fn textureSample_2149ec() {
|
||||
var arg_2 = vec3<f32>();
|
||||
var res : vec4<f32> = textureSample(arg_0, arg_1, arg_2, vec3<i32>());
|
||||
const arg_3 = vec3<i32>();
|
||||
var res : vec4<f32> = textureSample(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
||||
@@ -27,7 +27,8 @@
|
||||
fn textureSample_60bf45() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var res: f32 = textureSample(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res: f32 = textureSample(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
fn textureSample_60bf45() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var res : f32 = textureSample(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res : f32 = textureSample(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
||||
@@ -26,7 +26,8 @@
|
||||
// fn textureSample(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, @const offset: vec2<i32>) -> vec4<f32>
|
||||
fn textureSample_85c4ba() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var res: vec4<f32> = textureSample(arg_0, arg_1, arg_2, vec2<i32>());
|
||||
const arg_3 = vec2<i32>();
|
||||
var res: vec4<f32> = textureSample(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
|
||||
fn textureSample_85c4ba() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var res : vec4<f32> = textureSample(arg_0, arg_1, arg_2, vec2<i32>());
|
||||
const arg_3 = vec2<i32>();
|
||||
var res : vec4<f32> = textureSample(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
||||
@@ -27,7 +27,8 @@
|
||||
fn textureSampleBias_594824() {
|
||||
var arg_2 = vec3<f32>();
|
||||
var arg_3 = 1.f;
|
||||
var res: vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, vec3<i32>());
|
||||
const arg_4 = vec3<i32>();
|
||||
var res: vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
fn textureSampleBias_594824() {
|
||||
var arg_2 = vec3<f32>();
|
||||
var arg_3 = 1.0f;
|
||||
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, vec3<i32>());
|
||||
const arg_4 = vec3<i32>();
|
||||
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
||||
@@ -28,7 +28,8 @@ fn textureSampleBias_9dbb51() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var arg_4 = 1.f;
|
||||
var res: vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res: vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
||||
@@ -6,7 +6,8 @@ fn textureSampleBias_9dbb51() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var arg_4 = 1.0f;
|
||||
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
||||
@@ -27,7 +27,8 @@
|
||||
fn textureSampleBias_a161cf() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1.f;
|
||||
var res: vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res: vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
fn textureSampleBias_a161cf() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1.0f;
|
||||
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
||||
@@ -28,7 +28,8 @@ fn textureSampleCompare_af1051() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var arg_4 = 1.f;
|
||||
var res: f32 = textureSampleCompare(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res: f32 = textureSampleCompare(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
||||
@@ -6,7 +6,8 @@ fn textureSampleCompare_af1051() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var arg_4 = 1.0f;
|
||||
var res : f32 = textureSampleCompare(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res : f32 = textureSampleCompare(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
||||
@@ -27,7 +27,8 @@
|
||||
fn textureSampleCompare_dec064() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1.f;
|
||||
var res: f32 = textureSampleCompare(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res: f32 = textureSampleCompare(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
fn textureSampleCompare_dec064() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1.0f;
|
||||
var res : f32 = textureSampleCompare(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res : f32 = textureSampleCompare(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
||||
@@ -27,7 +27,8 @@
|
||||
fn textureSampleCompareLevel_7f2b9a() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1.f;
|
||||
var res: f32 = textureSampleCompareLevel(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res: f32 = textureSampleCompareLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
fn textureSampleCompareLevel_7f2b9a() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1.0f;
|
||||
var res : f32 = textureSampleCompareLevel(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res : f32 = textureSampleCompareLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -28,7 +28,8 @@ fn textureSampleCompareLevel_b6e47c() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var arg_4 = 1.f;
|
||||
var res: f32 = textureSampleCompareLevel(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res: f32 = textureSampleCompareLevel(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -6,7 +6,8 @@ fn textureSampleCompareLevel_b6e47c() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var arg_4 = 1.0f;
|
||||
var res : f32 = textureSampleCompareLevel(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res : f32 = textureSampleCompareLevel(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -28,7 +28,8 @@ fn textureSampleGrad_5884dd() {
|
||||
var arg_2 = vec3<f32>();
|
||||
var arg_3 = vec3<f32>();
|
||||
var arg_4 = vec3<f32>();
|
||||
var res: vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, vec3<i32>());
|
||||
const arg_5 = vec3<i32>();
|
||||
var res: vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -6,7 +6,8 @@ fn textureSampleGrad_5884dd() {
|
||||
var arg_2 = vec3<f32>();
|
||||
var arg_3 = vec3<f32>();
|
||||
var arg_4 = vec3<f32>();
|
||||
var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, vec3<i32>());
|
||||
const arg_5 = vec3<i32>();
|
||||
var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -28,7 +28,8 @@ fn textureSampleGrad_d4e3c5() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = vec2<f32>();
|
||||
var arg_4 = vec2<f32>();
|
||||
var res: vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res: vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -6,7 +6,8 @@ fn textureSampleGrad_d4e3c5() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = vec2<f32>();
|
||||
var arg_4 = vec2<f32>();
|
||||
var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -29,7 +29,8 @@ fn textureSampleGrad_d65515() {
|
||||
var arg_3 = 1;
|
||||
var arg_4 = vec2<f32>();
|
||||
var arg_5 = vec2<f32>();
|
||||
var res: vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, vec2<i32>());
|
||||
const arg_6 = vec2<i32>();
|
||||
var res: vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -7,7 +7,8 @@ fn textureSampleGrad_d65515() {
|
||||
var arg_3 = 1;
|
||||
var arg_4 = vec2<f32>();
|
||||
var arg_5 = vec2<f32>();
|
||||
var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, vec2<i32>());
|
||||
const arg_6 = vec2<i32>();
|
||||
var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -27,7 +27,8 @@
|
||||
fn textureSampleLevel_0b0a1b() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1.f;
|
||||
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
fn textureSampleLevel_0b0a1b() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1.0f;
|
||||
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -28,7 +28,8 @@ fn textureSampleLevel_36780e() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var arg_4 = 0;
|
||||
var res: f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res: f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -6,7 +6,8 @@ fn textureSampleLevel_36780e() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var arg_4 = 0;
|
||||
var res : f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res : f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -27,7 +27,8 @@
|
||||
fn textureSampleLevel_749baf() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 0;
|
||||
var res: f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res: f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
fn textureSampleLevel_749baf() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 0;
|
||||
var res : f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res : f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -28,7 +28,8 @@ fn textureSampleLevel_b7c55c() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var arg_4 = 1.f;
|
||||
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -6,7 +6,8 @@ fn textureSampleLevel_b7c55c() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var arg_4 = 1.0f;
|
||||
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -27,7 +27,8 @@
|
||||
fn textureSampleLevel_dcbecb() {
|
||||
var arg_2 = vec3<f32>();
|
||||
var arg_3 = 1.f;
|
||||
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, vec3<i32>());
|
||||
const arg_4 = vec3<i32>();
|
||||
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
fn textureSampleLevel_dcbecb() {
|
||||
var arg_2 = vec3<f32>();
|
||||
var arg_3 = 1.0f;
|
||||
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, vec3<i32>());
|
||||
const arg_4 = vec3<i32>();
|
||||
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
||||
Reference in New Issue
Block a user