intrinsics: Add degrees() and radians()

Fixed: tint:1329
Change-Id: I5fb927268fc9cb8047a2b365d26e813a8546605a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75423
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This commit is contained in:
Ben Clayton
2022-01-05 20:11:00 +00:00
committed by Tint LUCI CQ
parent 4beeaea9da
commit 5c99ed046a
77 changed files with 5932 additions and 3149 deletions

View File

@@ -1,11 +1,16 @@
#version 310 es
precision mediump float;
float tint_degrees(float param_0) {
return param_0 * 57.295779513082322865;
}
void main_1() {
float a = 0.0f;
float b = 0.0f;
a = 42.0f;
b = (a * 57.295780182f);
b = tint_degrees(a);
return;
}

View File

@@ -1,8 +1,12 @@
float tint_degrees(float param_0) {
return param_0 * 57.295779513082322865;
}
void main_1() {
float a = 0.0f;
float b = 0.0f;
a = 42.0f;
b = (a * 57.295780182f);
b = tint_degrees(a);
return;
}

View File

@@ -1,12 +1,17 @@
#include <metal_stdlib>
using namespace metal;
float tint_degrees(float param_0) {
return param_0 * 57.295779513082322865;
}
void main_1() {
float a = 0.0f;
float b = 0.0f;
a = 42.0f;
float const x_11 = a;
b = (x_11 * 57.295780182f);
b = tint_degrees(x_11);
return;
}

View File

@@ -4,6 +4,7 @@
; Bound: 17
; Schema: 0
OpCapability Shader
%13 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
@@ -17,15 +18,14 @@
%_ptr_Function_float = OpTypePointer Function %float
%8 = OpConstantNull %float
%float_42 = OpConstant %float 42
%float_57_2957802 = OpConstant %float 57.2957802
%main_1 = OpFunction %void None %1
%4 = OpLabel
%a = OpVariable %_ptr_Function_float Function %8
%b = OpVariable %_ptr_Function_float Function %8
OpStore %a %float_42
%11 = OpLoad %float %a
%13 = OpFMul %float %11 %float_57_2957802
OpStore %b %13
%12 = OpExtInst %float %13 Degrees %11
OpStore %b %12
OpReturn
OpFunctionEnd
%main = OpFunction %void None %1

View File

@@ -3,7 +3,7 @@ fn main_1() {
var b : f32;
a = 42.0;
let x_11 : f32 = a;
b = (x_11 * 57.295780182);
b = degrees(x_11);
return;
}

View File

@@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/intrinsic-gen
// using the template:
// test/intrinsics/intrinsics.wgsl.tmpl
// and the intrinsic defintion file:
// src/intrinsics.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn degrees(vec<4, f32>) -> vec<4, f32>
fn degrees_0d170c() {
var res: vec4<f32> = degrees(vec4<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
degrees_0d170c();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
degrees_0d170c();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
degrees_0d170c();
}

View File

@@ -0,0 +1,86 @@
#version 310 es
precision mediump float;
vec4 tint_degrees(vec4 param_0) {
return param_0 * 57.295779513082322865;
}
void degrees_0d170c() {
vec4 res = tint_degrees(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
vec4 vertex_main_inner() {
degrees_0d170c();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
vec4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.value = inner_result;
return wrapper_result;
}
void main() {
tint_symbol outputs;
outputs = vertex_main();
gl_Position = outputs.value;
gl_Position.y = -gl_Position.y;
}
#version 310 es
precision mediump float;
vec4 tint_degrees(vec4 param_0) {
return param_0 * 57.295779513082322865;
}
void degrees_0d170c() {
vec4 res = tint_degrees(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
void fragment_main() {
degrees_0d170c();
return;
}
void main() {
fragment_main();
}
#version 310 es
precision mediump float;
vec4 tint_degrees(vec4 param_0) {
return param_0 * 57.295779513082322865;
}
void degrees_0d170c() {
vec4 res = tint_degrees(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void compute_main() {
degrees_0d170c();
return;
}
void main() {
compute_main();
}

View File

@@ -0,0 +1,34 @@
float4 tint_degrees(float4 param_0) {
return param_0 * 57.295779513082322865;
}
void degrees_0d170c() {
float4 res = tint_degrees(float4(0.0f, 0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
degrees_0d170c();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
degrees_0d170c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
degrees_0d170c();
return;
}

View File

@@ -0,0 +1,38 @@
#include <metal_stdlib>
using namespace metal;
float4 tint_degrees(float4 param_0) {
return param_0 * 57.295779513082322865;
}
struct tint_symbol {
float4 value [[position]];
};
void degrees_0d170c() {
float4 res = tint_degrees(float4());
}
float4 vertex_main_inner() {
degrees_0d170c();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
degrees_0d170c();
return;
}
kernel void compute_main() {
degrees_0d170c();
return;
}

View File

@@ -0,0 +1,65 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %degrees_0d170c "degrees_0d170c"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%degrees_0d170c = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%13 = OpExtInst %v4float %14 Degrees %5
OpStore %res %13
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %degrees_0d170c
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %degrees_0d170c
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %degrees_0d170c
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,19 @@
fn degrees_0d170c() {
var res : vec4<f32> = degrees(vec4<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
degrees_0d170c();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
degrees_0d170c();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
degrees_0d170c();
}

View File

@@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/intrinsic-gen
// using the template:
// test/intrinsics/intrinsics.wgsl.tmpl
// and the intrinsic defintion file:
// src/intrinsics.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn degrees(vec<2, f32>) -> vec<2, f32>
fn degrees_1ad5df() {
var res: vec2<f32> = degrees(vec2<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
degrees_1ad5df();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
degrees_1ad5df();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
degrees_1ad5df();
}

View File

@@ -0,0 +1,86 @@
#version 310 es
precision mediump float;
vec2 tint_degrees(vec2 param_0) {
return param_0 * 57.295779513082322865;
}
void degrees_1ad5df() {
vec2 res = tint_degrees(vec2(0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
vec4 vertex_main_inner() {
degrees_1ad5df();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
vec4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.value = inner_result;
return wrapper_result;
}
void main() {
tint_symbol outputs;
outputs = vertex_main();
gl_Position = outputs.value;
gl_Position.y = -gl_Position.y;
}
#version 310 es
precision mediump float;
vec2 tint_degrees(vec2 param_0) {
return param_0 * 57.295779513082322865;
}
void degrees_1ad5df() {
vec2 res = tint_degrees(vec2(0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
void fragment_main() {
degrees_1ad5df();
return;
}
void main() {
fragment_main();
}
#version 310 es
precision mediump float;
vec2 tint_degrees(vec2 param_0) {
return param_0 * 57.295779513082322865;
}
void degrees_1ad5df() {
vec2 res = tint_degrees(vec2(0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void compute_main() {
degrees_1ad5df();
return;
}
void main() {
compute_main();
}

View File

@@ -0,0 +1,34 @@
float2 tint_degrees(float2 param_0) {
return param_0 * 57.295779513082322865;
}
void degrees_1ad5df() {
float2 res = tint_degrees(float2(0.0f, 0.0f));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
degrees_1ad5df();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
degrees_1ad5df();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
degrees_1ad5df();
return;
}

View File

@@ -0,0 +1,38 @@
#include <metal_stdlib>
using namespace metal;
float2 tint_degrees(float2 param_0) {
return param_0 * 57.295779513082322865;
}
struct tint_symbol {
float4 value [[position]];
};
void degrees_1ad5df() {
float2 res = tint_degrees(float2());
}
float4 vertex_main_inner() {
degrees_1ad5df();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
degrees_1ad5df();
return;
}
kernel void compute_main() {
degrees_1ad5df();
return;
}

View File

@@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %degrees_1ad5df "degrees_1ad5df"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%16 = OpConstantNull %v2float
%_ptr_Function_v2float = OpTypePointer Function %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%degrees_1ad5df = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %16
%13 = OpExtInst %v2float %15 Degrees %16
OpStore %res %13
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %degrees_1ad5df
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %degrees_1ad5df
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %degrees_1ad5df
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,19 @@
fn degrees_1ad5df() {
var res : vec2<f32> = degrees(vec2<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
degrees_1ad5df();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
degrees_1ad5df();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
degrees_1ad5df();
}

View File

@@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/intrinsic-gen
// using the template:
// test/intrinsics/intrinsics.wgsl.tmpl
// and the intrinsic defintion file:
// src/intrinsics.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn degrees(vec<3, f32>) -> vec<3, f32>
fn degrees_2af623() {
var res: vec3<f32> = degrees(vec3<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
degrees_2af623();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
degrees_2af623();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
degrees_2af623();
}

View File

@@ -0,0 +1,86 @@
#version 310 es
precision mediump float;
vec3 tint_degrees(vec3 param_0) {
return param_0 * 57.295779513082322865;
}
void degrees_2af623() {
vec3 res = tint_degrees(vec3(0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
vec4 vertex_main_inner() {
degrees_2af623();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
vec4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.value = inner_result;
return wrapper_result;
}
void main() {
tint_symbol outputs;
outputs = vertex_main();
gl_Position = outputs.value;
gl_Position.y = -gl_Position.y;
}
#version 310 es
precision mediump float;
vec3 tint_degrees(vec3 param_0) {
return param_0 * 57.295779513082322865;
}
void degrees_2af623() {
vec3 res = tint_degrees(vec3(0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
void fragment_main() {
degrees_2af623();
return;
}
void main() {
fragment_main();
}
#version 310 es
precision mediump float;
vec3 tint_degrees(vec3 param_0) {
return param_0 * 57.295779513082322865;
}
void degrees_2af623() {
vec3 res = tint_degrees(vec3(0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void compute_main() {
degrees_2af623();
return;
}
void main() {
compute_main();
}

View File

@@ -0,0 +1,34 @@
float3 tint_degrees(float3 param_0) {
return param_0 * 57.295779513082322865;
}
void degrees_2af623() {
float3 res = tint_degrees(float3(0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
degrees_2af623();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
degrees_2af623();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
degrees_2af623();
return;
}

View File

@@ -0,0 +1,38 @@
#include <metal_stdlib>
using namespace metal;
float3 tint_degrees(float3 param_0) {
return param_0 * 57.295779513082322865;
}
struct tint_symbol {
float4 value [[position]];
};
void degrees_2af623() {
float3 res = tint_degrees(float3());
}
float4 vertex_main_inner() {
degrees_2af623();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
degrees_2af623();
return;
}
kernel void compute_main() {
degrees_2af623();
return;
}

View File

@@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %degrees_2af623 "degrees_2af623"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%16 = OpConstantNull %v3float
%_ptr_Function_v3float = OpTypePointer Function %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%degrees_2af623 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %16
%13 = OpExtInst %v3float %15 Degrees %16
OpStore %res %13
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %degrees_2af623
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %degrees_2af623
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %degrees_2af623
OpReturn
OpFunctionEnd

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@@ -0,0 +1,19 @@
fn degrees_2af623() {
var res : vec3<f32> = degrees(vec3<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
degrees_2af623();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
degrees_2af623();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
degrees_2af623();
}

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@@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/intrinsic-gen
// using the template:
// test/intrinsics/intrinsics.wgsl.tmpl
// and the intrinsic defintion file:
// src/intrinsics.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn degrees(f32) -> f32
fn degrees_51f705() {
var res: f32 = degrees(1.0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
degrees_51f705();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
degrees_51f705();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
degrees_51f705();
}

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@@ -0,0 +1,86 @@
#version 310 es
precision mediump float;
float tint_degrees(float param_0) {
return param_0 * 57.295779513082322865;
}
void degrees_51f705() {
float res = tint_degrees(1.0f);
}
struct tint_symbol {
vec4 value;
};
vec4 vertex_main_inner() {
degrees_51f705();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
vec4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.value = inner_result;
return wrapper_result;
}
void main() {
tint_symbol outputs;
outputs = vertex_main();
gl_Position = outputs.value;
gl_Position.y = -gl_Position.y;
}
#version 310 es
precision mediump float;
float tint_degrees(float param_0) {
return param_0 * 57.295779513082322865;
}
void degrees_51f705() {
float res = tint_degrees(1.0f);
}
struct tint_symbol {
vec4 value;
};
void fragment_main() {
degrees_51f705();
return;
}
void main() {
fragment_main();
}
#version 310 es
precision mediump float;
float tint_degrees(float param_0) {
return param_0 * 57.295779513082322865;
}
void degrees_51f705() {
float res = tint_degrees(1.0f);
}
struct tint_symbol {
vec4 value;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void compute_main() {
degrees_51f705();
return;
}
void main() {
compute_main();
}

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@@ -0,0 +1,34 @@
float tint_degrees(float param_0) {
return param_0 * 57.295779513082322865;
}
void degrees_51f705() {
float res = tint_degrees(1.0f);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
degrees_51f705();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
degrees_51f705();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
degrees_51f705();
return;
}

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@@ -0,0 +1,38 @@
#include <metal_stdlib>
using namespace metal;
float tint_degrees(float param_0) {
return param_0 * 57.295779513082322865;
}
struct tint_symbol {
float4 value [[position]];
};
void degrees_51f705() {
float res = tint_degrees(1.0f);
}
float4 vertex_main_inner() {
degrees_51f705();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
degrees_51f705();
return;
}
kernel void compute_main() {
degrees_51f705();
return;
}

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@@ -0,0 +1,65 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %degrees_51f705 "degrees_51f705"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%_ptr_Function_float = OpTypePointer Function %float
%18 = OpTypeFunction %v4float
%degrees_51f705 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
%13 = OpExtInst %float %14 Degrees %float_1
OpStore %res %13
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %degrees_51f705
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %degrees_51f705
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %degrees_51f705
OpReturn
OpFunctionEnd

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@@ -0,0 +1,19 @@
fn degrees_51f705() {
var res : f32 = degrees(1.0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
degrees_51f705();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
degrees_51f705();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
degrees_51f705();
}

View File

@@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/intrinsic-gen
// using the template:
// test/intrinsics/intrinsics.wgsl.tmpl
// and the intrinsic defintion file:
// src/intrinsics.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn radians(vec<4, f32>) -> vec<4, f32>
fn radians_09b7fc() {
var res: vec4<f32> = radians(vec4<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
radians_09b7fc();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
radians_09b7fc();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
radians_09b7fc();
}

View File

@@ -0,0 +1,86 @@
#version 310 es
precision mediump float;
vec4 tint_radians(vec4 param_0) {
return param_0 * 0.017453292519943295474;
}
void radians_09b7fc() {
vec4 res = tint_radians(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
vec4 vertex_main_inner() {
radians_09b7fc();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
vec4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.value = inner_result;
return wrapper_result;
}
void main() {
tint_symbol outputs;
outputs = vertex_main();
gl_Position = outputs.value;
gl_Position.y = -gl_Position.y;
}
#version 310 es
precision mediump float;
vec4 tint_radians(vec4 param_0) {
return param_0 * 0.017453292519943295474;
}
void radians_09b7fc() {
vec4 res = tint_radians(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
void fragment_main() {
radians_09b7fc();
return;
}
void main() {
fragment_main();
}
#version 310 es
precision mediump float;
vec4 tint_radians(vec4 param_0) {
return param_0 * 0.017453292519943295474;
}
void radians_09b7fc() {
vec4 res = tint_radians(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void compute_main() {
radians_09b7fc();
return;
}
void main() {
compute_main();
}

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@@ -0,0 +1,34 @@
float4 tint_radians(float4 param_0) {
return param_0 * 0.017453292519943295474;
}
void radians_09b7fc() {
float4 res = tint_radians(float4(0.0f, 0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
radians_09b7fc();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
radians_09b7fc();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
radians_09b7fc();
return;
}

View File

@@ -0,0 +1,38 @@
#include <metal_stdlib>
using namespace metal;
float4 tint_radians(float4 param_0) {
return param_0 * 0.017453292519943295474;
}
struct tint_symbol {
float4 value [[position]];
};
void radians_09b7fc() {
float4 res = tint_radians(float4());
}
float4 vertex_main_inner() {
radians_09b7fc();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
radians_09b7fc();
return;
}
kernel void compute_main() {
radians_09b7fc();
return;
}

View File

@@ -0,0 +1,65 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %radians_09b7fc "radians_09b7fc"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%radians_09b7fc = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%13 = OpExtInst %v4float %14 Radians %5
OpStore %res %13
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %radians_09b7fc
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %radians_09b7fc
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %radians_09b7fc
OpReturn
OpFunctionEnd

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@@ -0,0 +1,19 @@
fn radians_09b7fc() {
var res : vec4<f32> = radians(vec4<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
radians_09b7fc();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
radians_09b7fc();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
radians_09b7fc();
}

View File

@@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/intrinsic-gen
// using the template:
// test/intrinsics/intrinsics.wgsl.tmpl
// and the intrinsic defintion file:
// src/intrinsics.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn radians(vec<2, f32>) -> vec<2, f32>
fn radians_61687a() {
var res: vec2<f32> = radians(vec2<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
radians_61687a();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
radians_61687a();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
radians_61687a();
}

View File

@@ -0,0 +1,86 @@
#version 310 es
precision mediump float;
vec2 tint_radians(vec2 param_0) {
return param_0 * 0.017453292519943295474;
}
void radians_61687a() {
vec2 res = tint_radians(vec2(0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
vec4 vertex_main_inner() {
radians_61687a();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
vec4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.value = inner_result;
return wrapper_result;
}
void main() {
tint_symbol outputs;
outputs = vertex_main();
gl_Position = outputs.value;
gl_Position.y = -gl_Position.y;
}
#version 310 es
precision mediump float;
vec2 tint_radians(vec2 param_0) {
return param_0 * 0.017453292519943295474;
}
void radians_61687a() {
vec2 res = tint_radians(vec2(0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
void fragment_main() {
radians_61687a();
return;
}
void main() {
fragment_main();
}
#version 310 es
precision mediump float;
vec2 tint_radians(vec2 param_0) {
return param_0 * 0.017453292519943295474;
}
void radians_61687a() {
vec2 res = tint_radians(vec2(0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void compute_main() {
radians_61687a();
return;
}
void main() {
compute_main();
}

View File

@@ -0,0 +1,34 @@
float2 tint_radians(float2 param_0) {
return param_0 * 0.017453292519943295474;
}
void radians_61687a() {
float2 res = tint_radians(float2(0.0f, 0.0f));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
radians_61687a();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
radians_61687a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
radians_61687a();
return;
}

View File

@@ -0,0 +1,38 @@
#include <metal_stdlib>
using namespace metal;
float2 tint_radians(float2 param_0) {
return param_0 * 0.017453292519943295474;
}
struct tint_symbol {
float4 value [[position]];
};
void radians_61687a() {
float2 res = tint_radians(float2());
}
float4 vertex_main_inner() {
radians_61687a();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
radians_61687a();
return;
}
kernel void compute_main() {
radians_61687a();
return;
}

View File

@@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %radians_61687a "radians_61687a"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%16 = OpConstantNull %v2float
%_ptr_Function_v2float = OpTypePointer Function %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%radians_61687a = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %16
%13 = OpExtInst %v2float %15 Radians %16
OpStore %res %13
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %radians_61687a
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %radians_61687a
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %radians_61687a
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,19 @@
fn radians_61687a() {
var res : vec2<f32> = radians(vec2<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
radians_61687a();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
radians_61687a();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
radians_61687a();
}

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@@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/intrinsic-gen
// using the template:
// test/intrinsics/intrinsics.wgsl.tmpl
// and the intrinsic defintion file:
// src/intrinsics.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn radians(f32) -> f32
fn radians_6b0ff2() {
var res: f32 = radians(1.0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
radians_6b0ff2();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
radians_6b0ff2();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
radians_6b0ff2();
}

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@@ -0,0 +1,86 @@
#version 310 es
precision mediump float;
float tint_radians(float param_0) {
return param_0 * 0.017453292519943295474;
}
void radians_6b0ff2() {
float res = tint_radians(1.0f);
}
struct tint_symbol {
vec4 value;
};
vec4 vertex_main_inner() {
radians_6b0ff2();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
vec4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.value = inner_result;
return wrapper_result;
}
void main() {
tint_symbol outputs;
outputs = vertex_main();
gl_Position = outputs.value;
gl_Position.y = -gl_Position.y;
}
#version 310 es
precision mediump float;
float tint_radians(float param_0) {
return param_0 * 0.017453292519943295474;
}
void radians_6b0ff2() {
float res = tint_radians(1.0f);
}
struct tint_symbol {
vec4 value;
};
void fragment_main() {
radians_6b0ff2();
return;
}
void main() {
fragment_main();
}
#version 310 es
precision mediump float;
float tint_radians(float param_0) {
return param_0 * 0.017453292519943295474;
}
void radians_6b0ff2() {
float res = tint_radians(1.0f);
}
struct tint_symbol {
vec4 value;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void compute_main() {
radians_6b0ff2();
return;
}
void main() {
compute_main();
}

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@@ -0,0 +1,34 @@
float tint_radians(float param_0) {
return param_0 * 0.017453292519943295474;
}
void radians_6b0ff2() {
float res = tint_radians(1.0f);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
radians_6b0ff2();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
radians_6b0ff2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
radians_6b0ff2();
return;
}

View File

@@ -0,0 +1,38 @@
#include <metal_stdlib>
using namespace metal;
float tint_radians(float param_0) {
return param_0 * 0.017453292519943295474;
}
struct tint_symbol {
float4 value [[position]];
};
void radians_6b0ff2() {
float res = tint_radians(1.0f);
}
float4 vertex_main_inner() {
radians_6b0ff2();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
radians_6b0ff2();
return;
}
kernel void compute_main() {
radians_6b0ff2();
return;
}

View File

@@ -0,0 +1,65 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %radians_6b0ff2 "radians_6b0ff2"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%_ptr_Function_float = OpTypePointer Function %float
%18 = OpTypeFunction %v4float
%radians_6b0ff2 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
%13 = OpExtInst %float %14 Radians %float_1
OpStore %res %13
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %radians_6b0ff2
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %radians_6b0ff2
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %radians_6b0ff2
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,19 @@
fn radians_6b0ff2() {
var res : f32 = radians(1.0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
radians_6b0ff2();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
radians_6b0ff2();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
radians_6b0ff2();
}

View File

@@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/intrinsic-gen
// using the template:
// test/intrinsics/intrinsics.wgsl.tmpl
// and the intrinsic defintion file:
// src/intrinsics.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn radians(vec<3, f32>) -> vec<3, f32>
fn radians_f96258() {
var res: vec3<f32> = radians(vec3<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
radians_f96258();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
radians_f96258();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
radians_f96258();
}

View File

@@ -0,0 +1,86 @@
#version 310 es
precision mediump float;
vec3 tint_radians(vec3 param_0) {
return param_0 * 0.017453292519943295474;
}
void radians_f96258() {
vec3 res = tint_radians(vec3(0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
vec4 vertex_main_inner() {
radians_f96258();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
vec4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.value = inner_result;
return wrapper_result;
}
void main() {
tint_symbol outputs;
outputs = vertex_main();
gl_Position = outputs.value;
gl_Position.y = -gl_Position.y;
}
#version 310 es
precision mediump float;
vec3 tint_radians(vec3 param_0) {
return param_0 * 0.017453292519943295474;
}
void radians_f96258() {
vec3 res = tint_radians(vec3(0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
void fragment_main() {
radians_f96258();
return;
}
void main() {
fragment_main();
}
#version 310 es
precision mediump float;
vec3 tint_radians(vec3 param_0) {
return param_0 * 0.017453292519943295474;
}
void radians_f96258() {
vec3 res = tint_radians(vec3(0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void compute_main() {
radians_f96258();
return;
}
void main() {
compute_main();
}

View File

@@ -0,0 +1,34 @@
float3 tint_radians(float3 param_0) {
return param_0 * 0.017453292519943295474;
}
void radians_f96258() {
float3 res = tint_radians(float3(0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
radians_f96258();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
radians_f96258();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
radians_f96258();
return;
}

View File

@@ -0,0 +1,38 @@
#include <metal_stdlib>
using namespace metal;
float3 tint_radians(float3 param_0) {
return param_0 * 0.017453292519943295474;
}
struct tint_symbol {
float4 value [[position]];
};
void radians_f96258() {
float3 res = tint_radians(float3());
}
float4 vertex_main_inner() {
radians_f96258();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
radians_f96258();
return;
}
kernel void compute_main() {
radians_f96258();
return;
}

View File

@@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %radians_f96258 "radians_f96258"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%16 = OpConstantNull %v3float
%_ptr_Function_v3float = OpTypePointer Function %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%radians_f96258 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %16
%13 = OpExtInst %v3float %15 Radians %16
OpStore %res %13
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %radians_f96258
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %radians_f96258
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %radians_f96258
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,19 @@
fn radians_f96258() {
var res : vec3<f32> = radians(vec3<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
radians_f96258();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
radians_f96258();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
radians_f96258();
}

View File

@@ -1,11 +1,16 @@
#version 310 es
precision mediump float;
float tint_radians(float param_0) {
return param_0 * 0.017453292519943295474;
}
void main_1() {
float a = 0.0f;
float b = 0.0f;
a = 42.0f;
b = (a * 0.017453292f);
b = tint_radians(a);
return;
}

View File

@@ -1,8 +1,12 @@
float tint_radians(float param_0) {
return param_0 * 0.017453292519943295474;
}
void main_1() {
float a = 0.0f;
float b = 0.0f;
a = 42.0f;
b = (a * 0.017453292f);
b = tint_radians(a);
return;
}

View File

@@ -1,12 +1,17 @@
#include <metal_stdlib>
using namespace metal;
float tint_radians(float param_0) {
return param_0 * 0.017453292519943295474;
}
void main_1() {
float a = 0.0f;
float b = 0.0f;
a = 42.0f;
float const x_11 = a;
b = (x_11 * 0.017453292f);
b = tint_radians(x_11);
return;
}

View File

@@ -4,6 +4,7 @@
; Bound: 17
; Schema: 0
OpCapability Shader
%13 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
@@ -17,15 +18,14 @@
%_ptr_Function_float = OpTypePointer Function %float
%8 = OpConstantNull %float
%float_42 = OpConstant %float 42
%float_0_0174532924 = OpConstant %float 0.0174532924
%main_1 = OpFunction %void None %1
%4 = OpLabel
%a = OpVariable %_ptr_Function_float Function %8
%b = OpVariable %_ptr_Function_float Function %8
OpStore %a %float_42
%11 = OpLoad %float %a
%13 = OpFMul %float %11 %float_0_0174532924
OpStore %b %13
%12 = OpExtInst %float %13 Radians %11
OpStore %b %12
OpReturn
OpFunctionEnd
%main = OpFunction %void None %1

View File

@@ -3,7 +3,7 @@ fn main_1() {
var b : f32;
a = 42.0;
let x_11 : f32 = a;
b = (x_11 * 0.017453292);
b = radians(x_11);
return;
}