From 5c9b6a8f81abf54f1b8ba1c6d54c4037ecadba52 Mon Sep 17 00:00:00 2001 From: Corentin Wallez Date: Thu, 15 Apr 2021 16:33:58 +0000 Subject: [PATCH] Temporarily stop running tests on D3D12 with use_tint_generator A Dawn CL landed at the same time as a Tint roll in Dawn, causing failures in a large number of D3D12 use_tint_generator. Disable testing of that configuration entirely while we investigate the issue and fix it. Bug: dawn:758 Change-Id: I6c897efc637821a20281c91668889ae95c1c2b1a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47774 Auto-Submit: Corentin Wallez Reviewed-by: Brandon Jones Reviewed-by: Corentin Wallez Reviewed-by: Ben Clayton Commit-Queue: Corentin Wallez --- src/tests/DawnTest.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/tests/DawnTest.cpp b/src/tests/DawnTest.cpp index 26bc12198b..f35687ea66 100644 --- a/src/tests/DawnTest.cpp +++ b/src/tests/DawnTest.cpp @@ -522,7 +522,6 @@ std::vector DawnTestEnvironment::GetAvailableAdapterTestParams // test skips on all backends, we can remove this and use a test suite with // use_tint_generator in the command line args instead. if (params[i].backendType == wgpu::BackendType::Vulkan || - params[i].backendType == wgpu::BackendType::D3D12 || params[i].backendType == wgpu::BackendType::OpenGL || params[i].backendType == wgpu::BackendType::OpenGLES) { BackendTestConfig configWithTint = params[i];