From 631f4258a1ace016d6a10ebf7ff127ea46be8575 Mon Sep 17 00:00:00 2001 From: Austin Eng Date: Thu, 16 Jan 2020 02:36:10 +0000 Subject: [PATCH] Suppress Depth32TextureCreationDepthClears on D3D12 NVIDIA This test often crashes on first run, but succeeds on retry. Bug: dawn:145 Change-Id: I44303a01eaceded10ba277a837c5b5e7649df033 Tbr: cwallez@chromium.org Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15180 Reviewed-by: Austin Eng Commit-Queue: Austin Eng --- src/tests/end2end/NonzeroTextureCreationTests.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/tests/end2end/NonzeroTextureCreationTests.cpp b/src/tests/end2end/NonzeroTextureCreationTests.cpp index 9ee6f3cbd7..d7092158c6 100644 --- a/src/tests/end2end/NonzeroTextureCreationTests.cpp +++ b/src/tests/end2end/NonzeroTextureCreationTests.cpp @@ -50,6 +50,9 @@ TEST_P(NonzeroTextureCreationTests, Depth32TextureCreationDepthClears) { // Copies from depth textures not supported on the OpenGL backend right now. DAWN_SKIP_TEST_IF(IsOpenGL()); + // Closing the pending command list crashes flakily on D3D12 NVIDIA only. + DAWN_SKIP_TEST_IF(IsD3D12() && IsNvidia()); + wgpu::TextureDescriptor descriptor; descriptor.dimension = wgpu::TextureDimension::e2D; descriptor.size.width = kSize;