[writer/hlsl,msl] Correctly generate inf and nan literals

Also add missing msl macros to the renamer.

Bug: tint:951
Change-Id: I543e6eae885c979596ca63f9d6c7378dd5425e8a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56941
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
This commit is contained in:
Ben Clayton
2021-07-06 09:43:49 +00:00
committed by Tint LUCI CQ
parent 5d8eb4a758
commit 692fc20797
25 changed files with 2568 additions and 1068 deletions

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OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %out_var_SV_TARGET
OpExecutionMode %main OriginUpperLeft
OpSource HLSL 600
OpName %out_var_SV_TARGET "out.var.SV_TARGET"
OpName %main "main"
OpDecorate %out_var_SV_TARGET Location 0
%float = OpTypeFloat 32
%float_0x1p_128 = OpConstant %float -0x1p+128
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%void = OpTypeVoid
%9 = OpTypeFunction %void
%out_var_SV_TARGET = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %9
%10 = OpLabel
%12 = OpCompositeConstruct %v4float %float_0x1p_128 %float_0x1p_128 %float_0x1p_128 %float_0x1p_128
OpStore %out_var_SV_TARGET %12
OpReturn
OpFunctionEnd

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static float4 out_var_SV_TARGET = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
out_var_SV_TARGET = float4(asfloat(0xff800000u), asfloat(0xff800000u), asfloat(0xff800000u), asfloat(0xff800000u));
return;
}
struct main_out {
float4 out_var_SV_TARGET_1;
};
struct tint_symbol {
float4 out_var_SV_TARGET_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {out_var_SV_TARGET};
const tint_symbol tint_symbol_2 = {tint_symbol_1.out_var_SV_TARGET_1};
return tint_symbol_2;
}

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#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 out_var_SV_TARGET_1;
};
struct tint_symbol_1 {
float4 out_var_SV_TARGET_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_4) {
*(tint_symbol_4) = float4(-INFINITY, -INFINITY, -INFINITY, -INFINITY);
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.out_var_SV_TARGET_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.out_var_SV_TARGET_1=tint_symbol_2.out_var_SV_TARGET_1};
return tint_symbol_3;
}

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@@ -0,0 +1,52 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 26
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %out_var_SV_TARGET "out_var_SV_TARGET"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "out_var_SV_TARGET_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%5 = OpConstantNull %v4float
%out_var_SV_TARGET = OpVariable %_ptr_Private_v4float Private %5
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %5
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float_n0x1p_128 = OpConstant %float -0x1p+128
%13 = OpConstantComposite %v4float %float_n0x1p_128 %float_n0x1p_128 %float_n0x1p_128 %float_n0x1p_128
%main_out = OpTypeStruct %v4float
%14 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %8
%11 = OpLabel
OpStore %out_var_SV_TARGET %13
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %14
%tint_symbol = OpFunctionParameter %main_out
%18 = OpLabel
%19 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %19
OpReturn
OpFunctionEnd
%main = OpFunction %void None %8
%21 = OpLabel
%22 = OpFunctionCall %void %main_1
%24 = OpLoad %v4float %out_var_SV_TARGET
%25 = OpCompositeConstruct %main_out %24
%23 = OpFunctionCall %void %tint_symbol_2 %25
OpReturn
OpFunctionEnd

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@@ -0,0 +1,17 @@
var<private> out_var_SV_TARGET : vec4<f32>;
fn main_1() {
out_var_SV_TARGET = vec4<f32>(-0x1p+128, -0x1p+128, -0x1p+128, -0x1p+128);
return;
}
struct main_out {
[[location(0)]]
out_var_SV_TARGET_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(out_var_SV_TARGET);
}

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@@ -0,0 +1,21 @@
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %out_var_SV_TARGET
OpExecutionMode %main OriginUpperLeft
OpSource HLSL 600
OpName %out_var_SV_TARGET "out.var.SV_TARGET"
OpName %main "main"
OpDecorate %out_var_SV_TARGET Location 0
%float = OpTypeFloat 32
%float_0x1p_128 = OpConstant %float 0x1p+128
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%void = OpTypeVoid
%9 = OpTypeFunction %void
%out_var_SV_TARGET = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %9
%10 = OpLabel
%12 = OpCompositeConstruct %v4float %float_0x1p_128 %float_0x1p_128 %float_0x1p_128 %float_0x1p_128
OpStore %out_var_SV_TARGET %12
OpReturn
OpFunctionEnd

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@@ -0,0 +1,20 @@
static float4 out_var_SV_TARGET = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
out_var_SV_TARGET = float4(asfloat(0x7f800000u), asfloat(0x7f800000u), asfloat(0x7f800000u), asfloat(0x7f800000u));
return;
}
struct main_out {
float4 out_var_SV_TARGET_1;
};
struct tint_symbol {
float4 out_var_SV_TARGET_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {out_var_SV_TARGET};
const tint_symbol tint_symbol_2 = {tint_symbol_1.out_var_SV_TARGET_1};
return tint_symbol_2;
}

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@@ -0,0 +1,23 @@
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 out_var_SV_TARGET_1;
};
struct tint_symbol_1 {
float4 out_var_SV_TARGET_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_4) {
*(tint_symbol_4) = float4(INFINITY, INFINITY, INFINITY, INFINITY);
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.out_var_SV_TARGET_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.out_var_SV_TARGET_1=tint_symbol_2.out_var_SV_TARGET_1};
return tint_symbol_3;
}

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@@ -0,0 +1,52 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 26
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %out_var_SV_TARGET "out_var_SV_TARGET"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "out_var_SV_TARGET_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%5 = OpConstantNull %v4float
%out_var_SV_TARGET = OpVariable %_ptr_Private_v4float Private %5
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %5
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float_0x1p_128 = OpConstant %float 0x1p+128
%13 = OpConstantComposite %v4float %float_0x1p_128 %float_0x1p_128 %float_0x1p_128 %float_0x1p_128
%main_out = OpTypeStruct %v4float
%14 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %8
%11 = OpLabel
OpStore %out_var_SV_TARGET %13
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %14
%tint_symbol = OpFunctionParameter %main_out
%18 = OpLabel
%19 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %19
OpReturn
OpFunctionEnd
%main = OpFunction %void None %8
%21 = OpLabel
%22 = OpFunctionCall %void %main_1
%24 = OpLoad %v4float %out_var_SV_TARGET
%25 = OpCompositeConstruct %main_out %24
%23 = OpFunctionCall %void %tint_symbol_2 %25
OpReturn
OpFunctionEnd

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@@ -0,0 +1,17 @@
var<private> out_var_SV_TARGET : vec4<f32>;
fn main_1() {
out_var_SV_TARGET = vec4<f32>(0x1p+128, 0x1p+128, 0x1p+128, 0x1p+128);
return;
}
struct main_out {
[[location(0)]]
out_var_SV_TARGET_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(out_var_SV_TARGET);
}

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@@ -0,0 +1,21 @@
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %out_var_SV_TARGET
OpExecutionMode %main OriginUpperLeft
OpSource HLSL 600
OpName %out_var_SV_TARGET "out.var.SV_TARGET"
OpName %main "main"
OpDecorate %out_var_SV_TARGET Location 0
%float = OpTypeFloat 32
%float_0x1p_128 = OpConstant %float 0x1.1p+128
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%void = OpTypeVoid
%9 = OpTypeFunction %void
%out_var_SV_TARGET = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %9
%10 = OpLabel
%12 = OpCompositeConstruct %v4float %float_0x1p_128 %float_0x1p_128 %float_0x1p_128 %float_0x1p_128
OpStore %out_var_SV_TARGET %12
OpReturn
OpFunctionEnd

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@@ -0,0 +1,20 @@
static float4 out_var_SV_TARGET = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
out_var_SV_TARGET = float4(asfloat(0x7fc00000u), asfloat(0x7fc00000u), asfloat(0x7fc00000u), asfloat(0x7fc00000u));
return;
}
struct main_out {
float4 out_var_SV_TARGET_1;
};
struct tint_symbol {
float4 out_var_SV_TARGET_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {out_var_SV_TARGET};
const tint_symbol tint_symbol_2 = {tint_symbol_1.out_var_SV_TARGET_1};
return tint_symbol_2;
}

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@@ -0,0 +1,23 @@
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 out_var_SV_TARGET_1;
};
struct tint_symbol_1 {
float4 out_var_SV_TARGET_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_4) {
*(tint_symbol_4) = float4(NAN, NAN, NAN, NAN);
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.out_var_SV_TARGET_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.out_var_SV_TARGET_1=tint_symbol_2.out_var_SV_TARGET_1};
return tint_symbol_3;
}

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@@ -0,0 +1,52 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 26
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %out_var_SV_TARGET "out_var_SV_TARGET"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "out_var_SV_TARGET_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%5 = OpConstantNull %v4float
%out_var_SV_TARGET = OpVariable %_ptr_Private_v4float Private %5
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %5
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float_0x1_1p_128 = OpConstant %float 0x1.1p+128
%13 = OpConstantComposite %v4float %float_0x1_1p_128 %float_0x1_1p_128 %float_0x1_1p_128 %float_0x1_1p_128
%main_out = OpTypeStruct %v4float
%14 = OpTypeFunction %void %main_out
%main_1 = OpFunction %void None %8
%11 = OpLabel
OpStore %out_var_SV_TARGET %13
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %14
%tint_symbol = OpFunctionParameter %main_out
%18 = OpLabel
%19 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %19
OpReturn
OpFunctionEnd
%main = OpFunction %void None %8
%21 = OpLabel
%22 = OpFunctionCall %void %main_1
%24 = OpLoad %v4float %out_var_SV_TARGET
%25 = OpCompositeConstruct %main_out %24
%23 = OpFunctionCall %void %tint_symbol_2 %25
OpReturn
OpFunctionEnd

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@@ -0,0 +1,17 @@
var<private> out_var_SV_TARGET : vec4<f32>;
fn main_1() {
out_var_SV_TARGET = vec4<f32>(0x1.1p+128, 0x1.1p+128, 0x1.1p+128, 0x1.1p+128);
return;
}
struct main_out {
[[location(0)]]
out_var_SV_TARGET_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(out_var_SV_TARGET);
}