tint: Implement signed-int overloads of sign()

Bug: tint:1581
Fixed: tint:1782
Change-Id: Ia029bf9d1ce1d978c5cabc3016cb8ad1b4bac06a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113243
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
Ben Clayton
2022-12-07 19:52:49 +00:00
committed by Dawn LUCI CQ
parent 8e56c8baa7
commit 7017ec264c
121 changed files with 4614 additions and 90 deletions

View File

@@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sign(i32) -> i32
fn sign_3233fa() {
var res: i32 = sign(1i);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_3233fa();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_3233fa();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_3233fa();
}

View File

@@ -0,0 +1,30 @@
void sign_3233fa() {
int res = 1;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_3233fa();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_3233fa();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_3233fa();
return;
}

View File

@@ -0,0 +1,30 @@
void sign_3233fa() {
int res = 1;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_3233fa();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_3233fa();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_3233fa();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void sign_3233fa() {
int res = 1;
}
vec4 vertex_main() {
sign_3233fa();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sign_3233fa() {
int res = 1;
}
void fragment_main() {
sign_3233fa();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sign_3233fa() {
int res = 1;
}
void compute_main() {
sign_3233fa();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sign_3233fa() {
int res = 1;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sign_3233fa();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sign_3233fa();
return;
}
kernel void compute_main() {
sign_3233fa();
return;
}

View File

@@ -0,0 +1,66 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sign_3233fa "sign_3233fa"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%_ptr_Function_int = OpTypePointer Function %int
%17 = OpConstantNull %int
%18 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sign_3233fa = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_int Function %17
OpStore %res %int_1
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %sign_3233fa
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %sign_3233fa
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %sign_3233fa
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,19 @@
fn sign_3233fa() {
var res : i32 = sign(1i);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_3233fa();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_3233fa();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_3233fa();
}

View File

@@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sign(ia) -> ia
fn sign_3a39ac() {
var res = sign(1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_3a39ac();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_3a39ac();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_3a39ac();
}

View File

@@ -0,0 +1,30 @@
void sign_3a39ac() {
int res = 1;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_3a39ac();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_3a39ac();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_3a39ac();
return;
}

View File

@@ -0,0 +1,30 @@
void sign_3a39ac() {
int res = 1;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_3a39ac();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_3a39ac();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_3a39ac();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void sign_3a39ac() {
int res = 1;
}
vec4 vertex_main() {
sign_3a39ac();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sign_3a39ac() {
int res = 1;
}
void fragment_main() {
sign_3a39ac();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sign_3a39ac() {
int res = 1;
}
void compute_main() {
sign_3a39ac();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sign_3a39ac() {
int res = 1;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sign_3a39ac();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sign_3a39ac();
return;
}
kernel void compute_main() {
sign_3a39ac();
return;
}

View File

@@ -0,0 +1,66 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sign_3a39ac "sign_3a39ac"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%_ptr_Function_int = OpTypePointer Function %int
%17 = OpConstantNull %int
%18 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sign_3a39ac = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_int Function %17
OpStore %res %int_1
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %sign_3a39ac
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %sign_3a39ac
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %sign_3a39ac
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,19 @@
fn sign_3a39ac() {
var res = sign(1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_3a39ac();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_3a39ac();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_3a39ac();
}

View File

@@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sign(vec<4, ia>) -> vec<4, ia>
fn sign_3bdab6() {
var res = sign(vec4(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_3bdab6();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_3bdab6();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_3bdab6();
}

View File

@@ -0,0 +1,30 @@
void sign_3bdab6() {
int4 res = (1).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_3bdab6();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_3bdab6();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_3bdab6();
return;
}

View File

@@ -0,0 +1,30 @@
void sign_3bdab6() {
int4 res = (1).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_3bdab6();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_3bdab6();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_3bdab6();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void sign_3bdab6() {
ivec4 res = ivec4(1);
}
vec4 vertex_main() {
sign_3bdab6();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sign_3bdab6() {
ivec4 res = ivec4(1);
}
void fragment_main() {
sign_3bdab6();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sign_3bdab6() {
ivec4 res = ivec4(1);
}
void compute_main() {
sign_3bdab6();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sign_3bdab6() {
int4 res = int4(1);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sign_3bdab6();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sign_3bdab6();
return;
}
kernel void compute_main() {
sign_3bdab6();
return;
}

View File

@@ -0,0 +1,68 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sign_3bdab6 "sign_3bdab6"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%int = OpTypeInt 32 1
%v4int = OpTypeVector %int 4
%int_1 = OpConstant %int 1
%16 = OpConstantComposite %v4int %int_1 %int_1 %int_1 %int_1
%_ptr_Function_v4int = OpTypePointer Function %v4int
%19 = OpConstantNull %v4int
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sign_3bdab6 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4int Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %sign_3bdab6
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sign_3bdab6
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %sign_3bdab6
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,19 @@
fn sign_3bdab6() {
var res = sign(vec4(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_3bdab6();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_3bdab6();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_3bdab6();
}

View File

@@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sign(vec<3, ia>) -> vec<3, ia>
fn sign_55339e() {
var res = sign(vec3(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_55339e();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_55339e();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_55339e();
}

View File

@@ -0,0 +1,30 @@
void sign_55339e() {
int3 res = (1).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_55339e();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_55339e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_55339e();
return;
}

View File

@@ -0,0 +1,30 @@
void sign_55339e() {
int3 res = (1).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_55339e();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_55339e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_55339e();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void sign_55339e() {
ivec3 res = ivec3(1);
}
vec4 vertex_main() {
sign_55339e();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sign_55339e() {
ivec3 res = ivec3(1);
}
void fragment_main() {
sign_55339e();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sign_55339e() {
ivec3 res = ivec3(1);
}
void compute_main() {
sign_55339e();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sign_55339e() {
int3 res = int3(1);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sign_55339e();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sign_55339e();
return;
}
kernel void compute_main() {
sign_55339e();
return;
}

View File

@@ -0,0 +1,68 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sign_55339e "sign_55339e"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%int = OpTypeInt 32 1
%v3int = OpTypeVector %int 3
%int_1 = OpConstant %int 1
%16 = OpConstantComposite %v3int %int_1 %int_1 %int_1
%_ptr_Function_v3int = OpTypePointer Function %v3int
%19 = OpConstantNull %v3int
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sign_55339e = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3int Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %sign_55339e
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sign_55339e
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %sign_55339e
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,19 @@
fn sign_55339e() {
var res = sign(vec3(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_55339e();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_55339e();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_55339e();
}

View File

@@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sign(vec<4, i32>) -> vec<4, i32>
fn sign_58d779() {
var res: vec4<i32> = sign(vec4<i32>(1i));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_58d779();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_58d779();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_58d779();
}

View File

@@ -0,0 +1,30 @@
void sign_58d779() {
int4 res = (1).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_58d779();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_58d779();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_58d779();
return;
}

View File

@@ -0,0 +1,30 @@
void sign_58d779() {
int4 res = (1).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_58d779();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_58d779();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_58d779();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void sign_58d779() {
ivec4 res = ivec4(1);
}
vec4 vertex_main() {
sign_58d779();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sign_58d779() {
ivec4 res = ivec4(1);
}
void fragment_main() {
sign_58d779();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sign_58d779() {
ivec4 res = ivec4(1);
}
void compute_main() {
sign_58d779();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sign_58d779() {
int4 res = int4(1);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sign_58d779();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sign_58d779();
return;
}
kernel void compute_main() {
sign_58d779();
return;
}

View File

@@ -0,0 +1,68 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sign_58d779 "sign_58d779"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%int = OpTypeInt 32 1
%v4int = OpTypeVector %int 4
%int_1 = OpConstant %int 1
%16 = OpConstantComposite %v4int %int_1 %int_1 %int_1 %int_1
%_ptr_Function_v4int = OpTypePointer Function %v4int
%19 = OpConstantNull %v4int
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sign_58d779 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4int Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %sign_58d779
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sign_58d779
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %sign_58d779
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,19 @@
fn sign_58d779() {
var res : vec4<i32> = sign(vec4<i32>(1i));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_58d779();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_58d779();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_58d779();
}

View File

@@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sign(vec<2, i32>) -> vec<2, i32>
fn sign_926015() {
var res: vec2<i32> = sign(vec2<i32>(1i));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_926015();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_926015();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_926015();
}

View File

@@ -0,0 +1,30 @@
void sign_926015() {
int2 res = (1).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_926015();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_926015();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_926015();
return;
}

View File

@@ -0,0 +1,30 @@
void sign_926015() {
int2 res = (1).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_926015();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_926015();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_926015();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void sign_926015() {
ivec2 res = ivec2(1);
}
vec4 vertex_main() {
sign_926015();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sign_926015() {
ivec2 res = ivec2(1);
}
void fragment_main() {
sign_926015();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sign_926015() {
ivec2 res = ivec2(1);
}
void compute_main() {
sign_926015();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sign_926015() {
int2 res = int2(1);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sign_926015();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sign_926015();
return;
}
kernel void compute_main() {
sign_926015();
return;
}

View File

@@ -0,0 +1,68 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sign_926015 "sign_926015"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%int_1 = OpConstant %int 1
%16 = OpConstantComposite %v2int %int_1 %int_1
%_ptr_Function_v2int = OpTypePointer Function %v2int
%19 = OpConstantNull %v2int
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sign_926015 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2int Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %sign_926015
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sign_926015
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %sign_926015
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,19 @@
fn sign_926015() {
var res : vec2<i32> = sign(vec2<i32>(1i));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_926015();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_926015();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_926015();
}

View File

@@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sign(vec<2, ia>) -> vec<2, ia>
fn sign_943b2e() {
var res = sign(vec2(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_943b2e();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_943b2e();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_943b2e();
}

View File

@@ -0,0 +1,30 @@
void sign_943b2e() {
int2 res = (1).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_943b2e();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_943b2e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_943b2e();
return;
}

View File

@@ -0,0 +1,30 @@
void sign_943b2e() {
int2 res = (1).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_943b2e();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_943b2e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_943b2e();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void sign_943b2e() {
ivec2 res = ivec2(1);
}
vec4 vertex_main() {
sign_943b2e();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sign_943b2e() {
ivec2 res = ivec2(1);
}
void fragment_main() {
sign_943b2e();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sign_943b2e() {
ivec2 res = ivec2(1);
}
void compute_main() {
sign_943b2e();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sign_943b2e() {
int2 res = int2(1);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sign_943b2e();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sign_943b2e();
return;
}
kernel void compute_main() {
sign_943b2e();
return;
}

View File

@@ -0,0 +1,68 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sign_943b2e "sign_943b2e"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%int_1 = OpConstant %int 1
%16 = OpConstantComposite %v2int %int_1 %int_1
%_ptr_Function_v2int = OpTypePointer Function %v2int
%19 = OpConstantNull %v2int
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sign_943b2e = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2int Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %sign_943b2e
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sign_943b2e
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %sign_943b2e
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,19 @@
fn sign_943b2e() {
var res = sign(vec2(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_943b2e();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_943b2e();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_943b2e();
}

View File

@@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sign(vec<3, i32>) -> vec<3, i32>
fn sign_9603b1() {
var res: vec3<i32> = sign(vec3<i32>(1i));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_9603b1();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_9603b1();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_9603b1();
}

View File

@@ -0,0 +1,30 @@
void sign_9603b1() {
int3 res = (1).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_9603b1();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_9603b1();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_9603b1();
return;
}

View File

@@ -0,0 +1,30 @@
void sign_9603b1() {
int3 res = (1).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_9603b1();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_9603b1();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_9603b1();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void sign_9603b1() {
ivec3 res = ivec3(1);
}
vec4 vertex_main() {
sign_9603b1();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sign_9603b1() {
ivec3 res = ivec3(1);
}
void fragment_main() {
sign_9603b1();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sign_9603b1() {
ivec3 res = ivec3(1);
}
void compute_main() {
sign_9603b1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sign_9603b1() {
int3 res = int3(1);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sign_9603b1();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sign_9603b1();
return;
}
kernel void compute_main() {
sign_9603b1();
return;
}

View File

@@ -0,0 +1,68 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sign_9603b1 "sign_9603b1"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%int = OpTypeInt 32 1
%v3int = OpTypeVector %int 3
%int_1 = OpConstant %int 1
%16 = OpConstantComposite %v3int %int_1 %int_1 %int_1
%_ptr_Function_v3int = OpTypePointer Function %v3int
%19 = OpConstantNull %v3int
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sign_9603b1 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3int Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %sign_9603b1
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sign_9603b1
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %sign_9603b1
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,19 @@
fn sign_9603b1() {
var res : vec3<i32> = sign(vec3<i32>(1i));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_9603b1();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_9603b1();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_9603b1();
}

View File

@@ -0,0 +1,44 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sign(i32) -> i32
fn sign_3233fa() {
var arg_0 = 1i;
var res: i32 = sign(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_3233fa();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_3233fa();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_3233fa();
}

View File

@@ -0,0 +1,31 @@
void sign_3233fa() {
int arg_0 = 1;
int res = sign(arg_0);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_3233fa();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_3233fa();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_3233fa();
return;
}

View File

@@ -0,0 +1,31 @@
void sign_3233fa() {
int arg_0 = 1;
int res = sign(arg_0);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_3233fa();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_3233fa();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_3233fa();
return;
}

View File

@@ -0,0 +1,52 @@
#version 310 es
void sign_3233fa() {
int arg_0 = 1;
int res = sign(arg_0);
}
vec4 vertex_main() {
sign_3233fa();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sign_3233fa() {
int arg_0 = 1;
int res = sign(arg_0);
}
void fragment_main() {
sign_3233fa();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sign_3233fa() {
int arg_0 = 1;
int res = sign(arg_0);
}
void compute_main() {
sign_3233fa();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,38 @@
#include <metal_stdlib>
using namespace metal;
int tint_sign(int v) {
return select(select(-1, 1, (v > 0)), 0, (v == 0));
}
void sign_3233fa() {
int arg_0 = 1;
int res = tint_sign(arg_0);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sign_3233fa();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sign_3233fa();
return;
}
kernel void compute_main() {
sign_3233fa();
return;
}

View File

@@ -0,0 +1,72 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Schema: 0
OpCapability Shader
%19 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sign_3233fa "sign_3233fa"
OpName %arg_0 "arg_0"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%_ptr_Function_int = OpTypePointer Function %int
%17 = OpConstantNull %int
%22 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sign_3233fa = OpFunction %void None %9
%12 = OpLabel
%arg_0 = OpVariable %_ptr_Function_int Function %17
%res = OpVariable %_ptr_Function_int Function %17
OpStore %arg_0 %int_1
%20 = OpLoad %int %arg_0
%18 = OpExtInst %int %19 SSign %20
OpStore %res %18
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %sign_3233fa
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %sign_3233fa
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %sign_3233fa
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,20 @@
fn sign_3233fa() {
var arg_0 = 1i;
var res : i32 = sign(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_3233fa();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_3233fa();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_3233fa();
}

View File

@@ -0,0 +1,44 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sign(ia) -> ia
fn sign_3a39ac() {
const arg_0 = 1;
var res = sign(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_3a39ac();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_3a39ac();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_3a39ac();
}

View File

@@ -0,0 +1,30 @@
void sign_3a39ac() {
int res = 1;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_3a39ac();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_3a39ac();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_3a39ac();
return;
}

View File

@@ -0,0 +1,30 @@
void sign_3a39ac() {
int res = 1;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_3a39ac();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_3a39ac();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_3a39ac();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void sign_3a39ac() {
int res = 1;
}
vec4 vertex_main() {
sign_3a39ac();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sign_3a39ac() {
int res = 1;
}
void fragment_main() {
sign_3a39ac();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sign_3a39ac() {
int res = 1;
}
void compute_main() {
sign_3a39ac();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sign_3a39ac() {
int res = 1;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sign_3a39ac();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sign_3a39ac();
return;
}
kernel void compute_main() {
sign_3a39ac();
return;
}

View File

@@ -0,0 +1,66 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sign_3a39ac "sign_3a39ac"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%_ptr_Function_int = OpTypePointer Function %int
%17 = OpConstantNull %int
%18 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sign_3a39ac = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_int Function %17
OpStore %res %int_1
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %sign_3a39ac
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %sign_3a39ac
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %sign_3a39ac
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,20 @@
fn sign_3a39ac() {
const arg_0 = 1;
var res = sign(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_3a39ac();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_3a39ac();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_3a39ac();
}

View File

@@ -0,0 +1,44 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sign(vec<4, ia>) -> vec<4, ia>
fn sign_3bdab6() {
const arg_0 = vec4(1);
var res = sign(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_3bdab6();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_3bdab6();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_3bdab6();
}

View File

@@ -0,0 +1,30 @@
void sign_3bdab6() {
int4 res = (1).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_3bdab6();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_3bdab6();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_3bdab6();
return;
}

View File

@@ -0,0 +1,30 @@
void sign_3bdab6() {
int4 res = (1).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_3bdab6();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_3bdab6();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_3bdab6();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void sign_3bdab6() {
ivec4 res = ivec4(1);
}
vec4 vertex_main() {
sign_3bdab6();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sign_3bdab6() {
ivec4 res = ivec4(1);
}
void fragment_main() {
sign_3bdab6();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sign_3bdab6() {
ivec4 res = ivec4(1);
}
void compute_main() {
sign_3bdab6();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sign_3bdab6() {
int4 res = int4(1);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sign_3bdab6();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sign_3bdab6();
return;
}
kernel void compute_main() {
sign_3bdab6();
return;
}

View File

@@ -0,0 +1,68 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sign_3bdab6 "sign_3bdab6"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%int = OpTypeInt 32 1
%v4int = OpTypeVector %int 4
%int_1 = OpConstant %int 1
%16 = OpConstantComposite %v4int %int_1 %int_1 %int_1 %int_1
%_ptr_Function_v4int = OpTypePointer Function %v4int
%19 = OpConstantNull %v4int
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sign_3bdab6 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4int Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %sign_3bdab6
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sign_3bdab6
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %sign_3bdab6
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,20 @@
fn sign_3bdab6() {
const arg_0 = vec4(1);
var res = sign(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_3bdab6();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_3bdab6();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_3bdab6();
}

View File

@@ -0,0 +1,44 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sign(vec<3, ia>) -> vec<3, ia>
fn sign_55339e() {
const arg_0 = vec3(1);
var res = sign(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_55339e();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_55339e();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_55339e();
}

View File

@@ -0,0 +1,30 @@
void sign_55339e() {
int3 res = (1).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_55339e();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_55339e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_55339e();
return;
}

View File

@@ -0,0 +1,30 @@
void sign_55339e() {
int3 res = (1).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_55339e();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_55339e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_55339e();
return;
}

View File

@@ -0,0 +1,49 @@
#version 310 es
void sign_55339e() {
ivec3 res = ivec3(1);
}
vec4 vertex_main() {
sign_55339e();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sign_55339e() {
ivec3 res = ivec3(1);
}
void fragment_main() {
sign_55339e();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sign_55339e() {
ivec3 res = ivec3(1);
}
void compute_main() {
sign_55339e();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sign_55339e() {
int3 res = int3(1);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sign_55339e();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sign_55339e();
return;
}
kernel void compute_main() {
sign_55339e();
return;
}

View File

@@ -0,0 +1,68 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sign_55339e "sign_55339e"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%int = OpTypeInt 32 1
%v3int = OpTypeVector %int 3
%int_1 = OpConstant %int 1
%16 = OpConstantComposite %v3int %int_1 %int_1 %int_1
%_ptr_Function_v3int = OpTypePointer Function %v3int
%19 = OpConstantNull %v3int
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sign_55339e = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3int Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %sign_55339e
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sign_55339e
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %sign_55339e
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,20 @@
fn sign_55339e() {
const arg_0 = vec3(1);
var res = sign(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_55339e();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_55339e();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_55339e();
}

View File

@@ -0,0 +1,44 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sign(vec<4, i32>) -> vec<4, i32>
fn sign_58d779() {
var arg_0 = vec4<i32>(1i);
var res: vec4<i32> = sign(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_58d779();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_58d779();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_58d779();
}

View File

@@ -0,0 +1,31 @@
void sign_58d779() {
int4 arg_0 = (1).xxxx;
int4 res = sign(arg_0);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_58d779();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_58d779();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_58d779();
return;
}

View File

@@ -0,0 +1,31 @@
void sign_58d779() {
int4 arg_0 = (1).xxxx;
int4 res = sign(arg_0);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_58d779();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_58d779();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_58d779();
return;
}

View File

@@ -0,0 +1,52 @@
#version 310 es
void sign_58d779() {
ivec4 arg_0 = ivec4(1);
ivec4 res = sign(arg_0);
}
vec4 vertex_main() {
sign_58d779();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sign_58d779() {
ivec4 arg_0 = ivec4(1);
ivec4 res = sign(arg_0);
}
void fragment_main() {
sign_58d779();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sign_58d779() {
ivec4 arg_0 = ivec4(1);
ivec4 res = sign(arg_0);
}
void compute_main() {
sign_58d779();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,38 @@
#include <metal_stdlib>
using namespace metal;
int4 tint_sign(int4 v) {
return select(select(int4(-1), int4(1), (v > int4(0))), int4(0), (v == int4(0)));
}
void sign_58d779() {
int4 arg_0 = int4(1);
int4 res = tint_sign(arg_0);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sign_58d779();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sign_58d779();
return;
}
kernel void compute_main() {
sign_58d779();
return;
}

View File

@@ -0,0 +1,74 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 38
; Schema: 0
OpCapability Shader
%21 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sign_58d779 "sign_58d779"
OpName %arg_0 "arg_0"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%int = OpTypeInt 32 1
%v4int = OpTypeVector %int 4
%int_1 = OpConstant %int 1
%16 = OpConstantComposite %v4int %int_1 %int_1 %int_1 %int_1
%_ptr_Function_v4int = OpTypePointer Function %v4int
%19 = OpConstantNull %v4int
%24 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sign_58d779 = OpFunction %void None %9
%12 = OpLabel
%arg_0 = OpVariable %_ptr_Function_v4int Function %19
%res = OpVariable %_ptr_Function_v4int Function %19
OpStore %arg_0 %16
%22 = OpLoad %v4int %arg_0
%20 = OpExtInst %v4int %21 SSign %22
OpStore %res %20
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %24
%26 = OpLabel
%27 = OpFunctionCall %void %sign_58d779
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %30
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%33 = OpLabel
%34 = OpFunctionCall %void %sign_58d779
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%36 = OpLabel
%37 = OpFunctionCall %void %sign_58d779
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,20 @@
fn sign_58d779() {
var arg_0 = vec4<i32>(1i);
var res : vec4<i32> = sign(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_58d779();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_58d779();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_58d779();
}

View File

@@ -0,0 +1,44 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sign(vec<2, i32>) -> vec<2, i32>
fn sign_926015() {
var arg_0 = vec2<i32>(1i);
var res: vec2<i32> = sign(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_926015();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_926015();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_926015();
}

View File

@@ -0,0 +1,31 @@
void sign_926015() {
int2 arg_0 = (1).xx;
int2 res = sign(arg_0);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_926015();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_926015();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_926015();
return;
}

View File

@@ -0,0 +1,31 @@
void sign_926015() {
int2 arg_0 = (1).xx;
int2 res = sign(arg_0);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_926015();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_926015();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_926015();
return;
}

View File

@@ -0,0 +1,52 @@
#version 310 es
void sign_926015() {
ivec2 arg_0 = ivec2(1);
ivec2 res = sign(arg_0);
}
vec4 vertex_main() {
sign_926015();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sign_926015() {
ivec2 arg_0 = ivec2(1);
ivec2 res = sign(arg_0);
}
void fragment_main() {
sign_926015();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sign_926015() {
ivec2 arg_0 = ivec2(1);
ivec2 res = sign(arg_0);
}
void compute_main() {
sign_926015();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@@ -0,0 +1,38 @@
#include <metal_stdlib>
using namespace metal;
int2 tint_sign(int2 v) {
return select(select(int2(-1), int2(1), (v > int2(0))), int2(0), (v == int2(0)));
}
void sign_926015() {
int2 arg_0 = int2(1);
int2 res = tint_sign(arg_0);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sign_926015();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sign_926015();
return;
}
kernel void compute_main() {
sign_926015();
return;
}

View File

@@ -0,0 +1,74 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 38
; Schema: 0
OpCapability Shader
%21 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sign_926015 "sign_926015"
OpName %arg_0 "arg_0"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%int_1 = OpConstant %int 1
%16 = OpConstantComposite %v2int %int_1 %int_1
%_ptr_Function_v2int = OpTypePointer Function %v2int
%19 = OpConstantNull %v2int
%24 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sign_926015 = OpFunction %void None %9
%12 = OpLabel
%arg_0 = OpVariable %_ptr_Function_v2int Function %19
%res = OpVariable %_ptr_Function_v2int Function %19
OpStore %arg_0 %16
%22 = OpLoad %v2int %arg_0
%20 = OpExtInst %v2int %21 SSign %22
OpStore %res %20
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %24
%26 = OpLabel
%27 = OpFunctionCall %void %sign_926015
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %30
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%33 = OpLabel
%34 = OpFunctionCall %void %sign_926015
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%36 = OpLabel
%37 = OpFunctionCall %void %sign_926015
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,20 @@
fn sign_926015() {
var arg_0 = vec2<i32>(1i);
var res : vec2<i32> = sign(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_926015();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_926015();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_926015();
}

View File

@@ -0,0 +1,44 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sign(vec<2, ia>) -> vec<2, ia>
fn sign_943b2e() {
const arg_0 = vec2(1);
var res = sign(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sign_943b2e();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sign_943b2e();
}
@compute @workgroup_size(1)
fn compute_main() {
sign_943b2e();
}

View File

@@ -0,0 +1,30 @@
void sign_943b2e() {
int2 res = (1).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sign_943b2e();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sign_943b2e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sign_943b2e();
return;
}

Some files were not shown because too many files have changed in this diff Show More