From 7799571b50490f61e533cc85c3f23a499dc719a0 Mon Sep 17 00:00:00 2001 From: Ben Clayton Date: Mon, 12 Apr 2021 17:42:56 +0000 Subject: [PATCH] Reenable D3D12 test TwoComputeInModule with tint generator Bug fixed a while back. Fixed: tint:297 Change-Id: Ia5f2896de10a67309924cdc93e3a73e1abee7a0d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47425 Auto-Submit: Ben Clayton Commit-Queue: Austin Eng Reviewed-by: Corentin Wallez Reviewed-by: Austin Eng --- src/tests/end2end/EntryPointTests.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/tests/end2end/EntryPointTests.cpp b/src/tests/end2end/EntryPointTests.cpp index fd9d007cf0..116e36d091 100644 --- a/src/tests/end2end/EntryPointTests.cpp +++ b/src/tests/end2end/EntryPointTests.cpp @@ -66,10 +66,6 @@ TEST_P(EntryPointTests, FragAndVertexSameModule) { // Test creating two compute pipelines from the same module. TEST_P(EntryPointTests, TwoComputeInModule) { - // TODO: Reenable once Tint's HLSL writer supports multiple entryPoints on a single stage. - // https://crbug.com/tint/297 - DAWN_SKIP_TEST_IF(IsD3D12() && HasToggleEnabled("use_tint_generator")); - wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( [[block]] struct Data { data : u32;