From 78fdaa4eeb9362e1d596fb1ae8d03ebc2e39ff12 Mon Sep 17 00:00:00 2001 From: Ben Clayton Date: Tue, 30 Mar 2021 20:30:37 +0000 Subject: [PATCH] Disable SlantedPlaneMipmap for D3D12 + tint Bug: tint:691 Change-Id: Ic002bdc1955724fb26d16b7f63712bd77febc67c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46377 Commit-Queue: Ben Clayton Reviewed-by: Corentin Wallez --- src/tests/end2end/SamplerFilterAnisotropicTests.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/tests/end2end/SamplerFilterAnisotropicTests.cpp b/src/tests/end2end/SamplerFilterAnisotropicTests.cpp index c946697b80..3e69983d8d 100644 --- a/src/tests/end2end/SamplerFilterAnisotropicTests.cpp +++ b/src/tests/end2end/SamplerFilterAnisotropicTests.cpp @@ -268,6 +268,8 @@ class SamplerFilterAnisotropicTest : public DawnTest { }; TEST_P(SamplerFilterAnisotropicTest, SlantedPlaneMipmap) { + // TODO(crbug.com/tint/691): shader compiles, but output is unexpected + DAWN_SKIP_TEST_IF(IsD3D12() && HasToggleEnabled("use_tint_generator")); // TODO(crbug.com/dawn/740): Test output is wrong with D3D12 + WARP. DAWN_SKIP_TEST_IF(IsD3D12() && IsWARP());