diff --git a/test/bug/fxc/gradient_in_varying_loop/1112.wgsl.expected.hlsl b/test/bug/fxc/gradient_in_varying_loop/1112.wgsl.expected.hlsl index 4c8362a02a..d821643d9b 100644 --- a/test/bug/fxc/gradient_in_varying_loop/1112.wgsl.expected.hlsl +++ b/test/bug/fxc/gradient_in_varying_loop/1112.wgsl.expected.hlsl @@ -12,7 +12,7 @@ struct tint_symbol_3 { float4 main_inner(float2 vUV) { const float3 random = randomTexture.Sample(tint_symbol, vUV).rgb; int i = 0; - [loop] while (true) { + while (true) { if ((i < 1)) { } else { break;