tint/test-runner: Split expectations for FXC and DXC

Change tint's `--fxc` flag to take the path of the FXC compiler DLL.
Have tint attempt to validate with both FXC and DXC if `--validate` is
passed.

Fix the 'dirsWithNoPassExpectations' logic which looks like it got
broken with the tint -> dawn merge. It also incorrectly applied
filepath.FromSlash() on windows.

Change-Id: I0f46aa5c21bc48a2abc48402c41f846aff4a8633
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96800
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
This commit is contained in:
Ben Clayton
2022-07-22 17:43:27 +00:00
committed by Dawn LUCI CQ
parent 0778d9a48f
commit 7d34de88f1
5122 changed files with 73624 additions and 206 deletions

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@@ -0,0 +1,10 @@
void main_1() {
const float x_24 = 5.0f;
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}

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@@ -0,0 +1,7 @@
[numthreads(1, 1, 1)]
void main() {
const float3x3 m = float3x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f));
const float3 v = m[1];
const float f = v[1];
return;
}

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@@ -0,0 +1,12 @@
void main_1() {
const float x_11 = 2.0f;
const float2 x_13 = float2(1.0f, 3.0f);
const float3 x_14 = float3(1.0f, 3.0f, 2.0f);
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}

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@@ -0,0 +1,8 @@
[numthreads(1, 1, 1)]
void main() {
const float3 v = float3(1.0f, 2.0f, 3.0f);
const float scalar = v.y;
const float2 swizzle2 = v.xz;
const float3 swizzle3 = v.xzy;
return;
}

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@@ -0,0 +1,12 @@
void main_1() {
float3x3 m = float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx);
const float3 x_15 = m[1];
const float x_16 = x_15.y;
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}

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@@ -0,0 +1,7 @@
[numthreads(1, 1, 1)]
void main() {
float3x3 m = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
const float3 v = m[1];
const float f = v[1];
return;
}

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@@ -0,0 +1,15 @@
void main_1() {
float3 v = (0.0f).xxx;
const float x_14 = v.y;
const float3 x_16 = v;
const float2 x_17 = float2(x_16.x, x_16.z);
const float3 x_18 = v;
const float3 x_19 = float3(x_18.x, x_18.z, x_18.y);
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}

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@@ -0,0 +1,8 @@
[numthreads(1, 1, 1)]
void main() {
float3 v = float3(0.0f, 0.0f, 0.0f);
const float scalar = v.y;
const float2 swizzle2 = v.xz;
const float3 swizzle3 = v.xzy;
return;
}

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@@ -0,0 +1,70 @@
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
struct S {
int4 arr[4];
};
static int4 src_private[4] = (int4[4])0;
groupshared int4 src_workgroup[4];
cbuffer cbuffer_src_uniform : register(b0, space0) {
uint4 src_uniform[4];
};
RWByteAddressBuffer src_storage : register(u1, space0);
typedef int4 ret_arr_ret[4];
ret_arr_ret ret_arr() {
const int4 tint_symbol_6[4] = (int4[4])0;
return tint_symbol_6;
}
S ret_struct_arr() {
const S tint_symbol_7 = (S)0;
return tint_symbol_7;
}
typedef int4 tint_symbol_2_ret[4];
tint_symbol_2_ret tint_symbol_2(uint4 buffer[4], uint offset) {
int4 arr_1[4] = (int4[4])0;
{
[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
const uint scalar_offset = ((offset + (i * 16u))) / 4;
arr_1[i] = asint(buffer[scalar_offset / 4]);
}
}
return arr_1;
}
typedef int4 tint_symbol_4_ret[4];
tint_symbol_4_ret tint_symbol_4(RWByteAddressBuffer buffer, uint offset) {
int4 arr_2[4] = (int4[4])0;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr_2[i_1] = asint(buffer.Load4((offset + (i_1 * 16u))));
}
}
return arr_2;
}
void foo(int4 src_param[4]) {
int4 src_function[4] = (int4[4])0;
int4 tint_symbol[4] = (int4[4])0;
const int4 tint_symbol_8[4] = {(1).xxxx, (2).xxxx, (3).xxxx, (3).xxxx};
tint_symbol = tint_symbol_8;
tint_symbol = src_param;
tint_symbol = ret_arr();
const int4 src_let[4] = (int4[4])0;
tint_symbol = src_let;
tint_symbol = src_function;
tint_symbol = src_private;
tint_symbol = src_workgroup;
const S tint_symbol_1 = ret_struct_arr();
tint_symbol = tint_symbol_1.arr;
tint_symbol = tint_symbol_2(src_uniform, 0u);
tint_symbol = tint_symbol_4(src_storage, 0u);
int dst_nested[4][3][2] = (int[4][3][2])0;
int src_nested[4][3][2] = (int[4][3][2])0;
dst_nested = src_nested;
}

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@@ -0,0 +1,70 @@
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
struct S {
int4 arr[4];
};
static int4 src_private[4] = (int4[4])0;
groupshared int4 src_workgroup[4];
cbuffer cbuffer_src_uniform : register(b0, space0) {
uint4 src_uniform[4];
};
RWByteAddressBuffer src_storage : register(u1, space0);
static int4 tint_symbol[4] = (int4[4])0;
static int dst_nested[4][3][2] = (int[4][3][2])0;
typedef int4 ret_arr_ret[4];
ret_arr_ret ret_arr() {
const int4 tint_symbol_6[4] = (int4[4])0;
return tint_symbol_6;
}
S ret_struct_arr() {
const S tint_symbol_7 = (S)0;
return tint_symbol_7;
}
typedef int4 tint_symbol_2_ret[4];
tint_symbol_2_ret tint_symbol_2(uint4 buffer[4], uint offset) {
int4 arr_1[4] = (int4[4])0;
{
[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
const uint scalar_offset = ((offset + (i * 16u))) / 4;
arr_1[i] = asint(buffer[scalar_offset / 4]);
}
}
return arr_1;
}
typedef int4 tint_symbol_4_ret[4];
tint_symbol_4_ret tint_symbol_4(RWByteAddressBuffer buffer, uint offset) {
int4 arr_2[4] = (int4[4])0;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr_2[i_1] = asint(buffer.Load4((offset + (i_1 * 16u))));
}
}
return arr_2;
}
void foo(int4 src_param[4]) {
int4 src_function[4] = (int4[4])0;
const int4 tint_symbol_8[4] = {(1).xxxx, (2).xxxx, (3).xxxx, (3).xxxx};
tint_symbol = tint_symbol_8;
tint_symbol = src_param;
tint_symbol = ret_arr();
const int4 src_let[4] = (int4[4])0;
tint_symbol = src_let;
tint_symbol = src_function;
tint_symbol = src_private;
tint_symbol = src_workgroup;
const S tint_symbol_1 = ret_struct_arr();
tint_symbol = tint_symbol_1.arr;
tint_symbol = tint_symbol_2(src_uniform, 0u);
tint_symbol = tint_symbol_4(src_storage, 0u);
int src_nested[4][3][2] = (int[4][3][2])0;
dst_nested = src_nested;
}

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@@ -0,0 +1,107 @@
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
struct S {
int4 arr[4];
};
static int4 src_private[4] = (int4[4])0;
groupshared int4 src_workgroup[4];
cbuffer cbuffer_src_uniform : register(b0, space0) {
uint4 src_uniform[4];
};
RWByteAddressBuffer src_storage : register(u1, space0);
RWByteAddressBuffer tint_symbol : register(u2, space0);
RWByteAddressBuffer dst_nested : register(u3, space0);
typedef int4 ret_arr_ret[4];
ret_arr_ret ret_arr() {
const int4 tint_symbol_13[4] = (int4[4])0;
return tint_symbol_13;
}
S ret_struct_arr() {
const S tint_symbol_14 = (S)0;
return tint_symbol_14;
}
void tint_symbol_3(RWByteAddressBuffer buffer, uint offset, int4 value[4]) {
int4 array[4] = value;
{
[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
buffer.Store4((offset + (i * 16u)), asuint(array[i]));
}
}
}
typedef int4 tint_symbol_5_ret[4];
tint_symbol_5_ret tint_symbol_5(uint4 buffer[4], uint offset) {
int4 arr_1[4] = (int4[4])0;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
const uint scalar_offset = ((offset + (i_1 * 16u))) / 4;
arr_1[i_1] = asint(buffer[scalar_offset / 4]);
}
}
return arr_1;
}
typedef int4 tint_symbol_7_ret[4];
tint_symbol_7_ret tint_symbol_7(RWByteAddressBuffer buffer, uint offset) {
int4 arr_2[4] = (int4[4])0;
{
[loop] for(uint i_2 = 0u; (i_2 < 4u); i_2 = (i_2 + 1u)) {
arr_2[i_2] = asint(buffer.Load4((offset + (i_2 * 16u))));
}
}
return arr_2;
}
void tint_symbol_11(RWByteAddressBuffer buffer, uint offset, int value[2]) {
int array_3[2] = value;
{
[loop] for(uint i_3 = 0u; (i_3 < 2u); i_3 = (i_3 + 1u)) {
buffer.Store((offset + (i_3 * 4u)), asuint(array_3[i_3]));
}
}
}
void tint_symbol_10(RWByteAddressBuffer buffer, uint offset, int value[3][2]) {
int array_2[3][2] = value;
{
[loop] for(uint i_4 = 0u; (i_4 < 3u); i_4 = (i_4 + 1u)) {
tint_symbol_11(buffer, (offset + (i_4 * 8u)), array_2[i_4]);
}
}
}
void tint_symbol_9(RWByteAddressBuffer buffer, uint offset, int value[4][3][2]) {
int array_1[4][3][2] = value;
{
[loop] for(uint i_5 = 0u; (i_5 < 4u); i_5 = (i_5 + 1u)) {
tint_symbol_10(buffer, (offset + (i_5 * 24u)), array_1[i_5]);
}
}
}
void foo(int4 src_param[4]) {
int4 src_function[4] = (int4[4])0;
const int4 tint_symbol_15[4] = {(1).xxxx, (2).xxxx, (3).xxxx, (3).xxxx};
tint_symbol_3(tint_symbol, 0u, tint_symbol_15);
tint_symbol_3(tint_symbol, 0u, src_param);
const int4 tint_symbol_1[4] = ret_arr();
tint_symbol_3(tint_symbol, 0u, tint_symbol_1);
const int4 src_let[4] = (int4[4])0;
tint_symbol_3(tint_symbol, 0u, src_let);
tint_symbol_3(tint_symbol, 0u, src_function);
tint_symbol_3(tint_symbol, 0u, src_private);
tint_symbol_3(tint_symbol, 0u, src_workgroup);
const S tint_symbol_2 = ret_struct_arr();
tint_symbol_3(tint_symbol, 0u, tint_symbol_2.arr);
tint_symbol_3(tint_symbol, 0u, tint_symbol_5(src_uniform, 0u));
tint_symbol_3(tint_symbol, 0u, tint_symbol_7(src_storage, 0u));
int src_nested[4][3][2] = (int[4][3][2])0;
tint_symbol_9(dst_nested, 0u, src_nested);
}

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@@ -0,0 +1,20 @@
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
struct S {
int arr[4];
};
void foo() {
const int src[4] = (int[4])0;
int tint_symbol[4] = (int[4])0;
S dst_struct = (S)0;
int dst_array[2][4] = (int[2][4])0;
dst_struct.arr = src;
dst_array[1] = src;
tint_symbol = src;
dst_struct.arr = src;
dst_array[0] = src;
}

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@@ -0,0 +1,70 @@
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
struct S {
int4 arr[4];
};
static int4 src_private[4] = (int4[4])0;
groupshared int4 src_workgroup[4];
cbuffer cbuffer_src_uniform : register(b0, space0) {
uint4 src_uniform[4];
};
RWByteAddressBuffer src_storage : register(u1, space0);
groupshared int4 tint_symbol[4];
groupshared int dst_nested[4][3][2];
typedef int4 ret_arr_ret[4];
ret_arr_ret ret_arr() {
const int4 tint_symbol_6[4] = (int4[4])0;
return tint_symbol_6;
}
S ret_struct_arr() {
const S tint_symbol_7 = (S)0;
return tint_symbol_7;
}
typedef int4 tint_symbol_2_ret[4];
tint_symbol_2_ret tint_symbol_2(uint4 buffer[4], uint offset) {
int4 arr_1[4] = (int4[4])0;
{
[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
const uint scalar_offset = ((offset + (i * 16u))) / 4;
arr_1[i] = asint(buffer[scalar_offset / 4]);
}
}
return arr_1;
}
typedef int4 tint_symbol_4_ret[4];
tint_symbol_4_ret tint_symbol_4(RWByteAddressBuffer buffer, uint offset) {
int4 arr_2[4] = (int4[4])0;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr_2[i_1] = asint(buffer.Load4((offset + (i_1 * 16u))));
}
}
return arr_2;
}
void foo(int4 src_param[4]) {
int4 src_function[4] = (int4[4])0;
const int4 tint_symbol_8[4] = {(1).xxxx, (2).xxxx, (3).xxxx, (3).xxxx};
tint_symbol = tint_symbol_8;
tint_symbol = src_param;
tint_symbol = ret_arr();
const int4 src_let[4] = (int4[4])0;
tint_symbol = src_let;
tint_symbol = src_function;
tint_symbol = src_private;
tint_symbol = src_workgroup;
const S tint_symbol_1 = ret_struct_arr();
tint_symbol = tint_symbol_1.arr;
tint_symbol = tint_symbol_2(src_uniform, 0u);
tint_symbol = tint_symbol_4(src_storage, 0u);
int src_nested[4][3][2] = (int[4][3][2])0;
dst_nested = src_nested;
}

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float f1(float a[4]) {
return a[3];
}
float f2(float a[3][4]) {
return a[2][3];
}
float f3(float a[2][3][4]) {
return a[1][2][3];
}
[numthreads(1, 1, 1)]
void main() {
const float a1[4] = (float[4])0;
const float a2[3][4] = (float[3][4])0;
const float a3[2][3][4] = (float[2][3][4])0;
const float v1 = f1(a1);
const float v2 = f2(a2);
const float v3 = f3(a3);
return;
}

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@@ -0,0 +1,30 @@
typedef float f1_ret[4];
f1_ret f1() {
const float tint_symbol_5[4] = (float[4])0;
return tint_symbol_5;
}
typedef float f2_ret[3][4];
f2_ret f2() {
const float tint_symbol[4] = f1();
const float tint_symbol_1[4] = f1();
const float tint_symbol_2[4] = f1();
const float tint_symbol_6[3][4] = {tint_symbol, tint_symbol_1, tint_symbol_2};
return tint_symbol_6;
}
typedef float f3_ret[2][3][4];
f3_ret f3() {
const float tint_symbol_3[3][4] = f2();
const float tint_symbol_4[3][4] = f2();
const float tint_symbol_7[2][3][4] = {tint_symbol_3, tint_symbol_4};
return tint_symbol_7;
}
[numthreads(1, 1, 1)]
void main() {
const float a1[4] = f1();
const float a2[3][4] = f2();
const float a3[2][3][4] = f3();
return;
}

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@@ -0,0 +1,9 @@
void main() {
float signed_literal[4] = (float[4])0;
float unsigned_literal[4] = (float[4])0;
float signed_constant[4] = (float[4])0;
float unsigned_constant[4] = (float[4])0;
signed_literal = unsigned_constant;
signed_constant = unsigned_literal;
return;
}

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struct strided_arr {
float el;
};
struct strided_arr_1 {
strided_arr el[3][2];
};
RWByteAddressBuffer s : register(u0, space0);
strided_arr tint_symbol_4(RWByteAddressBuffer buffer, uint offset) {
const strided_arr tint_symbol_12 = {asfloat(buffer.Load((offset + 0u)))};
return tint_symbol_12;
}
typedef strided_arr tint_symbol_3_ret[2];
tint_symbol_3_ret tint_symbol_3(RWByteAddressBuffer buffer, uint offset) {
strided_arr arr[2] = (strided_arr[2])0;
{
[loop] for(uint i = 0u; (i < 2u); i = (i + 1u)) {
arr[i] = tint_symbol_4(buffer, (offset + (i * 8u)));
}
}
return arr;
}
typedef strided_arr tint_symbol_2_ret[3][2];
tint_symbol_2_ret tint_symbol_2(RWByteAddressBuffer buffer, uint offset) {
strided_arr arr_1[3][2] = (strided_arr[3][2])0;
{
[loop] for(uint i_1 = 0u; (i_1 < 3u); i_1 = (i_1 + 1u)) {
arr_1[i_1] = tint_symbol_3(buffer, (offset + (i_1 * 16u)));
}
}
return arr_1;
}
strided_arr_1 tint_symbol_1(RWByteAddressBuffer buffer, uint offset) {
const strided_arr_1 tint_symbol_13 = {tint_symbol_2(buffer, (offset + 0u))};
return tint_symbol_13;
}
typedef strided_arr_1 tint_symbol_ret[4];
tint_symbol_ret tint_symbol(RWByteAddressBuffer buffer, uint offset) {
strided_arr_1 arr_2[4] = (strided_arr_1[4])0;
{
[loop] for(uint i_2 = 0u; (i_2 < 4u); i_2 = (i_2 + 1u)) {
arr_2[i_2] = tint_symbol_1(buffer, (offset + (i_2 * 128u)));
}
}
return arr_2;
}
void tint_symbol_10(RWByteAddressBuffer buffer, uint offset, strided_arr value) {
buffer.Store((offset + 0u), asuint(value.el));
}
void tint_symbol_9(RWByteAddressBuffer buffer, uint offset, strided_arr value[2]) {
strided_arr array_2[2] = value;
{
[loop] for(uint i_3 = 0u; (i_3 < 2u); i_3 = (i_3 + 1u)) {
tint_symbol_10(buffer, (offset + (i_3 * 8u)), array_2[i_3]);
}
}
}
void tint_symbol_8(RWByteAddressBuffer buffer, uint offset, strided_arr value[3][2]) {
strided_arr array_1[3][2] = value;
{
[loop] for(uint i_4 = 0u; (i_4 < 3u); i_4 = (i_4 + 1u)) {
tint_symbol_9(buffer, (offset + (i_4 * 16u)), array_1[i_4]);
}
}
}
void tint_symbol_7(RWByteAddressBuffer buffer, uint offset, strided_arr_1 value) {
tint_symbol_8(buffer, (offset + 0u), value.el);
}
void tint_symbol_6(RWByteAddressBuffer buffer, uint offset, strided_arr_1 value[4]) {
strided_arr_1 array[4] = value;
{
[loop] for(uint i_5 = 0u; (i_5 < 4u); i_5 = (i_5 + 1u)) {
tint_symbol_7(buffer, (offset + (i_5 * 128u)), array[i_5]);
}
}
}
void f_1() {
const strided_arr_1 x_19[4] = tint_symbol(s, 0u);
const strided_arr x_24[3][2] = tint_symbol_2(s, 384u);
const strided_arr x_28[2] = tint_symbol_3(s, 416u);
const float x_32 = asfloat(s.Load(424u));
const strided_arr_1 tint_symbol_14[4] = (strided_arr_1[4])0;
tint_symbol_6(s, 0u, tint_symbol_14);
s.Store(424u, asuint(5.0f));
return;
}
[numthreads(1, 1, 1)]
void f() {
f_1();
return;
}

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[numthreads(1, 1, 1)]
void main() {
const int x = 42;
const int empty[4] = (int[4])0;
const int nonempty[4] = {1, 2, 3, 4};
const int nonempty_with_expr[4] = {1, x, (x + 1), nonempty[3]};
const int nested_empty[2][3][4] = (int[2][3][4])0;
const int tint_symbol[4] = {1, 2, 3, 4};
const int tint_symbol_1[4] = {5, 6, 7, 8};
const int tint_symbol_2[4] = {9, 10, 11, 12};
const int tint_symbol_3[3][4] = {tint_symbol, tint_symbol_1, tint_symbol_2};
const int tint_symbol_4[4] = {13, 14, 15, 16};
const int tint_symbol_5[4] = {17, 18, 19, 20};
const int tint_symbol_6[4] = {21, 22, 23, 24};
const int tint_symbol_7[3][4] = {tint_symbol_4, tint_symbol_5, tint_symbol_6};
const int nested_nonempty[2][3][4] = {tint_symbol_3, tint_symbol_7};
const int tint_symbol_8[4] = {1, 2, x, (x + 1)};
const int tint_symbol_9[4] = {5, 6, nonempty[2], (nonempty[3] + 1)};
const int tint_symbol_10[3][4] = {tint_symbol_8, tint_symbol_9, nonempty};
const int nested_nonempty_with_expr[2][3][4] = {tint_symbol_10, nested_nonempty[1]};
const int tint_symbol_11[4] = (int[4])0;
const int subexpr_empty = tint_symbol_11[1];
const int tint_symbol_12[4] = {1, 2, 3, 4};
const int subexpr_nonempty = tint_symbol_12[2];
const int tint_symbol_13[4] = {1, x, (x + 1), nonempty[3]};
const int subexpr_nonempty_with_expr = tint_symbol_13[2];
const int tint_symbol_14[2][4] = (int[2][4])0;
const int subexpr_nested_empty[4] = tint_symbol_14[1];
const int tint_symbol_15[4] = {1, 2, 3, 4};
const int tint_symbol_16[4] = {5, 6, 7, 8};
const int tint_symbol_17[2][4] = {tint_symbol_15, tint_symbol_16};
const int subexpr_nested_nonempty[4] = tint_symbol_17[1];
const int tint_symbol_18[4] = {1, x, (x + 1), nonempty[3]};
const int tint_symbol_19[2][4] = {tint_symbol_18, nested_nonempty[1][2]};
const int subexpr_nested_nonempty_with_expr[4] = tint_symbol_19[1];
return;
}

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ByteAddressBuffer s : register(t0, space0);
struct tint_symbol_1 {
uint idx : SV_GroupIndex;
};
float2x3 tint_symbol_8(ByteAddressBuffer buffer, uint offset) {
return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))));
}
float3x2 tint_symbol_9(ByteAddressBuffer buffer, uint offset) {
return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))));
}
typedef int4 tint_symbol_11_ret[4];
tint_symbol_11_ret tint_symbol_11(ByteAddressBuffer buffer, uint offset) {
int4 arr_1[4] = (int4[4])0;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr_1[i_1] = asint(buffer.Load4((offset + (i_1 * 16u))));
}
}
return arr_1;
}
void main_inner(uint idx) {
const int3 a = asint(s.Load3((176u * idx)));
const int b = asint(s.Load(((176u * idx) + 12u)));
const uint3 c = s.Load3(((176u * idx) + 16u));
const uint d = s.Load(((176u * idx) + 28u));
const float3 e = asfloat(s.Load3(((176u * idx) + 32u)));
const float f = asfloat(s.Load(((176u * idx) + 44u)));
const float2x3 g = tint_symbol_8(s, ((176u * idx) + 48u));
const float3x2 h = tint_symbol_9(s, ((176u * idx) + 80u));
const int4 i[4] = tint_symbol_11(s, ((176u * idx) + 112u));
}
[numthreads(1, 1, 1)]
void main(tint_symbol_1 tint_symbol) {
main_inner(tint_symbol.idx);
return;
}

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RWByteAddressBuffer s : register(u0, space0);
struct tint_symbol_1 {
uint idx : SV_GroupIndex;
};
void tint_symbol_8(RWByteAddressBuffer buffer, uint offset, float2x3 value) {
buffer.Store3((offset + 0u), asuint(value[0u]));
buffer.Store3((offset + 16u), asuint(value[1u]));
}
void tint_symbol_9(RWByteAddressBuffer buffer, uint offset, float3x2 value) {
buffer.Store2((offset + 0u), asuint(value[0u]));
buffer.Store2((offset + 8u), asuint(value[1u]));
buffer.Store2((offset + 16u), asuint(value[2u]));
}
void tint_symbol_11(RWByteAddressBuffer buffer, uint offset, int4 value[4]) {
int4 array[4] = value;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
buffer.Store4((offset + (i_1 * 16u)), asuint(array[i_1]));
}
}
}
void main_inner(uint idx) {
s.Store3((176u * idx), asuint((0).xxx));
s.Store(((176u * idx) + 12u), asuint(0));
s.Store3(((176u * idx) + 16u), asuint((0u).xxx));
s.Store(((176u * idx) + 28u), asuint(0u));
s.Store3(((176u * idx) + 32u), asuint((0.0f).xxx));
s.Store(((176u * idx) + 44u), asuint(0.0f));
tint_symbol_8(s, ((176u * idx) + 48u), float2x3((0.0f).xxx, (0.0f).xxx));
tint_symbol_9(s, ((176u * idx) + 80u), float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx));
const int4 tint_symbol_13[4] = (int4[4])0;
tint_symbol_11(s, ((176u * idx) + 112u), tint_symbol_13);
}
[numthreads(1, 1, 1)]
void main(tint_symbol_1 tint_symbol) {
main_inner(tint_symbol.idx);
return;
}

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struct Inner {
int x;
};
ByteAddressBuffer s : register(t0, space0);
float2x3 tint_symbol_6(ByteAddressBuffer buffer, uint offset) {
return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))));
}
float3x2 tint_symbol_7(ByteAddressBuffer buffer, uint offset) {
return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))));
}
Inner tint_symbol_9(ByteAddressBuffer buffer, uint offset) {
const Inner tint_symbol_11 = {asint(buffer.Load((offset + 0u)))};
return tint_symbol_11;
}
typedef Inner tint_symbol_10_ret[4];
tint_symbol_10_ret tint_symbol_10(ByteAddressBuffer buffer, uint offset) {
Inner arr[4] = (Inner[4])0;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_9(buffer, (offset + (i_1 * 4u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void main() {
const int3 a = asint(s.Load3(0u));
const int b = asint(s.Load(12u));
const uint3 c = s.Load3(16u);
const uint d = s.Load(28u);
const float3 e = asfloat(s.Load3(32u));
const float f = asfloat(s.Load(44u));
const float2x3 g = tint_symbol_6(s, 48u);
const float3x2 h = tint_symbol_7(s, 80u);
const Inner i = tint_symbol_9(s, 104u);
const Inner j[4] = tint_symbol_10(s, 108u);
return;
}

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@@ -0,0 +1,46 @@
struct Inner {
int x;
};
RWByteAddressBuffer s : register(u0, space0);
void tint_symbol_6(RWByteAddressBuffer buffer, uint offset, float2x3 value) {
buffer.Store3((offset + 0u), asuint(value[0u]));
buffer.Store3((offset + 16u), asuint(value[1u]));
}
void tint_symbol_7(RWByteAddressBuffer buffer, uint offset, float3x2 value) {
buffer.Store2((offset + 0u), asuint(value[0u]));
buffer.Store2((offset + 8u), asuint(value[1u]));
buffer.Store2((offset + 16u), asuint(value[2u]));
}
void tint_symbol_9(RWByteAddressBuffer buffer, uint offset, Inner value) {
buffer.Store((offset + 0u), asuint(value.x));
}
void tint_symbol_10(RWByteAddressBuffer buffer, uint offset, Inner value[4]) {
Inner array[4] = value;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
tint_symbol_9(buffer, (offset + (i_1 * 4u)), array[i_1]);
}
}
}
[numthreads(1, 1, 1)]
void main() {
s.Store3(0u, asuint((0).xxx));
s.Store(12u, asuint(0));
s.Store3(16u, asuint((0u).xxx));
s.Store(28u, asuint(0u));
s.Store3(32u, asuint((0.0f).xxx));
s.Store(44u, asuint(0.0f));
tint_symbol_6(s, 48u, float2x3((0.0f).xxx, (0.0f).xxx));
tint_symbol_7(s, 80u, float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx));
const Inner tint_symbol_11 = (Inner)0;
tint_symbol_9(s, 104u, tint_symbol_11);
const Inner tint_symbol_12[4] = (Inner[4])0;
tint_symbol_10(s, 108u, tint_symbol_12);
return;
}

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@@ -0,0 +1,28 @@
ByteAddressBuffer tint_symbol : register(t0, space0);
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float value[4]) {
float array[4] = value;
{
[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
buffer.Store((offset + (i * 4u)), asuint(array[i]));
}
}
}
typedef float tint_symbol_4_ret[4];
tint_symbol_4_ret tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
float arr[4] = (float[4])0;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = asfloat(buffer.Load((offset + (i_1 * 4u))));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void main() {
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
return;
}

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@@ -0,0 +1,8 @@
ByteAddressBuffer tint_symbol : register(t0, space0);
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
[numthreads(1, 1, 1)]
void main() {
tint_symbol_1.Store(0u, asuint(asfloat(tint_symbol.Load(0u))));
return;
}

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@@ -0,0 +1,8 @@
ByteAddressBuffer tint_symbol : register(t0, space0);
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
[numthreads(1, 1, 1)]
void main() {
tint_symbol_1.Store(0u, asuint(asint(tint_symbol.Load(0u))));
return;
}

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@@ -0,0 +1,17 @@
ByteAddressBuffer tint_symbol : register(t0, space0);
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float2x2 value) {
buffer.Store2((offset + 0u), asuint(value[0u]));
buffer.Store2((offset + 8u), asuint(value[1u]));
}
float2x2 tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
return float2x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))));
}
[numthreads(1, 1, 1)]
void main() {
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
return;
}

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ByteAddressBuffer tint_symbol : register(t0, space0);
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float2x3 value) {
buffer.Store3((offset + 0u), asuint(value[0u]));
buffer.Store3((offset + 16u), asuint(value[1u]));
}
float2x3 tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))));
}
[numthreads(1, 1, 1)]
void main() {
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
return;
}

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@@ -0,0 +1,18 @@
ByteAddressBuffer tint_symbol : register(t0, space0);
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float3x2 value) {
buffer.Store2((offset + 0u), asuint(value[0u]));
buffer.Store2((offset + 8u), asuint(value[1u]));
buffer.Store2((offset + 16u), asuint(value[2u]));
}
float3x2 tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))));
}
[numthreads(1, 1, 1)]
void main() {
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
return;
}

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@@ -0,0 +1,19 @@
ByteAddressBuffer tint_symbol : register(t0, space0);
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float4x4 value) {
buffer.Store4((offset + 0u), asuint(value[0u]));
buffer.Store4((offset + 16u), asuint(value[1u]));
buffer.Store4((offset + 32u), asuint(value[2u]));
buffer.Store4((offset + 48u), asuint(value[3u]));
}
float4x4 tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
return float4x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load4((offset + 32u))), asfloat(buffer.Load4((offset + 48u))));
}
[numthreads(1, 1, 1)]
void main() {
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u));
return;
}

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@@ -0,0 +1,21 @@
struct S {
float f;
};
ByteAddressBuffer tint_symbol : register(t0, space0);
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, S value) {
buffer.Store((offset + 0u), asuint(value.f));
}
S tint_symbol_4(ByteAddressBuffer buffer, uint offset) {
const S tint_symbol_6 = {asfloat(buffer.Load((offset + 0u)))};
return tint_symbol_6;
}
[numthreads(1, 1, 1)]
void main() {
tint_symbol_2(tint_symbol_1, (4u * 0u), tint_symbol_4(tint_symbol, (4u * 0u)));
return;
}

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@@ -0,0 +1,33 @@
struct Inner {
float f;
};
struct S {
Inner inner;
};
ByteAddressBuffer tint_symbol : register(t0, space0);
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
void tint_symbol_3(RWByteAddressBuffer buffer, uint offset, Inner value) {
buffer.Store((offset + 0u), asuint(value.f));
}
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, S value) {
tint_symbol_3(buffer, (offset + 0u), value.inner);
}
Inner tint_symbol_6(ByteAddressBuffer buffer, uint offset) {
const Inner tint_symbol_8 = {asfloat(buffer.Load((offset + 0u)))};
return tint_symbol_8;
}
S tint_symbol_5(ByteAddressBuffer buffer, uint offset) {
const S tint_symbol_9 = {tint_symbol_6(buffer, (offset + 0u))};
return tint_symbol_9;
}
[numthreads(1, 1, 1)]
void main() {
tint_symbol_2(tint_symbol_1, 0u, tint_symbol_5(tint_symbol, 0u));
return;
}

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@@ -0,0 +1,8 @@
ByteAddressBuffer tint_symbol : register(t0, space0);
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
[numthreads(1, 1, 1)]
void main() {
tint_symbol_1.Store(0u, asuint(tint_symbol.Load(0u)));
return;
}

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@@ -0,0 +1,8 @@
ByteAddressBuffer tint_symbol : register(t0, space0);
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
[numthreads(1, 1, 1)]
void main() {
tint_symbol_1.Store2(0u, asuint(asint(tint_symbol.Load2(0u))));
return;
}

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@@ -0,0 +1,8 @@
ByteAddressBuffer tint_symbol : register(t0, space0);
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
[numthreads(1, 1, 1)]
void main() {
tint_symbol_1.Store3(0u, asuint(tint_symbol.Load3(0u)));
return;
}

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@@ -0,0 +1,8 @@
ByteAddressBuffer tint_symbol : register(t0, space0);
RWByteAddressBuffer tint_symbol_1 : register(u1, space0);
[numthreads(1, 1, 1)]
void main() {
tint_symbol_1.Store4(0u, asuint(asfloat(tint_symbol.Load4(0u))));
return;
}

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@@ -0,0 +1,65 @@
cbuffer cbuffer_s : register(b0, space0) {
uint4 s[96];
};
struct tint_symbol_1 {
uint idx : SV_GroupIndex;
};
float2x3 tint_symbol_9(uint4 buffer[96], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 16u)) / 4;
return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz));
}
float3x2 tint_symbol_10(uint4 buffer[96], uint offset) {
const uint scalar_offset_2 = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset_2 / 4];
const uint scalar_offset_3 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_3 / 4];
const uint scalar_offset_4 = ((offset + 16u)) / 4;
uint4 ubo_load_2 = buffer[scalar_offset_4 / 4];
return float3x2(asfloat(((scalar_offset_2 & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_4 & 2) ? ubo_load_2.zw : ubo_load_2.xy)));
}
typedef int4 tint_symbol_12_ret[4];
tint_symbol_12_ret tint_symbol_12(uint4 buffer[96], uint offset) {
int4 arr_1[4] = (int4[4])0;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
const uint scalar_offset_5 = ((offset + (i_1 * 16u))) / 4;
arr_1[i_1] = asint(buffer[scalar_offset_5 / 4]);
}
}
return arr_1;
}
void main_inner(uint idx) {
const uint scalar_offset_6 = ((192u * idx)) / 4;
const int3 a = asint(s[scalar_offset_6 / 4].xyz);
const uint scalar_offset_7 = (((192u * idx) + 12u)) / 4;
const int b = asint(s[scalar_offset_7 / 4][scalar_offset_7 % 4]);
const uint scalar_offset_8 = (((192u * idx) + 16u)) / 4;
const uint3 c = s[scalar_offset_8 / 4].xyz;
const uint scalar_offset_9 = (((192u * idx) + 28u)) / 4;
const uint d = s[scalar_offset_9 / 4][scalar_offset_9 % 4];
const uint scalar_offset_10 = (((192u * idx) + 32u)) / 4;
const float3 e = asfloat(s[scalar_offset_10 / 4].xyz);
const uint scalar_offset_11 = (((192u * idx) + 44u)) / 4;
const float f = asfloat(s[scalar_offset_11 / 4][scalar_offset_11 % 4]);
const uint scalar_offset_12 = (((192u * idx) + 48u)) / 4;
uint4 ubo_load_3 = s[scalar_offset_12 / 4];
const int2 g = asint(((scalar_offset_12 & 2) ? ubo_load_3.zw : ubo_load_3.xy));
const uint scalar_offset_13 = (((192u * idx) + 56u)) / 4;
uint4 ubo_load_4 = s[scalar_offset_13 / 4];
const int2 h = asint(((scalar_offset_13 & 2) ? ubo_load_4.zw : ubo_load_4.xy));
const float2x3 i = tint_symbol_9(s, ((192u * idx) + 64u));
const float3x2 j = tint_symbol_10(s, ((192u * idx) + 96u));
const int4 k[4] = tint_symbol_12(s, ((192u * idx) + 128u));
}
[numthreads(1, 1, 1)]
void main(tint_symbol_1 tint_symbol) {
main_inner(tint_symbol.idx);
return;
}

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@@ -0,0 +1,57 @@
struct Inner {
int x;
};
cbuffer cbuffer_s : register(b0, space0) {
uint4 s[13];
};
float2x3 tint_symbol_7(uint4 buffer[13], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 16u)) / 4;
return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz));
}
float3x2 tint_symbol_8(uint4 buffer[13], uint offset) {
const uint scalar_offset_2 = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset_2 / 4];
const uint scalar_offset_3 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_3 / 4];
const uint scalar_offset_4 = ((offset + 16u)) / 4;
uint4 ubo_load_2 = buffer[scalar_offset_4 / 4];
return float3x2(asfloat(((scalar_offset_2 & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_4 & 2) ? ubo_load_2.zw : ubo_load_2.xy)));
}
Inner tint_symbol_10(uint4 buffer[13], uint offset) {
const uint scalar_offset_5 = ((offset + 0u)) / 4;
const Inner tint_symbol_12 = {asint(buffer[scalar_offset_5 / 4][scalar_offset_5 % 4])};
return tint_symbol_12;
}
typedef Inner tint_symbol_11_ret[4];
tint_symbol_11_ret tint_symbol_11(uint4 buffer[13], uint offset) {
Inner arr[4] = (Inner[4])0;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_10(buffer, (offset + (i_1 * 16u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void main() {
const int3 a = asint(s[0].xyz);
const int b = asint(s[0].w);
const uint3 c = s[1].xyz;
const uint d = s[1].w;
const float3 e = asfloat(s[2].xyz);
const float f = asfloat(s[2].w);
const int2 g = asint(s[3].xy);
const int2 h = asint(s[3].zw);
const float2x3 i = tint_symbol_7(s, 64u);
const float3x2 j = tint_symbol_8(s, 96u);
const Inner k = tint_symbol_10(s, 128u);
const Inner l[4] = tint_symbol_11(s, 144u);
return;
}

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@@ -0,0 +1,21 @@
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[4];
};
typedef float4 tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
float4 arr[4] = (float4[4])0;
{
[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
const uint scalar_offset = ((offset + (i * 16u))) / 4;
arr[i] = asfloat(buffer[scalar_offset / 4]);
}
}
return arr;
}
[numthreads(1, 1, 1)]
void main() {
const float4 x[4] = tint_symbol(u, 0u);
return;
}

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@@ -0,0 +1,9 @@
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[1];
};
[numthreads(1, 1, 1)]
void main() {
const float x = asfloat(u[0].x);
return;
}

View File

@@ -0,0 +1,9 @@
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[1];
};
[numthreads(1, 1, 1)]
void main() {
const int x = asint(u[0].x);
return;
}

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@@ -0,0 +1,17 @@
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[1];
};
float2x2 tint_symbol(uint4 buffer[1], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
}
[numthreads(1, 1, 1)]
void main() {
const float2x2 x = tint_symbol(u, 0u);
return;
}

View File

@@ -0,0 +1,15 @@
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[2];
};
float2x3 tint_symbol(uint4 buffer[2], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 16u)) / 4;
return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz));
}
[numthreads(1, 1, 1)]
void main() {
const float2x3 x = tint_symbol(u, 0u);
return;
}

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@@ -0,0 +1,19 @@
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[2];
};
float3x2 tint_symbol(uint4 buffer[2], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_2 = buffer[scalar_offset_2 / 4];
return float3x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy)));
}
[numthreads(1, 1, 1)]
void main() {
const float3x2 x = tint_symbol(u, 0u);
return;
}

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@@ -0,0 +1,17 @@
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[4];
};
float4x4 tint_symbol(uint4 buffer[4], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 16u)) / 4;
const uint scalar_offset_2 = ((offset + 32u)) / 4;
const uint scalar_offset_3 = ((offset + 48u)) / 4;
return float4x4(asfloat(buffer[scalar_offset / 4]), asfloat(buffer[scalar_offset_1 / 4]), asfloat(buffer[scalar_offset_2 / 4]), asfloat(buffer[scalar_offset_3 / 4]));
}
[numthreads(1, 1, 1)]
void main() {
const float4x4 x = tint_symbol(u, 0u);
return;
}

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@@ -0,0 +1,27 @@
struct Inner {
float f;
};
struct S {
Inner inner;
};
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[1];
};
Inner tint_symbol_1(uint4 buffer[1], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const Inner tint_symbol_3 = {asfloat(buffer[scalar_offset / 4][scalar_offset % 4])};
return tint_symbol_3;
}
S tint_symbol(uint4 buffer[1], uint offset) {
const S tint_symbol_4 = {tint_symbol_1(buffer, (offset + 0u))};
return tint_symbol_4;
}
[numthreads(1, 1, 1)]
void main() {
const S x = tint_symbol(u, 0u);
return;
}

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@@ -0,0 +1,9 @@
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[1];
};
[numthreads(1, 1, 1)]
void main() {
const uint x = u[0].x;
return;
}

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@@ -0,0 +1,9 @@
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[1];
};
[numthreads(1, 1, 1)]
void main() {
const int2 x = asint(u[0].xy);
return;
}

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@@ -0,0 +1,9 @@
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[1];
};
[numthreads(1, 1, 1)]
void main() {
const uint3 x = u[0].xyz;
return;
}

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@@ -0,0 +1,9 @@
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[1];
};
[numthreads(1, 1, 1)]
void main() {
const float4 x = asfloat(u[0]);
return;
}

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@@ -0,0 +1,5 @@
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}

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